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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Taril 2 hours ago
Originally Posted by geala
Most people want to be good guys and gals, thankfully, a sign of the human nature developed in the hundreds of thousands of years we lived as hunters and gatherers, later partly included in (and partly excluded from) ideologies/religions when circumstances of life had greatly changed and left the humans with a lot of social, economical and mental problems.

Of course, one has to factor in the nature of video games as escapism.

Playing an evil character has a draw to it for someone who is good in life. As they can experience something new and different to what they're used to.

For example, I have no desire to be a criminal... But playing games like GTA, Thief, The Getaway, Mafia, Hitman etc. Is fun. It allows me to experience something different.

Originally Posted by geala
Would really anyone worship Shar for example of follow the dumb BG murder ideology stuff?

Oh absolutely.

Not only do we have people in real life who follow "Questionable" ideologies. But in D&D settings, there are actually tangible benefits for siding with evil gods. Like, literally you can be a Cleric of Shar and get cool powers.

This is often true in other settings. In fantasy, there are often actual gods (Or god-like entities) that bestow gifts upon their followers. Thus adding some actual logic behind faith in them, as opposed to real life where faith is just based on feeling as though it is real.

On a side note;

Something that often bothers me about games and their morality systems is that it's quite often just a binary thing. You're either goody-two-shoes paragon of the people, or you're Jerky McJerkFace the murderhobo. There's no inbetween, no neutral or morally grey representation.

It's especially apparent when looking at the Star Wars universe... I hate both the Jedi and the Sith. The Jedi are way to uptight and annoying and the Sith are far too "Chaotic Stupid". There exists the middleground, the Grey Jedi which are more morally ambiguous but they barely ever, if at all, get any screentime.

All this get compounded on by horrendously awful implementations of "Morality Scales" which basically force you to make all "Good guy" or "Bad guy" options in order to build up enough morality points to select options later on... For example, when I did a full playthrough of Mass Effect, my Paragon character took every Paragon option except 2, once in ME2 and once in ME3 (They weren't even "Bad" options. They were either logical or simply human) and as a result I couldn't get the Paragon ending in ME3...
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General Discussion Jump to new posts
Re: Wishlist for Divinity geala 3 hours ago
It has not to be a total loser (not very helpful to achieve something in a story), but much less of the usual hero rigmarole I would greatly appreciate. However I fear that in the high fantasy world of Divinity it is a bit diffcult to make the characters more "normal" and still explain why they can do what has to be done. Divinity is even more problematic here than Dnd, maybe.
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General Discussion Jump to new posts
Re: Please add Tilt and Iso-perspective to camera view Tuco Yesterday at 10:59 AM
Originally Posted by ldo58
Once you install the "native camera" mod in BG3, you don' t want to play this game anymore without it.
Bah, what I actually wanted was a more traditional top down/isometric camera without that weird "distance deformation" Larian keeps putting in its games.

BG3 simply didn't have assets detailed enough to look good from a third person perspective (i.e. the terrain being overly flat, the upclose of things lacking details, etc).
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Divinity - Original Sin 2 - General Jump to new posts
[Nintendo Switch 2] Brief blue screen flash when exiting to HOME menu bbubbu Yesterday at 09:07 AM
https://youtube.com/shorts/9qg-rF9VPxw?si=wmrv1K2sZyXW_2AR

Platform: Nintendo Switch 2

When exiting Divinity: Original Sin 2 to the HOME menu, a very brief blue/noise screen appears for a split second.

