Someone asks him why some blatant exploits in the two DOS haven’t been addressed and his take is pretty much “We did it on purpose because thee player feels super-clever when he can break the gameâ€.
Which, as a principle is fine, but for my taste the game breaks a bit too easy. It's one thing to figure out an OP combination, and the other for common abilities be OP when used.
I do hope that this is something Larian will fix in the polishing stage but having previous experience with their titles I don't take it as a certainty.