Originally Posted by Wormerine
Which, as a principle is fine, but for my taste the game breaks a bit too easy.
Yeah, the game breaks way too easily, which is precisely why I'm not particularly fine with the principle either.

Here's the thing: players will ALWAYS find the vulnerability in your systems, the crack on the wall, the abusable weak point, the workaround to bypass the obstacle.
This is why the designer should ideally build his system to be as robust as reasonably possible, not purposefully add more vulnerabilities or ignore the ones that could easily be addressed under the assumption that breaking the game is a fucking blast.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN