Re: Wishlist for Divinity
Ana100
Yesterday at 10:09 PM
I'm against fully voice acted MC. People should understand this will limit the dialogue options. I wasn't even satisfied with dialogue options we had in Bg3.
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Re: Video Settings Bug
Hygor Haas
Yesterday at 02:01 PM
I ran into almost the same thing after patching BG3, my settings just wouldn't stick even after editing the files manually. What finally solved it for me was launching the game as administrator, then making changes and exiting right after. That forced the config to save properly the next time. It’s definitely buggy, especially after some new updates.
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Game Crashing After Long Rest {PS5}
justinburchette
Yesterday at 01:53 PM
Hey, y'all.
So, I made a post on Reddit about this a while ago... but basically this is what's happening to me:
In either Rivington or the Lower City (it doesn't matter which area), after I take a long rest... I am essentially "stuck" in whatever area I took that rest in. If I try to transition to another area, the game will crash to the Home Screen. If I try to reload a save after long resting, the game will crash to the Home Screen.
It doesn't seem to matter what camp I use; at first I thought it was specifically the Elfsong camp — but nope, it's all of them. Because of course it is. As long as I don't long rest... then everything seems to be fine. But the moment I do, this is what happens.
Ever since Patch 8 & the latest Hotfix, Act III seems to be borderline unplayable for me. I have a list on my phone of things that are guaranteed to make the game crash (renting the room at the Elfsong is one of those things, as is saving anywhere near the Stormshore Tabernacle... for some reason) — and so far I've been able to circumvent those crashes through rigorous trial & error... but this one is beyond me. I cannot figure out a workaround here.
Mostly at this point I'm just wondering if I'm the only one having these issues. I've uninstalled / reinstalled the game, and cleared the cache... nothing seems to make a difference. Is anybody else out there playing on the PS5 also experiencing these constant crashes in Act III? And if so, did anything help you...? I should also note that I'm playing as a Durge origin (I have no idea if that matters in the slightest), and that I never experienced these constant crashes until after I got into Act III. Before that, everything worked just fine.
Anyways, apologies for the long post — and thanks in advance to anyone who responds! :)
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Re: Apparel and Appearance
geala
Yesterday at 12:46 PM
I'm hoping this new game feature lots of new and cool equipment design.
...
Further to this, if you decide to allow characters to use multiple weapon sets (Be it BG3 style where everyone gets a melee + ranged weapon, or a more freeform where it can be any 2 sets of usable weapons) then you should always show both weapon sets. None of this BS where you pull a weapon out of your butthole because it literally didn't exist until you swapped to it.
This could also come with a decision to make weapon bonuses only apply from your currently held weapon set, so that you're not incentivised to run around wearing stat sticks you have no intention of ever actually wielding (Such as in BG3 where you get the affects of both weapon sets at all times, thus you often equip weapons just for stat boosts, even if you literally can't even use a bow you'll still just have it for a passive boost) Did not really read the last two paragraphs after the link (to someone I do not consider an expert, but with some cool ideas ...) last time but I cannot enough support the proposals and want to cite them again. It's especially mindnumbing that you can profit fro example from a shield while actually using a bow or enhance your crit chance with a sword by carrying a bow with such stats, and so on.
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Re: Attractive romance options + Better character creation
papercut_ninja
Yesterday at 10:52 AM
I think for creating your own character there should be a variety of options to make every kind of appearance, from conventionally handsome to unattractive so that I can roleplay the type of character I'd like. Most important to me is that races are unique and stand out from one another so that I am not simply limited to creating a few variations of pretty human.
In terms of the world-building, companions and NPCs I think it should have a realistic representation where having pretty privilege is something that makes certain people stand out. When everyone are conventionally attractive, it's not a privilege.
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B580 Vulkan crash
Loreian
Yesterday at 09:24 AM
System- VGA compatible controller: Intel Corporation Battlemage G21 [Arc B580]
- AMD Ryzen 5 3600 6-Core Processor
- B550M PRO-VDH WIFI (MS-7C95)
BG3 is installed through GOG.com using Heroic Launcher on Ubuntu 25.10. IssueStarting up BG3 choosing Vulkan reaches a Crash To Desktop when the shader generation reaches ~95% It is possible to play BG3 choosing DirectX but the framerate is hurting.
