Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: joining failed: can't join this game right now! Swelis 2 hours ago
Originally Posted by Infinid
Hello Friends!
Today my pal and I attempted to return to the multiplayer game that we've been doing weekly / monthly for about a year now. He received the, "joining failed can't join this game right now." I found this thread, so we backed up to a save in a safe area and started from there.
We're at the end of the game, just about to encounter the Nether Brain. Going back to a safe save took us to the Morphic Pool. I think everything is red-zone after that. After playing for a while, we decided to test by having him leave and see if he could join again. He could not.
At this point, we didn't have the five to eight hours that we estimated it might take to play through without an option to save in a safe zone, for the next game.

My question: "Do we know if this is a new feature or a bug?"

He and I thought it might be a patch to increase the difficulty of the bigger battles. This thread, on the other hand, makes it sound like we should be able to save in a red zone and then reload and restart our multiplayer game.
I had a similar multiplayer issue near the endgame, so this sounds more like a bug. It's really frustrating when you've invested so much time into a game and then hit technical problems right at the end. I ended up taking a break from gaming for a bit because of issues like this. During that time I was looking for other ways to unwind and came across this site which has casino reviews - ended up being a decent distraction whilst waiting for patches. Sometimes you just need to step away and come back to these things later. Anyway, regarding your specific problem, the red zone saving should definitely work in multiplayer. It's not meant to be a difficulty feature. Try verifying your game files or check if any mods might be interfering. Hopefully it gets sorted before your next session.
12 105,010 Read More
Baldur's Gate III - Technical & Gameplay Problems
Crash on launch xPANICKx 4 hours ago
Error: DXGI_ERROR_DEVICE_REMOVED
Description: Hardware device removed
Reason: DXGI_ERROR_DEVICE_RESET

The strangest part is that there's no error when video drivers are NOT INSTALLED at all (crashes are version-independent, it does not matter if drivers are up to date or obsolete). Tried Vulcan, also crashes, but after generating shaders.

Specs:

Radeon RX 580 Series
Intel Core i7 7700-K
16 GB RAM
0 14 Read More
General Discussion Jump to new posts
Re: Letter from an old Larian fan Taril 9 hours ago
Originally Posted by ldo58
I wholeheartedly disagree with the above. "Motricity" spoils combat for me. Tactics and strategy and planning all come to naught if your fingers can't switch fast enough among keys.

This is to say nothing about the fact that RT systems have much less choice because players cannot take the time to process choices and think strategically, when combat devolves into APM.

Which is evinced by the person comparing RT combat to "Autobattlers", the genre that is quite literally devoid of tactics and strategy because it's just the game playing itself.

Originally Posted by ldo58
How is that immersive ?

I suppose the immersion is that in actual combat, you're not able to just pause time and take turns whacking each other.

RT is more "Immersive" due to being a more dynamic affair more closely matching real world engagement.

Though immersion is beyond merely mimicking real life. It's about fitting into the setting as a whole. The immersiveness of TB/RT combat will depend a lot on how its implemented and how much it sticks out based on your own personal preferences (Which is generally the backbone of "Immersion", it's a lot to do whether it gets in the way of your enjoyment or not. Which is why many things that would be "Realistic" get cut from games because it's not immersive to, for example, have to go to the bathroom with your characters in a game constantly)

Originally Posted by ldo58
But hate the combat. No planning, no strategy. Only frontal assault and then tapping keys to try to parry or dodge attacks so you can live till the end of the battle. Fortunately they made a very-easy setting that greatly diminishes damage from enemies, so people who can't keep up with the tapping can take a big beating and still get through the battle. Of course a lot of battle options are excluded, basically I can only dodge successfully. Parrying is just too hard, which makes counterattacking impossible, and a lot of other options and abilities are unreachable because of this.

Ironically, I hate E33's combat for the entirely opposite reason.

