Re: Divinity - General Discussion
Retnaburn
1 hour ago
I'm just here to say one thing. DO NOT give in to the loud minority of anti-AI activists. They only want to control you. We have seen this over and over from these people with every trendy thing they decide to jump on over the past decade or so. Give them ONE inch, and they'll demand a mile.
If you don't believe me, look at their social profiles and feeds. Most of them will have politics plastered all over their timelines, and their bios will have badges of all the other trends they've been activists for. Hell, go one step further and search YouTube for anti-AI videos. They're stereotypical activists, and they do nothing but spread misinformation to push their agenda. I had one commenter call me a republican just because I said he had AI Derangement Syndrome, and he went on to tell me AI was political because Elon owns X and OpenAI (Yeah, he really thinks Elon owns OpenAI. lol).
These people are just nutjobs who jump from trend to trend to have something to fight over and try to control people. They're sick in the head. Tell them off, or at the very least, ignore them.
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Re: Please fix the throwing pact weapon not returning bug already
Taril
4 hours ago
i.e, throwing an item BEFORE combat means its not going to return because it is coded to only return DURING combat Technically, the stipulation isn't combat, it's it being your turn. If your character has ridiculous initiative, you can throw to start combat just fine as you will go first and thus it will work. This is why it can also bug out if you end your turn before it returns to you during combat (Most likely to happen when it gets randomly delayed because it's falling through a large enemy, if you're too trigger happy on ending turn after throwing you get screwed) As for if they can fix it so it works even when it's not your turn? Maybe. Though they're working on other games right now rather than any more fixes for BG3 it seems.
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Re: Where's the best place to get info for early access?
Taril
4 hours ago
I have honestly no idea how do you missed news of BG3 entering early access if you were paying any degree of attention to anything gaming-related in that timeframe, because that thing didn't exactly go unnoticed.
Gaming sites talked about it extensively, youtube channels drummed the news, the game was a top seller on Steam since day one of EA, etc. I extensively watch several gaming news channels... Not once did I get mention of EA. The game release? Sure, that was everywhere. But the EA? Not a peep. Literally, I just went back through their videos and not a single one exists about BG3's EA. The time it was a thing, the news was all about the PS5 launch disaster. With the actual game news being dominated by Black Myth Wukong and Ghost of Tsushima. Not even Steam promoted it to me. The first time I personally heard about the EA was when the release date was announced and news sites picked up on this, then when manually checking the store page for it seeing it had EA. Will EA and other testing phases be limited? If so, where can I check to find out the most up to date info on how to sign up? Last I checked Larian EA's aren't limited. You just buy the game during EA and you get to play (Act 1 only). As for keeping up to date, as soon as it's on Steam you can wishlist it and you'll get an announcement when EA goes live.
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Re: Xbox Series X Version Not Working! Help!
KorvisKaine
6 hours ago
This seems to be an ongoing issue for multiple ppl. I bought the game digitally from the Xbox store, installed it, and every time I start it I get as far as what I assume would be the menu screen, but alas no menu or options at all. Just a pretty graphic and some nice music. Does not respond to any input at all. Tried all the things. Restarting game, restarting console, deleting save file (as if it had any saves), uninstalled and reinstalled numerous times.
Obviously this is an issue Larian needs to address.
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Re: Help with Orpheus
Ussnorway
Yesterday at 09:48 PM
yes you can side with Orpheus over the Emperor without Lae,zel in your party... yes the exact steps are tricky because the bigger question is bug or no bug which changes how Orpheus reacts to you
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Larian please make an in-game quest based of AI-drama
neprostoman
Yesterday at 09:41 PM
First off, I want folks at Larian to know that I support you immensely whether you use it or not. Your games are rare treats that make me happy when little else does. I love your work and wish you big success with Divinity. I think this is THE perfect time for Larian fans to show their support to this developer, not when everything is okay, but when they might actually need it. Not a rallying cry, just a thought of mine. Anyway, what about translating this whole situation into a quest in the actual game? Would be a witty way to brush off this peculiar event, I love such stuff... I mean, ironically the trailer already shows some parallels - there is literally a guy being burned alive buy the joyous clueless mob which is in any case an overkill. Maybe wrap it in-game as some sort of metaphor on technological advancement? Like a device that can store and release source, make it available and useful in humanitarian endeavour, but being held back by both anti-sorcerer dudes aka magisters and elitist sorcerers at the same time?
