Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 1 hour ago
Update: Divinity Apocalypse: Part 1 Chapter 6 is now published.

This is the beginning of the final book of the saga. And yes, the name of this final fanfic book is a shout out to Larian. I partially chose the name "Divinity Apocalypse" because of their Divinity games. However, it was also a fitting title for this final book, and I'm sure you'll see why before it draws to its final conclusion.

And yes, this is the final book in the entire saga. The Demon Hunters began it all, followed by the Afflicted - though the two were written at the same time because of the Baldur's Gate 3 Early Access and Pathfinder: Wrath of the Righteous games. Nevertheless, from a story perspective, Demon Hunters begins the tale. The Afflicted is the continuation. Hellraisers is the sequel to Baldur's Gate 3, and Divinity Apocalypse is then the sequel to Hellraisers. It wraps up the entire story, showing how they all intertwine into one grand epic.

Hope you enjoy it!

BG3.75 - Divinity Apocalypse (Fanfiction)
Baldur's Gate 3.75: Divinity Apocalypse - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: Hellraisers. It picks up immediately after the events of Hellraisers, which immediately took place after the events of Baldur's Gate 3. Characters from the previous fanfics - Zeth, Kieralyn, Jade, Trynn, Dyce, Ivrini, Fiovay, Kai, Aelun, Vlyn, and the other members of parties throughout the entire saga - travel to other worlds including Eberron, Krynn, Mystara, Birthright, and the dreaded Dark Sun. Their quest is to collect the black obelisk fragments, restore the seven obelisks, and undo the cataclysmic magic that was unleashed over a hundred years ago.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
244 151,154 Read More
General Discussion Jump to new posts
Re: Larian needs to make the world of Divinity more interesting! 🙏 Erwin Smith Yesterday at 11:52 PM
Originally Posted by btnialan
Originally Posted by Erwin Smith
I found Baldur’s Gate 3 infinitely more interesting than Divinity 1/2.

What you are saying is that you liked BG3 and not so much Divnity, that is absolutely normal as these two games targeted two different audiences. After spending 300+ hours in DOS, 500+ hours in DOS2, and beating Divine Divinity twice I want to say "hold my beer buddy" smile Larian's BG3 was targeting wider audience and it did pretty well, yet sorry to disappoint you, but it was more a kinda side project because Swen won't stop till he makes it. Check out his and Larian's story, how they started and what Swen's mindset and vision are like.

I cringe every time I see somebody bashing DOS/DOS2 and uses BG3 as a role model / benchmark. Isn't it super obvious if Swen hear you and make Divinity a.k.a. BG3-wanna-be it will be flop for being neither Divinity nor BG? The only way to succeed (i.e. deliver a good game and generate income) is to use the same formula that made previous Divinity games successful and loved. Divinity is KING

My criticism is more directed at the world, creatures, enemy design etc. of Divinity 1/2, which seem less interesting than those in Baldur's Gate/dnd. I hope Larian improves these aspects. 😐
13 1,963 Read More
General Discussion Jump to new posts
Re: Larian, please, make a full glossary (codex) on the game world in Divinity, icluded in the game lilianrexford Yesterday at 11:22 AM
Originally Posted by btnialan
This idea is genuinely not bad, and I hesitate Swen will implement it just the way him and his team design their games.

You can tell they put a lot of effort and soul into creating storytelling and hidden Easter eggs. I feel like this is by design, and I feel like all these games (except BG3) were designed to keep me intrigued by feeling that my questions were not fully answered. That is probably why I spent 300+ hours in DOS, 500+ hours in DOS2 and beat Divine Divinity two times. Yet, sometimes I run across something I am confused about. I even asked AI these questions and AI didn't know the answer meaning that none of Divinity games can answer it. For example:

- Did Braccus control all races in Rivellon or only a human race? (AI doesn't know and I don't remember it was specified in any of their games)

It totally sucks to struggle in the game due to the artificial obstacles or lac of certain features and I hear you about having glossary and video demonstration of the skills. They probably are not bad, it is just that the first one is basically giving you the answer as opposed to you to be able to figure it out based on dialogues and random books/notes in the games, and I can tell you it is pretty satisfying to have this uncomfortable feeling of having unanswered question which finally you can find answers for after investing decent amount of hours (or using Wiki after giving up which is fair). As I said, the way Swen designs games, he want you to dive deep into this storytelling and you need to figure it out yourself. That is why I visited youtube a lot to find out more about the lore and items I missed.

