Re: Attractive romance options + Better character creation
ldo58
Yesterday at 10:57 PM
BG 3 did have a young, conventionally attractive, handsome male with a sword. It's literally in his name. But somehow he apparently didn't meet the standards, I wonder what that could have been?  Wyll suffers terribly from his character being completely changed throughout early access, so the darker and grittier edges he had are absent as of the game's official release. Yea,I recall from early access : Scene : he goblin camp torture room where Liam is hanging on the rack. Recollection is fuzzy, but Spike, the torturer who took Wyll's eye, somehow reveals that he knows where Mizora is. He will tell Wyll if he can extract the grove location from the prisoner. Then Wyll begins to torture Liam , with vivid text details of what exactly he's doing to the poor guy. That was a whole other Wyll than the released one.
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[DOCEE] Second run with dungeons already cleared and constant crashs on the second area
umti
Yesterday at 08:58 PM
Hi Disclaimer: all the behaviours described below were observed on saves where I've made use of the Character Editor from AnthonyZJiang. I'm not sure if I can post the link for their github page here, so I won't. /End of Diclamer I played a first run of DOS Enhanced Edition for around 100 hours and all went fine. I started a second run after completely finishing the first one and I noticed some encounters were missing, some locks were already opened, some traps were already disarmed. I didn't pay much attention to that until the Black Cove, where some very important doors were unlocked and some very dangerous instruments were already destroyed. Ok, I insisted still and went to the Silverglen area and things got really weird. First most encounters were already fought for example: Near Silverglen there's a fight with three plants and a couple earth elementals. They were all but one plant dead. Their residues were already there at the ground, as if I had just killed them.
To make things worst the game started crashing at every battle and most dialogues. Two places where it consistently crashed are described on the spoiler below, but they are not the only ones. The same one plant from above: on the second round or around the 7th or 8th character to act, the game simply crashs. The dialogue with Alfie's owner. I forgot the name of the guy, but it's the couple lost on the forest fleeing from the Hunter's Edge, with a hurt giant Ox type of fantastic animal.
I tried creating a new profile. On a new game on this second profile, I used the Save Editor to get my sneak to 99 and went to test the Black Cove and the the place had every sign of previous visits (open door, disabled traps, missing encounters). I also copied my crashing game to this new profile and the game consistently crashed at the same spots. Finally, I tried reinstalling the game and copying the crashing save... and it's still crashing. Technical information: I'm on PC (windows 11). The Windows Event Viewer show an error on EoCApp.exe, version : 2.0.119.430, and on ntdll.dll, version : 10.0.26100.7623 with Exception code: 0xc0000005. On the base of these errors and some forum digging, I reinstalled C++ Redistributables, as well as running the game with DirectX 9 instead of 11. Didn't work. I believe the two behaviours are linked somehow. Perhaps using the Save Editor had somehow broken my game? Edited because I posted the message half way throw.
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Re: D:OS EE - Bugs and issues
aalasio
Yesterday at 05:51 PM
Hi everyone! I recently started playing this game, but unfortunately it crashes from time to time without any error message. The crashes seem random. I tried running a chkdsk on the disk where it’s installed and verifying the game files through Steam, but no errors were found.
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Re: A mistake to avoid in Fantasy setting since BG3
Taril
Yesterday at 02:56 PM
I'm curious about Divinity. The mixture of the races seems overwhelming in the trailer. A lot more than in BG 3 or DOS 2 (from my distant memories). I wonder wether that's a common town and a common "burning fair" and all races live together all the time or wether it's a very special event and all traveled to it? In that regard I also wonder why all shown public sex (which for me stands out as quite "uncommon" for fairs) is with mixed couples. Is there a purpose beyond shocking viewers? (be it for "moral" reasons or because of the contrast to the brutal burning scenes) It's an interesting thing to consider. My gut gives me the feeling that it's more to do with being a trailer than actual lore. With it being done to show off the race diversity and of course stir up controversy with mixed race sex. As both things would garner more interest (And generally show off more about the setting) than if it took place within a more normal town populated with a singular race (Where people might get the idea that the game revolves around that one singular race) To say nothing about how most towns could be predominantly single race, but there would likely still exist towns where populations mix more frequently (I.e. Trading Towns and places where travellers might pass through) But who knows at this point. Especially if you equate this "Mixed Race Event" and the finale of the sculpture made out of turning the whole village into one singular object... With an "All becomes one" underpin. It's something to keep an eye on as and when more information about the game surfaces.
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Cannot load into lower city after Ansur
Gonk1325
Yesterday at 02:50 PM
After completely going through Ansurs puzzles and dungeon, after entering the final room anytime I try to teleport to any lower city location the load screen gets stuck at 50% and will not progress further. I have already tried all the recomended steps on the Larian website and none have worked.
