Hello, we were playing a multiplayer game and at some point, the combat ai juststopped working for both hostile and friendly ai's. It didn't keep us from finishing fights, but every npc would spend 30ish seconds stuck at "planning next move" and not move on. At first we thought it was just a bit of usual glitchyness, but when we got to the grove intro encounter, we finally had a fight that was long enough to see that it was every enemy.
We then looked through our quicksaves to try and figure things out more. Sometime between quicksave 1 and quicksave 2 the bug occurred. Attempting to load a save from quicksave 2 and later, would load the character "Twisty" against a jumping spot in the early part of the map. Moving Twisty is possible, and saving after moving him quite far away would be successful, however loading those saves will show Twisty in the same position at the jumping point, instead of the place he was at when the save occurred. Whenever Twisty is included in a combat after the bug has occurred (aka load from quicksave 2+ and do a combat w/ him), the npc's turns consisted of calculating their moves until a timeout occurs to end the turn. Fights that do not include Twisty proceed as normal.
My guess as to why this is happening is that some location value of Twisty's is corrupted and not updating, so in a fight the npcs are trying to calculate options that involve getting to an inaccessible location and getting stuck in a loop, or that the process of calculating a set of impossible paths that spans across the multiple screens is too long to calculate out.
I can share the saves, not sure how to attach to a post
PS: This is a "chaotic evil" 4 man run, so we didn't need origin characters, and just kinda murdered them instead of letting them join. Kinda feel like this is Gale's curse from beyond the grave...