Re: Will this game FINALLY take world simulation to the next level? Taril Yesterday at 10:30 PM
Originally Posted by Halycon Styxland
I never said rests are necessary for that.

You literally just did. Twice:

Originally Posted by Halycon Styxland
Rests are necessary for that IN PEN AND PAPER.

Rests are not necessary for this.

Originally Posted by Halycon Styxland
Because its a simple way, and the simpler the better for P&P.

It's no simpler than auto-refresh out of combat. In fact, it's more complex since you have to actively keep track of resources over time (Even more so if there are any non-combat related resource uses, such as using spells to bypass obstacles or taking damage from traps). Rather than an auto-refresh system where you only have to track resource usage during a fight.

Rests are not the simplest way to manage resources.

Rests are the simplest way to manage actions.

Which is relevant in both TT and video game design.
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