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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Combat Encounters (Random Spawns Lite) ShinyBuddha 16 hours ago
Looks like it was pulled. Unsure if by Larian or developer or...?
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Baldur's Gate III - Latest News Jump to new posts
Re: Baldur's Gate 3 Third Anniversary Stats ShinyBuddha 16 hours ago
Third anniversary and still playing. Many thanks to the Larian crew for providing the backdrop and story for having good times with friends!
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 06:14 PM
Update: Part 4, Chapter 37 is now published. Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
232 131,527 Read More
General Discussion Jump to new posts
Re: Seems like lots of people want a darker or more evil game, but is that an accurate sampling? TheRomanRuler Yesterday at 06:11 PM
Originally Posted by secher
Ayup. I just hope Larian doesn't give in to the would-be-sadists and grimdark sycophants then make a game unpleasant for the other 95% of people to play.

My last two runs of BG3 were simply to get as much of a happy life as possible for as many people as possible, simply because in my head I had identified with a lot of the companions and was as you say, emotionally engaged with the characters.

So, yeah, here's to hoping we have a solid challenging game that we can complete with a sense of joy for the personalities with whom we spend hundreds or thousands of hours in the game.

Having both is not a contradictory, they don't need to give in to anything. In many RPGs you can already be incredibly evil, expanding on that won't take away anything from anywhere else, it is simply a choice you never have to pick. It would be different if these games would have little or no choices.
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Walkthrough for Divinity - Original Sin MSD 06/08/26 09:00 PM
Hey, just wanted to give you a thanks for making this guide!!
Salute🫡
26 134,594 Read More
Scripting Jump to new posts
script for the dialogue after the NPC’s death Stepan 06/08/26 04:57 PM
Please help implement the dialogue after the NPC’s death; the Narrator is showing an error after the NPC has died.
script text
IF
CharacterUsedItem(_Player, CONT_Humans_Citz_Chest_A_002_be75935d-928f-4279-abbf-5bbe567e468d)
AND
CharacterIsPlayer(_Player, 1)
THEN
Proc_StartDialog(0,"Raven_Attake",CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);

IF
DialogEnded ("Raven_Attake",_)
THEN
ProcSetRelationToPlayers(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729,0);

IF
CharacterDied(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
DB_DeathFlag(Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);

IF
CharacterDied(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)0
AND
NOT DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729)
THEN
Proc_StartDialog(0, "Dead_Raven_Speak", CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729, _Player);
DB_DeadRavenDialogDone(CHARACTERGUID_Painter_Human_02acdcb0-a312-4f77-8fe3-ee88ba4fc729);
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