I am very much capable of hitting parries. Which is the problem. The entire combat system, character's having unique mechanics, choices in character building... All of it simply melts away under the thumb of "Stack nothing but damage stats and just parry everything lmao"

Like, there's no reason to improve health or defenses when Parries simply make you take 0 damage. All these unique mechanics characters have, most of the time don't come into play because enemies die to parries before they become relevant. All the traditional JRPG systems in place? Irrelevant since 90% of the time it just comes down to parry everything the enemies do (Though it's not like JRPG's have been traditionally great about their systems... Like, most of the Final Fantasy games are just spam Attack on every character until a boss fight)

It's why I much prefer Shadow Hearts: Covenant's active combat system for a TB game. Since you still actually use all the mechanics of the game, you still plan out your actions like a normal JRPG. You just have the (Customizable) ring system to use when taking actions. So even if you take out trash enemies by just spamming regular attacks, you still actually engage in the game (Unlike when I replayed all the Steam releases of FF where combats I just flipped onto 5x Speed and toggled on auto-attack and then just tabbed out while combat resolved)

Originally Posted by ldo58
in act 2 i find myself confronted with 6 hostile rounds against 1. Every hostile round has multiple attacks that I must dodge, let's say it works 2/3rd of the time, but even with the "low" damage, my PC can never survive long enough to destroy the 3 opponents. What's the fun in that ?

Ironically, this is actually a showcase of E33's combat being a "Worst of both worlds" affair.

The TB nature meaning that enemies always get turns and always are engaged in pre-determined groups. Unlike a proper RT action game where you have the option to reposition to limit enemies ability to attack, as well as techniques like luring enemies out one by one.

Then the RT nature is adding on that fundamental need to use active defenses to survive. Unlike a proper TB game where most things are designed for you to be able to simply face tank (There are exceptions like specific fight mechanics or old school FF games where bosses took double turns and if they decided to randomly attack the same character twice they'd die)

In any dedicated style of game, such an issue wouldn't occur. But the melding of 2 antagonistic styles creates these situations. Which mirrors a lot my opinion about RTwP and how it takes on the worst aspects of TB and RT to create an overall worse and less fun system than either style would normally present.

Originally Posted by ldo58
Thank god there are at least still a handful of games that rely on real tactics and planning and then let you execute it within the fantasy world you're playing in, without RT interference, be it from eyesight, fingermovement,hardware etc...

Aye. Though there's a prevailing trend for a lot of games (4X Strategy games especially) to take on the shallow and awful HoMM style combat which sucks. It's such an absolute garbage system with so little tact or nuance and absolutely ruins games. Like I couldn't stand playing Age of Wonders 4 because this combat system is just not fun at all (And unlike say, Endless Legend where the auto-battle function is pretty cromulent and just adds a smidge of tedium for having to select it every combat. AoW4's auto-battle was utterly useless, it literally would lose every single battle as a total loss, even against tiny armies that I'm 20x more powerful than)

I would prefer if they had better systems with more depth if they choose to shoehorn in manual unit combat.
9 648 Read More
Divinity - Original Sin - Technical Issues Jump to new posts
Re: Game Breaking Bug: Zixzax not opening portals jalimhabei Yesterday at 10:40 PM
I can't believe that in 2025 I'm still experiencing the same problem.
After many hours of gameplay and at least 14 activated stones, I chose the third elemental room and Zixsax doesn't recognize that I entered it, the elemental room marker isn't added to the map and there's simply no progress for me. I've already done all the other active quests, all the tricks with death, teleportation, entering and exiting, and nothing... My heart is completely broken, I just wanted to be able to finish the game.
123 179,555 Read More
General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? Tuco Yesterday at 05:13 PM
Originally Posted by Taril
Meanwhile, there are far fewer mods that provide random loot for BG3
That's understandable.
Not a lot of people may want to add shit to their plate on purpose.
22 822 Read More
Chat (Anything)
Re: X-mas janggut Yesterday at 02:40 PM
A blessed Christmas to you too, dear friend.
57 75,442 Read More
Baldur's Gate III - Technical & Gameplay Problems
Native Steam Deck Client Issues linduin Yesterday at 01:09 PM
Sorry if this is discussed somewhere else, I could not find any threads.

I have also submitted a bug ticket on this.

On my Steam deck, running the native Steam Deck build, BG3 eventually enters an unplayable state. I can still move the currently active character, but can't interact with the game world or perform any actions. The only resolution is to quit the game and reload and hope there was a recent save.

No mods are used ever. I have tried reinstalling and verifying files.

