Re: joining failed: can't join this game right now!
Swelis
33 minutes ago
Hello Friends! Today my pal and I attempted to return to the multiplayer game that we've been doing weekly / monthly for about a year now. He received the, "joining failed can't join this game right now." I found this thread, so we backed up to a save in a safe area and started from there. We're at the end of the game, just about to encounter the Nether Brain. Going back to a safe save took us to the Morphic Pool. I think everything is red-zone after that. After playing for a while, we decided to test by having him leave and see if he could join again. He could not. At this point, we didn't have the five to eight hours that we estimated it might take to play through without an option to save in a safe zone, for the next game.
My question: "Do we know if this is a new feature or a bug?"
He and I thought it might be a patch to increase the difficulty of the bigger battles. This thread, on the other hand, makes it sound like we should be able to save in a red zone and then reload and restart our multiplayer game. I had a similar multiplayer issue near the endgame, so this sounds more like a bug. It's really frustrating when you've invested so much time into a game and then hit technical problems right at the end. I ended up taking a break from gaming for a bit because of issues like this. During that time I was looking for other ways to unwind and came across this site which has casino reviews - ended up being a decent distraction whilst waiting for patches. Sometimes you just need to step away and come back to these things later. Anyway, regarding your specific problem, the red zone saving should definitely work in multiplayer. It's not meant to be a difficulty feature. Try verifying your game files or check if any mods might be interfering. Hopefully it gets sorted before your next session.
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Crash on launch
xPANICKx
3 hours ago
Error: DXGI_ERROR_DEVICE_REMOVED Description: Hardware device removed Reason: DXGI_ERROR_DEVICE_RESET
The strangest part is that there's no error when video drivers are NOT INSTALLED at all (crashes are version-independent, it does not matter if drivers are up to date or obsolete). Tried Vulcan, also crashes, but after generating shaders.
Specs:
Radeon RX 580 Series Intel Core i7 7700-K 16 GB RAM
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Re: Letter from an old Larian fan
Taril
7 hours ago
I wholeheartedly disagree with the above. "Motricity" spoils combat for me. Tactics and strategy and planning all come to naught if your fingers can't switch fast enough among keys. This is to say nothing about the fact that RT systems have much less choice because players cannot take the time to process choices and think strategically, when combat devolves into APM. Which is evinced by the person comparing RT combat to "Autobattlers", the genre that is quite literally devoid of tactics and strategy because it's just the game playing itself. I suppose the immersion is that in actual combat, you're not able to just pause time and take turns whacking each other. RT is more "Immersive" due to being a more dynamic affair more closely matching real world engagement. Though immersion is beyond merely mimicking real life. It's about fitting into the setting as a whole. The immersiveness of TB/RT combat will depend a lot on how its implemented and how much it sticks out based on your own personal preferences (Which is generally the backbone of "Immersion", it's a lot to do whether it gets in the way of your enjoyment or not. Which is why many things that would be "Realistic" get cut from games because it's not immersive to, for example, have to go to the bathroom with your characters in a game constantly) But hate the combat. No planning, no strategy. Only frontal assault and then tapping keys to try to parry or dodge attacks so you can live till the end of the battle. Fortunately they made a very-easy setting that greatly diminishes damage from enemies, so people who can't keep up with the tapping can take a big beating and still get through the battle. Of course a lot of battle options are excluded, basically I can only dodge successfully. Parrying is just too hard, which makes counterattacking impossible, and a lot of other options and abilities are unreachable because of this. Ironically, I hate E33's combat for the entirely opposite reason. I am very much capable of hitting parries. Which is the problem. The entire combat system, character's having unique mechanics, choices in character building... All of it simply melts away under the thumb of "Stack nothing but damage stats and just parry everything lmao" Like, there's no reason to improve health or defenses when Parries simply make you take 0 damage. All these unique mechanics characters have, most of the time don't come into play because enemies die to parries before they become relevant. All the traditional JRPG systems in place? Irrelevant since 90% of the time it just comes down to parry everything the enemies do (Though it's not like JRPG's have been traditionally great about their systems... Like, most of the Final Fantasy games are just spam Attack on every character until a boss fight) It's why I much prefer Shadow Hearts: Covenant's active combat system for a TB game. Since you still actually use all the mechanics of the game, you still plan out your actions like a normal JRPG. You just have the (Customizable) ring system to use when taking actions. So even if you take out trash enemies by just spamming regular attacks, you still actually engage in the game (Unlike when I replayed all the Steam releases of FF where combats I just flipped onto 5x Speed and toggled on auto-attack and then just tabbed out while combat resolved) in act 2 i find myself confronted with 6 hostile rounds against 1. Every hostile round has multiple attacks that I must dodge, let's say it works 2/3rd