Originally Posted by RagnarokCzD
Fullscreen dont bother me ... since the game wouldnt continue without our reaction there wouldnt be much to look at anyway.

Quick time event does ... a lot actually ...
This isnt action RPG ... its turn based ... whole game is build on premise that EVERYTHING will wait for player ...
And that premise should IMHO remain intact.

As for that uncany dodge you like so much ...
I would preffer the style Maximuuus suggested ... player would have option to set at the start of every battle wich enemies should be ignored if opourtunity for reaction occurs ...
Yes i know its a little more tedious ... but at least you wouldnt be cheating.

I use Uncanny Dodge as an example because it can be the most prompt-heavy reaction. CAN be, mind you. It isn't always. Also, it's not cheating if the preset allows you to select what damage level you'd want to trigger the ability. Uncanny Dodge rules state that when you are hit, you can choose to half damage. It doesn't specify that it has to be you choose prior to a damage roll.

Finally, setting targets doesn't always work. You never know who in a particular turn is going to hit you with something you want to react to.