While I respect the opinion of everyone, I am going to gently remind the person who told me "good one, how abouuuuut" that Dallis literally says the Aeteran only purges the source "stolen from the veil." Tarquin, who is not the narrator, claims it purges all source.
And it is preferred to avoid circular reasoning fallacies such as simply claiming "that thing related to dragons and lizards" without giving one citation or source.
i've ran into a party member with a bug and can't level up twice now being Astarion not sure how to fix this it keeps saying choice pending and everything i pick it still won't let me level up.
another problem is the BG3 mod manager keeps downloading mods i uninstall/unsubscribe to
i have like 230ish mods and not sure what to keep and what to get rid of. what is the max amount of mods i should really have on this game ?
i've probably wasted 100hrs of time because multiple bugged playthroughs and not sure how to fix any of it.
The days are getting colder, the holiday decorations are creeping out early, and honestly? We’re leaning into it. It’s been a long year, one that saw Baldur’s Gate 3 receive twelve new subclasses, full cross-play support, and the arrival of photo mode - the last final, final last patch.
It’s been an exciting year for us, what with also launching Larian: Channel From Hell, with weekly streams where you’ve had sneak peeks into our madness, met valued members of the team, and pushed Aoife to her limits with her Dark Urge run.
However, they’re not the only stars of the show - your mods have caused tears, laughter, and pain. Lots of pain. Like getting rammed in the ankles by a muscle car pain.
So before we close out on 2025, we’re looking back at some of the best moments brought about by your mods!
The Devs Of Christmas - A Four-Hour Honour Mode Stream
But before we start our reminiscing, we’re kicking off the festive season with a livestream party - and you’re invited! Don your ugliest Christmas sweater, warm up some cocoa, and curl up in front of the computer for a four-hour-long stream where Senior Communications Developer, Aoife Wilson, has bribed devs across Larian Studios with cheese and a joyous time, as they attempt an honour mode run!
Live on the 3rd of December at 2pm GMT, every death will mean a new challenger will try their might. Nothing says Christmas cheer like Myrkul obliterating your existence, as my gran always said.
This will now be our last stream for the year, as the Community Team heads on over to The Game Awards, where we’ve been nominated for Best Community Support!
Which, bugger us sideways, to be nominated for a third year in a row is a complete honour. Should you want to share the love, sign in and vote for Baldur’s Gate 3 to win the Best Community Support award by following this link: https://www.thegameawards.com/nominees/best-community-support
Mod Author 0iml bore witness to the Patch 7 animated trailer and insisted giant bunnies should be a permanent fixture of the Sword Coast. Find the 126 bunnies (plus 3 top-secret special bunnies) or do as we do: install it, forget you installed it, and be pleasantly surprised by the expertly placed balls of fluff.
Aesthetically pleasing and life-saving. If you were drowning in a puddle, perhaps. Pool Floaties by baeator offers you a choice of four inflatable pool floatie hats that can be used in the helmet slot, each with varying stats to help you navigate the watery waves. To really give your playthrough an edge, the Goostarion Floatie Hat comes equipped with its own Astarion starting armour. Dye Astarion’s armour, and your Goostarion will match!
Made by Bugby128, consume a clown egg and learn the ability to use new cantrips that paint you with clown makeup. Nothing else to be said, really, beyond the fact that Bugby has undoubtedly dealt psychic harm by forcing the image of a clown laying an egg into our minds.
Particularly effective at generating hysteria when forgetting you have those puppies installed and arriving at the Dank Crypt. Thank you, MaybeeAdam, we wouldn’t have him any other way.
Thanks to mod author wa_rouk, you can now recruit Carlach, Gale Decarios, Ascarion, Shadowkart, Vehicwyll, Lane’zel… Or the whole fleet, if you will. We have a soft spot for Carlach; she unfortunately has a penchant for vehicular manslaughter.
A refined classic. Mod author FR05T has given Astarion a makeover, and it never fails to catch us off guard. Did you know he will also be handsome in his character portrait? Neither did we.
See, we added this mod for the adorable beanies, not realising mod author chunyou had enchanted them with quite a few luck buffs. But who needs game balance when you can look this adorable?
Want an owlbear beanie of your own? These are inspired by the very real Owlbear beanies you can find in the Larian merch store!