This issue has happened playing solo on my steam deck, and also happens when my wife hosts a MP game on her Deck and we play together. Again no mods ever.

Falling back to Proton fixes this issue. It would be nice if the native build was an option by the time we get to Act 3!

I've found people running in to this issue on reddit

https://www.reddit.com/r/SteamDeck/comments/1poya1c/baldurs_gate_3_is_nearly_unplayable_due_to/
https://www.reddit.com/r/BaldursGat...am_deck_gets_stuck_and_wont_let_me_save/
0 39 Read More
General Discussion Jump to new posts
Re: Divinity - General Discussion Ranxerox Yesterday at 02:31 AM
Hopefully they learn from past mistakes and don't end up with a panicked sprint to meet a release date that ends in a buggy and incomplete final act. After BG3 I've no interest in returning to Rivellon, nor in a game which will be 100% Larian Homebrew, ugh.

Hard pass for me but I sincerely hope it is a spectacular game and loads of fun for all of you who are excited by the news. The trailer was pretty cool (barfing excepted).
148 12,755 Read More
General Discussion Jump to new posts
Re: Mechanics are the most important part to get right. MisterNya 24/12/25 05:26 PM
It's quite sad to speak about RPG and read "optimal build" in it. This is a "disease" at this point as RPGs shouldn't focus on combat so heavily to the point there shouldn't be optimal way to build characters. Pathfinder games don't escape from that and of course you can find the optimal build for each class, and even find optimal multiclassing, just by reading before even playing the game, no need to go on internet. You can even foresee which will be the best synergies between characters through that and therefore know what kind of companion you'll favor over others. Pathfinder games are just tedious to read, but that's it, its ruleset is easy to catch for those who know already DnD or Pathfinder.
BG3 escaped that trap as any build is viable even in honor mode, and focused on roleplay more than anything. Its main issue was to feature too much useless fighting against extremely weak opponents (and AI choices but that's a different issue), which made the game too long and broke story immersion (it's not new though, it's been decades the problem exists).

To me, the best player agency possible was delivered by ZA/UM with Disco Elysium. Now we were closer to a visual novel/book we are the hero kind of RPG than a RPG campaign featuring meaningful fighting for fighting lovers or even a DnD/Pathfinder campaign (that don't feature that much fighting).

TB/RtwP RPGs should get out of this repetition of fights that suit ARPGs a lot better. It's no wonder the public has hard time with those to the point they're still kind of niche, especially the RTwP genre while BG3 and COE33 gave TB a bit of fresh air (mainly by copying what works with big studios, a great cinematography with good acting and good OST).
19 925 Read More
Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: Multi Player Campaign cooljon007 24/12/25 05:14 PM
Any interest in trying to do Honor Mode?
1 628 Read More
Baldur's Gate III - Technical & Gameplay Problems
Re: Honor Mode savefile crash Kaltizdat 24/12/25 03:55 PM
I've done that, too smile I think I failed to mention it before.
Also the support simply said that the developers were notified about the issue and that was pretty much it for me.
https://ibb.co/VYX7Lktp these were all the savefiles that got corrupted cry
5 161 Read More
Divinity - Original Sin - General
Re: Mac - Video System Failure (and temp workaround) MarvelS 24/12/25 01:54 PM
I’ve seen this kind of video system failure on a couple of older Macs, and in my case it was almost always tied to the GPU or heat. A temporary workaround that helped was forcing the system to use the integrated graphics and keeping the machine cooler with better airflow. Resetting NVRAM/SMC also bought me some time, but it was never a real fix.

Long term, the only stable solution for me was either a logic board repair or moving to an external display, which oddly reduced crashes. If the issue shows up mostly during video playback or editing, lowering resolution and avoiding heavy GPU tasks can help keep things usable.
10 7,939 Read More
Baldur's Gate III - Suggestions & Feedback
Re: A point about trading and its current issues. MarvelS 24/12/25 12:28 PM
That’s kind of how I think about deals in general, like browsing https://poundsavingdeals.com/p/146/asics-mens-novablast-5-running-shoes. A clear, consistent price system feels better than jumping through hoops just to feel like you didn’t miss out.
64 27,845 Read More
Powered by UBB.threads™ PHP Forum Software 7.7.5