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Baldur's Gate III - Modding Jump to new posts
Re: Character Creation Mod ldo58 5 hours ago
Originally Posted by gurugeorge
I know it's not a notional in-game way of doing it, but the Choose Your Own Stats (CYS) mod on Nexus lets you simply adjust the stats however you want once you're in the game.

For me, 27 us usually just on the wrong side of the comfort zone, and I usually want a point or two more, either to fill out one of the lessers stats so that a skill governed by that stat has at least some effect rather than none, or to bump up a main stat one or two points, so the mod is very handy for that.

****************

I think usually with rolling systems, you're going to be either taking what's given and working within it (even if it's a realy bad total roll) or just rolling until you get a decent total anyway. I've never understood the point of a fixed-point system - I guess it's got something to do with wanting to make an egalitarian point or sometihng like that, but that wasn't the idea of rolling stats to begin with, the idea was to take the "God given" roll and live with it, make the best of it, and then the idea of re-rolling came in to get better rolls for min-maxers.

I feel the same, but I'm using a mod that allows a new feat for every 2 levels instead of 4, so it lets me add some more stats points as I progress. And as a bonus, removes some hard decisions on what feat to choose. For instance, I love the sentinel feat, but it's difficult to sacrifice a personal improvement for this. Now I can add it every time, it's great and the graphics/animation when the sentinel reaction triggers is just too wonderful to miss.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: So many bugs left (and ignored) after 2 years gurugeorge 8 hours ago
Originally Posted by Halycon Styxland
Fun fact: no non-trivial program is ever free of bugs.

Well, "trivial" is maybe the wrong word. You can prove programs, but thats not possible for really large programs.

In sufficiently large programs, it is estimated that they have a bug every 50 lines of code.

Some programs like TeX are famous for having been carefully finetuned for decades and being practically bug free, but thats the absolute exception.

Vim is another program I can think of that is at least extremely low on bugs; its an editor used for programming. Its complicated to learn but super powerful. I never heard any programmer losing their source code when using vim, though of course you also should use version control for backups (and coordination with other programmers etc).

So yes, Baldurs Gate 3 will always have bugs. Its the natural consequence of being at the cutting edge of how complex a program can be. That said obviously all known big bugs should be fixed. Fortunately Larian has said they will continue bugfixing, even if adding new big features to the game has finished with 8.x.

Yeah, and your point is ... ?

Obviously we're always talking about a certain threshold of tolerance for a certain amount of bugs. The question of importance is, does BG3 still have too many bugs that are annoying too many players? I think most people would agree that Larian have done a lot, but there's still a chunk of stuff they could do, which makes them apparently focusing on anything else a bit annoying sometimes.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Why is dark urge by default a dragonborn ? ldo58 Yesterday at 11:53 AM
Originally Posted by KDubya
Back in BG 1 and 2 the Bhaalspawn were ever race, anyone and everyone could be a Bhaalspawn. They did not have dragonborn back then but they'd have had them be a Bhaalspawn too.

Due to that lore wise the dragonborn makes sense.
Yes, but these Bhaalspawn, if I understood correctly, were born from a mortal, impregnated by Bhaal. So they could indeed be any race, from mother's side.
But in the BG3 time all the Bhaalspawn were dead. Bhaal resurrected Sarevok, who spawned Helena and Orin. But the dark urge had no mother but was created solely from Bhaal's essence. So I think it should have old mortal Bhaal's race per default.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Make Combat Great Again [BUG FIX REQUEST] BeeJ Yesterday at 07:46 AM
For more context, here are a few examples throughout the game showing what enemies were capable of:

- The encounter in Wither's crypt with the bandits: the bow users would use Hamstring Shot to reduce movement, and one of them would coat their weapon in poison. The barbarian would use Concussive Smash, which could reduce armour class and prevent reactions.

- In the Githyanki base, the greatsword wielders would dash if they were out of range and still be able to attack you with Pommel Strike as their bonus action. They would also use Lacerate. The crossbow users would use Piercing Shot, which is boosted by their Crossbow Expert feat, applying Gaping Wounds for twice as long. Kith'rak Therezzyn could use her Soulbreaker Greatsword's unique weapon action to deal more damage and possibly stun for 2 turns.

- Many of the Duergar in Grymforge have coatings in their inventories and are currently unable to use them. They have a variety of weapons that allowed them to use actions such as Maiming Strike, Rush Attack and Weakening Strike.

