Larian Banner: Baldur's Gate Patch 9
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Divinity - Original Sin 2 - General Jump to new posts
Re: Who are the elven Scions? Epimetus Yesterday at 08:53 PM
That ending isn't quite the best for everyone, albeit it tries to be. "People" like Gareth will complain about it. laugh

Scions are elves with special abilities.

They aren't nearly as powerful as mother trees so it doesn't really make sense since mother trees literally have the ability to give birth to dyads who are "invincible in combat" according to the shadow prince and the elf right next to the mother tree confirms this isn't a fiction.
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Baldur's Gate III - Modding Jump to new posts
Race mods on Mac? Witchi_Michi Yesterday at 08:45 PM
I know the announcement was made a while ago that race mods would not be curated for console due to crashing, but I don’t remember reading anything about Mac, yet Mac seems to get the same mods on Mods.io that consoles do.

Is the same limitation true for Mac crashing? Before Mods.io, Nexus mods had zero issue running race mods on Mac, so I’m just curious.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 05:31 PM
Update: Chapter 5 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: game breaking bug, cant proceed to act 2 ''cant use this right now'' liemannen1 Yesterday at 03:21 PM
I dont think it has anything to do with that because this when this happend and i noticed it i was literally completely done with act 1 but couldnt keep playing on my playthrough. I think its either something with my hardware somehow that is causing issues andi think only larian could identify if it is, or it something that has been corrupted SOMEWHERE and is fucking everything. But i deleted the folders in appdata and reinstalled the entire game so everything should be reset.
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Baldur's Gate III - General Jump to new posts
Re: Funniest things you've found Tav'ith'sava Yesterday at 01:58 PM
Quote
Sneaking into the goblin camp - If you jump directly onto the log it breaks tumbling your character into the chasm for insta-death.

I think this is how I got the Shove Off-achievement. Tried to sneak across, Astarion missed the mark and destroyed the log. Following Tav pushed him in before I reloaded.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! Shadowbart Yesterday at 07:06 AM
So pissed, went to murder the lovers.

Interrupt their fun
Bugbear Crit on TAV, downed
Bugbear then runs next to Gale, then runs away, Gale gets a successful opportunity attack
Gale uses off hand attack (he's holding two torches), critical fail
Gale runs away
Bugbear rolls 5 = 11 = 11, enough to hit Gale, how convenient barely enough. Gale does not go down, barely, Gale throws pot on TAV
Shadowheart void bulbs the two back into the barn
Lae'zel booms twice (action surge) and pommel strike, 11, 9, 13, enough to hit Ogre 3x
Bugbear rolls 18, hits Lae'zel
Shadowheart's spirit trident rolls 10, enough to hit
Gale uses grease, bugbear goes down
Shadowheart rolls 16 on fire bolt on ogre, hit, grease goes up
Lae'zel booming blades the barn door for some reason
Ogre hits spiritual weapon, still alive
Bugbear rolls a 3, misses
Tav MMs ogre for second time
Gale misses ogre with fire bolt, 6
Shadowheart rolls 19 on Ogre with firebolt, rolls a 1 for damage.
Lae'zel rolls a 2 for booming blade on Ogre
Ogre rolls 2, misses, tenacity gets Lae'zel for 5 anyway
Bugbear throws something, rolls 3
Gale fire bolt rolls 3
Shadowheart FBs 11, enough to hit ogre, it goes down
Lae'zel's booming blade rolls a 2
Tav skips this round because idiot thumbs spacebar by mistake
Spiritual weapon rolls 2 on bugbear
Bugbear rolls 18 on Lae'zel, but she shields
Tav MMs bugbear
Gale FBs for 6, a miss
Shadowheart 16 FB, a hit
Lae'zel booming blade 7, a miss
Spiritual weapon 3s on bugbear
Bugbear 3s on Lae'zel but 2s from tenacity anyway
Tav uses last MM and wins the day.
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Baldur's Gate III - Modding Jump to new posts
Mod location on steam deck (native linux build)? ZeeSystem Yesterday at 01:43 AM
Does anybody know where the in game mod manager puts mods in the steam deck (native build, not proton)

It took me a while to figure out where the save games are but i couldn't figure out where the mod folder was, so i can put in ones from nexus that doesnt require script extender.

