Re: So ARPG or Isometric turn based?
MarcoNeves
1 hour ago
So the narrative goes that Swen was always very for turn-based combat, and basically forced to make Divine Divinity and Divinity 2 ARPGs because that's what the publishers wanted, and I get that, BUT y'all are forgetting that no one forced (or even asked) Larian to make Dragon Commander a real-time action/strategy game, but they did it anyway, and knocked it out of the park.
I know a lot of people didn't really give DDC a chance, but it's one I hold in incredibly high esteem for effectively creating an entirely new subgenre of RTS -- or it would have, had it taken off.
Larian's already done so much good work with turn-based systems, true, but I also think DDC demonstrates that they have the skill and capacity and, to some extent, desire to make really good action games, too. So whichever way the new Divinity game winds up going, I'm confident it'll be extremely fun. No matter what other flaws Divinity games may have, Larian's *always* delivered in the gameplay department. Swen already confirmed it will be turn-based. So YAY!!
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Re: Apparel and Appearance
Erwin Smith
Yesterday at 09:42 PM
Please no high fantasy. Give me actually functional and realistic armor and clothes, KCD style. I disagree! Divinity is not KCD. It's a fantasy world, not a realistic medieval world. I love the exotic style/high-fantasy outfits of lizards and elves in Divinity: Original Sin 2. Let it be balanced
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With all eyes on Divinity, NOW is the time to give DD and Div2 the touch-ups they NEED.
Arsene Lupin
Yesterday at 09:07 PM
So I dunno about y'all, but as one of the older Larian fans here, it's been really heartening in this past month or so to see the level of interest people have in the older Divinity games spike from "basically zero" to "at least one or two people every day" (in the Larian discord, at least). It's great! I love the classic Divinity games, and I'm really excited that Larian's return to the setting with their next game is inspiring more people to seek them out.
The only problem is that getting those older games to run on modern PCs is kind of a problem. Now that Larian is a AAA studio and has so much attention on their Divinity series, now would really be the perfect time for them to devote some resources to some patching, yeah? For the most part, the issues plaguing the older games *seem* like they ought to be easy to fix, so I'd like to think this is at least theoretically very-feasible.
Divinity 2, for example, suffers from from really bad stuttering on modern GPUs. There's a fan-patch that fixes the problem, thankfully, but it'd sure be nice to see that fix incorporated into the game from the get-go. The bigger problem, and the one without any workaround, affects not only Div2 but also DD and BD: the lack of text scaling. Basically, the text is utterly unreadable on modern displays. Apparently at one point there was a mod that enlarged the text in Div2, but that mod seems to have vanished from the Internet about 10 years ago.
There also seem to be some issues w/ the aspect ratio of DD and BD, but that might require a little more work to fix.
Anyway, yeah, that's all I'm here to say. It's just... kinda/very frustrating to love these games, and see other people get excited about them (finally! after so many *years* of begging every person I meet to play DKS or Divine Divinity. a *receptive* audience!) only to smash into these not-insignificant roadblocks as soon as they start trying to get into them.
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Larian *really* needs to consolidate (or at least rename) its accounts.
Arsene Lupin
Yesterday at 08:58 PM
Finally found some time to hunker down and figure out just why, exactly, I was constantly having to reset my Larian passwords.
Turns out Larian's using entirely different account systems for its website, its forums, and its store, all of which are saved (in a browser) under the label "Larian.com," so every time I reset the password for one account, it winds up breaking the passwords for the other two.
Not really a huge issue for me as I don't exactly visit often, but it is the kind of thing that'll keep from from jumping into the forums to say something when I otherwise might (okay, okay, no great loss there) or -- as was nearly the case today -- not buying something I specifically came to the webstore to buy.
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Re: Wishlist for Divinity
Erwin Smith
Yesterday at 07:44 PM
- If Divinity has sex scenes, nudity, sexualization, sexy clothing, fanservice, jiggle physics etc.. I hope it is TOTALLY BALANCED for men and women, EQUALITY. π
I HATE games that focus on male audience "Male fantasy"
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Re: What type of itemization/progression we'll get this time?
dwig
Yesterday at 01:19 PM
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced. I *really* hope that we do not see a return of the magical/physical shield system.
