Originally Posted by Tuco
Someone asks him why some blatant exploits in the two DOS haven’t been addressed and his take is pretty much “We did it on purpose because thee player feels super-clever when he can break the game”.
Which, as a principle is fine, but for my taste the game breaks a bit too easy. It's one thing to figure out an OP combination, and the other for common abilities be OP when used.

I do hope that this is something Larian will fix in the polishing stage but having previous experience with their titles I don't take it as a certainty.

Last edited by Wormerine; 09/08/22 12:38 PM.