A few things to note
1. I have both the script extender and a few customization mods on
2. My save is in Honor Mode, so I cannot load a previous save
3. my save has been coop, but nothing has worked with them being either in or out of the game.
If anyone knows anything about this issue I would greatly appreciate it. I have seen a couple other posts with the same issue but none seem to have found an answer. I have contacted official support but have not got a response back yet, so I am getting desperate.
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Re: Wishlist for Divinity
Taril
Yesterday at 02:31 PM
I'd much rather my PC were unvoiced than have the wrong voice, i.e. one that didn't quite match my character concept or who says things (both wording and emphasis) in a way that my character wouldn't. Agreed, I think voiced characters work, if they are set, but with having different races and backgrounds, it's pretty hard to find voices for every occasion. It's very possible to have options. For example, Solasta has a system for tuning voices based around an "Alignment" style graph of personalities (Allowing changes for fully voiced protagonists). Many games (Includng BG3 and DOS) offer a selection of voices or voice types for their PC callouts (Some CRPG's also offer "No Voice" for those who'd prefer a silent protagonist for full headcanon players). It takes more resources to have multiple people record a full protagonists voice lines (And/or have each person do multiple personalities)... But given that Larian is now a AAA studio (To the point where they exclaim their ability to work on MULTIPLE AAA titles simultaneously), they should be able to afford it. With of course, always the option for silent protagonist for those who don't find any particular voice to their liking.
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Re: A single sameless map is unnecessary and counterproductive effort
MarcoNeves
Yesterday at 07:59 AM
I have no issue with BG3 maps.
Sure its not really realistic to have content this dense, but its massively time saving.
Realistic is you make an at least 100 by 100, so overall 10,000 times larger map, and even then its still a stretch that the goblins cant find the druid grove.
This is really a case of realism being counterproductive.
For the record BG1 was a lot more like the OP demands. And it means you have maps which take ages to explore with not much on them. Not good. I agree. I'm totally fine with the maps. Are Tuco and Taril game designers or something? They're very intense in their nitty-gritty nitpicking of Larian games. Maybe they want another Skyrim type experience? I mean their lists of nitpicks in their multiple posts are sooooo long. I personally love Larian's way of doing things since DOS1 all the way up to BG3.
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Cursor (plz stop) returning to character
lDaggers
Yesterday at 02:36 AM
(controller issue) (QoL)
The only problem I have in Dos2 and BG3 that shouldn't be in the game is the cursor returning to the caster of a skill/spell. For example it's my turn and I put my cursor on an enemy to prepare to attack, I use a buff or something and the cursor returns to me, I have to then go find my target again. It's really tedious having to retarget every time.
For example in DoS2 Flesh Sacrifice, Tentacle Lash, and Heart of Steel does it. I remember shooting a bow had that issue in BG3 among other things.
I haven't played BG3 in a while because I'm playing DoS2 again with a friend but I do remember being annoyed by it. I would like the cursor to stay where I leave it and not fight against it.
I hope it's looked at and the next game won't have it.
Thank you.
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HELP PLZ: DOS2 constant random crashing making gameplay nearly impossible
nanobot
Yesterday at 02:03 AM
Hi There, I've been struggling with this problem for a while now, but since Act 2 it's gotten worse. I have turned off vsync and capped frame rate to 40 and reduced a whole swath of performance settings (whatever I could). I have a fairly new build with top end GPU so honestly the fact that i have to play this game in sub-par mode is a bit disappointing, but whatever, i guess i can live with that.
What is tough to live with though, is the fact that the app constantly crashes often in the middle of doing something so i have to constantly save. I'm playing DOS2 Definitive Edition.
Specs of my desktop: ROG MAXIMUS Z790 DARK HERO; Intel(R) Core(TM) i9-14900KF, 3200 Mhz, 24 Core(s), 32 Logical Processor(s); Nvidia GeForce RTS4090
I checked event viewer application logs, and I see the following: Faulting application name: SupportTool.exe, version: 1.0.147.9894, time stamp: 0x619ae151 Faulting module name: KERNELBASE.dll, version: 10.0.22621.5037, time stamp: 0xa29a3610 Exception code: 0xe0434352 Fault offset: 0x000000000005ffbc Faulting process id: 0x0x4A00 Faulting application start time: 0x0x1DC89AD8EA919FD Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\bin\SupportTool.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report Id: 4ff706f6-e5fb-4e36-9d0c-da39b803e1e8 Faulting package full name: Faulting package-relative application ID:
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Re: Armor in Divinity, and why it was bad in BG3
geala
19/01/26 05:01 PM
I concur. The armor design was often a bit clownish. Without the transmog mod several items wouldn't be of use for me. Medium armor should not look heavier than heavy armor in some cases. There shouldn't be cowboy hats that from the stats you would want to wear together with plate armor. Turn down the amount of spikes and overdone impractical adornments. And so on.
