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Baldur's Gate III - Build Discussion Jump to new posts
Re: Is Assassin playable now? If yes: How? Mesix Yesterday at 03:18 PM
Does the Assassin's Alacrity ruin Surprised? I am consistently sneaking up on a group of opponents, getting in my surprise attack, and then combat starts (restoring my action from Assassin's Alacrity) and the enemies are not surprised (e.g. I do not get a free round).
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? Taril Yesterday at 12:20 PM
Originally Posted by ldo58
Possibly, but even with one Astarian and one Shadowheart, if there happens to be a non-companion/non-romancable Minthara in the game, the outcry will be loud and fierce to include her as NPC in the party and possibly in the romance crowd.

Though that seems unlikely given Divinity not really having any sort of "Drow".

I suppose if Malady shows up again, she might be desired (She's very much a hot mommy character)

Originally Posted by ldo58
Trying to force "diversity" on your clients or public by presenting a premade take-it-or-leave it set of choices for them has proven to be a very difficult task. Many will just "leave it". And that's only normal after all.

I mean, that's kind of fine though?

Like, they're not making a Dating Simulator. So it shouldn't really be expected that everyone will have a romantic partner they wish to pursue. Nor should it be a major priority for them to pander to everyone with their characters.

Heck, if we take Mass Effect, I had no desire to romance any characters in game 1 or 2, none of them appealed to me (I only did so in a single playthrough of Legendary Edition simply to get the achievment for romancing in all 3 games). It didn't really hinder my gameplay at all to simply stay friends with the cast (Which was fine. ME2 characters were well written enough that I enjoyed them. I just didn't care for any in a way to push for a romantic relationship)

The goal should be simply to make good characters. Ideally with diversity because that allows players to explore the world more, with unique perspectives based on companions races (For example, how Lae'zel provides more of an insight into the savage ideology of the Githyanki). Not simply make the most romancable characters.

I think while sex does bring appeal to a game, it shouldn't come at the cost of the core aspects of the game and developers shouldn't have to abandon their vision to pursue sex.

Larian did a great job in Original Sin 2 by having diverse companions (Which appears to be what they want, given the quote mentioned in the OP of this thread), without the need to sexify them. I don't think it's necessary to abandon that simply to bring in people only really interested in the sex and who don't care as much about the actual characters or exploring the unique perspectives of a diverse cast.
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Baldur's Gate III - Suggestions & Feedback
Divinity Mod Author Wish List GabeCamomescro Yesterday at 06:57 AM
Just putting out some thoughts as a BG3 author for functionality I'd like to see in Divinity. These are not demands, they aren't even complaints, just things I'd like to see added.

- Actual, legitimate OR functionality that isn't DB_LogicOr
- The ability to identify and handle items based on rarity. I have a script-based loot randomizer and would love to be able to guarantee an enemy or trader has X of Y rarity.
- The ability to see resource use and add/remove resources.

This is all I can think of for now, anything else is either possible with a workaround or something that seems so specific to my shenanigans that it's more likely to make me look stupid asking for it than being actually helpful to the general author community.
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Baldur's Gate III - Suggestions & Feedback
Re: Why is the UI so bad ? BlackwidowSniper 07/05/26 01:43 AM
So, the question is, when the hell are they going to include a native UI text size into the game directly? Or do we keep having to download the mod from people who have coded an external program for it? @Larian can we get some help on this for those of us that aren't that great at modding?
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Baldur's Gate III - General
Pixie (mis)information LemundasBrother 06/05/26 07:33 PM
I have yet to fail, or see anyone else doing a playthrough fail, the alleged Intelligence check in the Shadow Cursed Lands to be told pixies are malicious tricksters, even when it's someone with Int as their dump stat at 8. Does anyone know what the DC of this check is?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game so slow that it's unplayable - help Banegrivm 06/05/26 09:50 AM
It's even worse now. I love this game so much that I reinstalled windows as a Hail Mary. The first tech didn't even read my ticket. I got a form letter response telling me to do some of the things that I already did... and told them that I had already done all of that in the ticket. The tech didn't even read my ticket. Then the next tech tried to put the onus of this onto me. I never had any problems running anything on my machine and it can handle AAA games with no troubles at all. This is very disconcerting. The the amount of people now having my same exact problem has increased, going by all the other posts in the forums where people are having the same problem as me. Sure regret patching the game now. If I could roll it back I would do so in a heart beat. The cherry on top? The tech guy never even replied to my last response. No one did.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Constant crash d001 06/05/26 08:32 AM
Hi

