Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Modding Jump to new posts
Re: Game Crashing After Adding Mods ldo58 1 hour ago
Maybe fire up the BG3 modmanager again and see if it shows an error message, like a duplicate mod hanging around. Could happen if you switched from nexus mods to ingame, I guess.
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Baldur's Gate III - Modding Jump to new posts
Please help me removing the tooth from this mod eqeqeqw2 2 hours ago
this mod: Link file
it has 3 options (Head A, Head B, Head C).
I like this head A alot(closed eyes, glowing middle eye). Image showcaseImage:
But it has a tooth stick out, I don't really like it. Head B and C doesn't have the tooth though.
Hope you would help to remove the tooth from head A for me
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Patch 8 freezing on cutscenes toowat 3 hours ago
still an issue 7 months later... wow.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac M4 Pro CONSTANT game freezing. Please Help. toowat 3 hours ago
I have put about 10 hours in this game, and I love it, but I can't play it. I have tried almost everything to fix it, but the game keeps freezing whenever I enter a cutscene. Sometimes it's the first cutscene/character interaction I come across, but most of the time it is the third or fourth. I have seen multiple posts about similar issues from months ago... will this ever be fixed?

I have tried verifying the integrity of game files, changing almost every in-game setting from resolution to V-Sync and ensuring that my Mac is alligned in both System Settings and BG3. I have also restarted my computer, deleted old saves that were overwritten. I am running out of options and I really want to play this game. What could possibly be causing this? I even just beat Cyberpunk on this computer with no problems!!

Please help.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Where to find a normal sickle? BeAHelper 3 hours ago
Sorry to necro this thread but it keeps coming up in Google results. If you go to camp in the basement where the sussur weapon forge is, there's a box opposite Shadowheart's tent that contains a plain sickle. Hope this helps.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Looking for Honor Mode Team - PC cooljon007 5 hours ago
Hi Guys,

Working full time and going to grad school but I really love BG. Almost finished with my second solo tactical run. As I dove deeper into optimizing my party it became apparent that honor mode would be a great challenge. Is anyone interested in forming a co-op team and finishing a run?
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 7 hours ago
Update: Chapter 10 is now published. This concludes Part 1. Part 2 Chapter 11 coming soon.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Teleport spell no longer working correctly (xbox) Baron von Turkey 7 hours ago
after the recent update the teleport spell wont work on items and containers and only works on people, every time i select and item or container with the spell it wont let me select a target location saying "target is too far" this makes it impossible to reach many chests in the game
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: joining failed: can't join this game right now! Swelis 11 hours ago
Originally Posted by Infinid
Hello Friends!
Today my pal and I attempted to return to the multiplayer game that we've been doing weekly / monthly for about a year now. He received the, "joining failed can't join this game right now." I found this thread, so we backed up to a save in a safe area and started from there.
We're at the end of the game, just about to encounter the Nether Brain. Going back to a safe save took us to the Morphic Pool. I think everything is red-zone after that. After playing for a while, we decided to test by having him leave and see if he could join again. He could not.
At this point, we didn't have the five to eight hours that we estimated it might take to play through without an option to save in a safe zone, for the next game.

My question: "Do we know if this is a new feature or a bug?"

He and I thought it might be a patch to increase the difficulty of the bigger battles. This thread, on the other hand, makes it sound like we should be able to save in a red zone and then reload and restart our multiplayer game.
I had a similar multiplayer issue near the endgame, so this sounds more like a bug. It's really frustrating when you've invested so much time into a game and then hit technical problems right at the end. I ended up taking a break from gaming for a bit because of issues like this. During that time I was looking for other ways to unwind and came across this site which has casino reviews - ended up being a decent distraction whilst waiting for patches. Sometimes you just need to step away and come back to these things later. Anyway, regarding your specific problem, the red zone saving should definitely work in multiplayer. It's not meant to be a difficulty feature. Try verifying your game files or check if any mods might be interfering. Hopefully it gets sorted before your next session.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Crash on launch xPANICKx 14 hours ago
Error: DXGI_ERROR_DEVICE_REMOVED
Description: Hardware device removed
Reason: DXGI_ERROR_DEVICE_RESET

The strangest part is that there's no error when video drivers are NOT INSTALLED at all (crashes are version-independent, it does not matter if drivers are up to date or obsolete). Tried Vulcan, also crashes, but after generating shaders.

Specs:

Radeon RX 580 Series
Intel Core i7 7700-K
16 GB RAM
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General Discussion Jump to new posts
Re: Letter from an old Larian fan Taril 19 hours ago
Originally Posted by ldo58
I wholeheartedly disagree with the above. "Motricity" spoils combat for me. Tactics and strategy and planning all come to naught if your fingers can't switch fast enough among keys.

This is to say nothing about the fact that RT systems have much less choice because players cannot take the time to process choices and think strategically, when combat devolves into APM.

Which is evinced by the person comparing RT combat to "Autobattlers", the genre that is quite literally devoid of tactics and strategy because it's just the game playing itself.

Originally Posted by ldo58
How is that immersive ?

I suppose the immersion is that in actual combat, you're not able to just pause time and take turns whacking each other.

RT is more "Immersive" due to being a more dynamic affair more closely matching real world engagement.

Though immersion is beyond merely mimicking real life. It's about fitting into the setting as a whole. The immersiveness of TB/RT combat will depend a lot on how its implemented and how much it sticks out based on your own personal preferences (Which is generally the backbone of "Immersion", it's a lot to do whether it gets in the way of your enjoyment or not. Which is why many things that would be "Realistic" get cut from games because it's not immersive to, for example, have to go to the bathroom with your characters in a game constantly)

Originally Posted by ldo58
But hate the combat. No planning, no strategy. Only frontal assault and then tapping keys to try to parry or dodge attacks so you can live till the end of the battle. Fortunately they made a very-easy setting that greatly diminishes damage from enemies, so people who can't keep up with the tapping can take a big beating and still get through the battle. Of course a lot of battle options are excluded, basically I can only dodge successfully. Parrying is just too hard, which makes counterattacking impossible, and a lot of other options and abilities are unreachable because of this.

