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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Frequent Freezes on Mac - Solved! toowat 1 hour ago
Okay, after two days I have fixed my game, and hopefully yours too; my game had been constantly freezing (rainbow spinner) after every 3rd or so cutscene, just like you who has this issue. It seemed like there was no solution, but after trying everything, I think I have narrowed it down. To start, here is what I had done up until I fixed it: Verified Integrity of game files in Steam, turned V-Sync on in-game, changed Refresh Rate to 60hz in System Settings and capped frame rate in-game to 60fps, turned graphics settings down to a playable setting in-game, deleted all overwrite saves and am only creating new saves (with a limit of 10 or so at a time; just create a new save and keep going from there), turned off Steam Cloud Sync, and finally, deleted 3rd party apps that I figured were affecting this issue.

What I think solved this issue is the final step, which was deleting an app called Little Snitch (blocks apps from sending data through the internet). If you have this app or anything similar, just delete it until you finish this game lol. This paired with changing my in-game frame rate cap from 30 to 60fps is what fixed my game. I did both of these steps at the same time, so I am unsure which one broke the curse, but I'm pretty sure it was deleting Little Snitch.

With this being said, please check your computer using Activity Monitor (built-in application) to see what apps are running that you think may cause a problem with this game. Also, it won't hurt to complete the prior steps in order to follow my lead exactly. I honestly don't know if what I did before deleting Little Snitch helped, but it is definitely worth sorting beforehand.

All in all, if you have any apps running that will affect any and all other apps on your computer's ability to send information in any way, deactivate it. It might solve your problems.
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Divinity 2 - Ego Draconis Jump to new posts
Re: Need help to understand content of .xml asset files Drakosha 2 hours ago
Alright, it seems to be written with StreamLib (larian proprietary library). I've found lslib as reversed alternative, but it was written for original sin. Not sure how it will work for Ego Draconis. And it's on C#.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Frequent Freezes on Mac – Game Becomes Unplayable in Act 3 toowat 4 hours ago
having this issue as well.. posted on the forum yesterday but i am not hopeful since it seems this has been an ongoing issue for almost a year lol. this sucks.
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Ivra walkthrough PDF Raze 6 hours ago
I have added a mirror link to the walkthrough thread.
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General Discussion Jump to new posts
Re: Hopes for Divinity After BG3 WizardPus Yesterday at 11:46 PM
One more thing I would like to see is more grounded art style similar to BG3 (although I think they don't need to be shy about making attractive companions). With that said I also think they need some variety to different body types (short, tall, lean, muscular, big). But I really liked the look of BG3 over the original Divinity, albeit the original Divinity art style was good for the theme and type of game for its time. But with the amazing world in BG3 I would feel more invested in the immersion if the fantasy was along the lines of Lord of Rings type with flavors from D&D, game of thrones, etc. Would love to see beautiful elves for once though I'm sure they have already baked in the art style. Elves in D&D games and Divinity made them seem less regal.
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General Discussion Jump to new posts
Re: the gore/smut WizardPus Yesterday at 11:41 PM
I am all for adult rating. I think most who even played BG3 were adult. The only thing I would presume is some sort of filter / toggle or, simply a notice if they don't have a filter giving people chance to accept or not.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Well, that's interesting. <-- No exclamation point Taril Yesterday at 07:59 PM
Originally Posted by Shadowbart
Well, that's interesting, without an exclamation point, Item #2 Apparently the other Duergar ship is only 60 seconds out from the beach. Cast haste on a character then immediately set sale. They intercept you, and engage in conversation. If you immediately start a fight, you become lethargic and stunned. 10 rounds of haste at 6 seconds a round, then you are lethargic. This implies they were right out there, and should have been easily in sight before you left the dock, as you are not moving fast at all.

Technically, the scaling of long duration effects converts rounds into 1 minute intervals (Which is the normal denomination for a round in D&D). Meaning you'd be 10 minutes out by the time you came across the other boat.

BG3 does janky stuff with its speed (Often making things go faster than it should). But a round should definitely be longer than 6 seconds. Given that the typical D&D duration of a Standard Action is 6 seconds (With a Bonus Action taking 3 seconds).

