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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Liam & Dark Urge Inspiration Taril Yesterday at 09:50 PM
Should be able to. The very onset of the dialogue upon approaching involves the Goblins asking you to give torturing a go.

So long as you don't do any of the checks to make the Goblins go away, you should have a chance to give it a go, and if successful, will grant that inspiration.

Do note that as a Drow (Or while disguised as one) you do not get the option to torture, you instead send the Goblins away without any ability checks.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Halycon Styxland 17/04/26 11:58 PM
Originally Posted by Halycon Styxland
[...] and Laezel is the usual Eldrith Thrower - except her damage is completely in the gutter.
For the record, I had simply forgotten that Throwers need to use weapons with the Thrown property. Such as Spears, Tridents or the Returning Lance (Lances in general however dont have the thrown property).

I still have the problem that Laezel constantly loses her bound, thrown weapon though. And I'm not even initializing combat with her.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! ldo58 17/04/26 11:56 PM
Ah yes, I just sprang Minthara from prison and went on to escape via the docks. Positioned the party, and lae'zel got a perfect stance before zealot Arden before switching to turn mode. He was standing on the ridge of the docks. One successful pushing attack would send him into the waters. What could go wrong with an action surge and patiently waiting until all the troops were perfectly positioned ?

Rolls : 1, 1, 4, 4.

Arden's thunderous smites hit hard and Lae'zel was down in 2 turns.

It's one of these things in life. Hannibal would have lost the battle of Cannae with dice rolls.
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Divinity Original Sin - Mods Jump to new posts
Re: A new savegame editor for Enhanced Edition zardify 17/04/26 04:48 PM
Originally Posted by Mr_Supreme
Hey everyone, I found this old project and fed it into Cursor!

I've now updated it to latest .NET framework and I'm busy adding features. Duplicating items, working with nested inventory (pouches, rucksacks), adding Skills, etc etc. Also want to expand it to support D:OS 2.

OP - do you want me to update your original git hub or create a new repo and give appropriate credit? Happy to do either but don't know if you're still interested in staying connected!

Phil

Hey!

Phil:
OP hasn't really been active in 8 years. I added the ability to change the Difficulty of saves (forked from you, actually). I saw that you haven't been active in a while too, I'm happy to throw you a PR if you open an issue in my fork.

To anyone else:
Added ability to change difficulty, made sure the download & setup is the same as OP said. If you need it, here's my fork:
https://github.com/bernatgy/D-OS-Save-Editor/releases/tag/v1.6.1

*PLEASE MAKE SURE YOU HAVE MANUAL BACKUPS, I ONLY DID BASIC TESTING*
My tests:
- Game launches
- Game loads the modified save
- Game says the difficulty is the new one that was selected
And then I quit because I was short on time. I'll test more later.

UPDATE: We have played on the edited saves since then, we found no issues.
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