Re: Will this game FINALLY take world simulation to the next level?
Tuco
5 minutes ago
I've also thought about this question. For me, the day/night cycle works when it fits organically into the game world, rather than just changing the lighting. It's cool when different enemies appear at night, the characters' behavior changes, or new opportunities for progression open up. But if it's just a cosmetic detail, I quickly stop paying attention to it. Yeah, but even then it would be a minor addition (and probably something TRIVIAL to add, effort-wise) rather than something actively detrimental to the game's quality and it would STILL open a lot of possibilities to modderns who want to leverage the feature. So back to the point: no, even this won't be a sound argument AGAINST having a day/night cycle.
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Re: Game crash while trying to load any save from act 3 (PS5)
llchicken
58 minutes ago
The problem is fixed! Even my old corrupted save works!
Im playing on ps5 and just did the update.
Lurian just post on twitter like 3 hours ago Yes! Just to confirm the fix that went live today should have resolved this issue and you should be able to load the saves that were getting stuck loading before. I didn't encounter any problems initially, but after you guys uploaded this update, My PC-Steam Game graphics is actually started experiencing loading delays every few minute... Congratulations, you guys created more problems in your attempt to solve one.
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Re: Divinity wishlist
Taril
6 hours ago
The main issue with this sort of design is of course how the sleeves function.
Rendering them with proper cloth physics is significant computing power (Heck, we rarely see proper hair physics for the same reason) and without that they will clip horribly with many things.
It was passable in older games that had less overall movement so the issue didn't crop up as much, if at all. But these days, we have all sorts of active animations (With Larian even using motion-capture to properly render it)
At this point, Larian doesn't even implement cloaks very well, both in terms of them being more "Cape" than "Cloak" as well as a complete lack of physics involved with them (Which is why they clip through tails...). So I'd question if they'd be willing to properly code these sorts of sleeves...
So while they are certainly an interesting look... I'm not sure how likely they are to appear in modern games.
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Re: Buying stuff based on whether you like it or not
Taril
Yesterday at 09:13 PM
Potato wedges don't need this slander. They can be pretty dope. Especially when covered in cheese.
Of course, they're no curly fries, but still good. I'll give you your opinion about skins on vs skins off as I accept that it can be divisive (I personally do like skins on wedges)
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Re: I WANT THAT PARASITE OUT OF MY HEAD!!!
Tav'ith'sava
Yesterday at 02:03 PM
Unless WotC changed that, a superinfection with a new tadpole would either be just a regular brain eater who wouldn't need to adapt (but maybe would refuse "cannibalising" the remains of the Absolute tadpoles), or - given the outcome of the game - a new Absolute tadpole in the sense that it would act like the ones we see in the game. Unfortunately, I don't know many of the endings and also don't want to given the potential chance of another playthrough.
The normal ceremorph, according to "The Illithiad" (2e), states that Gnolls, as well as Gith, humans, M-sized goblinoids, grimlocks and elves would be turned into mind flayers, while unacceptable hosts (Halflings, all dwarves, gnomes, centauroids, giant-kin, Kuo-Toa,...) turn into a variety of monsters or simply die during the metamorphosis. This also fits to the Absolute tadpoles being different.
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Re: Divinity needs to learn from BG3 Romance Problems
ldo58
Yesterday at 02:02 PM
To be fair, I also wouldn't date someone who said, "Not now, but later." If someone I'm interested in can't give me a 100% yes, it's a no. It wasn't literally that phrase, of course. I don't remember the exact phrasing, but the first answer in the list was like "Hell yea", the second felt to me like "I'm interested but give me some more time". I didn't expect that to cause the door slam shut.
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Re: The game stucking makes impossible to play
BoogieKnight
Yesterday at 12:22 PM
Sadly the game is completely busted on Mac at the moment.
Was unstable before, but the combination of Patch 7/8 and MacOS Tahoe has made it utterly unplayable. Freezes most of the time before cutscenes and entering dialogues with spinning wheel of death.
I've read a lot of user comments about this issue and tried most things, however there is one thing I cannot try and that is disabling firewall/antivirus that could be causing conflicts (I'm using a work laptop without certain admin privileges). If you are able to give this a go and report back I'd be interested to see if it works.
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Re: macOS Game freezes before/after cutscenes [Act 1]
BoogieKnight
15/02/26 11:48 PM
Having the same issue! Game gets the rainbow wheel of death when entering dialogue or cutscenes. Happens about 80% of the time.
Mac M1 Pro 16GB memory MacOS Tahoe 26.2
I've tried everything suggested in all the forums; tried all settings at low (even though I get 60 fps on high), toggled all video settings in almost every permutation, tried fullscreen/borderless window, tried a clean chache/save/reinstall, I tried the "renice" command in terminal, I tried playing offline, I tried disabling cloud sync etc etc.
Nothing works. And the thing is, when I first got the game in January 2024 I played through the whole thing with this exact Mac on high settings without a single crash — so it's not a hardware issue.
I wish Larian would give some indication that they're aware of this because it's completely unplayable.
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Re: Lae�zel instakill after loading
bourax
15/02/26 09:08 PM
ever get an update on this? came back to play and im experiencing it too. pretty sure I also helped shadow and lae make the peaceful decision but so far my 5 most recent saves all kill lae'zel
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About dialogue lines
Aloona
15/02/26 06:17 PM
Late player, my fault, but I actually feel to say something about dialogue lines: I wish there could still be a chance to better/correct some of them, that I found totally out of mood/situation. Minthara and the artifact apart (never met her, but I red a lot about that problem), many lines/answers from the characters are clearly not adapted according to the story evolution, most probably left for generic companion situations; especially Astarion's ones, who always result to be the more complicated: many of his random responses don’t really fit the romance, if you have one, like if you accept Raphael contract or the mindflyer tadpole. Certainly not expected, at that point of the game and kind of unsetting. I'm not the only one who noticed, it seems. Probably there are others, with other companions or in other situation, that I didn't see, yet (I'm checking). A real shame, even if I understand that it's a huge game, but I see the team always cared about players feedback, so please... don't stop fixing such details, they're the beauty of the game.
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