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Baldur's Gate III - Suggestions & Feedback
Re: Combat Improvement - Reactions Taril 23 minutes ago
Yeah, this game is very unlikely to receive any changes. Even bug fixes don't seem like they're being worked on anymore.

Though if we consider feedback in regards to potential implementation in future titles, then there might still be merit for discussion.

As far as the reaction system goes...

Personally, I think the pausing is fine. Like, the purpose of the game being turn based is that you have infinite time to make a decision, as opposed to real time where you have limited time to make decisions unless you manually pause (On top of other differences like actions happening one at a time in TB vs all at once in RT). So having reactions pause so you have infinite time to decide is expected compared to any sort of "Slowdown" that continues down some real time type limit.

Really the most notable source of irritation with the system is due to the number of reactions. Which is inflated due to being based on D&D whereby lots of interactivity is desired to make TT experience more engaging. Then exacerbated by being a video game and thus in order to create some semblance of challenge, there are large numbers of enemies. Which results in many pauses as all these enemies interact with all the reactions your characters have.

I'm not sure that this system would be as problematic in any other game, one that isn't based on D&D and so has more limited numbers of reactions available or ones that have more powerful enemies that lead to fewer NPC's in combat (Though, given Larian's past titles and their penchant for HUGE enemy counts, this is less likely)

As far as the idea about video games being "More dynamic" it seems that this is more along the lines of the TB vs RTwP debate.

Personally, I prefer TB over RTwP, even for a video game. The increased level of control that TB brings is more important to me than the dynanisism of RTwP (Especially if your RTwP ends up with you just spamming pause after every action to manually assign moves anyway, effectively creating a worse version of TB... Or worse, you just let fights do themselves because you have so little input into a fight that it becomes an auto-battler...)

That said, there are some ideas in regards to dynanisism that could be interesting to explore in TB systems. Such as enemy turns being taken simultaneously to improve overall combat speed by making the actions you don't need to make decisions for happen quickly (Which is especially noteworthy when factoring in the aforementioned Larian design of high enemy counts. Some of the most annoying combats are the ones with like 20+ enemies that you have to sit through taking turns one by one). Which happens to address one of the main issues many people have with TB combat, which is how long it takes for even a simple fight.
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Divinity - Original Sin - Enhanced Edition
Re: Problem with lost saves Epimetus 49 minutes ago
Piratebay has wondershare recoverit.
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Chat
Re: Moving away from D&D and BG3 - a good move Tuco 1 hour ago
Originally Posted by CorbinThorne
Facts, man. D&D’s cool and all, but it’s been showing its age for a while. Kinda hyped to see what Larian can do when they’re not chained to all that old-school nonsense - they’ve earned the freedom to go wild.
Once again, given that the rulesets used in DOS 1 and 2 are examples of what "Larian came up with when not tied to that old-school nonsense", I'm actually kinda worried about giving them all this creative freedom.
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Divinity - Original Sin 2 - Suggestions and Feedback
Re: Optimized for Xbox Series X/S,PS5 Repete 2 hours ago
Absolutely! Add Switch 2 with Mousecon support as well, please!!
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Help/Tips/Tricks
Re: Find the White Cat / Stormfist Castle Raanar 6 hours ago
Looks like you actually broke the game, you weren't supposed to get into the castle without an invitation.
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Suggestions Jump to new posts
If theres one studio that can make my fantasy come true its Larian!!! Sestuna 9 hours ago
Hello Larian and co.

I have a very specific roleplay that i LOVE to play as. Its the Plate/Mail wearing caster. I love wearing cool armor with sick shoulder pads that make me look awesome!

The issue is in my WHOLE LIFE i have only played 4, THATS FOUR!, games total that allow me to fulfill my roleplay fantasy.

It all started with FABLE 1, You could wear any armor set. I loved playing a chain lightning caster with plate armor. I felt so bad ass.

World of Warcraft, Elemental Shaman, again chain lightning caster wearing epic mail armor sets!

ELDEN RING, loved playing a dragon lightning spamming knight. Again because armor doesnt really matter too too much in ER, i could play as a plate wearing lightning caster.

Last Epoch, allowed the paladin class to spam lightning strikes from afar, my go to build even after the nerfs!

I beg you, this type of roleplay availability is so damn rare. If I could ask you to add even ONE armor set that has +to spell dmg, or even just a trinket that converts all melee bonuses from armors to elemental dmg. I dont need much, im not asking for a whole class, or 15 different armor sets, just one thing that would enable me to play a ranged caster, be it a holy paladin spamming ranged spells, or a lightning caster elemental shaman type character, please i beg you.

