Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: AI for Companions? Halycon Styxland 3 hours ago
Using LLMs for ingame characters has been suggested, but is also a bad idea. LLMs are also neural networks, and are thus also never reliable.

Though I guess we have all suffered to the incoherent babbling that Laezel has in later chapters of BG3, where she just forgets what she had said before, and LLMs wouldnt be any worse.

Personally I still would strongly prefer human written interaction. I had my share of experiences with AI now and I am not amused. I would rather take the human written dialogue, thank you very much.
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Taril 8 hours ago
Originally Posted by Stray
[They do, you can for instance decide to go for a reverberation variant of a tiger barbarian or a radiant orb stacking open hand monk. You can basically derive a specific version of a class that builds around a mechanic. I'd call that build enabling. Sure Heat is just damage but i could make a build around that mechanic and fullfil the conditions to be rewarded with extra fire damage.

I mean... Your build still functions. You still are playing Tiger Barbarian or Open Hand Monk even without these items.

All these items do, it make it so that when your build is doing what it does, it is also stacking a nifty debuff effect.

It's not making you be able to play Tiger Barbarian. It's not making you able to play Open Hand Monk. It's not even having a demonstrable difference in your gameplay, it's just "Oh, look, a nifty debuff alongside everything I'd normally be doing"

Not like a Returning weapon is making you able to play Throw Barbarian. Or Sparkswall and Watersparkers make you able to play Water Cheese Tempest Cleric.

Originally Posted by Stray
I agree but i just don't think that making items boring in order to achieve that is the right way. Imagine exploring the world and all you get are items that are just statblocks without any interesting ability, it would feel so underwhelming especially if you defeat a boss and want to loot them or get a piece of gear as a quest reward.

I'm an old school MMO player. Much of my formative years was literally chasing statblock gear. It was never "Underwhelming" as it was always an enhancement to my character, making them perform better.

And, as I've pointed out several times, it doesn't necessarily have to mean "Gear is just statblocks" just that gear shouldn't have massively game changing abilities.

You can still have cool stuff. Effects that make you want to build a certain way to utilise them and neat interactions with skills and effects. But they shouldn't be so defining that there's a felt need to rush and acquire such items in order to have your character's build "Function".

Originally Posted by Stray
No its not it depends on the amount you get The two items you mentioned are bad and good but not broken.

Being able to freely dump a stat is massive.

Even more so Gloves of Dexterity which sets you to 18. Which means that casters can run with 16 CON + 18 DEX and still have spare points to spread around for saves and skillcheck stats (Which for the player character, being able to nudge up CHR can help a lot in BG3)

Originally Posted by Stray
There is not one build that becomes broken due to those two items. I don't think ive seen a single top tier build that uses one of them either.

Part of that is because top tier builds are often abusing Elixirs of Strength and so already get to dump a stat.

There's severe diminishing returns on using multiple stat setting items, because you run out of places to put the stat points you save (Especially so in BG3 where you're severely limited in stat point allocation)

Originally Posted by Stray
which could have been helldusk, spell might or craterflesh gloves, where would you put those points to get a bigger benefit then wearing one of the better gloves like the aforementioned ones. Sure increasing wisdom might be nice for saving throws in case you get hit by a spell that requires it. But i would much rather do guranteed 3-6 times 1d6 extra damage with every single normal attack on every single turn for instance.

Honestly, I'd rather have Gloves of Dexterity over any of those (Well, Helldusk are neat for casters due to the +1 spell attack rolls and spell save DC). Even without the actual Dexterity modifying aspect. Damage is more available than attack. Especially when you factor in the meta feats like Great Weapon Mastery and Tavern Brawler.

+1 attack rolls > a single dice of damage on attacks (Or "Some attacks" as with Spell Might and Craterflesh)

Originally Posted by Stray
Yes but the differences here are 1. the amount you gain 2. the fact that those are consumables that take up the elixier slot not a gear slot 3. the fact that tavern brawler is broken and scales with strength. Not every single item is MASSIVE just because it puts one of your stats to a fixed amount, but if you gain 21 or 27 strength with hill and cloud giant yes thats signifikant. But even than you would give up your elixier slot, which could have been bloodlust, so you still have a drawback by doing so.

Setting a stat to a fixed amount is a very potent effect. It always has been and always will be. Especially if the value it is set to is at all relevant (I.e. Club of Hill Giant Strength is less notable because 13 STR is not particularly relevant. While 18 DEX is above what a non-DEX based build will have)

Being able to duplicate items like this, can cause severe balance issues by enabling your entire party to get much higher stats by facilitating stat dumping. Hence them being problematic (In a way that's shown by Strength Elixirs and their ease of applying them to multiple characters in a party and thus allowing stuff like Tavern Brawler and Great Weapon Mastery go to town, while such characters can then shove all their stat points into DEX and CON making them not sacrifice any defences while getting everything out of their damage stat)
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Best order to deal with frederick Saturdiva Yesterday at 10:40 PM
Sorry to necro this, but since it was one of the first results when I was looking for info about Maradino's lair and Frederick, I figured it was worth commenting to let people know doing things in the above order bugs the quest.

