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Baldur's Gate III - Build Discussion Jump to new posts
Re: Shattered Flail "situational use" all the time Taril 4 hours ago
Perhaps something like the Spells Enhanced - Crown of Madness mod might be worth looking into?

Making Crown of Madness have no concentration or save means you can just cast it on yourself and go auto-pilot for 10 turns (Also, opens up more weapon options than just flail)

Honestly, could make for a funny Zerker build. Enrage, go mad, then start swinging and hope everyone else falls before you do. grin
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General Discussion Jump to new posts
Re: Please build transmog into Divinity natively idliketoseeit 7 hours ago
at this point, any good RPG game that involves having equipment for stats that changes how your character looks should also enable you to switch it for something that suits your style best rather than forcing you to look like a sad clown for the sake of power or walk around under-geared ( or naked ) for the sake of visual congruence.

visuals are the make or break for most of gaming ( and i don't mean just making things "realistic", that's often just cheap and uninspired ) as it communicates in an instant what it is or is not - what you can or cannot be within it. when you're looking for a particular fantasy, these visuals are the make or break. equipment has been a huge part of RPGs for decades now. it really shouldn't be overlooked as an important part of player agency, as well.
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General Discussion Jump to new posts
Re: Crafting. Please improve Taril Yesterday at 09:19 PM
Would be nice.

DOS2 had some interesting and convenient crafting recipes. Like turning metal fragments into lockpicks or nails into upgrades to apply to boots to prevent slipping.

BG3's "Crafting" was more annoying. Like "Gather 18 billion of this incredibly rare ingredient that only 2 actually exist in the game unless you vendor exploit, then you can craft ONE singular mediocre potion"

I remember hearing rumours that all the Iron and Silver ingots you find all over was supposed to become part of a crafting system too, but it was eventually scrapped... I wonder how it would have turned out?

But yeah, crafting systems can be interesting if done well.

They can offer different scope. From simply altering existing items to tune them to your liking (For example, putting one of a selection of enhancements on an item, or adjusting one of its stats), to outright crafting new items (Be it creating unique things from rare recipes, to utilising existing items to allow you to copy/remake certain effects onto different item types (I.e. Maybe you want Returning Pike's returning feature, but on a weapon other than a Pike))

Not to mention, consumable crafting. Potions, Scrolls, Bombs, Traps, Poisons, Weapon Oils, Elixirs etc. You can provide a lot of options with such things (Also, it can be interesting for builds if you had feats and item effects that played into some of these. Have a sneaky thief reverse pickpocket Bombs and Poisons into people's inventories to harm them without being noticed. Have bonuses for attacking using weapon oils. Grant bonuses to using Scrolls and Traps. Let someone chug a ton of potions for few action points etc)

Heck, if we have something like a central hub place (I.e. Camp but like, one singular location that is somewhere we return to repeatedly over the campaign (Like the Ship from DOS2)) you can also craft upgrades and features for said place. Furniture and decorations. Additional facilities. Improvement to facilities. With enough scope, you could get people spending thousands of hours just decorating their hub.

It just depends on how much time gets put into the system, how much scope it has and how available crafting materials end up being.
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General Discussion Jump to new posts
Re: Formal petition: more curves, and yes, jiggle physics ldo58 Yesterday at 02:10 PM
Oh dear, curvacious females and jiggle physics in a 18+ fantasy game is porn now ?

As Shadowheart would comment ....

[Linked Image from i.imgur.com]

Oh, BTW, I'm signing the petition. grin

To the thread starter, there are already lots of mods available in BG3 to make females more curvy. From natural to extreme cartoonish.
Jiggle physics exists for the male sex, but for females, it seems to be a hard call. The few mods that exist can display some minimal jiggle, but the clipping is horrendous, so not really useablez in game.

Hmmmm... Native male jiggle, but impossible female jiggle. A clear case of Larian discriminating against females !

This is something Larian could improve. If not implementing themselves, at least make it possible for mods to do so.
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