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General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 1 hour ago
My wishlist:

- Return of DOS2 style OST. It was so much more epic and awesome than what BG3 provided. I still get chills when entering Act 2 in DOS2 when you ride in on the ship with the epic music playing.

- Fully voiced MC. Won't happen though because of Larian's commitment to Blank Slate PC's...

- Origin characters for all. Not just the companions of the game turned into Origins where you just play through their story. But unique backgrounds for different races that allows your PC to fit into the game world (You can still keep your Blank Slate character option for those that prefer it). Ideally some of these will have unique prologues and unique interactions with different people/factions.

- Deeper companions. With inter-companion relationships (With some being so hostile towards each other you cannot recruit both). Also, give them some autonomy, don't just make them things you collect and then will happily sit in camp the entire game while you ignore them, despite them having things they want to do...

- Diverse companions. Don't make them all "Pretty" and don't make them all "Nice and likeable". I want variety. I want characters like Astarion that I dislike. I want characters like Beast who's not conventionally "Pretty". But I also want sweethearts like Lohse and beauties like Shadowheart. Having variety makes things more interesting. Especially if the aforementioned depth means they aren't just Pokemans that you collect every run because there's no reason not to.

- Movement and actions to be separated. Much like how BG3 clearly separates Movement, Standard Action, Bonus Action and Reaction. It would be nice if Divinity kept movement and actions separate, meaning that you (Or enemies) can close the distance/reposition and still do something. (Beyond that I'm whatever about it... Going back to AP would be fine as would D&D style combat. I err towards AP as it's more flexible). You can keep "disengaging" competing with actions, but none of that "The best strategy is to stand still and fling ranged attacks at the enemies whom are using all their AP to move closer and so don't fight back" garbage.

- Enemy turn consolidation. If multiple enemies are taking turns in a row between your character actions (Which is common with Larian's love of large numbers of enemies), have them all take their turns simultaneously rather than one-by-one. So that combat can be sped up, especially in large scale fights. (BG3 has hints of this, as multiple enemies just using Dash and moving closer will occur simultaneously)

- Enhanced Surface design. Separate sufaces into dedicated abilities to create and manipulate them. Meaning that someone who chooses not to deal with them, doesn't constantly interact with them. Meanwhile, improving the depth and complexity of surface combinations and interaction. Thus allowing people to build for messing with surfaces or not. Of of the main issues with the system in prior titles is that it is forced upon you (Then of course the whole "Hitting an enemy makes the ground below them into a blood surface... Hence it just devolving into Necromancy abusing Blood surfaces and/or Electrified Water/Blood) which takes any interesting strategy with it and throws it out the window when every battle just becomes one giant electrified blood surface no matter what (With a few exceptions, like that one encounter in DOS2 Act 2 with the blobs of tar where everywhere becomes fire)
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 2 hours ago
Originally Posted by Imryll
I would also prefer a party of four, and not a party of four supplemented by a gaggle of bench warmers back at camp, but four only. I'd rather get to know a smaller group of characters better and not to be fussed because there aren't enough "good" necklaces (or whatever) to go around.
IF they would do that, then no lizards please.
The Red Prince was probably one of the reasons I gave up on DOS2 fairly rapidly.
Nor wpuld I want a Jarjar Binks or anything similar forced into the party.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Ixal 3 hours ago
Originally Posted by geala
I'm quite sure that, after what Swen said in the Reddit AMA to the "lizard romance" thing, we'll get some lizard companion options. Wasted in case of me because I neither find lizards "hot" nor do I like them otherwise and will try my best to not have one in my party, but probably fullfilling the wishes of a lot of other people. Which again shows that tastes differ. And that we need a wide variety of options.

They want to have something to generate the same kind of buzz than BEAR SEX!!!!!!!.

Just bigger bears does not work, so lizard sex it is.
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Chat Jump to new posts
Re: Games that made us gamers Pypweltaren 5 hours ago
Originally Posted by pike.spade
A long time ago, back when dinosaurs ruled the earth, I lived on a distinctly uncivilised continent, teeming with Canadians and other wildlife. I read, probably in PC Gamer at the time, about this small Euro RPG published by CDV with a silly name. When I tried it, I was hooked: the world of Divine Divinity was fully interactive, the game didn't take itself seriously, and I was really engrossed in Rivellon, and promptly registered here as DEATHATTHEDOOR.

