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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
How do we summon aliies with the PS5 UI? Eric MORAND 1 hour ago
Community members, I need your help.

I've been gathering allies all along Act 3 - which was confirmed by themselves before High Hall, and I now need them for the final battle.

The thing is, the action is simply missing, both from the radial menu _and_ the actions that you can add to the radial menu. It is simply not there.

What am I supposed to do? I am on tactician difficulty so I can't rest, and I can't win the final battle without them - I planned everything based on their presence.


Thanks for your advices.
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game Shadowbart 2 hours ago
Another fun thing is to always choose the most specific option in dialogs. For example, if playing GIthyanki (or straight Lae'zel) always choose that option. This can lead to some suboptimal paths very quickly.


Hmmmm, I wonder what she wants to do with the brain in the skull?
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Stray Yesterday at 06:35 PM
Originally Posted by Taril
I mean... Your build still functions. You still are playing Tiger Barbarian or Open Hand Monk even without these items.

Sure but in a different way. You can focus on a specific aspect that synergieses with the class and make meaningful decisions in regards to the gear that work with your build. If items just enhance damage with no conditions or restrictions or having any interesting effect, then there is no decision making for gear anymore/ since everything would feel more or less the same.


Originally Posted by Taril
It's not making you be able to play Tiger Barbarian.

Of course not, they don't get rid of your classes and shouldn't do so. No item in BG3 replaces a class for instance. With build enabling i don't mean "it allows you to play a new class" but rather you can have a specific aspect you can focus on. Sometimes it might change your overall equipment, other times it focuses on attributes or a specific skill combination and so on to get the output you wanted.


Originally Posted by Taril
I'm an old school MMO player. Much of my formative years was literally chasing statblock gear. It was never "Underwhelming" as it was always an enhancement to my character, making them perform better.


Well i guess we just have opposite tastes. I much rather prefer the item system in bg3 over dos2 where aside from three armor sets everything just boosts stats.


Originally Posted by Taril
And, as I've pointed out several times, it doesn't necessarily have to mean "Gear is just statblocks" just that gear shouldn't have massively game changing abilities.


But as a consequence of making items that you wouldn't rush towards they have to be dull. As soon as an item has an interesting effect, where you think "hey maybe i can make a build around that mechanic", it would be axed out by your standards since then the item becomes "rushable", which then in return means no interesting loot or quest reward, no real decision making for gear other than taking the obvious bigger statblock.



Originally Posted by Taril
Being able to freely dump a stat is massive.

Again there is no build that suddenly becomes broken because you wear one of them. 16 int is bad. The gloves are nice like I said before but its not huge. Lets say you have a wizard with the following:
STR 8
INT 20(Ethel+Ability Improvement)
CON 14
DEX 16
WIS 10
CHA 8

Now you use your gloves. So instead of 16 you have 18 dex, where would you put your points into that would make your character broken? Ids say propably 16 wis or or cha? So that way in case you get hit by a skill or spell that requires that specific saving throw you have better chances sure. But its not MASSIVE as you make it out to be. Its a nice to have side stats but ultimately doesn't matter as much as your primary.


Originally Posted by Taril
Part of that is because top tier builds are often abusing Elixirs of Strength and so already get to dump a stat.

Even if they are not using a strength based character they will rather use one of the mentioned gloves over them.


Originally Posted by Taril
Honestly, I'd rather have Gloves of Dexterity over any of those (Well, Helldusk are neat for casters due to the +1 spell attack rolls and spell save DC). Even without the actual Dexterity modifying aspect. Damage is more available than attack. Especially when you factor in the meta feats like Great Weapon Mastery and Tavern Brawler.

Then you are propably not a min-maxer. No Helldusk are neat for martials since they scale with normal attacks. If you have a fighter with 3 attacks you can deal an extra 3d6 every single turn without any condition. If you have action surge its even 6d6 extra damage in one turn just from the gloves. Same with tiger barb or hunter who can hit multiple targets or the typical gloomstalker with a point in war cleric. Thats just so much damage you would miss out on every single turn. if you accumulate that over the course of a fight its quite significant.


