Re: Wishlist for Divinity
MarcoNeves
Yesterday at 11:11 PM
Hi Larian
Please make main character voice acting like in DA Inquisition, Solasta 2 and on.
It would really help to take the game to the next level if we could hear our response. It would add a lot of depth and the ability to empathize with the main character and not just watch the dumb reactions. I know it would take a lot of work to voice everything possible (about two variants for the female character and two variants for the male character), but it would be really worth it and a lot of people would appreciate it.
Thank you so much. Oh gods, no Beatris, please don't use that game as an example. Nah, listen... I actually AGREE with you, hehehe.... I'll explain: In my opinion Larian should not emulate BioWare in anything that is post 2009's Dragon Age: Origins or after Mass Effect 2. Everything after those particular games coincides with the decline of BioWare and streamlining of everything that made their games deep and interesting. BG3 borrowed a lot of things from Origins and Mass Effect and that was the right call. Buuuuuuuuuut as far as main character voice acting, absolutely 100% YES: I fully support and 100% agree with what you are saying. BioWare did that fantastically. And I think Larian are now in a position to accomplish this. Though, it should be an option, not a forced feature. People who prefer a silent protag (not me) should still be able to play the game that way. this would make everyone happy. Especially if we get a Dark Urge type main character option. It would've made much more sense to have a fully voiced MC with that role specifically.
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Re: A single sameless map is unnecessary and counterproductive effort
Taril
Yesterday at 04:26 PM
I see no problem with Larian's concept. The effect you've mentioned happened not because they crammed a lot of places of interest together but because they've poorly disguised the grove. The main issue with Larian's implementation is with scale. Their areas are very condensed, which creates a narrative dissonance because of the lack of distance between things (Which also gets exacerbated by the zone changing between acts). This isn't exclusive to just Act 1 and the grove. But other things too, for example, why is their a town literally 2 feet outside of Baldur's Gate? In what universe is it logical to make a town a stone's throw away from one of the largest cities? They have implemented some additions, like how Underdark, Grymforge and Mountain Pass are their own zones rather than cramming them into a singular map for their act... But then these (Especially Grymforge and Mountain Pass) are very small zones because of the lack of content in them (Mountain Pass being literally just the Lathander's Light puzzle, the Creche and that 1 group of undeads on the way to Elminster) In games like DA:O or PotR, they exclusively do the "Every location is just a teeny tiny location that you travel to via a world map" thing. But it doesn't offer scale either, as the "Travelling" is just a glorified loading screen with the only other aspect being the chance for random encounters (PotR also had some time based interactions, notably early on when there's a scripted attack on the base that also signifies certain other locations being emptied of encounters) A larger seamless world provides the best feeling of scale, as you actually travel distances personally so you feel the scale. The major caveat is that in order to do scale, you have to implement ways to deal with the scale because it's not fun to spend hours travelling around a map (Even Eurotruck Simulator, a game about spending hours travelling around a simulated real world, cuts a lot of fluff to make routes shorter so it doesn't take you literally days to drive across the globe) So things like, mounts, teleports (Like BG3's waypoint runes) and other travel options (In DOS2 your base was a ship, which presumably can sail to different ports. You can also offer caravans to "Fast Travel" between towns) Of course, with scale also comes the other issue... Which is density. Which is a continual problem for open world games, such as Elden Ring or Ubisoft games. Where they want to make the worlds engaging by having density of PoIs because of the old Skyrim ideology of "You can wander in any direction and quickly run into something interesting" - Which leads to content shortages and thus a reliance on copy/paste (Hence all open world games reusing the same PoIs repeatedly). So it often becomes a case of pick your poison. Do you want scale? Then you either get barren environements or copy/paste content. Do you want interesting environments? Then you get tiny worlds as everything is crammed into a small area. World map location systems aren't the solution either as they tend to be small, barren locations and simply cut out the exploration entirely, turning the game into a theme park simulator where you just load into a bunch of unconnected locations, do like 2 things, then leave for the next unconnected location.
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DOS2 vacation
teltow
Yesterday at 02:02 PM
This is my second Larian game after BG3. And again I have the impulse to go on vacation just to play the game more. Also, I'm feeling stupid to never ever have even considered to play round based isometric games until BG3. I thought they were not for me. Oh boy was I wrong.
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Re: Apparel and Appearance
Tav'ith'sava
Yesterday at 01:15 PM
AD&D (2e) is a lot more restrictive about giving out magical items at all. The standard rules even explicitly rule out shops for magic equipment. Unless you're using some pre-rolled characters for a specific setting, you start the game with standard equipment only. But even if you stick to non-magical items, adventurers are much more likely to pick up "exotic" items along the way. While on the quest to find the Jewel of Arugandha, they stumble through an ocean journey with several ports along the way, then a desert setting, a foreign city with little contact to the outside world and finally a jungle setting with the lost temple of Xanu-Ri before heading back with lots of gold to spend. When they return, they will have picked up foreign ideas, new concepts and a taste for exotic spices. Maybe they've merely brought more durable backpacks, swords made of better steel or clothing that is cut more comfortably or better suited for their combat style than their old robes. To the local villagers they may not necessarily look as cool as they think, though. Add flashy magic effects and you end up with a hoard of running jokes, because I have yet to adapt armor dyes to 2nd edition rules.
