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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? Taril 6 hours ago
Originally Posted by lamaros
"It all comes down to what Larian chooses to do." "About the question if Divinity will have Imps again, well, maybe even Larian doesnt know that yet."

I can see why these forums are such a popular place to discuss stuff!

I mean, what do you expect?

You ask "Are we going to see an imp companion?" and the answer is simply "It's up to Larian"

There's not much else to discuss about that. We have absolutely 0 information about the game, the setting, the story or anything to begin speculation.

Which is why this particular forum is not very active. There's just nothing to discuss besides the singular trailer and people's early wishes.

Once we get more information about the game, discussions will heat up as people will have something to base speculation off of.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Why is the UI so bad ? BlackwidowSniper 11 hours ago
So, the question is, when the hell are they going to include a native UI text size into the game directly? Or do we keep having to download the mod from people who have coded an external program for it? @Larian can we get some help on this for those of us that aren't that great at modding?
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Baldur's Gate III - General Jump to new posts
Pixie (mis)information LemundasBrother Yesterday at 07:33 PM
I have yet to fail, or see anyone else doing a playthrough fail, the alleged Intelligence check in the Shadow Cursed Lands to be told pixies are malicious tricksters, even when it's someone with Int as their dump stat at 8. Does anyone know what the DC of this check is?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game so slow that it's unplayable - help Banegrivm Yesterday at 09:50 AM
It's even worse now. I love this game so much that I reinstalled windows as a Hail Mary. The first tech didn't even read my ticket. I got a form letter response telling me to do some of the things that I already did... and told them that I had already done all of that in the ticket. The tech didn't even read my ticket. Then the next tech tried to put the onus of this onto me. I never had any problems running anything on my machine and it can handle AAA games with no troubles at all. This is very disconcerting. The the amount of people now having my same exact problem has increased, going by all the other posts in the forums where people are having the same problem as me. Sure regret patching the game now. If I could roll it back I would do so in a heart beat. The cherry on top? The tech guy never even replied to my last response. No one did.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Constant crash d001 Yesterday at 08:32 AM
Hi

I've been playing for 50 hours for 1-2 weeks and my game crashed for like 10 times out of nowhere, mostly during cinematics. I tried everything on the support page which i find it absurd that why do i have to lower my settings?? This is like a friendly suggest that helps nobody from a nongamer friend. Anyway i did everything, lowered settings capped fps, played windowed. Closed everything other than game etc. I have 3070 gpu 11700k cpu with liquid cooler, 32gb ram, games are on the nvme ssd, playing almost all AAA games at ultra settings like rdr2 4k all ultra settings and have no problem. Whenever i play this game i always on alert if game is gonna crash or not. Is there anyone can help me if i'm missing anything? Because it started to pisses me off that i have to shut down my pc all the time middle of the game. From what i see through reddit and forums these problems been out there for since release how come there arent any stable solution?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
[M1/macOS] DOS2 Crash: EXC_BAD_ACCESS (SIGSEGV) during malloc_zone_pressure_relief Pudens Yesterday at 08:05 AM
Hello,

I'm experiencing frequent crashes in DOS2: Definitive Edition (v3.6.117.3735) on macOS M1 (16GB RAM).

Crash details:

Error: EXC_BAD_ACCESS (SIGSEGV)

Thread: Crashed in Dispatch queue: com.apple.libdispatch-manager during malloc_zone_pressure_relief.

Platform: GOG Version, running on macOS 26.4.1 (Tahoe).

Observation: The crash report shows the game is running via X86-64 (Translated) instead of native ARM, despite being on an M1 chip.

How can I force the game to run in native Apple Silicon mode? Also, are there any known fixes for this memory management crash on newer macOS versions?

Thanks for any help!
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Baldur's Gate III - General Jump to new posts
Re: POLL: What races have you played in the full release? Halycon Styxland 05/05/26 09:47 PM
Originally Posted by Halycon Styxland
Namely if you are for example a Halfling using Disguise Self into a Drow, you will get both Halfling and Drow answer options, if they are both available.
Actually sometimes you do, sometimes you dont.

For example when I ask that old woman in the grove for the gruel as a Halfling masking as Drow, I do NOT get the option to get two Gruel.

That I get without disguise (on said Halfling) or disguised as a Halfling.
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