Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - General Jump to new posts
making game run smoother ktt 1 hour ago
I apologise if my posts are in the wrong thread.

I am trying to run the game on an Intel Macbook for reasons...

Q -- If I kill Lae'zel then will that make it easier for the game to run?

I mean, it is one less object in the game and and all of the various downstream interactions etc.

If I eat all the potatoes does that mean less objects... Or... Should I simply leave all the potatoes where Larian put them so it doesn't have to track difference? Does it upset loading times in camp if I move everything to camp? Or not, because of the way inventory management works with the drop down menus..

I am wondering what in-game choices I can make to make it more likely that Act 3 will be playable.

From a mechanics point of view.

Please no spoilers I haven't got to Baldur's gate on any of my playthroughs, yet.
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Baldur's Gate III - General Jump to new posts
pc ui on console pls ktt 1 hour ago
I have an Intel Macbook as my main computer. I got a PS5 as my gaming machine and I play with it attached to a 27" computer monitor.

I wasn't sure whether to purchase BG3 for PS5, or wait until my next-gen Macbook for keyboard and mouse.

I tried to like Sims 4 on console -- and I just didn't. I tried to `git gud' with the UI -- and I just didn't. I recently looked for a list of software that supported keyboard and mouse on console and saw that Sims 4 enabled it with a patch in 2019 or thereabouts. I played it a bit on PS5 and it looks and plays so much smoother than it ever has for me on any of my Macbooks. It is such a nicer an experience, for me, to play it with keyboard and mouse.

-- I wish Baldur's Gate 3 let me play with the computer UI and keyboard and mouse on my PS5 --

I purchased the game (again) for PC / Macbook. Not for my current Intel Macbook (it wasn't promised that it would work) -- but for my next gen Macbook (or maybe a Thinkpad...) Anyway... Point is... I should be able to play it at some point in my life. Perhaps it was a silly time to buy it -- Game will get cheaper?? Yes... But perhaps this can contribute towards someone who is more tech savy than me being able to assist with the PC UI being an option that is made available for people on consoles? I don't know about how easy / hard that is in fact.

I was able to get it running on my current Intel Macbook on all of the lowest settings. It really was striking to me how much the UI on console is a barrier to my enjoyment and immersion in the game.

Don't get me wrong, I have more than 100 hours in it and I likely will keep playing it... But inventory management feels like a chore and looting from drop down menus does,too. I don't know how many people are playing from computer monitors rather than being hooked up to 4k monitors from 40 feet away, or whatever it is that they do, but other may appreciate the option, too?
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Why is dark urge by default a dragonborn ? KDubya 2 hours ago
Back in BG 1 and 2 the Bhaalspawn were ever race, anyone and everyone could be a Bhaalspawn. They did not have dragonborn back then but they'd have had them be a Bhaalspawn too.

Due to that lore wise the dragonborn makes sense.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Dual-Wield Without Auto-Attacking with Off-Hand? Taril 3 hours ago
Originally Posted by Halycon Styxland
You cannot spent the bonus action on an offhand attack if the opponent is already dead. There is literally nothing to attack. No P&P round would actually demand that you lose your bonus action in this situation.

That you have to toggle dualwielding on and off all the time in BG3 is one of the inconveniences of the interface.

Well... Technically, you can choose to attack the corpse. It will provide no benefit. But you COULD do it (DM permitting that is)

As far as it goes in BG3...

It all comes down to how it functions and the reason it exists in the first place.

Since the only reason it exists, is to provide a "QoL" feature for dual wielders, enabling one button press to do a "Full attack" as opposed to having to manually select Attack and then Off Hand Attack sequentially.

That's it. That's the extent of its existence. It's not harkening back to any P&P rules. It's just, "It's slightly more convenient then having to manually input both actions manually"

The caveat is that due to the way it was implemented, by way of being a "Full Attack Mode" it doesn't actually function as the 2 separate actions that it is replacing. It only functions as a singular "Full Attack" that uses both attacks and thus both action points.

