Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: So why play Divinity ? NorthbyNorth 1 hour ago
I have played Dos 1 & 2 and BG3. I my opinion they gradually get better and more polished.
I very much hope Larion follow that trend and build on what they are good at, and it seems like they aiming to.

CD project red had a good trend, improving the Geralt universe in three games, then did something totally different. I understand it may be compelling, but it takes a lot to so totally change the world building.

I love BG3s (DoS), rather compact, handcrafted world where you still after 2000 hours discover new things. I despise vast autogenerated open worlds where everything looks kind of similar and empty.

In BG3 I care for the characters, I love the bickering between party members when we were moving around. I care not only party members but also NPCs. I always kept Alfira, Larissa, Bex & Danis safe. I even loved the couple arguing outside the Flophouse in Rivington.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Can you fix Jaheira not an ally already? pvpxan Yesterday at 11:58 PM
So I did some of the heavy lifting in tracing the bug for you. It is tied to the script that recruits Jaheira to the party and sets her faction. All party members get a "CompanionXX_UUID" set and hers is stuck with "ACT2_SCE_EpilogueFaction_9c896609-f2f6-4f1a-8967-c83140977975" which is an act2 faction for her.

EDIT: I even did more work for you. It appears in the code that her faction is suppose to be set to "Companion15_9a7c52c8-ca88-4493-bca5-9b917494c94c" but something is not doing that. Minthara someone is getting assigned "Companion12_aeaf8c61-8ff3-1bc2-18fc-7da29495fc68" in my game and I cannot find where you do that so currently this is outside of what I know or I would fix this for you.

Fix this please.

In the meantime, I have created this temporary solution for anyone who has BG3SE. This console command will fix this. DO THIS ONLY WHEN JAHIERA IS IN YOUR ACTIVE PARTY.
Code
Osi.SetFaction("S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a","Companion15_9a7c52c8-ca88-4493-bca5-9b917494c94c");
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General Discussion Jump to new posts
Re: Builds/Combat in the new Divinity game Taril Yesterday at 11:07 PM
Originally Posted by Stray
You mean sometimes enemies drop +0 and sometimes +1 and +2 weapons? I wouldn't mind it but i don't think it would make a huge impact in terms of gameplay, maybe slightly more/less damage or defence sometimes but that's it right?

That and being able to find such things from relevant sources (Such as weapon racks, equipment chests and the like)

It might not necessarily need to be as simple as BG3 where it only amounts to +1 attack/damage or AC.

But the general idea is that you can build up some generic equipment to gain stats, rather than feeling the need to rush to unique items.

Originally Posted by Stray
I think the majority of the people who rerun the game propably plan out builds and want it to come online asap. If there is x amount of locations where you could get one of your core pieces, I would rather find it annoying, since i want to play with my build as much as possible.

The crux of this is more so the fact that you have these build critical items in the first place.

If you need specific items for your build to work, then that is a design issue with items.

Ideally your build should come from how you built your character, where items are supportive rather than "I need this item for my build to work, so I need to rush to grab it 0.01 femtoseconds after starting the game!"

Also, I don't think the majority of people who rerun the game plan out builds. A lot of people play casually and will rerun to see different options, play different classes, romance different characters.

It's only min-maxers that will meticulously research and plan out builds, and they can still min-max and rush to all potential spawn locations to get their desired items as fast as possible.

Originally Posted by Stray
Crafting could be an option, but it also requires to be balanced correctly with multiple copies of an item, which is a worry i have.

Again, this comes down to how item design ends up working out.

The more power that's put into actual character building, what stats they level, skills they raise, feats they take and abilities they utilise, the less impactful gear needs to be.

The less impactful gear needs to be, the less of a concern being able to duplicate (Or improve by way of making "Perfect" statted versions of) items would be.

Again, this doesn't necessarily need to mean boring and generic, but simply less build defining and more supportive.


Originally Posted by Stray
Yeah the movement beeing tied to AP is a bid odd but i can see it as a balancing tool.

The issue is the way the balancing works is it generally means "Moving is almost always worse than just using ranged attacks"

Like, ranged is already heavily favoured in combat anyway, due to the ease of being able to hit targets, while being out of range of melee attackers (With of course many ways to abuse this with obstacles in the path of you and melee enemies or persistent AoE's like Wall of Fire or damaging surfaces not to mention CC like knockbacks, slows, teleports etc)

Punishing melee even more by making them have to sacrifice the ability to attack just in order to get into range to attack just massively pushes things towards ranged combat even more.

This is before you even factor in how it limits potential when actually fighting in melee. Such as being able to swap targets, move around to get flanking bonuses, repositioning for skills (Like pushing an enemy into an AoE) etc.

Like, the only way you can "Balance" this is if you make melee so much stronger than ranged that melee characters just do obscene damage (But then this too can backfire and go back to ranged favoured combat as you try and kite enemy melee units so they can't blow up your party... Especially when factoring in Larian's love of having a billion enemies per combat)

Originally Posted by Stray
It is a bit tricky, on one hand i would like to chain a lot of skills to get out cool effects and on the other hand i don't want to burst down the enemy.

Ehh... It's just a balancing thing.

Damage output vs health.

In addition, there's the scaling to what AP equates to an "Average" attack. Which is actually one of the issues I had with DOS2's AP system. 2 AP was an average attack and since most skills used 2 AP they all did average attack damage so it was like... Why do I care to even obtain these skills when I can do a regular attack for the same damage?

Similarly on Lone Wolf its like... I could spend 2 AP on a skill... Or I can use my special normal attack that uses the 3 AP I get a turn to do more damage.

With increased AP per turn for more flexibility in skill usage, you can still tune how much damage skills do based on AP costs. Like, even with 5 AP a turn, maybe a 5 AP skill does as much damage as a normal attack in DOS2 and using multiple cheaper skills just adds up to equal this. Thus damage output per turn remains the same as with DOS2 balance, but you have more control over how you play your turns, with more room for support skills or AP saving (Whilst still doing something during your turn) and the like.
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Baldur's Gate III - Suggestions & Feedback
Re: Thank you for Barbarian Aulis Vaara Yesterday at 09:30 PM
Originally Posted by Halycon Styxland
As a class, Barbarian in BG3 is underpowered. Rage should be a free action.

That is not even close to true, and there's no need for rage to be a free action.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Karlach romance is a mess xD Bethra Yesterday at 10:49 AM
How on earth did you manage to miss Last Light Inn in Act 2? Or not look around the place once there? Anyways. once in Act 3 you can't go back to Act 2 so either you have to accept you can't romance Karlach at this point or you have to go back to a save in Act 2 (one before you went into the Shadowfell) and start over. All the romances get sorted out by the end of Act 2. I don't know of any mod that could help you out, possibly some consol commands if you are using a PC. but the only thing that would do is set her flags to be already your romance partner so you wouldn't get any of the dialogue or interactions you missed out on.
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