That said, BG3 also does things like pausing time during conversations and interactions too. If only for that specific character, meaning you can buff a character, start a dialogue and the buff won't tick down while you're in the dialogue, even if you can select another character and go walking around with them.

This with its weirdly fast timers for rounds, can cause some jank with assessing the passage of time.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Auntie Ethyl's hair is not a "real" CON bonus? Taril Yesterday at 07:38 PM
Originally Posted by Shadowbart
I've noticed it about the hill giant potion in strength dice rolls. It gives you a -1 because of 8 (I assume), then adds +6 to it to make the math work out. This is kind of janky indeed.

By their own janky logic, if my base STR was 12, that should be +1, not -1, and +6 from the potion should give +7!

Actually, the bonus from stat alterations will scale to whatever your actual stat modifier is. It's not a flat +6. If you had +1 modifier from 12 Str then the elixir would only provide a +4 bonus to end up with the +5 you'd have from 20 Strength.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Jaheria and the artefact Shadowbart Yesterday at 04:28 PM
Jahiera's still alive? I could swear she got body slammed so hard back in BG2 there wasn't even a body to resurrect.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
The Wages of [strike]Sin[/strike] Good Shadowbart Yesterday at 04:18 PM
Get into the Spectator fight by the Selunite outpost. Instead of killing the adds, the statues it unpetrifies, I focus it down and win! Never done it that way before.

The thralls un-thrall and we have a friendly discussion and get on with our lives. Much later, done now with the Underdark, where's the third Icy whatever? Internet say one of them had the icy helve. I go back, they of course haven't been hanging around there for several days. Though there certainly was enough fresh beef.

Eh, maybe they'll find their way to the Forge for a resolution one way or another.
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General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? Epimetus Yesterday at 03:13 PM
Those are just statements btw. they don't constitute a debate.
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Epimetus Yesterday at 12:45 PM
Originally Posted by Lying Dandy
I hate random loot with random stats, so I'm hoping this is something Larian will avoid. Constantly having to evaluate and swap out new pieces of gear seemingly after every encounter is exhausting.

The item-bloat and inv managements for the DOS games are hell. I just want it to be like it was automatic at this point, just one click and you get more of items which you already have. Assuming larian won't make them all useful, which is unlikely. At least it was templateable in DOS1 since a subset of items was very useful, while DOS2 forgets everything, making 99% of what you pick up no more than clutter, and these items, such as grenades, become hyper-useless very early on in the game, as if the game forgot its core and a now-useless mechanic stayed in.
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General Discussion Jump to new posts
Re: Begging for GM Mode Epimetus Yesterday at 11:58 AM
Never touched it and the vast majority of people who have played the game (and those who have an absurd amount of time in divinity's objectively, objectively lowest quality product) haven't touched it.

I honestly don't know what it is outside of just being an editor which you can test out?

Even on a game like BW I messed around with the editor and quit pretty quick, and that's way more important for a game like that.

If that's really it and it really takes as much effort as you say, I would vote "no" on larian making it a million times out of a million.
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General Discussion Jump to new posts
Wishlist for Divinity Epimetus Yesterday at 11:50 AM
- Tough combat that is actually rewarding without simply enabling the enemy to do things while not enabling you

- Zero self-indulgent characters such as fane and astarion where you wish there was a "How about I brutally slaughter you right now?" dialogue option to everything they say but there ISN'T.

- Zero generic dialogue choices which are way too obvious or which the game shames the player for, especially on NG+ (well that's assuming NG+ will be real, if not then just on subsequent playthroughs is what I mean).

- Actual commentary on issues, which DOS1 has. Or, even better, the indirect commentary of the previous games.

- Actual lore congruent with the previous game chronologically, not just new lore. Not with DOS2, which after finishing, enables you to instantly switch to another divinity game and instantly feel the quality difference.

- Legit characters, engaging story. Zero soycringe.

- Zero massive enemy stats as a substitute for the combat itself being good, and DOS1 kind of has this issue (I am not far in) but it's way better than DOS2 and actually matches the first thing on this list. The player should not have to create the combat around what are practically horribly statted enemies.