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Re: how to start split screen co-op on switch 2?
mrnervous
Yesterday at 09:10 AM
As far as I understand, the game offers single-player, local multiplayer (using multiple consoles and multiple game copies), and online multiplayer.
I have tested all available multiplayer options, both local (wireless) and online, but I was unable to get multiplayer working in any form. In all cases, no lobby is shown for the second player/console, making it impossible to join a game.
I would also like to add that I purchased the game specifically for this multiplayer functionality, as playing together offline/online was the main reason for my purchase.
The two consoles were running slightly different internal build versions:
Switch 1: 3.6.117.3733 Switch 2: 3.6.117.3735
Unfortunately, I did not have access to a second Nintendo Switch 2 with the exact same build version to verify whether multiplayer would work under identical versions.
At this point, I assume that we may need to wait for a fix, and I sincerely hope that a bug fix or patch will be released soon, as the multiplayer feature currently appears to be unusable despite correct setup.
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Re: Divinity - General Discussion
The Red Queen
05/01/26 11:31 PM
Hi folks, we want to keep this a friendly, constructive place for forum members to discuss the new game so, after consultation amongst the moderation team, we’ve removed a few posts from a recent exchange that violated forum rules. As a reminder, please keep things respectful, avoid personal attacks and excessive language, don’t import beefs from elsewhere and don’t derail the thread by getting involved in arguments with other individuals. (Don’t rise to bait, but report rule violations using the forum functionality.) Posts that break rules can be deleted, even if they also contain valid feedback. The easiest way to avoid that is to keep to the forum rules, but if it does happen to one of your posts, you can try again with the problem elements left out. Thanks, all, for helping keep this thread a welcoming place for forum members old and new, and I’ll let you get back to the discussion
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Re: macOS Game freezes before/after cutscenes [Act 1]
Biocoso
05/01/26 05:18 PM
Same here! The game was running completely fine before updating to macOS Tahoe 26.2, but now it's unplayable. I have a run where I am in Act 3, after Every time I start a conversation with an NPC where I have dialogue options, the game freezes. The only solution is to quit the game through Steam. Initially, I thought it could have been a damaged save file. I then loaded some old save files, but the problem is still there. I even started a new campaign. I had the same problem right before the final battle in the Nautiloid. I somehow managed to go through, but now the same happens when I interact with the crypt. Please Larian help us!
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Re: Audio skipping bug (PS5)
ArmoredMonk
05/01/26 04:13 PM
This bug is also present on the Mac client on a Mac Studio M3 Ultra. I have this in almost every conversation, even in the camp. Even in a freshly started game. It think it started mid-to-end of Act 2 in or around the prison in the Towers and is still present at the Start of Act 3.
The game worked fine on my PC at launch.
Please fix.
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Arabic Language Support Request for All Larian Studios Games
AbadexDOS
05/01/26 01:58 PM
Hello Larian Studios team and fellow community members,
First of all, I would like to express my sincere appreciation for Larian Studios and the incredible work you consistently deliver. Your games stand out for their deep storytelling, rich dialogue, meaningful player choices, and respect for the RPG genre. Titles such as Divinity: Original Sin 2 and Baldur’s Gate 3 are clear examples of this dedication.
I would like to respectfully submit a general request for Arabic language support (at least subtitles) across all Larian Studios games — including previous titles, current releases, and future projects.
Arabic is spoken by hundreds of millions of people across the Middle East and North Africa, and the gaming community in this region continues to grow rapidly on both PC and consoles. There is a strong interest in narrative-driven RPGs, yet language remains a significant barrier for many players who would otherwise fully engage with and support Larian’s games.
