Larian Banner: Baldur's Gate Patch 9
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Ivra walkthrough PDF CommenTerry 4 hours ago
Thank you!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Bug – Counselor Florrick stuck at Waukeen’s Rest (Act 1, Patch 8) Jokaidai 6 hours ago
ok that reassuring to know that i am not the only one haha !! i already tried a save before approaching the in ... i will tried with an even older one (if i can find one ) after checking the file on steam thank you
2 26 Read More
Baldur's Gate III - Build Discussion Jump to new posts
Best none GWM fighter build for Lae'zel Varlak 8 hours ago
Hi guys, I'm kind of a RP player and I'm running my first tactician mode game.

I've already used Lae'zel as a GWM user in a previous game, so I'm woundering what would be the best option aside from 2hander ?

Is DW or sword and board fighter would be the best ?

The rest of my team isn,t that powerfull, War domain shadowheart, Arcane trickster Astarion and a pure wizard Gale.
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Baldur's Gate III - Modding Jump to new posts
Mod release - a full, natural Tav revoice pack Quinch 8 hours ago
The showcase thread linked in the welcome thread 404s so... hopefully this is okay.

Hello folks! I'd like to... well, let's not mince words, shill all the nine hells and a few more to spare out of a revoice mod I made. It's a full revoice of Tav's Voice 1 pack, going for kind of a lower, smoother range than the vanilla ones. I've got the point-and-click lines, all the environmental stuff and even spell vocalizations replaced {as far as I can tell!} and I'd love to know what you folks would think. One version is uploaded to Nexus, but if you don't have or want a Nexus account, I also dumped a copy into cloud storage.

So, if anyone wants to give it a spin, let me know what you think! Depending on how it's received, I might try my hand at a few variations later.

*I'm still trying to figure out a way to identify grunts, efforts and other non-verbal files and unfortunately so far I'm drawing a blank. If anyone has ideas how to isolate them, I'd be very grateful
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General Discussion Jump to new posts
Re: Companions WizardPus 10 hours ago
Originally Posted by Taril
I'm hoping we get a very diverse cast of companions.

If we do get to recruit more companions than are able to fit in our party, I hope they are handled better. Not just killing them off instantly like in DOS2 or having them sit in camp forever like in BG3. I'd want to see them have some autonomy, meaning that if they're not in the active party, they'll actually be out in the world trying to further their own goals, meaning you can stumble across them and help them out with their personal quests without having to bring them in your party (With also the potential for consequences for ignoring them, such as them making poor decisions, being injured or even killed because they went alone and you didn't aid them).


I like the idea of giving them roles or jobs at your camp (or home base if you get one). For example they can be used to send off on side missions with different outcomes based on their capabilities. Creating/Crafting items, seeking merchants to join your camp, investigating POI that lead to future game play (or simply return with information/loot etc.) Lots of ideas around this where they add to the camp and party without joining you on missions and perhaps even discovering hidden missions otherwise not available.
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General Discussion Jump to new posts
Re: Apparel and Appearance WizardPus 10 hours ago
So long as we are talking about Apparel, one thing I would love to see is to the magic slingers. Honestly, I don't think I've found a game that presents Wizards apparel with some serious robes, cloaks and hoods/hats and I think Staff's with multiple functions are missing (Think of the old Staff of the Magi). And would love a progression of robes just like a progression of armors. Some with single and some multiple benefits depending on legendary.

I've been a fan of high fantasy (example Lord of the Rings) and wizards in D&D landscapes like Dragon Lance or various wizards as found on Pinterest. Different artifacts that can be used other than wands and staves too. Such as orbs, pyramids, magic swords with spell capabilities, etc. Get creative.
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General Discussion Jump to new posts
Re: Begging for GM Mode WizardPus 10 hours ago
Originally Posted by Epimetus
Never touched it and the vast majority of people who have played the game (and those who have an absurd amount of time in divinity's objectively, objectively lowest quality product) haven't touched it.

I honestly don't know what it is outside of just being an editor which you can test out?

Even on a game like BW I messed around with the editor and quit pretty quick, and that's way more important for a game like that.

If that's really it and it really takes as much effort as you say, I would vote "no" on larian making it a million times out of a million.


