On Stadia with a controller, pressing the A button repeatedly to skip cinematic dialog when a character is just speaking, will delay select the first dialog option choice.
For example, character says, "blah blah", then, "bloo bloo", then asks, "Question?", response option #1, #2 presented. If I tap A repeatedly at the start of this, it'll always select option #1 before I can change it. Seems like there's a delayed queue of input.
My request would be make the skip dialog button B and keep select A. This would be consistent with the use of B and get around this auto select dialog option bug.