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Baldur's Gate III - Story & Character Discussion Jump to new posts
Archdruid Halsin confusing logic Arvin Lundstrom Yesterday at 11:41 PM
Custom companion is female light brown gnome ranger beast tamer Frida. I killed and picked up 1 Halsin with Goblins before I entered the grove. After this people frequent talk about Halsin being grove leader, being parasite infected healer, to find and rescue him. Baldur’s Gate make multiple Halsin quest updates you see at map after you killed him at Worg Pens. You see multiple rescue Halsin quests at goblin camp even though he is somewhere else. When Lae’zel have Halsin. When Lae’zel drop Halsin to tieflings you go to prison or they attack you. When you drop Halsin to druids they always attack you. They always become furious but don’t talk about Halsin. Wyll utilized elixir of hill giant strenght Lae’zel switched Halsin to his inventory. Nettie told that she sent birds to goblin camp to find where Halsin was. Directly after i showed Halsin to her and she attacked. After i killed Nettie and Gale is seeing Halsin Gale still tell let’s find that chap Halsin. Gale tell how to save Halsin in Goblin Camp if you return to it even though he killed him. This make me laugh. Quest log doesn’t update that Halsin is defeated unless you drop him. When you pick up an item or a body in Baldur's Gate 3 and put it into Lae'zel or Wyll's inventory, that object enters a sort of hidden zone where NPCs cannot see it. I do think grove humanoids do see that you found and killed Halsin. You are exactly right Larian Studios simply didn't write a unique cutscene path for bringing Halsin's body back to the Grove. Because the game lacks a specific script for shows the Druids that Halsin is dead, the Druids command their standard AI programming. That druids always attack you when other humanoids don’t tell that they are furious that you killed their leader. After i allied myself with Minthara with raiding the grove you get Halsin is unlikely to help us now quest update at Worg Pens when he are dead in inventory. In Baldur’s Gate 3, picking up a dead body like Halsin doesn't always register as completing a quest unless game sees a specific state change. The Dialogue Loop When the NPCs ask Where is Halsin?, programming checks a box Is Halsin Alive. If he is dead, but the Finding Halsin quest is still active, they won't recognize the body in your inventory. Dropping a dead body in front of humanoid or monster is usually flagged as a disturbing Action or a crime. Larian Studios created thousands of different paths for Baldur's Gate 3, but carrying a main character's physical body around in your inventory is something the game's normal conversation system struggles to recognize. The game relies on triggers based on a character being alive, dead in a specific location, or spoken to. They still think he is missing because you haven't triggered the specific discovery scene game expects. In the game's code, those map markers aren't attached to Halsin's physical body. Instead, they are attached to specific coordinates on the map specifically, his prison cell. The game expects you to walk into that specific room to advance the quest. Because you killed him and immediately put him into your inventory, your character never stepped into the exact trigger zone that tells The player has found Halsin, remove quest markers. Nature controlling transform to beasts Archdruid Halsin has spent a century trying to lift the shadow curse and see it as priority mission. When you get sent to prison he end as generic item in evidence chest.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Moonrise 60 Models Fight Arvin Lundstrom Yesterday at 10:42 PM
To trigger this chaotic masterclass engine stressing fight you need to make Drider stay at Moonrise Towers entrance. After you arrive at Moonrise Towers with Kansif and convoy Drider is waiting to talk with Custom Tavern Companion. Ungroup that companion and enter Moonrise Towers with Other Origin Companions. Do this right and Drider go to top cinematic doesn't happen. Then be at max HP and ensure max monsters has survived to Moonrise Towers. Then ungroup all companions and use abilities and spells that spawn max summons. Put Astorion closer to Drow trader, Shadowhearth closer to Bugbear trader, Lae'zel closer to Ogre and don't move Custom Tavern Companion. Then attack anything with Lae'zel before you go closer and trigger Minthara is judged of Ketheric Thorm cinematic. Do ranged attack at anything closer to Ketheric Thorm with Astorion. Tell Ketheric Thorm you can call me death of Ketheric Thorm. General Thorm has recruit so many cultist during his travels and is invincible anyway. Attack anything with Custom Tavern Companion. Attack anything with Shadowheart and move around with 4 companions to make max models see you and move around to make them follow you to the other models in first floor. Move Lae'zel to stairs and enter second floor with jumping misty step and teleport arrows. 