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Baldur's Gate III - Modding Jump to new posts
Feats every 3 levels - does it exist, if not a request, or how hard to execute? LHCH4 3 minutes ago
I've seen and am aware of the every level and every 2 level feat mods, but thought every 3 levels might be a nice balance, between too many and not enough.

This make all the classes have 4 feats, and some 5, instead of vanilla 3 and 4.
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General Discussion Jump to new posts
Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 Broke WASD Mod 20 minutes ago
Hi Larian,

I want to share a bit of player feedback in the hope it's useful this early in Divinity's development.

I bounced off Baldur's Gate 3 completely at first. I'd been curious about it for a long time but couldn't get into it — the isometric perspective just didn't work for me. I put it down thinking it wasn't my kind of game.

Then I installed the third-person WASD movement mod, started over, and fell in love with it. Same combat, same writing, same classes — nothing about the game changed except how I moved through it and where the camera sat. I played it all the way through and it's now one of my favourite games ever. Without that mod I would never have seen any of it.

I'm not asking you to abandon the isometric view — it's clearly core to what you make, and plenty of people love it. But an optional third-person/WASD mode would open the game to a whole group of players who currently need a mod to get past the front door. The mod I used (Ch4nKyy's "WASD Character Movement", paired with Ershin's "Native Camera Tweaks") sits at over 25,000 endorsements on Nexus, has nearly 5,000 comments, and is still being patched three years after release — the last update was June 2026, for Hotfix 34. Endorsements are only a fraction of actual users, so I'm clearly far from the only one who plays this way.

Since Divinity is still in production and in your own engine, this feels like the moment when it could be designed in rather than retrofitted.

Thanks for BG3 either way — once I could actually play it, it was extraordinary.
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General Discussion Jump to new posts
Re: Discord requires a phone number Halycon Styxland 11 hours ago
And now you know why I never do stuff like Discord.
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Halycon Styxland 11 hours ago
Originally Posted by ldo58
Originally Posted by Halycon Styxland
You cant kill Gale.

You can leave him to his doom when you first meet him. But thats the last chance you get to kill him.

I mean OK, you can get him to -50 approval, attack the grove, etc. So you can get rid of him.

Cant kill him, though.

You can also tell him to leave after he reveals his "condition" right ? I never chose that option, but I assumed that he would leave if you told him to.

Thats was one of the "etc".
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General Discussion Jump to new posts
Re: Abdel, who? Halycon Styxland 11 hours ago
Originally Posted by Halycon Styxland
Btw I'm not aware that you have to do anything before freeing Halsin.

AFAIK what you have to do is to stop the kids from ringing the alarm, because then the whole camp would be alarmed.

Oh and you have to tell Halsin to stand down, or send him to camp. If he joins you in his bear form, well theres only combat after that. Halsin helps, but doesnt help THAT much, so if you didnt do anything else at this point, expect a huge battle.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Combat Encounters (Random Spawns Lite) LHCH4 Yesterday at 11:24 PM
Looks like its back now, just checked.
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Chat Jump to new posts
Re: AI controversy in games EinTroll Yesterday at 05:07 PM
Originally Posted by Taril
It's only being called "AI" because it tricks people (Notably, investors) into thinking it's actual AI, but it's not.

This isn't bad in of itself (Outside the economic concerns of this investor hype, with it massively impacting prices of computer components and causing lots of Data Centres to get built which suck up all the water and use tons of electricity)

The main controversy surrounding "AI" comes from the way that the current fad iterations function. Which is by training a dataset to regurgitate to users.

And this exactly is what I keep trying to tell anyone that listens. It's not the technology evolving, as it never is. It's the horribly delayed and long-term lack of regulation. IMHO, technological progress should be treated something like cyber security. As soon as some new vulnerability is identified, it's a race to fix it up before too many bad actors exploit it. Replace "vulnerability" with "technology", "fix it up" with "regulate it" and that is the principle I would personally *love* to become internationally-spaning law.
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