Re: Help me choose
Taril
12 hours ago
I think he was wondering about the diffferent controls and if starting with mods would make it more confusing, so if it would be better to do the FIRST run (you missed that word, I guess) without mods. I didn't miss that word. It just didn't seem too relevant given the context of being a veteran of the game. If it was his first EVER playthrough of the game, then sure. I'd understand how modding might not be the most desirable thing to do as well, 1) You won't know what you'd like to mod and 2) It can drastically change your experience with the game. But with it just being a switch from console to PC I don't get it. Like, yes, there's some difference in controls. But not massively (It's still a turn based CRPG regardless of what platform you're on). Also, given that the focus is on QoL and appearance mods, it's not as if actual gameplay is going to be affected to the point where control schemes are a factor. Unless their focus is on hotbar mods, which I doubt they would be if they haven't got experience with the PC's hotbar. So it comes across as strange. Like, they know the game well. They are used to modded runs. They swap platform specifically to get more mods. Then are worried about using mods? The only tangible concern I could fathom was the quip about achievements and challenging themself, suggesting they might care to go after achievements without their QoL mods. Though if they're truly QoL and not power mods then I don't see the reason to be concerned over that. I mean, at the very least, you can stick to mods you're used to using and/or lower impact stuff. You don't necessarily have to dive into the larger array of PC mods if you have any qualms about playing on PC.
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Quest ('Investigate Kagha') incompletable due to a bug
ShadowBug
13 hours ago
As the title says the quest is incompletable. The problem is i cast fog in the area for easier pickpocketing and stealing. In doing so, I accidently and and unknowingly hit the Shadow Druids in rat form with the spell, which caused them to freak out, run around a bit, and then permanently despawn. I confirmed this by loading an old save and casting fog on them again. Same thing happened, and they never respawned after exiting or resting, etc. So now after speaking with Kagha and convincing her to see reason, there is no fight with the now despawned shadow druids afterward. As a result the 'Save the Refugees' subquest 'Investigate Kagha' is forever stuck on 'fight the (non-existent) Shadow Druids'. Now I'm worried this is going to block progress at some point. Plus i'm also just annoyed by the bugged entry in the quest journal. Is there anything to be done?
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Re: When a compatriot, or you, for that matter, dies, why do you resurrect the tadpole?
Taril
Yesterday at 05:06 PM
Cleric's spells were always prayers. That's why they can cast them while wearing heavy armor. The RP reason against armor is it interferes with delicate hand movements. Actually, the more accurate thing is that they're a conduit for divine power rather than directly manipulating it themselves. Which is why Druids, Paladins and Clerics get the full spell list automatically, they don't have to learn to manipulate the power into a useful form. They just access the power and funnel it into the world. Whether you RP this as them "Praying" to channel the divinity or some other method of calling their power is non-canonical (At least, I can't recall any references directly stating any Divine casters having to pray to a deity and have the deity cast things on their behalf) If divine casting was based on praying to a deity, then Druids would make no sense. Since they don't necessarily follow a deity (Shadow Druids are a thing that exist, as well as other sects that don't follow say, Sylvanus) and if they did, they'd be Clerics not Druids... That said, some Cleric abilities ARE based on prayer. Such as Divine Intervention, where you specifically call upon your deity to aid you (And it is a one time thing because ain't no-one demanding a god to attend to them more than once...)
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Re: Challenge Run Ideas (Baldur’s Gate III)
Shadowbart
Yesterday at 05:03 PM
as a Lemming
Someone did a challenge run by "only walking". They got surprisingly powerful, and ultimately, infinitely powerful thanks to a clever trick that kept adding more distance, until they could 1-round-shot, from an RP perspective, everything. Since 1 round is 6 seconds in theory, he'd do a hilarious instant replay accelerated to be 6 seconds long, moving like a demon.
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Re: What BG3 missed but what would have made it 5 times better game
Shadowbart
Yesterday at 04:26 PM
The battle with Kethric is one such battle. The first time I fought him downstairs... I used everything I had. Surprise! He was just the warm up! Exactly as designed, well done!
There I stood, casters on empty, me, a fighter with that purple-red halberd, and Whiffmistress Lae'zel.
No knowledge of any of this: 1. Use Doomhammer, or at least those arrows that do the same thing. 2. No knowleldge the little bulges in the circle were outside his no-heal aura radius. 3. Potions of hill giant strength
Soon even severe savescumming could not do the trick. Even if he missed he still did some damage and I was out of heal potions, not farming those, either, no haste scroll, nothing.
The solution was to drop the difficulty down mid-fight, which worked, but golly, bards won't be singing about my effort any time soon!
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Exp problem
Griffin1000
Yesterday at 11:15 AM
Has anybody noticed that in divine divinity when you get experence it does not match, just in stormfist castle throne room and should have got 25,000 x3 but what i got was 9,000 3 times from janus i feel cheated in a game when expierence is soo important it s worth complaining about , is this a game bug or down to gog maybe?
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Re: Feature Suggestion: Turn Your Playthrough into a Readable ‘Novel’
Fropsy
Yesterday at 10:00 AM
I’m actually starting to think in a slightly different direction. Instead of a fully polished, novel-like narrative, it might work better as something like an interactive journal or narrative log. In this case, it wouldn’t try to rewrite everything into a seamless story, but rather record the experience in a structured way — including a narrator-style summary of events, along with key dialogues and interactions. Essentially, it would capture what happens to the character as the story unfolds, without necessarily turning it into a traditional novel. This approach might make it easier to preserve the full freedom of the game while still keeping the information organized and readable. For example, it could follow a structured format based on key milestones that most players go through. I’d like to illustrate this idea using Baldur’s Gate 3 as an example: ACT I
DAY 1
![[Linked Image from bg3.wiki]](https://bg3.wiki/w/images/3/3d/Nautiloid_Concept_Art.png) narrator-style description text text text text text dialogs dialogs narrator-style description dialogs
DAY 2
narrator-style description text text text text text dialogs ....
DAY X
Then, when a major event happens (like reaching the druid grove), it could again introduce a new section with a small image, a summary from the narrator, and the relevant conversations.Ideally, it could also be searchable, allowing you to quickly find specific moments, names, including your own dialogue choices and responses — the exact decisions you made during the playthrough. Another feature, in addition to simply recording what happens to the player, would be the ability to write your own entries in this log. For example, adding personal thoughts or reflections — essentially giving the player the ability to edit or contribute to the journal. This could work in two ways: First, the player could add notes directly within the main narrative log itself — alongside the narrator-style text and recorded dialogues — allowing them to annotate specific moments, decisions, or conversations with their own thoughts. Second, there could be a separate tab that acts as a blank page for free-form writing. In this space, the player could add notes at any time during gameplay — quick remarks, ideas, or reflections. Additionally, this could also be integrated into the game world, for example while resting at camp: approaching the campfire could open the journal, creating a more immersive feeling of actually sitting down and writing in a personal diary. This way, the journal wouldn’t just document the story, but also give players a meaningful tool to record their own thoughts and experiences throughout the playthrough.
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