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Originally Posted by rendemption
It is 100% a companion problem when said companion is the only one locked behind an unrewarding path. If Larian had added another 'evil' companion besides Minthara, this wouldn't even be an issue. People need to start accepting the 'evil' path was an afterthought during development. If they add another companion now, this late after release, imagine how half-baked their story is going to be.

Excuse me Astarion and Laezel are a joke to you? These are two evil companions that you get at the start. Halsin and Minthara are additional companions, one evil, the other good. Everything is logical. Don't tell me that Laezel and Astarion are "neutral companions", please. Basic companions are literally two good (Wyll/Kalach), two neutral (Shadow/Gale) and two evil. Just because you don't like them doesn't mean they don't exist.

And by the way, Laezel and Astarion are the only ones who approve attack on the grove, and they are perfect combination with Minthara.

Last edited by Nyloth; 24/11/23 02:53 AM.

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Okay? I don't care about alignments. I love Astarion and Lae'zel but they're hardly on the same degree as Minthara and can be recruited without sacrificing anything.

I'm talking about Minthara being the only companion locked behind a path that is not rewarding for most people. There should have been another 'evil' companion we can get from slaughtering the Grove to balance out the losses, so Minthara won't be treated as a stupid 'treasure' and be allowed to get more content without the 'evil' path being an argument - but that's too late now. That's why people are requesting her to be in the 'good' path instead. It's more of a companion problem now because the evil path is hopeless and needs too much to be truly good.

Larian is already planning to add that KO option so they're definitely going towards the other direction. People can be mad about it all they want. I'm personally just disappointed they took this route instead of the other alternatives.

Last edited by rendemption; 24/11/23 03:34 AM.

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Yup yu are Corret.. Lae'zel and Astarion are full Evil..
yu Can Bend then for a Lighter Path.. but at Start they are Pretty evil..

Gale and Shadow yu can Bend pretty easy to Evil Path..
and i do Beleave that the Evil Path of this Game will Be the Cannon..
Will not Say more becouse of Spoilers..
But make a Lot of Sense for me that the Evil Route for all companions will be the Canon in the Future.
(many other Things inside the Game kinda made me Beleave really hard on this.)

And something i felt weird some yu saying that the Evil Path its not that Great..
in my Opinion its the Hero path of this Game that dosent Worth on Nothing..
yu get more Companions/Especials NPCS in Camps but.
the Amount of Power, Unique Itens and Especial Stuff yu Get for Been Evil in this Game its Ludicrouss.. not Joking.
i became a Demi God as Sorlock Durge and Evil Gale.

and Regarding Karlach and Wyll..
They trully are the Good Boys of the Bunch..
yu can only Bend then for a Evil Run if yu Are playing as one of then..

BTW i Like Minthara a Lot..haha
Much better then Halsin in my Opinion as companion..

Last edited by Thorvic; 24/11/23 03:45 AM.
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Originally Posted by Nyloth
Originally Posted by rendemption
It is 100% a companion problem when said companion is the only one locked behind an unrewarding path. If Larian had added another 'evil' companion besides Minthara, this wouldn't even be an issue. People need to start accepting the 'evil' path was an afterthought during development. If they add another companion now, this late after release, imagine how half-baked their story is going to be.

Excuse me Astarion and Laezel are a joke to you? These are two evil companions that you get at the start. Halsin and Minthara are additional companions, one evil, the other good. Everything is logical. Don't tell me that Laezel and Astarion are "neutral companions", please. Basic companions are literally two good (Wyll/Kalach), two neutral (Shadow/Gale) and two evil. Just because you don't like them doesn't mean they don't exist.

And by the way, Laezel and Astarion are the only ones who approve attack on the grove, and they are perfect combination with Minthara.
I'm sorry, but the selection between good and evil companions are just not even remotely equal. Asterion and Laezel are both evil at start, yeah. But both can be turned good, and while they might approve for siding with the goblins, they don't *leave* if you choose the opposite. On the flip side, neither Wyll nor Karlach have a 'evil' character development arc and both leave automatically if you side with the goblins.

Evil path needed two more companions that wouldn't be with you if you sided with the grove to be an equal choice.

