Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Sleep/Resting mechanic Halycon Styxland 8 hours ago
If I get a choice about that, I would rather have no resting in a computer game.

Otherwise what the OP suggests isnt exactly new. Thats basically what Baldur's Gate 1 and 2 had around 2000 already.
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General Jump to new posts
Re: High Core Count vs. Low Clock Speed: Trying to run BG3 on a refurbished ProLiant? OrcLv3 8 hours ago
beyond was released back in 2004 and only requires a Pentium 4. Multicore CPUs didn't exist in the consumer market back then, so the game doesn't benefit from them at all.

​Additionally, server CPUs are designed with hypervisors and parallel workloads in mind rather than gaming. Since modern game engines are rarely optimized for massive parallel processing, your Xeon unfortunately combines terrible single-core performance with a high TDP of 185W.
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General Discussion Jump to new posts
Re: Full Character Design ? ArneBab 11 hours ago
Originally Posted by Halycon Styxland
- height
- width
- fat amount
- muscle amount
- length of appendexes (arms and legs) relative to body size
- size of hands and feet relative to body size

Add posture (hunched/upright/?).

And all of these multiply into a testing space. As a typical case take the kissing scenes (putting the hand on the cheek, touching the other hand, kissing, and then hugging). How many different variants of those scenes do you need when you can vary every one of those parameters?

Do you remember the number of bugs in BG3 due to kissing between elves and dwarfs?
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Baldur's Gate III - General Jump to new posts
It`s 3 glitches with Arabella at grove Arvin Lundstrom 16 hours ago
Update is that Locke and Komira is conversing with druids about releasing Arabella. They didn`t talk to druids before update, the save arabella quest was triggered when you enter druid chamber and see her. You are supposed to enter sacred pool with going to where the locke, komira and druids cinematic happen facing the druids. Update is elevator at the hollow but you can`t utilize it before you enter sacred pool. But you are able to jump and taking damage from elevator at the hollow to sacred pool. When you go to where Locke and Komira cinematic happen from behind you are teleported to be facing druids where you are supposed to be. This make you able to skip this cinematic and getting quest from Locke and Komira with enter druid chamber before trigger it. Because you don`t get Kagha quest from Locke, Komira and druids cinematic. When you talk to Kagha the conversion is different as before update. The Locke, Komira and Arabella cinematic is different and as before update. You are able to target Arabella before you get too close and the cinematic is triggered in druid chamber. Hitting Arabella with ranged attack make her not smooth fall move to lying pose. She just clip from standing to lying dead with blood. You get the snake killed Arabella quest update but druids attack you which they normally don`t. You are able to pick up humanoids, beasts and monsters that isn`t too heavy compared to companion strength. If you drop Halsin or another corpse or steal idol before you enter druid chamber and Arabella cinematic begin. Dropping beasts you picked up don`t cause this. The druids and tieflings kill themselves outcome is triggered. The druids leave druid chamber to fight tieflings. When you enter druid chamber Arabella is removed. You see blood where Arabella normally spawn but she is gone and spawn nowhere else.
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Baldur's Gate III - General Jump to new posts
I got to ancient forge at grymforge in day 2 Arvin Lundstrom 16 hours ago
The chosen companion is female light brown beast tamer forest gnome sage ranger Frida. Frida start with abilities STR 13 DEX 15 CON 11 INT 15 WIS 12 CHA 11. Lae`zel is companion in mind flayer ship but then isn't the time to when you are able to defeat githyanki close mountain pass before update In update version Lae`zel spawn right after Gale, Astorion and join you. The goblin attack close to the gate on tieflings and humans happen with Lae`zel this time. Things is peaceful and enhanced after. You are supposed to go north, enter the grove, talk with them what is happening currently and find things to complete. But there is nothing stopping you from going west to goblin camp, ally yourself with goblins, drows and kill Halsin before you enter the grove. This sequence breaking screw up quests and conversions. I did no more fights after fight close grove entrance to to make it to worg pens. Doing this make you go to level 3 when you reach goblin camp quick from entering area XP. Companions killed Halsin and Lae`zel picked up 1 Halsin. Baldur`s Gate 3 is very flexible with saving progress. You are able to save anytime except during conversions. You are able to load any of many saved status and ongoing events in areas the time you saved. You are able to load saves anytime except during cutscenes. You are able to have infinite saves. If you fail ability check you keep loading save to when you succeed. This make you able to succeed any ability checks that you don`t have to get max roll that`s higher then your modifier max. I utilized detect thoughts INT check with Frida to overcome goblins in blighted village and goblin camp with no fight. Lockpick box items doors and intelligence checks has often succeeded in 1 try. If you don`t kill Halsin, talk to goblin priestess and Minthara you keep actions. I went west close to halfling trader and entered priestess quarters door in goblin camp. I skipped fighting the 2 minotaurs and bulette with jumping. Just Lae`zel had to make it to myconoid colony and other companions fast traveled to waypoint. Sell all items you don`t need in fight, buy, utilize useful items like elixir of hill giant strength and smoke powder bombs. Glut being able to revive the minotaur the temple outpost killed as spore servant ally is useful. Minotaur doesn`t begin with max HP. But when you drop health potions you are able to select them at ground with minotaur and be healed to max HP. I surprised attacked duergar with minotaur at beach. All companions died except Frida. Frida couldn't leave with boat during combat but i fled combat with Gekh duergar alive. I did go to camp, to underdark beach again and saved. Then just Frida and her beast did sail away with boat. You are supposed to kill all duergars at beach before sail with boat but i didn`t need After going to camp and to underdark beach Glut spawn where you are. I failed the duergar boat charisma check many times and did keep hearing no way a mushroom killed Gekh. Get her fellas. With 2 HP i often was defeated immediately when duergar began and hit Frida. When you always succeed ability check if you keep load save i did do so. Duergar think i killed Gek but i didn`t. I anchored sequence breaking at grymforge before i been to and talked to any humanoid and got any quests in the grove. I resurrected Gale, Shadowhearth and Lae`zel at grymforge with Withers. I did collect idol of shar, did make it to ancient forge in grymforge and fought armor enemies in day 2. Before the first mind flayer tadpole guardian cinematic happened. Then my action was spent and i had to end the day.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Astarion made a...tactically sus decision Halycon Styxland 16 hours ago
I really hate Astarion because he is full of bad ideas.

