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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crash while trying to load any save from act 3 (PS5) vbrn Yesterday at 07:06 PM
Super glad it worked for you too and thx for the great recap, hope it’ll help many players experiencing this issue. Wishing you to enjoy Act 3 as it’s truly great!
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Ixal Yesterday at 06:53 PM
Originally Posted by Tav'ith'sava
Well, for dragonborn I only had the information from BG3, I think.

Quote
Despite no ancestral links to the mighty creatures, these dragonborn share the charcoal colouration and fizzling, acrid breath of black dragons.

They do have their fans, so fair game. I'm just glad they were as rare as they were.

Thats also something WotC flip-flopped on. From mimicking dragon colors, to mostly brown as all colors merged together, back to dragon colors again.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Well, that's interesting. <-- No exclamation point Taril Yesterday at 05:29 PM
It's plenty easy to get the healing potion. Just enter turn based mode and jump over. Stalks adhere to the TB rules so they won't explode during TB mode until you end your turn. (This is also useful for when saving Baelen and/or collecting the Noblestalk. So long as you don't end your turn within their detonation range, they won't do anything)

But it's as easy as jumping over, enter TB mode, grab the potion and the chest, then jump back to the ledge and turn off TB mode (I usually then drop the chest at the feet of my party and then disarm the trap and pick the lock then)

No need to ever take damage. Unless you disarm the trap by having Karlach detonate it because she only takes 1-2 damage (If she doesn't get the Dex save to avoid it completely) because traps in this game are hilariously terrible and it's often faster than messing around with rolling the D1 the game uses (For me anyway)

I've never seen the effects of the potion occur when actually grabbing the bottle though. So that it occurred for you sounds like a bug.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: ACT 2/3 Softlock bug - Stuck in Wyrm's Lookout, unable to progress to Act 3 penguy_s Yesterday at 03:34 PM
I just also lost my first Honour Mode run to this glitch.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation KiraMira Yesterday at 03:19 PM
Originally Posted by Tav'ith'sava
I guess I'm just ugly, then. silly

You know I wanted to romance Wyll on my first playthrough but he wasn't interested, ended up seduced over to the evil side by the vampire.

As for the discussion on niche options; I don't mind it as long as the shoe fits.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 02:45 PM
Update: Part 2, Chapter 13 is now published. The Two-Headed Infernal Dragon, Tranmaxuul, has arrived!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: What is that thing on the Head of a Broken Spear? Lotus Noctus Yesterday at 02:18 PM
Yep as Taril said. It's Edowin's spear with one of the Owlbear Mother's eyes. I gave feedback to Larian about this long before, saying that the Owlbear Mother's missing eye isn't shown in the cutscene... But they didn't change it.
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General Discussion Jump to new posts
Re: Wishlist for Divinity Tav'ith'sava Yesterday at 12:23 PM
Quote
And, of course, there should be a magic mirror that allows you to change "on the way".

Yeah, despite a few crashes, I loved changing little or greater things as the events slowly changed the character.
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Baldur's Gate III - Modding Jump to new posts
Re: Need guidance for UI Modding - Making Hotbar icons circular LostSoul Yesterday at 11:11 AM
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General Discussion Jump to new posts
Re: Companions geala Yesterday at 09:52 AM
I will try to run (to mix BG and Divinity) a "no horns, no tails, no fangs in the party" plan. biggrin

I'm curious wether it will be possible. I can understand that many would like more exotic companions and I hope Larian will try to please all/as many players as possible. But there is only one (highly improbable) way Larian could make me to not buy the game, forced player identities/visuals a la Witcher and Co., other than that I would possibly accept even 12 lizards out of 12 companions ...
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General Discussion Jump to new posts
Re: While Respecting Diversity, Enhance Character Model Aesthetics and Body Customization Depth in game Grey Matter Muse Yesterday at 09:14 AM
I have no interest in "mainstream aesthetics" for the companions or other NPCs. There's more than enough obnoxiously attractive characters in nearly every other game (Stellar Blade, Tides of Annihilation, shit, all the characters in Clair Obscur: E33 were ridiculously attractive as well...the list goes on), I believe Larian should stick to whatever they want to do without overbearing influence from the peanut gallery/general gaming community.
(I've obviously had my fill of gooners in Monster Hunter and Dragons Dogma 2, etc.)

