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Baldur's Gate III - Modding Jump to new posts
Re: 15.000 BG3 mods on Nexus Lotus Noctus 5 hours ago
@Ido58 Conform All - One-click sync mods with a host Mod at least available for non-console gamers and only mod.io mods. ;-)
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Karlach romance is a mess xD pit_defender Yesterday at 04:24 PM
I know you probably get alot of this but, I heard so much good stuff about this game I am surprised to have an issue like this xD

I wanted to romance Karlach but I cant cause I only fixed her engine in Act 3 instead of Act 2, even tho when I first met him in druids cave, Damon guy clearly said, 'find me in Baldrus Gate and we can get you another upgrade' so I didnt bother to walk through stupid depressing fog world looking for him. How could I know he would hang out and set up a smith shop in the middle of cursed land... thats just stupid. I think they have to unlock that romance so that you can get it at any time not just in Act 2. After looking it up on the internet i found out there is alot of silly stuff you have to do the right way at the right time to get to romance her and its impossible for anyone to guess. I think the should fix that so that its more flexible, just remove the restrictions.

Either way, having that off my chest ;p
I wanted to ask if you guys know of a mod that can help me unlock the romance in Act 3.
I dont want to go back to Act 2 cause its eww and also cause its a days work away xD

Thanks
Pit
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Again, Direct Connections with code don't work! Raban Yesterday at 03:28 PM
This happens at least once a month. The option "Direct Connections" will disable itself a couple of seconds after being activated and the code field is emptied.

This is extremely inconvenient for anyone who doesn't want to make a Larian account and doesn't have a VPN for LAN connections.

Larian, you decided to not provide simple direct IP connections for some reasons. But then please make sure that the crutch with that DC code works reliably!

Me and my group of regulars won't be forced to use Larian accounts because they have absolutely no value to us.

Ideally, please implement direct IP connections that worked fine for games decades ago.
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Aulis Vaara Yesterday at 08:01 AM
Originally Posted by Shadowbart
In reality, most fights are one punch kinds of things, one stab (even though attacker may not give up) or one shot. The idea of health draining away until you collapse is what's decidedly unrealistic.

Even D&D itself counsels against thinking, for example, a high level character somehow has more "life force" than a low level one. Instead, you should think of hp as a generalized competency during a fight, until the one and only actual serious hit lands, taking the person down. Such a mess up would tend to happen earlier for the untrained and later for the highly trained.

That's very interesting, thanks.


Originally Posted by Ircher
I think it's pretty cool. You can still see the relative amount of health that's left, so you can make tactical decisions based on that. I don't think not knowing the exact amount increases difficulty that much. The only thing it really prevents is knowing whether you're likely to kill a character at full health in one round. Otherwise, you can estimate and plan based on the percentage of health left.

Oh, you can still see the healthbar, just not the number? Then I definitely have to do it in my next playthrough. Thank you.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Lae'zel, the Creche, and leaving Aulis Vaara Yesterday at 07:53 AM
I think I can skip the prism, since you can go fetch the Blood Of Lathander and let the Creche blow up without any ill effects later, but I'm not 100% sure and I don't have an abundance of partymembers in this playthrough.
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Baldur's Gate III - General Jump to new posts
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Halotydeus Yesterday at 04:18 AM
Story-wise, the Illithid is described as continuously struggling to keep the Netherbrain restrained. If the Illithid dies before the encounter ends, the Netherbrain should immediately break free and enslave everyone.
Instead, the combat mechanics continue to process Synaptic Consumption independently. The Netherbrain can still die from its Dexterity reaching 0 several rounds later, despite the character responsible for maintaining the Chains of Karsus already being dead.

I look forward to seeing the following plot:

Illithid teammate dies

The Netherbrain breaks free from the Chains of Karsus. The Netherbrain enslaves tadpoles and turns them to mindflayers.

Netherbrain proclaim a victory speech: "Thralls! I am free! blablabla (DEX → 0)

Netherbrain: "what?" Dies immediately.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Vulture armor set [Bug] AdGoku24 Yesterday at 12:35 AM
ok, So I managed to fix the issue.
Posting this for anyone else who might face this issue in future.

Cause:
After the fight, I noticed that the icon for the "vulture leggings" had changed as well as the cosmetic for character had been updated.

Solution:
I checked my file in GIed (DOS 2 save game editor - https://github.com/NovFR/DoS-2-Savegame-Editor/releases ) and compared it with an old file, and turned out the "template" had been updated for the "vulture leggings". In my reference file, there was only default template and no template update- so that was my hint for trying this out.
I took the option for "apply original template", saved the file.
Reloaded the game and noticed that the correct texture was in place for the "vulture leggings", but didn't yet have the missing skills.
Re-equipped the legging and voila! it worked.
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Baldur's Gate III - Modding Jump to new posts
Re: Longer mauls please, and maybe some intermediate +1s Shadowbart 27/06/26 06:31 PM
The RP is a female half-orc, The Hammer of Baldur's Gate, a friendly rival of The Blade of Frontiers. Too bad the name doesn't come close to fitting. frown
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Shovel as a Storm Sorcerer as of 4th of July 2025 Shadowbart 27/06/26 05:59 PM
Also works with a wizard hireling replacing Gale.
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