Xbox Multiplayer disconnects/frame drop
lDaggers
Yesterday at 08:58 PM
Every 3-20 minutes I get disconnected from host and his session is auto-setting itself to "Nobody". Host tries to switch to "Friends", "Invitation Only", or "Anybody" but it infinitely loads those options. Forced to restart to fix, and it happens 10 times an hour at least. We really want to enjoy the game together.
Also series S frames drop over time until a restart.
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Issue where save loads to 75% then game crashes (Xbox Series X)
paladinorwarlock
Yesterday at 04:36 PM
Hey So I have a problem where none of my saves that I have made shortly after I enter the lower city load more than 75%, and instead lead to the game crashing on Xbox Series X. I’ve tried saving in different areas, hard restarting my console, deleting local save data, re-installing the game and even Xbox cloud gaming to see if it was a problem with my console - all to no avail. The game is also fully updated. Is there anything I can do to solve this or is there any news on Larian working on a hotfix or something? Also I have been considering purchasing a Steam Deck, would this issue be likely to follow me over on that device if I load up a cross save? Thanks for any help or insight and sorry if this has been asked before
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Re: Apparel and Appearance
Tuco
Yesterday at 12:16 PM
Realism hardly matters in this case. Armors in DOS 2 simply blows because they are a clown fest in vibes, not because of their lack to adherence to history.
i'm all for gaming leaning on a "cool factor" in spite of realism, if the situation calls for it, but I wouldn't really consider Larian's past attempts particularly successful at it.
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Game not loading stays on black screen.
weecracker
Yesterday at 11:02 AM
Hi for some reason the game isnt loading! its been fine but now its doesnt work i have tried everything - reinstalled, reinstalled AMD drivers, launch in admin, delete cache, remove modes, log out steam then login, I even installed the game on a different harddrive. Other games work fine!
My Steps: I open Stem, I click BG3 to play, it goes to black screen like normal but nothing happens! - I have tried both Video options.
Windows 11 Video: Radeon RX 9070 AMD
Current ERROR LOG: 8/1/26 08:45:34 0 ---- New session ---- 8/1/26 08:45:34 0 Working directory is "C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Launcher" 8/1/26 08:45:34 0 Version 4.67.74.246 8/1/26 08:45:34 0 System locale is "en-AU" 8/1/26 08:45:34 0 App locale is "en" 8/1/26 08:45:34 1 User not onboarded, clearing cache 8/1/26 08:45:34 1 Initializing community 8/1/26 08:45:34 1 Platform Steam 8/1/26 08:45:34 1 Steam authentication requested 8/1/26 08:45:34 1 Steam initialized 8/1/26 08:45:34 1 Checking for mod detection 8/1/26 08:45:34 1 Initializing web component 8/1/26 08:45:34 1 Starting initialization of CEF 8/1/26 08:45:34 1 Initializing SDL 8/1/26 08:45:34 0 Run Game "..\bin\bg3_dx11.exe" 8/1/26 08:45:34 1 Launch executable "..\bin\bg3_dx11.exe" 8/1/26 08:45:34 1 Steam authenticated 8/1/26 08:45:35 1 Storage reads per second: 5246 8/1/26 08:45:36 3 {"message": "Invalid request body"} StatusCode1 BadRequest 8/1/26 08:45:37 0 Launched executable "..\bin\bg3_dx11.exe"
any help would be great! thanks
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Re: So ARPG or Isometric turn based?
MarcoNeves
Yesterday at 05:35 AM
So the narrative goes that Swen was always very for turn-based combat, and basically forced to make Divine Divinity and Divinity 2 ARPGs because that's what the publishers wanted, and I get that, BUT y'all are forgetting that no one forced (or even asked) Larian to make Dragon Commander a real-time action/strategy game, but they did it anyway, and knocked it out of the park.
I know a lot of people didn't really give DDC a chance, but it's one I hold in incredibly high esteem for effectively creating an entirely new subgenre of RTS -- or it would have, had it taken off.
Larian's already done so much good work with turn-based systems, true, but I also think DDC demonstrates that they have the skill and capacity and, to some extent, desire to make really good action games, too. So whichever way the new Divinity game winds up going, I'm confident it'll be extremely fun. No matter what other flaws Divinity games may have, Larian's *always* delivered in the gameplay department. Swen already confirmed it will be turn-based. So YAY!!
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With all eyes on Divinity, NOW is the time to give DD and Div2 the touch-ups they NEED.