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Well the Real Reason Why Wyll and Karlach dosent Have a Evil Path as companion..
Its becouse Karlach was Shoehorned in the Game in the Last Moment and they Had to Change Wyll Questline to acommodate Her as some Old Players from the Beta told..
I beleave that since they did not Have Time for Making Such a Change so close to Release that this Happen..

another Thing people Says its that Halsin was a NPC.. yu would not Get a Companion from siding with Grove..
i Beleave the Original Plan was to Have Jaheira as companion in Good Path and Minthara as evil.
(but people Pleed for then to add Halsin and thats Happen.)
thats why the Story of this 3 characters are laking so much

but 1 tip.. yu can Have Jaheira if yu go Evil.. she can Join your Party and Minsc too even if yu side with goblins and Get minthara..
Yu just Have to Not Kill the Lady from Last Light.. if yu are the Durge.. Kill her Later, if yu are evil origin or evil Tav.. Dont Side with Marcus.. she will go to your Camp after the Last Light Fall if yu Chose.. and yu can go Nuts and rampage around without her going away. Btw Never let her go to Act 3 alone or she will die in the Curse.

Last edited by Thorvic; 24/11/23 04:14 AM.
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She wasn't shoehorned in last minute. She was in the Early Access from Day 1. She wasn't playable, and she clearly had quite a bit of rewriting over the course of EA, though perhaps not as much as Wyll. Comparing her EA version to release version and to her mtg card, the datamines that supposedly had a different usage for the soul coins, it seems likely the infernal engine in her chest was a late addition, which would explain how unfinished her personal questline seems to be.

The original plan was going to have Minsc as a good aligned origin party member, the plan from the getgo seems to have had a good-dominated roster, party balance be damned. That much has not changed, for whatever bizarre reason, although the exact composition has fluctuated.

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Well i always Find that this Game had a Lot of Useless companions..
now i understand why..haha
Like 2 Druids ? wait ? What ?! why i need 2 of then ? huahauauha
at Least Going Evil yu Have More Balance especially if yu are going some Caster Class
yu can Have a Thief/mage, Thief/Bard
Cleric Badass full of Darkness
Ultra Pala or Make Minthara a Demon Godess Palock.
and a Full Fighter Gith badass.. or make her a Fighter/hunter just for Fun. and give her the Bow that Scales with Streght jesus..
that thing broke the game.

Another Great Thing of Going Evil..
Have a Full Badass Ladys Party..
in Good Path yu cant. sorry. xD

Just Give a Shot..
Bring Minthara, Laezel and Shadow.. lol
(if yu Romance all of then in some point of the Game its even funnier..)

Last edited by Thorvic; 24/11/23 04:36 AM.
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Originally Posted by Leucrotta
Originally Posted by Nyloth
Originally Posted by rendemption
It is 100% a companion problem when said companion is the only one locked behind an unrewarding path. If Larian had added another 'evil' companion besides Minthara, this wouldn't even be an issue. People need to start accepting the 'evil' path was an afterthought during development. If they add another companion now, this late after release, imagine how half-baked their story is going to be.

Excuse me Astarion and Laezel are a joke to you? These are two evil companions that you get at the start. Halsin and Minthara are additional companions, one evil, the other good. Everything is logical. Don't tell me that Laezel and Astarion are "neutral companions", please. Basic companions are literally two good (Wyll/Kalach), two neutral (Shadow/Gale) and two evil. Just because you don't like them doesn't mean they don't exist.

And by the way, Laezel and Astarion are the only ones who approve attack on the grove, and they are perfect combination with Minthara.
I'm sorry, but the selection between good and evil companions are just not even remotely equal. Asterion and Laezel are both evil at start, yeah. But both can be turned good, and while they might approve for siding with the goblins, they don't *leave* if you choose the opposite. On the flip side, neither Wyll nor Karlach have a 'evil' character development arc and both leave automatically if you side with the goblins.

Evil path needed two more companions that wouldn't be with you if you sided with the grove to be an equal choice.

