Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Latest News Jump to new posts
Re: Baldur's Gate 3 Now Available on Xbox Play Anywhere! 4lt3rn1ty 4 hours ago
Quote
all platforms will be receiving an update to support this

Thank you Salo, the unexpected patch was a mystery until I read this.
1 718 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Not useless Arcane Trickster guide/build Varlak 4 hours ago
Hi guys I wanna talk about "Frasco's guide to AT.

I wish I've played this build on my frist playtrought ( I had no wizard in my team).

I'm now playing as Astarion and arcane trickster just feltlike its the way that character was intended to be played.

Sure, thif still probably a little more powerfull. But roleplaywise, AT makes more sense for many players. Also, when you can land CC on your rogue, you can let your mages and priest unleach big AoE instead of wasting their turn on CC.

I'm now midway trough act 3 on tactician, and it still work just fine. I don't have to cheese any fight. I'm just a filthy casual player and still. I've just had to reload on 1 fight early game in the cathedral. Team of 3 pure class, S&B fighter, Warcleric, Wizard and the Arcane trickster.



Sorry if its happen to be a well known guide around here. But I think this guy put so much effort in righting and explaining it that its should be a popular one.


Edit: Their is a bug when I want to post the reddit link it show a broken youtube video linki.

Just search on reddit for: Frasco's (not useless) Arcane Trickster Guide/Build
0 25 Read More
Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Tav'ith'sava 7 hours ago
Pre-3e editions of the game had a block of stats for each ability that changed according to tables, so even reducing them by 1 had an effect most of the time. The TSR core rules also have no mechanic to raise or recover abilities in natural ways, like by training, only some rare magical books or freaky fountains. This limits how many permanent magical items a wizard can create or how often a character can be raised from the dead. It also makes ability draining creatures quite terrifying.
7 654 Read More
General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems NorthbyNorth 13 hours ago
Originally Posted by MarvelS
Originally Posted by NorthbyNorth
+ They are playercentric, and do not hard limit you due to gender, alignment, race (or species).
Hard pass. Playercentric kills the whole romance value. No relationship past friendship feels earned. Definitely the worst design choice in the romance aspect.

I'd much rather have no romance at all than playercentric romance.

Well, I want to be able to choose who of the team I like most and gradually deepening that relation. Not the rush start as in BG3, but slowly like in BG2.

In a real world setting, if you are isolated with a mixed (young) group and experience rather demanding situations together, romance will pop up, so will drama, break ups and new partner combinations. You will learn more about each other and how to work effectively together with your recent ex, because you have to. If you have experienced it you know, even so, I do think the BG3 rush is the most realistic depiction I have seen in a game. But it is not how I would prefer it handled in a game.
22 6,530 Read More
General Discussion Jump to new posts
Role play and main quest urgency NorthbyNorth 13 hours ago
Something I have felt in many otherwise excellent games is great mismatch between the perceived urgency and all side content.

In BG3 it was mostly evident in Laezel´s push to get to the creche as soon as possible and during Orin´s kidnapping.
Witcher 3 and Cyberpunk 2077 had very clear countdowns to oblivion that if rushed would deprive you from most of the game side content.

I understand that "Urgency" is a great motivator to keep playing, but can it be replaced? If you try to role play you feel like a traitor when visiting a "stand up contest" instead of helping your kidnapped friend.
0 23 Read More
General Discussion Jump to new posts
Re: Experience inflation NorthbyNorth 13 hours ago
An important thing is how a solution psychological affects the player.

Traditional leveling has proved its value here. Many people feel a rush and accomplishment when getting a new level, especially if the reward balances time spent. Parts of the game that adds to story, but not advance experience, may seem dull in comparison.

On the other hand, In Guild Wars I felt the same rush after spending a couple of hours in a monster infested jungle to finally defeat the tough boss that would give me an important skill. But does other feel that way as well?

For a gaming company this must be a very hard decision to make. To stick to a proven concept that 90% of the players already like or try something new that maybe less than 5% of the base would prefer.
7 300 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Lyrthindor Bug HarmlessDave Yesterday at 06:50 AM
The bug is still present as of July 2026.

The fix is still to click on his portrait at the top of the screen in the turn / initiative list instead of trying to target him directly. In my battle he stopped flashing after the first melee attack damaged him.
3 16,277 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5