This can be both helpful (Such as initiating combat, where you get both attacks in immediately before combat actually starts - Which is especially useful for Assassins who get their action points back), and harmful (A target that dies after one attack still consumes the second attack)

Of course, it's possible to mitigate the downside, without toggling "Full attack mode", by way of manually using an off-hand attack for the situations where a target is only 1 hit away from death. As the "Full Attack" is only done when using the main hand attack command (Such a thing is also beneficial if a target is super low so that an off-hand attack without stat modifer can kill a target allowing you to use a stronger attack against a healthier enemy for any dual wield characters who haven't got TWF. In addition to any other situations where you might have an alternate use for your Standard Action - Such as Dashing or hiding)
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Chat Jump to new posts
Re: Games that made us gamers MarvelS Yesterday at 01:54 PM
Age of Empires II at my cousin’s place hooked me, then a dusty Half-Life demo disc from a magazine sealed it. LAN café CS 1.6 weekends were the best; nothing beats yelling after a clutch. I still boot AoE2 DE sometimes, but these days it’s mostly CS2 and the occasional Hades run. When I want a fresh look in CS2, I swap surplus skins through SkinsMonkey, sign in with Steam and the bot trade hits in seconds with low fees. Their tips on making the inventory public saved me from a failed trade once.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Orpheus Plot Hole Tav'ith'sava Yesterday at 12:27 PM
Quote
Thanks for the explcit reference to the lore. In my new PT, I arrived at the end of act 2 again, and the first encounter with the emperor and Orpheus. The emperor states very clearly that Gith made the pact with Tiamat during the revolt against the Ilithid, which Lae'zel confirms. The emperor also claims that Gith had the power to disrupt the hivemind, a power which was passed on to her son Orpheus.
So BG3 has modified this lore with respect to DND 2E.

To be fair, AD&D 2nd Edition was full of contradictory material since the game designers weren't allowed to do any major testing from the mid-1980s, and many products were rushed out and created by different teams. It was very liberating to drive our home campaign past the official timeline, because I can now just choose which information is true in my multiverse and not get contradicted by future products that chose differently. To me, BG3's narrative too was a DM making such decisions and as a gamer I simply accepted differences to my campaign, like - "okay, there are no firearms in your world." I would also say that most of the other character species in my world are far less human than how Larian depicted them. Besides obvious design flaws, role-playing games often leave the last decision to the one writing the adventure. Since I'm usually exclusively a DM, it was nice to just be a player again.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: So many bugs left (and ignored) after 2 years Xenonian Yesterday at 10:29 AM
But if you ship a program out with bugs more than likely something you could improve upon to make it less buggy in the first place and increase the life expectancy of the program before it needs a replacement, could also just be bugs that could just be a small deviation in the code that only manifests maybe one in a millionth time being performed as an extreme example, but thats less about video games and more about tirival codes.

So of course it will always be riddled with trivial and barely noticeable bugs, I just really hope they stick to the word to fix the more obvious ones and some of it in the core logic and the msot obvious ones that affects the gameplay negatively.


Good luck enjoying your companion Karlach to the fullest, something's wrong with the flags pertaining to her romance scene since patch 8 as an example of an elephant in the room that should not be left abandoned.
I just really hope that we will have bug fixing patch maybe clsoer to Q4 of this year or Q1 of next year.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Explain this, goblin flees in the middle of Lae'zel's turn LemundasBrother 14/09/25 03:43 PM
He's allowed to run away from a combat while engaged, but Lae'zel gets an attack of opportunity if he does, which is why she gets that second attack.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Apparently I don't understand how criticals work, or d20 D&D games Halycon Styxland 14/09/25 09:56 AM
The link just says "service unavailable".

The by far most likely reason for four crits in a row is that the target is stunned and was attacked from within 5 ft / 2 m.

Otherwise the chance for four critical hits is 1/20*1/20*1/20*1/20 = 1/160,000, in words once every 160,000 tries.

There are ways to force a single critical hit, and there are ways to increase the chance to critical hit, but obviously opponents in the game will not stack such effects and will never have better than crits on a 19 or 20, and even that rarely. After that there is having the advantage to almost double this range in practice, which means there is a 1/5 chance to critical hit, so then its down to 1/5 ^ 4 = 1/625 chance (the actual value is even a bit lower because the true chance is less than 1/5).

So really the stun is by far the most likely reason.
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