Re: EE pak extractor
Serp
2 hours ago
The download link is dead I still have the files from years ago and my question is: Is there a documentation for how to use it with command line (want to unpack alot of mods at one time)? It says this: Usage: -l, --loglevel[optional]... Set verbosity level of log output
-g, --game[optional]... Set target game when generating output
-s, --source... Set source file path or directory
-d, --destination... Set destination file path or directory
-i, --input-format[optional]... Set input format for batch operations
-o, --output-format[optional]... Set output format for batch operations
-a, --action... Set action to execute
-p, --package-version[optional]... Set package version
-c, --compression-method[optional]... Set compression method
--gr2-options[optional]... Set extra options for GR2/DAE conversion
--conform-path[optional]... Set conform to original path
--use-package-name[optional]... Use package name for destination folder but no info how these should look like. eg what "action" is valid? How must be the "game" defined? And so on
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Hammered Achievement/Trophy bug
Mornayak
2 hours ago
With the new PS5/XSX update I tried to obtain Hammered in all ways, deathfog Alexander, talking to Dallis, wait till everyone leaves and tp her out of range and killing her, tp her with all other enemies are near her making them enter combat and killing her, tp her with a bait character on the beach while archers stand in the tower near the stairs where you can access Fort Joy without activating the conversation making them out of range and not making them enter combat and killing her, throwing +1000 whatever weight system they use in the game on her head. All this try popped her dragon form and make her flee, but the achievement/trophy don't pop. Thanks in advance
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Too many effects icons interferes with clicking on things
Shadowbart
Yesterday at 10:38 PM
I have a play-as-a-skeleton mod, which gives you a skeleton-oriented buff. It's buggy and keeps re-applying, but that's not the report here. The report is when there's too many of these icons, it seems to interfere with clicking on things underneath it. This appears to be much thicker, up and down, than just the thin row, perhaps the layer intercepting the clicks is budgeting for info popup overlay space? ![[Linked Image from i.imgur.com]](https://i.imgur.com/OuD0wdf.jpeg) It's a bit squirrely so there may be more to it than that, but that's my first guess.
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Can't join friends game
Springini
Yesterday at 06:30 PM
My buddy just downloaded divinity original sin enhanced edition on xbox. (I am also on xbox) We can't join each other's game. I dont think it's a nat type problem as we have no problems playing any other game together. It just keeps saying connection failed. We have tried inviting at character creation also after creating characters we have tried inviting and nothing works.
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Re: Well, that's interesting. <-- No exclamation point
Taril
Yesterday at 06:19 PM
It depends.
If you go past the area to trigger the flames actually existing, then both will die if you progress time (I.e. Go to camp)
Once you initiate getting into the place, an explosion denotes when the fire starts spreading (Rapidly) towards the trapped guy, while the woman is pretty safe inside her room. This puts the guy on a timer before he dies to the flames, while the woman is never in danger.
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Re: Divinity - General Discussion
papercut_ninja
Yesterday at 04:59 PM
I can't honestly say I care even remotely about the "gender options" of the character creator, past the basics. Make me able to create both male of female characters and I'll have basically all I need in that area. But the more flexibility and options will be added to the actual character customization (look, physical build, voice, etc) the better.
For how I see it, the ultimate "litmus test" of a competent and flexible character creator would be the ability to pick a bunch of random popular characters from fiction/pop culture and being SOMEWHAT able to reproduce their equivalent in your game. Can I make expies of an Aragorn, Bruce Lee or Hulk Hogan? Can I have a big corpulent guy that looks like Kingpin from the Marvel universe? Etc, etc. *
it's not exactly my main concern about the game, but I would definitely welcome more options and flexibility than what was offered in BG3.
