Those examples are instructive, and helpful to illustrate some of the basic points. I would note though that "BDO Shai" would appear to be coming from a pretty different tradition of animation/illustration where the 'rules' are somewhat distinct regarding the approach to figurative realism.
I wanted to jump back to this; I'm happy to admit that this is not an area of expertise of mine, and it's not the first time I've seen someone else make a similar reference. A part of my brain looks at the model and says 'Yeah, that's got anima style inspirations", but I also look at the overall proportions and see the same relations and metrics that my understanding tells me to expect on regular humans (minus the cherubic head and face structure, obviously), and my visual reaction is simply "that body is perfectly normal". I may have a personal bias in my perspective here; when I look in the mirror I see a very slightly built woman, who has variously faced issues with being acknowledged or accepted as a mature adult with the right to do mature adult things... so perhaps that is tinting my perspective. Could you explain this to me a little more? I'm always open to filling in the gaps in my understanding.
Originally Posted by The Red Queen
Throwing in my totally unscientific, wholly subjective two pennorth.
I am actually fine with the male halfling model, except the calves/feet are perhaps too small.
And while I initially thought the female halfling model was poor, either it changed or I got used to it, as I’m playing a female halfling in one of my current runthroughs, and think she looks pretty fab. Though again too tapered towards the feet, and more so than the males. And though I selected head … 2, I think? … I do find some of the other heads unusable because they - or perhaps just the faces - are too big.
As much as we get used to the things we see regularly, one thing that I will point out here - the reason that I use the nude or underwear models in my screenshots here is because the clothing on halflings actively disguises their wonky proportions - the outfits and armours for them are made in ways that cover up much of the bad proportioning, and the models will seem less distorted if you mostly look at them with clothes and armour on.