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Baldur's Gate III - Modding Jump to new posts
Re: Longer mauls please, and maybe some intermediate +1s Shadowbart 2 hours ago
The RP is a female half-orc, The Hammer of Baldur's Gate, a friendly rival of The Blade of Frontiers. Too bad the name doesn't come close to fitting. frown
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Shovel as a Storm Sorcerer as of 4th of July 2025 Shadowbart 2 hours ago
Also works with a wizard hireling replacing Gale.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Vulture armor set [Bug] AdGoku24 5 hours ago
Context -
Sebille equipped with fully functioning Vulture armor set.

During the fight at bloodmoon island against the blackring.
Sebille was hit by the firewhip after her turn and she suddenly lost "vulture's prayer and Wings" skill which are the bonus skill gained from equipping the full vulture set.

What I tried to fix the bug:
1- Unequip and re-equip the entire set.
2- Unequip, restart game, load the save file and equip the set again.
3- Unequip, respec into polymorph, learn spread the wings and equip the entire set.

So far, nothing has worked. I'm planning to read the save file and check if I can find anything.
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Baldur's Gate III - General Jump to new posts
Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Halotydeus 6 hours ago
A character must have the Illithid passive Ability Drain.

At the beginning of the encounter (5 turns remaining), cast Synaptic Consumption on the Netherbrain (DEX 10 → 5). Synaptic Consumption then reduces the Netherbrain's Dexterity by 1 at the end of each round, just after the Netherbrain finished its turn. However, Synaptic Consumption alone is not enough. On the final turn, the Chains of Karsus break before the fifth Dexterity reduction can occur, leaving the Netherbrain at DEX 1 instead of 0.

To overcome this, hit the Netherbrain once with a bow (or any DEX-based attack) during the fight while having the Ability Drain passive. This applies Ability Drain Dexterity, reducing DEX by 1.

With Ability Drain Dexterity, the sequence is:
Round 1 (5 Turns Remaining)
Players act
Synaptic Consumption: DEX 10 → 5
Ability Drain (DEX): 5 → 4
Netherbrain acts
End of Netherbrain's turn: 4 → 3

Round 2 (4 Turns Remaining)
Players act
Netherbrain acts
End of Netherbrain's turn: 3 → 2

Round 3 (3 Turns Remaining)
Players act
Netherbrain acts
End of Netherbrain's turn: 2 → 1

Round 4 (2 Turns Remaining)
Players act
Netherbrain acts
End of Netherbrain's turn: 1 → 0
→ Instant death

Synaptic Consumption had to be applied on the first round, when 5 turns remained.
Ability Drain: Dexterity only needs to be applied once. It does not necessarily have to be applied on the first round; it only needs to happen before the final Synaptic Consumption tick.

Without Ability Drain: Dexterity, the sequence is:
Round 1
DEX 10 → 5
End of Netherbrain's turn
DEX 5 → 4

Round 2
DEX 4 → 3

Round 3
DEX 3 → 2

Round 4
DEX 2 → 1

Round 5 (1 Turn Remaining)
Players act
Netherbrain acts
Chains of Karsus breaks
Combat ends
The final Synaptic Consumption tick never resolves.


During my testing, I also confirmed several important mechanics:
1. Synaptic Consumption and Absorb Intellect share the same mutually exclusive status and cannot both be applied to the same target.
2. Ability Drain can coexist with Synaptic Consumption.
3. Different Ability Drain effects (e.g. Strength and Dexterity) can coexist on the same target.
4. The Netherbrain is not immune to ability scores being reduced to 0.
5. The casters do not need to survive. I tested this by letting both the Illithid (casting Synaptic Consumption) and the character applying Ability Drain: Dexterity die immediately after applying their effects.
The remaining companions stayed outside the Netherbrain arena, yet the Netherbrain still died automatically when its Dexterity reached 0.
6. Death caused by reducing an ability score to 0 bypasses the Netherbrain's normal death sequence. Netherbrain died immediately and could not surrender. In one of my tests, the game skipped directly to Withers' epilogue party. In another test using the same method, the normal ending cutscene played, but the Netherbrain still died instantly without entering Netherbrain's surrender sequence.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Mol is STILL bugged. Pellucid 13 hours ago
Still bugged in 2026.
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General Discussion Jump to new posts
Re: So why play Divinity ? MarvelS Yesterday at 09:17 PM
BG3 refined it, but Original Sin 2 still holds up for that sandbox feel. If Larian can blend that freedom with BG3's polish, the next Divinity could be something special
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: How did Gale and Shadowheart get aboard the nautiloid? MarvelS Yesterday at 09:10 PM
They were probably just unlucky bystanders caught up in the chaos of the nautiloid's attack on Baldur's Gate
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 03:36 PM
Update: Part 4, Chapter 32 is now published. Welcome to Greyhawk! Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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