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General Discussion Jump to new posts
Re: AI for Companions? Stray 5 hours ago
Its propably no feasable to train your own ai for that at least at this point in time. Consider all the crawling of the internet you would have to do to train the model enough so it has enough material for natural speech and millions of options to respond in a proper way. Also the cost it brings to maintain and implement the ai as well.

If you play the new divinity, there has to be a way to get the AI API of the Larian Server kind of like claude code and the likes, meaning it would not work, if you wanted to play the game offline. And deploying the ai directly onto the users hardware would be a desaster for performance.
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Stray 6 hours ago
Sure nothing should break the game. I think that is very reasonable. I generally agree that there is too much unbalanced stuff.
Originally Posted by geala
I think skills of the classes coupled with coordinated use in the group and positioning should be the main element of combat, not special mighty items/gadgets. I did my first playthroughs (which for the main 3rd act was in Honour Mode) without even knowing of and caring for Reverberation, Radiating, Haste, Elixirs and so on. I had only items I found by chance and playing the main story, which were not very many. I was shocked how much easier the game was when I discovered the broken items and mechanics (by reading), and while I barely used Haste and never Elixirs, I could not resist the beauty of Radiating Orbs etc. And then I had to install mods to increase difficulty. Such a wheel is a bit dump, isn't it?

But would you consider this as a result from items having their own mechanic (effects with conditions) or just radiating orb beeing too strong? Id consider this to be more of a balancing issue. Because that seems like a topic of contention at least between Taril and me.

Also do you prefer the effects that DO2 had over BG3? Perhapts i am in the minority here.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Warlock unplayable class Taril Yesterday at 10:41 PM
Originally Posted by JamesWhisky
Why is this even a thing? It s beyond me.

It's a thing because, for some reason, they decided to make it so that when a skill is not currently available, it is removed from your skillbook and action bars.

I don't get why they did such a thing, but they did and it's why the action bars in BG3 suck so bad, especially things like temporary actions and Wildshapes.

As far as Warlock and Hex go... There is a particular action bar that exists where temporary actions like Continuous Hex naturally appear which can alleviate the need to open the skill book and drag it down.

Though, I personally ended up just ditching Hex because of this annoyance with Continuous Hex (As well as the need to always pick a stat to debuff like any of them actually matter when only one of them can do anything and even then only in 0.01% of cases if you're doing some very specific action). Instead I erred towards alternate spells like Cloud of Daggers, Hunger of Hadar and Wall of Fire to spend concentration on.
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Baldur's Gate III - General Jump to new posts
Steel Watch randomness Fiddlewidget Yesterday at 12:26 AM
After Gortash invites you to the coronation and you head upstairs, as you approach him there is a steel watcher on the right. Sometimes it challenges you ("Stand down citizen, there will be no violence tolerated...") and sometimes says nothing and lets you walk right by and start dialog with Gortash. I am now on my 54th playthrough and have tried it with all races, classes, armed, unarmed, running past him, walking slowly...I can't make any logical sense out of why he challenges you randomly. This is obviously unimportant as there are no repercussions (unless you want them!) and it doesn't affect anything, but I'm just really curious what determines its behavior. Does anyone know anything for sure beyond conjecture? If not, well, theorize away.
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