This only happens during the transition from the game to the HOME menu.
The game and system continue normally with no crashes.
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General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? Imryll 31/01/26 08:52 PM
For me the major plothole in DOS2 was how the female mage I played in Divine Divinity turned into "Lucian." I'd like them to respect full series lore to the extent that it doesn't contradict itself and also to be up front about whether our character is actually predefined. Letting us play the character we want to, only to find out later that the "real" Bhaalspawn was Abdel Adrian just doesn't feel good.
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General Discussion Jump to new posts
Re: the gore/smut Imryll 31/01/26 08:36 PM
I believe Larian when they've said that tone will vary, depending in part on the player's in-game choices, that the sort of scene we saw in the trailer may occur, but that will be because the player made choices to enable it. I personally enjoy "Larian Whimsey" and hope to see it in-game. I also hope to see darker, more serious content. My suspicion is that anyone who wants only "adult" content will either be disappointed or have to be careful to make the sorts of choices likely to result in darker outcomes.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cross-Save Not There PS5 Bearcave 31/01/26 08:26 PM
I'm trying to enable cross-save between my PC and PS5.

I've done the following:
- Connected my steam account to Larian Account
- Enabled Cross-Save on my PC
- Logged into my most recent game on PC and created a new manual save
- Connected my PSN account to Larian Account

Versions are: 4.1.1.702326 PS5 / PC 4.1.1.6995620
I have no mods.

Where I'm encountering problems is that there doesn't seem to be an option for enabling cross-save on my PS5. When I start the game it shows that I'm connected to my Larian account (https://drive.google.com/file/d/18SJ78hnfxSQ-5xDuVxSE7RH6ilNrTyQg/view?usp=sharing).

However, when I got into Gameplay -> Save Options there is no Cross-Save option at all (https://drive.google.com/file/d/1U0pki-gPTDk_DBwY8h_e1AYaV4zeDW2j/view?usp=sharing).

To Troubleshoot this I've done the following:
- Disconnected and reconnected both Steam and PSN from Larian account
- Closed the PS5 game and cleared the cache
- Unintalled and reinstalled the PS5 game.

Any help would be greatly appreciated.
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Chat Jump to new posts
Re: After Seeing the new Dragon Age Trailer so glad BioWare didn't get to make Bg3 Halycon Styxland 31/01/26 04:10 PM
Bioware died when EA acquired it. Ever since its only a name. The original developers fled quickly, given the working conditions at EA.

I liked the idea of DA:O a lot when it came up. A successor of Baldur's Gate, but without Wizards of the Coast overview ? Heck yeah.

But what we got was extremely poor in every regard. An extremely uninviting, depressing and stereotypical fantasy world. The rulessystem extremely dumbed down full of idiotic decisons. Dislikeable characters. Boring story. Poor combat.

Nevermind that EA had already acquired Bioware when DA:O released, so they hurt the game every way they could. No multiplayer. A forced console version, which destroyed the interface on PC. They made part of the game a download you could only do if you told EA everything about your person, which is why I never got this part.

I doubt that even Larian could produce a good Dragon Age. There is just not enough to work with.
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Chat Jump to new posts
Re: AI controversy in games Halycon Styxland 31/01/26 02:48 PM
AI is a tool. As far as I heard, Larian knows this.

Other companies are trying to replace human work with AI "work" and its failing for obvious reasons. AI is just a machine repeating patterns it has seen before. It cannot actually think in any way.
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Chat (Anything) Jump to new posts
Re: Anyone into MMORPGs? Halycon Styxland 31/01/26 02:35 PM
I kept changing how I played my characters in Vanguard. It was part of the fun.

Well there was one class that I didnt change much, and that was the Dread Knight. I worked very hard on the macros etc until I had the optimal setup, or so I hoped. Didnt change much after that anymore. Still was a hell of a lot fun to play, because it was so challenging.

My probably favorite event was when I once tanked for a pickup raid and the people went all oh we have to be careful our tank doesnt have good gear (I had APW and some other lesser raid stuff on me), and in the end, when they evaluated how the raid had gone, it turned out that I had actually the highest dps in the whole raid ! They really didnt need to hold back THAT much lol. Well, it was a pickup raid.

Anyway on a tank you had to keep aggro, so there was less experiments possible. You had to find the optimal dps strategy and stick to it. Especially if you had multiple opponents, it could get hairy.