*NOTE: To be clear, I picked these examples absolutely at random as they were the first thing that passed through my mind and I don't hold any of them as a "must have" in the game. If you are going to comment something about not liking one of them let me tell you in advance that I simply don't care. If you are thinking they don't sound particularly tangent to the Divinity lore, that would be precisely the point. Give me dadbods and butchqueens or give me death! Well, I agree with you, not really the end of my life. But it would be nice...please
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Re: Letter from an old Larian fan
Seho
Yesterday at 03:32 PM
Divine Divinity remains my favorite Larian game to this day. I've played all the other games and enjoyed them, but none of them quite matched the original. I hope the new Divinity at least comes close to the first game in terms of story and immersion.
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Re: Mechanics are the most important part to get right.
kanisatha
Yesterday at 02:38 PM
Generally, it's more of a case of making the optimal build not so obvious in game. So that people can play the game without just clearly seeing or easily stumbling on the best build in the game. Ideally there will be several builds that all perform similar to each other so thats either impossible to tell without a mathematical model which one is really the best, or that the best build is only a slight upgrade over other builds, instead of it being so much more powerful that everyone can instantly tell it is the best build. When I played D:OS1, I didn't initially go looking for the optimal build. As a devout non-min-maxer and roleplayer, I just started playing the game, and after a few hours of playing was easily able to identify those abilities that were way superior to other abilities. So, I restarted my game and this time made sure to get those abilities for all my party members and develop my characters that way. Then, out of curiosity, I went and looked up "optimal" builds. And guess what? My builds ended up being very close to the optimal build that others had created and posted online. By contrast, in the Pathfinder games, it is practically impossible to end up with optimal builds simply by playing the game. You can only come up with optimal builds by looking them up online. So, it depends on the complexity and depth of the game's character building and development systems. In the D:OS games, those systems were very simple and shallow, so it was easy to innately come up with one "best" build. In the Pathfinder games, by contrast, those systems were so very complex and deep such that it was impossible to come up with one ideal build for any character unless you looked up something that someone had spent a ton of time on crunching the numbers.
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Re: Game crashes to desktop every few minutes
Lotus Noctus
Yesterday at 12:29 PM
You are not alone. https://steamcommunity.com/app/1086940/discussions/3/694246174784406743/?ctp=38. Dez. um 0:25, Geekmeist: As an update to this thread, I managed to get into contact with a member of the dev team via Discord. From what he said, it's likely going to take the support team 2-3 weeks to sift through the bug/crash reports and nail down the exact cause of the issue. All in all, the only thing we can do is sit and wait for another hotfix. 15. Dez. um 6:39, Geekmeist: Another update, BG3 support emailed me back tonight to let me know they've submitted a bug report to the team. I responded asking if there was anything else I could do on my end or if I had to just wait for another hotfix, no response yet. By the length of time between emails, I'd assume I won't get another response for another week or so. Really upsetting that so many people are having this specific, game-breaking issue with the game and Larian has done anything but address it. Really hoping a fix comes soon so we can all get back to the game. This happened to several people with a time delay... I had to reinstall several times before it worked again... According to the above thread, the developers are working on locating and fixing the issue. I see more and more threads popping up where ppl suddenly are no longer able to load (new and or quick) saves... Seems to be a more complicated and returning issue from the past (corrupted save files after hotfix / patch) which Larian has to solve... And unfortunately, as in previous years, this always happens right around the holiday season. Therefore, significant improvements are not expected until the end of January, i.e., after the holiday season...
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Re: Pandirna has fallen and she can't get up
Poulpie
Yesterday at 11:04 AM
Sorry, I know this thread is old, but patch 8 allowed me to play it again and find a solution, I don't know if it's useful to explain it after so much time aha but , by using the "help" action it debugs it and opens the dialogue without healing it though.
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Re: A point about trading and its current issues.
MarvelS
Yesterday at 08:36 AM
I mostly stick with one trading style and just ignore the other, because once you notice how easy it is to game prices, it stops feeling like a real decision and more like busywork. I don’t enjoy swapping items between characters just to squeeze a few extra coins out; it breaks immersion and slows the pace. I’d rather have prices feel stable and tied to the group as a whole, so I can trade with whoever is nearby and move on. Less micro-management usually means better gameplay flow.
