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Baldur's Gate III - Technical & Gameplay Problems
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 Xenonian Yesterday at 11:52 PM
Problem is that it takes severeal hundred people to help beta test, bug fix and optimize game's of this complexity, maybe this is ignored or maybe it isn't I have no idea, but its largely going to slip under the radar when the creative talents have moved on to their new project.

Apoligizes in advance but I would largely assume its a bare skeleton crew probably all left to deal with Baldur's Gate 3 more likely.

P.S. Perhaps I am all wrong.
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Baldur's Gate III - Technical & Gameplay Problems
Re: macOS Game freezes before/after cutscenes [Act 1] vkn Yesterday at 09:58 PM
I'm using the GOG version and have never had a linked Larian account, so I'm unsure about the utility of the above. The issue started after upgrading to Sequoia from Sonoma.
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Baldur's Gate III - Technical & Gameplay Problems
Re: Owl bear cub glitch ldo58 Yesterday at 09:13 PM
Do you have a save before entering the goblin camp ?
At the camp you should do the chicken chase, and talk to him (have talk to animals), so you can invite him to your camp.
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Baldur's Gate III - Technical & Gameplay Problems
Re: Game crash while trying to load any save from act 3 (PS5) RikD Yesterday at 02:43 PM
So they've actually acknoweldged it?

Thats good to hear.

I bought it in the last Steam sale, and I've started the game twice, and both characters have had the same issue around the end of Act 2 and the start of 3.

The first character I activated
Gales bomb after the brain appears
to see what happened, went to reload the save and it crashed. So i never even got to Act 3

On the second character I actually left the PC on to play past the point I got stuck on the previous character. Got to Act 3 officially and now it crashes again.

60 hours in, still not seen Baldurs gate in game yet. Will have to wait for a patch because I'm not doing it a third time.
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Baldur's Gate III - General
Enemy Health Turned Off Aulis Vaara 07/02/26 03:12 PM
What's it like playing with enemy health turned off? From a non-min-maxing standpoint, not necessarily 100% optimized builds.
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