I've been playing for 50 hours for 1-2 weeks and my game crashed for like 10 times out of nowhere, mostly during cinematics. I tried everything on the support page which i find it absurd that why do i have to lower my settings?? This is like a friendly suggest that helps nobody from a nongamer friend. Anyway i did everything, lowered settings capped fps, played windowed. Closed everything other than game etc. I have 3070 gpu 11700k cpu with liquid cooler, 32gb ram, games are on the nvme ssd, playing almost all AAA games at ultra settings like rdr2 4k all ultra settings and have no problem. Whenever i play this game i always on alert if game is gonna crash or not. Is there anyone can help me if i'm missing anything? Because it started to pisses me off that i have to shut down my pc all the time middle of the game. From what i see through reddit and forums these problems been out there for since release how come there arent any stable solution?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
[M1/macOS] DOS2 Crash: EXC_BAD_ACCESS (SIGSEGV) during malloc_zone_pressure_relief Pudens 06/05/26 08:05 AM
Hello,

I'm experiencing frequent crashes in DOS2: Definitive Edition (v3.6.117.3735) on macOS M1 (16GB RAM).

Crash details:

Error: EXC_BAD_ACCESS (SIGSEGV)

Thread: Crashed in Dispatch queue: com.apple.libdispatch-manager during malloc_zone_pressure_relief.

Platform: GOG Version, running on macOS 26.4.1 (Tahoe).

Observation: The crash report shows the game is running via X86-64 (Translated) instead of native ARM, despite being on an M1 chip.

How can I force the game to run in native Apple Silicon mode? Also, are there any known fixes for this memory management crash on newer macOS versions?

Thanks for any help!
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Baldur's Gate III - General
Re: POLL: What races have you played in the full release? Halycon Styxland 05/05/26 09:47 PM
Originally Posted by Halycon Styxland
Namely if you are for example a Halfling using Disguise Self into a Drow, you will get both Halfling and Drow answer options, if they are both available.
Actually sometimes you do, sometimes you dont.

For example when I ask that old woman in the grove for the gruel as a Halfling masking as Drow, I do NOT get the option to get two Gruel.

That I get without disguise (on said Halfling) or disguised as a Halfling.
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General Discussion Jump to new posts
Re: Begging for GM Mode LostSoul 05/05/26 10:46 AM
The game that i hoped would get Story/ DM mode was BG3.....sad
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Halycon Styxland 05/05/26 06:53 AM
Funny bug: When you talk to Asharak (Druid Grove, next to the training tiefling children), he talks to Wyll - but I recruited Karlach already, so Wyll isnt actually there.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: macOS Game freezes before/after cutscenes [Act 1] Baldo 04/05/26 11:53 PM
Adding another one to the list of folks with this issue.
Already reported to support along with console logs, save file etc etc.
Same as the many of the others, but the one I logged with support had a save file that crashed in the same place consistently
Basically cutscene or attacking which triggered a cutscene

M4 Mac Mini 16G
Tahoe 26.4
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Baldur's Gate III - Modding Jump to new posts
Re: Mod Requests: Subclass + Makeup / Facial Scar EchoGG 04/05/26 12:09 PM
Bump!

I no longer need the subclass portion of this mod as I am working with someone through mod.io

I do, however, still need someone able to work on the custom eye makeup / scar / tattoo.
New link for reference; [img]https://imgur.com/a/NsWC0eJ[/img]
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Baldur's Gate III - General
Re: Enemy Health Turned Off Halycon Styxland 03/05/26 09:05 PM
Because in reality I would see if the enemy was hit, and how bad. For starters I'm the one delivering the hits.

