A point was made about facial capture software and how it was/is becoming an industry standard (what with the emphasis on "realism" and all). The individual then went on to imply that more accurate demihuman/inhuman faces are practically impossible due to the fact that we are only working with human beings in the real world. I have to ask...if a development tool is preventing that element of immersion, why not either improve the tool or pick another method altogether? Do we rule out artistic fidelity/consistency because it is too difficult?