As someone who is not yet familiar with the Divinity universe (I played Divine Divinity, but it was a long time ago - I remember that I liekd it, but not more), my thoughts as someone without knowledge aboute the world:
The trailer gave me Wicker Man/Midsommar/ generell folk horror vibes and I'm in for it. Folk horror is one of my favourite genres, so I was excited. I do think, Larian is good with darker storylines - act 2 in BG3 was my favourite, I also liked the creepiness of teh Auntie Ethel storyline and House of Hope. I loved the music a lot, it does fit the setting as far as I can say.
The whole setting looks pretty interesting to me and teh trailer made me curious.
Running MacOS 26.1 on an M2 Pro Mac, I am unable to start a new game. After finishing character creation the cc screen says waiting and eventually pinwheels into application not responding, never advancing to the opening cinematic. The same game files work fine if copied to an Intel mac, and saves created on the Intel mac work fine on the m-series Mac. The files pass steam verification in both places, and the cinematic at the end of the boat tutorial section works fine. Any ideas?
Just a small update, adding two preview images here so you can get a quick idea of the style. The full set is in the link above if you want to see more. Hope you enjoy!
I have no idea if anyone is still having this problem but this solved it for me, I have the GOG version of the game
Since the 10th generation of Intel i-series processors, there is an error in the calculation of the OpenSSL instructions, which Intel describes more fully here:
I thought I'd do this as a joke, but it was actually close!
Rules
Steve Winwood singing Valerie, 4:07
Loading BG3 1. Double-click on desktop from cold computer start 2. Hit space or ESC or whatever to bypass logos 3. Hit spacebar to continue when prompted 4. Hit Continue button.
And the results? Literally a tie to within a second! I couldn't make this up!
Note that waiting for the logos to play fully, or hitting Load button then picking a save would add another minute or more, and it'd be all over.
I'm sure slightly newer computers and 3D cards could do a little better, but my system is no slouch, especially given how old this game is and that games are designed for the average cards of the time, not the bleeding edge.
What a laugh, 100%, come on come on, let's see the action! "...I'm the same boy I used to be, (boop)" Screen comes up, Lae'zel on the pretty green grass outside the Teahouse.
In Larian’s IGN interview about the game and its controversial endings back in 2023, Swen stated that “One of the basic questions of the game was whether you would become a monster if it would save the world.”
So, I decided to take a deep, researched look at monstrosity in the game. My analysis is available on Medium and as an audio podcast.
Tabletop can be "by the rules", but it has a ton of flavor no computer game can ever have. Since there's a human DM, you can say all kinds of wild stuff you may want to try, get a d20 roll on it, and off you go. Computer games are restricted to whatever the devs can think up for you to do, which manifests in dialog choices.
The one and only time I ever went to a "Con", I sat in on a pickup game at a table. They had a goal to crash a party of elites at a mansion and steal a thing from a safe, but also as much other loot as they could. One high DEX guy started juggling as if for a show in the main room, the other tossed him more stuff to juggle, including a silver tray and candlesticks from a mantlepiece, and he juggled it right out the door in front of all the guests.
Facts, man. D&D’s cool and all, but it’s been showing its age for a while. Kinda hyped to see what Larian can do when they’re not chained to all that old-school nonsense - they’ve earned the freedom to go wild.
Once again, given that the rulesets used in DOS 1 and 2 are examples of what "Larian came up with when not tied to that old-school nonsense", I'm actually kinda worried about giving them all this creative freedom.