Role-playing game worlds are far more immersive when you can explore their history, factions, characters, and terminology without constantly having to switch to a web browser. It would be especially convenient if dialogue text contained direct links to the relevant entries. I also enjoy discovering various game-related resources; for instance, the promotion details and limits such as those outlining promotion details and limits—make it easy to quickly find a great online game. I hope Larian takes both suggestions into account, as a detailed encyclopedia and visual previews for spells would make an already excellent RPG even better.

My opinion could be biased because I was happy to beat Divine Divinity twice even though this game doesn't show any effect icons when you cast them onto your character or when you drink a potion to get an effect. I mean, if you really like Divinity, go check out older games so you may have some of your lore questions answered and see what kind of UI they had back then haha
That mystery-driven storytelling is what makes Divinity so memorable. Older games may lack modern UI features, but their depth is incredible!
8 737 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: No characters/mobs and camera under map after loading game (xbox) lilianrexford Yesterday at 10:56 AM
Originally Posted by ClumsyBanshee
Hello!

I searched the internet and didn't see anyone with the same problem so I'm posting here.

The problem only started when I reached act 2. The first time it happened was after a game crash that made me restart the game. It goes at follows:

- The camera is stuck under the map. I can move it around and can see the floor if I zoom out far enough.
- Looking at the floor I see no mobs, NPCs, or PC. I'm don't think I've seen objects (crates, chests..) either.
- The character interface on the left is now only a shadow with the "LT" button. No characters are appearing.
- The game menu doesn't work.
- The RT wheel technically works, map will open but fast travel won't work at the zones list is empty, journal and character info will be empty. Short rest/go to camp doesn't work.
- I cannot interact with anything. I believe my characters are simply not loaded.

The first time this issue took place, I managed to fix it by deleting my saves up to before I reached the shadowlands, and hard reset my xbox.
Before reloading my save I made a new character to verify if the issue was only impacting this save file or the whole game. The new character save file was working perfectly so I tried to load the act 2 save file and the problem was fixed.
I played and continued the game normally yesterday, making sure not to use quick resume as it's known to break games. I saved my game and went to bed.

Today I loaded my game only to find out the problem came back and got worse. No matter how many save files I delete, the game always reloads at the same place. I tried making a new character only to find the same problem on the character creation menu. I only had the character creation map with no interface and a free moving camera. No matter what I do it seems like nothing is working and I'm getting desperate. It seems that Xbox cloud saves might be pulling in a corrupted cache file, even after you’ve deleted your local saves. Try disconnecting the console from the internet entirely, clearing the local saves via the game settings, restarting the console, and launching the game in offline mode without syncing to the cloud. I once ran into an identical issue in a major RPG, where a corrupted autosave broke even the character creation menu. When I encounter such frustrating technical bugs and need a distraction, I sometimes read overviews like the eligibility and terms overview that break down conditions in a clear, positive way, it’s a nice, low-key way to unwind in the evening. It helps me relax so I don’t get stressed out by hardware or software issues. Hopefully, staying offline will allow a healthy save file to load.

So please, please, someone help me. This is my first run on the game and I love it so much it's become my hyperfixation. I live in a rural area and the game took me a whole week to download. I would hate to have to start over again.

Thank you to anyone who reads and tries to help smile

Did you happen to install any mods or change performance settings right before the crash?
2 2,295 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5