Re: Divinity needs to learn from BG3 Romance Problems
Taril
6 hours ago
I'd much rather have no romance at all than playercentric romance.
So you want romances between NPCs ?
That always play out the exact same way ?
Having romances between NPC's would be very interesting. It would help flesh out characters. Giving them some level of independence, rather than them only ever forming a connection with the PC. This could also go along with other relationships between NPC's too, having certain NPC's become besties or rivals based on their inherent personalities with this leading to various interactions and consequences (I.e. Rivals not being able to be in the same party and/or potentially leaving if you form a relationship with a rival)
They wouldn't always play out the same way either.
As you'd have differences based on if you personally romanced one of the NPC's. Or depending on if you recruited certain NPC's or not.
Heck, you could even go further and have NPC romances dependent on player actions too (I.e. If you have 2 NPC's in your party or sat in camp together they can get closer. But if they're constantly separated they are less likely to form a relationship)
There's a lot of potential outside NPC's being exclusively interested in the PC.