Larian Banner: Baldur's Gate Patch 9
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Liam & Dark Urge Inspiration VictorMB 6 hours ago
Could be something with the Dark Urge-specific dialogue flags, since it sounds like the conversation works differently on Tav.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? Taril 13 hours ago
Originally Posted by lamaros
Well it's s a speculative question based on a comment from a writer.

Of which provides zero hints towards whether an imp companion would be included.

Honestly, the comment from the writer sounds more like they want to properly tie companions to the world, rather than them being essentially just PC's with a different backstory sitting around in the middle of nowhere for no apparent reason (As evidenced by the numerous "Where did X companion get abducted by the Mind Flayers from?" threads and questions)

Originally Posted by lamaros
I think that gives grounds to speculate as well as talk about how people might feel about the suggestion, as well as other ways people might expect or want to see diversity in companions in the new game.

Except that the thread was based on "Are we going to see and imp companion?" not "What kind of companion diversity would you like to see?"

Discussing beyond the scope of the notion of if a singular employee's comment could suggest the inclusion of an imp companion could be seen as off-topic discussion.

Much in the same way Astarion discussions in anything tangentially related to his existence are moderated as off-topic and directed towards targeted threads specifically about discussing him.

Originally Posted by lamaros
The comment that they think they have room to get away from the saminiess of many of the BG3 cast - who had similar backgrounds and motivations, and a bit too much overlap in race representation - is a positive one as far as I'm concerned.

I mean... It doesn't really mean anything. Yes, they have room to further diversify the cast. But will they? To what extent? Who's to say.

Especially this early on, when they haven't finalized much about the game. I mean, just look at Helia, the halfling werewolf companion they mostly developed and then cut from BG3.

It's interesting that diversity is a point at least this person keeps in mind. But the actual tangible effect it will have is yet to be seen.

I'm at least hopeful due to the fact that Original Sin 2 was pretty good in terms of diversity, as well as game interactions. But we'll have to see, we don't really know what direction they're wanting to move in post BG3 - Whether they still want to follow the popularity of mainstream audiences and gooners, or whether they want to go back to a more niche style where the emphasis is on a deeper and more interesting experience.

Originally Posted by lamaros
I think BG3 did a decent job with a number of the companions escaping the trap some games fall into, which is that they just have minor level interactions with each other and then a rather straightforward "personal quest" which is a almost a standalone experience.

Honestly... I didn't really get the feeling of them being any different to any other game, besides the roaming banter between specific companions.

The closest they came to it was a bit of crossover in the Wyll and Karlach stories.

Meanwhile, there was a distinct lack of companion reactions to anyone you meet. There were very few times when NPC's would even notice someone in your party, despite you having some rather notable potential party members (Gith are not particularly well liked. Tieflings are hated. Wyll had freaking horns. Astarion is clearly a vampire. Shadowheart is running around with a symbol of Shar on her forehead. Does anyone care in the slightest? No)

Really, I hope we get to visit cities from different factions in Divinity, so that there is more room to implement interactions with various companions. Be it kinship or bigotry. To further flesh out their role in the world and their experiences, especially if we get companions from less liked races like Orcs or Imps.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Xbox and PC crossplay, PC host crossplay broken I Is Nublet 013 Yesterday at 01:50 AM
Hi.

We had an issue where the host disconnected from the server, and when he restarted the session we all could not join.

We fixed this by having him create a new game, we all joined. Then backed out.

But then we got back to the previous game. The game was no longer able to do crossplay. So our Xbox player could no longer join.

We tried:

Restarting the game

Disconnecting and reconnecting his larian account in game and to steam

Restarting his PC

I'm not sure what all else we can try here.

As the Xbox player cannot join via direct join code (whether by intetion or bug i do not know), and the invite menu only accounts for steam players.

Can you at least make an option to send invites via the larian account or something? That seems like a no brainer solution here.
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Baldur's Gate III - Technical & Gameplay Problems
Cannot start the game any more Talinius 12/05/26 07:08 AM
Hi There

I cannot start the game any more.

I tried all that is listed on the crashes on startup guide.

I tried to launch the game exiting steam and right clicking the app in the BIN as an administrator, nothing happens, using directx11 or Vulkan.

I tried to de install and re install, no effect.

Do you have any suggestions ?

Best regards from France,

Simon
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General Discussion Jump to new posts
Re: Please add German voice acting to the game Halycon Styxland 11/05/26 10:08 PM
Is there none in BG3 ? I honestly dont know because I only play my games in English.

