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General Discussion Jump to new posts
Re: Wishlist for Divinity WizardPus 18 minutes ago
My biggest and most simple wish list is to have a minimum party count increase from the common 4 of larian games to 5 (if not six). It would be nice to have a rounded group that includes more than the staple (Tank, Rogue, Ranged, Spell) specialists. The 5th will offer a playful addition that often gets left behind in the camp because it is either redundant or not necessary. I know skills are more broad as the game does not lock skills but when it comes to customization we tend to specialize in order to get the greatest benefit.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Hammered Achievement/Trophy bug K Shock 2 hours ago
It's all hidden achievements. You can get the nonhidden just fine (like getting to Reapers Coast) but you get one of 2 hidden achievements between defeating the act 1 final boss and arriving in Act 2 and neither will pop now. Worked fine before the series upgrade but doesn't work post update.

Also broke teleport and put a hard limit on stats that wasn't there prior. (If you'd used a ring to get strength required for items you can't use that to equip strength gear anymore)
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Baldur's Gate III - Modding Jump to new posts
Re: Mod request - College of Moon (2024) Lotus Noctus 2 hours ago
Sure, but since it's a BG 3 Mod that provides "Backgrounds" from Forgotten Realms: Heroes of Faerûn & Backgrounds from The Crooked Moon. How are these implemented to interact with the Inspiration Goals feature, or does it not interact at all?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Throwing weapons causing crushing damage to thrower Bophades 2 hours ago
Another instance I've just captured, this time the crushing damage also affected Lae'zel as she was standing next to Karlach.

[Linked Image from i.postimg.cc]
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Tuco 8 hours ago
Originally Posted by daedalus7
Personally I like items that give characters unique abilities. In that way the always remain relevant.
To be clear, I don't think EVRY single magic item you find should always "remain relevant" across the entire game. There should obviously be some degree of variation in quality.
But I'm a strong advocate for:

- making the gap between tiers relatively gradual and marginal. The difference between +1, +2 and +3 weapons in D&D is a perfect example of the concept, but not necessarily the only way to go.
- having a limited number of tiers. There should be early game/low value items, good ones, excellent ones... Maybe legendary ones too. But that's it. If you find something that "seems very good" it should stay relevant for hours and maybe even become part of a solid build, not be disposable after every level up or so.
- making the unique "secondary effects" of your items more relevant that the numerical ramp up in power. As from a previous example: moving from "+1 damage" to "+2 damage and does double damage to undead" is a lot more compelling than "+2, +3+, +4, +5, +6" and so on.

Quote
As for passive bonuses, I'd love the ability to upgrade items to keep them relevant to my level.
Might & Magic X Legacy had something like this and it worked fairly well.

The game had a baseline of randomize loot ranked in more or less 5-6 tiers of quality (can't remember exactly) and then every now and then you could loot golden pieces of equipment called "Relics" which had the interesting characteristic of starting as basic items in power (they were at the level of a good early game magic item and nothing more) and then rank up in level for three more times. At level 2 they were decidedly better, at level 3 very strong and at level 4 they became basically "best in class" in their respective category of weapon/armor.

Of course as a result by the end game they were basically the only items that really mattered for your party and every non-relic item was just a placeholder/vendor trash waiting to be replaced.
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General Discussion Jump to new posts
Re: the gore/smut Topper Yesterday at 02:14 PM
We need SOME games that are aimed only at an adult audience and I'm really glad to see Larian push that and its boundries again. If you develop something for a mixed audiance, you get Disney or close. Lets see what they come with.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Frequent Freezes on Mac - Solved! toowat Yesterday at 06:21 AM
Okay, after two days I have fixed my game, and hopefully yours too; my game had been constantly freezing (rainbow spinner) after every 3rd or so cutscene, just like you who has this issue. It seemed like there was no solution, but after trying everything, I think I have narrowed it down. To start, here is what I had done up until I fixed it: Verified Integrity of game files in Steam, turned V-Sync on in-game, changed Refresh Rate to 60hz in System Settings and capped frame rate in-game to 60fps, turned graphics settings down to a playable setting in-game, deleted all overwrite saves and am only creating new saves (with a limit of 10 or so at a time; just create a new save and keep going from there), turned off Steam Cloud Sync, and finally, deleted 3rd party apps that I figured were affecting this issue.

What I think solved this issue is the final step, which was deleting an app called Little Snitch (blocks apps from sending data through the internet). If you have this app or anything similar, just delete it until you finish this game lol. This paired with changing my in-game frame rate cap from 30 to 60fps is what fixed my game. I did both of these steps at the same time, so I am unsure which one broke the curse, but I'm pretty sure it was deleting Little Snitch.

With this being said, please check your computer using Activity Monitor (built-in application) to see what apps are running that you think may cause a problem with this game. Also, it won't hurt to complete the prior steps in order to follow my lead exactly. I honestly don't know if what I did before deleting Little Snitch helped, but it is definitely worth sorting beforehand.

All in all, if you have any apps running that will affect any and all other apps on your computer's ability to send information in any way, deactivate it. It might solve your problems.
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Divinity 2 - Ego Draconis Jump to new posts
Re: Need help to understand content of .xml asset files Drakosha Yesterday at 05:11 AM
Alright, it seems to be written with StreamLib (larian proprietary library). I've found lslib as reversed alternative, but it was written for original sin. Not sure how it will work for Ego Draconis. And it's on C#.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 toowat Yesterday at 03:06 AM
having this issue as well.. posted on the forum yesterday but i am not hopeful since it seems this has been an ongoing issue for almost a year lol. this sucks.
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Ivra walkthrough PDF Raze Yesterday at 12:55 AM
I have added a mirror link to the walkthrough thread.
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General Discussion Jump to new posts
Re: Hopes for Divinity After BG3 WizardPus 27/12/25 11:46 PM
One more thing I would like to see is more grounded art style similar to BG3 (although I think they don't need to be shy about making attractive companions). With that said I also think they need some variety to different body types (short, tall, lean, muscular, big). But I really liked the look of BG3 over the original Divinity, albeit the original Divinity art style was good for the theme and type of game for its time. But with the amazing world in BG3 I would feel more invested in the immersion if the fantasy was along the lines of Lord of Rings type with flavors from D&D, game of thrones, etc. Would love to see beautiful elves for once though I'm sure they have already baked in the art style. Elves in D&D games and Divinity made them seem less regal.
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