Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Divinity - General Discussion EinTroll 2 hours ago
Whilst struggling to keep my thoughts away from a new Larian title, I still checked in here from time to time, read a little bit and got to feeling like I should add a thing or two, but not really having the drive to spawn a whole new thread and not knowing where to head for sure, I shall dump a couple of thoughts on the upcoming title in here:

I am not one to be averse of touchy or taboo subjects on a conceptual level, but I do have some negative reactions that may be disruptive when faced with actual imagery or audio. This is my thought on the large debates on levels of adult content that may (or may not) be in the final title. I understand story situations as they are presented, but I would appreciate at least an option for those of us that can't actually handle too much visual violence and other, not very savory depictions. Try as one might, getting a feeling of illness/sickness well up within cannot be stopped with a mere thought. All I ask is the option to not have to put a good title down for uncontrollable inner reactions reasons. And let others have their, uh... fun.

While the arguments seem to be a little bit heated, especially when thinking back on BG3, I remember one detail most clearly: I fumbled up at one point in the story and decided to press on. The whole story went on and while not much special was said about it in act 3, there was a key thing to note: The characters that died in act 2 because I failed to save Isobel that first playthrough were missing. The story sort of adapted to my blunder, but the game went on. Failure was an option. Didn't feel good to fail, but what did feel important was that there were no real "Game over" moments that were because this or that npc died, but the whole narrative that had to do with them changed. There were a lot of branching paths that felt overall considered at the very least. All that had to be designed and coded and made into game content that not many may even know exists.
This is why I come back here, and stay enthused for the next title in the good old series. Because there will be a lot of options.

The trailer near instantly got me intrigued more on the aspect of the sourcerer (I would assume) being burned alive and thinking back to the shriekers of D:OS2. Got me wondering if we will get more insight into Source as a whole and what it means that suffering can... alter it.

With that said, take care, enjoy life, godspeed!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Inventory screen is randomly opening. Harlequinn69 Yesterday at 08:54 PM
After fights and during looting, the inventory screen will open up and flash randomly. The fix we were given was the close the container. This started happening after the latest hotfix. Is there anything that can be done to fix the issue other than a workaround when this was not happening previously. This happens with and without mods.
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Chat Jump to new posts
Re: EA Solasta II by Tactical Adventures (dev) / Kepler Interactive (publish) (Unreal Engine 5, Windows) Halycon Styxland Yesterday at 03:51 PM
There is a first wiki: https://solasta2.wiki.fextralife.com/Solasta+2+Wiki


I watched various YouTube videos of this game and it looks really extremely like BG3.

Its about four (you can choose to make less but there is no point) siblings from a foster family and you can get various other permanent or temporary companions, apparently up to a group size of 8 ?

You cant do much with the later, except for giving them commands during combat. You cannot change their equipment or see their inventory or level them up. Thats only possible with the self created characters.

Anyway there is no main character and thus for example also no romances.

I'm not 100% sure but it seems all subclasses are homebrewn, and this is by design, the standard subclasses wont be implemented.

The four self created characters can pick from one of eight "personalities". You probably should make sure to make every one have a different personality. Personalities get dialogue options. In a conversation any of the siblings can give the next answer, so having duplicate personalities would limit available dialogue options. If you make everyone with the same personality, thats allowed, but you may only get a single answer option during conversations.

There is also something else for which I havent found a name, which relates to the personalities. For example you can be personality Jester or Outlaw and the other role is then you being the black sheep of the family.t

Backgrounds are back and even worse than before. Originally they served the purpose that you would think better about what drives your character. Now they limit what you can do with the character. On the plus side you get a feat from them.

At least for the moment you have four voices. So you are forced to make two siblings male and two female, if you want to have different voices.

Character graphics are pretty awful, worse than BG3. There is basically a really ugly female body thats supposed to be the male body, and a very flatchested female body. There is also a problem with making an actually male looking face. Its possible but not easy.

Designing the face is more variable than in BG3. For example you can freely place scars somewhere on the face. You can also mix up to three faces to get something in between. Not that thats too useful since there arent many differences between the faces.


All in all I'm rather lukewarm on this. This seems to be to BG3 what Icewind Dale 1+2 was to BG1+2.
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