Frequent Freezes on Mac - Solved!
toowat
5 hours ago
Okay, after two days I have fixed my game, and hopefully yours too; my game had been constantly freezing (rainbow spinner) after every 3rd or so cutscene, just like you who has this issue. It seemed like there was no solution, but after trying everything, I think I have narrowed it down. To start, here is what I had done up until I fixed it: Verified Integrity of game files in Steam, turned V-Sync on in-game, changed Refresh Rate to 60hz in System Settings and capped frame rate in-game to 60fps, turned graphics settings down to a playable setting in-game, deleted all overwrite saves and am only creating new saves (with a limit of 10 or so at a time; just create a new save and keep going from there), turned off Steam Cloud Sync, and finally, deleted 3rd party apps that I figured were affecting this issue.
What I think solved this issue is the final step, which was deleting an app called Little Snitch (blocks apps from sending data through the internet). If you have this app or anything similar, just delete it until you finish this game lol. This paired with changing my in-game frame rate cap from 30 to 60fps is what fixed my game. I did both of these steps at the same time, so I am unsure which one broke the curse, but I'm pretty sure it was deleting Little Snitch.
With this being said, please check your computer using Activity Monitor (built-in application) to see what apps are running that you think may cause a problem with this game. Also, it won't hurt to complete the prior steps in order to follow my lead exactly. I honestly don't know if what I did before deleting Little Snitch helped, but it is definitely worth sorting beforehand.
All in all, if you have any apps running that will affect any and all other apps on your computer's ability to send information in any way, deactivate it. It might solve your problems.
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Re: Hopes for Divinity After BG3
WizardPus
Yesterday at 11:46 PM
One more thing I would like to see is more grounded art style similar to BG3 (although I think they don't need to be shy about making attractive companions). With that said I also think they need some variety to different body types (short, tall, lean, muscular, big). But I really liked the look of BG3 over the original Divinity, albeit the original Divinity art style was good for the theme and type of game for its time. But with the amazing world in BG3 I would feel more invested in the immersion if the fantasy was along the lines of Lord of Rings type with flavors from D&D, game of thrones, etc. Would love to see beautiful elves for once though I'm sure they have already baked in the art style. Elves in D&D games and Divinity made them seem less regal.
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Re: the gore/smut
WizardPus
Yesterday at 11:41 PM
I am all for adult rating. I think most who even played BG3 were adult. The only thing I would presume is some sort of filter / toggle or, simply a notice if they don't have a filter giving people chance to accept or not.
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Re: Well, that's interesting. <-- No exclamation point
Taril
Yesterday at 07:59 PM
Well, that's interesting, without an exclamation point, Item #2 Apparently the other Duergar ship is only 60 seconds out from the beach. Cast haste on a character then immediately set sale. They intercept you, and engage in conversation. If you immediately start a fight, you become lethargic and stunned. 10 rounds of haste at 6 seconds a round, then you are lethargic. This implies they were right out there, and should have been easily in sight before you left the dock, as you are not moving fast at all. Technically, the scaling of long duration effects converts rounds into 1 minute intervals (Which is the normal denomination for a round in D&D). Meaning you'd be 10 minutes out by the time you came across the other boat. BG3 does janky stuff with its speed (Often making things go faster than it should). But a round should definitely be longer than 6 seconds. Given that the typical D&D duration of a Standard Action is 6 seconds (With a Bonus Action taking 3 seconds). That said, BG3 also does things like pausing time during conversations and interactions too. If only for that specific character, meaning you can buff a character, start a dialogue and the buff won't tick down while you're in the dialogue, even if you can select another character and go walking around with them. This with its weirdly fast timers for rounds, can cause some jank with assessing the passage of time.
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Re: Auntie Ethyl's hair is not a "real" CON bonus?
Taril
Yesterday at 07:38 PM
I've noticed it about the hill giant potion in strength dice rolls. It gives you a -1 because of 8 (I assume), then adds +6 to it to make the math work out. This is kind of janky indeed.
By their own janky logic, if my base STR was 12, that should be +1, not -1, and +6 from the potion should give +7! Actually, the bonus from stat alterations will scale to whatever your actual stat modifier is. It's not a flat +6. If you had +1 modifier from 12 Str then the elixir would only provide a +4 bonus to end up with the +5 you'd have from 20 Strength.
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The Wages of [strike]Sin[/strike] Good
Shadowbart
Yesterday at 04:18 PM
Get into the Spectator fight by the Selunite outpost. Instead of killing the adds, the statues it unpetrifies, I focus it down and win! Never done it that way before.
