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General Discussion Jump to new posts
A KEY factor to consider in regards to immersion and gameplay Taril 3 hours ago
That being KEYS.

It's something of a trope in game design, but when you think about it, the lack of keys in games is very strange.

Like, people will have locked chests in their homes and... There won't exist any key for them.

Outside of very specific story related doors/containers that can't be lockpicked due to "Requiring a specific key" (Which is asinine as that's literally the concept of locks and keys... Which lockpicking is a way to bypass by exploiting vulnerabilities inherent to lock design). Keys seem to never be a thing that exists.

It's probably at its worst in a game like Skyrim where people will seemingly keep lockpicks in their wardrobe, but won't have any keys despite having bunches of locked containers within their homes.

Having keys to every lock, both makes sense for immersion, but also opens up gameplay opportunities. Instead of having to level up lockpicking, you can eschew it in favour of just... Finding and acquiring the keys to the locks.

On a somewhat related note, is the concept of random locked chests in the middle of nowhere. Yes, it is nice to reward players for exploring with nice loot... But c'mon... The logic that is being shown here is laughable. Someone apparently hauled this chest into a random location, filled it with valuables, locked it, destroyed the key and then just left the chest there forever.

A bit more thought can be put into making more sensible appearances of loot in obscure places. Which can also be used as environmental storytelling.
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General Discussion Jump to new posts
Suggestions about Arabic Language : Divinity ➡️ video game Suplex 3 hours ago
Suggestions about Arabic Language : Divinity ➡️ video game


Dear Divinity Development Team,

Arabic Language اللغة العربية ❓

We kindly ask you to consider adding Localization for Arabic Language Text & Subtitles Support in

Divinity

We are an Arab community based in the Middle East and North Africa, representing one of the largest gaming consumer markets globally.

Hopefully we as an Biggest Arab community of Middle East, that you will do so

We would greatly appreciate it if you could add Localization for Arabic Language Text and Subtitles.

If you are seeking collaboration with teams specializing in game localization and translation into Arabic, please find below their official accounts on the X platform:

@manga_prd

@locandplay

@play_in_arabic

@Gamez_quest

@locandmore

@loclait_studio

https://locandmore.com/


We hope this information is helpful, and we wish you continued success in the development of your game.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Felwred 6 hours ago
Could you release a version of this patch for PS5 that allows the act 3 saves to work? It is still crashing. The frame rate is better with the most recent update but you still can't load saves from act 3.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 PrometheusN7 Yesterday at 06:11 PM
You moderate a community for a rated M game lmao
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: The problem with levelup of EK/AT Taril Yesterday at 03:48 PM
This makes sense.

You can only replace a KNOWN spell. The spell you pick on level up is not yet known until you finalize the level up.

The only reason this is an issue, is because of Larian Homebrew, where they let you replace any spell with a spell from the expanded spell list (Whereas in the actual 5e rules, only the special additional spell you get on 3rd, 8th, 14th and 18th levels that you pick from the expanded spell list can be exchanged with another spell from the expanded spell list. The regular spells are limited to only Evo/Abj (Or Ench/Illu for AT) schools like they are when you pick them)
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
[LFG][PC] Looking for 1 more Co-Host for a 4-Player Baldur's Gate 3 Stream Series! DwarfForLife Yesterday at 01:27 PM
Hey everyone,

​I run an Action RPG-focused Twitch channel and I'm putting together a full 4-player co-op run of Baldur's Gate 3. We currently have 3 seats filled and are looking for 1 more adventurer to round out the party!

​The motto of the stream is simple: action. loot. fun. We aren't trying to min-max every single encounter; we're here to make fun choices, find great gear, and enjoy the chaos of a full multiplayer campaign. We will be using Twitch's "Stream Together" feature so viewers can see the action from multiple perspectives.