Listen, we have no excuse for enabling these. He did say “down comes the claw”, he just didn’t specify it was one of his. Thanks to mod author kariimatcha for bringing Raphameow into the world, and props to mod author Nikjima for making it so that Raphael also has his collar unbuttoned in his true cambion form. Enjoyed by all.
Mod author chunyou has lovingly stitched together these adorable dinosaur pyjamas for Scratch, perfect for those cold camp nights. There’s nothing better than watching him run around in the background, wagging his dino tail, while Volo performs unlicensed surgery on us.
This completely and utterly legally distinct mod made by mod author Skirbie, offers giant, dangerous, glowing swords to swing around, plus an array of other designs and themed clothing.
It is called BALDur’s Gate 3 after all. This mod by wa_rouk will make all companions (and other surprise important NPCs) bald. We think everyone pulls it off magnificently.
Nothing spices up a playthrough with your friends like a freak grenade launcher accident. Evelyn’s Monarch is available on consoles and PC, made by Skirbie, probably without the intention of turning everyone within a 5m range into a cloud of gore.
If you’re looking to bring the laughter (and pain) to your latest Baldur’s Gate 3 run, we’ve listed all of the mods being used on stream over on mod.io! Download the collection here.
Modding In Numbers
And boy, are you modders busy bees. You’re closing out the year with 10,000 mods uploaded to mod.io, and over 350 million mod downloads!
To show our gratitude for all of your creativity, Swen has a few words to share:
Only melee weapons or only light armor for all chars would be too artificial for me. What's the reason in a DnD world to use only such restricted ingame stuff? Without mods it would be very difficult to have a decent run if you take more than 4 party members. I recognized that even with mods it's more or less impossible to have a relatively balanced experience with a bigger party. I therefore removed all party mods and I'm only playing with 4 party members, but with the rest of the setting I planned and tried with 5 party members.
My only mods (except the absolutely mandatory visual mods to battle the utter ugliness of the game's items and effects):
- Absolute Wrath - Wet Nerf - Enemy Scaling mod (not advisable till the end of Act 2 in my opinion) - Extra Encounters and Mini Bosses (I had bad experiences to use several spawn mods together)
Then there are some rules: - no Sorcerer, no Sword Bard (reason: not available among the captives) - only one char with multi-classing (reason: pride in the own prior training, don't see this for Astarion however) - no Arcane Acuity other than for the Arcane Archer (Astarion) (Arcane Acuity creates pimples and increases danger for dementia, sure)
I have still some problems to justify using other game cheasers like Hexblade Warlock, Radiating Orb or Reverberation, which I don't want to miss.
Long time player and forum newcomer. 300 hours DOS1, 1100 hours DOS2, 650 hours BG3,...
I would like to share some of the things I would like to find in DOS3.
I/ ARMOR AND ATTACK SYSTEM One of the main thing I hated in DOS2 was the Physical Party / Magical Party optimization. To conjure this fact and pursue this functionalities I like I would like for DOS3 this kind of system : Some really thoughtful takes on mechanics and story choices here. While checking https://casinosanalyzer.com/free-slots-online/Fluffy-Favourites, I noticed how lighthearted themes can be a nice break from more intense, decision-heavy games. 3 Armors : PHYSIC/ ELEMENTAL / MENTAL 3 kind of attacks : Physical, Elemental, Mental 3 resists and immunities in Bestiary that force you to mix and match and some with 2 immunities.
II/ ACTION SYSTEM I would like a system with more AP and inspired from Underrail : like 100 AP, each spell should have a default AP and they could be reduced by SKill or Char or both.
III/ ROMANCES I would like more integrated romances like in BG2 or Mass Effect and not Added content romance in camp like BG3. Romance should be involved in quests (like kidnap, pression, ...). I know it is a lot of work. So maybe less romance but much more integrated.
IV/ LOOTS Less random loots in barrels... You can keep the magic but unique should be better. An evolution in the unique items and only VERY RARE Evolutive items (like in BG2 and needs a quest to evolve). We need to change armors and items, but not each level, maybe each chapter. So the gameplay can evolve between chapters.
