Panels From Hell?
Parn2
2 hours ago
Hi Any plans for some kind of events like BG3's Panels From Hell? That was fun to watch. Also, when we can expect some new stuff about the game?
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Baldur's Gate 3 Third Anniversary Stats
Salo
6 hours ago
It's that time of year again, you naughty number-loving nerds. Mods pictured: Bald Mod by wa_rouk: https://mod.io/g/baldursgate3/m/baldgate3#description Car Wildshape Mod by wa_rouk: https://mod.io/g/baldursgate3/m/car-wildshape#descriptionWhether you chose violence or call it an accident, these NPCs found their demise in your playthroughs. Not sure what Volo did to you all to deserve this. ![[Linked Image from i.ibb.co]](https://i.ibb.co/SDcgphFX/bg3-2-A-corrected.png) More non-Dark Urge players have managed to murder Alfira than Dark Urge players. Spawn of Bhaal or not, maybe it’s time to stop pointing fingers. Some of you faced the Absolute with the most powerful weapons, others decided to bring a charcuterie board to a fight with a giant brain. Speaking of weapons, you’ve been very skilled at finding the rarer ones in the game. Shout out to the folk who willingly wielded the rusty Poo-Scraper in Act 3. ![[Linked Image from i.ibb.co]](https://i.ibb.co/q319VcLf/bg3-3-2.png) For some of you, the strategy has been getting the entire party pissed before entering combat. Bottoms up for Drunken Master Monks, we suspect you are partially to blame for these. ![[Linked Image from i.ibb.co]](https://i.ibb.co/Gvpy52xM/bg3-4-2-1.png) Kinda weird, but not judging:
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Re: A Request
NorthbyNorth
10 hours ago
I am not a mod developer, though I love a thriving mod community. Is it worth getting a toolkit in advance, even if it may break ever so often during development, losing/gaining significant feature on the way?
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Re: the gore/smut
NorthbyNorth
15 hours ago
As for the gore bit, is it not that trailer may look very gory, while a corresponding game will seem much less so?
In BG3 and DoS2 I literally waded through blood and gore for long stretches in the games without thinking of it as offensive. However, a detailed cinematic of the same thing would certainly made me feel uncomfortable.
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Re: Divinity needs to learn from BG3 Romance Problems
papercut_ninja
16 hours ago
Which would also highlight the fact that IF the player successfully initiates a romance with them, it's because the player managed to grow close enough to them in order for it to happen. Rather than BG3 where it's just assumed that every companion will automatically be lusting for the PC and no-one but the PC (Despite Wyll's, terrible, attempts to woo Lae'zel and Shadowheart in dialogues when roaming around together in a party) There was also Lae'zel who would hook up with someone else at the tiefling party if rejected and Shadowheart who will confess to having lustful thoughts about Halsin once or twice, or more. But the latter led to death threats towards the writer, so though I personally would really enjoy some more dynamics, drama and conflict within the companion relationships, maybe the gaming community isn't mature enough for it.
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Re: What races are planned for Divinity and party size? Expecting more or less?
NorthbyNorth
16 hours ago
Larian has statistics what races are most popular. I think it was half-elves, but I'm too lazy to look it up . What I do remember is a statement from Swen Vincke , long ago, saying something like " we gave you horns and tails, use them". But despite this encouragement for players to immerse in tailed and horned characters, it didn't really seem to have worked. Elves and half-elves and humans remained the preferred races;
So yea, I guess the majority prefers to play a hero that looks somewhat human. I know I do. Actually I think I played mostly drow and half-drow. But I also played a Duergar and a halfling. But never a dragonborn , gnome or a tiefling. I think it has a lot to do with esthetiques and fashion. There is a reason why many players spend (me included) hours in Character creation. They want themselves and the team to look good. I introduced my 60 year old wife to her first ever computer game (not even tetris or solitaire before). She got hooked, and have spent ages in character creation and finding nice looking armors in stores. She also have very strict preferences, dragonborns look weird and unnatural, so do Giths, but Laezel have a great personality. the skin color of Drows is ugly and small races do not look pretty in armor and do not look good in dialogs. She usually prefers humanlike races (humans, elves and mixes) but also loves tieflings, since they look good in her prefered armor sets. Clipping is not an issue for her, I have never heard her comment upon that. But she cringed when we played co-op and I was a dragonborn, "you look so weird in dialogs". That said, I do not think it is coincident that hairmods are very popular. Then we have the min/maxer who makes choices due to stats. I am not sure who big the remaining group is, those who want to explore a true diverse mix of races and looks.
