Originally Posted by geala
I wasn't talking about doors or chests. For a DC30 there is still Knock. That Mr. Y. is difficult to convince makes a lot of sense. It's mainly some perception checks where you skip content. Why? What makes it great to seal of parts of the game by random events? Or the scene where the game tries to change your appearance. Some name it consequences, I name it garbage.

Early after release you needed a very high number to save Shadowheart, a 30, that's seemingly toned down. I wanted very much to save her and I rolled one of the two 20 I got in my first playthough at this event. But I still was not very satisfied about the design.

Yeah, I finally gave up on RNG for perception in WotR and just set toybox to take a 20 on everything out of combat.

Still leave rng for combat, that keeps things spicy.