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Re: Video Settings Bug
Hygor Haas
06/01/26 02:01 PM
I ran into almost the same thing after patching BG3, my settings just wouldn't stick even after editing the files manually. What finally solved it for me was launching the game as administrator, then making changes and exiting right after. That forced the config to save properly the next time. Itβs definitely buggy, especially after some new updates.
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Game Crashing After Long Rest {PS5}
justinburchette
06/01/26 01:53 PM
Hey, y'all.
So, I made a post on Reddit about this a while ago... but basically this is what's happening to me:
In either Rivington or the Lower City (it doesn't matter which area), after I take a long rest... I am essentially "stuck" in whatever area I took that rest in. If I try to transition to another area, the game will crash to the Home Screen. If I try to reload a save after long resting, the game will crash to the Home Screen.
It doesn't seem to matter what camp I use; at first I thought it was specifically the Elfsong camp β but nope, it's all of them. Because of course it is. As long as I don't long rest... then everything seems to be fine. But the moment I do, this is what happens.
Ever since Patch 8 & the latest Hotfix, Act III seems to be borderline unplayable for me. I have a list on my phone of things that are guaranteed to make the game crash (renting the room at the Elfsong is one of those things, as is saving anywhere near the Stormshore Tabernacle... for some reason) β and so far I've been able to circumvent those crashes through rigorous trial & error... but this one is beyond me. I cannot figure out a workaround here.
Mostly at this point I'm just wondering if I'm the only one having these issues. I've uninstalled / reinstalled the game, and cleared the cache... nothing seems to make a difference. Is anybody else out there playing on the PS5 also experiencing these constant crashes in Act III? And if so, did anything help you...? I should also note that I'm playing as a Durge origin (I have no idea if that matters in the slightest), and that I never experienced these constant crashes until after I got into Act III. Before that, everything worked just fine.
Anyways, apologies for the long post β and thanks in advance to anyone who responds! :β)
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Re: Attractive romance options + Better character creation
papercut_ninja
06/01/26 10:52 AM
I think for creating your own character there should be a variety of options to make every kind of appearance, from conventionally handsome to unattractive so that I can roleplay the type of character I'd like. Most important to me is that races are unique and stand out from one another so that I am not simply limited to creating a few variations of pretty human.
In terms of the world-building, companions and NPCs I think it should have a realistic representation where having pretty privilege is something that makes certain people stand out. When everyone are conventionally attractive, it's not a privilege.
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B580 Vulkan crash
Loreian
06/01/26 09:24 AM
System- VGA compatible controller: Intel Corporation Battlemage G21 [Arc B580]
- AMD Ryzen 5 3600 6-Core Processor
- B550M PRO-VDH WIFI (MS-7C95)
BG3 is installed through GOG.com using Heroic Launcher on Ubuntu 25.10. IssueStarting up BG3 choosing Vulkan reaches a Crash To Desktop when the shader generation reaches ~95% It is possible to play BG3 choosing DirectX but the framerate is hurting.
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Re: how to start split screen co-op on switch 2?
mrnervous
06/01/26 09:10 AM
As far as I understand, the game offers single-player, local multiplayer (using multiple consoles and multiple game copies), and online multiplayer.
I have tested all available multiplayer options, both local (wireless) and online, but I was unable to get multiplayer working in any form. In all cases, no lobby is shown for the second player/console, making it impossible to join a game.
I would also like to add that I purchased the game specifically for this multiplayer functionality, as playing together offline/online was the main reason for my purchase.
The two consoles were running slightly different internal build versions:
Switch 1: 3.6.117.3733 Switch 2: 3.6.117.3735
Unfortunately, I did not have access to a second Nintendo Switch 2 with the exact same build version to verify whether multiplayer would work under identical versions.
At this point, I assume that we may need to wait for a fix, and I sincerely hope that a bug fix or patch will be released soon, as the multiplayer feature currently appears to be unusable despite correct setup.
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