Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️
fylimar
Yesterday at 10:16 PM
I couldn't agree more, but the way I see it, either we have a few standardized body types with a thousand different pieces of equipment, or we have many different playable bodies with only a few armour options for each. Adding the extra (manual) work needed to adjust animations and cameras especially during cinematics.
BG3 has four body types that aren’t significantly different from one another, yet they already require manual adjustments for equipment modelling. I hope they find a better alternative so nothing has to be compromised. Technically, they had more than four, since all short races, Dragonborn and Gith had very different body types from the humanlikes. They did a great job with most of them, but halflings. Dwarves look stocky and dwarvy, Gith and Dragonborn looke great too, the halflings have some proportion problems ( they should look like small humans basically) and gnomes have slightly too big hands, which I find ok though, gives them a bit uniqueness. And BG3 has tons of clothes and armour and all of the vanilla ones fit all races.
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Re: Companion Circle of Stars Druid staying out of conversations
davor
Yesterday at 09:01 PM
These dialogue issues when in wild-form I experienced with Halsin were the main reason I specced Jaheira to star-form. Then, during cutscenes she was saying lines that were correctly subtitled, but the camera was just showing empty space and there was no voice-over. I thought it was due to her being dominated one time, which apparently used to be a bug once, but it is not. Her being in star-form is the main reason the cutscenes are broken.
I am using patch 8 since start. I think this should really be fixed somehow. I understand this could be a design chose, limiting the interaction when in star-form, hence forcing player to return back to normal, and if so, it should be stated clearly somewhere and the cutscenes should be fixed nonetheless, for example by asking player to revert to normal or skip her involvement.
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Re: Wishlist for Divinity
Tuco
Yesterday at 06:43 PM
I could probably go on for pages if I took the time to really think about things and write it all down, but just on the top of my head:
- A day/night cycle and some hint of NPC scheduling. I want to see AT LEAST an attempt to have a degree of world simulation.
- A progression system that doesn't lean heavily on stat BLOAT. Keep things lean. I want a system where the character starts the game at 40 HP and ends the game at 100 and a lot better at avoiding and dealing damage, rather than one where level 1 characters have 20 HP and endgame ones have 9999 (please note that this is just an example of the general concept I would go for, the reference numbers I'm throwing here are entirely made-up and would need to be fine tuned after extensive testing depending on the general rules of the game).
- Unique and hand-placed items need to be the backbone and main pillar of the itemization. And their scaling needs to be limited to few distinct tiers of quality that are valid in absolute terms. Fuck that noisy bullshit of common, rare, epic, legendary, etc... that ALSO scale with specific level requirements. That type of itemization is ALWAYS GARBAGE, has no redeeming quality and I'll die on that hill.
- I wish for companions that feel like amazing friends and allies (or at least that grow into becoming so), characters I can even grow to admire and respect, toward which I can feel a sense of solidarity and camaraderie. Not a gallery of annoying petulant sex pests that basically give me option to interact only if we want to have an orgy. Unless I'm deliberately pursuing a romance, I don't want to talk to my party members and feel like we are constantly flirting and I'm about to be sexually molested at every dialogue pick that isn't openly hostile toward them.
- Speaking of which, I would also appreciate companions that introduce themselves as maybe "promising fledgling", only relatively competent in their role, but that GROW into becoming "heroes of the realm" over time. Not ones that are immediately introduced under the pretense of being already "super big shots" at level 1 (and then hilarity ensues).
- An engine update that can deal with true, genuine 3D verticality. Flying creatures who can actually fly and stay mid-air. not just make big jumps. More Solasta 1 and less BG3, to give a frame of reference.
- I'm going to be so sad if we don't get something similar to a reaction/interrupt system AT LEAST for a few abilities where it makes sense.
- The game world being "seamless and continuous" is not really an added value when the side effect is having the "diorama effect" when everything seems to be a model in scale and there's no sense of scale whatsoever. A series of separate areas connected through a world map would be 100% better than the "bonsai world" effect of BG3 where the goblins couldn't find the "super hidden" druid grove 150 meters down the road.