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Re: Will this game FINALLY take world simulation to the next level?
Sven_
Yesterday at 09:05 PM
A Day/Night cycle in games that pioneered it wasn't simply a feature to consider, naturally. It was games that, as the title of the thread suggests, aimed for a world simulation. As such, time passing belongs to the general idea. Ultima VII for instance is at least as much of a single-player RPG as it is a world simulation. That said, often even in games where time passing doesn't impact much, I tend to enjoy it. Even in BG1, where they even had specific music for nighttime... wandering the plains when it's dark outside and a thunderstorm hits is different to doing the same on a sunny day. Video games are audiovisual experiences, after all. Does every game NEED this though? This not. Honestly getting the impression though what Larian /Vincke like about games such as Ultima 7 isn't the full-on world simulation as such, with people "living" their daily lives. Just a portion of it, such as the way you can interact with any object/NPC. And on that front, the more they go "Immersive Sim-Like", the better. People classing this as "cheesing the game" be damned. They don't have a clue anyway. "The fact that you can do things in so many different ways, it's a big mess of systems, of storytelling. Because on the other side of that, you have games that are very funnelled, very controlled, very safe. You arrive into a place, the doors close around you, boss fight. I can't stand that, because I'm the guy who prefers to come in, and they haven't seen me yet."
Colantonio cites Baldur's Gate 3 as a major step forward in this regard; while that is distinctly an RPG rather than an immersive sim, he says the game "shares a lot of the same values" and has opened many players' eyes to the notion that any given situation may have multiple solutions based on their playstyle and abilities unique to their characters.People appreciate all the choices that they had, they notice all the consequences, or they notice all the permutations of things that can happen. They appreciate that they can cheat the game through the systems by doing some weird stuff that was not planned by the designers. Those are amazing realisations from a gamer standpoint.https://www.gamesindustry.biz/why-raphael-colantonios-next-game-is-and-isnt-like-dishonored
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Re: Apparel and Appearance
fylimar
Yesterday at 07:55 PM
I like the idea of transmog. I use a mod for that in BG3 atm, but it would be nice, if it could be implemented in the new game. I want to be able to give my characters a look that fits their culture and/ or personality.
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Re: Mechanics are the most important part to get right.
kanisatha
Yesterday at 03:28 PM
Well, first off, that it will not be DnD mechanics is a huge plus for me.
That said, I didn't care for the mechanics in D:OS1 either because I found it to be extremely superficial and shallow, and especially that all you needed to do was to give every single one of your party members a specific set of spellcasting abilities and that was it. None of the other abilities, including especially marshal abilities, mattered by contrast. However, from all the interviews I have seen thus far with Swen, he seems to get this point as well, and seems to understand that mechanics is an area where they need to improve quite a bit over their past games. I fully expect it will be a classless system, because that's what fits their claim of wanting to build a game with maximum player agency. That translates into giving players the ability to be and do anything and everything within one character, as that's what most people interpret as having "agency" (whereas I certainly don't accept this). But I am willing to wait and see if Larian can successfully pull off a classless system where there is NOT just one optimal or "perfect" build.
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Re: An idea I had about the thorm family members [spoilers]
ldo58
Yesterday at 03:19 PM
I disagree concerning Malus Thorm If you skip him, you cannot wake Art Cullagh and cannot lift the shadowcurse. IMO, a significant failure for a "good-aligned" party. Even so much later as the House of Hope, you have to tell the architect you were unanle to restore the lands.
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Re: Companions
Ixal
Yesterday at 02:12 PM
And I hope that Larians idea of diversity is not just different race/class/gender variations but also includes backstory and personality.
Give me the duty bound soldier uninterested in romance, the desperate husband and father trying to protect his family and not only playersexual, willing companions unbound by any commitment like in BG3.
I don't want just Arueshalae and Regongar, but also Harrim, Sosiel or Argenta.
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Re: Is it possible to run Divine Divinity at 60+ FPS?
eranar
Yesterday at 10:11 AM
I'm having the same exact problem, guess it's not a recent thing at least. Hopefully now after the announcement of the new Divinity game, the first game will get some more attention and someone will come up with a fix for the locked framerate.
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Running the game at 60+ FPS
eranar
Yesterday at 08:07 AM
Hi there, I've decided to play all of the Divinity games in release order after watching the new trailer for the latest game, starting of course with Divine Divinity.