And as far as I'm concerned, I'd be perfectly happy with partial voice acting, like in Baldurs Gate 1 and 2.
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Baldur's Gate III - Technical & Gameplay Problems
New Problem with Freeing Nere LemundasBrother 11/05/26 10:48 AM
I blew up the fallen rocks with the Ironhand gnomes' secret stash. I've not had this problem on previous attempts, but now as soon as the dust clears, one of the trapped gnomes rushes out, right through a patch of fire created by the smokepowder explosion and takes damage. This constitutes an attack, and everyone turns hostile and starts fighting without the usual dialogue options with Nere and Brithvar. The only way to stop it happening was for Shadowheart (who was firebolting the explosives from a safe distance) to immediately go turn based and throw a bottle of water onto the fire in exactly the right place.
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Baldur's Gate III - General
Re: Pixie (mis)information Halycon Styxland 11/05/26 05:20 AM
Pssssssssssssst dont tell them that ! ;-)
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RPG Chat Jump to new posts
Re: Your favorite version of D&D ? Halycon Styxland 11/05/26 12:21 AM
I looked into D&D5.5 aka D&D 2024 or howevery ou want to call it.

I expected something like D&D3.5 where there are no relevant differences.

Instead theres a lot of changes.

One can even try it out with that fanmod for BG3 and they did a pretty well job. I mean its buggy but it in principle works.
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General Discussion Jump to new posts
Re: Full Character Design ? Halycon Styxland 11/05/26 12:18 AM
Why yes of course MMORPGs have low graphics for obvious reasons.

TES4 Oblivion didnt at all though.
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Baldur's Gate III - Technical & Gameplay Problems
Re: What a lying, lying game! Halycon Styxland 10/05/26 09:58 PM
Originally Posted by ldo58
It's not just that. I always thought that leveling up from 3 to 4 was long. Thought that it might be a relic from the early access times when Lvl 4 was the max. So now I 'm doing a Shadowheart origin run, and I am at 79 points from lvl 4. In the blighted village only the ogres remain and the 5 goblins guarding on the roof. I'm certainly not going to attack the ogres at lvl 3. So I attacked and exterminated the 5 roof goblins and got exactly 0 xp for this.
Yes if you already got the XP from entering the village, then you dont get that XP again.

Only the loot.

About finding encounters for your level, I really just go to mapgenie and check out where the level 3 encounters are.

Which are most in the Blighted Village, and many of the eastern Risen Road stuff.




Originally Posted by ldo58
Ah yes, I just sprang Minthara from prison and went on to escape via the docks. Positioned the party, and lae'zel got a perfect stance before zealot Arden before switching to turn mode. He was standing on the ridge of the docks. One successful pushing attack would send him into the waters. What could go wrong with an action surge and patiently waiting until all the troops were perfectly positioned ?

Rolls : 1, 1, 4, 4.

Arden's thunderous smites hit hard and Lae'zel was down in 2 turns.

It's one of these things in life. Hannibal would have lost the battle of Cannae with dice rolls.
Why yes Paladins are the spike damage masters in D&D5.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: When a compatriot, or you, for that matter, dies, why do you resurrect the tadpole? Shadowbart 10/05/26 07:59 PM
Originally Posted by Halycon Styxland
Yikes. No religion discussions, for f's sake. Also no politics. Bad play. Very bad play.


Tiamat will get all the non-believers!
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Baldur's Gate III - Modding Jump to new posts
Re: Mod Requests: Subclass + Makeup / Facial Scar EchoGG 09/05/26 06:49 PM
FULFILLED

This is no longer needed as of 05/09/26.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Is Assassin playable now? If yes: How? Mesix 08/05/26 03:18 PM
Does the Assassin's Alacrity ruin Surprised? I am consistently sneaking up on a group of opponents, getting in my surprise attack, and then combat starts (restoring my action from Assassin's Alacrity) and the enemies are not surprised (e.g. I do not get a free round).
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Baldur's Gate III - Suggestions & Feedback
Divinity Mod Author Wish List GabeCamomescro 08/05/26 06:57 AM
Just putting out some thoughts as a BG3 author for functionality I'd like to see in Divinity. These are not demands, they aren't even complaints, just things I'd like to see added.

- Actual, legitimate OR functionality that isn't DB_LogicOr
- The ability to identify and handle items based on rarity. I have a script-based loot randomizer and would love to be able to guarantee an enemy or trader has X of Y rarity.
- The ability to see resource use and add/remove resources.

This is all I can think of for now, anything else is either possible with a workaround or something that seems so specific to my shenanigans that it's more likely to make me look stupid asking for it than being actually helpful to the general author community.
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