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Joined: Apr 2017
Location: UK
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Seymour Offline OP
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These are just a few ideas to re-balance the game a little bit. I've tried modding myself but the engine keeps on crashing so I wanted to ask if anyone could do this:

Attributes:
Finesse : +5% damage +1% accuracy
Intelligence : +5% damage +0.2 metres further for spell casting
Wits : +1% crit chance +1% dodge +1 initiative

Combat Abilities:
dual-wielding : +10% damage + 2% dodge
Ranged : +10% damage + 2% crit chance
Singlehanded : +10% damage +10% vitality
2-handed : +5% damage + 10% crit multiplier (This one can possibly change)

Defense:
Leadership : +3% dodging +4% elemental resistances (distance of leadership will be half of you casting range which is around 7m default)
Perseverance : Any status that makes you skip your turn (like frozen or knocked down) will make you recover +10% of the damage you were dealt during the status (including the damage that set the status) as either armour depending on the attacks.
Retribution : 10% of damage reflected and reflects statuses apart from ones that CC you like knocked down, chicken form, anthropy, frozen and crippled (just examples). Basically statuses that would be reflected would be burning, chilled, shocked, poisoned and bleeding (again just examples). They only take 10% of the damage caused by those statuses though.

Skills:
Aerotheurge : +10% air damage
Huntsman : +5% damage from high ground +5% crit multiplier
Pyro : +10% fire damage
Scoundrel : +5% crit multi + 0.4 walking
Warfare : +5% physical damage +5% armour (physical and magical)

Civil Abilities:
Bartering : -10% buying prices +10% selling prices
Lucky Charm : Containers now have a chance to have :
+3% uncommon items / 75-200 coins
+1% rare item / 200-500 coins
+0.1% unique item / 500-1000 coins
Telekinesis : Move items 6 metres away (increases by 4 after that) Also every additional point in intelligence increases distance by : 1 Point = 0.3 metres
Thievery : Nerf to +2kg for every point or +400 coins in value


That's basically it, I know it's a lot and some of it might not be possible (like retribution probably) but these are just some ideas to re-balance the game a little.
All the skills/attributes/abilities I didn't mention basically mean there is no point in changing them.

Last edited by Seymour; 29/09/17 11:56 AM.
Joined: Apr 2017
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Seymour Offline OP
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I'm looking to change 2-handed but I don't want to give it +10% damage because then it becomes op so.

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Did you follow the setup guide right here ?

If you didn't, it might explain why your editor keeps crashing.

Joined: Apr 2017
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Seymour Offline OP
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It works until I try to create a new project, it loads the game half way through then says there was an error loading it and crashes. I did make sure I did everything right.

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