In my Enhanced Edition game, battling Frederick before talking to Yox the imp resulted in the quest remaining unresolved in the log with no way to complete it. It seems like you need to make sure you talk to Yox BEFORE you go to heal Frederick if unresolved quests make your eye twitch.

I think you get all the XP regardless, though.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Roleplay Issue: Auntie Ethel ending Shadowbart Yesterday at 09:05 PM
It's only a 4% chance of success. I thought of cynically giving her Mayrina, given her constant angry pleas. But when you do, Mayrina doesn't say thanks but rather looks horrified. WTH
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
character moves without clicking. (on PC) ldo58 Yesterday at 08:18 PM
I've had this going on for quite some time. It's very annoying. I'm moving the camera to look around and suddenly the focused character runs to the highlighted spot without me clicking. Also in battle, which can be quite lethal.
I'm ruling out a mouse problem because I olny have these phantom clicks in BG3.
I do have mods, so I assume filing a bug report with Larian would not be very helpful, but I 'm curious if someone else has (had) this problem. (And knows of a solution)
It seems erratic, although it seems to occur more often when I'm also holding the <alt> key to look for loot.
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game Halycon Styxland Yesterday at 06:45 PM
If with "evil witch" you mean the hag, well no she wouldnt do that, ever. Pay attention to the "evil" part there. If she teaches children, she has an evil intend as to why she does that.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Strange reaction from Wyll after skirmish in the druid grove. ldo58 Yesterday at 04:35 PM
Hi, thanks for respoding, so to clarify :
The goblins in the cave system and Findal were all dead by the time we got to the goblin camp. (I always give Findal the "coup de grace" when he's lying there, because when I saved him the first time, he turned out to be rather insufferable, so better finish him and take his headband. -- not if you have a palladin in the group)
Gut and Razglin were dead when I returned to the grove. Minthara was knocked out earlier and had fled to Moonrise. (Body was gone)

I 've done a couple of replays since and it is systematic. These goblins are there every time I return to the inner grove after killing the 2 remaining bosses in the camp. When Kargha is dead however, the other druids remain neutral and don't join Kargha and the goblins against my party, and so the negative reaction from Wyll doesn't occur either.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: macOS Game freezes before/after cutscenes [Act 1] BoogieKnight Yesterday at 08:56 AM
For anyone still struggling with this problem: I installed a third-party cache cleaner (OnyX) and ran the maintenance. BG3 is working again.
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General Discussion Jump to new posts
Re: So why play Divinity ? NorthbyNorth Yesterday at 03:02 AM
I have played Dos 1 & 2 and BG3. I my opinion they gradually get better and more polished.
I very much hope Larion follow that trend and build on what they are good at, and it seems like they aiming to.

CD project red had a good trend, improving the Geralt universe in three games, then did something totally different. I understand it may be compelling, but it takes a lot to so totally change the world building.

I love BG3s (DoS), rather compact, handcrafted world where you still after 2000 hours discover new things. I despise vast autogenerated open worlds where everything looks kind of similar and empty.

In BG3 I care for the characters, I love the bickering between party members when we were moving around. I care not only party members but also NPCs. I always kept Alfira, Larissa, Bex & Danis safe. I even loved the couple arguing outside the Flophouse in Rivington.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Can you fix Jaheira not an ally already? pvpxan 19/07/26 11:58 PM
So I did some of the heavy lifting in tracing the bug for you. It is tied to the script that recruits Jaheira to the party and sets her faction. All party members get a "CompanionXX_UUID" set and hers is stuck with "ACT2_SCE_EpilogueFaction_9c896609-f2f6-4f1a-8967-c83140977975" which is an act2 faction for her.

EDIT: I even did more work for you. It appears in the code that her faction is suppose to be set to "Companion15_9a7c52c8-ca88-4493-bca5-9b917494c94c" but something is not doing that. Minthara somehow is getting assigned "Companion12_aeaf8c61-8ff3-1bc2-18fc-7da29495fc68" in my game and I cannot find where you do that so currently this is outside of what I know or I would fix this for you.

Fix this please.

In the meantime, I have created this temporary solution for anyone who has BG3SE. This console command will fix this. DO THIS ONLY WHEN JAHIERA IS IN YOUR ACTIVE PARTY.
Code
Osi.SetFaction("S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a","Companion15_9a7c52c8-ca88-4493-bca5-9b917494c94c");

UPDATE: Mod has been created but I would like a couple of testers. Preferably people with no addons. PM here or find me on reddit.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Thank you for Barbarian Aulis Vaara 19/07/26 09:30 PM
Originally Posted by Halycon Styxland
As a class, Barbarian in BG3 is underpowered. Rage should be a free action.

That is not even close to true, and there's no need for rage to be a free action.
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