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Baldur's Gate III - Story & Character Discussion Jump to new posts
The Harpies made a...tactically sus decision Shadowbart Yesterday at 10:07 PM
In the fashion of Sazza. Astarion, and Marcus making tactically sus decisions, I give you the Harpies.






*** Spoilers below of this fight ***

So I'm playing with the opponent multiplier mod, set to 3. You may have seen Morgana Evelyn using a special 100x modifier the past month or so. Finally, the harpies. And I must save Mirkon!

The harpies, of course, are 4, now 12, and they all wanna make a bee line for Mirkon, nevertheless their guts are being opened up one after the other by creatures they half ignore.

I try my best to use our psychic powers to inject into their minds thoughts of me torturing them out of existence with supremely gory images because they want to kill the child. Nevermind, this doesn't work.

We surround the kid, but he's lured and Shadowheart's turn is over and can't cast calm emotions. I have another mod for crappy skeleton pets, I don't use it, but have no choice.

He's safe. Oh no, he's lured and runs into their reactions.

So I use the skeletons to suck out their reactions. So far so good. He shucks off his lure and runs on the next round.

The harpies are dwindling fast as I'm going nuts on them. But one decides to fly way the hell up there and kill him. Sigh. Reload again.

What can I do? I have an aoe to catch a bunch of them, but my Gale hireling replacement is in the way. Oh well, I can rez if necessary.

Success! That stupid harpy can't go after him as I've now got something next to each one of them that's left alive, and so will suck a reaction if they go anywhere.


Mirkon is saved!




Yuck, poor kid.

[Linked Image from i.imgur.com]




Yeesh

[Linked Image from i.imgur.com]
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General Discussion Jump to new posts
Re: General feedback from BG3 -> DOS2 new player Stray Yesterday at 06:31 PM
i think your points are overall reasonable.
The armour system was anounced to be changed, we don't know what the end result will be, but a lot of people already complained about it. Ideally it does not resort to magic/phys armor split since this just rewards mono teams (like all magic or all physical)

I really liked the difficulty and near the end game it does get quite easy, but i can understand if some people struggle with it. Thats why i like difficulty modes a lot. The only problem i see is, that the base difficulty is used to for the higher difficulties like honor and tactician. BG3 had that issue, where the base game was made so easy that even if you globally scaled up their stats for the higher difficulty it wasnt enough. I mean it makes sense to not go over every single fight and change it up from a economic perspective, so the legendary actions were only reserved for bigger fights.

To add one thing to the surfaces, i really hope that no damage type gets to just double their damage, like it was in BG3 with making enemies wet. Divnities system of just reducing the resitances by like 20% was a lot better and it wasn't just for lightning and water skills. Same with items like the resonance stone.
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General Jump to new posts
Re: How to unpack .pak/.spr files in Divine Divinity to recolor the Death Knight? Cyberaeth Yesterday at 03:45 PM
Thanks for the reply! Do you happen to know where I can actually download SAU v1.1? I've searched everywhere, but all the old links seem dead, and I can't find a working host for it.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Balder's Gate 3 Jeopardy Shadowbart Yesterday at 03:28 AM
The irony is this shows the difference between decision theory and game theory. Players, mini-max or not, assume the universe i.e. the dice, are honest. This is decision theory.

In game theory (which, although this is a game, would not be game theory in this context) the universe is actively working against you.

You expect the world to be against you, in the NPCs and their actions. This is game theory, or your opposition in chess. Decision theory you expect fair rolls, so you can plan accordingly to deal with the game portion.
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