That's exactly evil path needs content. But I don't want those who choose good path to receive evil path content like a Minthara. Add more content to evil path and you will have more sense to destroy the grove. Otherwise, the whole path doesn't make any sense. Give us Nere, or someone else. Add goblin leaders in the second act to give us more quests. Give us Loviatar cleric etc. There are neutral and evil characters in the game, but they disappear. I don't even kill them, they just disappear. If you give Minthara to the good path, it will not help the evil path in any way, it will completely destroy it. Everyone will play good path as usual, because the "heroes" have more content anyway. Just in addition to this , they will also have a Minthara. How its help?


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I agree, that playing evil in this game is pretty punishing. If you only want recruit Minthara and just be evil in the first act, you still loose all the tieflings with their sidequests. If you go full on evil, you loose even more and the only thing you get, is Minthara. You loose a lot of quests and allies, you loose 4 companions (and gain 1). There should be more on the evil side, maybe one of the duergars could beome a companion or Sazza. Have Moonrise Tower as a base instead of Last Light Inn and maybe Balthazar in camp later instead of Dame Aylin.
I personally don't like to play evil, but atm even less, since it is so unrewarding. I would prefer Minthara over Halsin as a companion (though he does make good Orin bait).
Even though I'm not really into evil playthroughs, I think that path should get more content. You meet enough evil factions along the road, who could be questgiver, companions etc.
I mean, having Auntie Ethel as an ally in the last fight would almost be worth an evil playthrough though

Last edited by fylimar; 24/11/23 11:25 AM.

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Originally Posted by fylimar
I agree, that playing evil in this game is pretty punishing. If you only want recruit Minthara and just be evil in the first act, you still loose all the tieflings with their sidequests. If you go full on evil, you loose even more and the only thing you get, is Minthara. You loose a lot of quests and allies, you loose 4 companions (and gain 1). There should be more on the evil side, maybe one of the duergars could beome a companion or Sazza. Have Moonrise Tower as a base instead of Last Light Inn and maybe Balthazar in camp later instead of Dame Aylin.
I personally don't like to play evil, but atm even less, since it is so unrewarding. I would prefer Minthara over Halsin as a companion (though he does make good Orin bait).
Even though I'm not really into evil playthroughs, I think that path should get more content. You meet enough evil factions along the road, who could be questgiver, companions etc.
I mean, having Auntie Ethel as an ally in the last fight would almost be worth an evil playthrough though

I want to take auntie Ethel with me everywhere. Imagine the commentary.

And if you play Durge you can also easily lose Minthara on the evil path.

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Originally Posted by t1mekill3r
Originally Posted by fylimar
I agree, that playing evil in this game is pretty punishing. If you only want recruit Minthara and just be evil in the first act, you still loose all the tieflings with their sidequests. If you go full on evil, you loose even more and the only thing you get, is Minthara. You loose a lot of quests and allies, you loose 4 companions (and gain 1). There should be more on the evil side, maybe one of the duergars could beome a companion or Sazza. Have Moonrise Tower as a base instead of Last Light Inn and maybe Balthazar in camp later instead of Dame Aylin.
I personally don't like to play evil, but atm even less, since it is so unrewarding. I would prefer Minthara over Halsin as a companion (though he does make good Orin bait).
Even though I'm not really into evil playthroughs, I think that path should get more content. You meet enough evil factions along the road, who could be questgiver, companions etc.
I mean, having Auntie Ethel as an ally in the last fight would almost be worth an evil playthrough though

I want to take auntie Ethel with me everywhere. Imagine the commentary.

And if you play Durge you can also easily lose Minthara on the evil path.

Both true. I'd love to have Auntie comment on everything, I do.
And yeah, playing Durge could make you loose Minthara.
There should be more on evil side, so that people like me for example, would get tempted to play.


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I notice people looove to bring up the ‘evil path’ when discussing new content or potential recruitment for Minthara. Apparently making her accessible to more players is destroying the ‘evil path’ now? Why is this mutually exclusive? Can’t Larian expand on Minthara’s recruitment, for more player freedom/choices, and then improve the evil path later?

