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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? papercut_ninja 1 hour ago
If we get imps as a playable race or an imp companion I will squeal!

Ideally I will be able to build a party with a dwarf, lizard, imp and orc. A perfect happy little family.
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Divinity - Original Sin - Enhanced Edition Jump to new posts
Re: D:OS EE - Bugs and issues aalasio 2 hours ago
Hi everyone!
I recently started playing this game, but unfortunately it crashes from time to time without any error message. The crashes seem random. I tried running a chkdsk on the disk where it’s installed and verifying the game files through Steam, but no errors were found.
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Taril 5 hours ago
Originally Posted by geala
I'm curious about Divinity. The mixture of the races seems overwhelming in the trailer. A lot more than in BG 3 or DOS 2 (from my distant memories). I wonder wether that's a common town and a common "burning fair" and all races live together all the time or wether it's a very special event and all traveled to it? In that regard I also wonder why all shown public sex (which for me stands out as quite "uncommon" for fairs) is with mixed couples. Is there a purpose beyond shocking viewers? (be it for "moral" reasons or because of the contrast to the brutal burning scenes)

It's an interesting thing to consider.

My gut gives me the feeling that it's more to do with being a trailer than actual lore. With it being done to show off the race diversity and of course stir up controversy with mixed race sex. As both things would garner more interest (And generally show off more about the setting) than if it took place within a more normal town populated with a singular race (Where people might get the idea that the game revolves around that one singular race)

To say nothing about how most towns could be predominantly single race, but there would likely still exist towns where populations mix more frequently (I.e. Trading Towns and places where travellers might pass through)

But who knows at this point. Especially if you equate this "Mixed Race Event" and the finale of the sculpture made out of turning the whole village into one singular object... With an "All becomes one" underpin.

It's something to keep an eye on as and when more information about the game surfaces.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cannot load into lower city after Ansur Gonk1325 5 hours ago
After completely going through Ansurs puzzles and dungeon, after entering the final room anytime I try to teleport to any lower city location the load screen gets stuck at 50% and will not progress further. I have already tried all the recomended steps on the Larian website and none have worked.

A few things to note

1. I have both the script extender and a few customization mods on

2. My save is in Honor Mode, so I cannot load a previous save

3. my save has been coop, but nothing has worked with them being either in or out of the game.

If anyone knows anything about this issue I would greatly appreciate it. I have seen a couple other posts with the same issue but none seem to have found an answer. I have contacted official support but have not got a response back yet, so I am getting desperate.
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General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 5 hours ago
Originally Posted by fylimar
Originally Posted by Imryll
I'd much rather my PC were unvoiced than have the wrong voice, i.e. one that didn't quite match my character concept or who says things (both wording and emphasis) in a way that my character wouldn't.
Agreed, I think voiced characters work, if they are set, but with having different races and backgrounds, it's pretty hard to find voices for every occasion.

It's very possible to have options.

For example, Solasta has a system for tuning voices based around an "Alignment" style graph of personalities (Allowing changes for fully voiced protagonists).

Many games (Includng BG3 and DOS) offer a selection of voices or voice types for their PC callouts (Some CRPG's also offer "No Voice" for those who'd prefer a silent protagonist for full headcanon players).

It takes more resources to have multiple people record a full protagonists voice lines (And/or have each person do multiple personalities)... But given that Larian is now a AAA studio (To the point where they exclaim their ability to work on MULTIPLE AAA titles simultaneously), they should be able to afford it.

With of course, always the option for silent protagonist for those who don't find any particular voice to their liking.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crash while trying to load any save from act 3 (PS5) OrdepYodog 6 hours ago
That's some crazy news, even on pc it's crashing. Curious to know if it's some information that is carring over from the console file structure that prevents the loading properly or if on PC people are having the same issue overall.
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort MarcoNeves 12 hours ago
Originally Posted by Halycon Styxland
I have no issue with BG3 maps.

Sure its not really realistic to have content this dense, but its massively time saving.

Realistic is you make an at least 100 by 100, so overall 10,000 times larger map, and even then its still a stretch that the goblins cant find the druid grove.

This is really a case of realism being counterproductive.

For the record BG1 was a lot more like the OP demands. And it means you have maps which take ages to explore with not much on them. Not good.

I agree. I'm totally fine with the maps.

Are Tuco and Taril game designers or something? They're very intense in their nitty-gritty nitpicking of Larian games. Maybe they want another Skyrim type experience? I mean their lists of nitpicks in their multiple posts are sooooo long. I personally love Larian's way of doing things since DOS1 all the way up to BG3.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation fylimar 12 hours ago
Originally Posted by papercut_ninja
BG 3 did have a young, conventionally attractive, handsome male with a sword. It's literally in his name.

But somehow he apparently didn't meet the standards, I wonder what that could have been? think

Yeah, honestly, Wyll is one of the best looking male characters out there.

And tbh, I don't care how characters look or if they are romanceable, just give me interesting characters with great backstories and don't dumb them down in release, because people think ' they are too mean' ( looking at you, Shadowheart and in a way, Astarion too. Bite night on the second or third longrest, even if you really haven't interacted with him?)