And yes knowing the opponents health has a huge influence on what I will do.

If I can see theres only like three hitpoints left, well then I will probably try a weaker attack and reserve the stronger attacks for the opponents with more hitpoints.

If you like this, go for it. I didnt like it.
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Baldur's Gate III - Suggestions & Feedback
Re: Love & Extreme, Utter Disappointment with Leveling: Level 12 Cap Issue Taril 03/05/26 10:31 AM
Originally Posted by Halycon Styxland
Originally Posted by Taril
....

A: Water is wet

B: It is not !

A: What is your argument ?

B: I said so ! So it must be true !

A: "Water is wet"

B: "No it isn't. Here's a bunch of evidence that it isn't"

A: "I'm going to make an unrelated comment trying to show that you didn't say anything"

B: "I'm going to more accurately portray your lack of argument using the same format"

Like bro... You're the one who has 0 argument. I at the very least brought examples of how leveling is not necessary.

Your entire argument hinges on progression through things that are not directly tied to levels themselves. That you're, for some reason, conflating as intrisicly part of a levels as a mechanic.

99.99% of everything provided by "Levels" can be provided by other means without levels. The only thing intrinsically associated with levels is an increasing level number, which is meaningless on its own.

Levels are really only so popular due to the reliance on the outdated and often detrimental experience system. Whereby acruing incremental "Experience Points" from doing a variety of tasks is the main way of providing progression, meaning you do these various tasks enough until you hit a threshold to then gain an increase in power (Ignoring level scaling) which is most easily understood by "Gaining a level".

Such a mechanic is not necessary. As there are plenty of other ways to gate progression. Many games like to outright reward skill points or upgrades from completing activites directly, rather than relying on them giving generic "Experience Points" to build towards a level up. This can be certain side quests, optional activities or even "Challenges"

Collecting items it also a common way to provide progression. As mentioned prior Elden Ring's DLC has the player gather Scadutree Fragments that provide players with damage and defenses. Games like the Zelda series has players gather Pieces of Heart which every 4th one provides an additional heart container for more health. Doom: The Dark Ages has the player collect resources to spend on upgrades for their equipment.

In Table Top games, it's a popular rule to use the "Gain levels at story moments" thing in lieu of experience. Whereby all players gain the benefits of an increased level at certain points during the story (Before you say anything, "Level" here only really matters because the game rules are based around gating features behind a level progression system. It would be trivially easy to simply provide the benefits without it being a "Level". Adjusting the "Feat" system so you simply get a "Feat" each time you "Level up" which provides the features you'd otherwise gain)

There's even non-incremental progression systems. Like is seen in Metroidvania games (As well as things like Zelda and Darksiders) where your progression is based on acquiring new abilities, usually after beating a boss or progressing through a dungeon. Whereby the progression is simply you gaining that new ability which allows you to interact with more of the game.

Other ways of gating progression can also provide better gameplay experiences, by freeing up players to play how they want, rather than trying to chase after the incremental experience gained from doing various tasks (Such as how someone may want to not bother getting a key for a lock because picking it provides experience. Or stealthing past an encounter is undesirable because you gain experience for killing everything).

In addition, alternate means of progression can feel better to a player and make more sense in context. Gaining an increase of power because you did something that rewarded you with a tangible power increase is sensible. While gaining an increase in power because you happened to cross an arbitrary experience threshold by doing something inane like opening a box or walking close to a "Point of interest" is kind of silly.

As well as making things more simple to balance, as you don't have to try and micromanage experience gains to ensure that players (With varying playstyles) encounter a smooth progression without enemies becoming too easy/difficult based on how much potential experience they have accrued at any point in time.
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General Discussion Jump to new posts
Re: Arabic support Halycon Styxland 02/05/26 05:20 PM
Why have real legs that can run if you can just move around in a wheelchair, hu ?

I would think that Arabic is an important enough language that Larian will make a real translation, not AI slop, for it.

Might be needed if the player really cannot speak ANY of the popular languages, but I would think those are really rare.
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