Issue where save loads to 75% then game crashes (Xbox Series X)
paladinorwarlock
2 hours ago
Hey So I have a problem where none of my saves that I have made shortly after I enter the lower city load more than 75%, and instead lead to the game crashing on Xbox Series X. I’ve tried saving in different areas, hard restarting my console, deleting local save data, re-installing the game and even Xbox cloud gaming to see if it was a problem with my console - all to no avail. The game is also fully updated. Is there anything I can do to solve this or is there any news on Larian working on a hotfix or something? Also I have been considering purchasing a Steam Deck, would this issue be likely to follow me over on that device if I load up a cross save? Thanks for any help or insight and sorry if this has been asked before
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Re: Apparel and Appearance
Tuco
7 hours ago
Realism hardly matters in this case. Armors in DOS 2 simply blows because they are a clown fest in vibes, not because of their lack to adherence to history.
i'm all for gaming leaning on a "cool factor" in spite of realism, if the situation calls for it, but I wouldn't really consider Larian's past attempts particularly successful at it.
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Game not loading stays on black screen.
weecracker
8 hours ago
Hi for some reason the game isnt loading! its been fine but now its doesnt work i have tried everything - reinstalled, reinstalled AMD drivers, launch in admin, delete cache, remove modes, log out steam then login, I even installed the game on a different harddrive. Other games work fine!
My Steps: I open Stem, I click BG3 to play, it goes to black screen like normal but nothing happens! - I have tried both Video options.
Windows 11 Video: Radeon RX 9070 AMD
Current ERROR LOG: 8/1/26 08:45:34 0 ---- New session ---- 8/1/26 08:45:34 0 Working directory is "C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Launcher" 8/1/26 08:45:34 0 Version 4.67.74.246 8/1/26 08:45:34 0 System locale is "en-AU" 8/1/26 08:45:34 0 App locale is "en" 8/1/26 08:45:34 1 User not onboarded, clearing cache 8/1/26 08:45:34 1 Initializing community 8/1/26 08:45:34 1 Platform Steam 8/1/26 08:45:34 1 Steam authentication requested 8/1/26 08:45:34 1 Steam initialized 8/1/26 08:45:34 1 Checking for mod detection 8/1/26 08:45:34 1 Initializing web component 8/1/26 08:45:34 1 Starting initialization of CEF 8/1/26 08:45:34 1 Initializing SDL 8/1/26 08:45:34 0 Run Game "..\bin\bg3_dx11.exe" 8/1/26 08:45:34 1 Launch executable "..\bin\bg3_dx11.exe" 8/1/26 08:45:34 1 Steam authenticated 8/1/26 08:45:35 1 Storage reads per second: 5246 8/1/26 08:45:36 3 {"message": "Invalid request body"} StatusCode1 BadRequest 8/1/26 08:45:37 0 Launched executable "..\bin\bg3_dx11.exe"
any help would be great! thanks
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Re: So ARPG or Isometric turn based?
MarcoNeves
13 hours ago
So the narrative goes that Swen was always very for turn-based combat, and basically forced to make Divine Divinity and Divinity 2 ARPGs because that's what the publishers wanted, and I get that, BUT y'all are forgetting that no one forced (or even asked) Larian to make Dragon Commander a real-time action/strategy game, but they did it anyway, and knocked it out of the park.
I know a lot of people didn't really give DDC a chance, but it's one I hold in incredibly high esteem for effectively creating an entirely new subgenre of RTS -- or it would have, had it taken off.
Larian's already done so much good work with turn-based systems, true, but I also think DDC demonstrates that they have the skill and capacity and, to some extent, desire to make really good action games, too. So whichever way the new Divinity game winds up going, I'm confident it'll be extremely fun. No matter what other flaws Divinity games may have, Larian's *always* delivered in the gameplay department. Swen already confirmed it will be turn-based. So YAY!!
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With all eyes on Divinity, NOW is the time to give DD and Div2 the touch-ups they NEED.
Arsene Lupin
Yesterday at 09:07 PM
So I dunno about y'all, but as one of the older Larian fans here, it's been really heartening in this past month or so to see the level of interest people have in the older Divinity games spike from "basically zero" to "at least one or two people every day" (in the Larian discord, at least). It's great! I love the classic Divinity games, and I'm really excited that Larian's return to the setting with their next game is inspiring more people to seek them out.
The only problem is that getting those older games to run on modern PCs is kind of a problem. Now that Larian is a AAA studio and has so much attention on their Divinity series, now would really be the perfect time for them to devote some resources to some patching, yeah? For the most part, the issues plaguing the older games *seem* like they ought to be easy to fix, so I'd like to think this is at least theoretically very-feasible.
Divinity 2, for example, suffers from from really bad stuttering on modern GPUs. There's a fan-patch that fixes the problem, thankfully, but it'd sure be nice to see that fix incorporated into the game from the get-go. The bigger problem, and the one without any workaround, affects not only Div2 but also DD and BD: the lack of text scaling. Basically, the text is utterly unreadable on modern displays. Apparently at one point there was a mod that enlarged the text in Div2, but that mod seems to have vanished from the Internet about 10 years ago.
There also seem to be some issues w/ the aspect ratio of DD and BD, but that might require a little more work to fix.
Anyway, yeah, that's all I'm here to say. It's just... kinda/very frustrating to love these games, and see other people get excited about them (finally! after so many *years* of begging every person I meet to play DKS or Divine Divinity. a *receptive* audience!) only to smash into these not-insignificant roadblocks as soon as they start trying to get into them.
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Larian *really* needs to consolidate (or at least rename) its accounts.
Arsene Lupin
Yesterday at 08:58 PM
Finally found some time to hunker down and figure out just why, exactly, I was constantly having to reset my Larian passwords.
Turns out Larian's using entirely different account systems for its website, its forums, and its store, all of which are saved (in a browser) under the label "Larian.com," so every time I reset the password for one account, it winds up breaking the passwords for the other two.
Not really a huge issue for me as I don't exactly visit often, but it is the kind of thing that'll keep from from jumping into the forums to say something when I otherwise might (okay, okay, no great loss there) or -- as was nearly the case today -- not buying something I specifically came to the webstore to buy.
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Re: Wishlist for Divinity
Erwin Smith
Yesterday at 07:44 PM
- If Divinity has sex scenes, nudity, sexualization, sexy clothing, fanservice, jiggle physics etc.. I hope it is TOTALLY BALANCED for men and women, EQUALITY. 👍
I HATE games that focus on male audience "Male fantasy"
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Re: What type of itemization/progression we'll get this time?
dwig
Yesterday at 01:19 PM
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced. I *really* hope that we do not see a return of the magical/physical shield system.
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