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General Discussion Jump to new posts
Re: AI for Companions? geala 21 minutes ago
I think you can solve many of the mentioned problems by giving rules for the AI, for example avoiding superhuman feats, and defining personalities. It's also not a general Goggle AI search what would happen if a request and decision were to be made, it should be a specially trained AI. It may be that we are not all able to see the latest advances in this area which is evolving quickly. And bad examples of the past should not necessarily define the field for ever.

The argument about NPC control and TB experience is an interesting one. In BG 3 you can play 4 different classes which can enhance your game greatly because of the diversity. AI control would take that away. Although I also read several complains over the years from people who did not want to play more than one character, so an optional AI control may be advantageous especially for TB. Where we are used to waiting. smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Warlock unplayable class Taril Yesterday at 10:41 PM
Originally Posted by JamesWhisky
Why is this even a thing? It s beyond me.

It's a thing because, for some reason, they decided to make it so that when a skill is not currently available, it is removed from your skillbook and action bars.

I don't get why they did such a thing, but they did and it's why the action bars in BG3 suck so bad, especially things like temporary actions and Wildshapes.

As far as Warlock and Hex go... There is a particular action bar that exists where temporary actions like Continuous Hex naturally appear which can alleviate the need to open the skill book and drag it down.

Though, I personally ended up just ditching Hex because of this annoyance with Continuous Hex (As well as the need to always pick a stat to debuff like any of them actually matter when only one of them can do anything and even then only in 0.01% of cases if you're doing some very specific action). Instead I erred towards alternate spells like Cloud of Daggers, Hunger of Hadar and Wall of Fire to spend concentration on.
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Tuco Yesterday at 08:11 PM
The only real advantage of randomized itemization is that serves that specific part of the audience who's into coprophagy.
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Baldur's Gate III - General Jump to new posts
Steel Watch randomness Fiddlewidget Yesterday at 12:26 AM
After Gortash invites you to the coronation and you head upstairs, as you approach him there is a steel watcher on the right. Sometimes it challenges you ("Stand down citizen, there will be no violence tolerated...") and sometimes says nothing and lets you walk right by and start dialog with Gortash. I am now on my 54th playthrough and have tried it with all races, classes, armed, unarmed, running past him, walking slowly...I can't make any logical sense out of why he challenges you randomly. This is obviously unimportant as there are no repercussions (unless you want them!) and it doesn't affect anything, but I'm just really curious what determines its behavior. Does anyone know anything for sure beyond conjecture? If not, well, theorize away.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
How do we summon aliies with the PS5 UI? Eric MORAND 22/07/26 12:54 PM
Community members, I need your help.

I've been gathering allies all along Act 3 - which was confirmed by themselves before High Hall, and I now need them for the final battle.

The thing is, the action is simply missing, both from the radial menu _and_ the actions that you can add to the radial menu. It is simply not there.

What am I supposed to do? I am on tactician difficulty so I can't rest, and I can't win the final battle without them - I planned everything based on their presence.


Thanks for your advices.
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game Shadowbart 22/07/26 12:32 PM
Another fun thing is to always choose the most specific option in dialogs. For example, if playing GIthyanki (or straight Lae'zel) always choose that option. This can lead to some suboptimal paths very quickly.


Hmmmm, I wonder what she wants to do with the brain in the skull?
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