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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems NorthbyNorth 2 hours ago
Originally Posted by MarvelS
Originally Posted by NorthbyNorth
+ They are playercentric, and do not hard limit you due to gender, alignment, race (or species).
Hard pass. Playercentric kills the whole romance value. No relationship past friendship feels earned. Definitely the worst design choice in the romance aspect.

I'd much rather have no romance at all than playercentric romance.

Well, I want to be able to choose who of the team I like most and gradually deepening that relation. Not the rush start as in BG3, but slowly like in BG2.

In a real world setting, if you are isolated with a mixed (young) group and experience rather demanding situations together, romance will pop up, so will drama, break ups and new partner combinations. You will learn more about each other and how to work effectively together with your recent ex, because you have to. If you have experienced it you know, even so, I do think the BG3 rush is the most realistic depiction I have seen in a game. But it is not how I would prefer it handled in a game.
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General Discussion Jump to new posts
Role play and main quest urgency NorthbyNorth 2 hours ago
Something I have felt in many otherwise excellent games is great mismatch between the perceived urgency and all side content.

In BG3 it was mostly evident in Laezel´s push to get to the creche as soon as possible and during Orin´s kidnapping.
Witcher 3 and Cyberpunk 2077 had very clear countdowns to oblivion that if rushed would deprive you from most of the game side content.

I understand that "Urgency" is a great motivator to keep playing, but can it be replaced? If you try to role play you feel like a traitor when visiting a "stand up contest" instead of helping your kidnapped friend.
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General Discussion Jump to new posts
Re: Experience inflation NorthbyNorth 3 hours ago
An important thing is how a solution psychological affects the player.

Traditional leveling has proved its value here. Many people feel a rush and accomplishment when getting a new level, especially if the reward balances time spent. Parts of the game that adds to story, but not advance experience, may seem dull in comparison.

On the other hand, In Guild Wars I felt the same rush after spending a couple of hours in a monster infested jungle to finally defeat the tough boss that would give me an important skill. But does other feel that way as well?

For a gaming company this must be a very hard decision to make. To stick to a proven concept that 90% of the players already like or try something new that maybe less than 5% of the base would prefer.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Lyrthindor Bug HarmlessDave Yesterday at 06:50 AM
The bug is still present as of July 2026.

The fix is still to click on his portrait at the top of the screen in the turn / initiative list instead of trying to target him directly. In my battle he stopped flashing after the first melee attack damaged him.
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Baldur's Gate III - General Jump to new posts
Physical disc for PC EMar 01/08/26 12:12 PM
So, I've tried searching for answers, but clearly I'm useless at finding information.

But I'm wondering if the physical game edition (for PC) that can be bought from the Larian shop would require internet to install. It only says: "Game Disc: CD key and installer." in the information, and I'm not really sure what that means really. Is the game on the disc, and will it be installed and playable without needing downloads?

Now, I know that there are downloads and patches and all that, but being the "catastrophizer" that I am, I don't want to lose access to this game in the future. Meaning I want a version of it that I can own for real and play in the future too (like I can with my old BG games), even if that is an older non updated version of the game.

So, back to the question. Is the game on the PC game disk, or is it just an installer that needs to download the game from the internet?
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Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Taril 01/08/26 10:22 AM
Generally you can look at stat based deaths as such (As per 3.5e):

Strength - Muscles cease to function. Heart stops/rendered helpless.

Dexterity - Total paralysis. Heart stops/rendered helpless.

Constitution - No life force.

Intelligence - The mind is gone. The target is a soulless husk. Effectively dead.

Wisdom - Enters a deep, endless sleep state filled with nightmares. Effectively dead.

Charisma - Enters a catatonic state. Effectively dead.

Stat deaths have been around for a while. They used to be an effective deterrent for stat dumping, because if you ran around with only 3 points in a stat, you could easily get stat-deathed especially with stat reductions being more common back in the day.

These days, stat reductions are a lot rarer and generally you tend to get more limited in stat allocation (BG3 puts the minimum you can assign to 8 for example). So it tends to be a more niche mechanic, especially since general usage of it means it does nothing 50% of the time (Given that only even levels of stats provide anything... Taking an enemy from 19 STR to 18 STR does literally nothing).
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