Originally Posted by pachanj
Originally Posted by Zerubbabel
But I think Larian doesn't want easy encounters.
/looks at Shove and Barrels in Pockets
Larian doesn't have history of caring about balance either. This leads to a problematic situation Josh Sawyer described in his post about balance in single player RPGs.
https://www.tumblr.com/jesawyer/161302725596/balance-in-single-player-crpgs

If certain options are too powerful you either:
1) design with them in mind, meaning other choices become non-viable limiting actual player choice and introducing trap choices

2) you don't design for them, and as such players who make those choices can have unengagingly easy experience.