But he also has the most overpowered special ability of all origins. A +1 on all skills, saves, attack rolls ? For free ? Considering how D&D5 works, this is just huge.
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General Discussion Jump to new posts
Re: Please add German voice acting to the game ArneBab Yesterday at 10:41 PM
German voice acting would be awesome!

I know that it’s hard to pull off, but it would be great.

And with the current conflict between German voice actors and Netflix, there may actually be far more talented people available to hire than usual.

I’m usually comfortable playing games in English, but many people I want to play with are not. And the voice acting really adds a lot to the game.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 01:35 PM
Update: Part 3, Chapter 28 is now published. A vile and evil entity turns the already nightmarish reality of the Abyss into an even deeper, darker horror as the Hellraisers explore further into the secret sanctum of an ancient, deceased astral elf explorer and her crew.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: My feedback and my hopes for BG3 Halycon Styxland Yesterday at 10:38 AM
They have of course moved on.

Though we will still get bugfixes and theres still stuff to bugfix.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Cannot remove my friends character.... hedgehogs_fly 28/05/26 11:23 PM
I cannot dismiss my friends character. I did alot of googling and I guess when your friend makes a Dark Urge character..... you can no longer dismiss it.

But the problem goes beyond that... the game somehow has designated that my friends character as the main one. All the important cut scenes and dialogues automatically go to the dark urge character.

Which really sucks smirk wish this was known or I would have asked him not to create Dark Urge.

Kind of a big bummer.
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Baldur's Gate III - Modding Jump to new posts
Brutal mode mod turns off legendary actions? Shadowbart 28/05/26 11:16 PM
Installed brutal mod which makes some fun changes to make the game harder. However, it seems to have turned off legendary actions. I set up a custom with all tactician, which normally does legendary actions, but nope. No diamond skin on you know what, no owlbear mate.

Anybody know how this mod interacts with that?
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Shadowbart 28/05/26 04:58 PM
In reality, most fights are one punch kinds of things, one stab (even though attacker may not give up) or one shot. The idea of health draining away until you collapse is what's decidedly unrealistic.