But I found the design lacking also in other parts. Heavy armor should be the most protective and not surpassed easily by some medium armors. Light armor should have an use and not be made almost useless by medium armor. Helmets and shields should have higher importance. Such things.
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Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️
geala
19/01/26 03:40 PM
They have a bit at least, it seems, although I find them still ... ugly and unpleasant. Especially the alien lower legs may have remained. I'm not sure, I'm a not a lizard fan and pro.  Relatively early in the trailer, after the dwarf (?) is nudged by the little girl, you see a lizard walking. Sadly only from behind but it could show the inverted joints of the legs. Or not?
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Re: How to Add a Avatar Picture?
geala
19/01/26 03:05 PM
Thank you. It's a bit baffling, the usual links on imgur don't show .png or .jpg and also cannot be edited. In the end I took one link with [img] brackets around a .png and edited it on the forum page, by deleting the brackets. Strange but it worked.
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Re: Will this game FINALLY take world simulation to the next level?
Krom
19/01/26 02:39 PM
I would like a day/night cycle as well, that changes things around depending on the time of day, or night.
On the other hand, it all depends on how much it costs development wise, and what is being left out for it to be in? I don't know.
I already fear what the cinematic approach to dialogue will mean for everything else.
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Modded issue.
Grumpy2002
19/01/26 02:07 AM
Says in the name.
Whenever I switch to a character, or the character is switched whenever i'm playing this main save with friends, the game just ends up freezing on said character. I believe moves no longer work, they can't move, the game still moves, but if I try reloading a save, the screen goes to black and doesn't do anything, and the only way is to restart the game, which is a bit annoying. This issue only started when we made it to act 2, and head towards the bandit woodmill base.
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An issue with Osiris Script that unequips and re-equips weapons
sndwav
18/01/26 06:15 PM
Hello all. I'm trying to create a Story Script for our GM campaign that unequips the player's weapon (weapon slot and shield slot) when a certain status is applied, and then equips that weapon back when that status is removed. I have created the following story script which saves the player+weapon info to a db, and it is fully working in the Editor, but it does not fully work in the game itself on an actual player's character. In-game, the script does manage to unequip the item, and it does seem to save the info in the db (I unpacked a saved-game file and checked there, and my other Osiris scripts also keep their db data persistent), however, the script does not manage to equip that item back onto the player's character in-game. Does anyone know what might be the issue? Thank you. My Script:
IF
CharacterStatusApplied(_Player,"SZ_P_GHOSTSOULMODE",)
AND
CharacterGetEquippedWeapon(_Player,_CurrentWeapon)
AND
NOT DB_SZ_GhostSoul_Weapon(_Player,_CurrentWeapon)
THEN
CharacterUnequipItem(_Player,(ITEMGUID)_CurrentWeapon);
DB_SZ_GhostSoul_Weapon(_Player,_CurrentWeapon);
IF
CharacterStatusApplied(_Player,"SZ_P_GHOSTSOULMODE",)
AND
CharacterGetEquippedItem(_Player,"Shield",_CurrentOffhand)
AND
NOT DB_SZ_GhostSoul_Shield(_Player,_CurrentOffhand)
THEN
CharacterUnequipItem(_Player,(ITEMGUID)_CurrentOffhand);
DB_SZ_GhostSoul_Shield(_Player,_CurrentOffhand);
IF
CharacterStatusRemoved(_Player,"SZ_P_GHOSTSOULMODE",)
AND
DB_SZ_GhostSoul_Weapon(_Player,_WeaponToEq)
THEN
CharacterEquipItem(_Player,(ITEMGUID)_WeaponToEq);
NOT DB_SZ_GhostSoul_Weapon(_Player,_WeaponToEq);
IF
CharacterStatusRemoved(_Player,"SZ_P_GHOSTSOULMODE",)
AND
DB_SZ_GhostSoul_Shield(_Player,_OffhandToEq)
THEN
CharacterEquipItem(_Player,(ITEMGUID)_OffhandToEq);
NOT DB_SZ_GhostSoul_Shield(_Player,_OffhandToEq);
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Help! Sudden Performance Issues
TipsyWaller
18/01/26 12:17 PM
I have played over 200 hours of DOS2 Definitive Edition. I have always run the game on high settings and have never had an issue despite my set up being fairly old. On my last playthrough I reached the Undertavern and suddenly my performance tanked from 200 FPS to between 5-40 FPS, spiking up and down between these two points. Upon investigation, my GPU use would start at around 40% and then spike to 99% after a few minutes, potentially causing the issues.
