Re: What a lying, lying game!
Tav'ith'sava
3 hours ago
Statistical spikes are always memorable. On tabletop many players have their lucky dice others aren't allowed to touch, almost superstitiously using some dice for attacks, others for saves and yet others for skills. One Star Wars D6-session we played in the mid-2000s was especially memorable. As the GM, I was rolling for both the gunners of a pirate transport with the player characters aboard, one also manning a turbolaser and their Imperial adversaries. They were intercepted and chased by TIE Bombers. When we rolled combat, all the pirate NPCs and player characters rolled normally, but when it was my turn to roll for the Imperial pilots, the Wild Dice rolled straights of 1s, read: One critical failure after the other. This pattern was stable not for one round, but for three consecutive combat rounds even when I switched the sequence. This resulted in the TIE Bombers annihilating each other or themselves. The in-game explanation was that there must have been sabotage by Rebels, but at the table we were like, what the Force was that? In BG3, I remember both some memorable 20s at the Waning Moon accompanied by weird crashes I couldn't reproduce later and Astarion having really bad luck with that mined intersection in Act 1 near the Goblin Camp. "Hey, should we go back to camp and ask Volo?" Other than that, I think the dice behaved pretty normally if you kept Karmic Dice unchecked.