On other classes however I changed around all the time, trying to optimize my play further.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Game doesnt launch on Steam. DaddyRagnar69420 31/01/26 07:11 AM
Game doesnt launch on Steam. Whenever i press the play button nothing shows. on steam it says "dos2 running"and then closes after some time. ive tried to restart my pc, verify integrity of game and reinstalled the game. Last time i played was 3 days ago still working fine.
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General Discussion Jump to new posts
Re: Non-companion romance options ldo58 30/01/26 08:24 PM
There were some "camp followers" in BG3 : Volo, Barkus, Mizora.

In Act 3, while camping at the Blushing Mermaid, it might have been interesting to interact more with other NPC's who stay in the lower city, and who might come over for business or entertainment : Lakrissa, Alfira, Araj Oblodra, Blurgh..... Could be fun to make them leave their "fixed spot" on the map and have some interesting conversations and maybe more.
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 30/01/26 02:26 PM
Update: Part 2, Chapter 14 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: What's with all the blood? Tav'ith'sava 30/01/26 01:19 PM
Did you have any undead thralls? It's weird so close to the fire, but IIRC ghouls and zombies leave puddles of blood when they "expire". At one point in the docklands camp, I actually had to hose the ground with a spell, because the small pond was getting ridiculously big and a potential health hazard.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Well, that's interesting. <-- No exclamation point Tav'ith'sava 30/01/26 01:17 PM
I still have a screenshot montage of that somewhere. The troupe abandons the Shadow-Cursed lands, having secured all the umbral gems, to take Lae'zel to the Crèche. "Okay, just in and out, no dawdling. no silly side quests!" Five minutes later,...Tav talks to a blue jay.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox One X Multiplayer TechSupport4 30/01/26 06:01 AM
Same problem here with my friend. We had started the game and then weren't able to connect, with messages like "Connection Failed" and sometimes an error message. It used to be the case where we could restart our Xboxes and load back in and for whatever reason, that would work. However, since we've progressed farther into the story (maybe Luculla), our quick fix no longer worked. We had to NOT PLAY even though i really wanted to. Nothing else seems to be working, some days it seems to work, other days it seems to not. From the abundance of similar comments now and from the past, I would doubt it's simply a wifi issue. And I just looked up some crafting recipes (cheating, I know) that I'm DYING to try out
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: My game settings keep getting reset Ussnorway 30/01/26 02:16 AM
sounds like your system is locking access... did you install to c program files?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Background music not working in certain areas. AdamN89 30/01/26 01:50 AM
Recently started a new game on pc nearly a year after I last played this and I've encountered a weird bug where the background music doesn't work in some environments. All the other sound effects work fine, but the music will play for a few seconds when I first enter the area, only to stop and not play again no matter how many times I leave and come back. Have also tried saving and then reloading, but it still does nothing. So far I've encountered this issue in Zevlor's chamber in the druid grove, the Underground campsite, Mol's hideout, and the Underground passage with the Guardian Statues. Has anyone else been encountering this issue, and if so, have you figured out a way to fix it?
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Baldur's Gate III - Modding Jump to new posts
Re: Need guidance for UI Modding - Making Hotbar icons circular Murkalot 29/01/26 03:22 AM
Thank you so much for your precious answer! I'll take my time to look at it and do it! I'll make sure to share it with you if there's an outcome! Thank you!
+ And I'm using the Feat Extra mod you produced really well! Thank you for your contribution! smile smile
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Tuco 29/01/26 02:24 AM
Originally Posted by MarcoNeves
Are Tuco and Taril game designers or something? They're very intense in their nitty-gritty nitpicking of Larian games. Maybe they want another Skyrim type experience? I mean their lists of nitpicks in their multiple posts are sooooo long. I personally love Larian's way of doing things since DOS1 all the way up to BG3.
If I was a game designer Skyrim would probably the last thing I'd want to take as a model.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: War God's Blessing doesn't (always) work? Taril 28/01/26 06:27 PM
Seems like a bug.

