Looking over the Player's Handbook for 5e I have decided to make a little table and overview of which backgrounds mix well with the main classes and pair them up for getting the most out of your chosen class should you decide to make your own custom character, and as a way to help new players get accustomed to a BG game set in 5e rules.
WIS=Wisdom STR=Stength DEX=Dexterity INT=Intelligence CHA=Charisma CON=Consitution
![[Linked Image]](https://i.redd.it/b9b5ipomhis01.jpg)
Remember that this list is just a suggestion and a means to help people think about how to make the most of the game. It is not a guide, mix and match as you see fit.
Class: Barbarian
Saving Throws: Strength and Consitution
Skills: Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival
Suggested Background: Outlander
Skills proficiency gained from Background: Athletics (STR), Survival (WIS)
Class: Bard
Saving Throws: Dexterity and Charisma
Skills: Choose any three
Suggested Background: Entertainer
Skills proficiency gained from Background: Acrobatics (DEX), Performance (CHA)
Class: Cleric
Saving Throws: Wisdom and Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Suggested Background: Acolyte
Skills proficiency gained from Background: Insight (WIS), Religion (INT)
Class: Druid
Saving Throws: Intelligence and Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival
Suggested Background: Hermit
Skills proficiency gained from Background: Medicine (WIS), Religion (INT)
Class: Fighter
Saving Throws: Strength and Constitution
Skills: Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
Suggested Background: Soldier
Skills proficiency gained from Background: Athletics (STR), Intimidation (CHA)
Class: Monk
Saving Throws: Strength and Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
Suggested Background: Hermit
Skills proficiency gained from Background: Medicine (WIS), Religion (INT)
Class: Paladin
Saving Throws: Wisdom and Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
Suggested Background: Noble
Skills proficiency gained from Background: History (INT), Persuasion (CHA)
Class: Ranger
Saving Throws: Strength and Dexterity
Skills: Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival
Suggested Background: Folk Hero
Skills proficiency gained from Background: Animal handling (WIS), Survival (WIS)
Class: Rogue
Saving Throws: Dexterity and Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth
Suggested Background: Criminal or Urchin
Skills proficiency gained from Background: Deception (CHA), Stealth (DEX)/Sleight of Hand (DEX), Stealth (DEX)
Class: Sorcerer
Saving Throws: Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Suggested Background: Guild Artisan
Skills proficiency gained from Background: Insight (WIS), Persuasion (CHA)
Class: Warlock
Saving Throws: Saving Throws: Wisdom, Charisma
Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Suggested Background: Charlatan
Skills proficiency gained from Background: Deception (CHA), Sleight of Hand (DEX)
Class: Wizard
Saving Throws: Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
Suggested Background: Sage
Skills proficiency gained from Background: Arcana (INT), History (INT)
Also available as a Background is a Sailor. With Skill proficiencies in Athletics (STR), Perception (WIS), just to cover all my bases.
Also be aware that most custom characters are native of the City of Baldur's Gate (Baldurans) unless they are a race native to the Underdark (drow/half-drow) or from another plane, i.e. Githyanki from the Astral Sea.