Re: Sprache auf Englisch ändern
Halycon Styxland
48 minutes ago
Hmm keine Ahnung.
Ich sage schon bei der Installation das ich English will.
Und dann ist schon immer alles in Englisch.
Ich sehe im Spiel selbst keine Möglichkeit, das noch zu ändern.
Zumindest hier bei GoG gibts keine individuellen Versionen für einzelne Sprachen.
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Re: A Bit More Than Honour Mode?
Halycon Styxland
2 hours ago
Uh, there is absolutely nothing wrong with Dark Urge though.
Its still a 100% custom character, just a slightly different story, and a bit more content.
Literally the only thing you really lose is the choice of background, and the whole idea of D&D5 Backgrounds is not something I'm much a fan of in the first place. Even worse in D&D5.5 where they doubled down on an already bad idea.
Haunted One isnt a great background, but its also not the worst, its inspiration events are easily enough to do.
And as a Dark Urge you get some pretty good items you wont get otherwise.
Quite frankly there is no good reason NOT to play a Dark Urge.
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About being close to the original rules, well thats always the same discussion for every D&D game. Larian has a lot more homebrew than any other D&D computer game, but its fun on its own right. Rather than embarking on the endless quest of trying to "fix" it, I think I'll enjoy it for what it is.
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Yeah there is absolutely no point to the Origin starts. I can only see disadvantages from them. You cant design your own character, you are stuck in a combination of race and class you dont want, its just bad.
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Re: 15.000 BG3 mods on Nexus
Halycon Styxland
4 hours ago
Interesting is really only the number of mods that are actually worthwhile to have installed though.
And yes the Modmanager stinks. I have a hard time thinking of a way to make it even worse than it is.
What it SHOULD do: Use all mods that are installed and that the current game needs, then allow you to enable or disable the mods as you wish while playing, of course with the risk of breaking the game.
It also shouldnt forget your search parameters whenever you switch to the installed tab. That makes no sense at all either.
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Re: Challenge Run Ideas (Baldur’s Gate III)
Halycon Styxland
5 hours ago
I’d actually try a “no long rest” run + full party permadeath style, where every fight matters and you can’t just reset resources after. Why yes thats interesting and thats the run from Melth that I've linked above. However, other than that, this idea is getting old for me very quickly. Oh you can win BG3 as a pizza. Yay ! Yawn.
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Re: I have never been mocked so hard for choosing a romance route in a game before
chonnychunk
6 hours ago
I hope it's not a problem that I shared my thoughts. I know this topic has been discussed extensively, and not everyone will agree, but I hope my perspective might be helpful to others. I mean, it helped me a lot to think from a different angle. Thank you for sharing your thoughts, empathy and openness, that's a very healthy point of view. But the more I think about it, the more I got frustrated by this whole this and how it got handled both by writers, and the community (not everyone, of course). Shadowheart's backstory involves brainwashing and sexual coercion in the cult, and the way she is eager to jump in into orgy, incestuos on top of that, is a betrayal of her arc and grotesque contradiction of what she has endured. It flies in the face of her trauma, her development, and any attempt to treat her past with respect. Halsin not only make constant creepy advances towards the player and their partner, but also was a drow's sex slave. And how he remarks about this? "Not without it's positives. Doing things that were less than necessary", he tells us that he enjoyed it, and that's why he was eager to butt in. This is just dangerously flippant. Framing it as a joke is beyond disgusting. It seem to normalize, sexualize, or dismiss abuse — especially when it’s repackaged later as “fun” or “optional fantasy.” It’s just heartbreaking. The topic should be handled with care, many people see games, especially immersive ones, as a form of escapism. So yeah, I have never been mocked so hard for choosing romance option before. I will never tag along with the dismissal of sexual abuse, in any form, in any medium. I will never tag along with the idea that rape is fun in hindsight, or that being broken by a cult can be waved away when it’s convenient for a sex scene that is a mockery of the whole ordeal. Nor do I accept the normalization of incestuous scenarios, even in fantasy, as mere fan service. And how is that is not a broader issue is beyond me. People who addressed this usually dismissed as prudish or ridicule. Fantasy doesn’t excuse this. "It’s just a game" doesn’t excuse this. You can explore dark themes with care — Larian just laughed at this. I guess this game is not for me, I wanted to enjoy it, I love DnD and the gameplay, but I guess I will never go back to this game. I have never being that hurt before by the game content. Awesome
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Re: How did Gale and Shadowheart get aboard the nautiloid?
chonnychunk
6 hours ago
Its not only limited to video games.
