Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Love & Extreme, Utter Disappointment with Leveling: Level 12 Cap Issue Halycon Styxland 2 hours ago
I dont really get this complaint because both BG1 and BG2 have also been capped, and so has every other D&D game I've ever played.

None of the options you give address this, so I cannot pick any option of your poll.

Besides, people have capped in BG3 even back in Act 2 already.
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Halycon Styxland 2 hours ago
No idea what your question is.

Yes that option exists.

Yes I once tried that. I didnt like it. Not knowing your opponents health is kind of very unrealistic and really not fun.
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General Jump to new posts
Coming from DD, wondering about difficulty level Eckhardt 18 hours ago
Hi, I'm currently playing Divine Divinity, planning to start Beyond Divinity next. I'd like some advice about the difficulty/tuning for Beyond Divinity.

For context: I finished Original Sin 2 in the highest difficulty, and enjoyed it. I play most games in the highest difficulty. I'm playing Divine Divinity in Hard difficulty as a melee warrior, and it's... not fun. The one-shotting boss type enemies are not interesting. I have seen post after post after post talking about how "you should just use the scorpion traps", or "just use a bow", or "just use magic", but being that this is a single character RPG, I expect a melee build to be minimally viable in hard difficulty.

Now, that said, I am almost finished with the game playing only melee (no bows/ranged attacks used or built for). It's not impossible. It's taken a lot of avoiding boss enemies and coming back for them later, and using some amount of "cheese" like polymorph (which frankly is OP). It's just not enjoyable; the majority of the game is really good and balanced, and I love that I have to play tactically, but when an unremarkable zombie one shots me in an area where all enemies were doing maybe 1/10th to 1/8th of my health per hit, that is not my idea of fun.

With that said: what is the difficulty in Beyond Divinity like? Likewise for Divinity 2 if that's okay to ask here. I'm wondering whether there are certain builds I should just flat-out avoid, or if the difficulty tuning is more in line with what Larian achieved in Original Sin 2.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 08:39 PM
Update: Part 3, Chapter 24 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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RPG Chat Jump to new posts
Re: Your favorite version of D&D ? Tav'ith'sava Yesterday at 01:59 PM
Probably no surprise on my end: AD&D 2nd Edition, Revised and Expanded, with all Player's and DM's Option books, tweaked with a number of house rules.

A friend introduced me to AD&D with the Mystara campaign setting and I started being a DM with the second Forgotten Realms campaign setting box. We've been playing since the mid-90s. What I like most about late 2e, is the vastness of compatible rulebooks and lore. I can use books from 1e through 2e P.O. That's more than twenty years of releases, 1977 to 1999. 1e converts with minor tweaks, so you can do it on the fly. However, I'm afraid that when I die and want to turn away from the light, Gary Gygax's Amnizu lawyer will show up and say "Not so fast, buddy. Didn't the rules clearly say 'no magic shops?' Guards, arrest him!" Yes, all the bad rep for tedious maths, cryptic tables and endless browsing in multiple books is justified. But, we probably modified every rule that didn't fit our style of play, and the ongoing campaign of course also changed the worlds we play in. These days, the group is still based in Waterdeep, but we're also using Planescape, Greyhawk, Spelljammer, Mystara and Ravenloft resources in almost every campaign.

When 3e came out, we had all hoped for a modernisation of the existing rules, not a complete cut. We actually adapted 3e Saving Throws in happy anticipation when they were introduced in a magazine ahead of the release. We simply didn't expect WotC to break the rules, the continuity and the style of playing like that. When I was done reading through the new books, at first I thought I was missing something. TSR was often antagonised, and rightly so, for spreading rules across three books you had to buy. But this was different. After trying to convert, or rather "re-imagine" three important NPCs, I realised that we would not be able to continue our campaign with the new rules. No working combat system, most spells were transmutations all of a sudden, and FR had lots of pretty silly retcons that couldn't be explained - not to mention what they did to the cosmology. The wizard and fighter could maybe have switched to playing rhythm guitar and triangle in the henchmen band away from danger, but the Ranger was just completely broken. We would have lost compatibility with my existing collection of rulebooks and all the campaigns based on them. WotC also broke the continuity with the race of one PC not even available in early 3e. We therefore voted against a new start and I've been developing the world myself since then. With almost every TSR release available as PDF and several Fandom pages, all the browsing and planning has actually become fun instead of the drag it used to be. No regrets!
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