Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Larian needs to make the world of Divinity more interesting! 🙏 Taril Yesterday at 11:46 PM
Ironically, I'm the opposite.

BG3 had the advantage of being a very fleshed out setting and having more resources put into its graphics.

But the way Larian handled the setting was awful. Most of the interesting interactions and racial dynamics just flat out didn't exist. It was just the bare bones of "Duergar are mean. No-one likes Tieflings. Gith are d*cks.". That was it, that was the major extent of BG3's setting. No dynamics, no history, no continuation of plotlines established in prior titles and realistically no plotlines to continue moving forward (Especially if they make the canon ending destroying the Absolute). Not to mention some weird decisions like making Balduran into a Mindflayer for some reason.

Divinity has had a lot more nuance to it. Especially the Original Sin games.

OS1 puts the player in the shoes of Mage Hunters, where the entire game it showing how evil they are and they must be destroyed for the good of the world. You get a lot of lore about The Divine Order and it sets up the concept that Sourcery is linked to the Void.

OS2 puts the player in the shoes of a Sourcerer. Thus showing that they aren't necessarily evil. It also provides information to expand on the nature of the Source and how it interacts with the Void. It portrays the darker side of The Divine Order in how they ignore that Sourcerers are people and can be good natured, as well as uncovering all the dark experiments they perform on Sourcerers.

OS also covers the history of the races, with a brief look into the culture of Elves. As well as the the deal with the "Gods" and the Void (And the God King who was imprisoned there)

Personally, I never felt that any places or quests in OS2 to be lacking. While BG3 did have a lot of quests and stories that felt unfinished (Especially Karlach's companion questline).

Originally Posted by Halycon Styxland
Obviously Dinitiy will have more content than previous titles, but not as much as BG3.

They have outright stated that this new Divinity title will be "Larger in scope and depth" than BG3.

Of course, this makes me concerned given their inability to finish an Act 3 even on smaller games...

But they at least aim for this title to offer more content than even BG3.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Large hit box interferes with gameplay Shadowbart Yesterday at 11:10 PM
I'll give that a try. I (temporarily) abandoned that particular game because of this issue. Thank you!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Caravan Strongbox -- Roaches check in, but they can't check out Shadowbart Yesterday at 11:07 PM
Have the locked box. While fumble-mousing rearranging my inventory, I accidentally dragged a magic ring into it. It went in just fine. I'd have to lockpick it to get it back out, but that way the Zentarim lady would detect it had been opened.

Just saying, another item to the list of minor things that won't be fixed. Maybe it'll be added to the database. meh <-- I have no idea what that is
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General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 cichy45 Yesterday at 03:05 PM
To each their own. For sure the BG3 and remaining games were great because they got superb reception among the gaming community. I just wish I could play as the dragon again, it was a wonderful power trip.
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Divinity II - The Dragon Knight Saga Jump to new posts
Divinity 2: Developer's Cut tools cichy45 Yesterday at 10:04 AM
Hello everyone!
I’ve been poking around the Divinity 2 Developer’s Cut and working on a few modding tools. It’s an old game, so I don’t expect a huge amount of interest, but maybe someone will still find them useful.

For now, I’ve released early versions of two tools: a Texture Viewer for browsing and exporting supported textures from DV2 archives, and a DKS Patch Builder for compiling edited textures into a separate DKS_Patch.dv2. The current workflow supports BC1/BC3 texture editing through exported PNG packages while leaving the original game archives untouched. These are still early releases, so feedback and bug reports are welcome.

If you’re interested, you can check the GitHub repositories below, where you’ll find both the source code and portable binaries for easier use:

Texture Viewer: https://github.com/PmNz8/divinity2-texture-viewer
DKS Patch Builder: https://github.com/PmNz8/divinity2-dks-patch-builder

I’m working on other tools as well, but they are still in the research/experimental stage. These two already provide a basic but complete texture-modding workflow.
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