- Enemies in one fight would use Oils of Diminution and combine it with Arrows of Many Targets to spread its effect.
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Baldur's Gate III - General Jump to new posts
making game run smoother ktt Yesterday at 02:42 AM
I apologise if my posts are in the wrong thread.

I am trying to run the game on an Intel Macbook for reasons...

Q -- If I kill Lae'zel then will that make it easier for the game to run?

I mean, it is one less object in the game and and all of the various downstream interactions etc.

If I eat all the potatoes does that mean less objects... Or... Should I simply leave all the potatoes where Larian put them so it doesn't have to track difference? Does it upset loading times in camp if I move everything to camp? Or not, because of the way inventory management works with the drop down menus..

I am wondering what in-game choices I can make to make it more likely that Act 3 will be playable.

From a mechanics point of view.

Please no spoilers I haven't got to Baldur's gate on any of my playthroughs, yet.
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Baldur's Gate III - General Jump to new posts
pc ui on console pls ktt Yesterday at 02:26 AM
I have an Intel Macbook as my main computer. I got a PS5 as my gaming machine and I play with it attached to a 27" computer monitor.

I wasn't sure whether to purchase BG3 for PS5, or wait until my next-gen Macbook for keyboard and mouse.

I tried to like Sims 4 on console -- and I just didn't. I tried to `git gud' with the UI -- and I just didn't. I recently looked for a list of software that supported keyboard and mouse on console and saw that Sims 4 enabled it with a patch in 2019 or thereabouts. I played it a bit on PS5 and it looks and plays so much smoother than it ever has for me on any of my Macbooks. It is such a nicer an experience, for me, to play it with keyboard and mouse.

-- I wish Baldur's Gate 3 let me play with the computer UI and keyboard and mouse on my PS5 --

I purchased the game (again) for PC / Macbook. Not for my current Intel Macbook (it wasn't promised that it would work) -- but for my next gen Macbook (or maybe a Thinkpad...) Anyway... Point is... I should be able to play it at some point in my life. Perhaps it was a silly time to buy it -- Game will get cheaper?? Yes... But perhaps this can contribute towards someone who is more tech savy than me being able to assist with the PC UI being an option that is made available for people on consoles? I don't know about how easy / hard that is in fact.

I was able to get it running on my current Intel Macbook on all of the lowest settings. It really was striking to me how much the UI on console is a barrier to my enjoyment and immersion in the game.

Don't get me wrong, I have more than 100 hours in it and I likely will keep playing it... But inventory management feels like a chore and looting from drop down menus does,too. I don't know how many people are playing from computer monitors rather than being hooked up to 4k monitors from 40 feet away, or whatever it is that they do, but other may appreciate the option, too?
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Dual-Wield Without Auto-Attacking with Off-Hand? Taril Yesterday at 12:42 AM
Originally Posted by Halycon Styxland
You cannot spent the bonus action on an offhand attack if the opponent is already dead. There is literally nothing to attack. No P&P round would actually demand that you lose your bonus action in this situation.

That you have to toggle dualwielding on and off all the time in BG3 is one of the inconveniences of the interface.

Well... Technically, you can choose to attack the corpse. It will provide no benefit. But you COULD do it (DM permitting that is)

As far as it goes in BG3...

It all comes down to how it functions and the reason it exists in the first place.

Since the only reason it exists, is to provide a "QoL" feature for dual wielders, enabling one button press to do a "Full attack" as opposed to having to manually select Attack and then Off Hand Attack sequentially.

That's it. That's the extent of its existence. It's not harkening back to any P&P rules. It's just, "It's slightly more convenient then having to manually input both actions manually"

The caveat is that due to the way it was implemented, by way of being a "Full Attack Mode" it doesn't actually function as the 2 separate actions that it is replacing. It only functions as a singular "Full Attack" that uses both attacks and thus both action points.

This can be both helpful (Such as initiating combat, where you get both attacks in immediately before combat actually starts - Which is especially useful for Assassins who get their action points back), and harmful (A target that dies after one attack still consumes the second attack)

Of course, it's possible to mitigate the downside, without toggling "Full attack mode", by way of manually using an off-hand attack for the situations where a target is only 1 hit away from death. As the "Full Attack" is only done when using the main hand attack command (Such a thing is also beneficial if a target is super low so that an off-hand attack without stat modifer can kill a target allowing you to use a stronger attack against a healthier enemy for any dual wield characters who haven't got TWF. In addition to any other situations where you might have an alternate use for your Standard Action - Such as Dashing or hiding)
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