Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Stuck in Heapside bunker73 31 minutes ago
Playing in honor mode - keep respawning in heapside prison.
Tried dying, escaping, bribing, etc. Keep respawning in the prison.
I have no equipment so no access to anything which could help. When I use all my personal capabilities - that's it.

Cannot go back to an old save file because, well, honor mode.

This is a cluster situation and basically a waste of all my previous time playing in this mode because the story basically ends with my party in prison.
To fix the issue I basically need to restart honor mode from the beginning...

I did read the respawn issue is a bug. If so, it needs to be fixed because this issue just ruined the game for me.

If a party dies in a prison not really tied to a quest - stopping the presses is not an important quest for the story to progress - it should revert to a previous save, not a respawn.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! ldo58 5 hours ago
I did a couple of new games, not complete PT's , I'm trying out race/class combinations and party size/strategies not done before. So I stop at end of act 1 or part of act 2 to try a new one.

And now, paying more attention to these attack dice, I won't take note of every roll, but I just focused on Lae'zel's first turn. She misses quite a lot of them. Now from lvl 3 on, she usually needs a roll larger than 5 to 7, to hit an enemy. But her favourite number in turn 1 seems to be 2. Not always of course, but 2 to 5, is clearly very common in the first turn. I invite you to check it out yourself. Or some other fixed objective in early combat.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
BG3 Suggestions Heriziark Yesterday at 10:59 PM
It would be nice if:
- NPC Trades: When talking with NPC's that have the option to trade with, you aren't locked out of trading with them after having your discussion. I have noticed many NPC's have the option to trade, then when you go to talk to them again, they say their piece and close the interaction.
- Dressing Room: When looking at items in your inventory or from a merchant, you are able to see what it looks like on you before you buy it.
- Browsing the Shops: Many shops have items in display cases, book shelves, potion racks, crates etc. They are all red, so you can't even look inside them to see what it is. Make it so you can look through the items without triggering negative consequences. If you decide to pick the item up, then a pop up can display where the merchant can charge you the gold... unless you're stealing it.
- Unreachable Items: If an item is unreachable, but interacts with the mouse, either make it part of the environment that does not interact with the mouse, or let us be able to interact with it.
- More Spells: Please add more spells and cantrips. The AoE cantrips would be nice for breaking the abundance of unsellable containers and pottery that wastes time looking through them individually.
- Remove the Level Cap: Let us be able to reach level 20 if the experience points are earned.
- Learning Songs: There are books of songs and sheet music in the game. It would be nice if they were useful.
- Learning Instruments, Skills, Tools, and Weapons: Let us learn these proficiencies through training from NPC's, either from paying them gold or doing favors for them. It would be cool if my whole group can jam out together on different instruments.
- MMORPG: It would be amazing if there was an MMORPG version of D&D5E built similar to World of Warcraft and EverQuest.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Liam & Dark Urge Inspiration VictorMB Yesterday at 11:59 AM
Could be something with the Dark Urge-specific dialogue flags, since it sounds like the conversation works differently on Tav.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? Taril Yesterday at 05:21 AM
Originally Posted by lamaros
Well it's s a speculative question based on a comment from a writer.

Of which provides zero hints towards whether an imp companion would be included.

Honestly, the comment from the writer sounds more like they want to properly tie companions to the world, rather than them being essentially just PC's with a different backstory sitting around in the middle of nowhere for no apparent reason (As evidenced by the numerous "Where did X companion get abducted by the Mind Flayers from?" threads and questions)

Originally Posted by lamaros
I think that gives grounds to speculate as well as talk about how people might feel about the suggestion, as well as other ways people might expect or want to see diversity in companions in the new game.

Except that the thread was based on "Are we going to see and imp companion?" not "What kind of companion diversity would you like to see?"

Discussing beyond the scope of the notion of if a singular employee's comment could suggest the inclusion of an imp companion could be seen as off-topic discussion.

Much in the same way Astarion discussions in anything tangentially related to his existence are moderated as off-topic and directed towards targeted threads specifically about discussing him.

Originally Posted by lamaros
The comment that they think they have room to get away from the saminiess of many of the BG3 cast - who had similar backgrounds and motivations, and a bit too much overlap in race representation - is a positive one as far as I'm concerned.

I mean... It doesn't really mean anything. Yes, they have room to further diversify the cast. But will they? To what extent? Who's to say.

Especially this early on, when they haven't finalized much about the game. I mean, just look at Helia, the halfling werewolf companion they mostly developed and then cut from BG3.

It's interesting that diversity is a point at least this person keeps in mind. But the actual tangible effect it will have is yet to be seen.

I'm at least hopeful due to the fact that Original Sin 2 was pretty good in terms of diversity, as well as game interactions. But we'll have to see, we don't really know what direction they're wanting to move in post BG3 - Whether they still want to follow the popularity of mainstream audiences and gooners, or whether they want to go back to a more niche style where the emphasis is on a deeper and more interesting experience.

Originally Posted by lamaros
I think BG3 did a decent job with a number of the companions escaping the trap some games fall into, which is that they just have minor level interactions with each other and then a rather straightforward "personal quest" which is a almost a standalone experience.

Honestly... I didn't really get the feeling of them being any different to any other game, besides the roaming banter between specific companions.

The closest they came to it was a bit of crossover in the Wyll and Karlach stories.

Meanwhile, there was a distinct lack of companion reactions to anyone you meet. There were very few times when NPC's would even notice someone in your party, despite you having some rather notable potential party members (Gith are not particularly well liked. Tieflings are hated. Wyll had freaking horns. Astarion is clearly a vampire. Shadowheart is running around with a symbol of Shar on her forehead. Does anyone care in the slightest? No)

Really, I hope we get to visit cities from different factions in Divinity, so that there is more room to implement interactions with various companions. Be it kinship or bigotry. To further flesh out their role in the world and their experiences, especially if we get companions from less liked races like Orcs or Imps.
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