No doubt about it, BG3 is a massive improvement over DOS2 in several areas. Characters, storytelling, believability of the environments are much improved over DOS2.
Except not really, IMO. As many others stated, DOS2, despite being ho-hum in the writing dept, had a solid identity with the game mechanics. It was Larian-unleashed, all fire and ice and environmental mayhem â€“ and it was quite brilliant and unique in that respect. Thereâ€™s nothing out there like it.
BG3 remains confused, as others have rightly pointed out â€“ is it Larian or is it DND?
The shove is very Larian â€“ and the most game-breaking-ly OP mechanic in the whole game.
In its current form, itâ€™s a cheat code that some will say you donâ€™t have to use. Except itâ€™s â€˜thereâ€™. Why put a cheat in plain view? And it is, because Iâ€™ve used not only the standard shove but the â€˜arrow shoveâ€™ (whatever itâ€™s called) to completely trivialise combat by just knocking opponents off a cliff or a boat, comic-book style.
The environments were excellent, I agree â€“ until Patch 8. See Crimsonriderâ€™s topic for more details. They ruined the best thing they had going, this late in development. Which is not a good sign.
I donâ€™t like the plot-pot characters â€“ no complexity, just â€˜extraordinaryâ€™ gimmicks. Iâ€™ll pass on that, cheers.
Weâ€™ve gone the whole way through Act 1 and everyone is calm as a cucumber the whole time, even though apparently theyâ€™re aware thereâ€™s a worm in their heads that might mutate them into some kind of mess.
Thereâ€™s a few mentions of the generically named â€˜Absoluteâ€™. The Dead Three was much more evocative, but yeah letâ€™s go with â€˜The Absoluteâ€™. Will it be a god that wants to destroy the world?
You never know, I guess.