It feels kinda like telling Leonardo da Vinci you'd prefer he give Mona Lisa a makeover because YOU didn't like her "aesthetic".

If it was such an issue with BG3 then there wouldn't be so many players enjoying the game and spending, literally, thousands of hours...

I'm looking forward to the "fantasy world" Larian makes for themselves, and us. Seeing their genuine creative design for how they want the characters and companions to look in the world they make is part of the joy and experience. Especially because of how consistently they speak about making games that they, themselves, want to play/enjoy.

If you want to paint over that with your specific preference of overly attractive aesthetics I really feel that's what mods are for, I'm sure there will be ample available. However, I hope whatever changes are added to the character creator allow you to fulfill your dream of being obscenely attractive hero (or villain) of your own adventure.

That said. I'm fairly certain there will be plenty of beautiful/handsome/attractive companions in Divinity. For DOS2 the character design for Lohse was gorgeous, Sebille was delectable, Fane's glowing green eyes and immaculately chiseled jawline were exquisite and I'm sure he would look just like Henry Cavill... if he had skin, and Ifan was... basically Aragorn with more beard?
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General Discussion Jump to new posts
Re: Divinity - General Discussion ArneBab Yesterday at 08:28 AM
Originally Posted by geala
Can you explain? What does the purple structure imply? The town, a dog, a bunny, something totally different? I don't like enigmas. stupid
That’s how the lizard from the first sex scene turned out silly
(I draw my daily sketches directly in ink so I have to own every line).

- top left: the sex scene (I somewhat struggled with it as you can see ☺)
- top right: the hungry flower coming growing from the splodge of blood on the ground
- bottom left: the orc feeding the pigs
- bottom right: the hellstone.
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General Discussion Jump to new posts
Mods and Achievements Imryll Yesterday at 02:04 AM
Pet peeve time! laugh I really wish that using a skin texture or similar mod wouldn't disable achievements. Those who mod their games heavily can install mods that allow achievements with mods. I believe there are other ways around this limitation if you just want the achievements and don't care whether they form a record of things you've actually tried and accomplished, but it seems to me the player who just wants to use a few mods is left without the choice to make minor adjustments without having to sacrifice the ability to earn achievements. I don't know what rules consoles enforce on their platforms, but on PC I'd prefer that players were allowed to earn achievements while sporting a modded hairstyle. Actually, given all the ways around the no-mods requirement, it seems to me to make the most sense just to stop requiring their absence altogether.
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Chat (Anything) Jump to new posts
Re: Anyone into MMORPGs? Chadston 22/01/26 08:02 PM
I've played a few. Without exception, all of those I enjoyed ended up decaying with time in a misguided effort to be more 'inclusive'.

A lot of the charm and cooler story elements are inevitably eroded away altogether. The faction conflict in World of Warcraft, for example, was poorly handled and fizzled out. Furthermore the various playable races were sanitised and had any grit and nuance snipped away so that everyone and everything portrayed as 'in the right' ends up conforming to the exact same set of morals as modern day real world city dwellers. Then, of course, there's the ruination of aesthetics. Blood Elves are one of my favourite depictions of Elves in any fantasy game to date. Their aesthetics as portrayed early on are really cool. The men, especially - tall, stoic looking, muscular and with a dash of arrogance. They all had pale to ruddy skin tones and often had blond or red hair.

They were a cool, defiant race who after suffering many tragedies vowed to not roll over and allow their enemies to wipe them out. Doing whatever was needed in order to survive along the way, including tapping into darker powers.

Now? The aesthetics and tone have shifted completely. The average Blood Elf NPC is infuriatingly 'quirky', speaks like a Californian, snubs darker magic and various NPC's now randomly have painted on dark skin tones very obviously due to the company's deep commitment to DEI as well as hollow corporate pandering.

Final Fantasy XIV was the next MMORPG I tried. It, too, started out great and gradually declined and lost much of its appeal - outright squandering cooler elements and characters in order to focus on the most bland and generic tropes.