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Re: Origin character's voice actors could work as narrators for the played origin characters
NorthbyNorth
17 hours ago
Since it would give us more of the excellent voice acting I am all for!
But I have to say, I love the narrator voice in BG3, it is a treat to listen to, even after playing the game 15 times.
Voice acting in general is great, excellent voice acting on the other hand, blows your mind! I am very happy with Larions decision to not pay a premium for known actors. To me, having Keanu Reeves making Johnny Silverhand felt more like a cameo than a game character I would like to know better.
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Not useless Arcane Trickster guide/build
Varlak
Yesterday at 03:22 PM
Hi guys I wanna talk about "Frasco's guide to AT.
I wish I've played this build on my frist playtrought ( I had no wizard in my team).
I'm now playing as Astarion and arcane trickster just feltlike its the way that character was intended to be played.
Sure, thif still probably a little more powerfull. But roleplaywise, AT makes more sense for many players. Also, when you can land CC on your rogue, you can let your mages and priest unleach big AoE instead of wasting their turn on CC.
I'm now midway trough act 3 on tactician, and it still work just fine. I don't have to cheese any fight. I'm just a filthy casual player and still. I've just had to reload on 1 fight early game in the cathedral. Team of 3 pure class, S&B fighter, Warcleric, Wizard and the Arcane trickster.
Sorry if its happen to be a well known guide around here. But I think this guy put so much effort in righting and explaining it that its should be a popular one.
Edit: Their is a bug when I want to post the reddit link it show a broken youtube video linki.
Just search on reddit for: Frasco's (not useless) Arcane Trickster Guide/Build
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Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence
Tav'ith'sava
Yesterday at 12:39 PM
Pre-3e editions of the game had a block of stats for each ability that changed according to tables, so even reducing them by 1 had an effect most of the time. The TSR core rules also have no mechanic to raise or recover abilities in natural ways, like by training, only some rare magical books or freaky fountains. This limits how many permanent magical items a wizard can create or how often a character can be raised from the dead. It also makes ability draining creatures quite terrifying.
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Role play and main quest urgency
NorthbyNorth
Yesterday at 06:47 AM
Something I have felt in many otherwise excellent games is great mismatch between the perceived urgency and all side content.
In BG3 it was mostly evident in Laezel´s push to get to the creche as soon as possible and during Orin´s kidnapping. Witcher 3 and Cyberpunk 2077 had very clear countdowns to oblivion that if rushed would deprive you from most of the game side content.
I understand that "Urgency" is a great motivator to keep playing, but can it be replaced? If you try to role play you feel like a traitor when visiting a "stand up contest" instead of helping your kidnapped friend.
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Re: Experience inflation
NorthbyNorth
Yesterday at 06:28 AM
An important thing is how a solution psychological affects the player.
Traditional leveling has proved its value here. Many people feel a rush and accomplishment when getting a new level, especially if the reward balances time spent. Parts of the game that adds to story, but not advance experience, may seem dull in comparison.
On the other hand, In Guild Wars I felt the same rush after spending a couple of hours in a monster infested jungle to finally defeat the tough boss that would give me an important skill. But does other feel that way as well?
For a gaming company this must be a very hard decision to make. To stick to a proven concept that 90% of the players already like or try something new that maybe less than 5% of the base would prefer.
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