Arsene Lupin
07/01/26 09:07 PM
So I dunno about y'all, but as one of the older Larian fans here, it's been really heartening in this past month or so to see the level of interest people have in the older Divinity games spike from "basically zero" to "at least one or two people every day" (in the Larian discord, at least). It's great! I love the classic Divinity games, and I'm really excited that Larian's return to the setting with their next game is inspiring more people to seek them out.
The only problem is that getting those older games to run on modern PCs is kind of a problem. Now that Larian is a AAA studio and has so much attention on their Divinity series, now would really be the perfect time for them to devote some resources to some patching, yeah? For the most part, the issues plaguing the older games *seem* like they ought to be easy to fix, so I'd like to think this is at least theoretically very-feasible.
Divinity 2, for example, suffers from from really bad stuttering on modern GPUs. There's a fan-patch that fixes the problem, thankfully, but it'd sure be nice to see that fix incorporated into the game from the get-go. The bigger problem, and the one without any workaround, affects not only Div2 but also DD and BD: the lack of text scaling. Basically, the text is utterly unreadable on modern displays. Apparently at one point there was a mod that enlarged the text in Div2, but that mod seems to have vanished from the Internet about 10 years ago.
There also seem to be some issues w/ the aspect ratio of DD and BD, but that might require a little more work to fix.
Anyway, yeah, that's all I'm here to say. It's just... kinda/very frustrating to love these games, and see other people get excited about them (finally! after so many *years* of begging every person I meet to play DKS or Divine Divinity. a *receptive* audience!) only to smash into these not-insignificant roadblocks as soon as they start trying to get into them.
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Larian *really* needs to consolidate (or at least rename) its accounts.
Arsene Lupin
07/01/26 08:58 PM
Finally found some time to hunker down and figure out just why, exactly, I was constantly having to reset my Larian passwords.
Turns out Larian's using entirely different account systems for its website, its forums, and its store, all of which are saved (in a browser) under the label "Larian.com," so every time I reset the password for one account, it winds up breaking the passwords for the other two.
Not really a huge issue for me as I don't exactly visit often, but it is the kind of thing that'll keep from from jumping into the forums to say something when I otherwise might (okay, okay, no great loss there) or -- as was nearly the case today -- not buying something I specifically came to the webstore to buy.
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Re: Wishlist for Divinity
Erwin Smith
07/01/26 07:44 PM
- If Divinity has sex scenes, nudity, sexualization, sexy clothing, fanservice, jiggle physics etc.. I hope it is TOTALLY BALANCED for men and women, EQUALITY. 👍
I HATE games that focus on male audience "Male fantasy"
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Re: What type of itemization/progression we'll get this time?
dwig
07/01/26 01:19 PM
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced. I *really* hope that we do not see a return of the magical/physical shield system.
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Re: Video Settings Bug
Hygor Haas
06/01/26 02:01 PM
I ran into almost the same thing after patching BG3, my settings just wouldn't stick even after editing the files manually. What finally solved it for me was launching the game as administrator, then making changes and exiting right after. That forced the config to save properly the next time. It’s definitely buggy, especially after some new updates. Dealing with stuff like this kind of reminds me how you need to double-check your preferences when using apps, like learning how to record a video on zoom so you don’t miss anything important because of a setting that didn’t save right the first time.
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Game Crashing After Long Rest {PS5}
justinburchette
06/01/26 01:53 PM
Hey, y'all.
So, I made a post on Reddit about this a while ago... but basically this is what's happening to me:
In either Rivington or the Lower City (it doesn't matter which area), after I take a long rest... I am essentially "stuck" in whatever area I took that rest in. If I try to transition to another area, the game will crash to the Home Screen. If I try to reload a save after long resting, the game will crash to the Home Screen.
It doesn't seem to matter what camp I use; at first I thought it was specifically the Elfsong camp — but nope, it's all of them. Because of course it is. As long as I don't long rest... then everything seems to be fine. But the moment I do, this is what happens.
Ever since Patch 8 & the latest Hotfix, Act III seems to be borderline unplayable for me. I have a list on my phone of things that are guaranteed to make the game crash (renting the room at the Elfsong is one of those things, as is saving anywhere near the Stormshore Tabernacle... for some reason) — and so far I've been able to circumvent those crashes through rigorous trial & error... but this one is beyond me. I cannot figure out a workaround here.
Mostly at this point I'm just wondering if I'm the only one having these issues. I've uninstalled / reinstalled the game, and cleared the cache... nothing seems to make a difference. Is anybody else out there playing on the PS5 also experiencing these constant crashes in Act III? And if so, did anything help you...? I should also note that I'm playing as a Durge origin (I have no idea if that matters in the slightest), and that I never experienced these constant crashes until after I got into Act III. Before that, everything worked just fine.
