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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Stray 27 minutes ago
Originally Posted by Taril
Random gear being more generic stuff (Like BG3's regular "+1" and "+2" gear with no fancy unique effects) that you can use to fill out your slots while you run around bumping into the fixed stuff that has more bonuses for specific builds.

Also having fixed gear having multiple potential spawn locations would be interesting.
Outside of that, something to consider would be some sort of crafting system where you could build your own items, utilising effects you've previously found.

You mean sometimes enemies drop +0 and sometimes +1 and +2 weapons? I wouldn't mind it but i don't think it would make a huge impact in terms of gameplay, maybe slightly more/less damage or defence sometimes but that's it right?
I think the majority of the people who rerun the game propably plan out builds and want it to come online asap. If there is x amount of locations where you could get one of your core pieces, I would rather find it annoying, since i want to play with my build as much as possible. Crafting could be an option, but it also requires to be balanced correctly with multiple copies of an item, which is a worry i have.


Originally Posted by Taril
I think the best way to handle surfaces is to put them onto specific skills.


Yeah I would agree with that. Not every spell needs to create a surface as a side effect. Maybe 3 or so per element i don't know (also depends on the cooldowns). And you still have dedicated spells that only create a surface like rain/blood rain.


Originally Posted by Taril
For me, the main thing I want, is more emphasis on LIGHT.

More light impact would also be nice, maybe day and night cycle as well. I felt like even in the shadow cursed lands you didn't have a huge disadvantage without dark vision or a closely located light source. Range is a big thing too - in bg3 combat areas tend to be smaller than in dos2, so you would almost never have much issue hitting the target as a mage with your spells. That could be something to consider as well.



Originally Posted by Taril
Also, would love to see movement be divested from AP. At least having a baseline movement capacity independent of AP, with optional "Sprint" style consumption of AP for further movement (As well as an AP sink for disengaging from targets). So there's more freedom to use positioning, as opposed to Original Sin where you just sat there like turrets because spending AP on attacking > spending AP on moving (Not to mention how this also neutered enemies, who'd waste all their AP running at you instead of attacking)

Yeah the movement beeing tied to AP is a bid odd but i can see it as a balancing tool. It is a bit tricky, on one hand i would like to chain a lot of skills to get out cool effects and on the other hand i don't want to burst down the enemy. I think I would also not want to see kills, that just give you more AP (basically beeing the Pot of Greed of Divinity). You where able to get to ridicoulos levels with adrenaline+flesh sacrifice+skin graft to reset those cooldowns again and gain even more AP. At that point every fight becomes redundant.

I also forgot to mention that i would love vertical targeting like using a skill underneath or above you. I saw that on Solasta 2 and thought it was a really need idea to use skills.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Can you fix Jaheira not an ally already? pvpxan 2 hours ago
I am a software developer myself...I get that bugs happen...but how many years has it been? Just started another play through to see dialog and use other companions more and now I run into this super annoying bug. Like how did this even get out the door? Bugs like this taint the game of the year award.

For some info on when I recruited her, after I completed the Mind Flayer colony and with Minthara sitting on the throne, I talked to Jaheira. I asked her to go to my camp.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Karlach romance is a mess xD Bethra 10 hours ago
How on earth did you manage to miss Last Light Inn in Act 2? Or not look around the place once there? Anyways. once in Act 3 you can't go back to Act 2 so either you have to accept you can't romance Karlach at this point or you have to go back to a save in Act 2 (one before you went into the Shadowfell) and start over. All the romances get sorted out by the end of Act 2. I don't know of any mod that could help you out, possibly some consol commands if you are using a PC. but the only thing that would do is set her flags to be already your romance partner so you wouldn't get any of the dialogue or interactions you missed out on.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Thank you for Barbarian Halycon Styxland Yesterday at 03:50 AM
If all you want is the dialogue, any barbarian(1)/xx will do.

As a class, Barbarian in BG3 is underpowered. Rage should be a free action.
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General Discussion Jump to new posts
A Request GabeCamomescro Yesterday at 02:21 AM
Hey there. I know some of the team may not like this request, but I WILL try to be reasonable with it, so hope Larian genuinely considers it.

I would like to see the Toolkit released when EA starts. Locked or not, your call. I am not requesting Larian support modders during EA. WHile there was drama regarding mod support in BG3, I think expecting you to support mods AND develop the game is too much to ask for and it would be fair for you to flat-out tell us the TK is unsupported when you release it.

I am asking for this for two reasons: 1) I have plans for Divinity and already have Osiris code lined up, and 2) Releasing the TK right off the bat would allow modders to utilize Osiris instead of having to rely on Script Extender or a similar Osiris-like version of it, which would prevent a split among modders once Divinity is released. In the long run I think having the TK available early on, even unsupported, would mean a less fragmented community and less work for Larian if you choose to officially support modding later.

Me, I just like to create. Support me or not, I am happy the TK exists. Thanks for reading, and if you do release it early, expect to see me jump in!
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