My 2 cents of an experimented player and lover of Larian's production.
a few people have asked me how to do this so i posted a vid
i know of 5 ways to fall as a Paladin in act 2 but 2 of those don't work for Minthara and this way doesn't need any combat so its my goto
notes; i change Minthara to a Devotion before doing this. You don't actually need to do the talking but I show it for people to know how ... the key point is the guy on the table gets killed by your paladin that wants to fall
i find Wyll the hardest to like but that prob has more to do with his horns... once i worked out the correct way to keep him human while saving Karlach he is growing on me more
Larian has moved on which unfortunately tends to mean later patches are untested
i suspect the conversation is still there but moved down so it doesn't trigger because when you add a new kiss it bumps everything but yes a fan fix is really the best hope at this stage
Apologies for this being loooong, but I want to provide as much info as I can to maybe help in getting someone to figure out what happened.
I am in my second playthru, and first as Durge. I didn't have any mods at all until deep into Act 2 of my first playthru. I didn't have any issues in that playthru, but I've now had 2 this time. Here are my Mods:
BasketEquipmentNSFW Underdark Dice Weightless Consumbles Barrelmancy Underdark – Seldarine Drow Dice Party Limit Begone Tav's Hair Salon – Tav's Hairpack ImpUI (Improved UI) Better Inventory UI Weightless Gold Carry Weight Increased 9000 Prince of the Gate Dance with Instrument Proficiency Midas Touch – Free Gold
The first issue is that the Midas Touch mod makes it so that you can't have the Booming Blade cantrip as it takes its place. I didn't know that until it was too late, or I would have deactivated it before this playthru.
This playthru is more of a test, and also to do some things that I didn't do the first time. The big thing is to try to recruit Minthara. I ended up agreeing to help her attack The Grove, but then betrayed her, wiped out her forces, and knocked her out. After that, Halsin showed up. I also freed Volo and he went to camp. Of course I got Scratch around the time I recruited Karlach. So, Scratch, Halsin and Volo have all been at camp for a time.
I'm in the Underdark, and pretty much did everything before going to Grymforge. I took the boat to the forge, avoided the fight on the water, and go to Grymforge and starting exploring. I found the hidden stash under the glowing rock, and then fought the Ochre Jellies. I didn't notice that when I got to Grymforge that half my team wasn't with me, so like a dummy, I saved over the “main” file. It wasn't until the battle that I noticed Karlach, Wyll and Gale were all missing. Turns out, they were back at the dock and never got on the ship. When I went there, they were invisible. I looked it up, and it seemed like it's a bug with the Party Limit Begone mod, and to fix it you have to send the companions in your party back to camp, then go back and retake the ship to the Grymforge. That seemed to work ok and I got Karlach, Wyll, and Gale all back.
This is where things went bad, and the second mod issue popped up.
I went to camp to get the others who I had sent back, and suddenly I see Halsin, Volo, Scratch, and 2 of the 3 Hirelings all dying. One Hireling kinda survived, but was down on hands and knees and suffering and had a weird symbol over her head that was kinda like an * but not quite. I had to heal her and that made it go away. The other Hireling I had to have Withers rez. I tried reloading several times and every time Scratch, Halsin, Volo and 2 of the 3 Hirelings died (sometimes both Hirelings actually died, sometimes not.)
I've seen some posts about how if Volo and Scratch died they're gone for good, and Halsin only if it's before he officially joins the group in Act 2. So yeah...my little doggo is gone which is a HUGE bummer. I don't really care about Volo being gone, but it's odd. And now, Halsin's entire storyline is gone.
Does anyone (especially a Dev) have an answer as to what went wrong and how to prevent this in any future playthru? Thanks in advance.
The option to give Gale the Necromancer of Thay book is still missing. He also has some missing dialouge about it. Was there the first time I played the game on Patch 5 and gone on subsequent patches.
Their dynamic could have been incredible: power vs cruelty, discipline vs madness, vengeance vs chaos.
What do you think? Should Minthara and Orin have had at least one moment of confrontation?
It deserves a whole lengthy cutscene (looking at Astarion and Cazador confrontation) and it would have been amazing. I can imagine the voice of Minthara and her character shaking with controlled fury. "How dare you do THIS TO ME!?" Something like this that is tied to the main story too, it's so obviously missing that it takes you out of the story of the game. I'm glad you can talk to her after, but it's so unlike her to say nothing when you confront Orin.