60 models having each initiative turn is handled pathfinding, attack rolls and spell effects. Baldur's Gate doesn't display 60 icons at the same time but told it was 39+ the 21 icons. Guards summon multiple guardian of faith and The Warden from prison attack in combat too before I entered prison. Don't kill anything to keep max models in combat. You don't need to do exactly as i do but spread where you move before models leave and heal companions and summons. This push Baldur's Gate 3 right to its absolute coding limits. Multiple monsters of the same kind shared one turn, but the guards didn't. This is a programming trick called Group Initiative. If 15 individual acolytes all had separate turns, the CPU would have to stop and think 15 separate times, which would cause game to crash. By grouping similar monsters together, the engine pathfinding calculations all at once. The named guards and bosses have unique AI scripts, which is why they still demand their individual turns. The AI panic behavior When you saw the guards often using their dash action instead of attacking, you were witnessing the pathfinding AI getting completely overwhelmed. With 60 models blocking the hallways, doorways, and stairs, game coordinate grid becomes completely clogged. The AI cannot find an open path to reach you so its programming panics. going black when enemies moved into multiple rooms happens because of Occlusion Culling. To prevent your graphics card from exploding, the game only fully renders the rooms and models that your active camera can physically see. In other fights you are able to see how many turns fight is but this fight is so stressful to engine that you don't see which turn. Many RPGs use invisible limit on how many enemies can participate in a single fight to prevent the computer from crashing or slowing down. Larian Studios built Baldur's Gate 3 using an engine that allows almost any nearby entity to join the initiative order if they hear the noise of combat. This could crash some computers but not my computer and other Baldur's Gate 3 have. It's quite impressive that game engine can manage that and not crash but you have to wait more then 53 models turns before you are controlling anything. Baldur's Gate 3 60 models fight could be most things in fight at the same time in gaming. You obviously will be always be defeated and can't progress from this. Because it's fun when 60 things fight you attack something, not to complete anything.
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General Discussion Jump to new posts
Re: Crafting. Please improve Tav'ith'sava Yesterday at 11:26 AM
I don't know about D&D 5e, but 1e/2e has d100 lists of lab mishaps and unexpected results somewhere. Some results are actually good, some are funny, some are life-changing or instantly lethal.
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General Jump to new posts
Re: How to unpack .pak/.spr files in Divine Divinity to recolor the Death Knight? Raanar Yesterday at 07:58 AM
You can use the "sau v1.1 Sprite and Archive Utility" to unpack them. However, I don't know if it's possible to pack the sprites back up with it.
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Stray Yesterday at 02:22 AM
The issue i have with races having unique abilities is the balancing. Elfs with flesh sacrifice were so much better than the other races.And Fane as a origin character was busted with time warp compared to other origin characters and custom characters. In Bg3 i always tend to pick astarion or karlach for martials over other races and origin characters cause they have added damage, while dragonborns are quite weak compared to other races.
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General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game Stray Yesterday at 02:08 AM
I think if they and other game developers could they would add more branches to a story line. But it just costs too much time and money to develop multiple storylines.
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General Discussion Jump to new posts
Re: Larian needs to make the world of Divinity more interesting! 🙏 Stray Yesterday at 01:55 AM
Idk i was not a huge fan of act two for instance. I thought it was cool to have an act that had a cursed land / underworld type aesthetic..kind of like elden ring but at the same time every place in act 2 felt a bit to similar and i did not like the fact that this braught a type of uniformity for enemy types. Like almost all encounters in act two beeing vulnerable to radiant damage and resistant/immune to poison and necrotic damage or not beeing able to bleed or be poisoned. If it was a larger area i think it would have been fine to have that much uniformity but for an entire act i felt it was too much. Like Clerics felt great but a tiger barb couldn't even use his bleed/maim mechanic for almost an entire act.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
I've heard of people dying with their boots on... Shadowbart 22/09/26 07:51 PM
I thought I'd choose an option I never did before:

4. This has nothing to do with me. Byeeeeeeeeee!


Auntie Ethel disappears, a red burst of blood, and...


[Linked Image from i.imgur.com]


She killed him so fast his soul didn't even know it should flee his body!
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Divinity 2 - Ego Draconis Jump to new posts
Re: anyone still playing? alt_tab 22/09/26 09:17 AM
Me too!! I had a copy I picked up at a second hand shop as a kid, simple as liking dragons alot. My mother's laptop could barley run anything so it kept 'blue screen of death-ing' and needing to be formatted - I'd have to restart all over again like 100 times... but I was determined. With that said I never finished it, but my nostalgia took over this year and I bought physical copy online ( Now I'm all grown up with my own pc :P ) Currently playing through properly for the fist time!!! This game means alot to me as well and it's gotta be one of my all time favs 2.
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