- It genuinely being in the spirit of what Sven wanted to make back when he started being a game developer.
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Baldur's Gate III - Modding Jump to new posts
Re: Game Crashing After Adding Mods ldo58 26/12/25 07:41 PM
Maybe fire up the BG3 modmanager again and see if it shows an error message, like a duplicate mod hanging around. Could happen if you switched from nexus mods to ingame, I guess.
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Baldur's Gate III - Modding Jump to new posts
Please help me removing the tooth from this mod eqeqeqw2 26/12/25 07:22 PM
this mod: Link file
it has 3 options (Head A, Head B, Head C).
I like this head A alot(closed eyes, glowing middle eye). Image showcaseImage:
But it has a tooth stick out, I don't really like it. Head B and C doesn't have the tooth though.
Hope you would help to remove the tooth from head A for me
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 Patch 8 freezing on cutscenes toowat 26/12/25 06:37 PM
still an issue 7 months later... wow.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Mac M4 Pro CONSTANT game freezing. Please Help. toowat 26/12/25 06:21 PM
I have put about 10 hours in this game, and I love it, but I can't play it. I have tried almost everything to fix it, but the game keeps freezing whenever I enter a cutscene. Sometimes it's the first cutscene/character interaction I come across, but most of the time it is the third or fourth. I have seen multiple posts about similar issues from months ago... will this ever be fixed?

I have tried verifying the integrity of game files, changing almost every in-game setting from resolution to V-Sync and ensuring that my Mac is alligned in both System Settings and BG3. I have also restarted my computer, deleted old saves that were overwritten. I am running out of options and I really want to play this game. What could possibly be causing this? I even just beat Cyberpunk on this computer with no problems!!

Please help.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Where to find a normal sickle? BeAHelper 26/12/25 05:54 PM
Sorry to necro this thread but it keeps coming up in Google results. If you go to camp in the basement where the sussur weapon forge is, there's a box opposite Shadowheart's tent that contains a plain sickle. Hope this helps.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Looking for Honor Mode Team - PC cooljon007 26/12/25 04:05 PM
Hi Guys,

Working full time and going to grad school but I really love BG. Almost finished with my second solo tactical run. As I dove deeper into optimizing my party it became apparent that honor mode would be a great challenge. Is anyone interested in forming a co-op team and finishing a run?
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 26/12/25 02:34 PM
Update: Chapter 10 is now published. This concludes Part 1. Part 2 Chapter 11 coming soon.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Teleport spell no longer working correctly (xbox) Baron von Turkey 26/12/25 02:15 PM
after the recent update the teleport spell wont work on items and containers and only works on people, every time i select and item or container with the spell it wont let me select a target location saying "target is too far" this makes it impossible to reach many chests in the game
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: joining failed: can't join this game right now! Swelis 26/12/25 09:45 AM
Originally Posted by Infinid
Hello Friends!
Today my pal and I attempted to return to the multiplayer game that we've been doing weekly / monthly for about a year now. He received the, "joining failed can't join this game right now." I found this thread, so we backed up to a save in a safe area and started from there.
We're at the end of the game, just about to encounter the Nether Brain. Going back to a safe save took us to the Morphic Pool. I think everything is red-zone after that. After playing for a while, we decided to test by having him leave and see if he could join again. He could not.
At this point, we didn't have the five to eight hours that we estimated it might take to play through without an option to save in a safe zone, for the next game.

My question: "Do we know if this is a new feature or a bug?"

He and I thought it might be a patch to increase the difficulty of the bigger battles. This thread, on the other hand, makes it sound like we should be able to save in a red zone and then reload and restart our multiplayer game.
I had a similar multiplayer issue near the endgame, so this sounds more like a bug. It's really frustrating when you've invested so much time into a game and then hit technical problems right at the end. I ended up taking a break from gaming for a bit because of issues like this. During that time I was looking for other ways to unwind and came across this site which has casino reviews - ended up being a decent distraction whilst waiting for patches. Sometimes you just need to step away and come back to these things later. Anyway, regarding your specific problem, the red zone saving should definitely work in multiplayer. It's not meant to be a difficulty feature. Try verifying your game files or check if any mods might be interfering. Hopefully it gets sorted before your next session.
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