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Re: Commission a Mod for specific loot item
krasota4445
Yesterday at 12:01 AM
If you’re still searching for a skilled 3D modeler, I strongly recommend @pogpashokpian5980 and @verter175. They have extensive experience in creating high-quality character, prop, and environment models. Their work is consistently clean, optimized, and fully game-ready. They’d be an excellent fit for any project that requires reliable and professional modeling expertise
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Game Crashing After Adding Mods
Boonerbelldrum
20/12/25 07:01 PM
I recently switched from using mod manager to just using the in game mods. I downloaded some mods yesterday and the game was playing just fine. No freezing or nothing. I got out of the game for like 20 minutes and tried getting back in and the loading screen froze. After it crashed I tried getting in again and it loaded, but then it deselected all of my mods when I tried loading my save. Whenver I select the mods back and try loading game again it crashes at 81% load screen. I can't figure out how to attach photos here, so I'm just going to list what mods I have. I also have script extender from when I was using Mod Manager. I tried removing it, but when I did, the game wouldn't open at all so I had to put it back. They're really only cosmetic mods, so I don't understand what the issue could be.
-Alyssa CC Head Preset by cedastarions -ASTRL Hair Color Supplement -Corsy's Head Count -Daughter of the Grove Set [1.0 Version] -Dint999_Hairstyles -Aridis - Tiefling Head Preset -Eternal Queen Set -FearTaylor's Camp Clothes (No Spells) -ImpUI (ImprovedUI) -invisi-bee Heads -Jingle Tieflings by cedastarions -Koralina's Aesthetics-Even More Heads -Mantis' Fantasy Face Presets -Mantis' Le Printemps Preset Collection (BT1 and 2) -Mantis' Tiefling Duo Presets -Marielle Head -Moon-Head Preset -Moonlight Horn Collection -November Heads -Onyx Head -PK Horns 2 -Rogue Tattoo -Rox's Other Heads-Rhea -RS Tiefling Horns -Skirbie's Comfy Clothie/Underwear -Tasha's Cauldron of Faces -Tasha's Cauldron of Hairstyles -Tav's Hair Salon -Weightless Consumables -Weightless Gold
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Re: A mistake to avoid in Fantasy setting since BG3
papercut_ninja
20/12/25 06:30 PM
I was also wondering about the cost of mocap when races physique differ largely from that of the actor. I would guess that tweaking these specialised technologies can drive the production cost up very rapidly. You use short people for mocap scenes involving short people. Something which also provides job opportunities for actors who belong to that minority group. Which is just another reason to include it. Which helps for one specific size of short race. Which is not necessarily the same as all short fantasy races. Little people in real life don't have a physiology the same as the standard fantasy Dwarf whom are traditionally very stocky and wide. Even with other races like Imps, Goblins and Halflings there are (Or may be in the case of Halflings which have never made an appearance), overall body proportions are different to what little people have. To say nothing of races of different biology? Elves that have more elongated proportions? Lizard people (Especially when it comes to facial animations)? Orcs that have wildly different proportions to humans? That is true, but I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming. In the end I'd rather see a unique lizard race which may have some issues with clipping and animations than less variety just so everything can be perfect for cinematics.
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Equipment bug PS5
pierce museheart
20/12/25 04:02 PM
PS5 version does not allow characters to equip weapons/gear when meeting stat requirements from bonuses.
For example, a weapon that gives you +1 Strength and gloves that require 11 strength. Equipping the sword does not allow you to equip the gloves.
Using the same sword and gloves and removing all other gear, I I was able to equip the gloves on the PS4 version, but I can't do it on the PS5 version.
Characters can learn skills with augmented stats but unless your character naturally has the required stats, you can't equip weapons/armor.
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Game Lags and FPS Drop Post Crash, Audio Seemingly Fine
tenebrals
20/12/25 11:00 AM
Hey all,
Ran into an issue last night that I'm completely stuck with.
Been running BG3 on my Acer Nitro 16 with AMD Ryzen 7000 series processor and NVIDIA geforce rtx for the last two years with no issues save for the occasional crash. Everything has been smooth as butter.