Anyways, apologies for the long post — and thanks in advance to anyone who responds! :‎)
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Re: Attractive romance options + Better character creation
papercut_ninja
06/01/26 10:52 AM
I think for creating your own character there should be a variety of options to make every kind of appearance, from conventionally handsome to unattractive so that I can roleplay the type of character I'd like. Most important to me is that races are unique and stand out from one another so that I am not simply limited to creating a few variations of pretty human.
In terms of the world-building, companions and NPCs I think it should have a realistic representation where having pretty privilege is something that makes certain people stand out. When everyone are conventionally attractive, it's not a privilege.
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B580 Vulkan crash
Loreian
06/01/26 09:24 AM
System- VGA compatible controller: Intel Corporation Battlemage G21 [Arc B580]
- AMD Ryzen 5 3600 6-Core Processor
- B550M PRO-VDH WIFI (MS-7C95)
BG3 is installed through GOG.com using Heroic Launcher on Ubuntu 25.10. IssueStarting up BG3 choosing Vulkan reaches a Crash To Desktop when the shader generation reaches ~95% It is possible to play BG3 choosing DirectX but the framerate is hurting.
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Re: how to start split screen co-op on switch 2?
mrnervous
06/01/26 09:10 AM
As far as I understand, the game offers single-player, local multiplayer (using multiple consoles and multiple game copies), and online multiplayer.
I have tested all available multiplayer options, both local (wireless) and online, but I was unable to get multiplayer working in any form. In all cases, no lobby is shown for the second player/console, making it impossible to join a game.
I would also like to add that I purchased the game specifically for this multiplayer functionality, as playing together offline/online was the main reason for my purchase.
The two consoles were running slightly different internal build versions:
Switch 1: 3.6.117.3733 Switch 2: 3.6.117.3735
Unfortunately, I did not have access to a second Nintendo Switch 2 with the exact same build version to verify whether multiplayer would work under identical versions.
At this point, I assume that we may need to wait for a fix, and I sincerely hope that a bug fix or patch will be released soon, as the multiplayer feature currently appears to be unusable despite correct setup.
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Re: Divinity - General Discussion
The Red Queen
05/01/26 11:31 PM
Hi folks, we want to keep this a friendly, constructive place for forum members to discuss the new game so, after consultation amongst the moderation team, we’ve removed a few posts from a recent exchange that violated forum rules. As a reminder, please keep things respectful, avoid personal attacks and excessive language, don’t import beefs from elsewhere and don’t derail the thread by getting involved in arguments with other individuals. (Don’t rise to bait, but report rule violations using the forum functionality.) Posts that break rules can be deleted, even if they also contain valid feedback. The easiest way to avoid that is to keep to the forum rules, but if it does happen to one of your posts, you can try again with the problem elements left out. Thanks, all, for helping keep this thread a welcoming place for forum members old and new, and I’ll let you get back to the discussion
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Re: macOS Game freezes before/after cutscenes [Act 1]
Biocoso
05/01/26 05:18 PM
Same here! The game was running completely fine before updating to macOS Tahoe 26.2, but now it's unplayable. I have a run where I am in Act 3, after Every time I start a conversation with an NPC where I have dialogue options, the game freezes. The only solution is to quit the game through Steam. Initially, I thought it could have been a damaged save file. I then loaded some old save files, but the problem is still there. I even started a new campaign. I had the same problem right before the final battle in the Nautiloid. I somehow managed to go through, but now the same happens when I interact with the crypt. Please Larian help us!
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Re: Audio skipping bug (PS5)
ArmoredMonk
05/01/26 04:13 PM
This bug is also present on the Mac client on a Mac Studio M3 Ultra. I have this in almost every conversation, even in the camp. Even in a freshly started game. It think it started mid-to-end of Act 2 in or around the prison in the Towers and is still present at the Start of Act 3.
The game worked fine on my PC at launch.
Please fix.
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Arabic Language Support Request for All Larian Studios Games
AbadexDOS
05/01/26 01:58 PM
Hello Larian Studios team and fellow community members,
First of all, I would like to express my sincere appreciation for Larian Studios and the incredible work you consistently deliver. Your games stand out for their deep storytelling, rich dialogue, meaningful player choices, and respect for the RPG genre. Titles such as Divinity: Original Sin 2 and Baldur’s Gate 3 are clear examples of this dedication.
