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Re: AI controversy in games Taril 7 hours ago
Originally Posted by Halycon Styxland
We simply dont actually know what intelligence is.

We do. It's cognitive ability.

Nominally, it's the ability to interpret and solve problems.

It also comes with a level of self-awareness and the ability to utilise logic rather than instinct.

That we know what intelligence is, is how we are able to classify various animals as intelligent; Dolphins, Octopodes, Corvids, Elephants, Chimpanzees etc.

They stand out because of their use of logic to interpret and solve problems. Using a higher level of thought than the pure instinct of other animals. With Chimps notably being in their own Stone Age with them regularly creating and utilising stone tools to assist them with tasks.

Originally Posted by Halycon Styxland
Thus we cannot create an artificial version of it.

Our inability to create an artificial version of it stems from our lack of knowledge on the exact processes behind it. Notably, we don't fully understand how a brain works, nor can we recreate one. As such, we cannot reproduce the result.

We have only been able to create rudimentary facsimiles of "Learning" by way of "Reinforcement" which is reliant entirely on applying a reaction to specific actions as opposed to any actual understanding of what is occurring.

With the most obvious example being MLMs whereby you just get a program to run thousands of iterations and any one that doesn't perform as desired is deleted and ones that do perform as desired are kept for future iterations until you get a copy that has randomly acted in a way that you wanted without any knowledge of why or how.

Originally Posted by Halycon Styxland
What we would want is create artificially the genius of our actual grand thinkers. Like, say, Albert Einstein.

At the base level, we don't necessarily need genius AI.

All we need is something that is capable of thought, deduction and adaptation.

Like, if we take current usages of "AI", we have things like ChatGPT whereby you'd want an intelligence that is able to take a question you ask it and then respond to it using its own logic - Such as searching online for credible sources of information, or providing an actual opinion based on accrued knowledge.

GenAI would want an intelligence that is able to understand prompts and then actually create something based on it (Not just mash together existing media, but actually make something brand new)

Automatons would want an intelligence that is capable of adapting to change, providing the intended outcome despite variable inputs (I.e. Being able to do QA in production settings)

Of course, one of the dreams that mankind has had for yonks is robot companions, which require enough capacity for thought and learning to be able to have a unique personality and be able to express this.

Genius AI is only a small sample of what we could use (And has its inherent flaws in that it can outpace our own ability to understand rendering it either obsolete or causing us to rely too heavily on it and become complacent and regress our own capacity for intelligence)

Originally Posted by Halycon Styxland
There is something fundamentally different about living beings compared to machines, and I doubt any increase in computing power will ever overcome this. A machine is simply not a being.

I mean, theoretically, we could create machines that feel pain.

Pain is a relatively simple process that is based on sensory input being interpreted and resulting in the feeling of distress.

Emotional pain is more complex due to it being based around chemical reactions influencing cognitive pathways (The latter being not fully understood).

The whole thing about "Artificial Intelligence" is that when actually achieved, there would be little difference between machine and organism besides the structure of their body.

Literally, "Artificial Intelligence" is such a misnomer because if we create it, like truly actually create an actual intelligence then it wouldn't be "Artificial" it would simply be intelligence.
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Baldur's Gate III - Modding Jump to new posts
Re: Race/Subrace Selector missing on respect and level up. Larion response??? Halycon Styxland 7 hours ago
I mean the option to change the basically useless firebolt cantrip on all the elves and halfelf companions would be nice, yes.
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Baldur's Gate III - Modding Jump to new posts
Re: Feats every 3 levels - does it exist, if not a request, or how hard to execute? Halycon Styxland 7 hours ago
As long as you stay within the 12 default levels, you may as well just add an origin feat at level 2.

I cant say I like the feats in D&D5 much. That you get so few and have to waste so many on ASIs doesnt help individualize the character.

With BG3 its worse because maxlevel is only 12, so we will never see that character at its designed maxlevel of 20.
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General Discussion Jump to new posts
Re: Optional third-person/WASD mode — feedback from someone who needed a mod to enjoy BG3 Broke WASD Mod 10 hours ago
You're right that console support proves it's possible — more than that, it's already half-shipped. BG3 on PC switches to the console UI the moment you connect a controller, so the engine clearly handles two different control and camera setups side by side.

The problem is that they come as one package. Plugging in a controller gets you direct movement and the closer camera, but it also takes away the PC interface — and I find the PC UI vastly better. The hotbar, the inventory, the tooltips, the sheer amount of information on screen at once: it's built for a mouse, and it's a much better way to play a game this dense. The console UI is a well-made compromise for a gamepad, but on PC it's a downgrade I don't want to accept just to get a different camera.

So the controller route isn't really an answer for me. That's exactly why the mod exists and why it has the numbers it does: it gives you WASD movement and the third-person camera while keeping the full PC interface and mouse control. Nothing else does.

For Divinity, that's all I'm asking for — let input, camera and UI be chosen separately instead of bundled into 'PC mode' and 'console mode'.
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General Discussion Jump to new posts
Re: Discord requires a phone number Halycon Styxland Yesterday at 09:34 AM
And now you know why I never do stuff like Discord.
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Halycon Styxland Yesterday at 09:31 AM
Originally Posted by ldo58
Originally Posted by Halycon Styxland
You cant kill Gale.

You can leave him to his doom when you first meet him. But thats the last chance you get to kill him.

I mean OK, you can get him to -50 approval, attack the grove, etc. So you can get rid of him.

Cant kill him, though.

You can also tell him to leave after he reveals his "condition" right ? I never chose that option, but I assumed that he would leave if you told him to.

Thats was one of the "etc".
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General Discussion Jump to new posts
Re: Abdel, who? Halycon Styxland Yesterday at 09:26 AM
Originally Posted by Halycon Styxland
Btw I'm not aware that you have to do anything before freeing Halsin.

AFAIK what you have to do is to stop the kids from ringing the alarm, because then the whole camp would be alarmed.

Oh and you have to tell Halsin to stand down, or send him to camp. If he joins you in his bear form, well theres only combat after that. Halsin helps, but doesnt help THAT much, so if you didnt do anything else at this point, expect a huge battle.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Combat Encounters (Random Spawns Lite) LHCH4 22/08/26 11:24 PM
Looks like its back now, just checked.
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