- The most controversial for last, I guess. I know everyone and their grandma praised the idea of DOS 2 of letting the players decide even the basic class of every companion joining their party. Well, I'm going to say it: I think it's SHIT. Companions need to have strongly defined identities and ideally even something unique about them that the player can't replicate (i.e. special talents, perks and maybe even pieces of equipment that are unique to their background). Hell, I think if it was up to me I'd even move away from the idea of choosing abilities at level up for story companions and I would make them a fixed, pre-established build, take or leave. Of course, under these conditions I would put an effort into making them good and a desirable addition to the party. Not underwhelming and poorly built.
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Re: Best none GWM fighter build for Lae'zel
geala
Yesterday at 06:23 PM
The strongest melee Fighter as of Patch 8 is Eldritch Knight. The problem is that most of the damage of a Fighter comes from Great Weapon Master, Sharpshooter or Tavern Brawler. Using a onehanded sword and shield greatly reduces the damage. If you don't mind using a twohanded weapon, you could make a controlling Fighter with Sentinel, Polearm Master, Savage Attacker and one ASI. I'd prefer GWM for such a build over Savage Attacker, but if you want to avoid it, the other variant isn't much worse. Anyway, a polearm build does play differently from a pure GWM damage build. You could make the Fighter with sword and board and use Phalar Aluve, to increase the other party members damage considerably. With Battlemaster you still have the means to control the enemy, with Eldritch Knight you can still use Booming Blade and have 4 attacks with ease, that's 40 less damage than with GWM but still ok. BTW my main is an allround Eldritch Knight Fighter, she has GWM and Sharpshooter and is Dex based. Her main weapons are Phalar Aluve and the Ttanstring Bow. I like to be able to act at any distance. Shooting a bow is also not as annoying as throwing, for my taste. It plays a bit differently than a pure melee GWM build, but in the end it's GWM when in melee, so maybe not for you. If you don't mind a ranged Fighter, Arcane Archer is insanely strong (in my party Astarion is one), wether you use 12 levels Fighter with a bow or make an 8 Fighter/4 Rogue Thief mix with hand crossbows. Of course such a Fighter does play quite differently than a GWM based build. To the rest of your group, War domain Cleric and Arcane Trickster Rogue may not be that strong, but a pure Wizard can win many fights mostly alone, if specced in certain ways and long-resting a lot, so I would like to come to Gale's defense here.  To be honest, I cannot imagine Lae'zel without a twohander. Because my main occupies that role, Lae'zel is not in my party except for the creche (my party always consists of Shadowheart, Astarion and Gale, while only Astarion is allowed to multiclass).
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Re: Let's Talk About (the) Sex
Taril
Yesterday at 06:21 PM
The question remains wether it is a spontaneous act or incorporated into the ritual. It seems more spontaneous than ritualistic. Since it seems distinctly separated from the actual ritual area, where the effigies are located. The people having sex are also not interacted or even acknowledged by the order that is performing the ritual. Eating and drinking on one hand and having publicly sex on the other hand is quite a difference. Someone hasn't been to a music festival  Especially ones from the 60's... I also doubt that there would be only mixed racial pairs if there wasn't a planning involved. Could admittedly be just a Larian exaggeration without more thoughts behind it. I wouldn't put much stock in this. It's a short snippet of a trailer and the sex is a minor part of it which is only on screen for a few frames (Further highlighting its independence from the ritual which makes up the majority of the screen time) This seems more like aiming for shock factor (Much as to why sex is included in the first place) whereby having inter-species sex has been proven to provide more engagement as the bear-sex marketing showed for BG3. To the moral side, a lot depends on the backstory of the burning ritual. I'm not sure who is good and evil, if there is any. Is the burned man a mere victim or a danger? That would be the major question and given Divinity's history, would depend very much on which side you're on. As is the case with the Original Sin games. The first game you play as people hunting down Sourcerers because they're evil. The second game you play AS Sourcerers and figure out that they're not inherently evil (But do provide inherent risk to the world)
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Re: ACT 2/3 Softlock bug - Stuck in Wyrm's Lookout, unable to progress to Act 3
JCYY
Yesterday at 05:10 PM
Hi, I just want to mention that this bug still exits in the latest version of bg3 which is Patch 8 with Hotfix #35. This happened with my Honor Mode run, and I was playing a no rest run. Therefore, the bug occurred the second time a full rest was forced by the gamed (the first time was in Act I). Since it is an HM run, there is no backup I can reload. I am hoping Larian will provide a hotfix to resolve this issue soon so I can resume playing this run.
