I couldn't disagree more.
That doesnt automatically mean you're right though.
I find full voice acting highly overrated.
And that doens't mean I have to care about what you think and even less that I have agree with it, on the other hand.
I used to be a grumpy young moron who disliked voice acting in RPGS as well, for the record.
That was in the early 2000s when the feature was too costly and (in my judgment at the time) it came with compromises too heavy on the quality or flexibility of a game.
We are WAY past that point now in the modern market.
Games like DOS 1 and 2, BG3, Deadfire, Disco Elysium and plenty more (including everything Owlcat will release from now on, apparently) are here to conclusively prove that point.
Games that at no point ever made me think "You know what? It's a shame that these are voiced, because they would benefit from having multiple times this amount of text to read".
If anything stuff like POE 1 and Kingmaker/Wrath of the Righteous made me realize the opposite:
"These are games that could definitely benefit from some restrain on being so gratuitously verbose. Voice acting would probably help a lot to rein it in".
Plus I can read much faster than the voice acting can talk anyway.
ANYONE who's even barely literate can, so that's a pretty weak bragging point.
And as an argument it misses the mark by a landlside, almost to a comical degree, since the benefit of a good voice performance is bringing life and personality to a character, not how fast one could speedrun through a conversation with the help of weaponized autism.
P.S. I'll tell you this: No one remembers Vampire Bloodlines for how quick they could go through dialogues.