Last night I'd been playing for around six hours on my modless honour mode save. Had had a smaller crash earlier in the day but it seemed pretty normal, and the game opened up as normal after. However in the main hall of Moonrise post Myrkul I went to open dialogue with an NPC when the screen stuttered then froze. Audio played out as normal, and my cursor was fine for a few seconds before everything froze completely. Then, black screen. Laptop crashes entirely, couldn't even send a crash report. Upon restarting I reinstalled and updated my graphics drivers as the NVIDIA app said they weren't installed any more, and checked that everything else with my PC was running smooth (CPU and everything are fine). Then tried to reopen the game to resume playing.
Immense lag even from the Larian logo, and the loading screen was stuck on 100 for about five minutes. When I eventually got to the main menu there was similar lag, the animations on the title screen were incredibly choppy. However all audio and sound cues were as normal, including the chain sound when you click the button to access the menu, and the button clicking sounds themselves. Everything in the game seems to be accessible, like I tried loading into my two most recent saves and could get in, though with the same issue of normal audio and laggy framerate 1-5 seconds behind the audio. Went into settings to check that everything was optimised, that I was using the actual graphics card, and everything was exactly the same as it had been pre-crash. I tried turning on FPS cap and setting everything graphics-wise to low. No dice.
So far I've tried:
- Disabling Steam overlay - Verifying installation and checking file integrity - In the game settings, capping FPS, changing quality to low - going into the NVIDIA app and changing some settings - on laptop control panel, making sure the game is interacting with the correct graphics card. Have tried a few settings. - launching through Vulkan (I usually use DX11) - this gave me a Fatal Error, Failed to Enumerate Physical Devices. I don't know enough about hardware to really know what this means, but I guess it's something to do with how my graphics card interacts
Currently trying a full reinstall as nothing else has worked, but not feeling optimistic. Has anyone else had similar issues and knows of any fixes? I'm not very well versed in pc hardware so my only guess is something's gone awry with the graphics.
Any help would be greatly appreciated, I really want to get my game back to normal!
PC Specs are:
- Graphics - NVIDIA GeForce RTX 4060 Laptop GPU, 8GB - Processor - AMD Ryzen 7 7735HS - 16 GB of RAM - 983 GB of storage - 64-bit OS x64-based processor
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Re: So ARPG or Isometric turn based?
Tuco
20/12/25 10:58 AM
Oh goody. Thanks for giving me incentive to stay on here and keep posting on this game despite my lack of strong interest in it, given how much you apparently love my posts!
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Divinity2 DC Large Font
hotmac
20/12/25 06:12 AM
Is there a mod or fix for the current Steam version of this game to make fonts larger. I play at 4K and the fonts are a bit too small for my old eyes. Since this is a Steam version of the game, I cant fine and therefore edit the config.lsx file
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Re: [instruction] Font enlargement patch DD V2.00
MikeZanuda
20/12/25 04:44 AM
Greetings everyone! For those who play Divine Divinity on Linux and would like to apply the patch for larger fonts, I recreated the original .bat script in bash, so you can run it in a terminal. Here's the script itself on Github with instructions: https://github.com/mikeshp/divine-divinity-larger-fonts-patch-linuxHere's how to use it: - Download the patch archive from the original post above
- Unzip the patch archive in your game's /fonts directory
for me it's ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/ but may vary for you - Download the DD_font_patch_Linux.sh script from Github into the same directory
if you can't figure how to download from Github, then inside the very same directory create an empty file and name it DD_font_patch_Linux.sh then open the script on Github, select the code as it is and copy then open the newly created file with whatever text editor and paste the code, save and close - Open a terminal inside the very same directory
you can either find an option under Right-Mouse-Click menu, or just open terminal and enter the command:
cd ~/.steam/debian-installation/steamapps/common/divine_divinity/fonts/ just don't forget to edit your directory accordingly - Make the script executable by running the command:
chmod +x DD_font_patch_Linux.sh - Execute the script by running the command:
- The rest will be prompted in your terminal window.
Enjoy your game, have fun!
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