of the time, but even with the "low" damage, my PC can never survive long enough to destroy the 3 opponents. What's the fun in that ? Ironically, this is actually a showcase of E33's combat being a "Worst of both worlds" affair. The TB nature meaning that enemies always get turns and always are engaged in pre-determined groups. Unlike a proper RT action game where you have the option to reposition to limit enemies ability to attack, as well as techniques like luring enemies out one by one. Then the RT nature is adding on that fundamental need to use active defenses to survive. Unlike a proper TB game where most things are designed for you to be able to simply face tank (There are exceptions like specific fight mechanics or old school FF games where bosses took double turns and if they decided to randomly attack the same character twice they'd die) In any dedicated style of game, such an issue wouldn't occur. But the melding of 2 antagonistic styles creates these situations. Which mirrors a lot my opinion about RTwP and how it takes on the worst aspects of TB and RT to create an overall worse and less fun system than either style would normally present. Thank god there are at least still a handful of games that rely on real tactics and planning and then let you execute it within the fantasy world you're playing in, without RT interference, be it from eyesight, fingermovement,hardware etc... Aye. Though there's a prevailing trend for a lot of games (4X Strategy games especially) to take on the shallow and awful HoMM style combat which sucks. It's such an absolute garbage system with so little tact or nuance and absolutely ruins games. Like I couldn't stand playing Age of Wonders 4 because this combat system is just not fun at all (And unlike say, Endless Legend where the auto-battle function is pretty cromulent and just adds a smidge of tedium for having to select it every combat. AoW4's auto-battle was utterly useless, it literally would lose every single battle as a total loss, even against tiny armies that I'm 20x more powerful than) I would prefer if they had better systems with more depth if they choose to shoehorn in manual unit combat.
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Re: Game Breaking Bug: Zixzax not opening portals
jalimhabei
Yesterday at 10:40 PM
I can't believe that in 2025 I'm still experiencing the same problem. After many hours of gameplay and at least 14 activated stones, I chose the third elemental room and Zixsax doesn't recognize that I entered it, the elemental room marker isn't added to the map and there's simply no progress for me. I've already done all the other active quests, all the tricks with death, teleportation, entering and exiting, and nothing... My heart is completely broken, I just wanted to be able to finish the game.
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Re: Divinity - General Discussion
Ranxerox
Yesterday at 02:31 AM
Hopefully they learn from past mistakes and don't end up with a panicked sprint to meet a release date that ends in a buggy and incomplete final act. After BG3 I've no interest in returning to Rivellon, nor in a game which will be 100% Larian Homebrew, ugh.
Hard pass for me but I sincerely hope it is a spectacular game and loads of fun for all of you who are excited by the news. The trailer was pretty cool (barfing excepted).
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Re: Mechanics are the most important part to get right.
MisterNya
24/12/25 05:26 PM
It's quite sad to speak about RPG and read "optimal build" in it. This is a "disease" at this point as RPGs shouldn't focus on combat so heavily to the point there shouldn't be optimal way to build characters. Pathfinder games don't escape from that and of course you can find the optimal build for each class, and even find optimal multiclassing, just by reading before even playing the game, no need to go on internet. You can even foresee which will be the best synergies between characters through that and therefore know what kind of companion you'll favor over others. Pathfinder games are just tedious to read, but that's it, its ruleset is easy to catch for those who know already DnD or Pathfinder. BG3 escaped that trap as any build is viable even in honor mode, and focused on roleplay more than anything. Its main issue was to feature too much useless fighting against extremely weak opponents (and AI choices but that's a different issue), which made the game too long and broke story immersion (it's not new though, it's been decades the problem exists).
To me, the best player agency possible was delivered by ZA/UM with Disco Elysium. Now we were closer to a visual novel/book we are the hero kind of RPG than a RPG campaign featuring meaningful fighting for fighting lovers or even a DnD/Pathfinder campaign (that don't feature that much fighting).
TB/RtwP RPGs should get out of this repetition of fights that suit ARPGs a lot better. It's no wonder the public has hard time with those to the point they're still kind of niche, especially the RTwP genre while BG3 and COE33 gave TB a bit of fresh air (mainly by copying what works with big studios, a great cinematography with good acting and good OST).
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Re: Mac - Video System Failure (and temp workaround)
MarvelS
24/12/25 01:54 PM
I’ve seen this kind of video system failure on a couple of older Macs, and in my case it was almost always tied to the GPU or heat. A temporary workaround that helped was forcing the system to use the integrated graphics and keeping the machine cooler with better airflow. Resetting NVRAM/SMC also bought me some time, but it was never a real fix.
Long term, the only stable solution for me was either a logic board repair or moving to an external display, which oddly reduced crashes. If the issue shows up mostly during video playback or editing, lowering resolution and avoiding heavy GPU tasks can help keep things usable.
