Re: Pyramids
Aulis Vaara
56 seconds ago
If there will be pyramids of teleporting in this game, please be kind. In Divinity Original Sin 2, I had a playthrough with 3 friends. I was the last to get a pyramid. For nearly the entirety of the game, I was constantly trying to catch up to the group, while they simply teleported to each other. I arrived to every fight late, and it ended up being miserable. By the time I got my pyramid, I couldn't wait for our game to be over. I missed out on everything. If you add something that lets 3/4 people stay grouped and have fun together, please consider how that will affect the 4th player! Thank you for considering this, as no matter what I will be playing every game Larian Studios makes. For many, many hours  This sounds less like a design flaw and more like your friends are assholes who don't actually like you. Please get some better friends. Me and my friends frequently threw pyramids around to help each other when needed and in any game we give each other time to catch up if necessary. Seriously, your friends aren't good friends, if they are even actually friends at all.
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Re: Mechanics are the most important part to get right.
Aulis Vaara
4 minutes ago
But I am willing to wait and see if Larian can successfully pull off a classless system where there is NOT just one optimal or "perfect" build. Me too. I certainly hope they'll manage, D:OS2 was rather disappointing in that regard. Sometimes I want to replay that game, but I never do, because I feel like I need to overhaul the abilities and magic system in that game to make it less monotonous and that's not a short or simple task. I don't even know if you *can* mod the surfaces to make their interactions less "everything becomes cursed fire next round no matter what you do". The surfaces and clouds in BG3 are much more interesting and varied.
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Re: A mistake to avoid in Fantasy setting since BG3
For Khaine
48 minutes ago
Trailer raises some concern in regards to racial identity. Elfs do not look as alien as in dos 2 and seem more like humans with ears. Lizards look less like chameleon-like type with prolonged necks and more humanoid. Concerning, but not critical. I think this is sadly because of people are demanding conventional attractive romanceable characters and player characters ( as is already the case here, someone even made a whole thread about it) and elves are the most popular alongside humans. The characters in the trailer look more like humans with little extras to. I do hope, that the trailer doesn't show the final look, but was a quick draft, because I actually like the alien look of DOS elves and lizzards. This is just an announcement trailer, i think. But yes, humanizing of Fantasy races' appearance is a problem, that will ruin the big part of Fantasy World atmosphere. Divinity game series was never about different nations of human race, scattered in all corners of the world. It is a Fantasy world with completely different races, not only in their appearance, but in their lifestyles, history and cultures. So yes, humanizing the appearance of the Fantasy races should be completely avoided, their unique features should be emphasized. I'm for continuation of DOS2 concepts with improved visuals. A better faces and long hairstyles for Elves, tall and thin with a great affinity to nature and the skills to control it. And better beards for Dwarves - should be long beards, such as Tolkien's or Warhammer Fantasy dwarves. "Beards in belts!"  I think, all the problems with BG3 "Salad" or lack of adequate customization for fantasy races(such as elves or dwarves) was caused by Wizards of the Coast, who owns the rights of DnD. And this also affected ActIII in BG3, it is very compressed i would say. But the new game Divinity is Larian's project only, Previous Divinity games have been impressive, as Divine Divinity, Dragon Commander, DOS, DOS2. Thus, we have all the chances to see the right "Successor" to all the ideas of the Divinity game series.
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Re: Divinity - General Discussion
jinetemoranco
2 hours ago
These people are just nutjobs who jump from trend to trend to have something to fight over and try to control people. They're sick in the head. I thought I'd look at the conversations you mentioned as they sound easy to find. You're on there calling everyone slurs, N-word included, and shortening your AI derangement syndrome to "AIDS" for the joke. I'm not surprised people might have strong opinions when talking to you if this is how you approach them.
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Re: Volo talks to Bosk and the possible Secret
Swelis
5 hours ago
I recently stumbled upon this scene with Volo and Bosk, and to be honest, I was a little surprised that the developers didn't reveal this moment fully. It seemed to me that there could be some hidden plot detail or secret character reaction that players haven't discovered yet. It would be interesting to see if it can be activated in some way through other dialogues or items in the game. I am always fascinated when Baldur's Gate III leaves such little mysteries for players.
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Re: Please fix the throwing pact weapon not returning bug already
Taril
12 hours ago
i.e, throwing an item BEFORE combat means its not going to return because it is coded to only return DURING combat Technically, the stipulation isn't combat, it's it being your turn. If your character has ridiculous initiative, you can throw to start combat just fine as you will go first and thus it will work. This is why it can also bug out if you end your turn before it returns to you during combat (Most likely to happen when it gets randomly delayed because it's falling through a large enemy, if you're too trigger happy on ending turn after throwing you get screwed) As for if they can fix it so it works even when it's not your turn? Maybe. Though they're working on other games right now rather than any more fixes for BG3 it seems.
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Re: Xbox Series X Version Not Working! Help!
KorvisKaine
14 hours ago
This seems to be an ongoing issue for multiple ppl. I bought the game digitally from the Xbox store, installed it, and every time I start it I get as far as what I assume would be the menu screen, but alas no menu or options at all. Just a pretty graphic and some nice music. Does not respond to any input at all. Tried all the things. Restarting game, restarting console, deleting save file (as if it had any saves), uninstalled and reinstalled numerous times.
Obviously this is an issue Larian needs to address.
