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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Drop corpse when you enter Chok'an Kith'rak Therezzyn commander room immediately Taril 13/06/26 07:20 PM
I don't get how this differs from just... Attacking?

Like, correct me if I'm wrong, but all you're doing is using the body to force aggression... Which attacking also does.

You mention some cinematics being skipped... But I normally just skip them anyway by attacking first (The only difference is I don't normally engage when Inquisitor W'wargaz is still in the room because on higher difficulties that would be a pretty difficult fight with all of them at once)
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Move through tiles and raiding grove hidden staging zone Arvin Lundstrom 13/06/26 05:00 PM
At grove tiefling hideout i did move through, in and below ground tiles suddenly. When you are in and below ground tiles you can't do anything except go to camp. In large games, the visual floor you see and the invisible "solid barrier" the code uses to stop player from falling are 2 things. If you stand in an exact pixel coordinate where two invisible barriers meet, the game engine could accidentally squeeze player through. Custom companion is female light brown black hair gnome ranger Frida. Attacking with ranged attack at humanoids and monsters before cinematic. That trigger many glitches. If you choose to tell Minthara where grove is and begin slaughter. Day after when tieflings is standing on grove entrance wall. If you don't go to close to trigger cinematic. Attack tiefling with ranged attack. Tieflings and druids become your enemy and attack. Game go black and in another area goblins, ogre, spider and bugbears run north and east. This area is 1 color simple unfinished tile that they run on. Tieflings is at another area then goblins, spiders, bugbears and ogre. Minthara doesn't spawn at this testing area. Game goes from black to tieflings area and to this area multiple times. Later unfinished scrambled graphics spawn around the tieflings. After some turns the goblins does spawn together with tieflings and Minthara appear. Gate is open even though you didn't betray tieflings and opened it. That simple, one-color area with scrambled graphics is developer testing map or a hidden "staging zone. When the Grove raid sequence begins, the game engine teleports goblins, spiders, bugbears and ogre to a hidden, unrendered area right not in map boundaries to prepare them to spawn closer to grove. By attacking the Tieflings early, the faction system turn hostile while the engine is trying to move them from where they is stored. The script panicked.
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