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Added a Smart AI to increase behavioural differences between animals and humanoids. Notable humanoid fighters now know when actions won't succeed and when to prioritise easy wins.
The dependence of AI combat tactics on __Something__ has been mentioned previously on these forums, mostly focusing on enemy Intelligence vs Wisdom, or talking about specific creatures (e.g., wolves).

Larian's solution of making it governed by whether the enemy is a humanoid or an animal is...an okay rough solution, depending on what categories other creatures like fiends, dragons, monstrosities, etc fall into. (Adult) Dragons, powerful devils, and beholders should probably have very smart AI & tactical ability.