As it should provide a +10 to the roll and only pops up to ask you to use it in circumstances where it would cause an attack to hit (I.e. If you needed more than 10 points to your attack roll to hit, it wouldn't bother asking you to use it)

Even the only possible reason it might fail doesn't make sense on multiple levels - That being similar effects not stacking (I.e. A +1 Greatsword wouldn't get any bonus from Magic Weapon as it already has a +1 to damage and attack rolls as a magical bonus from the +1 enchantment)

Given that such a thing doesn't exist in 5e/BG3. Nor would you have another "Divine" bonus to your attack roll. Then even if you did, the highest bonus would always be used so even if your +5 bonus was the one being replaced you'd still get up to 13 attack from the +10 which would still be a hit.
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About this website Jump to new posts
Re: Changing Username on Larian Website Jaded Egregore 28/01/26 01:09 PM
It's not possible to change usernames from the users' side. Changes have to be requested with Larian Support.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
[Spoilers] Just beat Honour Mode on First Attempt — Things I’ve Learned Strato Incendus 27/01/26 11:18 PM
This Saturday, I finally beat Honour Mode on my first legitimate attempt. Meaning, my restartitis had caused me to launch a few other Honour-Mode runs before that, but none of those runs failed before I beat Honour Mode for the first time. (Perhaps I’ll be more reckless now if I do continue those other Honour-Mode runs some day laugh.) The longest previous run I had taken up to the githyanki crèche before realising that mods (even just aesthetic mods) would not only disable the achievement, but also the golden dice. So I started anew, unmodded.

And here are a few things I’ve learned (most will be in spoilers).

Instead of going with another ice sorcerer, I had realised in the meantime that the build I thought this game was made for could be combined with the popular Armour of Agathys Abjuration Wizard, moving that role to Gale and freeing my Tav up to be something else.

As I wanted to play it safe and complete the run by having Gale do his thing, story-wise I thought it made sense to romance Gale.
So I went with a female Tav, and who better than the “iconic” elf wizard from D&D 3.5, Mialee. Except she was a sorcerer now, because charisma classes are the obvious choice for Tav — more than ever, I wanted to be able to talk my way out of every combat encounter possible. With Gale covering ice, Mialee was free to become a fire sorcerer.

I started out as a Shadow Sorcerer (in part for the outfit, but also for the free heal if I was downed — AC could be set to base 13 with Mage Armour, and there are so many restoration pods on the nautiloid that there’s not tangible difference to Draconic Resilience). Later I of course switched to Draconic Bloodline (Red), once the damage bonus became available at level 6.
I had to make her a half-elf, though, since unmodded, only half-elves have access to the one face that looks most like her. This time, I decided to go with Drow half-elf, as it gives access to the Darkness spell. I ended up given her the Eversight Ring, rather than taking enough Warlock levels for Devil’s Sight, but a single Warlock level for Hex could be afforded.


Against common advice, there were a couple of things I actually did try for the first time on this Honour-Mode run. laugh

- I managed to get both “She cannot be caged” (rescuing Sazza three times) and “Leave no-one behind” (rescuing all relevant Tieflings) on this run.

- I found out it is possible to both recruit Minthara and save Sazza without having to attack or defend the grove. So far, I thought common knowledge said you had to tell Minthara where the grove is so that Sazza would leave, rather than becoming hostile. Knocking out Sazza next to where you meet Minthara will prevent Sazza from showing up at Moonrise.
However, knocking out Minthara and simply fleeing from combat without harming temporarily-hostile Sazza will make both show up at Moonrise. laugh


- This was also the first time I successfully stole the Idol of Silvanus. All the commonly shown tricks on YouTube seem to have been patched in the meantime (taking it and quickly teleporting to camp doesn’t work as the cutscene triggers immediately; Fog Cloud aggroes the druids; Invisibility is removed once you get close to the idol etc.). Sounds risky to try this on Honour Mode without knowing a working strategy, but I simply parked my party on the slope between the Hollow and the “Stonehenge” area and had Astarion move the idol around a bit. I guess I could have had him pick it up right away, too, because the result was a fight either way — however, it was one that only Astarion was pulled into. Being a thief, he could double- or triple dash in one turn to the beach where only the bear Ormn resides, and flee to camp from there.

