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General Discussion Jump to new posts
Re: Larian, please, make a full glossary (codex) on the game world in Divinity, icluded in the game lilianrexford 4 hours ago
Originally Posted by btnialan
This idea is genuinely not bad, and I hesitate Swen will implement it just the way him and his team design their games.

You can tell they put a lot of effort and soul into creating storytelling and hidden Easter eggs. I feel like this is by design, and I feel like all these games (except BG3) were designed to keep me intrigued by feeling that my questions were not fully answered. That is probably why I spent 300+ hours in DOS, 500+ hours in DOS2 and beat Divine Divinity two times. Yet, sometimes I run across something I am confused about. I even asked AI these questions and AI didn't know the answer meaning that none of Divinity games can answer it. For example:

- Did Braccus control all races in Rivellon or only a human race? (AI doesn't know and I don't remember it was specified in any of their games)

It totally sucks to struggle in the game due to the artificial obstacles or lac of certain features and I hear you about having glossary and video demonstration of the skills. They probably are not bad, it is just that the first one is basically giving you the answer as opposed to you to be able to figure it out based on dialogues and random books/notes in the games, and I can tell you it is pretty satisfying to have this uncomfortable feeling of having unanswered question which finally you can find answers for after investing decent amount of hours (or using Wiki after giving up which is fair). As I said, the way Swen designs games, he want you to dive deep into this storytelling and you need to figure it out yourself. That is why I visited youtube a lot to find out more about the lore and items I missed.

My opinion could be biased because I was happy to beat Divine Divinity twice even though this game doesn't show any effect icons when you cast them onto your character or when you drink a potion to get an effect. I mean, if you really like Divinity, go check out older games so you may have some of your lore questions answered and see what kind of UI they had back then haha
That mystery-driven storytelling is what makes Divinity so memorable. Older games may lack modern UI features, but their depth is incredible.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: No characters/mobs and camera under map after loading game (xbox) lilianrexford 4 hours ago
Originally Posted by ClumsyBanshee
Hello!

I searched the internet and didn't see anyone with the same problem so I'm posting here.

The problem only started when I reached act 2. The first time it happened was after a game crash that made me restart the game. It goes at follows:

- The camera is stuck under the map. I can move it around and can see the floor if I zoom out far enough.
- Looking at the floor I see no mobs, NPCs, or PC. I'm don't think I've seen objects (crates, chests..) either.
- The character interface on the left is now only a shadow with the "LT" button. No characters are appearing.
- The game menu doesn't work.
- The RT wheel technically works, map will open but fast travel won't work at the zones list is empty, journal and character info will be empty. Short rest/go to camp doesn't work.
- I cannot interact with anything. I believe my characters are simply not loaded.

The first time this issue took place, I managed to fix it by deleting my saves up to before I reached the shadowlands, and hard reset my xbox.
Before reloading my save I made a new character to verify if the issue was only impacting this save file or the whole game. The new character save file was working perfectly so I tried to load the act 2 save file and the problem was fixed.
I played and continued the game normally yesterday, making sure not to use quick resume as it's known to break games. I saved my game and went to bed.

Today I loaded my game only to find out the problem came back and got worse. No matter how many save files I delete, the game always reloads at the same place. I tried making a new character only to find the same problem on the character creation menu. I only had the character creation map with no interface and a free moving camera. No matter what I do it seems like nothing is working and I'm getting desperate. It seems that Xbox cloud saves might be pulling in a corrupted cache file, even after you’ve deleted your local saves. Try disconnecting the console from the internet entirely, clearing the local saves via the game settings, restarting the console, and launching the game in offline mode without syncing to the cloud. I once ran into an identical issue in a major RPG, where a corrupted autosave broke even the character creation menu. When I encounter such frustrating technical bugs and need a distraction, I sometimes read overviews like the eligibility and terms overview that break down conditions in a clear, positive way, it’s a nice, low-key way to unwind in the evening. It helps me relax so I don’t get stressed out by hardware or software issues. Hopefully, staying offline will allow a healthy save file to load.