That was back in 2003, and I no longer have this account. Many people I spoke to here have moved on, but it's nice to see AlrikFassbauer still posting after all these years. I've since moved continents, got a job in the industry, played many great games, but Divine Divinity is probably the reason I am still playing today. Very few games since have managed to recapture the sheer sense of wonder I first experienced at the tender age of... however old I was back then.
This is really interesting
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Imryll 9 hours ago
No, thank you.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Imryll 9 hours ago
I'm ambivalent about day/night cycles and NPC schedules. They can contribute to the sense of adventuring in a living world. Then I think about waiting for shops to open and looking all over for some an NPC who happens to visit her grandmother in another town on Thursdays, and I'm not so sure.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashing and freezing desktop on menu. Ussnorway 14 hours ago
Steam, Galaxy or linux?
what mods?
your system specs
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Clean unmodded version crashing on startup Ussnorway 14 hours ago
is your B drive external by any chance?

having the page file on G instead of c will also cause other issues with older games
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Taril Yesterday at 04:26 PM
Originally Posted by neprostoman
I see no problem with Larian's concept. The effect you've mentioned happened not because they crammed a lot of places of interest together but because they've poorly disguised the grove.

The main issue with Larian's implementation is with scale.

Their areas are very condensed, which creates a narrative dissonance because of the lack of distance between things (Which also gets exacerbated by the zone changing between acts). This isn't exclusive to just Act 1 and the grove. But other things too, for example, why is their a town literally 2 feet outside of Baldur's Gate? In what universe is it logical to make a town a stone's throw away from one of the largest cities?

They have implemented some additions, like how Underdark, Grymforge and Mountain Pass are their own zones rather than cramming them into a singular map for their act... But then these (Especially Grymforge and Mountain Pass) are very small zones because of the lack of content in them (Mountain Pass being literally just the Lathander's Light puzzle, the Creche and that 1 group of undeads on the way to Elminster)

In games like DA:O or PotR, they exclusively do the "Every location is just a teeny tiny location that you travel to via a world map" thing. But it doesn't offer scale either, as the "Travelling" is just a glorified loading screen with the only other aspect being the chance for random encounters (PotR also had some time based interactions, notably early on when there's a scripted attack on the base that also signifies certain other locations being emptied of encounters)

A larger seamless world provides the best feeling of scale, as you actually travel distances personally so you feel the scale.

The major caveat is that in order to do scale, you have to implement ways to deal with the scale because it's not fun to spend hours travelling around a map (Even Eurotruck Simulator, a game about spending hours travelling around a simulated real world, cuts a lot of fluff to make routes shorter so it doesn't take you literally days to drive across the globe)

So things like, mounts, teleports (Like BG3's waypoint runes) and other travel options (In DOS2 your base was a ship, which presumably can sail to different ports. You can also offer caravans to "Fast Travel" between towns)

Of course, with scale also comes the other issue... Which is density. Which is a continual problem for open world games, such as Elden Ring or Ubisoft games. Where they want to make the worlds engaging by having density of PoIs because of the old Skyrim ideology of "You can wander in any direction and quickly run into something interesting" - Which leads to content shortages and thus a reliance on copy/paste (Hence all open world games reusing the same PoIs repeatedly).

So it often becomes a case of pick your poison. Do you want scale? Then you either get barren environements or copy/paste content. Do you want interesting environments? Then you get tiny worlds as everything is crammed into a small area.

World map location systems aren't the solution either as they tend to be small, barren locations and simply cut out the exploration entirely, turning the game into a theme park simulator where you just load into a bunch of unconnected locations, do like 2 things, then leave for the next unconnected location.
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Divinity - Original Sin 2 - General Jump to new posts
DOS2 vacation teltow Yesterday at 02:02 PM
This is my second Larian game after BG3. And again I have the impulse to go on vacation just to play the game more.
Also, I'm feeling stupid to never ever have even considered to play round based isometric games until BG3. I thought they were not for me. Oh boy was I wrong.
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About this website Jump to new posts
Re: Changing Larian Account Name Tav'ith'sava Yesterday at 01:58 PM
This is probably something you'd better ask Larian Support. I don't think you can change account usernames from the users' side. https://larian.com/support
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Baldur's Gate III - Modding Jump to new posts
Re: PS5 Trophies Paen Yesterday at 01:57 PM
1. Yes, obviously.
2. It's a Sony thing, not a Larian thing.
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General Discussion Jump to new posts
Re: Apparel and Appearance Tav'ith'sava Yesterday at 01:15 PM
AD&D (2e) is a lot more restrictive about giving out magical items at all. The standard rules even explicitly rule out shops for magic equipment. Unless you're using some pre-rolled characters for a specific setting, you start the game with standard equipment only. But even if you stick to non-magical items, adventurers are much more likely to pick up "exotic" items along the way. While on the quest to find the Jewel of Arugandha, they stumble through an ocean journey with several ports along the way, then a desert setting, a foreign city with little contact to the outside world and finally a jungle setting with the lost temple of Xanu-Ri before heading back with lots of gold to spend. When they return, they will have picked up foreign ideas, new concepts and a taste for exotic spices. Maybe they've merely brought more durable backpacks, swords made of better steel or clothing that is cut more comfortably or better suited for their combat style than their old robes. To the local villagers they may not necessarily look as cool as they think, though. Add flashy magic effects and you end up with a hoard of running jokes, because I have yet to adapt armor dyes to 2nd edition rules.