- Other achievements on this run included beating Grym without the hammer (kept throwing stuff from the top, just made sure not to do so on the last attack, so that I wouldn’t miss out on XP due to Grym dying to crushing damage).


- Shovel’s ability to initiate combat from invisibility to either surprise the enemies or avoid being surprised myself proved invaluable many times. Against the Magma Mephits in Grymforge, I just sent Shovel ahead to cause them to pop out of the lava, then brought my team in while Shovel was frozen in combat. I later discovered that sometimes, your team can still count as surprised if they join combat later. I guess that’s because the game says “you”, the player, are surprised, so even if some of your characters are not and are already in combat, others that join later the same round will still count as surprised.

- Related to that, the Alert feat didn’t prove quite as essential as many claim it is on Honour Mode. Sometimes I used Elixirs of Vigilance to be on the safe side.

- What was crucial, though, was thoroughly buffing my entire camp with my two camp clerics every morning. Abjuration Gale was pretty much unkillable with Armour of Agathys plus Warding Bond plus Aid at max level. And as Gale was my Tav’s romance choice, it made sense to bring him along for most encounters. Having one night-immortal character in your team already takes a lot of pressure out of most fights or unlucky trap triggers (with a few noteworthy exceptions, of course, namely anything that can shove Gale into a chasm.)

- For that reason, I usually ungrouped my party by default whenever I got near an encounter or trap. It quickly became a habit I didn’t have to think about.

- One of my camp clerics was Brinna Brightsong, simultaneously a Transmutation wizard for the usual potion shenanigans. She was also the one to cast Longstrider on everyone (and Darkvision on Gale and Lae’zel) every morning.

- I did make use of the Invoke Duplicity trick to duplicate items — another thing I tried for the first time — but only for the Periapt of Wound Closure and the Defender Flail, so that both Brinna Brightsong and Kree Derryck (Trickery Domain camp cleric) could have them in camp. I never had to revive either of them. I decided not to exploit Invoke Duplicity beyond that, though.




OVERVIEW OF “DANGEROUS” ENCOUNTERS FOR ME

As always, the encounters you think are going to be dangerous are the ones you over-prepare for (Dror Ragzlin, Nere, Grym, Inquisitor, Shambling Mound, Myrkul, Githyanki Monks, Orin), and which end up being easy as a result.
The challenging ones are often those you didn’t expect to be tough. I don’t think I was ever really in danger of wiping, but these are the encounters where some things didnt go as planned, briefly making me more nervous than during the rest of the playthrough.

- In the Apothecary’s Basement, I was greedy for XP and wanted all the skeletons to wake up (as getting from level 4 to 5 is always a slog, you pretty much have to do one encounter you’re under-levelled for). Usually, I recall this being a fairly easy fight — so I did it after some other things, without long-resting in between. That seems to be a common setup for many encounters that can suddenly go south on Honour Mode. wink
Unfortunately, letting all skeletons wake up means a lot of damage during a surprise round. I think this was the only encounter I fled for a long time. I had my Tav so far in the back of the tunnel that she could flee without being in real danger of the skeletons reaching her — though I did have to slow down the skeletons with Ray of Frost to get enough distance between my Tav and them to be allowed to flee to camp.


- When fighting Kar’niss, I brought Lockadin Wyll along — and forgot to bind his hexed weapon before combat started, so I had no extra attack. That’s what happens when you suddenly bring in characters you don’t use all that much during most encounters. As a result, I did less damage per round than I could have. The main Harper leader died in combat, so I thought I was lucky and would get to keep the lantern. Instead, another Harper came to pick up the lantern. I didn’t want to jump directly to the dialogue option that initiates combat with them, as I was concerned this might break Wyll’s oath. Trying to talk them into giving me the lantern resulted in the dialogue ending and the Harpers making a run for it.