I really would love for Larian to tell their characters story and stop pandering to fancrowds. Shadowheart was so much more interesting in early access, it felt earned when she told you about the Shar worshipping. You could go a whole playthrough ( until Grymforge, the end of EA) without finding out about Astarion being a vampire, if you didn't follow the clues ( that boat and other things were more important back then). It felt more realistic.



Erwin: Gortash might have been a handsome young man but being a chosen of Bane changes you physically. Gortash as we meet him looks exactly how the lore describes someone, who was a chosen of the god of tyranny for a while, so that is lore accurate, the same as Orin decorating herself with flesh of her victims and Ketheric looking undead. They all show traits of their gods.
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Baldur's Gate III - Suggestions & Feedback
Cursor (plz stop) returning to character lDaggers 17 hours ago
(controller issue) (QoL)

The only problem I have in Dos2 and BG3 that shouldn't be in the game is the cursor returning to the caster of a skill/spell. For example it's my turn and I put my cursor on an enemy to prepare to attack, I use a buff or something and the cursor returns to me, I have to then go find my target again. It's really tedious having to retarget every time.

For example in DoS2 Flesh Sacrifice, Tentacle Lash, and Heart of Steel does it.
I remember shooting a bow had that issue in BG3 among other things.

I haven't played BG3 in a while because I'm playing DoS2 again with a friend but I do remember being annoyed by it. I would like the cursor to stay where I leave it and not fight against it.

I hope it's looked at and the next game won't have it.

Thank you.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
HELP PLZ: DOS2 constant random crashing making gameplay nearly impossible nanobot 18 hours ago
Hi There,
I've been struggling with this problem for a while now, but since Act 2 it's gotten worse. I have turned off vsync and capped frame rate to 40 and reduced a whole swath of performance settings (whatever I could). I have a fairly new build with top end GPU so honestly the fact that i have to play this game in sub-par mode is a bit disappointing, but whatever, i guess i can live with that.

What is tough to live with though, is the fact that the app constantly crashes often in the middle of doing something so i have to constantly save. I'm playing DOS2 Definitive Edition.

Specs of my desktop: ROG MAXIMUS Z790 DARK HERO; Intel(R) Core(TM) i9-14900KF, 3200 Mhz, 24 Core(s), 32 Logical Processor(s); Nvidia GeForce RTS4090


I checked event viewer application logs, and I see the following:
Faulting application name: SupportTool.exe, version: 1.0.147.9894, time stamp: 0x619ae151
Faulting module name: KERNELBASE.dll, version: 10.0.22621.5037, time stamp: 0xa29a3610
Exception code: 0xe0434352
Fault offset: 0x000000000005ffbc
Faulting process id: 0x0x4A00
Faulting application start time: 0x0x1DC89AD8EA919FD
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\bin\SupportTool.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report Id: 4ff706f6-e5fb-4e36-9d0c-da39b803e1e8
Faulting package full name:
Faulting package-relative application ID:
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General Discussion Jump to new posts
Re: Armor in Divinity, and why it was bad in BG3 geala Yesterday at 05:01 PM
I concur. The armor design was often a bit clownish. Without the transmog mod several items wouldn't be of use for me. Medium armor should not look heavier than heavy armor in some cases. There shouldn't be cowboy hats that from the stats you would want to wear together with plate armor. Turn down the amount of spikes and overdone impractical adornments. And so on.

But I found the design lacking also in other parts. Heavy armor should be the most protective and not surpassed easily by some medium armors. Light armor should have an use and not be made almost useless by medium armor. Helmets and shields should have higher importance. Such things.
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ geala Yesterday at 03:40 PM
They have a bit at least, it seems, although I find them still ... ugly and unpleasant. Especially the alien lower legs may have remained. I'm not sure, I'm a not a lizard fan and pro. well Relatively early in the trailer, after the dwarf (?) is nudged by the little girl, you see a lizard walking. Sadly only from behind but it could show the inverted joints of the legs. Or not? grin
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About this website Jump to new posts
Re: How to Add a Avatar Picture? geala Yesterday at 03:05 PM
Thank you. It's a bit baffling, the usual links on imgur don't show .png or .jpg and also cannot be edited. In the end I took one link with [img] brackets around a .png and edited it on the forum page, by deleting the brackets. Strange but it worked. think
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Krom Yesterday at 02:39 PM
I would like a day/night cycle as well, that changes things around depending on the time of day, or night.

On the other hand, it all depends on how much it costs development wise, and what is being left out for it to be in? I don't know.

I already fear what the cinematic approach to dialogue will mean for everything else.
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Technical Problems Jump to new posts
Modded issue. Grumpy2002 Yesterday at 02:07 AM
Says in the name.

Whenever I switch to a character, or the character is switched whenever i'm playing this main save with friends, the game just ends up freezing on said character. I believe moves no longer work, they can't move, the game still moves, but if I try reloading a save, the screen goes to black and doesn't do anything, and the only way is to restart the game, which is a bit annoying. This issue only started when we made it to act 2, and head towards the bandit woodmill base.
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