​A bit about the group:

​The Vibe: Laid back and fun. Balancing gaming with a family and a job means my free time is valuable, so we keep the energy positive and the drama strictly in-game. Real life always comes first!

​Schedule: We are looking to play 1 (maybe more) time(s) a week in the evenings around 9 CET.

​Platform: PC

​What we are looking for:

​You must have a decent microphone and be comfortable engaging on stream.

​Willingness to use the Twitch Stream Together feature.

​A team-player mindset (loot goblins are welcome, but let's share the wealth!).

​If you're interested in joining a fun, loot-hungry party, drop a comment below or send me a DM!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Equipment bug PS5 finkille Yesterday at 07:28 AM
It is still present on Switch 2 edition unfortunately 3.6.0.7067948, bought and downloaded few days ago?

Cannot equip items despite meeting item requirements (either by other items or spells), being able to continue playing on the go is why I bought the version, but not be able to equip items until I get back to my PC due to a bug is a bit frustrating smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Dialogue broken, Lazel won't talk to me, Can't progress Game Xenonian Yesterday at 04:09 AM
Try cast Thunderwave (doesn't matter if she gets a saving throw check) it might unbug her, otherwise if not, mind say what kind of order you played with her up until the point she broke for you?

Problem with this game is the different ways you can permutate the game, there is always that one odd way developers had an oversight on despite numerous beta testing.
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Divinity - Original Sin - Enhanced Edition Jump to new posts
In Depth Look into Perception: Hidden Items + Objects VvV Tree 29/03/26 11:52 PM
DIVINITY: ORIGINAL SIN ENHANCED EDITION — PERCEPTION SYSTEM RESEARCH SUMMARY

HOW PERCEPTION DETECTION WORKS
Each hidden object stores two key values: MinPerception (the minimum perception stat required to reveal it) and MinDistance (the maximum distance in engine units at which detection can occur). Both conditions must be met simultaneously for the object to reveal itself.

The game passively checks every party member's perception every 0.2 seconds. As long as one party member meets the required perception threshold and is close enough to the object, it will be revealed automatically.

NOTE: Sight almost certainly affects MinDistance, I just have not rummaged through the game files yet to 100% confirm how the two interact on a game engine level. However, this is far less important than knowing the MinPerception values.

THE THREE-DIFFICULTY THRESHOLD SYSTEM
The game files contain three separate perception variables per object: MinPerception, MinPerceptionCasual, and MinPerceptionHardcore. These map to Classic, Explorer, and Tactician/Honor Mode, respectively. However, this system was never fully implemented — across the entire game, only a handful of objects in The Prison Garden of Stone King (Hiberheim) have non-zero values in the Casual and Hardcore variables. Every other object in the game has those variables set to 0, meaning the runtime formula is what actually governs the difficulty scaling for perception checks for 99% of the game.

DIFFICULTY AND PERCEPTION THRESHOLDS
Difficulty does not modify the player's perception stat directly. Instead, I believe the engine applies a modifier to the effective threshold (MinPerception) at runtime. Through in-game testing, I have theorized the following formula:

Explorer: Classic threshold − 2 (MinPerception - 2) with a floor of 5 perception***
The minimum required perception on any difficulty appears to be 5 — confirmed through testing with [Perception Debuff Potions]. Objects with a Classic threshold of 6 or lower will therefore require 5 perception on Explorer rather than the formula result. (If MinPerception for a hidden object = 6, then on Explorer difficulty 6 - 2 = 4, but the hidden object still requires a perception of 5 to uncover — giving evidence that there may be a perception floor of 5)

Classic: Raw MinPerception value from game files

Tactician / Honor Mode: Classic threshold + 2 (MinPerception + 2)
The Tactician modifier may occasionally be +1 rather than +2 for certain objects based on the raw data found in The Prison Garden of Stone King (Hiberheim), but +2 seems to be the dominant pattern; I have not tested enough hidden objects on Tactician to guarantee this.

