Originally Posted by Maximuuus
That would be better to me too... but it would still be wierd.
What I'd like the most would be something like that :
- being able to administer a potion in melee (action)
- being able to throw a potion towards someone (action) that has to grab it (saving throw or something) and drink it (reaction).

I like your ideas of administering a potion and catching potions. A combination of the help function + administer healing potion I find even better. If I'm not mistaken this was once suggested in other threads with a succesful Medicine check by using a healers kit or something like that.


Originally Posted by Maximuuus
Currently no damages are done when you throw a potion. The damages you see are done to the potion bottle, not to the characters smile

Can you also confirm this for NPCs and what if you throw the potion next to NPCs does the impact cause dmg followed by a loss of sympathy or not? It is conceivable that the impact damage of Healing Potions will be evaluated in the same way as a Smoke Powder Bomb or Alchemist's Fire, especially if e.g. crates are damaged, then NPCs will also become hostile or lose sympathy. Something like this should also be taken into account.

Last edited by Lotus Noctus; 05/04/23 03:40 PM.