Even D&D itself counsels against thinking, for example, a high level character somehow has more "life force" than a low level one. Instead, you should think of hp as a generalized competency during a fight, until the one and only actual serious hit lands, taking the person down. Such a mess up would tend to happen earlier for the untrained and later for the highly trained.
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Baldur's Gate III - General Jump to new posts
Hag quick kill glitch Arvin Lundstrom 28/05/26 06:03 AM
Auntie Ethel appear at grove and you are able to buy things from her. This evil hag has just 6 HP and it appears you are able to stop her evil actions easy and attack. Auntie Ethel drop to 0 HP in 1 hit but doesn`t die and run away. I went to turn based mode and with rat, raven and mage hand hit her 23 times. Rat infected her but didn`t die and disappear after running some distance. You are supposed to go to blighted village, then south and encounter Auntie Ethel, Johl and Demir conversion. Go to goblin camp, then south. Make raven summon alone fly east downwards to putrid bog. Attack gnarled teahouse alone door with beak attack multiple times. The door is destroyed and you see Auntie Ethel in human form and Mayrina in gnarled teahouse. Attack Mayrina or Auntie Ethel alone with beak attack. Auntie Ethel transform to hag form and die immediately. All hag is dead events is triggered. The putrid bog cutscene happen. When you go to Gale, Wyll or another humanoid player it get black. Now Johl and Demir is trying to talk to Auntie Ethel but she are gone. You can`t talk to them. The redcap blood sages isn`t transformed but doesn`t attack you when they see you. They are supposed to attack you after hag Mayrina cinematic in gnarled teahouse. When humanoids enter gnarled teahouse Mayrina saved and angered cinematic happen in wrong area. Auntie Ethel died before she found cure quest thing is displayed. Other Auntie Ethel quests things didn`t have time to be written and you don`t get them. Mayrina walk to the basement and then spawn at her houseband burial. This make you skip the entire brothers cinematic, gnarled teahouse cinematic, redcap blood sages fight, basement puzzles fights and hag fight with Mayrina with burning cage. These glitches is weird. The Auntie Ethel and Mayrina cinematic is triggered when humanoids enter gnarled teahouse. Summons doesn`t trigger cinematics. You can`t attack during cutscene. When Auntie Ethel or Mayrina is attacked in gnarled teahouse not in cutscene. Game doesn`t know what to do panic and make Auntie Ethel get dead status as solution. You are able to do this with any summon that are able to fly. You are likely able to do this with any summons that are able to jump downwards to putrid bog and don`t die when falling. It`s hilarious that at at grove Auntie Ethel doesn`t die when you hit her 23 times but in gnarled teahouse 1 hit kill her.
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Baldur's Gate III - General Jump to new posts
Skip Wyll confront Karlach cinematic and other connected glitches Arvin Lundstrom 28/05/26 05:35 AM
Wyll and Karlach is connected when joining you to playable companion. Wyll appear in grove, join you to find and kill Karlach. He is deceived and Karlach isn't evil which he think. He confront Karlach, learn this and Karlach join. But what happens if you go west to blighted village, north and Karlach join before you talk to Wyll? What will Wyll tell among other tieflings when you already have the monster he wish to kill with you? This possibility isn't displayed. When Karlach has joined Wyll doesn't appear in grove. Does he appear somewhere else or does this remove him permanently? The chosen humanoid which is light brown female gnome ranger black hair in my campaign. If you find and talk to Karlach not with Wyll. Chosen player tell Karlach about Wyll ordered to kill the devil he think she is. Karlach join if you select that in conversion. When you go to camp and to Wyll when playing with Karlach. He react quick but doesn't do any actions or begin cinematic. You are able to do anything with Karlach and Wyll to when you end the day. Karlach is able to attack and pick up 1 Wyll and he doesn't do any actions or begin cinematic. Why doesn't Wyll confront Karlach cinematic begin immediately after you go to camp? The cinematic in camp after end the day is like when Wyll confront Karlach at risen road but not identical. You are able to choose to convince Wyll that Karlach is not evil and Wyll stay. Or not, which make Wyll attack the 4 companions you are playing with. When you kill him it's like when he leave you permanently. Mountain pass githyanki creche areas is act 2 progression. After Karlach join don't end the day. Go to goblin camp, west and enter mountain pass before Wyll confront Karlach cinematic is triggered. Select yes and engine always end day after you enter mountain pass, githyanki creche areas. The Wyll confront Karlach cinematic is skipped and Mizora devil patron cinematic is triggered. Cinematic is as when you convince Wyll that Karlach is good aligned and he get the horns he have long.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? EinTroll 28/05/26 05:08 AM
Considering Dragon Commander is an official entry within the divinity universe, where we see how in the age of Maxos, Imps were a civilization unto their own, and an integral part of the player's council. I shall never forget Trinculo Shortfuse.
Somewhere later down the history of Rivellon, the status of races did change, as they are acknowledged in D:OS2, having their own representative of the 7, but the race itself largely absent or exiled from the "civilized" scene. Can't say I remember and lore is never to be considered a strong suite of mine.
That said, I don't know enough on how to place all the existing titles of the series on any timeline, let alone when the new title will situate itself within said timeline.

