The thing is that owlbear is not by any means a very hard enemy. At least it didn't feel that way to me. It might be that we are leaning in a direction with all this "impossible fight that I need to overcome by tedious cheesing" while it isn't even applicable - for owlbeat fight is nothing but easy. I wonder if we try to create a problem out of nowhere here. Because, again, one example of the OP just happens to prove his point, but is hardly convincing to call the whole mechanic problematic

Upd: by easy I mean that even when giving advice to a struggling player I'd suggest anything rather than the above-mentioned cheese. This fight has sooo many solutions to it, that are not tedious.

Last edited by neprostoman; 05/08/22 06:42 AM.