A particularly fun, if not very difficult, one is the "All Wizards" party. With the interesting thing being that you can still get a fairly diverse party thanks to Abjuration Tank and MDPS Spellblade builds (You can even have the remaining 2 Wizards split between Summoner/Support and offensive caster). It's a little trickier if you go PURE Wizard rather than allowing multiclass dips (1 level as Fighter on Abjuration Tank for Heavy Armour proficiency, 2 levels as Sorcerer on Summoner for Twinned Haste)
A more challenging run would be to use ONLY enemies as weapons. Meaning throwing and improvised weapon attacks using enemies. You can make it more tricky by banning use of Strength Elixirs meaning that you have to hit 20+ Strength naturally to be able to deal with human-sized enemies (Which means trying to get to Grymforge ASAP for the masks).
Barrels only. While yes, they're OP for cheesing singular encounters. Having to sort out inventory management after the nerfs and manage them tactically to get through all encounters in the game would offer some challenge.
Hey. I guess this is my first post, so nice to meet you. I've never played this game before. I generally like a real challenge in games, but all I can find is how especially punishing hard mode is in this one. Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating? Thank you.
You've actually already answered your own question. Modding is THE reason why I never recommend anything other than the PC Steam version of BG3. Especially for the really big future mods such as:
Simply bcs there are always major delays, as was the case with Macintosh, or because, as mentioned in related Q&As, it never gets released for consoles.
The problem is i cast fog in the area for easier pickpocketing and stealing. In doing so,
I accidently and and unknowingly hit the Shadow Druids in rat form with the spell, which caused them to freak out, run around a bit, and then permanently despawn. I confirmed this by loading an old save and casting fog on them again. Same thing happened, and they never respawned after exiting or resting, etc. So now after speaking with Kagha and convincing her to see reason, there is no fight with the now despawned shadow druids afterward. As a result the 'Save the Refugees' subquest 'Investigate Kagha' is forever stuck on 'fight the (non-existent) Shadow Druids'.
Now I'm worried this is going to block progress at some point. Plus i'm also just annoyed by the bugged entry in the quest journal. Is there anything to be done?
I asked a question; I didn’t make a claim. I certainly didn’t say it was wrong... I’m just wondering why anyone quotes someone else after three years and seems to expect an answer.
Cleric's spells were always prayers. That's why they can cast them while wearing heavy armor. The RP reason against armor is it interferes with delicate hand movements.
Actually, the more accurate thing is that they're a conduit for divine power rather than directly manipulating it themselves.
Which is why Druids, Paladins and Clerics get the full spell list automatically, they don't have to learn to manipulate the power into a useful form. They just access the power and funnel it into the world.
Whether you RP this as them "Praying" to channel the divinity or some other method of calling their power is non-canonical (At least, I can't recall any references directly stating any Divine casters having to pray to a deity and have the deity cast things on their behalf)
If divine casting was based on praying to a deity, then Druids would make no sense. Since they don't necessarily follow a deity (Shadow Druids are a thing that exist, as well as other sects that don't follow say, Sylvanus) and if they did, they'd be Clerics not Druids...
That said, some Cleric abilities ARE based on prayer. Such as Divine Intervention, where you specifically call upon your deity to aid you (And it is a one time thing because ain't no-one demanding a god to attend to them more than once...)
I used everything I had. Surprise! He was just the warm up! Exactly as designed, well done!
There I stood, casters on empty, me, a fighter with that purple-red halberd, and Whiffmistress Lae'zel.
No knowledge of any of this: 1. Use Doomhammer, or at least those arrows that do the same thing. 2. No knowleldge the little bulges in the circle were outside his no-heal aura radius. 3. Potions of hill giant strength
Soon even severe savescumming could not do the trick. Even if he missed he still did some damage and I was out of heal potions, not farming those, either, no haste scroll, nothing.
The solution was to drop the difficulty down mid-fight, which worked, but golly, bards won't be singing about my effort any time soon!