In short, I also want to see more imp characters, but only if it makes sense within where and how the game takes place. I can see Fane from D:OS2 passing himself as any regular-ish sized humanoid, but I have trouble seeing an imp pass itself as a dwarf via shape-shifting, due to personality considerations.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Taril 27/05/26 04:00 PM
The main thing is what the focus of the particular game is about.

There are games that put more of the focus on that realism and survival, whereby a large portion of the gameplay is about ensuring that your characters are healthy and are able to rest adequately.

In these sorts of games, resting can be a perfectly fine mechanic. You spend some time each day ensuring you have the resources required to rest and you will rest as and when it is needed (I.e. During evenings when characters are getting fatigued and hungry)

The issue is that for a lot of D&D campaigns (Especially video game ones), this isn't the focus of the game. They are instead more focused on spamming combats and NPC dialogues, the whole idea of "Travelling" and "Survival" is not even a secondary concern, it's all about building smooth-talking warriors.

As such, you end up with the sorts of things like BG3, where resting is a non-consideration and just something you do to recover limited resources. The game just wants you to fight and/or talk to things and nothing more. (This is also incorporated into the world design. Everything is squished down into a very small area because the idea is that you come across combats/dialogue much faster that way)

There are some games where they are a mix of the two, whereby they have some limited "Survival" mechanics (Such as Wartales or earlier D&D editions where ALL characters develop fatigue/exhaustion over time) which promote a general gameflow with regular rests but with the main focus being more on the whole "Combat/Dialogue" stuff.

But at the end of the day, it really is all about what the game is designed around.

There are places where resting as a mechanic can make sense and is incorporated very nicely into the overall game systems. But there are also places where resting as a mechanic makes no sense and just exists for arbitrary reasons.

D&D can be both. Given that it's merely a platform for DM's to craft their own stories (It's "Rules" aren't really "Rules" but more an example of a system that can be used. DM's and players can, and often do, homebrew their own rules to use in lieu of the handbook rulesets). Someone can craft a campaign that focuses more on the nature of surviving as a traveller/sellsword/hero in the making making more use of skills like Survival, Climbing, Swimming, Animal Handling and the like. Or someone can craft a campaign that focuses more on combat, where it's all about throwing the party into fights and getting loot.

As far as Divinity goes, it's been more in that "Combat focused" design rather than the idea of survival. With even "Recovering resources" from rests being a rather minor aspect of the games with very few instances of limited resources (And alternate means to recover them i.e. Eating people's soul)
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Baldur's Gate III - General Jump to new posts
Re: Inspect GeorgeA7299 27/05/26 02:59 PM
Thanks Salo. That's just what I needed.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Rolan reveal (possible spoiler) ldo58 27/05/26 02:25 PM
I accidentally massacred everyone at Last Light Inn. (wrong choice in "welcome" dialogue with Jaheira) Then I had the chance to "talk to the dead" with Rolan. That was interesting. I recommend to do that, if he falls for some reason.

Asking his name , he says "Rolan", stressing that it is just Rolan, he has no family name.
Asking about his family, he says he has none.
You can then ask him about Cal and Lia. He says that they are brother and sister, but that he has no family.

So that was interesting, given Rolan's heavy atttachment to Cal and Lia and his feeling of responsibility towards them, it turns out they are not family in the blood.
This could have been worked out further in the story. I guess there was no time to do this.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! Shadowbart 26/05/26 11:30 PM
Starting fight against coffin skeletons outside mirror with Necromancy of Thay.

