This is just a part of a list we created with other fans of BG players on another BG3 forums.
It's sometimes hard to explain because it's sometimes about feelings.
Feel free to ask if you don't understand something.
Of course, feel also free to add things... I'll edit this post.
IDEAS TO FIND THE SPIRIT OF BALDUR'S GATE 1&2
- A unique story arround CHARNAME For players to imagine they are playing THEIR story, not the story of everyone.
I really fear the main story is going to be less personnal because you can choose origins character and play nearly the exact same game.
- Unique story of companion Unique doesn't mean different background. It means different objectives, differents problems, different story,...
In BG3 it looks all turns around the Illithid thing in the eye... In DoS all turns arround the source and all companions begin at Fort Joy for the same reasons...
Be creative, you can imagine many more reasons why people could be interrested in joining the team even if they aren't infected (idk, vengeance, free his sister, fight against the evil,...)
- Many more companionsBecause it's role play.
If you can choose in a list of 6 characters during the whole adventure, you nearly have no choices (and can't play again a total different game)
- Dice roll at character creationBecause I like it, even if nearly everyone is cheating on it

- More maps, even if they are smaller they are in DoS.In modern "half open world", You don't feel you're travelling. You just explore a whole map, then another, then another.
World maps like BG with lots of "little" maps, with time during the travel, the link between them (in/out from noth, east, south, west) give the impression of a true journey arround a "real" world. See also the next point.
- Free explorationNon linear adventure. Being able to go "nearly" where you want when you want give the impression you create YOUR story the way you choose.
- Fog of warBecause you never know what's waiting for u 10m farther... Easy encounter or true challenge ?
- Variety of spells / classDon't know what you take and you forget from D&D but having many spells that are nearly all different is important for the player to choose they way they'll play.
You don't use a fireball the same way you use a lightning. Same for buffs, debuffs and combinations of spells.
- Real time with pause optionBecause PC gamer show many many players love it. Even if I'm not developper, I really don't understand why it couldn't be possible.
- More character in the team.5 is the minimum. 6 is the good number to avoid the common team Tank+Healer+DPS (incl. thief).
Your team is what you want. With only 4 characters you don't because you always need this kind of common team.
- Night and day cycle + MeteoWith differents meetings/encounters, different atmosphere. The world looks real (walking in a city at night is not the same as during the day, same in forests or anywhere else).
- Less useless variations of items.Minor, medium, normal, huge, giant potions... level 20 sword, then level 21 sword,... this is boring.
I supposed this is gonna be ruled by D&D rules.. you don't feel rewarded in actual games, because you ever change stuff 1 hour later... + see the under point
- More simple items stats(+2 int, +1 ... + 1... - 3... + 10% ... => boring.
You have to simply understand why you would or not change what you wear.
It's not usefull to have difficult choices because the game won't really change whatever you use one or another.
- More complex character creation.More races, more classes or subclasses...
- More epic and interresant side quest.Simple quest (my brother dissapear while we were... or a groupe of Tasloi steal my sword...).
But also long and epic quests (Nalia's castle, temple of Amaunator,...).
Events (Druids fighting hunter,... possibility to resolve them peacefully if you have a a specific character in your team,...)
Better music and sounds / "atmosphere dialogs".No one already remember DoS and DoS2 music instead of those I can named music.
Don't know how to talk about the sentences said by PC/NPC. Everyone remeber them also.
More life in town or inn.This is something players like in BG we won't find in DoS even if there is probably more characters... this is about feelings.
Day and night, town and villages seems full of life. Even with this feelings, players know immediatly who is important and who's just a random NPC.
Thieves skills / traps and locksAll chess/doors aren't open in a role play world... Especially at night... Please keep skills to unlock them.
Traps should definitely not all be disarmed by putting a crate on a button (skill to disarm)... It's not a trap if you never fall into it (skill to find) and if you always see it.
Narrated SeguesOne of the key elements of the BG experience is the digital GM narrating key transitions in the story
NPC romanceBecause it's something many players love