Pick up Bug still here PS5
Batschisane
37 minutes ago
Hello, I am new her, hope this isn't a double post...
I just have encountered the pick up bug...
I play on a PS5
All my characters are unable to pick up items from the ground anymore...when I go to the item and try to pick it up, the character freeezes and can't be moved anymore and neither does it pick up the item...switching to another character just yield the same result
Now i was searching around in the web for solutions, but none of them worked so far...
Killing the character and reviving(like some do suggest) it doesn't do anything...
Holding the x button and pressing map button does open a menue, but i still cannot pick up unless it is an weapon or other equipment, then i can equip the item with the compare function... but this doesn't work for non equipment items
But the biggest problem: i cannot pick up items that i need to finish quests!
Right now I am on the rooftop in Rivington where the Gale's cat is sitting with the pile of letters, and I cannot pick up the letters to finish this quest...
I spent more than 100 hours in this game so far and I love it...and I don't wanna have wasted all that time for naught...
Can anybody help ?
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Re: A single sameless map is unnecessary and counterproductive effort
Tuco
46 minutes ago
I revisited your post and it seems to be more about world credibility (say, immersion) than structural design as I understand it. It's about BOTH. More well-paced locations, with room to be properly distanced one from the other and fully fleshed out, rather than crammed in a 8x8 meter corner just because they need to be all part of the same seamless map.
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Re: Clean unmodded version crashing on startup
Float
Yesterday at 11:15 PM
Found out the reason was Process Lasso.
Steam CPU affinity was set to 1-15 which excludes core 0 where all the input, sound, drivers whatever is processed (because of windows). So basically every game launched from steam inherits it and Baldur's Gate apparently needs core 0 to launch with correct sound device and/or not to crash. Hope this helps someone.
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Re: KOTOR 3, plus 1.
WizardPus
Yesterday at 09:23 PM
I would 100% endorse a Larian attempt at KOTR. They would do a fantastic job. I recently also suggested an XCOM from them. The Sci-Fi requests are starting to come in. We can only hope.
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Re: Multiplayer Mod Versions not Syncing using In-Game Mod Manager
HudsonDeuces
Yesterday at 07:41 PM
Posting the answer in case anyone stumbles on this thread in the future.
When using Nvidia GeForce NOW, the in game mod manager uses mods that have been approved for Xbox X/S use, which is why some of the mod versions were either not showing up or not the correct version.
I downloaded the most recent version of mods that had been approved for Xbox X/S online (I used mod.io since they clearly label which is the most recent version of a mod that has been approved for console use - look at the "Download files manually" section at the bottom of the bar on the RHS of each mod's webpage) and uploaded through the BG3 Mod Manager. My mod manager will show these mods as being out of date or needing an update, but as long as you don't do that, the mod versions will work.
Hope that helps anyone with the same issue!
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New Games - XCOM The next Larian Development?
WizardPus
Yesterday at 05:34 PM
Love the progression of games that Larian has made leading up to BG3 and now DIVINITY. The strategy and pacing of cinematic turn based has become amazing. Larian, How about a re-imagining of XCOM with your style and talent? - Keep the original formula (Base, Geoscape, Tactical) - Add new game mechanics similar to your BG 3 (Realtime with manual switch to turn based, and Turn based Combat) - In depth Story, Cinematics and dialog - Deeper crafting for all things (Base improvements, Vehicles and improvements, weapons, armor etc.) - An engaging strategy that includes more than just tactical combat. Some RPG elements, Research, Investigation, Rescues. How about it Larian? Can you take on multiple games at once?  I think you could really make a fantastic improvement.