I would like to respectfully submit a general request for Arabic language support (at least subtitles) across all Larian Studios games — including previous titles, current releases, and future projects.
Arabic is spoken by hundreds of millions of people across the Middle East and North Africa, and the gaming community in this region continues to grow rapidly on both PC and consoles. There is a strong interest in narrative-driven RPGs, yet language remains a significant barrier for many players who would otherwise fully engage with and support Larian’s games.
Adding Arabic language support could: •Make Larian Studios games accessible to a much wider global audience •Increase long-term player engagement and market reach •Strengthen Larian’s reputation as a studio that values inclusivity and diverse communities •Encourage new players to experience your games as they were intended, with full understanding of story and dialogue
This post is not meant as criticism, but as a sincere and respectful suggestion from a player who deeply values Larian’s work and hopes to see it enjoyed by even more players around the world.
Thank you for taking the time to read this, and thank you again for the passion and creativity you bring to your games. I look forward to hearing thoughts from both the community and the Larian team.
Best regards
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Re: Let's Talk About (the) Sex
geala
05/01/26 10:32 AM
To be honest, I don't mind gore but I find the burning scenes borderline unacceptable and don't like watching, so I concentrate to overanalyzise the rest of the trailer. And I find the sexual scenes the most interesting.  Sorry for derailing the thread a tad bit, I think the sex in a ritualistic sense can also theoretically call for soil fertility aka bountiful crops (the whole event looks as a fair kind of). Apart from sex we can also see some people wearing animalistic masks whipping themselves, those could call for the blessings to the hunters maybe. Sacrifice in religion is mythology often ties into those themes of pleasing the gods to then get something in return.
On the other hand the premise for this trailer was that 'the gods are silent', therefore I lean into my previous theory of this being a rock bottom for godless/purposeless and immoral society. They had a literal kid there cheering for the violent execution and exposed to the sight of sexual acts... I think they want the gods back because the gods are silent and without them bad things are happening (Rivellon bleeds) and (even more) evil things start to happen. That the body is bad and sex is a sin and the contrary to religious practice is also mostly connected to the absolutistic monotheistic religions and in this sense a late view. The use of sexual rituals was part of some older religions (for example temple prostitution), so that sex is immoral to the Rivellon people is not a sure thing. They all surely do not really know what's happening and with what forces they are playing, but they try what they can, deluded by their religion/ideology. The question remains wether it is a spontaneous act or incorporated into the ritual. It seems more spontaneous than ritualistic. Since it seems distinctly separated from the actual ritual area, where the effigies are located. The people having sex are also not interacted or even acknowledged by the order that is performing the ritual. Eating and drinking on one hand and having publicly sex on the other hand is quite a difference. Someone hasn't been to a music festival  Especially ones from the 60's... I also doubt that there would be only mixed racial pairs if there wasn't a planning involved. Could admittedly be just a Larian exaggeration without more thoughts behind it. I wouldn't put much stock in this. It's a short snippet of a trailer and the sex is a minor part of it which is only on screen for a few frames (Further highlighting its independence from the ritual which makes up the majority of the screen time) This seems more like aiming for shock factor (Much as to why sex is included in the first place) whereby having inter-species sex has been proven to provide more engagement as the bear-sex marketing showed for BG3. To the moral side, a lot depends on the backstory of the burning ritual. I'm not sure who is good and evil, if there is any. Is the burned man a mere victim or a danger? That would be the major question and given Divinity's history, would depend very much on which side you're on. As is the case with the Original Sin games. The first game you play as people hunting down Sourcerers because they're evil. The second game you play AS Sourcerers and figure out that they're not inherently evil (But do provide inherent risk to the world) Hehe, I never attended such a big music festival, it's a funny comparison. I was on several Techno club events in the 90's however, luckily smartphones with cameras were not a thing in these nice times.  I would be happier if the sex was a spontaneous act of people wanting fun, but I'm actually quite sure that it is part of the ritual. When you look at the big overview of the "fair" area, before the burning starts, you see that the sexual actions take place at both sides of the three big statues, divided from the crowd by the fence, as such similar to the persons who are whipping themselves. So they take place in the inner ritual side, framing it in. The whipping and the sex seem to be arranged by the leaders of the ritual, at least partly. It may be also deliberate that Larian shows the (rather short) first sex scene during the excessive violent burning sequence of the poor victim (if it's not simply just as cheap shock feature). Without further information we will not know. Anyway, I'm curious wether the trailer has some meaning for the later gameplay. I will surely try to save all the people if possible. And then make a date with the woman who is busy with the lizard.
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