Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling?
Tav'ith'sava
49 minutes ago
In all the P&P-RPGs I've played, committing evil was heavily sanctioned. Whether your character gets turned into a vampire, falls to the Dark Side of the Force, or otherwise joins Team Evil full time, the official rules usually say: Character gets to be an NPC. My group has been ignoring this rule ever since. Not that we're into Grimdark much, but we were experimental and later enjoyed a lot of 'bad does good' campaigns where this rule was simply in the way. But, there are some things to consider. At the table, be it physical or virtual, other players aren't necessarily happy about having an actively evil character in the group. It's not the neutral evil thief or chaotic evil monster that joined a party and accepted that the powerful good guys call the shots. Now imagine having a Dark Urge, Sith Marauder or lycanthrope in your group wanting to take the lead, and being a potential harm to your own character. If you're making it a solo thing, the most important thing to consider is that such a character will probably not follow usual campaign lines. They won't go after the orcs raiding the village, but instead use the situation to gain power, plunder the abandoned villages and/or blame the orcs for the little murder spree. If you allow such a character and want to please both camps, you have to plan two intertwined campaigns instead of one. You will also have to allow the evil character to break the campaign world and twist things to their own ends, which is why evil endings are hardly ever canonical. The kingdom liberated is a happy ending you can build on, but to what individual ends did the evil PC manipulate the events? A follow-up campaign would thus have to have multiple starting points, if you really wanted to treat the evil campaign equally. So, unless the evil run is the actual focus of a game, that's why they're probably always a bit undercooked when compared to the good run and explains why there are so many complaints.