To avoid the dreaded Isobel-Marcus fight, I quickly entered turn-based mode and decided to attack the Harpers anyway, not from dialogue. I would rather have broken Wyll’s oath and paid 1,000 gold to restore it than risk Last Light Inn falling. Luckily, though, Wyll was standing in a lightless area on the rooftop, having stowed his torch while climbing the ladder, and was far enough away from my party to not be in turn-based mode with the rest of us. So he died and became a Shadow-Cursed Undead.
For a moment, I feared this meant he was gone for good. I took the Harpers down with the rest of the team, took hostile Wyll down, too, then was surprised I could revive him with a regular Help action, rather than having to spend a Revivify scroll on him (after all, he had been dead in between). Upon being helped, he was back to normal again — oath intact.
So apparently, Wyll just happened to die at the exact right time to have plausible deniability when I attacked the Harpers to get the lantern back. :P


- The Meenlocks I knew to be potential run-enders, so I went in well-rested and with Calm Emotions. During the fight, though, I made a slight miscalculation on whether to cast Sanctuary on my Tav concentrating on Haste, or on Shadowheart concentrating on Calm Emotions. A Meenlock hit Shadowheart, she lost concentration on Calm Emotions, and suddenly, we were vulnerable to Meenlock Fear again. To add insult to injury, my Glyph of Warding was somehow placed in between the ground and the root bridge, where no enemy could step on it, wasting a spell. Still ended up beating the Meenlocks, but losing Calm Emotions here is similarly scary to losing it when fighting the Harpies.


- During the Moonrise battle, I snuck through the front door (see my other thread), only Gale was pulled into the conversation with Z’rell, and only he was stuck in combat at first. While I attempted to bring the rest of my party in, Jaheira, right after alert Gale in the turn order, continued her turn, even though I hadn’t passed Gale’s turn yet. She thereby skipped my turn and gave the entire enemy army an extra round, no surprise required. This foolishness resulted in Jaheira’s demise (in this case, well-deserved) — and in contrast to Wyll (if he dies at the grove fight), she can’t be revived. This locked me out of Minsc, too, but at least it speeded up Act III for me this time.



- Cazador Szarr was an enemy I didn’t have to fight, but much like dumpykong, I felt like I owed it to Astarion. I didn’t want him to go back to being under Cazador’s control after the Netherbrain’s defeat (though I think the game frames it in such a way that Astarion could still resist Cazador’s commands if Cazador is alive by the end).

Cazador didn’t bring me close to wiping, but he was the one encounter that forced me to expend all of my available resources.
That was because somehow, none of my plans ended up working the way I had anticipated.
And, once again, I didn’t go into the fight fully rested, though in this case, we all had almost all of our spell slots, so it didn’t feel quite as reckless as in the Apothecary’s Basement in Act I. And given how many buffs I had to apply to my team every day, I decided to risk it, being ready to flee with one of my characters all the way to the sewer exit to leave the red zone, if need be.

I brought Astarion along, as I’m never quite sure how well companions take it if they’re not present for their personal quest. (Shadowheart in Act II is well-known to leave; Wyll is well-known not to care.) Of course, I knew Cazador would trap Astarion when the encounter starts, so I tried to start it with invisible Shovel as usual, and had Scratch ready to use the help action.

Turns out Cazador still pulls you into the conversation, even mid-combat, once your characters get close to him (Shovel does not trigger the conversation, just regular combat, but combat will be interrupted for the conversation once you bring in your other characters). In contrast to the Myrkul fight, I hadn’t made Scratch invisible to pre-place him where Astarion would be trapped. So Gale ended up being faster in freeing him.

Astarion then was the first to trigger Cazador’s legendary “swarm” reaction that yeeted him straight into the chasm. Gale fortunately was out of the way at the time.
This made me realise that Cazador auto-trapping Astarion behind himself is actually a security mechanism on Honour Mode, as it separates your party members without you having to do so, preventing them from being thrown into the chasm all at once if just one of them steps into Cazador’s range.

