Larian Banner: Baldur's Gate Patch 9
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RPG Chat Jump to new posts
Question to Consider When Developing Your Own Games MoloF Yesterday at 02:07 PM
I really love your game series. I’ve replayed each one multiple times. As a developer myself, it’s very hard for me to wait so long for a new game. Inspired by your studio’s story, the journey you’ve taken, and the challenges you’ve faced, I’ve started developing a game with a focus on content and mods, that is, to create all possible convenient tools for quickly and scalably adding content. A key feature will be the continuous updating of the existing game. new full-scale acts are planned to be added once every 1–2 years, while the game itself will constantly receive minor updates, and the entire code will be continuously updated, ensuring the game essentially never becomes obsolete.

With this approach, I wanted to address the problem of long game release cycles and maintaining an outdated codebase.

I don’t have a game concept of my own. I focus specifically on developing and improving the processes for game development and content delivery. Therefore, the game’s story is secondary to me, and I place all my emphasis on making the development of all aspects of the system as convenient as possible.

I’d like to express my immense gratitude to you for improving the community and sharing important information about your successes and failures—open solutions from which we can learn and draw on your experience.

I have just one question for you: why did you choose a strategy of releasing full-fledged game installments rather than updating an existing one?
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems papercut_ninja Yesterday at 09:26 AM
I also want to add that receiving unwanted attention or being icked out isn't the most horrible experience you can ever be subjected to. We are talking about video game NPCs, you can reject them, ignore them or even completely avoid them and kill them if you are so inclined.

I may have a real adverse attitude towards Halsin, on a personal level he gives me the worst ick and I never liked his inclusion as a companion. Annoying as it may be that I can't even reject him from joining the party and that he then inevitably comes on to my character because I spoke to him once, I just reject him and send him back to his corner in camp to whittle his ducks in peace. It is less than 1 minute of dialogue out of a 50+ hour long game.

And I also need to recognize that someone might have the same feelings towards Lae'zel, Karlach, Minthara or Astarion (though in the case of Minthara, if you don't like her, why did you go through all that trouble to recruit her?) who will also come on to the player character on their own initiative without the player making the first move. And in those cases, I like that, as it creates a realistic variety of how different relationship starts and fits the different personalities of the companions. And I'd rather suffer through a few lines of unwanted attention from Halsin than having all those unique and interesting interactions replaced with a simple romance button that the player has to push first which takes me right out of the immersion and makes it into a simple and obvious game mechanic.
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