Ironically, I hate E33's combat for the entirely opposite reason.

I am very much capable of hitting parries. Which is the problem. The entire combat system, character's having unique mechanics, choices in character building... All of it simply melts away under the thumb of "Stack nothing but damage stats and just parry everything lmao"

Like, there's no reason to improve health or defenses when Parries simply make you take 0 damage. All these unique mechanics characters have, most of the time don't come into play because enemies die to parries before they become relevant. All the traditional JRPG systems in place? Irrelevant since 90% of the time it just comes down to parry everything the enemies do (Though it's not like JRPG's have been traditionally great about their systems... Like, most of the Final Fantasy games are just spam Attack on every character until a boss fight)

It's why I much prefer Shadow Hearts: Covenant's active combat system for a TB game. Since you still actually use all the mechanics of the game, you still plan out your actions like a normal JRPG. You just have the (Customizable) ring system to use when taking actions. So even if you take out trash enemies by just spamming regular attacks, you still actually engage in the game (Unlike when I replayed all the Steam releases of FF where combats I just flipped onto 5x Speed and toggled on auto-attack and then just tabbed out while combat resolved)

Originally Posted by ldo58
in act 2 i find myself confronted with 6 hostile rounds against 1. Every hostile round has multiple attacks that I must dodge, let's say it works 2/3rd of the time, but even with the "low" damage, my PC can never survive long enough to destroy the 3 opponents. What's the fun in that ?

Ironically, this is actually a showcase of E33's combat being a "Worst of both worlds" affair.

The TB nature meaning that enemies always get turns and always are engaged in pre-determined groups. Unlike a proper RT action game where you have the option to reposition to limit enemies ability to attack, as well as techniques like luring enemies out one by one.

Then the RT nature is adding on that fundamental need to use active defenses to survive. Unlike a proper TB game where most things are designed for you to be able to simply face tank (There are exceptions like specific fight mechanics or old school FF games where bosses took double turns and if they decided to randomly attack the same character twice they'd die)

In any dedicated style of game, such an issue wouldn't occur. But the melding of 2 antagonistic styles creates these situations. Which mirrors a lot my opinion about RTwP and how it takes on the worst aspects of TB and RT to create an overall worse and less fun system than either style would normally present.

Originally Posted by ldo58
Thank god there are at least still a handful of games that rely on real tactics and planning and then let you execute it within the fantasy world you're playing in, without RT interference, be it from eyesight, fingermovement,hardware etc...

Aye. Though there's a prevailing trend for a lot of games (4X Strategy games especially) to take on the shallow and awful HoMM style combat which sucks. It's such an absolute garbage system with so little tact or nuance and absolutely ruins games. Like I couldn't stand playing Age of Wonders 4 because this combat system is just not fun at all (And unlike say, Endless Legend where the auto-battle function is pretty cromulent and just adds a smidge of tedium for having to select it every combat. AoW4's auto-battle was utterly useless, it literally would lose every single battle as a total loss, even against tiny armies that I'm 20x more powerful than)

I would prefer if they had better systems with more depth if they choose to shoehorn in manual unit combat.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Game Breaking Bug: Zixzax not opening portals jalimhabei Yesterday at 10:40 PM
I can't believe that in 2025 I'm still experiencing the same problem.
After many hours of gameplay and at least 14 activated stones, I chose the third elemental room and Zixsax doesn't recognize that I entered it, the elemental room marker isn't added to the map and there's simply no progress for me. I've already done all the other active quests, all the tricks with death, teleportation, entering and exiting, and nothing... My heart is completely broken, I just wanted to be able to finish the game.
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Tuco Yesterday at 05:13 PM
Originally Posted by Taril
Meanwhile, there are far fewer mods that provide random loot for BG3
That's understandable.
Not a lot of people may want to add shit to their plate on purpose.
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Chat (Anything) Jump to new posts
Re: X-mas janggut Yesterday at 02:40 PM
A blessed Christmas to you too, dear friend.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Native Steam Deck Client Issues linduin Yesterday at 01:09 PM
Sorry if this is discussed somewhere else, I could not find any threads.

I have also submitted a bug ticket on this.

On my Steam deck, running the native Steam Deck build, BG3 eventually enters an unplayable state. I can still move the currently active character, but can't interact with the game world or perform any actions. The only resolution is to quit the game and reload and hope there was a recent save.

No mods are used ever. I have tried reinstalling and verifying files.

This issue has happened playing solo on my steam deck, and also happens when my wife hosts a MP game on her Deck and we play together. Again no mods ever.

Falling back to Proton fixes this issue. It would be nice if the native build was an option by the time we get to Act 3!

I've found people running in to this issue on reddit

https://www.reddit.com/r/SteamDeck/comments/1poya1c/baldurs_gate_3_is_nearly_unplayable_due_to/
https://www.reddit.com/r/BaldursGat...am_deck_gets_stuck_and_wont_let_me_save/
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General Discussion Jump to new posts
Re: Divinity - General Discussion Ranxerox Yesterday at 02:31 AM
Hopefully they learn from past mistakes and don't end up with a panicked sprint to meet a release date that ends in a buggy and incomplete final act. After BG3 I've no interest in returning to Rivellon, nor in a game which will be 100% Larian Homebrew, ugh.

Hard pass for me but I sincerely hope it is a spectacular game and loads of fun for all of you who are excited by the news. The trailer was pretty cool (barfing excepted).
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