Originally Posted by RagnarokCzD
Originally Posted by gaymer
Yeah, well it shouldn't be that hard to code Darkness sight for ranged attacks. It already exist for melee.
The problem is, that in order to make Darkness function as it should, its behaving as a wall ...
Now they need to figure out how to make this invocation make it work as if its not there at all. laugh

Wich would most likely be easier way to fix it imho ...
Implement bypass over whole darkness function, for characters with Devils sight.
well they made evade difficulty terrain for the feat. That ignores Aoe that gives difficulty terrain buff the question is can they do the same for aiming...

Character should treat darkness as if it was normal fog and combin that with blindness removal same way they remove difficulty terrain debuff from a character.

Last edited by Lastman; 27/12/22 11:48 AM.