So please, please, someone help me. This is my first run on the game and I love it so much it's become my hyperfixation. I live in a rural area and the game took me a whole week to download. I would hate to have to start over again.

Thank you to anyone who reads and tries to help smile

Did you happen to install any mods or change performance settings right before the crash?
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems btnialan 9 hours ago
Your like these scenes and your name is "D3monKing666". Do you preach s@t@n?
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General Discussion Jump to new posts
Re: Larian needs to make the world of Divinity more interesting! 🙏 btnialan 9 hours ago
Originally Posted by D3monKing666
To my (limited) knowledge, Larian and Divinity: Original Sin was made on a small budget, from a growing and fairly new studio and developer.

BG3 was a much larger budget, able to be made from their original success from Divinity's OS1 and 2.

Exactly. They did first break-even with DOS1 that was developed by a few guys in Swen's basement, and that poured a foundation to raise resources for DOS2. And then, Larian became huge company with multiple employees and offices around the world, they spent 6 YEARS (SIX YEARS, CARL!), polishing BG3. And people be like "Hey Swen, you know, BG3 is much better than Divinity. Brother do you mind making new Divinity a better game like BG3 because previous DOS/DOS2 were not so great, please?"

For real 😆
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General Discussion Jump to new posts
Re: General feedback from BG3 -> DOS2 new player btnialan Yesterday at 05:14 AM
You proved my word by listing 10ish titles. That is it? Exactly what I said — the industry lacked good CRPG games (what I meant is we lack the good quantity of them, I didn't mean they did not exist at all, only handful of them), and ten games is nothing. I would not even include POE and others, and would keep only tactial turn-based CRPGs, that would narrow down it even more. It is easy to say it is a niche genre of something that doesn't exist — how can I play a game that does not exist? Well other corporate greedy companies were busy releasing Call of Duty and FIFA every year, but it doesn't matter anything they touch is crap anyway. After releasing BG3 you can tell that the demand was always there and Swen and Larian knew it.

Originally Posted by Taril
Also their Divinity titles, including the CRPG's of DoS 1 + 2, are nowhere near as popular as BG3. If it was simply "Larian is the only studio that can make a CRPG" then they'd be having similar success prior to obtaining the popular IP they don't really care for.

Well, what are you trying to compare here? I am pretty sure you know the history of Larian studio, how they struggled with publishers, budget, deadlines, etc? Having years of years of pain and suffer developing games in rush without making any profit and making weird RTS just to kick things off, and finally somehow Swen, Kirill Pokrovskiy and a few enthusiasts created DOS1 working 24/7 in Swen's basement and finally did break even for the first time which helped them to crowdfund resources for DOS2 and finally deliver a finished, polished product that was well rewarded. Now, after leaving all pain behind and becoming a well known company with multiple offices and employees around the World who can afford buying almost any IP and have freedom do develop a whatever game they want, Larian spent 6 YEARS (I REPEAT, SIX YEARS) to polish BG3 that won GOTY.

Really? I mean, like do you really compare them? They are all CRPG but it is not an apple-to-apple comparison lol
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General Discussion Jump to new posts
Deleting an account teltow 10/11/26 04:34 PM
Hi Larian,

first off, sorry for putting this here. I couldn't find an appropriate thread or forum and also no obvious person to contact for the matter.
I would like to delete my account. How am I doing this?

Cheers.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics D3monKing666 10/11/26 03:30 PM
I for one would 100% welcome a much large variety of choice in physics, shapes, sizes, proportions and customisable options.

A game can easily cater to a much larger community by being careful how it allows these options to be accessed and used.

BG3 for example, already had nudity and sex scenes. WITH the option of turning it OFF.
Conan used a DLC, but had no sex.
These games are usually 18+, close to that age, or rated M for mature themes for a reason, as many games similar, suitable for children already exist. Literally thousands of them.

The world and most of the things you see are highly sexed already, social media is rampant with it. Some people really do need to just get over it, and some people just need to be more honest.
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