See WotC latest plan: The Purple Dragon knights. A knightly order of Cormyr, created after killing a black dragon so old its scales faded to a dark purple which was the only connection to dragons they had.
Now, Purple dragon knights are suddenly multiversal do gooders who ride purple dragons. It has nothing to do with what the knights have been for decades and the purple (amethyst) dragons they ride do also not align with their goals.
But it doesn't matter, purple dragon knight must ride purple dragons.
Sammaster, a villain which wad 100% destroyed in D&D 3E, the books and novels making it very clear that there is no way to bring him back. Well, he is back because something, something multiverse.
The new generation if gamers do not know the lore and don't have the attention span to read lore. They want easily digestable slop that does not require them to think and care little about consistency as they forget most of what they pick up anyway.
And the companies, Larian and WotC, deliver. Based Larian
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Re: A KEY factor to consider in regards to immersion and gameplay
Taril
Yesterday at 11:28 PM
Is this thread a parody of some sort ? No. Absolutely no player will care about such minor details. I guess I'm "Absolutely no player" Theres literally bazillion reasons why the key could be nowhere found. Of which 99.99% of them make 0 sense at all and massively devalue exploration and limits environmental storytelling in favour of "Just lockpick everything and don't ask questions as to why everyone carries around lockpicks instead of keys"
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Re: Mod Request: Fix Sneak Attack in reactions
Halycon Styxland
Yesterday at 10:46 PM
Thats something you could add back with homebrewn rules.
Anyway, the rule specified by Einstein about physics is "make it as easy as possible, but not any easier". This is also a good idea for rule design for games.
AD&D was definitely not designed with this rule in mind. AD&D was completely bloated with endless individual tables for all kinds of things.
And the central goal of game design is always that the players are enjoying the game. Not realism.
Likewise D&D is designed for P&P. Making the rules easier speeds up the whole game. So in that regard I can see how simplifying the rule about attacks may have been a good idea. Even if its less "realistic".
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D&D5 solved a lot of essential design problems of earlier versions. The proficiency bonus is an example. In previous editions of D&D, your level 20 fighter would end up with +20 to attack. Which means armor class was worthless, for you couldnt reach sufficient armor class anyway.
Knights of the Old Republic used d20, which was a simplified version of D&D3, and I have seen countless people make characters who focus on armor class and never understood why. I would forgo armor class and just put everything into offense and hitpoints, and I was much more efficient this way. For example a character like that can kill the final boss, who is like a half an hour on a defense focused character, within two minutes or less.
In D&D5 we get only a proficiency bonus of up to +6 from level 17 on, which is much less extreme. Armor class stays meaningful here.
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The real complaint for me about D&D5 is that D&D5 dropped the essential Delay Action. This allowed your character to delay acting until the character later in the initiative queue would act. This was absolutely essential, but yet was "optimized away".
For example on the Nautiloid, when I want to do the final battle, I often reload if I dont like the initiative queue. It makes a huge difference and without Delay, I cannot fix it. You need someone before Zhalk, or after the Mindflayer, otherwise you cannot push the Mindflayer so Zhalk has to move and you get Attacks of Opportunity.
As a consequence, in BG3 absolutely every character has to take Alert as their first feat, unless of course they are Gloomstalker Ranger or Barbarian, who get a weaker version of Alert on level 3 and 7, respectively. Only then all your characters end up at the top of the initiative queue, always, and can coordinate what they do.
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