I have tried to fix this but have not had any luck. I relaunched the game and it ran fine for about 2 minutes before the performance tanked again. I tried lowering the settings right down to very low, updated my drivers, disabled cloud save, disabled hardware accelerated GPU scaling, capped my framerate to 60FPS and cleared all my other saves on the device. This did nothing to help. I also worked my way through the solutions on a thread on the Larian Studios Support Page titled 'Performance issues' but did bot see an improvement. I started a new game and the same thing happened again on the tutorial deck, running well for two minutes before tanking.
Do you guys have any idea what might be happening and if there is a way to solve it? Would really appreciate any help because I would love to be able to keep playing this game.
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Re: Friendly NPC steals my turn in battle?
Taril
18/01/26 05:03 AM
So is that auto-engage behaviour of the Harpers the same thing that activates when you decide to climb the towers on the outside? I’ve heard that doing so always results in Jaheira dying, as you’re leaving the Harpers to fend for themselves on the ground floor. Most likely. As it seems that there's just a timer before they decide to rush in. I haven't pinpointed the exact trigger for the timer (Either leaving Shar's domain or going near Moonrise) but there does appear to be one, I found it on one of my first playthroughs as I stopped to recover health by passing around the Peirapt of Wound Closure and chugging health potions and do some inventory management... Only for the Harpers to decide to rush on in of their own accord. Seems like this just adds to the list of uniquely annoying Harper behaviour. NPC's running headfirst into AoE's is not unique to Harpers. It occurs whenever there are NPC's since there's no code in regards to avoiding them. There are a number of times when this causes issues, such as the Nere encounter (The terrified gnomes love to go run themselves into AoE's, die and then all get mad at you) as well as several encounters in the city in Act 3 where the civilians in the street can walk into AoE's and cause everyone to get mad at you. With also some lesser issues that don't involve enraging factions, such as the Druids in the Kagha encounter who love to get rekt by Kagha's Moonbeam (Regardless of if she's an ally or enemy) or even your own party members running through your own AoE's once a fight ends and they rush back to your PC... In turn, does this auto-engage behaviour of the Harpers also exist if you spear the Nightsong? Because as far as I recall, only Jaheira waits for you at Moonrise, then? (Of course, that auto-engage behaviour could still apply to her alone, but it would seem rather unrealistic to me that she would attempt to storm Moonrise all by herself if you e.g. decide to climb the outside of the tower in such a scenario.) Most likely. AI behaviours in this game are not complex enough to factor in choices (There have been complaints in another thread about how Jaheira will act like you have the Artifact even if you pass the skill check to not let her know about it). So she'll run in even if she's alone.
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Divinity Upgrade Xbox One
gamersteve
18/01/26 02:14 AM
Can we get any news on a update for the game. It is basically unplayable with friends at the moment. They just constantly time out and we end up not playing after hours of trying to play. FPS drops after a few hours. Teleport is not working making some quest items and the lamp in the frozen cellar harder to obtain. I love these games and just want to be able to share them with my friends.
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Divine Divinity is asking for Play Disc 3 on GOG version
ItsCasual
17/01/26 11:36 PM
I'm currently running into an issue where, following the summoning ritual into the next act, the game will give me one of two issues: 1. The game will crash, but I managed to stop this by disabling cutscenes and adding a resolution line to the config file. 2. Asks me for the Play Disc 3 error Play Disc 3, which I have not been able to solve. Are there any workarounds for this? Also note, I am playing on the 1.34A patch for the game. Thanks in advance for any help.
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Take heart, Shadowheart!
Shadowbart
17/01/26 07:43 PM
Spoilers! ![[Linked Image from i.imgur.com]](https://i.imgur.com/GyVWDf5.jpeg) Shadowheart: "There's so much I can't remember, yet I picked up these implements...I'd know exactly what to do." Shadowheart: "How many people did I help break upon this thing...?" Debbie the Emerald Eviscerator: "Take heart! Based on this barrel of clothing that, umm, was no longer needed, you were like Thanos, fair to rich and poor alike. There's that!" smiley-face
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Re: Spoilers - How do you resolve the Nere situation?
Shadowbart
17/01/26 03:17 AM
It doesn't matter if you make a deal with the Duergar or not. The minute you blow the blockage, they will run right over and stand in the fire and then they will all attack you. This game really has the greatest artificial stupidity ever. Just finished the spectator fight, the one with the statues. Quite a struggle because I F5'd at a precarious, stupid moment. Anyway, after many reloads finally finished it off, went into the cut scene but had no choice but to fight the happy guys I just freed because I wanted teh icy, part 2 starting running on empty, succeed there too. Fight over, party is all over the place but we're still grouped, so they all run up to me. Gale runs through his own blade cloud.
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