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Divinity - Original Sin 2 - General Jump to new posts
DOS2 vacation teltow 22 seconds ago
This is my second Larian game after BG3. And again I have the impulse to go on vacation just to play the game more.
Also, I'm feeling stupid to never ever have even considered to play round based isometric games until BG3. I thought they were not for me. Oh boy was I wrong.
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About this website Jump to new posts
Re: Changing Larian Account Name Tav'ith'sava 3 minutes ago
This is probably something you'd better ask Larian Support. I don't think you can change account usernames from the users' side. https://larian.com/support
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Baldur's Gate III - Modding Jump to new posts
Re: PS5 Trophies Paen 5 minutes ago
1. Yes, obviously.
2. It's a Sony thing, not a Larian thing.
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General Discussion Jump to new posts
Re: Wishlist for Divinity Tav'ith'sava 34 minutes ago
If marked dialogues can be implemented by having a check box to toggle it on or off, I guess it depends on how you want to play your game. Sometimes, having an extra dialogue option (especially for Githyanki) would have been nice, but I also thought that how conversations could lead to unexpected outcomes was rather a strength of BG3 rather than a weakness. I hope I wasn't a save scrummer, but the quicksave button was handy if I really misunderstood something.
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General Discussion Jump to new posts
Re: Apparel and Appearance Tav'ith'sava 47 minutes ago
AD&D (2e) is a lot more restrictive about giving out magical items at all. The standard rules even explicitly rule out shops for magic equipment. Unless you're using some pre-rolled characters for a specific setting, you start the game with standard equipment only. But even if you stick to non-magical items, adventurers are much more likely to pick up "exotic" items along the way. While on the quest to find the Jewel of Arugandha, they stumble through an ocean journey with several ports along the way, then a desert setting, a foreign city with little contact to the outside world and finally a jungle setting with the lost temple of Xanu-Ri before heading back with lots of gold to spend. When they return, they will have picked up foreign ideas, new concepts and a taste for exotic spices. Maybe they've merely brought more durable backpacks, swords made of better steel or clothing that is cut more comfortably or better suited for their combat style than their old robes. To the local villagers they may not necessarily look as cool as they think, though. Add flashy magic effects and you end up with a hoard of running jokes, because I have yet to adapt armor dyes to 2nd edition rules.

Wildshape is a 5e-thing, so I have no idea how it exactly works in tabletop D&D. In 2e, druids use a variation of the Shapechange spell that explicitly states only clothing and one item held in each hand transforms into the new shape. An AC bonus from a shield you're not holding surely doesn't make sense, unless it's like a stable area effect. But, there are items, at least one of them a dagger, which will give you an ability buff merely through skin contact or being on the body. These can then lead to better AC, ThAC0 or whatever. As for the huge chain mail shrink-fitting for a halfling or gnome, that would depend on the item and its specific enchantments. Some will only fit dwarves, other can be used from anything from a kobold up to an ogre. Again, 2e is a different game from 5e, although some naming conventions remain. The systems aren't compatible.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Pick up Bug still here PS5 Batschisane 2 hours ago
Hello, I am new her, hope this isn't a double post...

I just have encountered the pick up bug...

I play on a PS5

All my characters are unable to pick up items from the ground anymore...when I go to the item and try to pick it up, the character freeezes and can't be moved anymore and neither does it pick up the item...switching to another character just yield the same result

Now i was searching around in the web for solutions, but none of them worked so far...

Killing the character and reviving(like some do suggest) it doesn't do anything...

Holding the x button and pressing map button does open a menue, but i still cannot pick up unless it is an weapon or other equipment, then i can equip the item with the compare function...
but this doesn't work for non equipment items

But the biggest problem: i cannot pick up items that i need to finish quests!

Right now I am on the rooftop in Rivington where the Gale's cat is sitting with the pile of letters, and I cannot pick up the letters to finish this quest...

I spent more than 100 hours in this game so far and I love it...and I don't wanna have wasted all that time for naught...