Anybody have any idea where it is?

NOTE : I use native as apposed to proton for it because its significantly better on steam deck for performance especially ACT 3
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Ussnorway 20/11/25 09:54 PM
I've had two crashes since installing this hotfix, bothin the gith cresh ... No mods

[edit] nevermind this was a rendor issue so not related to the patch
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Baldur's Gate III - Modding Jump to new posts
Re: ideas for mods ldo58 20/11/25 09:10 PM
After many playthroughs, I think it would be great if a mod could be made that lets you pop up a screen with a list of video cutscenes from the game, and then you can select one and let it play with your current Tav, without having to "play" all the way to that point. Some of the cutscenes are really good to review many times.
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Chat Jump to new posts
Re: Moving away from D&D and BG3 - a good move CorbinThorne 20/11/25 05:08 PM
Originally Posted by Ellderon
Larian moving to a new project with their own IP is a very good move. The D&D ruleset and FR as a setting are very limiting and..well, let's be honest, they got a LOT of pretty big flaws.

MECHANICAL:
- AC system sucks. No real difference between a high dex fighter and a heavily armored one. Armor doesn't behave like armor should (defelction/reduction).
- only every 2 points in an attribute matter. This is supremely stupid. Every point should have an effect.
- HP bloat. There's absolutely no reason to ever increase HP with level (unless you CON was increased). HP made sense in early CRPG games where you had very few stats to track and define a character, so HP was basically combat power. But now, with dodge, parry, armor, defensive skills and all kinds of other stuff you can use, increasing HP by level is pointless
- too many super-special classes, subclasses and abilities which makes it a nightmare to balance.
- spell system that makes lower level spells useless. Furthermore, given that spells are limited unlike weapon attacks, a big damage range for them is absolutely terrible. Instead of example 4-40 damage, spells should have MUCH higher minimum damage (20-40 minimum)
- the system for weapon skill leaves much to be desired. While a broader damage range for weapons does make sense (perhaps your edge alignment was off, of you didn't compensate for the target movement well enough, etc..), there's a missed opportunity here. Yes, you get +1 to hit, but there could be so much more. How about with weapon proficiency increasing, your minimum damage increases - sword goes from 1-8 to 2-8 to 3-8 or 5-8, depending on weapon mastery (basically showing your blade handling is getting better). You do more damage on average.


LORE/WORLD/NARRATIVE:
- revolving door godhood just cheapens the gods and makes them silly and underwhelming most of the time.
- a hodge-podge mix of every random thing from porsche 911 rent dubai everywhere (including different cultures and eras) that just ends up looking disjointed
- resurrection cheapens death and introduces a problem where you have resurrection spells, but they only work on your party members.
- teleportation trivializes distances. Magic has to be heavily scrutinized, because once it is established that magic can do something, tons of sensible uses for that magic become apparent, but never used - effectively making the citizens of that world looking stupid. Note that NPC being stupid/incompetent so that the PC can swoop in and solve the issue is a common trope.



There's more, but this is just from the top of my head. So I for one am GLAD Larian is doing it's own thing where it will have creative freedom. Even if it's just "FR and D&D, but better".
With that a few more thoughts:
- RPG parties often end up looking like a circus, with the most unique and rare individuals with the most convoluted backstories gather. I suppose a lot of writers thing that unless a character isn't some super-rare race or has some super-unique/quirky story, that he won't be interesting. I consider it a weakness of a writer.
- If your new IP/setting will have elves, just let them be elves. Don't fall for the "our elves are different" trap and just add horns or weird proportions to make them look alien or something. There's no point in calling them elves, is there?
- Keep the scale smaller. No challenging god and attaining godhood. Personally I'm sick and tired of it (also cheapens the whole goodhood thing)

Facts, man. D&D’s cool and all, but it’s been showing its age for a while. Kinda hyped to see what Larian can do when they’re not chained to all that old-school nonsense - they’ve earned the freedom to go wild.
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