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Re: Abdel, who?
Tav'ith'sava
9 hours ago
While this can be common on tabletop I feel like it happens less in videogames. From what I've read, and my own personal take on evil playthroughs, it's less that you aren't a specific sort of evil, but more than the specific sort of evil that actually gets implemented is bad. Whether on tabletop or in video games, for every event a player can trigger in the game, there has to be somebody preparing it - imagining it, writing it, programming it, animating it. That often means that after they've already written several versions of the story, they have to look at the same map with fresh eyes and go: "Hey, somebody may want to murder the puppies and blow up the loos." That's my guess why niche runs are often underdeveloped and may feel badly written when compared with going down Vanilla Road. The murder hobo is also often rage quitting with extra steps, so it at least gets some developer attention, while a smart villain PC may be seen as a monster by some, as a necessary evil by others and as the actual hero by supporters. The game, whether its paper or video, has to be able to reflect such a complex character into the most remote corners of the gaming world. But of course you're right that tabletop is less static than a programmed game. There's no technical aspect, no budget concerns and no legal issues. I can skip the entire step of motion capturing and voice-overs for new scenes and won't get bugged romances when introducing new monsters. On tabletop I also now have the luxury of knowing my players well and having learned what disruptive actions I should expect, that I can rely on a quick and vivid imagination and having long experience with bringing derailed campaigns back on track thanks to numerous train wrecks. Unless I've missed the memo, the video game keeps developing itself with graphics and new NPCs based on player actions has yet to be created.
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Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence
Tav'ith'sava
9 hours ago
Chat bots seem to have huge issues keeping the different editions and systems of D&D apart. My players often use AI assistance to get clarity on rules, but both Gemini and ChatGPT often try sell them a 4e house rule or a bard spell from a video game as official 2nd edition. One chat bot even invented a fictional reference from an existing book that I however had as a PDF and could fact check. There's 1e D&D from 1977, but there's also Advanced Dungeons & Dragons with two editions (1977 & 1989) which are generally referred to as first and second edition. In a way, Wizards of the Coast dropped AD&D and instead continued D&D with their more simplified rules. I was referring to second edition AD&D, where low intelligence makes it more likely for your spells to fail and also lowers the number of spells you can learn in total. If you would fall below the prerequisite intelligence of 9 for the Wizard class, you would lose your ability to cast spells. You can find the table here.
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Re: Divinity needs to learn from BG3 Romance Problems
ldo58
10 hours ago
Um.
I have no clue why you think someone whos first statement about Gale is "he's a huge creep" would ever romance Gale.
I literally dont want to know how that romance goes, thank you very much.
Btw even if he wasnt such a creep, I'm a straight dude, I dont care about romances with any male charaters. I don't know about Minsc, but for all the other male companions, there are mods to turn them female.
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Re: Discord requires a phone number
Redglyph
11 hours ago
Thanks for clarifying.
Their privacy policy are not very reassuring; they can use that information for a lot of different purposes, some of them involving 3rd parties (advertising, and so on).
I'm sorry, but there are other ways to deal with spam, like honeypots—I assume you mean bot spam, since regular users can simply be banned. It's the only server in my list that requires a phone number.
I've left the server, since I don't like the idea of giving away private information. I was expecting more from a European company.
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Re: Not useless Arcane Trickster guide/build
Halycon Styxland
20 hours ago
Why yes Arcane Trickster is the way to go if you want a pure thief. Pure Swashbuckler might also be good.
For example on AT you can place your invisible Mage Hand next to any mob and always get Sneak Attack.
Assassin(3) is for Gloomstalker, Thief(3) is for all kinds of builds that want an extra bonus action. Both classes are very frontloaded, with little afterwards.
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