Can anybody help ?
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Tuco 2 hours ago
Originally Posted by neprostoman
I revisited your post and it seems to be more about world credibility (say, immersion) than structural design as I understand it.
It's about BOTH.

More well-paced locations, with room to be properly distanced one from the other and fully fleshed out, rather than crammed in a 8x8 meter corner just because they need to be all part of the same seamless map.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Switch 2 sound problem on bluetooth headphones ihadim 3 hours ago
Having the exact same problem. Noticed it this morning when I started playing DOS2 (NS2 edition) during my commute.

Didn't have any issue on Switch 1.

I use Sony earbuds wf-1000xm3.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Clean unmodded version crashing on startup Float Yesterday at 11:15 PM
Found out the reason was Process Lasso.

Steam CPU affinity was set to 1-15 which excludes core 0 where all the input, sound, drivers whatever is processed (because of windows). So basically every game launched from steam inherits it and Baldur's Gate apparently needs core 0 to launch with correct sound device and/or not to crash. Hope this helps someone.
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Suggestions Jump to new posts
Re: KOTOR 3, plus 1. WizardPus Yesterday at 09:23 PM
I would 100% endorse a Larian attempt at KOTR. They would do a fantastic job. I recently also suggested an XCOM from them. The Sci-Fi requests are starting to come in. We can only hope.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Multiplayer Mod Versions not Syncing using In-Game Mod Manager HudsonDeuces Yesterday at 07:41 PM
Posting the answer in case anyone stumbles on this thread in the future.

When using Nvidia GeForce NOW, the in game mod manager uses mods that have been approved for Xbox X/S use, which is why some of the mod versions were either not showing up or not the correct version.

I downloaded the most recent version of mods that had been approved for Xbox X/S online (I used mod.io since they clearly label which is the most recent version of a mod that has been approved for console use - look at the "Download files manually" section at the bottom of the bar on the RHS of each mod's webpage) and uploaded through the BG3 Mod Manager. My mod manager will show these mods as being out of date or needing an update, but as long as you don't do that, the mod versions will work.

Hope that helps anyone with the same issue!
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Suggestions Jump to new posts
New Games - XCOM The next Larian Development? WizardPus Yesterday at 05:34 PM
Love the progression of games that Larian has made leading up to BG3 and now DIVINITY. The strategy and pacing of cinematic turn based has become amazing.

Larian, How about a re-imagining of XCOM with your style and talent?
- Keep the original formula (Base, Geoscape, Tactical)
- Add new game mechanics similar to your BG 3 (Realtime with manual switch to turn based, and Turn based Combat)
- In depth Story, Cinematics and dialog
- Deeper crafting for all things (Base improvements, Vehicles and improvements, weapons, armor etc.)
- An engaging strategy that includes more than just tactical combat. Some RPG elements, Research, Investigation, Rescues.


How about it Larian? Can you take on multiple games at once? laugh

I think you could really make a fantastic improvement.
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Baldur's Gate III - Modding Jump to new posts
Re: Not All Who Wander JPCoutelier Yesterday at 10:43 AM
[Linked Image from coutelier.org.uk]

So obviously one of my New Years resolutions is to really get into modding and especially this. I have been debating whether it would be better to add Aerie to the base game or have a new campaign where Aerie is a main character. The later is probably too ambitious for one person though, and reuniting Minsc with Aerie is something that is frankly long overdue considering she is a popular character (yes, I am aware some people think she was annoying, but that was a hundred years ago when she was a kid healing from some pretty heavy trauma. That's one of the reasons why she's always been one of the most interesting characters to think about returning), and no-one wants to have to wait another twenty years. Not to mention there's lots of potential for real meaningful interactions between Aerie and Jaheira as well.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Hammered Achievement/Trophy bug Mornayak Yesterday at 01:24 AM
It happened to me now, the Vengeance related achievements didn't popped to me, sad to see to a 10 year old game wich had a recent patch
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Erwin Smith Yesterday at 12:54 AM
Originally Posted by Nausved
I think you've missed my point. You are not the arbiter of what is attractive and what is unattractive. For example, Astarion is widely regarded as unusually handsome, yet you apparently think he's unattractive. (Astarion isn't my type, either, but I find him WAY more handsome than any of the examples you've provided here. And I'm generally pretty meh about Astarion. Wyll's face is much, much closer to my type.)