WHERE THE DATA IS STORED
Hidden object data is stored in LSB/LSF binary files inside the game's PAK archives. After unpacking with LSLib and converting to LSX format, the data is found in two locations per area:
Mods\Main\Levels\[AreaName]\Items\ — level instance items
Mods\Main\Globals\[AreaName]\Items\ — persistent global items
The MinPerception values are NOT stored in Public\Main\RootTemplates or Public\Main\Stats. The difficulty modifier logic is hardcoded in the game engine, I believe, because I have yet been able to find any raw data files containing a perception/difficulty formula.

COORDINATE SYSTEM
Engine world coordinates map almost 1:1 to in-game coordinates:
Engine X → In-game X
Engine Z → In-game Y
Engine Y is the vertical height axis
This was confirmed with two data points: the Tiny Pearl at engine (287, 84) mapping to in-game (291, 82), and the Hatchet at engine (250, 65) mapping to in-game (250, 67). Small discrepancies of a few units are normal due to camera positioning when reading coordinates while in-game.

NOTABLE OUTLIERS
MinPerception = 50 in Cyseal at (453, 140) — almost certainly a developer/scripted object, unreachable through normal gameplay
MinPerception = 0 — always visible regardless of perception stat, found across many areas
MinPerception = 1 — effectively always visible with minimum perception, found in Cyseal

WHY DOES ANY OF THIS MATTER?
The wiki for this game is a mess — DOS Classic and Enhanced Edition information are tangled together throughout the site, leaving it barebones and unreliable at best. The situation is even worse when it comes to information on hidden objects and items; scattered across Steam, Reddit, and Larian forum posts are vague, anecdotal answers along the lines of "I found the treasure and had X perception... I think." with nothing offering precise, reproducible data. My goal is to compile a comprehensive list of EVERY hidden object, item, and trap found in the game and document the exact perception level required to detect each one, across all three difficulty settings. However, this is a tedious undertaking, and before I jump in, I need feedback.

After cataloguing 500+ (there still might be more) hidden objects, items, and traps found in the game files, I can hypothesize the highest perception requirement needed on each difficulty:

Explorer: 13
Classic: 15
Tactician/Honor Mode: 17

In your experience playing the game, does this ring true, and does my theorized perception formula seem accurate, or do I need to dig deeper into the game files still?
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General Discussion Jump to new posts
Re: Begging for GM Mode tehwildmage 29/03/26 07:47 PM
I mean as a framework look at neverwinter nights1, neverwinter nights 2, fire emblem 8 and some of the earlier total war games. Not sure about making love games but maybe modules being free is a major draw.
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General Discussion Jump to new posts
Re: So why play Divinity ? snowstalker77 29/03/26 10:34 AM
I'm really looking forward to adventure in a world where my actions have consequences, and I can stand up to evil and beat it flat (3 most satisfying moments in BG3:
Beating Auntie Ethel the first time, saving Isobel, and then beating Auntie Ethel again
)

It's not just about beating difficult encounters: It's about standing up to the bad guys when you could have just walked away (and they even try to bribe or induce you into doing so).
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game snowstalker77 29/03/26 10:29 AM
Make the story's progression and choices even more contingent on the players' competence?

We're gonna need something that's even easier than story mode, maybe. Also, it means that we either have to have a lot more combat, or half again the work for the writers and programmers to add in further branching storylines (if they just had to account for the characters choosing between to fight or not to fight, they now have to account for characters choosing not to fight, fighting and winning, and fighting and losing).

I liked
rescuing Isobel
, BTW. And my other favorite moment in the game where the happy ending was dependent on my preparation and planning was
defeating Auntie Ethel
.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Deprecated version Honor mode lost save file Davenader 29/03/26 09:22 AM
I'm having the same issue on X-box. I've been doing a crossplay in Honor mode with my mate, which doubly sucks. We saved it on Wednesday and I noticed the depreciated version error this evening.
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