Why are you guys responding to a comment from three years ago?
I could have understood it if it were about something specific and contextual, like a current issue with the ruleset. For example, I've noticed that sometimes when creating a custom party with custom mode honour ruleset, I can select everything and create the custom party, but as soon as I do the cross-check in-game, it's the default standard rule set.
But it could also be an issue with the Party Limit Begone mod, and I reported it there on November 16, 2025... So far, I haven't received any response...
E.g. the gnolls on the risen road come in 3 packs that you can basically confront in any order, even move on without beating all 3 of them, but come back later for the rest...
I think you’re right, and that’s a very good point. Because of that, it might make sense to skip or abstract some of those smaller, non-essential encounters, so they wouldn’t necessarily be included in the main narrative directly.
Focusing on key story moments and major turning points could already provide a clear and readable version of the player’s journey, without trying to capture every single detail.
Personally, I would definitely prefer to keep the current level of freedom and non-linearity as it is. If needed, some events could be summarized or generalized rather than fully described, so the final narrative remains coherent and easy to follow.
It's not just that. I always thought that leveling up from 3 to 4 was long. Thought that it might be a relic from the early access times when Lvl 4 was the max. So now I 'm doing a Shadowheart origin run, and I am at 79 points from lvl 4. In the blighted village only the ogres remain and the 5 goblins guarding on the roof. I'm certainly not going to attack the ogres at lvl 3. So I attacked and exterminated the 5 roof goblins and got exactly 0 xp for this.
Design - 1/10 - Godawful. Everything looks ugly. The bodies of people look ugly. Animations - 1/10 - I never complain about animation, but this is so bad, even I complain here. People literally stand still with their arms streched out. Dialogue - 1/10 - Incredibly wooden. Repeats information all the time. "You did X ?" "I did X" Speakers - 1/10 - Its like they had no direction. All lines are delivered with low emotion. Story - 1/10 - I mean I have only seen these quests but they are all dead boring.
Maybe theres a good editor in which you can design own quests or some other such gimmick which makes the game go to the stratosphere.
But judged by that one video alone, this is pittiful. Its as if they didnt bother to employ any actual artists.
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