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General Discussion Jump to new posts
Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling? Tav'ith'sava 49 minutes ago
In all the P&P-RPGs I've played, committing evil was heavily sanctioned. Whether your character gets turned into a vampire, falls to the Dark Side of the Force, or otherwise joins Team Evil full time, the official rules usually say: Character gets to be an NPC. My group has been ignoring this rule ever since. Not that we're into Grimdark much, but we were experimental and later enjoyed a lot of 'bad does good' campaigns where this rule was simply in the way. But, there are some things to consider. At the table, be it physical or virtual, other players aren't necessarily happy about having an actively evil character in the group. It's not the neutral evil thief or chaotic evil monster that joined a party and accepted that the powerful good guys call the shots. Now imagine having a Dark Urge, Sith Marauder or lycanthrope in your group wanting to take the lead, and being a potential harm to your own character. If you're making it a solo thing, the most important thing to consider is that such a character will probably not follow usual campaign lines. They won't go after the orcs raiding the village, but instead use the situation to gain power, plunder the abandoned villages and/or blame the orcs for the little murder spree. If you allow such a character and want to please both camps, you have to plan two intertwined campaigns instead of one. You will also have to allow the evil character to break the campaign world and twist things to their own ends, which is why evil endings are hardly ever canonical. The kingdom liberated is a happy ending you can build on, but to what individual ends did the evil PC manipulate the events? A follow-up campaign would thus have to have multiple starting points, if you really wanted to treat the evil campaign equally. So, unless the evil run is the actual focus of a game, that's why they're probably always a bit undercooked when compared to the good run and explains why there are so many complaints.
6 110 Read More
Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Walkthrough for Divinity - Original Sin MSD Yesterday at 09:00 PM
Hey, just wanted to give you a thanks for making this guide!!
Salute🫡
26 134,520 Read More
Scripting Jump to new posts
script for the dialogue after the NPC’s death Stepan Yesterday at 04:57 PM
Please help implement the dialogue after the NPC’s death; the Narrator is showing an error after the NPC has died.
script text
IF
CharacterUsedItem(_Player, CONT_Humans_Citz_Chest_A_002_be75935d-928f-4279-abbf-5bbe567e468d)
AND
CharacterIsPlayer(_Player, 1)
THEN
Proc_StartDialog(0,"Raven_Attake",CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);

IF
DialogEnded ("Raven_Attake",_)
THEN
ProcSetRelationToPlayers(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729,0);

IF
CharacterDied(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
DB_DeathFlag(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);

IF
CharacterDied(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)0
AND
NOT DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
Proc_StartDialog(0, "Dead_Raven_Speak", CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);
DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);
0 65 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Combat Encounters (Random Spawns Lite) LHCH4 Yesterday at 02:09 PM
Anybody know what happened to the English version of this and Random Spawns. Just the CHS versions show up on search in the in game mod manager. I had just loaded the former in the last two weeks now its gone.
0 69 Read More
General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game ldo58 Yesterday at 01:44 PM
Originally Posted by Halycon Styxland
Originally Posted by NorthbyNorth
BG3 had some twists like that. Esther -> Evil hag, Guardian -> manipulator, Lazael development, Nine fingers guild. But there can more, and more layered.
I know of no way to make Laezel turn good.

She at best switches from one evil master to another.

She does open diplomatic talks with the leader of the Githzerai. Diverting from the Githyanki bellicose culture of conquest and tyranny to one of culture and wisdom.
14 2,072 Read More
About this website Jump to new posts
Re: Can't login to Larian /mod.io Salo Yesterday at 12:44 PM
Hello!

The hosting provider was doing some maintenance yesterday and the website might have been down on certain regions. It should be accessible now!
4 556 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Halycon Styxland Yesterday at 07:43 AM
You can literally give Drow regular human skin color in BG3, without even enabling "all skin colors".
85 31,526 Read More
General Discussion Jump to new posts
Re: Full Character Design ? Halycon Styxland Yesterday at 07:15 AM
If you dont care about clipping then realistic plate armor should be even less of a problem.

By the way realistic plate armor is absolutely trivial compared to realistic cloth or realistic chain armor.

Plate is just rigid. The actual behavior of cloth or chain is enormously complex.
13 1,856 Read More
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