The thralls un-thrall and we have a friendly discussion and get on with our lives. Much later, done now with the Underdark, where's the third Icy whatever? Internet say one of them had the icy helve. I go back, they of course haven't been hanging around there for several days. Though there certainly was enough fresh beef.
Eh, maybe they'll find their way to the Forge for a resolution one way or another.
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Re: What type of itemization/progression we'll get this time?
Epimetus
Yesterday at 12:45 PM
I hate random loot with random stats, so I'm hoping this is something Larian will avoid. Constantly having to evaluate and swap out new pieces of gear seemingly after every encounter is exhausting. The item-bloat and inv managements for the DOS games are hell. I just want it to be like it was automatic at this point, just one click and you get more of items which you already have. Assuming larian won't make them all useful, which is unlikely. At least it was templateable in DOS1 since a subset of items was very useful, while DOS2 forgets everything, making 99% of what you pick up no more than clutter, and these items, such as grenades, become hyper-useless very early on in the game, as if the game forgot its core and a now-useless mechanic stayed in.
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Re: Begging for GM Mode
Epimetus
Yesterday at 11:58 AM
Never touched it and the vast majority of people who have played the game (and those who have an absurd amount of time in divinity's objectively, objectively lowest quality product) haven't touched it.
I honestly don't know what it is outside of just being an editor which you can test out?
Even on a game like BW I messed around with the editor and quit pretty quick, and that's way more important for a game like that.
If that's really it and it really takes as much effort as you say, I would vote "no" on larian making it a million times out of a million.
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Wishlist for Divinity
Epimetus
Yesterday at 11:50 AM
- Tough combat that is actually rewarding without simply enabling the enemy to do things while not enabling you
- Zero self-indulgent characters such as fane and astarion where you wish there was a "How about I brutally slaughter you right now?" dialogue option to everything they say but there ISN'T.
- Zero generic dialogue choices which are way too obvious or which the game shames the player for, especially on NG+ (well that's assuming NG+ will be real, if not then just on subsequent playthroughs is what I mean).
- Actual commentary on issues, which DOS1 has. Or, even better, the indirect commentary of the previous games.
- Actual lore congruent with the previous game chronologically, not just new lore. Not with DOS2, which after finishing, enables you to instantly switch to another divinity game and instantly feel the quality difference.
- Legit characters, engaging story. Zero soycringe.
- Zero massive enemy stats as a substitute for the combat itself being good, and DOS1 kind of has this issue (I am not far in) but it's way better than DOS2 and actually matches the first thing on this list. The player should not have to create the combat around what are practically horribly statted enemies.
- It genuinely being in the spirit of what Sven wanted to make back when he started being a game developer.
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Re: Game Crashing After Adding Mods
ldo58
26/12/25 07:41 PM
Maybe fire up the BG3 modmanager again and see if it shows an error message, like a duplicate mod hanging around. Could happen if you switched from nexus mods to ingame, I guess.
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Mac M4 Pro CONSTANT game freezing. Please Help.
toowat
26/12/25 06:21 PM
I have put about 10 hours in this game, and I love it, but I can't play it. I have tried almost everything to fix it, but the game keeps freezing whenever I enter a cutscene. Sometimes it's the first cutscene/character interaction I come across, but most of the time it is the third or fourth. I have seen multiple posts about similar issues from months ago... will this ever be fixed?
I have tried verifying the integrity of game files, changing almost every in-game setting from resolution to V-Sync and ensuring that my Mac is alligned in both System Settings and BG3. I have also restarted my computer, deleted old saves that were overwritten. I am running out of options and I really want to play this game. What could possibly be causing this? I even just beat Cyberpunk on this computer with no problems!!
Please help.
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Re: Where to find a normal sickle?
BeAHelper
26/12/25 05:54 PM
Sorry to necro this thread but it keeps coming up in Google results. If you go to camp in the basement where the sussur weapon forge is, there's a box opposite Shadowheart's tent that contains a plain sickle. Hope this helps.
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Looking for Honor Mode Team - PC
cooljon007
26/12/25 04:05 PM
Hi Guys,
Working full time and going to grad school but I really love BG. Almost finished with my second solo tactical run. As I dove deeper into optimizing my party it became apparent that honor mode would be a great challenge. Is anyone interested in forming a co-op team and finishing a run?
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
26/12/25 02:34 PM
Update: Chapter 10 is now published. This concludes Part 1. Part 2 Chapter 11 coming soon. BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Teleport spell no longer working correctly (xbox)
Baron von Turkey
26/12/25 02:15 PM
after the recent update the teleport spell wont work on items and containers and only works on people, every time i select and item or container with the spell it wont let me select a target location saying "target is too far" this makes it impossible to reach many chests in the game
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