Re: What a lying, lying game!
Shadowbart
Yesterday at 11:30 PM
Starting fight against coffin skeletons outside mirror with Necromancy of Thay. Hit 81% critical miss, nope, awesome power of time reversal Hit Turn ends (level 4) Ripost as someone runs up, hit My turn, critical miss, again, nope, awesome power of time reversal They cycle through their turns, still alive Miss, nope, time reversal One attacks me, critical miss I ripost, critical miss That's 4 critica misses in the first 13 attacks, 2 by me.Next cycle round through them, one does two critical misses in a row. Hit, miss Next cycle round, 4 left, 2 of them do a critical miss Me, critical miss, nope-ing time reversal Hit Go-round, a few hits and misses Me, hit Go-round, 3 left, 2 arrow hits, mitigated by the gloves, one critical miss Me, miss (2) Go-round, miss miss miss Me, critical miss Go-round, miss hit hit Me, miss (4, I need a 5 to hit with my bonuses) Go-round, critical miss, miss, miss Go-round, hit, miss, miss Me, hit (down to 2) Go-round, miss, hit, one runs away, me critical miss on opportunity attack Me, miss 3 Go-round, miss, hit Me, miss 4 (need 5 now that oil of accuracy has worn off) Go-round, miss, miss Me, hit Go-round, miss, miss Me, critical miss Go-round, miss, miss Me, critical miss Go-round, miss, miss Me, critical miss Go-round, miss, hit (gloves mitigate) Me, miss, 2 Go-round, miss, miss Me, critical miss Go-round, miss, miss Me, miss, 3 Go-round, miss, critical miss Me, hit, down to 1 Go-round, hit Me, hit Go-round, miss Me, hit, fight over By my count, including reloads and their swings, that's 18 critical misses in 82 swings. The stats on this are disturbing. Playing "Brutal" mod difficulty, both sides swing with disadvantage. Chance of a critical miss with disadvantage is 1 - chance of not a crit, which is 1 - (19/20 * 19/20) = 0.0975, or a little less than 10%. I thought I'd try Google AI for the fun of it: Chance of a 0.0975 event occuring 18 times in 82 tries AI Overview The chance of an event with a 0.0975 probability occurring exactly 18 times in 82 tries is approximately 0.0522% (or 1 in 1,914). If you are looking for the probability of the event occurring 18 or more times, the chance is approximately 0.0806% (or 1 in 1,240). "About 18" would be a little more likely still. Regardless, even that is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy out of the realm of reasonable chance. Again, this is all the freaking time. Any explanations? Or does the code have an Exciting-i-nator Engine? What a pretty graph from AI!
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Re: Door problem still there.
Lotus Noctus
Yesterday at 07:29 PM
At least for the pillar bug. This can be easily avoided by changing the camera angle. However, I often run into another problem with prone enemies where the attack goes through but doesn't deal any damage, and the enemy automatically dodges it.
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Re: Cannot remove my friends character....
Salo
Yesterday at 11:12 AM
If you dismiss the character to camp, they should be kept in Wither's Wardrobe of Wayward Friends, freeing space in your party for other characters until they're taken out or if your friend ever re-joins.
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Re: Inspect
Salo
Yesterday at 11:03 AM
Square button and Examine it should allow you to inspect the spell!
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Re: Enemy Health Turned Off
Ircher
Yesterday at 03:28 AM
I think it's pretty cool. You can still see the relative amount of health that's left, so you can make tactical decisions based on that. I don't think not knowing the exact amount increases difficulty that much. The only thing it really prevents is knowing whether you're likely to kill a character at full health in one round. Otherwise, you can estimate and plan based on the percentage of health left.
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Re: Mouse scroll WAY too fast
therbaderb
Yesterday at 12:43 AM
I want to third this. It really is quite terrible in my humble opinion to the point of nearly breaking the game for me. It's certainly hampering my enjoyment of it a great deal!
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Re: macOS currently known issues and limitations
therbaderb
Yesterday at 12:41 AM
Why on earth has the trackpad scrolling problem not been addressed yet? I still can't believe there's no way to adjust this in-game. I've been trying everything I can think to including using LinearMouse to work around this problem, all to no avail. Is someone at Larian looking into this? Please? Someone?
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Re: What difficulty level for a new player?
OrcLv3
25/05/26 09:44 PM
Welcome, to this very dead part of the forum. Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating? The latter, by far. The game has its way of surprising you with far too powerful creeps among a hundred pushovers. Also: No resetting skill or attribute points. Its all about knowing which spells are viable and in which order to explore the overworld. Normal mode has the same problems, but is manageable.
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Re: Coming from DD, wondering about difficulty level
OrcLv3
25/05/26 05:41 PM
Since it's been a month, I doubt you are still looking for an answer, anyways:
Generally, the enemy balancing is much better in BD, so no more sudden OHKOs. Magic is awful early on and there are, again, lots of skills that are not worth your time. This time you can reset them in exchange for money though. Also charms are so OP and money is so abundant, that every build either becomes viable or can be switched out lategame.
If your DD playthrough taught you how to exploit every broken game mechanic you could go for hard mode. If not, that may involve lots of grinding, which is easily the worst part of BD, in which case I cannot recommend it.
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