Originally Posted by Nyloth
That's exactly evil path needs content. But I don't want those who choose good path to receive evil path content like a Minthara. Add more content to evil path and you will have more sense to destroy the grove. Otherwise, the whole path doesn't make any sense. Give us Nere, or someone else. Add goblin leaders in the second act to give us more quests. Give us Loviatar cleric etc. There are neutral and evil characters in the game, but they disappear. I don't even kill them, they just disappear. If you give Minthara to the good path, it will not help the evil path in any way, it will completely destroy it. Everyone will play good path as usual, because the "heroes" have more content anyway. Just in addition to this , they will also have a Minthara. How its help?

This whole paragraph is a little comedic to me because you make it seem like without Minthara, the evil path would be essentially nothing. I had hopes they would give us Nere, Sazza, or even Z’rell as a companion. But then I realize their writing might be rushed like Karlach, or watered down/changed entirely like Halsin. The companions we currently have also leave a lot of room for improvement. I’d agree to making it so we can sway Wyll and Karlach to being evil, but their moral codes are already pretty strong. I personally just can’t see much that can be done without altering the entire game. Maybe they’ll do an overhaul for DE, maybe not.


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Originally Posted by rendemption
I notice people looove to bring up the ‘evil path’ when discussing new content or potential recruitment for Minthara. Apparently making her accessible to more players is destroying the ‘evil path’ now? Why is this mutually exclusive? Can’t Larian expand on Minthara’s recruitment, for more player freedom/choices, and then improve the evil path later?

Originally Posted by Nyloth
That's exactly evil path needs content. But I don't want those who choose good path to receive evil path content like a Minthara. Add more content to evil path and you will have more sense to destroy the grove. Otherwise, the whole path doesn't make any sense. Give us Nere, or someone else. Add goblin leaders in the second act to give us more quests. Give us Loviatar cleric etc. There are neutral and evil characters in the game, but they disappear. I don't even kill them, they just disappear. If you give Minthara to the good path, it will not help the evil path in any way, it will completely destroy it. Everyone will play good path as usual, because the "heroes" have more content anyway. Just in addition to this , they will also have a Minthara. How its help?

This whole paragraph is a little comedic to me because you make it seem like without Minthara, the evil path would be essentially nothing. I had hopes they would give us Nere, Sazza, or even Z’rell as a companion. But then I realize their writing might be rushed like Karlach, or watered down/changed entirely like Halsin. The companions we currently have also leave a lot of room for improvement. I’d agree to making it so we can sway Wyll and Karlach to being evil, but their moral codes are already pretty strong. I personally just can’t see much that can be done without altering the entire game. Maybe they’ll do an overhaul for DE, maybe not.

I personally don't care, if she is recruitable on both paths, I just think, the evil path need a bit more work. As it is now, there is no reason to go evil, apart from maybe Minthara, if you want her in your group.
As it seems, she will be recruitable on both paths, judging by the datamined dialogue.


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Yep. I also want them to improve the evil path, but I’m finding it hard to be optimistic and I personally wouldn’t mind if they never did. What matters to me is more freedom of choice, more ability to shape the story to how we want.

I just don’t like seeing people closing one door of opportunity because of this evil path idea they have going on. Minthara is lacking content as it is and now people are trying to ‘gatekeep’ her from getting more content because apparently it would destroy ‘the evil path’ - this just feels like an exaggeration tbh. If people can’t be satisfied with the evil path without Minthara then that is a different issue altogether.


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Originally Posted by rendemption
Yep. I also want them to improve the evil path, but I’m finding it hard to be optimistic and I personally wouldn’t mind if they never did. What matters to me is more freedom of choice, more ability to shape the story to how we want.

I just don’t like seeing people closing one door of opportunity because of this evil path idea they have going on. Minthara is lacking content as it is and now people are trying to ‘gatekeep’ her from getting more content because apparently it would destroy ‘the evil path’ - this just feels like an exaggeration tbh. If people can’t be satisfied with the evil path without Minthara then that is a different issue altogether.

Rest assured, I don't want to gatekeep her. I did think, it made sense to have her in evil playthrough and Halsin in good, but now that I see , how unrewarding evil playthrough is and how Halsin turns out to be a menace, I'm really warming up towards Minthara.


