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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 PrometheusN7 13 minutes ago
Maybe they should just quit fucking with the game and leave it alone ffs, two patches in a row making the game progressively worse when it was fine as it was. All the people had to do who were complaining about corrupted saves is just delete them and move on. The road to hell is paved with good intentions, just leave the game alone unless Larian can actually and properly hotfix the hotfix for their hotfix, which I doubt at this point. Just start leaving bad reviews on Steam until they get their act together.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Inventory screen is randomly opening. Xyhis 2 hours ago
This is happening to me, and it is a relatively new glitch I hadn't previously encountered. I always quick save and reload to remedy it.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Mystic Carrion is such an underrated character Tav'ith'sava 3 hours ago
Well, Imhotep surely craved the affection of Evelyn and Anck-su-namun, but it's hard to tell if that was actually his softer side or the kind of insane and obsessed selfishness we see with Count Strahd and Tatyana Federovna.
While I can't tell if there are any known fictional characters that inspired Mystic Carrion, that line surely hit home for my tabletop campaign. I have a rather powerful good-aligned (think crypt keeper knight) mummy NPC friendly with the player characters who once complained to a player that even years after being awakened, their bodies still have reflexes left over from being alive, like wanting to draw breath when startled although they too keep their lungs in a pot, developing cravings for food they can't eat, or expecting pain when cut or panic when they can't breathe, but then only feeling numb and dead. The warmth of a living being and feeling a heartbeat are calming to them.

In AD&D, other types of undead are usually tied to the Negative Energy Plane which comes with an innate hate for anything positive or living, although some higher undead can control this urge. Mummies, however, get their regeneration and rotting touch powers from their connection to the Positive Energy Plane which replaces their natural life force. If you're a real mummy nerd, the ba remains with the mummy, while the ka moves on to the Outer Planes and gets replaced.
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Baldur's Gate III - Modding Jump to new posts
Re: Mod Request: Fix Sneak Attack in reactions Tav'ith'sava 4 hours ago
I don't mean to disrespect anyone who started on newer D&D rules, or who got them working for their group, but it's actually still mind-boggling to me that people have been playing D&D for a quarter of a century with WotC combat rules. The original AD&D (2e) rules were convoluted, confusing, often frustrating and showing signs of age, but they only needed a cleanup (do I have to roll high or low for this?), some fresh concepts (Saving Throws, damage flavours,...) and maybe a little less anti-player bias. But, WotC seems to have confused the often counter-intuitive AD&D rules themselves. Or maybe in some sense, D&D 3e continued only old D&D's straightforward simple but far less granular rules, while AD&D was discontinued. However, seeing how the rest of the rules were treated, I have severe doubts that this was by design.

The 2e-based combat rules I use at the table have combat phases (determined by initiative, number of attacks and speed factor of weapons/spells/actions), combat rounds (which combatant's turn it is - duh, but we're playing in German) and combat turns which renew after every combatant has used up their actions. This means the first one to act would use their first attack, then the next character would use their first attack, or maybe draw the attack to parry for higher AC, retreat or do whatever. Then you'd proceed to second attacks and so on. Dropping combat phases has led to this awful taking of turns with attacks (you hit me thrice, then I hit you thrice) that made everything post-Y2k unplayable for me. In 2e, thieves and (some of) their subclasses can use backstab on any surprised opponent. To use this ability, the thief must be behind the victim and the victim must be unaware that the thief intends to attack them. This usually boils down to one backstab per combat encounter, as you'd expect a comrade dropping to the ground with a knife in the back to be a bit of a giveaway, but this is a limit that can be pushed with magic, clever use of terrain or skill.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Salo 6 hours ago
Originally Posted by Thespen
Just to let you know, on GoG the down load for your little fix, is 63GB+

Fix would be nice please

Not so "little" huh 😅 The fix itself is not a big size, but due to it affecting existing files throughout the game, it sometimes means that Steam or GOG might need to recompile some of those files, and they request that space in the disk to do so. Once the update is installed, this space should be empty once more.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 at XBOX Series X laging / crash Sercatum 7 hours ago
Yes I can confirm - it works!
I can walk through busy streets of Baldurs Gate!

Thank you very much smile

P.S. And as it is in description, displaying tool-tips windows is fixed (compare gear description it used to disappear )
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Constantley Crashing Recently Felwred Yesterday at 08:54 PM
Originally Posted by Salo
Hello, we have just release an update to address some of these crashes and performance issues. Give it a try on the latest version of the game, and if the issue persists, please reach out to our support team so they can take a look! https://larian.com/support/baldur-s-gate-3#modal


Checked again today and hotfix 36 does not correct crashes on saved games. Frame rates are better but even with using an act 2 save then moving into the lower city (with all previous saves deleted), the game still crashes for any save made after entering the lower city. I’ve done all the recommended steps to troubleshoot (reinstalling the game, deleting all corrupted saves, booting in safe mode, tried both connected to Internet and not, tried saves with crossplay enabled and not enabled) - the loads crash under all circumstances post entrance into the lower city.

Any ETA for a PS5 fix?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Ps5 still crashes on act3 after hotfix 36 Felwred Yesterday at 08:45 PM
The newest hotfix (36) appears to have helped with the frame-rate problems but not the crash on loading saved games on act 3. Both with modded and non-modded games, I still cannot load any game after entering the lower city.

I reinstalled the game, cleared cache and deleted all saves flater than act 2. In both the regular unmodded game and the modded game, the moment you save after entering the lower city, those loads always result in crashes for PS5. This has been consistently happening since hotfix 35.

Larian - please fix this. The game is unplayable at this point for Act 3.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: unplayable since last hotfix Salo Yesterday at 03:00 PM
A hotfix is now rolling out to address some of the crash and performance issues since the latest update. More info over here: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=960877#Post960877

If the issue persists on the latest version of the game, please do reach out to our Support team! https://larian.com/support/baldur-s-gate-3#modal
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game so slow that it's unplayable - help Salo Yesterday at 02:58 PM
Originally Posted by Lotus Noctus
Right now, there is a mini update/hotfix which hopefully adresses this issue: https://steamcommunity.com/app/1086940/discussions/0/802343027768205054/

Yep! This is the latest Hotfix for BG3 that should address some of the issues with performance and crashes since the latest update: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=960877#Post960877
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Best none GWM fighter build for Lae'zel Jackob28 Yesterday at 12:11 PM
I’d go sword & board tbh. It fits Lae’zel well and makes her way tankier for tactician, which your team kinda needs.

DW can work, but it feels a bit weaker and more gear-dependent. Sword + shield is just solid, consistent, and still hits hard enough.
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Baldur's Gate III - Modding Jump to new posts
Mod request: Fiendish Gnome Troglodyte Yesterday at 04:51 AM
I just got the dwarf-tiefling mod and it pretty cool. But what I really would like is a fiendish gnome. I would absolutely love to have a gnome running around with some cool horns. I was hoping the modder of the mizora mod would make one for the smaller races but they said it was to difficult due to size differences. So I guess a whole new mod would need to be made like it was for the dwarf-tieflings. But the horns HAVE to be cool. I really don't like any of the tiefling horns but theres some cool horns in the dwarf-tiefling mod. Anyway, I would really really appreciate it if someone could make up a fiendish gnome. Gnomes are my favorite and fiends are cool. But no wings for me please. If you want to add them please make them toggleable. Thank you very much if you make this.
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