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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox Series X “Timeout” and frame drops Bookbomp 3 hours ago
Game:
Divinity: Original Sin 2 - Definitive Edition

Console:
Xbox Series X

Mode:
Story

Session Type:
Multiplayer

Context:
Friends have been having an increasing amount of trouble connecting to my game. The message I see after they’ve tried connecting for a certain period of time is “[gamertag] has timed out”.

What time it occurs:
This occurs both when we’re first trying to get everyone in my lobby and when we try loading any save. I’m unsure if it occurs upon entering a new area as well.

When it started occurring:
With the previous update towards the end of December and also shortly after reaching Act 2; I’m unsure which one is responsible because we updated the game around the same time we started exploring Reaper’s Coast.



Frame Drop Bug:
There is another bug that occurs from prolonged game sessions roughly 2-3 hours.
The game frame drops intensely to what looks like even 5-10fps, though it is remedied for each player by each player closing their game and reopening it. Once everyone reopens their game and joins my newly created lobby, the 2-3 hour *timer* starts for the next extreme frame drop to occur again.
Started occurring when we first started playing the game from Act 1 and played for 2-3 hours for the first time.

Final Thoughts:
The frame drop is manageable and there are temporary fixes we as players can do. The ‘timeout’ issue however…now *that’s* an issue that has made the game unplayable with my friends on Xbox to the point we’ve completely stopped playing.

That is all :-]

My friends and I eagerly await a patch for this, and I’ve seen others have as well.

Also, I had already sent an email to supportdos2@larian.com about a week and a half ago now. The email contains effectively the same text as this post.

My friends and I are rooting for you devs. We eagerly await a fix/patch/workaround
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: (Bug) Halsin can’t cast Thunderwave or Healing Word Strato Incendus Yesterday at 10:42 PM
Little update here: As I’m finally playing unmodded again (for achievements / Honour Mode), I can confirm this bug exists in the unmodded game.
I’m also pretty good at replicating it now:

Whenever Halsin concentrates on a spell, he can’t cast Healing Word. Right now, I tried with Moonbeam:

- casting Healing Word first, then Moonbeam —> works
- casting Moonbeam first —> Healing Word is greyed out on all levels
- cancelling Moonbeam —> Healing Word remains greyed out briefly, but changing back and forth between tabs on the hotbar makes it available again

This issue only occurs during combat. Outside of combat, Healing Word can be cast while concentrating on a different spell.
6 3,800 Read More
General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Halycon Styxland Yesterday at 09:22 PM
Originally Posted by Ixal
That was not really Larians doing. D&D itself tries its best to suck all identity out of other races and make them pretty much interchangeable, both to not possibly offend anyone in any way and also to make all races equally good at everything so that no one complains that they "can" only play X with race Y....
Um.

No.

That was Larians doing, not WotC.

Larian did not implement the races much as they are defined in the PHB.
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Taril Yesterday at 07:47 PM
Originally Posted by Tav'ith'sava
At least in Europe, that's the history of many major cities' districts. Paris used to be an island in a river. Many of its modern-day core arrondissements and later banlieues started off as such gate towns.

As a european, this is not the case for any town or city I've looked at the history for.

Even for cities that were built around a castle and thus had the similar situation as Baldur's Gate with having a wall separating the inner castle and the outer farm land... The entire thing is still considered an extention of the city. Those living outside the castle walls were not considered a separate town.

In fact, this is more true of Europe than say America. Since the entire thing about why European cities are so well built is because they were organically expanded, so that access to facilities remained easy as places built up over time.

Originally Posted by Tav'ith'sava
But I said nothing about graphics.

You mentioned:

Originally Posted by Tav'ith'sava
getting lost in a frameless pretty painting, or endless loading times/other performance issues.

These are issues of graphics. Not map design.

Loading times and performance issues are based on graphical intensity. (Which is why games with low graphical intensity, such as Minecraft, can have massive worlds with low performance requirements - To the point that there are mobile versions of Minecraft)

A "Frameless pretty painting" is based on graphic design.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crash while trying to load any save from act 3 (PS5) vbrn Yesterday at 07:39 PM
Hi everyone,

I’m currently facing an issue with the game for which I found no solution. I’m around 60hrs of playtime, including around 10+hrs in act 3. The game won’t load any of my saves from Act 3, it will load to 75% and then crash to the PS5 crash report screen. I tried some settings tricks found online, I tried completely reinstalling the game, I tried playing offline, I tried clearing my PS5 cache and rebuilding database, I tried cloud streaming the game and even tried on another PS5 but nothing works.

The only save that will load is one I have from the very end of act 2 but none from act 3 works, neither manual or auto save. I even tried to start over from my act 2 save and redo the beginning of act 3, planning to never reload save or quit the game and only put my PS5 on rest mode while I’m not playing until I finish the game. I played 10hrs like that but, tragically, died in a fight and again, can’t load any save from act 3 so I can’t play anymore.

