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journeyman
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OP
journeyman
Joined: Oct 2020
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You have jump, shove, help...but yet you forgot GRAPPLE! Please add this in Great job so far devs, keep up the awesome work on this fantastic game!
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stranger
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stranger
Joined: Oct 2020
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Yes GRAPPLE. We D&D 5E players will love the options we've come to rely on in certain situations.
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stranger
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stranger
Joined: Oct 2020
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Yes! I was thinking this too, definitely would be great, I've made so much use of it when playing 5e.
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veteran
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veteran
Joined: Jan 2009
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It's fairly obvious why this isn't in EA.
When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures.
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apprentice
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apprentice
Joined: Oct 2020
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I add you another one that is always used in my games and makes a huge diference: DODGE
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apprentice
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apprentice
Joined: Oct 2020
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Yeah grappling for sure is missing, lots of monsters are great grapplers and that's their appeal, as well as you can create a character just to grapple others and have fun.
Last edited by HeavensBells; 09/10/20 02:15 PM.
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stranger
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stranger
Joined: Oct 2020
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-Gigante Luchadore El Camino waits in the wings for Grapple and Totem Barbarian, his moment to shine.-
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journeyman
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journeyman
Joined: Oct 2020
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You have jump, shove, help...but yet you forgot GRAPPLE! Please add this in Great job so far devs, keep up the awesome work on this fantastic game! Absolutely. They have it planned (I think), as one of the Ranger types allows for those you restrain to have a harder time escaping. Right now that only works for things like Ensnaring Strike. I think they'll add traps and grappling to round this out.
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stranger
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stranger
Joined: Oct 2020
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veteran
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veteran
Joined: Jan 2009
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I add you another one that is always used in my games and makes a huge diference: DODGE The Dodge action is coming. I'm not so sure about grappling, though.
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stranger
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stranger
Joined: Oct 2020
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Hoping to help Larian by giving feedback and engaging in dialogue. Let's make this game amazing!
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addict
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addict
Joined: Mar 2019
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It's fairly obvious why this isn't in EA.
When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures. Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all
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journeyman
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OP
journeyman
Joined: Oct 2020
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It's fairly obvious why this isn't in EA.
When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures. Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all I mean, just because it is challenging doesn't mean it can't or shouldn't be done. The game is based on 5e, Larian and WotC committed to that, so grappling--a base 5e rule--should be in the game.
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stranger
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stranger
Joined: Sep 2020
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addict
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addict
Joined: Mar 2019
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It's fairly obvious why this isn't in EA.
When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures. Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all I mean, just because it is challenging doesn't mean it can't or shouldn't be done. The game is based on 5e, Larian and WotC committed to that, so grappling--a base 5e rule--should be in the game. It always comes down to how much resources would be required to achieve something vs how important that something is. If a multitude of animations for all the varied scenarios are a priority, then I don’t think we would end up having grapple in the game. Too much work for a minor feature. If a less resource-demanding way can be used, then we might. It’s not a simple matter of should or should not.
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addict
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addict
Joined: Mar 2020
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Well, Dodge is even more core/basic.
Grapple is a bit more complex, but would add some spice to the game. As an Action, NOT a Bonus Action. Already shove as a bonus action can be OP when you are near pitfalls.
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stranger
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stranger
Joined: Jul 2014
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+1 for grapple and restrained condition in general. Is restrained in for any spells?
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journeyman
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journeyman
Joined: Sep 2017
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I know they are planning to do some way to restrain targets as when you make a Ranger one of the options specifices that you are better at restraining targets.
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