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Re: macOS DOS EE interface issues
Sephethus
Yesterday at 05:03 PM
It's affecting things behind various items in the UI such as character portraits, inventory, etc. If anything is behind them it will assume you're clicking that instead of the stupid portrait or item in the inventory or whatever. Can't pick up items easily or move items like barrels and boxes. Affects hovering over items to get the tooltip as well. This is basic easy to fix shit. It's 2026, don't sell the game in Steam claiming it's supported on a Mac if it's broken. Mac OS Tahoe.
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Re: Cursor/Inventory selection bug...maybe?
Sephethus
Yesterday at 04:58 PM
It's January 4th, 2026 and this exact problem persists in Mac OS Tahoe 26.2. These workarounds are shit. Don't sell games in Steam claiming they're supported on a Mac if the UI is broken. It makes the game nearly unplayable.
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Missing Elemental staff
zenAF
Yesterday at 07:36 AM
Defeated the Boreas King many hours of gameplay ago and didn't realize that he did not drop his elemental staff. Have tried the usual tricks of changing camera angle and making sure that items were highlighted plus checking Homestead. Any help would be appreciated. Playing on a PS5. Thank you
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Re: Divinity - General Discussion
Retnaburn
Yesterday at 06:19 AM
@Retnaburn: If you choose to spend your time on this video game forum arguing that slurs can't be slang, the moderation team will take action. For reference, there's a link to the forum rules on the bottom of every page. I read the rules but missed the spoiler line, ADHD, so thanks for taking care of that for me. I don't need to argue that; there is no argument. As long as I'm not attacked, I'm good.
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Loading into Lower City Causes Crash
CremeBruleeeee
Yesterday at 04:25 AM
I first noticed this issue when I was coming back from the Iron Throne. After the cutscene of you getting into the submersible, upon reaching the loading screen back into the Lower City my game will crash. However, I am still able to load my game when I was still within the Iron Throne, and only when I leave does it crash. Upon testing my various other saves, I have realized that loading saves that were still within the Lower City prior to the entering the Iron Throne would still cause the game to crash.
Surprisingly, all of my saves before entering the Lower City and few of my first saves within the Lower City (near the entrance and barely anything has been explored) are all still loadable. If I go back and make a new save at the same location of my other saves that causes me to crash, loading the new save would also cause my game to crash. So therefore, I think it has something to do with loading into the Lower City that is causing my games to crash.
My game is indeed modded but everything has been working fine up until now.
I am not sure what is causing this and I have tried many remedies: - deleted old saves (read somewhere too many saves causes instability) - redownloaded my mods - redownloaded BG3 - changed mod order - used another device - verified download on Steam - updated drivers
Specs: - i9-14900k - RTX 4090 - 96GB DDR5 ram - 4TB Samsung 990 Pro SSD
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Xbox One X Multiplayer
gamersteve
03/01/26 09:29 PM
My friends who bought the game can't connect to the lobby. Sometimes one is able to join but the other will not be able to. The game is also dropping FPS after awhile and then will crash. Is there any plans for update coming to the game? Really would love my friends to enjoy this game but it is starting to sour their taste of the game.