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Originally Posted by rendemption
This whole paragraph is a little comedic to me because you make it seem like without Minthara, the evil path would be essentially nothing. I had hopes they would give us Nere, Sazza, or even Z’rell as a companion. But then I realize their writing might be rushed like Karlach, or watered down/changed entirely like Halsin. The companions we currently have also leave a lot of room for improvement. I’d agree to making it so we can sway Wyll and Karlach to being evil, but their moral codes are already pretty strong. I personally just can’t see much that can be done without altering the entire game. Maybe they’ll do an overhaul for DE, maybe not.

Because at the moment it is. Without Minthara, the evil path is nothing. It does not give you any content, no companions or personal evil quests. And the only reason for many players to destroy the grove at least once is Minthara. How do I keep Minthara from getting more content? Let them add more personal quests to her, on evil path. In any case, you will only recruit her in the second act. In a good path or an evil one, she will not have any more personal content from this. So I do not know how you combined "add more content to Minthara" and "add Minthara to a good path".


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I think it's more that a lot of people just don't see Larian improving the evil path anytime soon. Particularly with Act I they had all of EA to rewrite it based on the overwhelmingly negative feedback in regards to the whole 'siding with goblins vs siding with grove dilemma' and they didn't. In fact, they removed pretty much the one incentive that it's few supporters pointed to, which was the whole 'learn to master your tadpole and embrace its powers' aspect, which was dropped entirely in the release version.

So yeah, Larian rewriting the Evil path to be not-awful and empty of content, while adding more evil companions/rewriting existing ones would balance things out, but since it's almost certainly not going to happen at this point, it's a real shame that the only way to recruit Minthara is to essentially sign away your opportunity to experience a large swath of the game's content.

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Originally Posted by Nyloth
Because at the moment it is. Without Minthara, the evil path is nothing.

That is entirely your opinion. Larian never predefined an evil path for the players, it was something we defined for ourselves. That said, I found enjoyment in the evil path outside of Minthara and I have to respectfully disagree.

Originally Posted by Nyloth
How do I keep Minthara from getting more content? Let them add more personal quests to her, on evil path. In any case, you will only recruit her in the second act. In a good path or an evil one, she will not have any more personal content from this.

Uh, you’re claiming that making Minthara available to the good path would be ‘of no help’? By keeping Minthara in ‘the evil path’ as it is, most players won’t even notice her. She is already alienated by most of the fandom and her VA rarely ever joins full cast interviews.

Making her available without slaughtering the Grove would open up a lot more content for her because it makes her more accessible to players. You’re gatekeeping her (I use this term loosely) whether you realize it or not, especially because Larian seems to be implementing content based on popularity/fan feedback. Swen said it himself they’re going to see where Minthara lands and then decide if they can add anything to her. They’re 100% not going to add a questline for her if there is no high demand.

Also the potential KO (which is the ‘good’ recruitment, for lack of better word) that’s been datamined is still ‘content’ for her, that’s new dialogue with new animations lol. You don’t have to agree with any of this, I’m just explaining to you how I see it.


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Originally Posted by Leucrotta
So yeah, Larian rewriting the Evil path to be not-awful and empty of content, while adding more evil companions/rewriting existing ones would balance things out, but since it's almost certainly not going to happen at this point, it's a real shame that the only way to recruit Minthara is to essentially sign away your opportunity to experience a large swath of the game's content.

I wouldn’t say it’s empty but yes, the content disparity is sad to see. I think Larian kind of set themselves up with this one. Instead of supporting a hopeless cause, I just want Minthara to be recruitable without having to lose out on so much content. But the datamined KO option isn’t any better tbh. It’s been 3 months since release and they’re probably going to release DE sometime next year. Between improving the epilogues, fixing the numerous bugs this game has, or fleshing out the companions we currently have - I’d rather they just abandon the evil path altogether.


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I under stand some hardcore ppl dont want minthara on a good/neautral run, but I think the non-lethal is a pretty ok solution as I stated before. If ppl wanna go murder-hobo as you had to before to get her just do it, nothing is stopping you. And I dont see that Larian will flesh out a more rewarding evil run unless they wanna do it through a DLC which they made pretty clear wont come. smile

Do we know the ETA to the non-lethal solution? My google-fu is failing me...

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