I do not think you have a point, to be honest.
The AoE works "mostly" as indicated, it also highlights affected characters, but as Divinity Original Sin 2 has that "floor is also affected by what you do" an effect and "bleed out" and spread a bit. I guess that is what happens.
Second, I do like it that the effect is not entirely limited to an exact pixel, to me this feels more believable and helps with immersion.
Third, following from "Second", I need to calculate the risk if one of my other characters stands too close. I like that choice tactically.
And now to fourth: While spells sometimes affected my close characters, I never had the impression is was too bad. Probably the choices of "Third" were sound?
And lastly "Why did no one answer": You wrote a ragepost. You used caps. You cursed. You demanded a fix. This isn't a discussion. This isn't a valid critisism or injection. This is a childish tantrum. And those tend to get - rightly! - ignored.
He makes 2 points and both of those points are 100% Valid:
1. Radius of Effect =/= Indicator Radius
This should obviously be fixed. The effects are not coded with parameters that allow flexible radii, as in, Effects x +- 0.2m. Thus the indicators should match. Simple as that.
2. Spell descriptions does not include Range and AOE Radius
This obviously needs to be implemented. No question about it.
And lastly "Why did no one answer": You wrote a ragepost. You used caps. You cursed. You demanded a fix. This isn't a discussion. This isn't a valid critisism or injection. This is a childish tantrum. And those tend to get - rightly! - ignored.
How dare they demand a fix!!! Unbelievable!!!
These games are not produced as a charity for the sole purposes of our entertainment, we pay for these games, in this case people paid for the entire thing to happen (Kickstarter). And they have certain expectations as a result.
Thus, they have every right to demand a fix, be angry when obvious things are not correctly implemented. Especially given that this game has been on early release for more than a year and 2 patches after release we still have a BETA product in our hands. And the developers decide to take a vacation after releasing a patch that does not even fix the issues it claims to fix, and even breaks the game further in some cases.
Yes, people do have a right to be angry.