I love the game so far it is pre-alpha and animations ( including walk animation), cinematic,
even the music is already really good, I even got to like the turned base battles with Larian:
Battle music, sound effects improvements:
A bit adjustment, that I think would be nice and cheap:
My personal opinion is, that I would rather hear more louder "death" screams or pain voices/sounds,
sound of falling enemy, than too much bass on jumps/falls/push ability effects.
That would make the tone of battle a bit more sinister, darker, a bit more like baldur s gate. ( If we uncheck the "reduced violence" button.

)
Also I think the tone of battle music could be also a bit more serious/darker and less "heroic", less like divinity,
so we get the feeling, that we are in a whole different universe.
- Spellcasting - might be more complicated adjustment not sure if it is possible,
but I think it would be very cool:
If we choose a spell we see an animation, that the character is "holding the spell" in one place, this is generally
like in divinity 2 .
This is perfectly okay for low lever spell, but I think it looks a bit silly for high level spells...
If we cast a time stop or a finger of death that rips the soul out of the enemy, and
spell casting takes 1 milisecond, one click, it takes away the feeling, that you are using a special spell.
1) They could use some incantation/some simple hand movement/rune/symbol drawing/channeling, like 150 milisecond after you choose the
spell from your menu bar, you want to cast.
The animation of casting is already running, but we haven't choosen the target yet. ( We can even choose a new spell at this point. )
2) When the target is choosen the animation would go to lastest stage to the "shooting" part.
3) We did not waste any second with casting animation, because it was animating while we
already selected the spell from "menu" bar, and it only shoots when we choose target.
(Some "uniqueness" with combination of basic hand movement in different order and "particle" system... With some similarity to original game. )
4) I repeat this would be only for bigger higher level badass spells with higher casting time and not for magic missle....
It is also okay to have spells with less sound effect, less bass, so the players sees how cool is, when
a big 9th level fire rain is shot and the whole battlefield is in chaos. So you got the feeling,
that this is the special spell, that I can only cast once per day.
What do you think?