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General Discussion Jump to new posts
Re: Crafting. Please improve ldo58 8 hours ago
I was thinking of the original Advanced Dungeons & Dragons and the basic-epxpert DND ruleset. Here you were encouraged to hire henchmen, not so much for fighting, but as torch bearers or as carriers of loot. You had to find them first in a town and pay them of course. This concept could maybe be copied for all kinds of camp or "offline" tasks. For instance, you hire an alchemist, provide them with a wage and ingredients, and equipment, and they will craft things for you in camp while you're exploring and adventuring.
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RPG Chat Jump to new posts
Re: Question to Consider When Developing Your Own Games MoloF 13 hours ago
I gathered a lot of information on existing games and realized that DOS2 and BG3 are far from ideal and suffer greatly in terms of balance, although DOS2 is actually better—it offers a more responsive and varied combat experience, while BG3 is very user-friendly and intuitive; however, the two games operate on different levels.

That’s exactly why I decided I had to create a hybrid that would solve the problems of long battles, offer a robust and engaging progression system, and provide a steady stream of content to players—all while releasing a new version of the game every 6–7 years.

The conditions I arrived at:
1. The world must grow alongside the player’s progress; this makes logical sense—the world doesn’t stand still while we develop.
2. The combination of possibilities increases with level; enemy difficulty is determined by composition, roles, abilities, and behavior—but never by their number.
3. Every battle must be automatically tested to ensure it stays within balance parameters; the turn-based RPG genre fully meets this requirement.
4. Continuous game updates instead of creating separate parts; older parts—including the storyline—don’t become obsolete; the entire game is constantly being developed and optimized, while its core remains unchanged; developing a new game is always more expensive than refining an existing one.
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General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 geala 14 hours ago
Given the popularity of the WASD mod for BG3 (coupled with a better camera mod) and the great improvement it brings as option I'm really baffled why Larian (or better, one of the developers) had announced not to integrate WASD into Divinity. I hope they'll change their minds.
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General Discussion Jump to new posts
Re: Please build transmog into Divinity natively geala 14 hours ago
Absolutely should be a feature. Without the transmog mod I wouldn't play BG3 any longer, and waiting for mods sometimes is bad.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics geala 14 hours ago
As an option, maybe, although modders also should have some tasks. I don't like male fantasy curvy women, so it's surely not what "everybody" thinks and just don't dare to say.

Ideally we had lean, "normal", "curvy" and muscular bodies, both for males and females. Tastes differ. BG 3 females for me are already a bit too curvy on the hip dimensions, I would at least have made my char with smaller hips if possible. BG 3 males are muscle monsters, and I'm not talking about the Halsin monstrosity. We need lean male bodies for Divinity.
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