Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
General Discussion Jump to new posts
Re: Divinity wishlist Tuco 4 hours ago
Originally Posted by papercut_ninja
Omg, the capes are so hideous. I installed a mod that made them all invisible because they were such an eyesore to look at.
Me too, but to be fair I can hardly remember any game where that wasn't the case.
The option to hide a cape/cloack should be as much of a staple in the genre as the one to hide your helmet, for how I see it.

They are always hideous to look at and it constantly looks like someone has stapled a doormat on your back.
6 323 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Hartsonot Yesterday at 06:22 AM
Has anyone heard an update from Larian on when the 'Hotfix' is going to get a Hotfix? My save on PS5 is now unplayable after running smoothly since conception. FPS drops like crazy until it crashes like 3-5 minutes later.

I really, REALLLYYY wish they would stop adding to this game as it is doing more harm than good.
17 14,791 Read More
Baldur's Gate III - Latest News Jump to new posts
Re: Corrupted Save Files Fix fylimar 18/02/26 06:50 PM
Originally Posted by Salo
Bet you thought you’d seen the last of these.

As it turns out, a few crashes and technical issues were still knocking about, so if you were getting stuck while loading saves, or trying to progress from Act 2 into Act 3, your corrupted saves should now be fixed!

Version numbers:
Xbox and PS5: 4.1.1.7143914
PC, Mac and Steam Deck: 4.1.1.7151330

You probably know already, but that hotfix makes vanilla incons in CC dissappear in some games. They still work, but you have to click blindly through them.
8 6,763 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Equipment Data Editor not loading Flimsy Steve 18/02/26 05:17 PM
I had this same issue and managed to resolve it by making sure the item I was editing had the correct prefix for the armor type (for example, a human male glove in my case.) It had a custom name, but by renaming the visual resource in the create and view resources tab to HUM_M_ARM_WhateverYourModisCalled it was able to recognize it. Some other issues that might be related or you might hit later include assigned the proper slot id (gloves in my case) in the options panel in the resource editor (with your resource selected.)

Possibly unrelated but also something I wanted to document in case you run into it is that if the mod turns the limbs invisible, try leaving the Vertex Color Mask slot in that same panel blank. A lot of tutorials insisted assigning it to a body part but when I did that only the part of the model that had geometry was visible. Not a problem if your glove is bigger than the hand, but I was attaching Bagh Nahk claws which left the entire forearm transparent aside from the claw.

Hope this helps!
1 165 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
[MacOS] Game freezes on almost every dialogue/cutscene BoogieKnight 18/02/26 01:27 PM
I've replied to a few threads here recently of people having similar issues, but thought I'd start my own thread to bump this topic. I’m playing Baldur’s Gate 3 on macOS Tahoe 26.3 on an M1 Pro (16 GB) via Steam, version 4.1.1.7151330 (Patch 8).

Since the latest MacOS update (Tahoe), I literally can't play BG3.

For context: in Jan 2024 on macOS Sonoma (Patch 6) the game ran on high settings, 60 fps, with almost no crashes and I completed a full playthrough. After updating to macOS Sequoia (~Patch 7/8), I began getting intermittent dialogue freezes (every hour of gameplay or so), but it was still playable. Since updating to Tahoe (Patch 8), freezes occur almost every time (spinning wheel).

I have to force-quit, so no crash report is generated.

Things I've tried:
- Clean reinstall of BG3 with full removal of local files
- Fresh player profile and new campaign/save
- Steam Cloud cleared and resynced with only new save (tried offline too)
- No mods present; mod/config/profile files reset
- Game files verified; launched outside Steam client
- Graphics minimised (lowest settings, low resolution, windowed/fullscreen)
- Cache and user folders regenerated
- Background apps/overlays eliminated; clean boot tested
- CPU priority adjustment (renice) tested

I don't know if this tells us anything but the game runs smoothly when not entering/exiting dialogue or initiating a cutscene. And loading screens are still quite fast.

I'm not sure if there's anyone at Larian still working on the Mac port, but the latest silent patch did not fix these issues.

If anyone has had the same difficulties I'd love to know if a fix was found. I love this game.
0 140 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5