Larian Banner: Baldur's Gate Patch 9
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journeyman
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You have jump, shove, help...but yet you forgot GRAPPLE!

Please add this in smile

Great job so far devs, keep up the awesome work on this fantastic game!

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Yes GRAPPLE. We D&D 5E players will love the options we've come to rely on in certain situations.

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Yes! I was thinking this too, definitely would be great, I've made so much use of it when playing 5e.

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It's fairly obvious why this isn't in EA.

When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures.

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apprentice
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I add you another one that is always used in my games and makes a huge diference: DODGE

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Yeah grappling for sure is missing, lots of monsters are great grapplers and that's their appeal, as well as you can create a character just to grapple others and have fun.

Last edited by HeavensBells; 09/10/20 02:15 PM.
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-Gigante Luchadore El Camino waits in the wings for Grapple and Totem Barbarian, his moment to shine.-

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Originally Posted by Silent Cetra
You have jump, shove, help...but yet you forgot GRAPPLE!

Please add this in smile

Great job so far devs, keep up the awesome work on this fantastic game!


Absolutely. They have it planned (I think), as one of the Ranger types allows for those you restrain to have a harder time escaping. Right now that only works for things like Ensnaring Strike. I think they'll add traps and grappling to round this out.

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Grapple, Dodge, READY!

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Originally Posted by Akari
I add you another one that is always used in my games and makes a huge diference: DODGE


The Dodge action is coming. I'm not so sure about grappling, though.

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stranger
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held actions!


Hoping to help Larian by giving feedback and engaging in dialogue. Let's make this game amazing!
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Originally Posted by Stabbey
It's fairly obvious why this isn't in EA.

When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures.

Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all

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journeyman
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Originally Posted by Emrikol
Originally Posted by Stabbey
It's fairly obvious why this isn't in EA.

When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures.

Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all


I mean, just because it is challenging doesn't mean it can't or shouldn't be done. The game is based on 5e, Larian and WotC committed to that, so grappling--a base 5e rule--should be in the game.

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Originally Posted by kitnal
held actions!


This guy gets it.

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Originally Posted by Silent Cetra
Originally Posted by Emrikol
Originally Posted by Stabbey
It's fairly obvious why this isn't in EA.

When you're sitting at the table, it's easy to say "my halfling barbarian grapples with Ogre's arm". It's not so easy when you have to depict that with models and animations for a billion different combinations of creatures.

Could maybe circumvent the animations problem with a special effect that shows two characters are locked together in a grapple. Not the most realistic, but perhaps better than no grapple at all


I mean, just because it is challenging doesn't mean it can't or shouldn't be done. The game is based on 5e, Larian and WotC committed to that, so grappling--a base 5e rule--should be in the game.

It always comes down to how much resources would be required to achieve something vs how important that something is. If a multitude of animations for all the varied scenarios are a priority, then I don’t think we would end up having grapple in the game. Too much work for a minor feature. If a less resource-demanding way can be used, then we might. It’s not a simple matter of should or should not.

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Well, Dodge is even more core/basic.

Grapple is a bit more complex, but would add some spice to the game. As an Action, NOT a Bonus Action. Already shove as a bonus action can be OP when you are near pitfalls.

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+1 for grapple and restrained condition in general. Is restrained in for any spells?

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I know they are planning to do some way to restrain targets as when you make a Ranger one of the options specifices that you are better at restraining targets.


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