GM Mode is used by table top game players that can fashion a game campaign, maps and handle combat etc. while using it in a D&D tabletop (VTT). Think of it like "fantasy grounds" but with full game mechanics, animation etc. Only people I think that really would use it are actual tabletop game / VTT players. Your average video gamer would not most likely for D&D or Pathfinder type games.
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General Discussion Jump to new posts
Re: Wishlist for Divinity WizardPus 10 hours ago
Originally Posted by MarcoNeves
I may be in the minority but I really want a voiced playable character. Especially if it's Dark Urge type that has a pre-established storyline. My favorite run in BG3 was as Durge (resist temptation), and I really missed having him fully voiced by Neil Roberts (he was soooo good with the limited lines he was given).


This would be nice, and if still open so there is not one primary avatar. They would have to have the voice for all origin characters + a few different voices for custom characters of any sex/race. It would really add to the game for sure.
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General Discussion Jump to new posts
Re: So ARPG or Isometric turn based? dwig 11 hours ago
I replaying the original Baldur's gate trilogy right now. Although I love these games, its implementation of real time with pause was truly ass. I think I rate the toilet chain more highly, and I also hate the toilet chain. I am happy to hear that the new game will be turn based.

That said, I'd play a well made action rpg too.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Hammered Achievement/Trophy bug K Shock Yesterday at 09:29 PM
It's all hidden achievements. You can get the nonhidden just fine (like getting to Reapers Coast) but you get one of 2 hidden achievements between defeating the act 1 final boss and arriving in Act 2 and neither will pop now. Worked fine before the series upgrade but doesn't work post update.

Also broke teleport and put a hard limit on stats that wasn't there prior. (If you'd used a ring to get strength required for items you can't use that to equip strength gear anymore)
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Baldur's Gate III - Modding Jump to new posts
Re: Mod request - College of Moon (2024) Lotus Noctus Yesterday at 09:21 PM
Sure, but since it's a BG 3 Mod that provides "Backgrounds" from Forgotten Realms: Heroes of Faerûn & Backgrounds from The Crooked Moon. How are these implemented to interact with the Inspiration Goals feature, or does it not interact at all?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Throwing weapons causing crushing damage to thrower Bophades Yesterday at 09:07 PM
Another instance I've just captured, this time the crushing damage also affected Lae'zel as she was standing next to Karlach.

[Linked Image from i.postimg.cc]
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Tuco Yesterday at 02:44 PM
Originally Posted by daedalus7
Personally I like items that give characters unique abilities. In that way the always remain relevant.
To be clear, I don't think EVRY single magic item you find should always "remain relevant" across the entire game. There should obviously be some degree of variation in quality.
But I'm a strong advocate for:

- making the gap between tiers relatively gradual and marginal. The difference between +1, +2 and +3 weapons in D&D is a perfect example of the concept, but not necessarily the only way to go.
- having a limited number of tiers. There should be early game/low value items, good ones, excellent ones... Maybe legendary ones too. But that's it. If you find something that "seems very good" it should stay relevant for hours and maybe even become part of a solid build, not be disposable after every level up or so.
- making the unique "secondary effects" of your items more relevant that the numerical ramp up in power. As from a previous example: moving from "+1 damage" to "+2 damage and does double damage to undead" is a lot more compelling than "+2, +3+, +4, +5, +6" and so on.

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As for passive bonuses, I'd love the ability to upgrade items to keep them relevant to my level.
Might & Magic X Legacy had something like this and it worked fairly well.

The game had a baseline of randomize loot ranked in more or less 5-6 tiers of quality (can't remember exactly) and then every now and then you could loot golden pieces of equipment called "Relics" which had the interesting characteristic of starting as basic items in power (they were at the level of a good early game magic item and nothing more) and then rank up in level for three more times. At level 2 they were decidedly better, at level 3 very strong and at level 4 they became basically "best in class" in their respective category of weapon/armor.

Of course as a result by the end game they were basically the only items that really mattered for your party and every non-relic item was just a placeholder/vendor trash waiting to be replaced.
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General Discussion Jump to new posts
Re: the gore/smut Topper 28/12/25 02:14 PM
We need SOME games that are aimed only at an adult audience and I'm really glad to see Larian push that and its boundries again. If you develop something for a mixed audiance, you get Disney or close. Lets see what they come with.
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