Instead of trying to adhere to just one person's tastes, Larian should strive to represent a lot of different people's tastes. Some people's preferences might not be represented, particularly if they're very picky, but offering a diversity of faces means that at least MOST people's preferences can be represented.

I really don't understand why so many people like Astorian. It's probably because of his writing, not his appearance.
He looks like a boy-band member, but over 35 years old. 😂
Extremely caricatured/exaggerated character, I don't find him attractive.

I'd rather they give me an interesting lizard companion than another Astorian. (I'm really hoping for a lizard option.)
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General Discussion Jump to new posts
Re: With all eyes on Divinity, NOW is the time to give DD and Div2 the touch-ups they NEED. Nausved 10/01/26 11:12 PM
Larian might not have the rights to all of their older games released under a different publisher. I don't knows the details of their publishing deals, but I do know it's very common for the publisher to end up fully owning the game, which makes it a lot harder for the developer to do anything with it after release.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Erwin Smith 10/01/26 09:27 PM
I TOTALLY AGREE!

It's time to create a alive world!

â–¶ Day/night cycle
â–¶ Weather
â–¶ NPCs with behaviors/routines
â–¶ NPCs/enemies migrations
â–¶ Rare enemies or events depending on the time of day or weather
â–¶ Some changes in certain areas are happening because of something you did

That would be AMAZING!
They have a large budget now
Static HUBs again would be disappointing. frown
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Divinity - Original Sin 2 - General Jump to new posts
Adding a quest item to the inventory using the Norbyte's console Persival de Rolo 10/01/26 07:18 PM
Adding a quest item to the inventory using the Norbyte's console
While playing the game, I missed the chance to take Atusa's leg off her dead body. This happened as a result of my experiments with the deathfog barrel over the assembly of magisters at the gate of Fort Joy. As a result, the leg did not appear at all.

Using the guides and instructions I found, I found all the available item IDs (Statsid, Template, String) in the game files, and later, using the Norbyte's Script Extender console, I tried to add Atusa's leg to my character's inventory.

The command worked, but, unfortunately, not quite as we would have liked. Every time, as a result of using a console command, an ordinary, nameless foot appeared in my inventory, which did not even have an original description, much less having original effects and original value.

I would like to ask if there are ways to concretize my request, and finally, using console commands to get the original Atusa's leg?
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Suggestions Jump to new posts
Attention Larian and fans; thoughts on real time pause? ChrisCanFly 10/01/26 06:20 PM
There hasn't been a great real time pause RPG that I've enjoyed since dragon age origins, if I'm honest.

Larian; with your world building and character development, just the sheer depth, I think you guys could build one of the greatest real time pause combat RPG games ever imagined, I know it brings more limitations, and makes things like multiplayer more of a hassle/not possible; but even just as an option I can turn on when I'm out adventuring on my own to change up the pace would be huge

I don't know if this idea will be well received but I felt I needed to throw the idea out there atleast

A fable/ dragon age style real time pause RPG produced by larian would go hard I think.
I trust larian to add in depth backstory like the origins system we see in dragon age origins, and to have your characters history, background etc actually mean something.

Perhaps I'm alone and wishful for things long gone
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General Discussion Jump to new posts
Re: Easing new players into the setting Kidd 10/01/26 05:48 PM
I'm a huge fan of the Pillar of Eternity mouse over links, yes! Dragon Age 2 does this in another interesting way in that you can select to ask about a concept, and Hawke will technically ask about something else but the conversation will tell you what you wanted to know without making your character ask what their home town is. That requires a voiced protagonist though and I'd imagine we're staying as a text-based protagonist in Divinity.
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