That's what it sounds like, though it's worth noting that with the way Solasta usually implements reactions, you aren't prompted to use a reaction unless the reaction could actually change the outcome of whatever's happening. That actually cuts down on the amount of potential prompts by quite a lot.
(IIRC the Shield spell under normal rules can be triggered by any attack that hits you, and it can still fail to block that attack because it turns out the enemy roll was too high or it was a critical hit - though you will still retain protection for other attacks in that same turn. In Solasta's implementation, if the enemy roll was too high or it was a critical hit, you aren't prompted for the Shield spell at all. Could be a mix of intentional adjustment and programming limitations, as Solasta doesn't hide rolls from you. It's assumed that the Bardic Inspiration-related features will work the same way.)