Even though we kept stealing his ritual sources, Cazador kept regaining a bunch of temporary HP each turn.
The swarm reaction was also the ideal counter to my Abjuration Gale — even though nobody besides Astarion was thrown in the chasm (and he was revived quickly afterwards, with Minthara throwing a big healing potion on the ground to heal both herself and Astarion almost back to full health), the swarm reaction meant that Gale couldn’t get close to Cazador like he usually wanted to for Shadow Booming Blade.
Daylight also wasn’t nearly as useful as I expected it to be against the vampire (I had cast it onto one of light-cleric Minthara’s items).

As I burned through my scrolls instead, my second Wall of Ice somehow did no damage, because it created no pillars of ice, only an ice surface — another wasted spell due to what felt like a glitch. Attempting to toss Cazador into the chasm with Telekinesis did not work, either, because the chasm could not be selected as a target for the throw — only the edge of the platform (luckily, this prevented me from casting Telekinesis in the first place, so that I didn’t waste another turn on the attempt.)

Towards the end, all four characters were tossing their cantrips at Cazador.



- During the lead-up to the final battle, one of the Intellect Gluttons exploded and knocked Gale into a brine pool, which counted as a chasm. Luckily, I immediately recalled I still had 9 Revivify Scrolls with me, but I realised I had forgotten that knockback was an issue during this fight.

OTHER SURPRISES (PLEASANT AND UNPLEASANT)

- I had hoped that Lae’zel not being present when I entered the goblin camp would prevent the camp fight between her and Shadowheart — it did not. (Perhaps you can avoid it if Shadowheart isn’t present, as the artefact should jump straight to you, then?)
That dialogue was merely postponed so far that when it finally happened, I thought I would no longer have to go through it. Luckily, I had enough inspiration ready, just in case. Don’t think I even needed it, but those few scenes where you can permanently lose a companion due to just a single die roll do feel somewhat unfair on Honour Mode — these few known hurdles you feel you have to get across before you can really enjoy the game.

- Dror Ragzlin initiated combat with me after spotting me through his broken wall, once I had already taken down Minthara. I thought the goblins would only become hostile once Ragzlin himself was taken down. Still, that breach in the wall is also an opening for my characters to cast spells through. I think, this time, I just tossed Fireballs, but I’ve also used Hunger of Hadar or Sleet Storm on previous Tactician playthroughs.

- The Nere fight was easier than expected, since I separated my party from the start, and focused on the Mind Masters first.
- The Lava Elemental was also taken out faster than on any of my previous playthroughs.


- The Halsin portal fight was easily solved with Spirit Guardians; this time, though, for the first time I had the idea to place a darkness cloud in front of the portal, with my Tav standing in it. Not a single shot was fired on the portal.

- All Thorms and Yurgir were successfully talked into offing themselves. Voice of the Circle is often considered one of the worst items in the game, but I felt reassured having it on one of my party members who had nothing better to wear at that moment.
- Balthazar had his door opened and died in the Justiciar fight, as is commonly advised.

- The Nightsong wasn’t as useless as I feared she would be. I mean, she didn’t do much during the rooftop fight, so Hastening her was a waste of time — but during the Myrkul fight, she made up for it. Most of the damage came from my own and Minthara’s Scorching Rays, though. As always, I focused on the Mind Flayer first, invisible Scratch freed the Nightsong, and paladin Wyll stood in front of Myrkul to prevent him from using his arena-wide attack. Wyll would always run back and forth between Myrkul and the edge of the platform facing the entrance, which is just outside the bone-chill area.

- I used Sanctuary on the Emperor during the githyanki-monk fight, but it wasn’t really necessary.



- During Act III, a bunch of companions would play their party banter as if they were in a romance with my Tav, even though they were not (and no poly-mods, or any other mods, were active).

- For the Circus, I had Kerz (Half-Orc Hireling) ready as an Open-Hand Monk, and they solo-ed the dinosaurs in the jungle.

- Allied with Gortash and became an Unholy Assassin (had never done so before) to skip two boss fights. I also skipped the Iron Throne and the Steel Watch to keep the alliance, and of course, I skipped Ansur and House of Hope. I took Raphael’s deal for the Orphic Hammer, fully intending not to give it to him, as Gale should blow himself up.


