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Baldur's Gate III - General Jump to new posts
Re: Funniest things you've found Lotus Noctus 39 minutes ago
Stealing underwear... shadowheartgiggle

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Baldur's Gate III - Modding Jump to new posts
Re: 15.000 BG3 mods on Nexus Lotus Noctus 43 minutes ago
@Ido58 That's strange. Maybe they've temporarily disabled it until they get everything working internally before making it available to the public? It's best to report it and ask why the option isn't available? https://larian.com/support/baldur-s-gate-3#modal Don't forget screenshots or better this forum link. wink
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! Shadowbart Yesterday at 06:05 PM
Obviously these things are technically possible, and with millions of playthroughs across what, hundreds of thousands of copies, there will be some people who get insanely bad sequences.

What I am saying is these are way too frequent, especially early in combat, where the game may front load good rolls to them, bad rolls to you, then fix up the overall statistics later in the combat, boosting you when it little matters anymore, or worse, in later rolls after moving on.

I'd like to see a combat logger, but it should record all rolls, and persist across save scumming restores, along with character, enemy or ally, including the attack bonuses and penalties breakdown, as if hovering over a "hit" or "miss" or damage roll line in the combat log.

I can even envision a little live window, maybe one of those election night live dials, showing statistical probabilities of how well each of your characters and the opponents are doing, individually and as teams.

It would take lots of rolls to separate this out from any individual battle where things could go wrong.

Or maybe this has already been done. Not as a mod I can find, but I did read somewhere someone logged about a thousand rolls during fights and found enemies averaging 15 and party only 10. This would be pre-mod raw rolls. My bleats above are this, and do not count tactician bonuses and whatnot.

There are enough gods against us already. One more RNG god literally isn't fair!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Camp Supply Issues & Suggesitons Shadowbart Yesterday at 05:56 PM
This is about as minor as it gets, especially at this point, but if you have your supply pack open and drag all the food at once into a supply pack in the camp chest, everything goes except one random item. If you then drag it specifically, it still doesn't go. You have to drag it into the chest proper, then into the supply pack in the chest.
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Divinity - Original Sin 2 - General Jump to new posts
Re: Who are the elven Scions? Epimetus 21/11/25 08:53 PM
That ending isn't quite the best for everyone, albeit it tries to be. "People" like Gareth will complain about it. laugh

Scions are elves with special abilities.

They aren't nearly as powerful as mother trees so it doesn't really make sense since mother trees literally have the ability to give birth to dyads who are "invincible in combat" according to the shadow prince and the elf right next to the mother tree confirms this isn't a fiction.
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Baldur's Gate III - Modding Jump to new posts
Race mods on Mac? Witchi_Michi 21/11/25 08:45 PM
I know the announcement was made a while ago that race mods would not be curated for console due to crashing, but I don’t remember reading anything about Mac, yet Mac seems to get the same mods on Mods.io that consoles do.

Is the same limitation true for Mac crashing? Before Mods.io, Nexus mods had zero issue running race mods on Mac, so I’m just curious.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 21/11/25 05:31 PM
Update: Chapter 5 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: game breaking bug, cant proceed to act 2 ''cant use this right now'' liemannen1 21/11/25 03:21 PM
I dont think it has anything to do with that because this when this happend and i noticed it i was literally completely done with act 1 but couldnt keep playing on my playthrough. I think its either something with my hardware somehow that is causing issues andi think only larian could identify if it is, or it something that has been corrupted SOMEWHERE and is fucking everything. But i deleted the folders in appdata and reinstalled the entire game so everything should be reset.
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Baldur's Gate III - Modding Jump to new posts
Mod location on steam deck (native linux build)? ZeeSystem 21/11/25 01:43 AM
Does anybody know where the in game mod manager puts mods in the steam deck (native build, not proton)

It took me a while to figure out where the save games are but i couldn't figure out where the mod folder was, so i can put in ones from nexus that doesnt require script extender.

Anybody have any idea where it is?

NOTE : I use native as apposed to proton for it because its significantly better on steam deck for performance especially ACT 3
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Ussnorway 20/11/25 09:54 PM
I've had two crashes since installing this hotfix, bothin the gith cresh ... No mods

[edit] nevermind this was a rendor issue so not related to the patch
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Baldur's Gate III - Modding Jump to new posts
Re: ideas for mods ldo58 20/11/25 09:10 PM
After many playthroughs, I think it would be great if a mod could be made that lets you pop up a screen with a list of video cutscenes from the game, and then you can select one and let it play with your current Tav, without having to "play" all the way to that point. Some of the cutscenes are really good to review many times.
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Chat Jump to new posts
Re: Moving away from D&D and BG3 - a good move CorbinThorne 20/11/25 05:08 PM
Originally Posted by Ellderon
Larian moving to a new project with their own IP is a very good move. The D&D ruleset and FR as a setting are very limiting and..well, let's be honest, they got a LOT of pretty big flaws.

