Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Mystic Carrion is such an underrated character Kairariella 6 hours ago
Whoever wrote him did an amazing job. I love me a gothic character

And the voice actor? That rich sonorous baritone just gets me in the feels. Also low key I bet he had fun yelling some lines and key words when MC gets angry

My next favourite part after the way he speaks is finding out he has hidden depths
he wants the touch of a soft hand 😌
. Bro was so good at hiding his need to
receive affection
that without the diary I never would have guessed

A shame he isn't an endgame ally

Which fictional characters inspired Mystic Carrion?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
unplayable since last hotfix Gnomestomper6969 Yesterday at 10:18 PM
Since the last hotfix this game has been unplayable for me mods or unmodded icons in the character creation become invisable boxes they option is still there just can't see what you are picking and when a character levels up it's like the game drops to about 5fps and sometimes freezes. I've emailed them and they said they are aware of the issue but there is been no news of a possible fix or timetable for one. Also during gameplay the game stutters and i also get the fps drops during gameplay as well.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashes to desktop every few minutes lilianrexford Yesterday at 04:18 PM
I’d also like to add that I had a very similar issue after updating my GPU driver — constant crashes to desktop with no errors. Rolling back to the previous driver version fixed it for me.

You could also try verifying game files, disabling overlays, and resetting graphics settings. Since it happens on both DX11 and Vulkan, it really looks more like a driver problem than the game itself.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game loads to 100% but stuck on loading screen (audio works, no display) LasKoKuz Yesterday at 03:02 PM
Thanks for the reply, I appreciate it.

I already tried that. I did a clean uninstall and also checked for leftover files.

I even renamed the AppData folder to force the game to generate a completely new one from scratch, so it should be a clean environment.
Unfortunately, the issue still persists exactly the same.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Chances of ever getting mouse support on PS5 Muffo 22/03/26 11:46 PM
I played for about 20 hours on PS5, but the game never really clicked for me with the controller.
I’d like to start another play through and wanted to check if there is any chance of PS5 ever getting mouse support before I buy the game on Steam - and most likely a more powerful PC to play it.
Thanks!
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Shadowchasers 22/03/26 03:10 PM
In February, they released a hotfix that made the game unplayable on my machine, and the machines of many other people. They have said they are "aware" of the problem in private responses to bug reports, but they haven't made any public announcements or given any indication on when it will be fixed. Like I explained just a few posts above the one you clearly read?

I had to go to GOG and buy the game again so I could choose to only install up to the previous hotfix, in order to start a new game and play it again.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac Consistent GPU crash in local split-screen — Underdark area Eyoka 22/03/26 01:26 PM
Hardware/Software:

MacBook Pro M4 Pro (Mac16,8), 14 cores, 24GB
macOS Tahoe 26.3.1 (25D2128)
BG3 v4.1.1.7151330 (latest as of March 2026)
External 4K monitor, lid closed (clamshell mode)
Xbox controller + PS4 controller
Problem:

Local split-screen crashes every ~5 minutes in the Underdark. Single-player does not crash. Act 1 wilderness in split-screen was stable for hours — the crashes started once we progressed to the Underdark.

What I've tried (none helped):

Visual settings reduced to Medium
Disabled cloud sync
Disabled Game Mode
Stopped all background processes
Verified file integrity
Crash analysis (6 reports, all identical pattern):

All six crashes are EXC_BAD_ACCESS (SIGSEGV) / KERN_INVALID_ADDRESS on Thread 0 (main thread). The faulting address is different every time (wild/garbage pointers), which points to a use-after-free or dangling pointer rather than a consistent null dereference.

Crashing call stack (consistent across all 6):

AGXMetalG16X ComputeContext<...>::setBuffer_impl<AGXBuffer>() + 68
Baldur's Gate 3 rf::RendererCommandBuffer::Submit() + 160
Baldur's Gate 3 ls::GameRenderView::FinishRecording() + 88
Baldur's Gate 3 rf::RenderFrame::FinishRecording() + 144
Baldur's Gate 3 ls::RenderThread::Update() + 4268

I can provide the full crash reports if helpful.
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