Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Modding Jump to new posts
Mod Requests: Subclass + Makeup / Facial Scar EchoGG 32 minutes ago
Hello! I am looking to work with a modder(s) for getting a homebrew subclass I created added into the game and for a custom makeup/facial scar option to be added.

I'm new to the forums overall, but here are the details for my requests;

Subclass:
https://homebrewery.naturalcrit.com/share/3WFnIOTI2fIq

Makeup / Scar option:
[img]https://media.discordapp.net/attach...format=webp&width=960&height=960[/img]Image Attached/Available upon request if the link doesn't work.


Thank you!
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Halycon Styxland 1 hour ago
Anyway, theres a link with some speculation about what races are available.



So from this video, the races more or less known from the available game footage, which according to a statement by a Larian employee will give you a good idea, are:

- Humans
- Elves
- Dwarves
- Lizard(men/kind/folk) which apparently Larian just calls Lizards which makes absolutely no sense to me because lizard is already the word for a type of animal. So whats bad about using an artificial word that does NOT clash with a well established real world word, like in TES Argonian ?
- Orks, or Half-Orks, or something that looks very much like D&D Half-Orcs

Also, speculative, these races could also be playable, or appear as companions:

- Undead which have been playable in Original Sin 2 and who can use magic to make themselves appear as any race
- Imps which have not been in Original Sin 2 and have never been playable, but are part of the lore as a sentient race
- Eternals which are a part of the lore as the precursors to all races
- Demons, from the plane of Tartarus (Hell), interesting for more evil content / gameplay, as it is known from Larian
- Renar / Renari, from the plane of Nemesis, part of Beyond Divinity content, which could make a return

All in all I'm under the impression this is a surprisingly short list of races that are playable, and a surprisingly low number of race differences as well.

For comparison, in BG3 there are a total of 11 races and a total of 31 subraces. Not all of them have much differences (Lightfoot vs Strongheart Halfling barely matters 99% of the time), but overall theres a substantial difference in gameplay from picking your race.

There is also speculation about classes but the video author merely lists the classes from the previous game. If nothing else, there are definitely a lot of classes, with all kinds of multiclassing possibilities.
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Baldur's Gate III - Suggestions & Feedback
Re: Love & Extreme, Utter Disappointment with Leveling: Level 12 Cap Issue Halycon Styxland 1 hour ago
Of course you can question level, like you can question all kinds of other popular gaming concepts, like for example hitpoints. But there is always a reason why these concepts are popular, and level is exceptionally important and hard to do without.

The point of leveling is that you have a measurement of the power of the character. This is necessary so you can always have a challenge, and keep the challenge in the sweet spot where the game is not too easy and thus boring but also not too difficult and thus frustrating. So level is supposed to give an easy way to approximate the power of your character.

Games without leveling exists, like one of my favorite games ever, Vampire: The Masquerade: Bloodlines (2004) by Troika Games (R.I.P.). But here we follow a very strict game in regards of control over where you can go when. Also, the improvements that you could have for your character have been strictly regulated as well.

Even so when I started playing VtMB, I made many errors, and some combat became impossible. Not having level is tough.

Namely in VtMB you should not undervalue defense, as you can do in other games. Defense really is essential when you face large groups of opponents. High or low defense is then the difference between a manageable fight and an impossible one. This of course only happends on some vampire clans. A Ventrue or Gangrel can rely on Fortitude instead.

Another important rule in VtMB is that ranged starts of really weak, but becomes very strong later, so on a Nosferatu its a must to have, and other clans can definitely benefit as well.

In an open game world, its even less desireable to not have level. It basically means you cannot have progress at all.

It by the way also helps the player. If I can see the level of the opponent, I can know if I should avoid them for now.

And games that keep the level of your opponents the same as your own are really bad. They remove all meaning from level.

Worst offender in this category was The Elder Scrolls 4: Oblivion. Not only did your opponents strictly level with your character, but level didnt even represent a specific level of power. So you could easily make your character underpowered and end up with an unplayable game. Oblvion literally forced you into powergaming.

To a lesser degree many games do this. Which is fine. As long as you dont do this too severely. BG3 by the way also does this. If you create not one but two characters, you face four Imps with Laezel instead of the usual three.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Halycon Styxland 7 hours ago
Originally Posted by Street Hero
Visible shield mod fix?
Must I ask every god damn time?

Hahah lol.

Apparently you really have to ?

I can get over such details though, so that doesnt bother me too much. The vast majority of my games dont use mods at all anyway.

Astarion suddenly no longer having the inventory tab in the overview bothers me a lot more.

The bugs of the current hotfix are a bit much though, so I reverted to the one between the official hotfix 35 and 36 (GoG called it Patch 8 Hotfix 7). Of course unless you keep past versions, you wont have access to it anymore.
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Baldur's Gate III - General
Re: Enemy Health Turned Off Halycon Styxland Yesterday at 08:08 PM
No idea what your question is.

Yes that option exists.

Yes I once tried that. I didnt like it. Not knowing your opponents health is kind of very unrealistic and really not fun.
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General Jump to new posts
Coming from DD, wondering about difficulty level Eckhardt Yesterday at 04:47 AM
Hi, I'm currently playing Divine Divinity, planning to start Beyond Divinity next. I'd like some advice about the difficulty/tuning for Beyond Divinity.

For context: I finished Original Sin 2 in the highest difficulty, and enjoyed it. I play most games in the highest difficulty. I'm playing Divine Divinity in Hard difficulty as a melee warrior, and it's... not fun. The one-shotting boss type enemies are not interesting. I have seen post after post after post talking about how "you should just use the scorpion traps", or "just use a bow", or "just use magic", but being that this is a single character RPG, I expect a melee build to be minimally viable in hard difficulty.

Now, that said, I am almost finished with the game playing only melee (no bows/ranged attacks used or built for). It's not impossible. It's taken a lot of avoiding boss enemies and coming back for them later, and using some amount of "cheese" like polymorph (which frankly is OP). It's just not enjoyable; the majority of the game is really good and balanced, and I love that I have to play tactically, but when an unremarkable zombie one shots me in an area where all enemies were doing maybe 1/10th to 1/8th of my health per hit, that is not my idea of fun.

With that said: what is the difficulty in Beyond Divinity like? Likewise for Divinity 2 if that's okay to ask here. I'm wondering whether there are certain builds I should just flat-out avoid, or if the difficulty tuning is more in line with what Larian achieved in Original Sin 2.
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 24/04/26 08:39 PM
Update: Part 3, Chapter 24 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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