Adding Arabic language support could: •Make Larian Studios games accessible to a much wider global audience •Increase long-term player engagement and market reach •Strengthen Larian’s reputation as a studio that values inclusivity and diverse communities •Encourage new players to experience your games as they were intended, with full understanding of story and dialogue
This post is not meant as criticism, but as a sincere and respectful suggestion from a player who deeply values Larian’s work and hopes to see it enjoyed by even more players around the world.
Thank you for taking the time to read this, and thank you again for the passion and creativity you bring to your games. I look forward to hearing thoughts from both the community and the Larian team.
Best regards
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Re: Let's Talk About (the) Sex
geala
05/01/26 10:32 AM
To be honest, I don't mind gore but I find the burning scenes borderline unacceptable and don't like watching, so I concentrate to overanalyzise the rest of the trailer. And I find the sexual scenes the most interesting.  Sorry for derailing the thread a tad bit, I think the sex in a ritualistic sense can also theoretically call for soil fertility aka bountiful crops (the whole event looks as a fair kind of). Apart from sex we can also see some people wearing animalistic masks whipping themselves, those could call for the blessings to the hunters maybe. Sacrifice in religion is mythology often ties into those themes of pleasing the gods to then get something in return.
On the other hand the premise for this trailer was that 'the gods are silent', therefore I lean into my previous theory of this being a rock bottom for godless/purposeless and immoral society. They had a literal kid there cheering for the violent execution and exposed to the sight of sexual acts... I think they want the gods back because the gods are silent and without them bad things are happening (Rivellon bleeds) and (even more) evil things start to happen. That the body is bad and sex is a sin and the contrary to religious practice is also mostly connected to the absolutistic monotheistic religions and in this sense a late view. The use of sexual rituals was part of some older religions (for example temple prostitution), so that sex is immoral to the Rivellon people is not a sure thing. They all surely do not really know what's happening and with what forces they are playing, but they try what they can, deluded by their religion/ideology. The question remains wether it is a spontaneous act or incorporated into the ritual. It seems more spontaneous than ritualistic. Since it seems distinctly separated from the actual ritual area, where the effigies are located. The people having sex are also not interacted or even acknowledged by the order that is performing the ritual. Eating and drinking on one hand and having publicly sex on the other hand is quite a difference. Someone hasn't been to a music festival  Especially ones from the 60's... I also doubt that there would be only mixed racial pairs if there wasn't a planning involved. Could admittedly be just a Larian exaggeration without more thoughts behind it. I wouldn't put much stock in this. It's a short snippet of a trailer and the sex is a minor part of it which is only on screen for a few frames (Further highlighting its independence from the ritual which makes up the majority of the screen time) This seems more like aiming for shock factor (Much as to why sex is included in the first place) whereby having inter-species sex has been proven to provide more engagement as the bear-sex marketing showed for BG3. To the moral side, a lot depends on the backstory of the burning ritual. I'm not sure who is good and evil, if there is any. Is the burned man a mere victim or a danger? That would be the major question and given Divinity's history, would depend very much on which side you're on. As is the case with the Original Sin games. The first game you play as people hunting down Sourcerers because they're evil. The second game you play AS Sourcerers and figure out that they're not inherently evil (But do provide inherent risk to the world) Hehe, I never attended such a big music festival, it's a funny comparison. I was on several Techno club events in the 90's however, luckily smartphones with cameras were not a thing in these nice times.  I would be happier if the sex was a spontaneous act of people wanting fun, but I'm actually quite sure that it is part of the ritual. When you look at the big overview of the "fair" area, before the burning starts, you see that the sexual actions take place at both sides of the three big statues, divided from the crowd by the fence, as such similar to the persons who are whipping themselves. So they take place in the inner ritual side, framing it in. The whipping and the sex seem to be arranged by the leaders of the ritual, at least partly. It may be also deliberate that Larian shows the (rather short) first sex scene during the excessive violent burning sequence of the poor victim (if it's not simply just as cheap shock feature). Without further information we will not know. Anyway, I'm curious wether the trailer has some meaning for the later gameplay. I will surely try to save all the people if possible. And then make a date with the woman who is busy with the lizard.
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