Larian Banner: Baldur's Gate Patch 9
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Daeyena just leaves after battle (ACT 1) Dawit Kim Yesterday at 04:09 AM
I figured it out after reloading the fight a bunch of times.

Apparently, the problem happens when a SUMMON IS CLOSER TO DAE'YENA than any of your party members when the fight ends.

I think the game treats it as Dae'yena trying to talk to the summon..
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Small relative size of +1 morningstar vs. base morningstar Shadowbart 14/09/26 08:59 PM
Just a little note: I see in another thread someone complained about the goofy large base morningstar size.

BOY ARE WE NOT ON THE SAME PLANET, FRIEND.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Redoing the difficulty levels: separate Quest Difficulty and Battle Difficulty Shadowbart 14/09/26 08:44 PM
As you figured out, there's a story mode where battles are not difficult, for adventures who are more interested in exploration than fighting. The quests are the same either way as far as I know.

Here are some tips:

1. Read everything you find. Most are just flavor, but some are involved in quests. You may see a popup that says check your quest journal J for more details. You don't have to literally read it, just the read mechanic from the right click menu.

2. Explore a lot. Some quest notes are inside locked red chests. You'll have to figure out a way to get at it. Most of these, fortunately, are not out in the open with a dozen people standing around, so hide and waiting a bit for people to wander away works.

3. Check the journal. It usually has a suggestion what to do next. Often it will put something on the map to go to next.

4. Keep pushing into new areas you haven't uncovered in the map yet. This helps for quests (especially higher-level quests) that seem at a dead end.

5. Some quests set things up for later in the game, and you have no access yet. There's quests you get in Act I you have to shelve until Act II or even Act III.


I don't think there's any quest you really need to get done to finish the game, though you may miss out on interesting questlines or "phat loot". IIRC, the fastest speedrun is less than 4 minutes!
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RPG Chat Jump to new posts
Re: Development of Tactical RPG game using the GaaS + Live Ops model MoloF 14/09/26 07:39 PM
An important note: the development focuses not so much on the game itself, but on the tools used to develop it.
In other words, I’m giving full priority to how and by whom the content will be created, so the primary focus is on the tools for developing the game itself.

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- Rust and the Bevy engine are used as the foundation for writing low-level code.
- The Tauri content editor is described in detail; absolutely all entities are visible and fully editable.
- Git is used for version control, and LFS for streaming large data sets.
- A custom-built world generator ensures a consistent ecosystem; the generator already includes terrain calculation, interaction zones, object placement, and pre-rendering of potential paths the character will traverse.
- Data as the source of truth—nothing is made up or hidden; the code is self-documenting and reusable. The CLI integrates with development tools, allowing for agent-based development on top of the game and more efficient world-building.


The toolkit is the foundation for creating and scaling the game; without a community, I won’t be able to build anything truly worthwhile, which is why the focus is specifically on convenience and simplifying development.
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