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Re: Hopes for Divinity After BG3
ldo58
23/12/25 09:24 PM
I don't know if multiple planes exist in the Divinity universe, but in a DND setting, the camp could be a "pocket" in an other plane, material or otherwise. So you could take it with you, like the astral prism, and "unfold" it when time to camp, so outsiders could still visit it, once set up.
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Begging for GM Mode
PickleBottom
23/12/25 07:14 PM
Divinity- Original Sin II was the first Larian Studios game I played. It was easy to sink the first 1,000 hours into the game and even easier to put in another 1,000+ hours when I discovered the Game Master Mode. I learned how to create maps, craft interesting battles, and I even implemented scenes to create a one-shot for my friends who had the game as well. It was a huge learning curve, but I had a blast with the tools given to me. I would have loved a GM mode in BG3, but I understand with such a big game and IP, the rush to get a quality product out, GM mode probably wasn't conducive. With Divinity coming out in however many years, my recollection of DOS2's GM mode was rekindled and I find myself craving a proper GM mode for Divinity.
I do understand the complexities, time, and money would be required to make something like that, but I'm sure I'm not the only one out there that would pour crazy hours into it. Pairing a GM mode with the modding community would create endless replayability, and absolutely change the way my friends and I play tabletop RPGS (we're mostly remote as it is, I get the irony lol). I have no doubt that Divinity will beat out BG3 in size and quality, but I'm still sitting here at my computer begging for a GM mode. Make my/our dreams come true, Swen, you beautiful man.
Thanks for listening to my rant. Does anyone else have fond memories of DOS2 GM mode?
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Re: Game crashes to desktop every few minutes
Lotus Noctus
23/12/25 11:50 AM
Yes, the linked thread also mentions various causes. It could also have been due to the latest Win 11 update, etc. The fact is, I myself needed several complete clean reinstallations, and the launcher has not caused any problems since then. Others are only now experiencing these problems. You can see it in all the newer threads on Steam. I hope your "culprit" is now fixed. Happy gaming then.
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Ivra walkthrough PDF
CommenTerry
23/12/25 05:26 AM
In the pinned posts here in this forum is a thread by Ivra regarding their PDF walkthrough for the game, but the link for it no longer works. Does anyone happen to have this PDF and could re-link it for me, please? I realize there are other walkthroughs out there, but I'm curious about this one. Especially since it's in a pinned post here.
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Fought Marcus, but the game keeps thinking I helped kidnap Isobel
Beeblebrox
23/12/25 02:12 AM
Heya,
So I'm on my first playthrough and a few days ago I started Act 2 after helping the Druids and refugees in Act 1.
Got to Last Light Inn and, as you might expect, got quite surprised by what followed. I rejected Marcus and his proposal to help him kidnap Isobel. Started the fight, tried to heal and save her while fighting enemies, but ultimately failed and Marcus flied away with her, while I was left to deal with the consequences. Long story short, everyone died, from Harpers to refugees I helped in Act 1, including Dammon, Roland, Alfira, Bracus - hell, even Jaheira died during the fight.
My heart sunk, and I couldn't continue playing for a couple of days, contemplating loading an earlier save to try again. But in the end I accepted the consequences and continued playing (only to lose Halsin as well, after he instructed me to guard the portal to Shadowfell, as if losing Last Light Inn wasn't enough).
Fast forward some hours, and I get to Moonrise Towers, where Ketheric for some reason thanks me for helping them get Isobel, and Z'rell as well, saying I got Isobel before she even asked me to do it.
Is this some kind of bug, or am I missing something? It's very annoying to accept horrifying consequences of my actions and choices, only for the game to - hours later - not acknowledge what I actually did, while saying I did the opposite.
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Baldur's Gate 3 crash help
Kaltizdat
22/12/25 05:16 PM
Heya! It seems to me that since the last update my honor mode runs stop loading past a certain point at act 2 or 3. I first thought that it was SE related issue, but Norbyte confirmed that it is related to the following: (the crash is while creating esv::IconListComponent on an item in esv::ItemConversionHelpers::SavegameVisit -> esv::EntityManager::CreateItem -> esv::EntityManager::AddItem.) Anyone had an issue like that before? If so, is there a fix? I lost 4 honor mode runs at act 2 and 3 to this and support was of no help.
Thanks!
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Stick Drift Sensitivity
ConsoleGuy
22/12/25 02:11 PM
Greetings, I'm a big fan on BG3, however, i play on console due to financial irresponsibility. I have stick drift on my controller and it makes it hard to select actions and spells in the selection wheel. If you can, please, add a dead-zone sensitivity to the analog sticks in the settings menu, i'm sure many console players would appreciate it. I would buy a new controller if i had the funds but alas, i do not. Thank you on your hard work and I am looking forward to your next game!
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