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Re: Not All Who Wander
JPCoutelier
Yesterday at 10:43 AM
![[Linked Image from coutelier.org.uk]](https://coutelier.org.uk/Files/BGFanArt/Wings01-2.jpg) So obviously one of my New Years resolutions is to really get into modding and especially this. I have been debating whether it would be better to add Aerie to the base game or have a new campaign where Aerie is a main character. The later is probably too ambitious for one person though, and reuniting Minsc with Aerie is something that is frankly long overdue considering she is a popular character (yes, I am aware some people think she was annoying, but that was a hundred years ago when she was a kid healing from some pretty heavy trauma. That's one of the reasons why she's always been one of the most interesting characters to think about returning), and no-one wants to have to wait another twenty years. Not to mention there's lots of potential for real meaningful interactions between Aerie and Jaheira as well.
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Re: Attractive romance options + Better character creation
Erwin Smith
Yesterday at 12:54 AM
I think you've missed my point. You are not the arbiter of what is attractive and what is unattractive. For example, Astarion is widely regarded as unusually handsome, yet you apparently think he's unattractive. (Astarion isn't my type, either, but I find him WAY more handsome than any of the examples you've provided here. And I'm generally pretty meh about Astarion. Wyll's face is much, much closer to my type.)
Instead of trying to adhere to just one person's tastes, Larian should strive to represent a lot of different people's tastes. Some people's preferences might not be represented, particularly if they're very picky, but offering a diversity of faces means that at least MOST people's preferences can be represented. I really don't understand why so many people like Astorian. It's probably because of his writing, not his appearance. He looks like a boy-band member, but over 35 years old. 😂 Extremely caricatured/exaggerated character, I don't find him attractive. I'd rather they give me an interesting lizard companion than another Astorian. (I'm really hoping for a lizard option.)
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Re: Will this game FINALLY take world simulation to the next level?
Erwin Smith
10/01/26 09:27 PM
I TOTALLY AGREE!It's time to create a alive world! â–¶ Day/night cycle â–¶ Weather â–¶ NPCs with behaviors/routines â–¶ NPCs/enemies migrations â–¶ Rare enemies or events depending on the time of day or weather â–¶ Some changes in certain areas are happening because of something you did That would be AMAZING! They have a large budget now Static HUBs again would be disappointing.
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Adding a quest item to the inventory using the Norbyte's console
Persival de Rolo
10/01/26 07:18 PM
Adding a quest item to the inventory using the Norbyte's console While playing the game, I missed the chance to take Atusa's leg off her dead body. This happened as a result of my experiments with the deathfog barrel over the assembly of magisters at the gate of Fort Joy. As a result, the leg did not appear at all.
Using the guides and instructions I found, I found all the available item IDs (Statsid, Template, String) in the game files, and later, using the Norbyte's Script Extender console, I tried to add Atusa's leg to my character's inventory.
The command worked, but, unfortunately, not quite as we would have liked. Every time, as a result of using a console command, an ordinary, nameless foot appeared in my inventory, which did not even have an original description, much less having original effects and original value.
I would like to ask if there are ways to concretize my request, and finally, using console commands to get the original Atusa's leg?
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Attention Larian and fans; thoughts on real time pause?
ChrisCanFly
10/01/26 06:20 PM
There hasn't been a great real time pause RPG that I've enjoyed since dragon age origins, if I'm honest.
Larian; with your world building and character development, just the sheer depth, I think you guys could build one of the greatest real time pause combat RPG games ever imagined, I know it brings more limitations, and makes things like multiplayer more of a hassle/not possible; but even just as an option I can turn on when I'm out adventuring on my own to change up the pace would be huge
I don't know if this idea will be well received but I felt I needed to throw the idea out there atleast
A fable/ dragon age style real time pause RPG produced by larian would go hard I think. I trust larian to add in depth backstory like the origins system we see in dragon age origins, and to have your characters history, background etc actually mean something.
Perhaps I'm alone and wishful for things long gone
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Re: Easing new players into the setting
Kidd
10/01/26 05:48 PM
I'm a huge fan of the Pillar of Eternity mouse over links, yes! Dragon Age 2 does this in another interesting way in that you can select to ask about a concept, and Hawke will technically ask about something else but the conversation will tell you what you wanted to know without making your character ask what their home town is. That requires a voiced protagonist though and I'd imagine we're staying as a text-based protagonist in Divinity.
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