Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Inventory of Art Cullagh glitches Arvin Lundstrom 2 hours ago
Art Cullagh is kept sleeping with magic in bed. You got to wake him. He are supposed to lie in bed during entire quest. When you shove Art Cullagh he are standing awake with open eyes in overview and eximade screen. But game doesn't detect that he are awake and Halsin doesn't notice. When you talk to him he are in bed sleeping cutscene but goes to standing where you shoved him after. Shoving him multiple times make he move his arms, fists and nod head moody. You are able to pickpocket and inflict effects like ability drain strength on him. He at times goes to lying at floor when you shove him and goes to standing when you exit place and return. Shoving Art Cullagh multiple times you have to do charisma ability check, pay money, attack or go to prison. If you save and load save then move immediately to another room then prison room you spawn at. The locked door hitbox isn't loaded and you move past it with no dexterity lockpicking check. This could go through other locked doors and skip dexterity check. The fugitive condition is triggered when you move past the locked door. At times when player that shoved Art Cullagh multiple times talk to him. You see cutscene whit him and it tell. This individual isn't particular fond of you. He become trader and you go to barter screen. Shoving Art Cullagh more away from bed and talk to Art Cullagh. Make the cutscene when he lie occur with Halsin somewhere else. Kill awake Art Cullagh make quest update Art Cullagh died before we could wake him. I shoved Art Cullagh to other rooms and outside the house. If you talk to Halsin Art Cullagh teleport to bed in the room he first was in cutscene and teleport outside after. When you talk to Art Cullagh the cutscene occur with Halsin teleported outside and he teleport to bed room after. I talked to Art Cullagh with Battered Lute Halsin teleport outside house. Art Cullagh talk in another place and lie on air. After cutscene Halsin teleport to room where Art Cullagh is supposed to be in and walk away. Art Cullagh which is standing awake outside house begin to walk to bed which he aren't supposed to. It seems like the game's state machine for Art Cullagh and the associated quest Waking Art Cullagh Halsin's Quest is getting very confused by the Shove action. Talking to Art Cullagh while walking you see another cutscene in another place. What's around him is determined of which direction you stand when talking to him. He move past other people hitboxes and when he he hit bed he lie in it. It sounds like the game's state machine for Art Cullagh and the associated quest Waking Art Cullagh Halsin's Quest is getting very confused by the Shove action. Game state for the Art Cullagh quest is deeply corrupted due to your non standard methods! It sounds like the Battered Lute dialogue successfully triggered the start of the quest progression, but the game is struggling immensely to handle the character movement and location logic because of your many shoving.
0 10 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Sequence breaking Mountain Pass map and inventory companion attack you glitch Arvin Lundstrom 2 hours ago
Before update you had to rescue her at grove. Then get to Waukeen's area, defeat Githyanki to play as her again. Before update red dragon that will be major in act 3 was at that area and you could eximade it. But Githyanki attacked abrupt with no cutscene. This was big difficulty increase and considerable people did need to find way around it and lost Lae’zel permanently there. Now when you are able to play as her again before that. If you select right conversion possibilities you don't fight them. If you go to goblin camp, west and enter mountain pass before this. Lae'zel quest update as it does when you get to hitbox at mountain pass. But now you skipped the Githyanki, Red dragon and Flaming fist event. If you go to Waukeen's area after they is gone. The bridge that dragon otherwise destroy isn't. That makes you able to move over bridge to area you otherwise can't get to. Then one of the few invisible walls stop you. That bridge near Waukeen’s Promenade, the Mountain Pass entrance is physically programmed to be destroyed during the Githyanki patrol cutscene. By walking around the trigger zone and entering the Mountain Pass from the Goblin Camp side first, the game automatically updates Lae'zel's quest line, which tells the game, The Githyanki, red dragon and Flaming Fist event is over." Because you skipped the actual cutscene where the red dragon breathes fire, the bridge never receives the command to break apart. Larian Studios didn't expect players to cross that specific bridge intact, so they didn't map out the physical ground on the other side. That is why you hit that invisible wall the game is blocking you from walking into an empty, unfinished part of the map map layer! Prompted Frida inventory carry was 95. After you go to mountain pass, Lae’zel does talk about githyanki creche when you go to hitbox. After this and when i did move little narrator tell moving that body has caused quite the upset. Lae’zel become your enemy in combat, attack with no conversion. You get no quest update that Lae’zel left you as otherwise when she become enemy. Frida inventory carry become max and encumbered. You ran into a really bizarre inventory and faction glitch! It sounds like 2 bugs happened at the exact same time when you crossed that Mountain Pass hitbox. The narrator tell moving that body has caused quite the upset means the game's crime detection system suddenly glitched out. If you carry corpse in companion inventory, crossing into the new Mountain Pass map area caused the game to suddenly re scan your inventory. The game registered corpse as stolen property or a murder victim being dragged into a new zone. Because Lae'zel was the one holding him or near him her AI instantly reacted to the crime turned hostile, and attacked you with no story. When companion that joined attack you their inventory items is added to custom companion inventory to not lose them. Because Lae'zel was likely carrying heavy armor, weapons, items and heavy corpse Frida was instantly overloaded with weight, causing the max encumbered status. This could happen with any companion, moving different and dropping corpse before this stop it.
0 13 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Cannot give Wulbren a thing ldo58 Yesterday at 02:43 PM
Originally Posted by Shadowbart
Talking to Wulbren in the prison, choose yes I found something (a hammer to give him).

Up pops a trade dialog of me and him. I drag the hammer over and it says he has insufficient gold for the transaction.

WTF. The hammer is free. It's a jailbreak!

I tried several things, including Wulbren's hammer itself. What am I doing wrong?

Yes I know I can throw it to him. Thought I'd try something different.

Yoou have to throw the hammer into the prisoncell, through the gate bars. I think he even tells you that when you first meet him.
2 78 Read More
General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Taril Yesterday at 11:14 AM
Originally Posted by Halycon Styxland
Originally Posted by MarvelS
I'd much rather have no romance at all than playercentric romance.
So you want romances between NPCs ?

That always play out the exact same way ?

Having romances between NPC's would be very interesting. It would help flesh out characters. Giving them some level of independence, rather than them only ever forming a connection with the PC. This could also go along with other relationships between NPC's too, having certain NPC's become besties or rivals based on their inherent personalities with this leading to various interactions and consequences (I.e. Rivals not being able to be in the same party and/or potentially leaving if you form a relationship with a rival)

They wouldn't always play out the same way either.

As you'd have differences based on if you personally romanced one of the NPC's. Or depending on if you recruited certain NPC's or not.

Heck, you could even go further and have NPC romances dependent on player actions too (I.e. If you have 2 NPC's in your party or sat in camp together they can get closer. But if they're constantly separated they are less likely to form a relationship)

There's a lot of potential outside NPC's being exclusively interested in the PC.
19 6,097 Read More
Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Vlaakith's loyal Githyanki run - help needed Cosmogamer Yesterday at 05:46 AM
I would just like to add to this, as I was really wracking my brain trying to do this on my durge playthrough. It is *technically* possible to have the Emperor kill Orpheus, and then betray him in the end (an opportunity, perhaps?). However, Lae'zel will not be able to ascend in this scenario as she becomes enthralled by the Absolute. The only companions who will not become enthralled are Ascendant Astarion and Minthara.
3 2,394 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5