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Re: Help with Orpheus
Ussnorway
Yesterday at 09:48 PM
yes you can side with Orpheus over the Emperor without Lae,zel in your party... yes the exact steps are tricky because the bigger question is bug or no bug which changes how Orpheus reacts to you
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Larian please make an in-game quest based of AI-drama
neprostoman
Yesterday at 09:41 PM
First off, I want folks at Larian to know that I support you immensely whether you use it or not. Your games are rare treats that make me happy when little else does. I love your work and wish you big success with Divinity. I think this is THE perfect time for Larian fans to show their support to this developer, not when everything is okay, but when they might actually need it. Not a rallying cry, just a thought of mine. Anyway, what about translating this whole situation into a quest in the actual game? Would be a witty way to brush off this peculiar event, I love such stuff... I mean, ironically the trailer already shows some parallels - there is literally a guy being burned alive buy the joyous clueless mob which is in any case an overkill. Maybe wrap it in-game as some sort of metaphor on technological advancement? Like a device that can store and release source, make it available and useful in humanitarian endeavour, but being held back by both anti-sorcerer dudes aka magisters and elitist sorcerers at the same time?
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Re: Apparel and Appearance
fylimar
Yesterday at 07:55 PM
I like the idea of transmog. I use a mod for that in BG3 atm, but it would be nice, if it could be implemented in the new game. I want to be able to give my characters a look that fits their culture and/ or personality.
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Re: An idea I had about the thorm family members [spoilers]
ldo58
Yesterday at 03:19 PM
I disagree concerning Malus Thorm If you skip him, you cannot wake Art Cullagh and cannot lift the shadowcurse. IMO, a significant failure for a "good-aligned" party. Even so much later as the House of Hope, you have to tell the architect you were unanle to restore the lands.
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Re: Companions
Ixal
Yesterday at 02:12 PM
And I hope that Larians idea of diversity is not just different race/class/gender variations but also includes backstory and personality.
Give me the duty bound soldier uninterested in romance, the desperate husband and father trying to protect his family and not only playersexual, willing companions unbound by any commitment like in BG3.
I don't want just Arueshalae and Regongar, but also Harrim, Sosiel or Argenta.
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Re: Is it possible to run Divine Divinity at 60+ FPS?
eranar
Yesterday at 10:11 AM
I'm having the same exact problem, guess it's not a recent thing at least. Hopefully now after the announcement of the new Divinity game, the first game will get some more attention and someone will come up with a fix for the locked framerate.
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Running the game at 60+ FPS
eranar
Yesterday at 08:07 AM
Hi there, I've decided to play all of the Divinity games in release order after watching the new trailer for the latest game, starting of course with Divine Divinity.
The game runs and plays with no problems but the framerate seems to be locked at 40FPS with no option to uncap it. Tried both the Steam and the GOG version of the game, tried running the game on Windows 10 and Windows 7, tried playing with the resolution, game options and compatibility modes. It stays locked at 40FPS no matter what I try. I've installed Beyond Divinity too, the problem is also present there which is to be expected as the game engine is the same. I have a modern PC so it's definitely not a hardware limitation.
Now, I know the game can be played at highter FPS as I've seen youtube videos where it runs at much smoother framerate but for the life of me I can't figure how to uncap it.
Any help would be appreciated!
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Re: What type of itemization/progression we'll get this time?
Taril
Yesterday at 02:14 AM
When did I say that they would be "Better on average"? In your previous post and you are reiterating the same point in this one. I'm not sure how did you miss it. You are explicitly suggesting that the baseline of "random drops" used as the backbone of the loot table should include +1, +2 and eventually +3 equipment. I'm saying that I disagree and I don't think it should. Common loot should remain limited to the low tier stuff. Stuff which is supposed to be everywhere in the setting, cheap and plentiful. Ahh okay, I see, you just want everthing that isn't a unique to always be pure total garbage and never usable in any way, shape or form. You ONLY ever want to see items hand placed into the world ever have even remotely usability. As such, I guess we'll just have to disagree on this note and end this discussion. For the sake of economy management, flavor and thematic consistency. Except that's literally the opposite of what everything being garbage implies. For economy management, you keep gains low because everything is worthless trash (So everything is then priced low because it's predicated on everything being worthless trash...) then economy gets messed up because if you do make anything remotely valuable accessible (Such as potions, scrolls, unique items) you get overloaded with currency from selling these accessible things worth something in an economy based around everything being trash. See: BG3 and it's random loot all being garbage but you can still easily buy every single item from every single vendor and still be sitting on 50k+ of worthless gold (Plus full inventories full of unique items worth another 50-100k gold). For flavour it fails because why would literally everyone only have garbage equipment? Why wouldn't organized forces have actually decent things? Why wouldn't someone have a nice weapon that they use to protect themselves? Especially if these things are commonly sold by vendors. For thematic consistency it fails, because again, the idea that people only ever own trash is nonsensical. Especially when these things are considered "Common" items and the world is a dangerous place where people will want to have good equipment in order to actually live. Why when you're fighting enemies who have good gear and drop said good gear, would all their containers hold trash that literally none of them ever use? BG3's creche shows some actual thematic consistency. All the Gith in the creche use magic Gith weaponry which are +1 weapons. Their containers will have in them magic Gith weaponry which are +1 weapons. This is consistency, as what the enemies actually use are what are stored in their containers. The only thing where consistency would relegate things to be garbage, is for containers found in places where good things shouldn't exist. Like, a poor destitute farmer who has no money and nothing valuable, shouldn't have an armory of potential +3 gear... But this goes back to my earlier point about drops actually making sense. This poor destitute farmer wouldn't even have a weapons locker in the first place for weapons to even drop because he's a farmer not a warrior. Even then when you factor in where containers that would actually contain equipment are located, you can still adjust RNG chances based on the location. You find a weapons locker found in some ad hoc militia for a destitute village? Well that's going to be mostly trash and rarely will contain something a bit better. While you find a weapons locker in the middle of the main antagonist's military base and it's going to be full of good stuff.
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