Allow me to be able to roleplay as this in your new game thats totally not being announced in 2 days smile

Thank you. [img]https://images.steamusercontent.com/ugc/2520402300721637328/80332CBB6D2A9FD856020B758BBE7069B2E752D7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
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Baldur's Gate III - Suggestions & Feedback
Dark Urge Story Spoiler in Achievement Description "Embrace Your Urge"? Rumpelmeister 10 hours ago
After killing Isobel in act 2 and resting you receive your slayer form and with it the achievement "Embrace Your Urge". The achievement's description reads: "Become Bhaal's ultimate weapon - become his Slayer." Steam users may stumble upon this description in the post game summary after unlocking the achievement. The connection between the Dark Urge and Bhaal is a story revelation that takes place during act 3, when the Dark Urge's memories start to return. The player may figure that a murderous inclination might be connected to the god of murder and there may be other hints as well, however the connection to Bhaal is not definitively revealed during act 2 as far as I can tell. The Butler is very vague as to the source of the slayer form.
It seems that this act 2 achievement contains a spoiler for act 3 and the reference to Bhaal should be removed.
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Baldur's Gate III - General
A small fan-made tribute project inspired by BG3 Frifrellin Yesterday at 09:26 PM
Hey everyone,

I’ve been working on a little tribute project inspired by Baldur’s Gate 3.
Basically a collection of small cover-art mockups, stylised screenshots, and some reworked visuals.
It’s just something I made for fun because this game has been such a huge artistic inspiration.

I wanted to share it here in case anyone enjoys this kind of thing.
You can check out the full project here:
https://www.deviantart.com/zairaam/gallery/99235698/baldur-s-gate-3-fan-cover-art

Quick warning: this post itself contains no spoilers, but some of the fan cover art in the project does.
If you haven’t finished the game yet, I recommend doing so before checking the link out.

Hope you like it, and thanks to the Larian team for creating such an incredible world to get lost in!
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Baldur's Gate III - Modding Jump to new posts
Rebuilding Norbyte's BG3 Script Extender for MacOS Pnutmaster Yesterday at 06:39 PM
Greetings friends!

I've registered on this venerable forum to bring my fellow Mac users some good news: we'll soon be able to play BG3 mods that require Norbyte's fantastic Script Extender!

As a recent newcomer to Baldur's Gate 3, and a formerly-prolific modder of many games (Medieval 2: Total War, Crusader Kings 2, Fallout: New Vegas, etc.), I found it unfortunate that MacOS simply couldn't enable mods like "More Reactive Companions". Rather than accept this, I decided to investigate the Issues of Norbyte's Script Extender GitHub where I came upon this bounty:

https://github.com/Norbyte/bg3se/issues/162

In my day-to-day, I'm now what you could call a "Content Engineer", i.e. someone with a creative background who employs automation tools like Claude Code to prototype UIs and apps that would have once required dozens, if not hundreds of hours of programming to build, test, and maintain. It occurred to me that Claude Code would be particularly useful for reverse-engineering the BG3SE, especially in the wake of Claude Opus 4.5.

Over the last week, I've methodically planned and executed upon a full rebuild of the Script Extender, leaning upon Ghidra (for reverse-engineering Windows binaries) and a console that I built for pinging BG3 in-game. Right now I estimate that my MacOS build has (roughly) reached ~55% parity with its Windows analog, and already supports hundreds of mods. Within a couple days I'll officially upload the project to Nexus Mods, and begin maintaining a list of BG3SE-enabled mods confirmed as working.

If anyone here would like to contribute toward this effort, I invite you to dig through my repo, all the Issues I've outlined, as well as the readme and roadmap. Claude Code enthusiasts will find my Claude.md and a specialized Skill for exploring the BG3SE repo, and writing headless Ghidra scripts. Naturally, I'm also inclined toward tips, should anyone wish to express their appreciation in monetary form.

https://github.com/tdimino/bg3se-macos
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Baldur's Gate III - Technical & Gameplay Problems
Re: Xbox Series X unplayable Zukabanana Yesterday at 02:59 PM
Hey Elisii, I can understand your frustration. I also play on xbox serie X, but i have to admit that i don't have that much problem to play. I have bugs and crashes but not as many as you mention.

On my case, i noticed that maybe the Quick resume functionality of the xbox may cause some trouble with the game (I also have this issue with FFXV). Every time i don't completely shut down the game manually after a session, I have issues (bug or crash). So now I always close the game manually after every session. That's the only tips I can give you unfortunately. I hope this will help a little.

Also i noticed that the VRR can cause issues, did you try to disable it ? On one of the pinned topics of the technical & Gameplay problem section, you have a topic called "Radial Wheel Lag/Freeze - Workaround" maybe try what they say. VRR cause a lot of various issue in many games. So you can try to turn off Variable Refresh Rate (VRR), disable Performance Mode. To disable VRR on your Xbox (X or S), navigate to Settings > General > TV & display options > Video modes > Variable refresh rate and select Off.
Let me know if this help, it could be good news!
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Baldur's Gate III - General
Re: My photo mode journey (it was a blast) neprostoman Yesterday at 11:59 AM
Shadow-Cursed Lands.

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]
Here I wanted to create some mild horror atmosphere..


[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]
shadowheartgiggle A moment of clarity here!


[Linked Image from i.imgur.com]
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Baldur's Gate III - Modding Jump to new posts
Re: Mod to restore companion reactions & dialogues Morning 08/12/25 11:03 PM
Thank you, I will try them.
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