I also agree with @GM4Him. Sometimes, given a game's story, or even just a specific localized situation within a game, it is entirely appropriate for there to be a mob of enemies. Even though on an individual combat situation basis obviously a crafted combat situation is superior to a mob, somethimes the mob is what is contextually appropriate. And games should not shy away from giving us contextually appropriate combat scenarios. If TB combat makes such scenarios tedious, that's the devs' problem which they should have to address.