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Larian, please, make a full glossary (codex) on the game world in Divinity, icluded in the game Gerrodot 1 hour ago
Greetings to the Larian Studio and all the participants of this forum! birthday


- I would like to share my wish about adding a certain feature to the new Larian game, the absence of which in previous games (Divinity Original Sin 2 and Baldur's Gate 3) greatly harmed my immersion and, let's say, the general information content about lore and the game worlds. This problem haunts me, because it greatly harms my immersion in the universes that these games provide.

- To put it bluntly, I would really like Larian to make a full–fledged game glossary (reference) in his next game on the game universe, events in past games, races, characters, etc., as in many other RPGs (Witcher 3, Cyberpunk 2077, Rogue Trader, Bioware games etc.)


[Linked Image from i.postimg.cc]

[Linked Image from i.postimg.cc]

[Linked Image from i.postimg.cc]


- I will explain the essence of the problem - the fact is that, for example, I got acquainted with the Larian games starting with Divinity OS 2 and Baldur's Gate 3. I did not play either the previous Divinity series games or the previous parts of Baldur's Gate 1-2 from Bioware, and the fact is that since these games did not have any glossary I couldn't really read about the lore of these universes directly in the game, Larian is very far behind in this regard.

As a result, many meanings, terms, game concepts, laws of this game world and characters just pass me by.


- It would be nice to have a full-fledged and detailed game glossary inside the game, a codex that would tell us about the game world, characters (so that I would not guess who King Brakk is, but could read about it and understand the context directly in the game), factions, races, as in the screenshots I have given and the listed games., locations, important events etc.

Moreover, I know that everything Larian does is done at a good level, and the glossary could be not only an informative set of text, but also decorated in the form of beautiful art or 3D models in general, if an event is described, then the help contains a footnote in which part of the Divinity series game the event took place.

if races are described, then there may be not only a description of the race, but also a designation of their game characteristics, and not only in the character selection menu, which may be useful in the future and so on.


- You can also use the system from Avowed and Rogue Trader, when you can go directly from the dialog to the encyclopedia as a link if a certain term is mentioned in the game.

[Linked Image from i.postimg.cc]


- I also wish that, as in many other RPGs, in the spell selection menu you could directly see on a separate video window how this spell works - which will help players understand how this spell works and other advantages before using it.


[Linked Image from i.postimg.cc]

[Linked Image from i.postimg.cc]


- I hope I was able to convey my position as best I could, please comment and discuss! Thank you all for your attention! smile
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Baldur's Gate III - General Jump to new posts
Re: Worldbuilding: the Nautiloid (for a Fanfic) TP Rope Yesterday at 10:41 PM
Thanks for your suggestions.

Originally Posted by Tav'ith'sava
If you can get your hands on a PDF of the 2nd Edition AD&D book "The Illithiad" it could be a valuable source for deeper info regarding illithids, the Illthid Empire (aka the Grand Design), possible origins and also arms & equipment. […]

A must have indeed. Both The Illithiad and Lords of Madness: The Book of Aberrations seem to have been heavily used in shaping the culture and mindset of the illithids in BG3. We also draw on Volo's Guide to Monsters, as the game largely follows its expanded lore / revised limitations.
Regarding the maturation period, 5E does not seem to invalidate the approximately 20-year neophyte development stage described in earlier editions. And in BG3, newborns are weak but already functional predators.

Originally Posted by ldo58
[quote=Tav'ith'sava] For this, the fannfic could expand the lore of "Blue Apex" who is mentioned in BG3 as
being the inventor of a plan for suspended ceromorphosis, with the purpose of creating an "incognito" hive mind in preparation of the grand design. https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=890364
Gortash picked up on this blueprint, so if the nautiloid is also a research center for Gortash' experiments, it could be fun to expand the blue apex story also.

I could see opportunists and external forces coming (back) into play once the plot is set in motion. It's not an aspect we've explored yet, but the B.A is certainly worth considering.
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