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Music Expansion Mod (Need Help)
Soundscabs
03/01/26 08:51 PM
I've been working on a mod for BG3 that is strictly a music mod. It isn't going to REMOVE existing soundtrack (I wouldn't dare) but the goal is to ADD and EXPAND on the existing soundtrack, giving every boss fight a unique theme, every companion a unique theme, maybe some villains too, and circle back or near to these themes as the game progresses. I have so far created a unique theme for each companion. Here is the one with the best reception, Astarions' Theme "Revenge": Astarion's Theme on YoutubeHere is some extra reception on a facebook post that did well so you can see the general feedback. Feedback on Facebook BG3 GroupAs you can see, the reception is good so far! My youtube channel has the rest of the themes if anyone is interested to hear more. Ok so here is my problem- I can't make this mod with the toolkit as it currently is. The bg3 modding discord did get into the details with me and they were helpful, but they basically told me I can't do it yet. So this is my humble request to Larian to please update the toolkit to allow changing, adding, and modifying events to play user-created music. I want to add variants on all my themes that play in camp, during sleep events, during fights, during dungeon exploraton etc. For instance, there is a unique theme for the Hag Boss Fight in the Ancient Abode, as well as unique music for the Ancient Abode itself. Is there any hope for this in the near future? Thanks! Regards -Soundscabs
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Adding new head\hair meshes for player characters?
iz-Moff
03/01/26 08:44 PM
Hi. I wanted to create a new head mesh for my female character, and since all of them use the same mesh file (".\Data\Public\Shared\Assets\Characters\Players\PL_F_Head_A.GR2"), i can't edit one of them separately without affecting all the rest. I thought that maybe there's a config file of some sort in the game files, that defines which mesh gets loaded for which selected option. I believe i found such a file in ".Data\Public\Shared\Content\Assets\Characters\[PAK]_Player_Female\Player_Female.lsb", i used LSlib to convert it to .json, and replaced .gr2 path for one of the head options to point to a new file. But that didn't work, the game still loaded PL_F_Head_A.GR2 mesh for it.
Has anyone here tried doing something like that? Are there some other files i need to edit to make it work?
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Bug - Halsin is stuck in T-pose
MsWiggly
03/01/26 05:36 PM
Not only this but he also crashes my game sometimes. I did a test run after the crashes where I purposely failed protecting the Shadowfell Portal so he didn't crash my game later. The rest of the time at camp (Act 1) he was T-Posing but not crashing thankfully but I do want him fixed/reset so he can be normal again. Not mods related, only mod change that morning was 1 mod and it was a clothing mod, small one. Didn't get to a vendor yet to buy it. I loaded into the game and he started doing it. The day before he was fine. He has been T-Posing for about a month now.
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Re: What races are planned for Divinity and party size? Expecting more or less?
TheRomanRuler
03/01/26 01:33 PM
I really hope at least for multiplayer they give us easy way to have more than 4 characters. I usually play solo, but when i do play with friends it can easily exceed 4 character limit so some of us can't play with others. Making party cap soft cap instead of hard cap would be fantastic, i think if you could toggle it as option with disclaimer that it may mess with balance and cause unexpected issues it would be fine. Even less polished experience with some issues here and there but with everyone being able to participate is more enjoyable than splitting the group or some of us not playing.
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Re: Clean unmodded version crashing on startup
Float
03/01/26 01:32 PM
Seems to be fine when ( Larian - Crash on startup): "Try exiting out of the Steam client, or Galaxy for the GOG version, and starting the game directly from the '..\SteamApps\common\Baldurs Gate 3\bin' folder, by right clicking the executable (bg3.exe for Vulkan, or bg3_dx11.exe) and running as administrator." So I closed steam and game ran fine running directly. So why is steam causing the crash?
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Re: Adult Sexual Content Proposal: Deep Erotic Mechanics & Separate DLC for Divinity
Erwin Smith
03/01/26 01:31 PM
I have no problem with adult content. I appreciate it, but only when the adult content is BALANCED for men and women! Equality. I hate games that only sexualize girls, the "male fantasy". Will the game feature hot female characters? Female fanservice? Female sexualization, nudity, jiggle physics? Okay... but also include hot male characters! Male fanservice! Male sexualization, nudity, jiggle physics! EQUALLY
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