- I found out the hard way that Lorroakan’s Elemental Retort is not a reaction, and that therefore, he can use it multiple times per turn. Still no danger of wiping, but a nasty surprise nonetheless.

- Fighting Dolor at Figaro’s, meanwhile, felt easier than ever this time.

- After the Cazador fight, the House of Grief was a lot easier, and another encounter I over-prepared for, I conclude in hindsight.


- I made sure Halsin was the one getting kidnapped by Orin, so I wouldn’t accidentally lose my win condition (Gale), or my protection (light-cleric Minthara).
Manslaughter chasm was invisibly skipped and the rest of the party teleported to the Bhaal Temple waypoint.

- Orin was the one remaining fight I was scared of, as once again, my normally unkillable Gale would not be safe from the Boon of Bhaal. I had read that it were no longer possible to invisibly sneak up on Orin and toss her into the chasm. But just to make sure I wouldn’t regret not having tried it, I brought monk Kerz along again, with an Elixir of Cloud Giant Strength, and left Gale at camp for the first time in a long while.

- Just in time before attempting the toss — Kerz was already invisible and on the way down the stairs — I remembered I should additionally cased Enlarge on my thrower.
As a backup, I had Wyll for burst damage (wearing Ketheric’s armour so that he couldn’t be shoved by Orin when getting close — learned my lesson from Cazador!).
And of course my Tav for Magic Missile and Scorching Ray to burst down the unstoppable charges.

All of this preparation — just for the toss to still work normally on patch 8! laugh Kerz picked up Orin and threw her into the chasm with no problem before the fight even started.


- At the very end, I was a little surprised that there was no restoration pod in front of the brain stem? I thought restoration pods in Honour Mode only worked once — but apparently, that’s only true for those on the nautiloid? The one in the mind-flayer colony refreshed after I had used it.

Anyway, for the Netherbrain, it didn’t matter, as I was wise enough to pick up potions of Angelic Reprieve and Slumber from the kobold trader — and as Gale volunteered to blow himself up without a skill check required. Still, that could have been a nasty surprise if I had spent a bunch of resources on the courtyard fight (rather than skipping it invisibly like everyone else does).

ENDING SURPRISES

As I didn’t do Ansur, the Iron Throne, or the Gortash fight, I didn’t complete Wyll’s and Karlach’s quest (broke Wyll free from his pact, though).
Thus, I expected I’d have to go to Avernus with Karlach to save her, as Wyll wouldn’t be the Blade of Avernus to do so.
And Karlach’s death- or almost-death scene was originally supposed to be the punishment for not completing her quest, right? wink

Imagine my surprise then when the game jumped straight to the epilogue party, without the scene of Karlach on the dockside! Apparently she went to Avernus all by herself, because Wyll simply remained the Blade of Frontiers, as he does when not completing either of his final quests.

So having to watch Karlach die is in fact a punishment for completing her quest, rather than for ignoring it. :P


Finally, as I had suspected from other people’s reports, Raphael did indeed not show up at the epilogue party at all. Taking his deal and then blowing up Gale (and the crown with it) apparently makes him forget about it. Even though I signed the contract, so he should still be able to take my soul as a consolation price, shouldn’t he? smile

A part of me was concerned that might ruin the run at the last second, especially because there were no demonstrations of this combination of choices on YouTube. But the research I could do in advance made me fairly certain he wouldn’t show up — and indeed, luckily, he didn’t.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: What is that thing on the Head of a Broken Spear? Shadowbart 27/01/26 04:24 PM
I suppose the spear tip should be hanging out of her eye, the eye only comes out after when you yank it as ph4t l00t.

I suppose there's room for comedy if you fight the male owl bear and it turns out the spear magically seeks out small round organs.
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General Jump to new posts
Re: I would love to see a remaster of this in a modern engine Horrux 27/01/26 03:14 PM
Nobody? Nothing? Come on, it was a GREAT GAME!
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