Originally Posted by Taril
Setting a stat to a fixed amount is a very potent effect. It always has been and always will be. Especially if the value it is set to is at all relevant (I.e. Club of Hill Giant Strength is less notable because 13 STR is not particularly relevant. While 18 DEX is above what a non-DEX based build will have)

Its not inherently potent, it depends on the cirucmstances.I already told you the differences between elixiers and gears. Even then you have the option of potion of vigor which already brings your stat up to 18 and then one asi and you are also at 20 and have free slot for blood lust. That is such a simplified black/white view. You even say it yourself Club of HIll Giant Strength is not so relevant even though it gives a fixed stat. And again there is no build that becomes broken with those Dex gloves they are GOOD but not MASSIVE.

Originally Posted by Taril
Being able to duplicate items like this, can cause severe balance issues by enabling your entire party to get much higher stats by facilitating stat dumping. Hence them being problematic (In a way that's shown by Strength Elixirs and their ease of applying them to multiple characters in a party and thus allowing stuff like Tavern Brawler and Great Weapon Mastery go to town, while such characters can then shove all their stat points into DEX and CON making them not sacrifice any defences while getting everything out of their damage stat)


Would you concider a fixed 15 dex still good? it depends on the amount you get and how got the stat is in general. Side stats dont bring a huge benefit anymore. And then of cousrse it also depends on how easy you can exceed that fixed amount. In BG3 its extremely easy to get at the very least 18 on your primary stat and 16 in your secondary. Especially with strength since you also have potion of vigor.
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General Discussion Jump to new posts
Re: AI for Companions? papercut_ninja Yesterday at 01:42 PM
I don't think a world populated by bland, generic and agreeable sycophants really fits the theme that Larian seem to be going for with Divinity.
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Best order to deal with frederick Saturdiva 20/07/26 10:40 PM
Sorry to necro this, but since it was one of the first results when I was looking for info about Maradino's lair and Frederick, I figured it was worth commenting to let people know doing things in the above order bugs the quest.

In my Enhanced Edition game, battling Frederick before talking to Yox the imp resulted in the quest remaining unresolved in the log with no way to complete it. It seems like you need to make sure you talk to Yox BEFORE you go to heal Frederick if unresolved quests make your eye twitch.

I think you get all the XP regardless, though.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Roleplay Issue: Auntie Ethel ending Shadowbart 20/07/26 09:05 PM
It's only a 4% chance of success. I thought of cynically giving her Mayrina, given her constant angry pleas. But when you do, Mayrina doesn't say thanks but rather looks horrified. WTH
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
character moves without clicking. (on PC) ldo58 20/07/26 08:18 PM
I've had this going on for quite some time. It's very annoying. I'm moving the camera to look around and suddenly the focused character runs to the highlighted spot without me clicking. Also in battle, which can be quite lethal.
I'm ruling out a mouse problem because I olny have these phantom clicks in BG3.
I do have mods, so I assume filing a bug report with Larian would not be very helpful, but I 'm curious if someone else has (had) this problem. (And knows of a solution)
It seems erratic, although it seems to occur more often when I'm also holding the <alt> key to look for loot.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Strange reaction from Wyll after skirmish in the druid grove. ldo58 20/07/26 04:35 PM
Hi, thanks for respoding, so to clarify :
The goblins in the cave system and Findal were all dead by the time we got to the goblin camp. (I always give Findal the "coup de grace" when he's lying there, because when I saved him the first time, he turned out to be rather insufferable, so better finish him and take his headband. -- not if you have a palladin in the group)
Gut and Razglin were dead when I returned to the grove. Minthara was knocked out earlier and had fled to Moonrise. (Body was gone)

I 've done a couple of replays since and it is systematic. These goblins are there every time I return to the inner grove after killing the 2 remaining bosses in the camp. When Kargha is dead however, the other druids remain neutral and don't join Kargha and the goblins against my party, and so the negative reaction from Wyll doesn't occur either.
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