Re: Attractive romance options + Better character creation
Erwin Smith
9 hours ago
I think you've missed my point. You are not the arbiter of what is attractive and what is unattractive. For example, Astarion is widely regarded as unusually handsome, yet you apparently think he's unattractive. (Astarion isn't my type, either, but I find him WAY more handsome than any of the examples you've provided here. And I'm generally pretty meh about Astarion. Wyll's face is much, much closer to my type.)
Instead of trying to adhere to just one person's tastes, Larian should strive to represent a lot of different people's tastes. Some people's preferences might not be represented, particularly if they're very picky, but offering a diversity of faces means that at least MOST people's preferences can be represented. I really don't understand why so many people like Astorian. It's probably because of his writing, not his appearance. He looks like a boy-band member, but over 35 years old. 😂 Extremely caricatured/exaggerated character, I don't find him attractive. I'd rather they give me an interesting lizard companion than another Astorian. (I'm really hoping for a lizard option.)
12
634
Read More
|
|
Re: Will this game FINALLY take world simulation to the next level?
Erwin Smith
Yesterday at 09:27 PM
I TOTALLY AGREE!It's time to create a alive world! â–¶ Day/night cycle â–¶ Weather â–¶ NPCs with behaviors/routines â–¶ NPCs/enemies migrations â–¶ Rare enemies or events depending on the time of day or weather â–¶ Some changes in certain areas are happening because of something you did That would be AMAZING! They have a large budget now Static HUBs again would be disappointing.
33
2,104
Read More
|
|
Adding a quest item to the inventory using the console
Persival de Rolo
Yesterday at 07:18 PM
Using the instructions and tips for working with Norbyte Script Extender found on various forums, I tried to add Atusa's leg to my inventory, which I had missed earlier when testing a deathfog barrel from a ship. Unfortunately, every time I entered a command, I got the common unnamed limb. Are there any ways to add the original Atusa's leg to the inventory?
0
29
Read More
|
|
Attention Larian and fans; thoughts on real time pause?
ChrisCanFly
Yesterday at 06:20 PM
There hasn't been a great real time pause RPG that I've enjoyed since dragon age origins, if I'm honest.
Larian; with your world building and character development, just the sheer depth, I think you guys could build one of the greatest real time pause combat RPG games ever imagined, I know it brings more limitations, and makes things like multiplayer more of a hassle/not possible; but even just as an option I can turn on when I'm out adventuring on my own to change up the pace would be huge
I don't know if this idea will be well received but I felt I needed to throw the idea out there atleast
A fable/ dragon age style real time pause RPG produced by larian would go hard I think. I trust larian to add in depth backstory like the origins system we see in dragon age origins, and to have your characters history, background etc actually mean something.
Perhaps I'm alone and wishful for things long gone
0
29
Read More
|
|
Re: Easing new players into the setting
Kidd
Yesterday at 05:48 PM
I'm a huge fan of the Pillar of Eternity mouse over links, yes! Dragon Age 2 does this in another interesting way in that you can select to ask about a concept, and Hawke will technically ask about something else but the conversation will tell you what you wanted to know without making your character ask what their home town is. That requires a voiced protagonist though and I'd imagine we're staying as a text-based protagonist in Divinity.
2
59
Read More
|
|
Re: Wishlist for Divinity
Aulis Vaara
09/01/26 11:32 PM
-Make it clear which conversation option is a decision or "decision", and which lets me ask more questions. I often want to go trough all the dialogue options before continuing, This turns conversations into checkboxes and it actively diminishes games that have it. I vehemently hope they DON'T implement this. It's up to the player to think things through, but hey, sometimes conversations don't go where you expect them to go. How things turn out is not for your character to decide, he or she can only make choices for him- or herself. but it often turns out option i picked continued the conversation so i can't pick the option that i actually would have. This makes no sense. It's the option you would have picked, but you didn't pick it? Huh?
14
972
Read More
|
|
Game crashing and freezing desktop on menu.
FluffyFellow77
09/01/26 09:41 PM
Hi, im a newbie to bg3 and i really have enjoyed what i could so far, but this is really something i need help with.
26 hours in on my first real run i finally got to the second map, found the first waypoint and then my game crashed unrepentantly, and ever since its all it'll do. Ill try to load into the game, make it past the larian logo and it'll crash and freeze my desktop upon it reaching 100%. I've tried various tricks and none of them help, the only time i was able to get past was when i made a multiplayer game with my friend and set my fps cap way down low (like 40 frames) which i think would indicate my pc couldn't handle bg3 but i have 50 hours with no bugs glitches or anything?
Please comment or tag me in any helpful threads i haven't found yet, it would be greatly appreciated. i really dont want to lose the ability to ever play this game again, it was the most fun i've had.
0
59
Read More
|
|
Re: Equipment bug PS5
Extremity
09/01/26 09:28 PM
I registered here just to bump this post - there are all sorts of complaints elsewhere (Reddit, etc) so please don't think that a lack of discussion here means this isn't impacting a lot of people.
As a first time player, not being able to use a *massive* chunk of equipment is really ruining the game. There are countless situations where you only meet the stat requirement to equip something due to stats gained from other equipped armor pieces, and this bug means that like 1/3 of armor I should be able to use is just worthless.
Again - when viewing equipment, if you meet the stat requirement to equip a piece of armor due to stats gained from another (ie, "requirement met due to equipped items" message is shown in the tooltip), it will not work. The tooltip itself will be normal with no red warning text and tells you that you can equip it, but you're unable to do so and the "equip" button prompt at the bottom is greyed out.
I'm really hoping you guys still do bug fixes for this title - I get you're working on a new game, which I am very excited about, but DOS2 is my first time playing a Divinity game (I'm playing it purely because of your Divinity announcement) and I'd imagine there will be tons of others playing it for the exact same reason - please, please fix this. Gear is such a huge part of games like this and not being able to use so much of it really sucks.
1
343
Read More
|
|
Re: Apparel and Appearance
Taril
09/01/26 03:31 PM
In my AD&D home campaigns it's often a matter of what area you're in. It will depend a lot on what rules someone decides to use for the setting. A lot of settings (Especially video games) tend to use the rule that you're not actually running around picking up loot off people for the most part, but you're already fully equipped (Aside from a few particularly noteworthy magical artefacts). Which is a means to bypass the illogical nature of magical morphing equipment sizes (For example, how a Female Gnome is apparently able to equip Ketheric Thorm's personal armour). With the whole "Looting" business being more of a game mechanic than a lore one. Whereby the idea of running around looking like a hobo that was struck by a hurricane in a thrift store makes little sense. As why would anyone choose to dress like that. Like, literally other media outside of games, never has the heroes randomly going around looting crap off their enemies and looking like clowns (With a few exceptions, there are some novels where someone picks up some items but it's not very common). It's very much a "Game" related mechanic that doesn't make a whole lot of logical sense, but provides some more interesting gameplay. I didn't have the chance to check out the world of Divinity yet, but it's actually a thing in tabletop D&D as well, that some items' magic will work by just carrying them. Though even in D&D the rule is patchy and strange at best. Especially when it comes to Wildshapes and Druids having magical items literally meld into their flesh but having them stop functioning most of the time. As well as limitations for things in your backpack despite the fact that you're still "Carrying" them. Still, certain things don't make sense. Like getting an AC bonus from a shield that you're not holding (Unless it's specifically in effect only for attacks from a direction in which you're carrying it)
13
966
Read More
|
|
|
|