Re: The game stucking makes impossible to play
Xenonian
1 hour ago
When you got this Mac, did you buy it with this version or you upgraded to it? (not like it matters a huge deal) If you ugpraded you might run into noticeable performance regression which will be noticeable on high demanding games, but largely issue is that the game is not optimally optimized in my opinion with patch 8 in mind. Kinda ironic how the game ran much better during the beta version of the game but a lot has changed since then, I am no computer expert so I don't know what I can say to be extra helpful but hardware wise you should be fine to run the game on medium settings, but no more than medium as you are kinda meeting the absolute minimal system requirements. 16 GB of RAM is preferably with (M2/M3/ M4) or a more dedicated graphics hardware if you wanted to play with higher settings, specially considering its only partly optimized and hotfix 30 helped but not entirely across the board. Unless you running into those performance issuse with medium settings already, I'm not sure what else to do than suggest sending a report to Larian via the bug report formate, maybe someone with more expertise with Mac can suggest something.
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Re: Divinity needs to learn from BG3 Romance Problems
Taril
5 hours ago
There's 2 main issues at work here:
1) There is no nuance between "Friend" and "Romantic Partner".
It's incredibly hard to maintain a platonic friendship without any romantic advances because there's no tangible line of specifying you're interested in someone or not. By default just being nice to someone ends up with you on the romance path, unless you're specifically aware of which dialogue options trigger things (Even then it surmounts to you having to turn them down at some point)
2) Relationships are shallow.
This applies to both friendships and romance, but is more egregious for romance.
The act of developing a relationship is simply "Do things X character likes" and eventually you'll just be BFF's/lovers. Heck, you don't even need to talk to them ever or even have them in the party (Thanks to BG3's psychic companions, they can fall madly in lust with you with absolutely 0 interaction).
Which is really silly and leads to the situations in BG3 that irked a lot of people, which is companions coming onto their character from out of the blue. Since this act of pursual was triggered simply by doing enough general things they liked - Again, irregardless of if they were in the party or were being interacted with.
Now, as for solutions to such issues:
1) Provide more dialogue options and make it more evident when options are flirtatious or simply being friendly.
This doesn't necessarily have to be direct professions of love right out of the gate. But there should be obvious signs that differentiate "Getting to know a friend" and "Trying to woo a romantic partner". Really, there'd be different levels of "Forwardness" to which characters will react differently based on their personality (As well as overall relationship level)
2) Improve on the very basic and very outdated relationship model.
We need to do away with the simple "Like-o-meter" whereby characters just gain favour from doing basic things like "Do something they like" or "Give them a gift" and then instantly fall in love with you once it reaches 100%.
There needs to be systems that are more nuanced in how characters react. With more things that can influence how a character views you. Such as how often you talk to them, how much you converse with them, whether you bring them along in your party, the priority you put on interacting with them (I.e. They'll like it if they're the first person you talk to when you get to camp and start to resent you if they're the last person in your rounds of talking to everyone) etc.
Also, it should be made so that positive feelings don't necessarily equate to romance. Allowing you to become BFF's with someone without having to dance around constant romance requests. Of course, this would be very complex to do well without simply making it based on a "I want to romance you" dialogue option... Though even that basic implementation would be far better than current systems (That's how awful they are)
It should feel more organic and more like you're going out of your way to get closer to a character. Rather than just ticking checkboxes to fill a relationship bar (Of course, it will always boil down to essentially this. The key is to mask it with complexity so it's less obvious)
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Re: Wishlist for Divinity
ldo58
Yesterday at 11:02 PM
I want Shala Nyx as voice actor for a principal role. She voiced Devella in BG3, but I totally fell in love with her performance as Sciel in Expedition 33.
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Re: I WANT THAT PARASITE OUT OF MY HEAD!!!
Shadowbart
Yesterday at 06:19 PM
During the game, there are several instances where someone is sure they can remove the tadpole, only to find that these are different. The question here is, if this was due to the Absolute's active protection, or the nature of the tadpole and its link to the host. My favorite is Auntie Ethyl
Essentially, JFC that's Netherese magic! GTF out of my face!
Not only is it funny, but she's so ancient and powerful that statement carries a lot more weight than pups like Halsin, Nettie, and even specialist Omelette.
Gut and the Githyanki creche don't count as they never had any intent to actually help you.
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Re: Gift the game and download files?
Swelis
Yesterday at 08:10 AM
If it's a GOG version you've got, then simply copy-pasting the install works fine. Or you could of course download the installer and use that. If it's steam you can still technically copy-paste, though you'll probably have to run a file verification, which can take quite some time. It actually reminds me a bit of how online platforms handle updates in other industries. In online casinos, for example, major updates or bonus changes often require a full refresh of your account session rather than a quick patch, and players usually double-check the latest offers on https://ausscasinosanalyzer.com/au/casino-bonuses/staycasino.com] before jumping back in. It saves confusion and makes sure you are working with the current version of the deal. The principle is similar here: clean install, clean state, fewer unexpected issues. And yes, you have to download the whole game again, you should delete the early access client, it's not just a matter of patching it to save time. Thank you, this is what I was looking for.
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Re: Companion fixes
Aloona
10/02/26 10:35 PM
Better late than never: I was thinking just tonight about that "lines" problem. I felt bad when you're in a romance with Astarion, you consider accepting the Ilithid evolution and he says "Better you than me". It seems not taking care of the relationship and no, it's not because "he's on defence"/ "he's scared and reacts like this", etc, I'm not a teen: is CLEARLY a line written for a simple alliance situation and left there. Honestly, it's a pity: at that point he's changed and this reaction feels not so good or coherent. you have to pretend not listening. They'd have add a line like "I don't agree, but it's you to decide" or something. I felt so hurt. xD Hope Larian is still considering some of our observations, even if they're on other projects since a lot (I started the game very late).
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Re: My game settings keep getting reset
ldo58
10/02/26 10:13 PM
Try to create a "x.txt"file on that folder, and write something in it and delete it again. If that works, I guess that means access is good. But you already changed something so maybe you can now just see if the settings savings work after that.
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