So these days, I do not really engage with them. I just play The Elder Scrolls: Online from time to time and only then mostly for the robust player housing system. I cannot get invested in a fantasy setting if there are constant efforts to sanitise its own story and world-building, simply put. So that rules out pretty much every MMORPG at present.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: There must be more true friend companions in the game who support you no matter what Chadston 22/01/26 05:12 PM
I much prefer it when characters exist independently of the player and do, in fact, have specific lines in the sand that they will absolutely not cross no matter what. Which makes a lot more sense than just randomly going along with whatever the player desires.

Morality plays deeply into immersion. It is one thing for a scheming necromancer to be fine with malicious acts. Less so for a devout paladin.
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General Discussion Jump to new posts
Re: the gore/smut geala 22/01/26 01:51 PM
I think you can be almost sure about that. I find sex interesting, incentive and necessary to a certain degree but I bet it will be only a very small part of the relations/romances and the rest. It will be a combat oriented story-driven cRPG in the end, not a porno. biggrin
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashes to desktop every few minutes Swelis 22/01/26 11:30 AM
Originally Posted by Cael1978
Hi there!

So, I have been playing the DirectX11 version of this game on my PC on GOG and Steam (GOG as download, Steam as boxed version that sits on my shelf) since August without any problems or crashes; up until last Sunday that is. Somehow I had the idea to update my graphics card driver and also update the game, and ever since then, the game crashes every few minutes to the desktop, without error message or blue screen. At this point, troubleshooting BG3 feels almost like testing luck in a casino, where you try one option after another hoping something finally works. I even caught myself reading about alternative payment methods like paysafecard vásárlás sms el telekom while taking breaks from debugging, just to clear my head before trying the next fix. This happens for the DirectX11 version as well as for the Vulkan version, it happens whether I use the GOG launcher or Steam launcher or start bg3.exe or bg3_dx11.exe directly. There is no error message at the moment of the crash, no log entry in the bg3\bin folder after the crash, no entry in windows event log at that point in time.


What I already tried in order to fix the issue:
- I reverted back to both, the previous graphics driver and the previous version of the game => crash still happening. I used AMD's cleanup utility but apparently it does not in fact fully clean up any remains of the driver, some remnants in the registry remained
- I then used DDU to -again- uninstall the graphics driver, the reinstalled it again => crash still happening
- Then I found a restoration point from last week before the update and restored to that point => crash still happening. Apparently the issue seems to persist even through the loading of a restoration point
- I then noticed that there was a TPM-WMI error reported in my event log, regarding a certificate that had been updated but not yet applied. Since October. After some research I found a way to have that update successfully applied (https://www.elevenforum.com/t/how-t...ted-two-methods.42366/page-6#post-680898) => crash still happening though, so that wasn't the culprit either
- I lowered the BG3 graphics setting to low and disabled VSYNC => crash still happening
- I uninstalled BG3 completely (including the Larian sub folders at %appdata%\local) and tested if the issue presisted in a new game installation, in a new game, without any mods installed => crash still happening
- At one point since Sunday I suspected AMD Adrenaline to be the culprit so I left it uninstalled the last time of driver installations around (used ASUS driver hub for driver installation instead of the Adrenaline installer) => crash still happening
- Since nothing else presented itself as possible reason for my issue, I visited https://larian.com/support/faqs/crashes-during-gameplay-pc_61 and tried out each and every one of the suggested fixes => crash still happening.
- I physically checked the graphics card as well as other components in my computer case; no issues there.
- I can play other games without any issues: E.G. Kingdom Come Deliverance 1 and 2, SWTOR, X4 Foundations, Skyrim, Pillars Of Eternity, Fallout 4, etc. The only game showing these CTD's is BG3.

Now I am at my wits end and am strongly considering to reset my Windows completely and hope for the best that this will hopefully purge any underlying hidden issue that causes these CTD's in BG3.


If I find a way to attach files to this post/thread, I can also provide a dxdiag report as well as network.2025-12-19T22-05-58-663968.log.

I apologize for this wall of text, but I really hope to find a solution for this issue here in the forums, since I absolutely love this game as well as all its predecessors and have still so many romance and other options to try out!
I have the same random crashes to desktop. Did anyone try disabling overlays or switching to an older GPU driver? Also curious if this happens only after recent patches.
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