Hit 81%
critical miss, nope, awesome power of time reversal
Hit
Turn ends (level 4)
Ripost as someone runs up, hit
My turn, critical miss, again, nope, awesome power of time reversal
They cycle through their turns, still alive
Miss, nope, time reversal
One attacks me, critical miss
I ripost, critical miss
That's 4 critica misses in the first 13 attacks, 2 by me.
Next cycle round through them, one does two critical misses in a row.
Hit, miss
Next cycle round, 4 left, 2 of them do a critical miss
Me, critical miss, nope-ing time reversal
Hit
Go-round, a few hits and misses
Me, hit
Go-round, 3 left, 2 arrow hits, mitigated by the gloves, one critical miss
Me, miss (2)
Go-round, miss miss miss
Me, critical miss
Go-round, miss hit hit
Me, miss (4, I need a 5 to hit with my bonuses)
Go-round, critical miss, miss, miss
Go-round, hit, miss, miss
Me, hit (down to 2)
Go-round, miss, hit, one runs away, me critical miss on opportunity attack
Me, miss 3
Go-round, miss, hit
Me, miss 4 (need 5 now that oil of accuracy has worn off)
Go-round, miss, miss
Me, hit
Go-round, miss, miss
Me, critical miss
Go-round, miss, miss
Me, critical miss
Go-round, miss, miss
Me, critical miss
Go-round, miss, hit (gloves mitigate)
Me, miss, 2
Go-round, miss, miss
Me, critical miss
Go-round, miss, miss
Me, miss, 3
Go-round, miss, critical miss
Me, hit, down to 1
Go-round, hit
Me, hit
Go-round, miss
Me, hit, fight over


By my count, including reloads and their swings, that's 18 critical misses in 82 swings. The stats on this are disturbing.

Playing "Brutal" mod difficulty, both sides swing with disadvantage. Chance of a critical miss with disadvantage is 1 - chance of not a crit, which is 1 - (19/20 * 19/20) = 0.0975, or a little less than 10%.

I thought I'd try Google AI for the fun of it:

Chance of a 0.0975 event occuring 18 times in 82 tries

AI Overview The chance of an event with a 0.0975 probability occurring exactly 18 times in 82 tries is approximately 0.0522% (or 1 in 1,914). If you are looking for the probability of the event occurring 18 or more times, the chance is approximately 0.0806% (or 1 in 1,240).

"About 18" would be a little more likely still. Regardless, even that is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy out of the realm of reasonable chance. Again, this is all the freaking time.


Any explanations? Or does the code have an Exciting-i-nator Engine?


What a pretty graph from AI!
[Linked Image from i.imgur.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Door problem still there. Lotus Noctus 26/05/26 07:29 PM
At least for the pillar bug. This can be easily avoided by changing the camera angle. However, I often run into another problem with prone enemies where the attack goes through but doesn't deal any damage, and the enemy automatically dodges it.
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Help/Tips/Tricks Jump to new posts
Re: Where can I find my save games? padova 26/05/26 06:43 PM
Oh, I just wanted to do it for the nostalgia. Back then we used discs to play games and I guess wanted to relive that for a while :P
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Mouse scroll WAY too fast therbaderb 26/05/26 12:43 AM
I want to third this. It really is quite terrible in my humble opinion to the point of nearly breaking the game for me. It's certainly hampering my enjoyment of it a great deal!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: macOS currently known issues and limitations therbaderb 26/05/26 12:41 AM
Why on earth has the trackpad scrolling problem not been addressed yet? I still can't believe there's no way to adjust this in-game. I've been trying everything I can think to including using LinearMouse to work around this problem, all to no avail. Is someone at Larian looking into this? Please? Someone?
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General Jump to new posts
Re: What difficulty level for a new player? OrcLv3 25/05/26 09:44 PM
Welcome, to this very dead part of the forum.

Originally Posted by Roymar
Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating?

The latter, by far. The game has its way of surprising you with far too powerful creeps among a hundred pushovers. Also: No resetting skill or attribute points.
Its all about knowing which spells are viable and in which order to explore the overworld. Normal mode has the same problems, but is manageable.
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General Jump to new posts
Re: Coming from DD, wondering about difficulty level OrcLv3 25/05/26 05:41 PM
Since it's been a month, I doubt you are still looking for an answer, anyways:

Generally, the enemy balancing is much better in BD, so no more sudden OHKOs.
Magic is awful early on and there are, again, lots of skills that are not worth your time. This time you can reset them in exchange for money though. Also charms are so OP and money is so abundant, that every build either becomes viable or can be switched out lategame.

If your DD playthrough taught you how to exploit every broken game mechanic you could go for hard mode. If not, that may involve lots of grinding, which is easily the worst part of BD, in which case I cannot recommend it.
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