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Re: Divinity II: Developer's cut console commands JimmisAtha 30 minutes ago
add player, for co-op? (like maxplayers on hl2 source)
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cool softlock for honor mode (single save playthrough) Ashsterk 1 hour ago
I wish I knew exactly how this happened, but I encountered a neat bug in honor mode, where as I triggered the long rest to cross my party into the Trielta crags from the goblin camp my Dark Urge decided it would be cool to murder Alfira and not go back to bed. My dark urge's position was in the underdark with glut in the party, so of course, that's where my very awake character gets spit out at, with no way to reload the save or warp back to camp. So very fun! Then I accidentally got the urge killed and cannot revert the state of the game in the slightest now.
Would love to know if anyone has encountered this before and suggestions on solutions are welcome. The obvious solution is to cut my losses and delete the save but where's the fun in that?
Screenshot hopefully attached below.






[img]https://images.steamusercontent.com/ugc/15106423550039350634/9B6BA755D24DACA9051075F4BCE815B781F82C63/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
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General Discussion Jump to new posts
Re: Wishlist for Divinity Tav'ith'sava 6 hours ago
One thing that really disappointed me in BG3 was that you couldn't blow up the loos. Such an opportunity to hide lost treasures, dangerous enemies and deadly traps, yet - nothing!

Maybe not total loser, but a character like Captain(!) Jack Sparrow comes to mind. Antagonised and distrusted even by the other "heroes", some questionable life choices, therefore often pulling his own plots to save the day...and the rum.
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Tav'ith'sava 6 hours ago
While I considered my character lawful evil, at least at the beginning of BG3, it was simply the reasonable thing to side with the druids first since they were more likely to have a cure than the goblins. Then there were all the telepathically linked good-aligned companions. So, to secure victory, some balancing of the scales was necessary, but it was a plausible enough bad-does-good scenario for me. Adventuring colleagues from opposing ends of the axis don't necessarily become life-long friends, but they can align towards a shared goal for a time. In AD&D you can take an alignment warning in stride, and having your protest noted that the group can't butcher all the guards due to stealth, will preserve your chaotic evil alignment.

Back in the late 1980s and early 1990s many RPGs tended to be quite restrictive when it came to evil. You had evil NPC-only races (Orcs, Drow, Githyanki, Duergar,...) and had to hand your character sheet to the game master if you turned into a vampire or fell to the Dark Side of the Force. I always thought that was boring and tried to find out why. I'd say four out of five gamers got bored or overwhelmed by the evil path quickly, as most other player characters and friendly NPCs weren't fond of being associated with a murderous maniac and of course in-game consequences, like becoming a wanted and hunted criminal. Then I had players who really enjoyed being the mass-murderer or shaman of a dark totem and all the chaos that ensued, but that led to player complaints, because to them it was like working with a difficult method actor who would often act against the group, sometimes even derailing their plans just to cause havoc or appease the dark gods. On the other hand, we had a highly enjoyable campaign with Drow player characters in Forgotten Realms and a still ongoing historical vampire campaign set in the world of Shadowrun that started in imperial Rome and advanced to the 30-years-war over the last decades. Yes, they kill people for their blood, but it rarely hits the wrong people and they have to save the world from weird otherworldly beings, dangerous cults and of course other vampires. Even a maniacal Bhaalist can work in a group against a greater and stronger evil, at least for a time, while there are also numerous examples how you can turn a chaotic good rebel leader or the lawful neutral cleric into the villain of a campaign.
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Baldur's Gate III - Modding Jump to new posts
I made Cat Shadowheart real sharlse 8 hours ago
[Linked Image from i.redd.it]

Mod link: https://mod.io/g/baldursgate3/m/cat-shadowheart#description

Turns out Larian just released another animation with reference to Cat Shadowheart. Is it coincidence? Or is it destiny?
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General Discussion Jump to new posts
Re: Please add Tilt and Iso-perspective to camera view Tuco Yesterday at 10:59 AM
Originally Posted by ldo58
Once you install the "native camera" mod in BG3, you don' t want to play this game anymore without it.
Bah, what I actually wanted was a more traditional top down/isometric camera without that weird "distance deformation" Larian keeps putting in its games.

BG3 simply didn't have assets detailed enough to look good from a third person perspective (i.e. the terrain being overly flat, the upclose of things lacking details, etc).
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Divinity - Original Sin 2 - General
[Nintendo Switch 2] Brief blue screen flash when exiting to HOME menu bbubbu Yesterday at 09:07 AM
https://youtube.com/shorts/9qg-rF9VPxw?si=wmrv1K2sZyXW_2AR

Platform: Nintendo Switch 2

When exiting Divinity: Original Sin 2 to the HOME menu, a very brief blue/noise screen appears for a split second.

This only happens during the transition from the game to the HOME menu.
The game and system continue normally with no crashes.
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General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? Imryll 31/01/26 08:52 PM
For me the major plothole in DOS2 was how the female mage I played in Divine Divinity turned into "Lucian." I'd like them to respect full series lore to the extent that it doesn't contradict itself and also to be up front about whether our character is actually predefined. Letting us play the character we want to, only to find out later that the "real" Bhaalspawn was Abdel Adrian just doesn't feel good.
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General Discussion Jump to new posts
Re: the gore/smut Imryll 31/01/26 08:36 PM
I believe Larian when they've said that tone will vary, depending in part on the player's in-game choices, that the sort of scene we saw in the trailer may occur, but that will be because the player made choices to enable it. I personally enjoy "Larian Whimsey" and hope to see it in-game. I also hope to see darker, more serious content. My suspicion is that anyone who wants only "adult" content will either be disappointed or have to be careful to make the sorts of choices likely to result in darker outcomes.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cross-Save Not There PS5 Bearcave 31/01/26 08:26 PM
I'm trying to enable cross-save between my PC and PS5.

I've done the following:
- Connected my steam account to Larian Account
- Enabled Cross-Save on my PC
- Logged into my most recent game on PC and created a new manual save
- Connected my PSN account to Larian Account

Versions are: 4.1.1.702326 PS5 / PC 4.1.1.6995620
I have no mods.

Where I'm encountering problems is that there doesn't seem to be an option for enabling cross-save on my PS5. When I start the game it shows that I'm connected to my Larian account (https://drive.google.com/file/d/18SJ78hnfxSQ-5xDuVxSE7RH6ilNrTyQg/view?usp=sharing).

However, when I got into Gameplay -> Save Options there is no Cross-Save option at all (https://drive.google.com/file/d/1U0pki-gPTDk_DBwY8h_e1AYaV4zeDW2j/view?usp=sharing).

To Troubleshoot this I've done the following:
- Disconnected and reconnected both Steam and PSN from Larian account
- Closed the PS5 game and cleared the cache
- Unintalled and reinstalled the PS5 game.

Any help would be greatly appreciated.
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