Wildshape is a 5e-thing, so I have no idea how it exactly works in tabletop D&D. In 2e, druids use a variation of the Shapechange spell that explicitly states only clothing and one item held in each hand transforms into the new shape. An AC bonus from a shield you're not holding surely doesn't make sense, unless it's like a stable area effect. But, there are items, at least one of them a dagger, which will give you an ability buff merely through skin contact or being on the body. These can then lead to better AC, ThAC0 or whatever. As for the huge chain mail shrink-fitting for a halfling or gnome, that would depend on the item and its specific enchantments. Some will only fit dwarves, other can be used from anything from a kobold up to an ogre. Again, 2e is a different game from 5e, although some naming conventions remain. The systems aren't compatible.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Pick up Bug still here PS5 Batschisane Yesterday at 11:44 AM
Hello, I am new her, hope this isn't a double post...

I just have encountered the pick up bug...

I play on a PS5

All my characters are unable to pick up items from the ground anymore...when I go to the item and try to pick it up, the character freeezes and can't be moved anymore and neither does it pick up the item...switching to another character just yield the same result

Now i was searching around in the web for solutions, but none of them worked so far...

Killing the character and reviving(like some do suggest) it doesn't do anything...

Holding the x button and pressing map button does open a menue, but i still cannot pick up unless it is an weapon or other equipment, then i can equip the item with the compare function...
but this doesn't work for non equipment items

But the biggest problem: i cannot pick up items that i need to finish quests!

Right now I am on the rooftop in Rivington where the Gale's cat is sitting with the pile of letters, and I cannot pick up the letters to finish this quest...

I spent more than 100 hours in this game so far and I love it...and I don't wanna have wasted all that time for naught...

Can anybody help ?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Switch 2 sound problem on bluetooth headphones ihadim Yesterday at 10:23 AM
Having the exact same problem. Noticed it this morning when I started playing DOS2 (NS2 edition) during my commute.

Didn't have any issue on Switch 1.

I use Sony earbuds wf-1000xm3.

Important update : I noticed I encounter the problem on every games on the Switch 2. So it seems that the issue comes from the console.
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Suggestions Jump to new posts
Re: KOTOR 3, plus 1. WizardPus 11/01/26 09:23 PM
I would 100% endorse a Larian attempt at KOTR. They would do a fantastic job. I recently also suggested an XCOM from them. The Sci-Fi requests are starting to come in. We can only hope.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Multiplayer Mod Versions not Syncing using In-Game Mod Manager HudsonDeuces 11/01/26 07:41 PM
Posting the answer in case anyone stumbles on this thread in the future.

When using Nvidia GeForce NOW, the in game mod manager uses mods that have been approved for Xbox X/S use, which is why some of the mod versions were either not showing up or not the correct version.

I downloaded the most recent version of mods that had been approved for Xbox X/S online (I used mod.io since they clearly label which is the most recent version of a mod that has been approved for console use - look at the "Download files manually" section at the bottom of the bar on the RHS of each mod's webpage) and uploaded through the BG3 Mod Manager. My mod manager will show these mods as being out of date or needing an update, but as long as you don't do that, the mod versions will work.

Hope that helps anyone with the same issue!
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Suggestions Jump to new posts
New Games - XCOM The next Larian Development? WizardPus 11/01/26 05:34 PM
Love the progression of games that Larian has made leading up to BG3 and now DIVINITY. The strategy and pacing of cinematic turn based has become amazing.

Larian, How about a re-imagining of XCOM with your style and talent?
- Keep the original formula (Base, Geoscape, Tactical)
- Add new game mechanics similar to your BG 3 (Realtime with manual switch to turn based, and Turn based Combat)
- In depth Story, Cinematics and dialog
- Deeper crafting for all things (Base improvements, Vehicles and improvements, weapons, armor etc.)
- An engaging strategy that includes more than just tactical combat. Some RPG elements, Research, Investigation, Rescues.


How about it Larian? Can you take on multiple games at once? laugh

I think you could really make a fantastic improvement.
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