The game runs and plays with no problems but the framerate seems to be locked at 40FPS with no option to uncap it. Tried both the Steam and the GOG version of the game, tried running the game on Windows 10 and Windows 7, tried playing with the resolution, game options and compatibility modes. It stays locked at 40FPS no matter what I try. I've installed Beyond Divinity too, the problem is also present there which is to be expected as the game engine is the same. I have a modern PC so it's definitely not a hardware limitation.
Now, I know the game can be played at highter FPS as I've seen youtube videos where it runs at much smoother framerate but for the life of me I can't figure how to uncap it.
Any help would be appreciated!
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Re: What type of itemization/progression we'll get this time?
Taril
Yesterday at 02:14 AM
When did I say that they would be "Better on average"? In your previous post and you are reiterating the same point in this one. I'm not sure how did you miss it. You are explicitly suggesting that the baseline of "random drops" used as the backbone of the loot table should include +1, +2 and eventually +3 equipment. I'm saying that I disagree and I don't think it should. Common loot should remain limited to the low tier stuff. Stuff which is supposed to be everywhere in the setting, cheap and plentiful. Ahh okay, I see, you just want everthing that isn't a unique to always be pure total garbage and never usable in any way, shape or form. You ONLY ever want to see items hand placed into the world ever have even remotely usability. As such, I guess we'll just have to disagree on this note and end this discussion. For the sake of economy management, flavor and thematic consistency. Except that's literally the opposite of what everything being garbage implies. For economy management, you keep gains low because everything is worthless trash (So everything is then priced low because it's predicated on everything being worthless trash...) then economy gets messed up because if you do make anything remotely valuable accessible (Such as potions, scrolls, unique items) you get overloaded with currency from selling these accessible things worth something in an economy based around everything being trash. See: BG3 and it's random loot all being garbage but you can still easily buy every single item from every single vendor and still be sitting on 50k+ of worthless gold (Plus full inventories full of unique items worth another 50-100k gold). For flavour it fails because why would literally everyone only have garbage equipment? Why wouldn't organized forces have actually decent things? Why wouldn't someone have a nice weapon that they use to protect themselves? Especially if these things are commonly sold by vendors. For thematic consistency it fails, because again, the idea that people only ever own trash is nonsensical. Especially when these things are considered "Common" items and the world is a dangerous place where people will want to have good equipment in order to actually live. Why when you're fighting enemies who have good gear and drop said good gear, would all their containers hold trash that literally none of them ever use? BG3's creche shows some actual thematic consistency. All the Gith in the creche use magic Gith weaponry which are +1 weapons. Their containers will have in them magic Gith weaponry which are +1 weapons. This is consistency, as what the enemies actually use are what are stored in their containers. The only thing where consistency would relegate things to be garbage, is for containers found in places where good things shouldn't exist. Like, a poor destitute farmer who has no money and nothing valuable, shouldn't have an armory of potential +3 gear... But this goes back to my earlier point about drops actually making sense. This poor destitute farmer wouldn't even have a weapons locker in the first place for weapons to even drop because he's a farmer not a warrior. Even then when you factor in where containers that would actually contain equipment are located, you can still adjust RNG chances based on the location. You find a weapons locker found in some ad hoc militia for a destitute village? Well that's going to be mostly trash and rarely will contain something a bit better. While you find a weapons locker in the middle of the main antagonist's military base and it's going to be full of good stuff.
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Postage to Australia from Merch Store
Lendrick
17/12/25 11:59 PM
Larian can you please update your merch store so you can ship to Australia? We don’t mind patient extra in postage or tariff if you have to include that, but it’s not fair we don’t get that shipping option, thanks. That way if the Collectors editions aren’t offered locally (through EB Games or JB HI FI) we can still get them without having to go through a third party shipping company (like what I had to do to get the BG3 Collectors!) Thank you!
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Re: the gore/smut
Sestuna
17/12/25 10:42 PM
Its funny cuz a day or two after i made this thread. Swen in a gamespot interview or one of the others he did simultaneously was like "divinity actually had all this dark stuff but it was text based now its actually on the screen" which is exactly what i wrote in OP so im glad he said that and im glad its the route its going. I wouldve loved to have seen that good witch that went crazy naked on a cross in act 2 in CGI up close, i would love to see a face ripper ACTUALLY rip a face off and we see it instead of just text "his face ripped off" i want to SEE the stuff that was only TEXT in DOS 2. PLEASE MAKE IT HAPPEN SWEN AND CO!!!!!!!!!!!!!!!!
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