I’ve seen people online having the same issue but no solution so I’m writing this hoping someone found how to make it work again as I really want to be able to finish the game (I paid for the game it’s not normal that after almost 3 years this kind of bugs still exist).

Thank you everyone 🙏
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Baldur's Gate III - Modding Jump to new posts
Re: Rebuilding Norbyte's BG3 Script Extender for MacOS vulpinefang Yesterday at 03:24 PM
Hello im really new to all of this, are you saying you made a version for Mac or?
1 1,408 Read More
Divinity - Original Sin - Technical Issues Jump to new posts
Re: Game Breaking Bug: Zixzax not opening portals Sephethus Yesterday at 03:19 PM
This game is still broken on Jan 15 2026. I noticed the portals stopped opening with each bloodstone I used or every star stone I found but didn't think anything of it till the end when I got to the source temple. The game is broken. There's no lady to talk to in the Hall of Heroes, there's no other portals I haven't visited, there's nothing. Zixzax won't talk about anything nor meet me when I find a new one, just fireballs coming down at the end of time constantly. The last thing I opened was the hall of frost. I've come all this fucking way. What a huge fucking let down I am pissed off.
124 181,399 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Elemental Weapon and Magic Weapon disappears on zone change Ussnorway Yesterday at 04:42 AM
zone change is a plot device and yes its by design that changes happen
4 163 Read More
General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Imryll Yesterday at 03:50 AM
I should have been clearer. I'm fine with lizards looking however Larian would like them to look.

As for elves, they did indeed suffer from a distortion in DOS 2. At least, they never looked like that in the earlier Divinity games. I'd prefer to for their appearance in DOS 2 to go the way of magical and physical armor in that game. That said I think that there is plenty of room for compromise between the appearance of elves in DOS 2 and elves as pointy-eared humans. I also feel much more positive about the way their culture was developed in DOS 2 than about the way they looked.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo 14/01/26 07:23 PM
so I first did the exclusion for one drive, and ran into a autosave. error still persisted. Uninstalled one drive, still getting error
Failed to remove dir:
C:/Users/___/OneDrive/Documents/LarianStudios?divinity Original Sin Enhanced Edition/PlayerProfile/charactername/Savegames/AutoSave_2

Also sorry it took me this long to reply, didn't see a reply or get notified in my email that I had a reply or I'd be here sooner
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Tuco 14/01/26 10:18 AM
Originally Posted by Erwin Smith
Many open-world work this way. And it's never been a problem for me.
I will always prefer a alive world, I want immersion, BETTER than a static world. 👍
Me neither.
It's also OBVIOUSLY responsibility of the game designers to model things to work sensibly.

It's fine to be refused the services of a shopkeeper if you visit him in the middle on the night.
It's another thing entirely to have an NPC who's waiting for some life-or-death update about a certain urgent situation to refuse to talk to you because he's a bit sleepy.

Some dialogues are obviously meant to override scheduling/NPC availability in terms of urgency.
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General Discussion Jump to new posts
Suggestions to Improve Gameplay Quality in Future Titles Ghost_G0d 14/01/26 10:15 AM
Hello Larian Studios team!
First of all, thank you for your amazing games. I really enjoy the depth, freedom, and attention to detail in your RPGs.
I would like to suggest a small quality-of-life improvement related to trading and merchants that could make gameplay more comfortable in future Divinity titles (and similar games).

🔹 Buyback Slot / Separate Buyback Tab for Merchants
In previous games, when the player sells items to a merchant, those items are mixed directly into the merchant’s main inventory. Over time, this causes the inventory to become cluttered with low-value or irrelevant items. As a result, it becomes harder to find the merchant’s original goods or newly refreshed items.

Suggestion:
Add a separate buyback slot or dedicated buyback tab for items sold by the player.

Benefits:
Cleaner and more readable merchant inventories
Easier navigation and less micromanagement
Faster access to merchant stock
Better overall trading experience
This system already exists in some other RPGs and feels very natural from a UX perspective.
Thank you for your time and for continuing to create such high-quality RPG experiences!
Best regards.
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General Discussion Jump to new posts
what are you doing men yet zsthfceyd 14/01/26 09:46 AM
what are you doing men yet
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General Discussion Jump to new posts
New Race Options Ragingcoup 14/01/26 07:07 AM
I'd love to see more race options in the next divinity game, like the Imps, I thought they were amazing when we came across them in Divinity Original Sin 2. I'd love to see an origin story with an Imp who has a lot more complicated interactions because people expect them to cause trouble. And I just want a tiny race smaller than dwarfs, and a bard like class, something about Jamming out and healing people is just amazing too.

Excited to see what comes! ❤️
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