MECHANICAL:
- AC system sucks. No real difference between a high dex fighter and a heavily armored one. Armor doesn't behave like armor should (defelction/reduction).
- only every 2 points in an attribute matter. This is supremely stupid. Every point should have an effect.
- HP bloat. There's absolutely no reason to ever increase HP with level (unless you CON was increased). HP made sense in early CRPG games where you had very few stats to track and define a character, so HP was basically combat power. But now, with dodge, parry, armor, defensive skills and all kinds of other stuff you can use, increasing HP by level is pointless
- too many super-special classes, subclasses and abilities which makes it a nightmare to balance.
- spell system that makes lower level spells useless. Furthermore, given that spells are limited unlike weapon attacks, a big damage range for them is absolutely terrible. Instead of example 4-40 damage, spells should have MUCH higher minimum damage (20-40 minimum)
- the system for weapon skill leaves much to be desired. While a broader damage range for weapons does make sense (perhaps your edge alignment was off, of you didn't compensate for the target movement well enough, etc..), there's a missed opportunity here. Yes, you get +1 to hit, but there could be so much more. How about with weapon proficiency increasing, your minimum damage increases - sword goes from 1-8 to 2-8 to 3-8 or 5-8, depending on weapon mastery (basically showing your blade handling is getting better). You do more damage on average.


LORE/WORLD/NARRATIVE:
- revolving door godhood just cheapens the gods and makes them silly and underwhelming most of the time.
- a hodge-podge mix of every random thing from porsche 911 rent dubai everywhere (including different cultures and eras) that just ends up looking disjointed
- resurrection cheapens death and introduces a problem where you have resurrection spells, but they only work on your party members.
- teleportation trivializes distances. Magic has to be heavily scrutinized, because once it is established that magic can do something, tons of sensible uses for that magic become apparent, but never used - effectively making the citizens of that world looking stupid. Note that NPC being stupid/incompetent so that the PC can swoop in and solve the issue is a common trope.



There's more, but this is just from the top of my head. So I for one am GLAD Larian is doing it's own thing where it will have creative freedom. Even if it's just "FR and D&D, but better".
With that a few more thoughts:
- RPG parties often end up looking like a circus, with the most unique and rare individuals with the most convoluted backstories gather. I suppose a lot of writers thing that unless a character isn't some super-rare race or has some super-unique/quirky story, that he won't be interesting. I consider it a weakness of a writer.
- If your new IP/setting will have elves, just let them be elves. Don't fall for the "our elves are different" trap and just add horns or weird proportions to make them look alien or something. There's no point in calling them elves, is there?
- Keep the scale smaller. No challenging god and attaining godhood. Personally I'm sick and tired of it (also cheapens the whole goodhood thing)

Facts, man. D&D’s cool and all, but it’s been showing its age for a while. Kinda hyped to see what Larian can do when they’re not chained to all that old-school nonsense - they’ve earned the freedom to go wild.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Games keeps crashing at "Inn of Light" justl 19/11/25 08:50 PM
hi, maybe this helps:

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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: [QOL] - Please Improve Item Stacking Tav'ith'sava 19/11/25 12:42 PM
What I found a bit confusing was that some items, like bedrolls, would share the same item symbol in the inventory, but would unpack to be either rolled out, so a character could lie down on them, or be just a decorative rolled-up camp thing.

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nowhere near as practical or comfortable as a more traditional "click and drag to select"

Even unmodded, I had to move over a dozen thralls by Act 3. Setting up an ambush for a larger battle or sneaking into an area could easily take half a gaming session. I mean, I wasn't on the clock during those late-pandemic weekends and exploring the world this way was at least thorough, but when I had to do it twice because I messed up, just c&d'ing all the skeletons would have been handy!
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Ps5 split screen with two larian accounts Pomponik 17/11/25 05:44 PM
Hi,
I played with 2 friends. 2 people on PS5 with split screen and I join them on PC, so we need crossplay too.
Is it by design that on PS5 only the host can log in to larian account? So the second player can't have his character on his own larian account?
Or is it possible to log in to larian account by the second player on PS5?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: [BUG] - 'Free The Artist' Quest Continuity In Shambles Tav'ith'sava 17/11/25 03:43 PM
I was playing on PC. While I'm not sure about point 3, since I first ran into Morbus at the graveyard, I can't confirm the first two bugs. The party neither knew that Oskar was possessed, nor the password to Carrion's door until we found out over the course of the adventure.
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Baldur's Gate III - General Jump to new posts
Re: Videos, Musik & FanArt - Baldur's Gate 3 ldo58 17/11/25 12:56 AM
This singer, called Lyv, has made a whole bunch of songs about the BG3 characters. This is Karlach, check out the others if you like it. Open the textbox on YT to follow the song with the full lyrics, they're interesting also.
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