Also a little off-topic, but I just saw the topic linked in your signature Tuco and I was wondering, was the movement system ever tweaked and/or improved upon in the four years you kept that topic alive?
Marginally. It was tweaked a little bit adding things like the instant "chain/unchain everyone" hotkey and so on.
Still far from ideal, nowhere near as practical or comfortable as a more traditional "click and drag to select" (see: Pillars of Eternity or Owlcat games as reference) and the lack of a proper formation control still hurts the game, especially when playing with mods that expand the party size, but hey... Better than it used to be. And I gave up a long time ago on Larian doing the right thing when it comes to UI and controls.
Hi, I played with 2 friends. 2 people on PS5 with split screen and I join them on PC, so we need crossplay too. Is it by design that on PS5 only the host can log in to larian account? So the second player can't have his character on his own larian account? Or is it possible to log in to larian account by the second player on PS5?
I was playing on PC. While I'm not sure about point 3, since I first ran into Morbus at the graveyard, I can't confirm the first two bugs. The party neither knew that Oskar was possessed, nor the password to Carrion's door until we found out over the course of the adventure.
This singer, called Lyv, has made a whole bunch of songs about the BG3 characters. This is Karlach, check out the others if you like it. Open the textbox on YT to follow the song with the full lyrics, they're interesting also.
I couldn't go to those places either, I found out that some areas can't handle more than the 3 default companions you can have. So if you have party expanding mods like Party Limit Begone or Ultimate Cheat Collection like me, you should to dismiss your extra companions then try it out.
During Isobel abduction attempt, Isobel jumped on the furnace in the middle of the inn. After the encounter, she remains there stuck and Jaheira is all worked up in her room...
I managed to use Dimension Door scroll to teleport her to Jaheira, and that triggered a cutscene that I think solved the issue, but this is clearly a potential bug that should be fixed.
I explicitly avoided showing jaheria the artifact but she some how knows about it.
Right, I didn't tell her about the artifact but she knew. It is immersion breaking. As well as the 'put it back in the pack' animation.
Indeed, I explicitly waited for the last big patch to start a "hopefully bugless" playthrough. It is 2 years after this bugreport and this relatively small but important issue is still there. There was no "put it back in the pack" animation that I observed, only her saying "Protected by the artifact, you can infiltrate ... Until then, we'll keep drinking wine when we meet." So even the sentences seem to contradict each other.
Why they put a DC of 21 to keep the artifact hidden if the story line assumes Jaheira knows about it is beyond me. I spent 3 inspiration dice on my honour run to pass that check...
Ich hab' inzwischen übrigens mit "Divinity II" angefangen - bin aber noch nicht weit gekommen, weil mich irgendwie nervt, daß ich bei jedem NPC entscheiden muß, ob ich Erfahrungspunkte ins Gedankenlesen investieren soll oder nicht. Klingt albern, aber das hält mich aktuell tatsächlich ein wenig vom Weiterspielen ab - fear of missing out und so ...
Nice ideas to make the story look more robust. But I think the Raphaël deal would not be so rosy as depicted.
I base this on the lot of the souls you meet in the House of Hope, and the stories behind the 3 soulcoins from Flo. Karlach only wanted to live, in her city,, with her friends. No devil, including Raphaël will let this happen, but will gleefully corrupt that wish to something horrifying. An eternity that would likely be very much worse than roaming through the fugue plain under supervision/protection of Withers, after dying on the docks.
Whenever I change the resolution from native (1920x1080) the game just launches into a black screen. I've tried multiple resolutions, but nothing other than native works.
In Act 2, Minthara directly mentions Orin and speaks of vengeance… yet in the entire game, there is no confrontation, no dialogue, no recognition between these two characters.
It feels like something is missing a scene that should exist, especially considering how important both are to the story of the Absolute.
I would love to see a mod, a cut scene restoration, or even an official explanation someday. Their dynamic could have been incredible: power vs cruelty, discipline vs madness, vengeance vs chaos.
What do you think? Should Minthara and Orin have had at least one moment of confrontation?
Things that break the game are the only things that are considered bugs to be hotfixed from what I can tell.
For example, if you had saved the Tieflings and had the party with them, but from then on everyone would think you destroyed the Druid Grove and you'd find no Tieflings at Last Light Inn because of that. Or if you save Nightsong, but when you come out of the Shadowfell you find Last Light Inn succumbed to the shadow curse with Isobel, Jaheira and all residents either dead or walking around cursed and everyone acting like you killed Nightsong. Other things could be (parts of) combat not working as intended, like specific skills doing unexpected amounts of damage, being unable to perform actions while you're not paralyzed or restrained in any other way, etc. Beyond that, they won't be making any more changes to the game.
With BG3 having had the last update and being in maintenance mode though, even some actual bugs are still in the game after months. I made a thread about a bug with Lyrthindor's encounter, something that's been around ever since the Patch 8 stress test in January. It's been widely reported and talked about, like here, here, here, and here. I got a "Thank you for your report, this issue is known and may be fixed in a future update." as response to my bug report, but considering the bug has been around for 11 months now, I don't expect a hotfix to come anytime soon for anything being reported.
BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.