Wildshape is a 5e-thing, so I have no idea how it exactly works in tabletop D&D. In 2e, druids use a variation of the Shapechange spell that explicitly states only clothing and one item held in each hand transforms into the new shape. An AC bonus from a shield you're not holding surely doesn't make sense, unless it's like a stable area effect. But, there are items, at least one of them a dagger, which will give you an ability buff merely through skin contact or being on the body. These can then lead to better AC, ThAC0 or whatever. As for the huge chain mail shrink-fitting for a halfling or gnome, that would depend on the item and its specific enchantments. Some will only fit dwarves, other can be used from anything from a kobold up to an ogre. Again, 2e is a different game from 5e, although some naming conventions remain. The systems aren't compatible.
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Pick up Bug still here PS5
Batschisane
Yesterday at 11:44 AM
Hello, I am new her, hope this isn't a double post...
I just have encountered the pick up bug...
I play on a PS5
All my characters are unable to pick up items from the ground anymore...when I go to the item and try to pick it up, the character freeezes and can't be moved anymore and neither does it pick up the item...switching to another character just yield the same result
Now i was searching around in the web for solutions, but none of them worked so far...
Killing the character and reviving(like some do suggest) it doesn't do anything...
Holding the x button and pressing map button does open a menue, but i still cannot pick up unless it is an weapon or other equipment, then i can equip the item with the compare function... but this doesn't work for non equipment items
But the biggest problem: i cannot pick up items that i need to finish quests!
Right now I am on the rooftop in Rivington where the Gale's cat is sitting with the pile of letters, and I cannot pick up the letters to finish this quest...
I spent more than 100 hours in this game so far and I love it...and I don't wanna have wasted all that time for naught...
Can anybody help ?
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Re: KOTOR 3, plus 1.
WizardPus
11/01/26 09:23 PM
I would 100% endorse a Larian attempt at KOTR. They would do a fantastic job. I recently also suggested an XCOM from them. The Sci-Fi requests are starting to come in. We can only hope.
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Re: Multiplayer Mod Versions not Syncing using In-Game Mod Manager
HudsonDeuces
11/01/26 07:41 PM
Posting the answer in case anyone stumbles on this thread in the future.
When using Nvidia GeForce NOW, the in game mod manager uses mods that have been approved for Xbox X/S use, which is why some of the mod versions were either not showing up or not the correct version.
I downloaded the most recent version of mods that had been approved for Xbox X/S online (I used mod.io since they clearly label which is the most recent version of a mod that has been approved for console use - look at the "Download files manually" section at the bottom of the bar on the RHS of each mod's webpage) and uploaded through the BG3 Mod Manager. My mod manager will show these mods as being out of date or needing an update, but as long as you don't do that, the mod versions will work.
Hope that helps anyone with the same issue!
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New Games - XCOM The next Larian Development?
WizardPus
11/01/26 05:34 PM
Love the progression of games that Larian has made leading up to BG3 and now DIVINITY. The strategy and pacing of cinematic turn based has become amazing. Larian, How about a re-imagining of XCOM with your style and talent? - Keep the original formula (Base, Geoscape, Tactical) - Add new game mechanics similar to your BG 3 (Realtime with manual switch to turn based, and Turn based Combat) - In depth Story, Cinematics and dialog - Deeper crafting for all things (Base improvements, Vehicles and improvements, weapons, armor etc.) - An engaging strategy that includes more than just tactical combat. Some RPG elements, Research, Investigation, Rescues. How about it Larian? Can you take on multiple games at once?  I think you could really make a fantastic improvement.
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Re: Not All Who Wander
JPCoutelier
11/01/26 10:43 AM
![[Linked Image from coutelier.org.uk]](https://coutelier.org.uk/Files/BGFanArt/Wings01-2.jpg) So obviously one of my New Years resolutions is to really get into modding and especially this. I have been debating whether it would be better to add Aerie to the base game or have a new campaign where Aerie is a main character. The later is probably too ambitious for one person though, and reuniting Minsc with Aerie is something that is frankly long overdue considering she is a popular character (yes, I am aware some people think she was annoying, but that was a hundred years ago when she was a kid healing from some pretty heavy trauma. That's one of the reasons why she's always been one of the most interesting characters to think about returning), and no-one wants to have to wait another twenty years. Not to mention there's lots of potential for real meaningful interactions between Aerie and Jaheira as well.
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