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General Discussion Jump to new posts
Re: SKILLS ? Taril 53 minutes ago
Originally Posted by Halycon Styxland
...

Apparently the title of the new game is actually supposed to be just "Divinity".

I guess its supposed to be the "definitive" Divinity game.

It's more that it's trying to be independent of prior titles.

The idea is they want it to be accessible to those new to the IP, without needing to play prior titles to understand it.

So expect it to rehash any relevant lore points in a really obtuse way (Especially since it is seemingly taking place following the events of Original Sin 2)
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Divinity - Original Sin 2 - General Jump to new posts
Question about draining the source of IMPORTANT spirits [SPOILER!] DivineBard 1 hour ago
If you have finished the game read this post.


If I do not take the source from spirits of Isbela or Lord Linder Kammen will such characters return in the final battle? I don't remember if this happened when I first played. But I am terrified by the promise the God-King makes to his followers.
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? Taril Yesterday at 11:52 PM
Originally Posted by Halycon Styxland
For the record I dont really like how in Original Sin 2, poison does heal undead. Undead look like skeletons. So how would poison doing anything to them ?

It's a throwback to classic RPG's (Especially JRPG's) where this was the case. Poison (Bio if you're familiar with Final Fantasy) would heal undead and healing effects would harm them.

It doesn't make a whole lot of sense on the face of it (Also, in various cases "Poison" is being considered "Acid" too, with it being effective against armour and causing degredation... Old RPG's were really bad about this sort of thing).

I believe the general logic leap is that "Poison" is just a term used in lieu of something like "Nercrosis", "Ichor" or "Miasma", some sort of "Unlife" energy that saps away the life force of the living rather than actual poison (Also, by definition, it would be a Toxin not a Poison since you don't make things ingest it...)

Hence it works on skellingtons, ghosts and other things that lack the systems that are necessary for "Poison" to cause harm.

Basically, a long standing poor wording choice.
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RPG Chat Jump to new posts
Re: Your favorite version of D&D ? Halycon Styxland Yesterday at 08:44 PM
I'm a programmer and an old fight in computer science was VMS vs Unix.

Unix is a wordplay with Eunuchs, because it started as a "crippled", simplified version of a much larger operating system project (called Multics or something like that) that never actually saw the light of day.

VMS on the other hand was an operating system that was horrifically complex and absolutely cryptic to use (I once did use it a bit, many decades ago).

So the question was which OS would be better.

Unix won this, big time. This was because it was build on simple concepts that could be freely combined. Unix became so successful that its now the dominant operating system - both Windows and MacOS are now under the cover more or less Unix, too.

The core idea here was already expressed by Albert Einstein: As simple as possible, but not any more simple.

So unsurprisingly I prefer a system build on simple concepts that allow amazing complexity and flexibility in other areas, too.

So thats why my favorite D&D to date is D&D5, which gets the closest on this idea. Its still far from perfect though. But it also has amazing flexibility compared to previous versions of D&D.

My main complaint about D&D5 is that they went too far in some places, and simplified the system too much. The whole concept of Advantage and DIsadvantage for example is overused and just poor. I also dont know why they removed the Delay action from D&D3 from D&D5. This was an absolutely essential function in The Temple of Elemental Evil to make the group cooperate with each other.

AD&D is full of strange absurd nonsense tables. The progression of saving throws in AD&D for example are strangely well hidden and was really hard to find out when I tried to fully understand Baldurs Gate 1+2. Its also a bunch of absolute nonsense. I cannot see any reasoning behind these values at all. The short version is that Thief and Bard for some reason get the worst saving throws in the end, while Warriors get the best ones.

The core problem with all D&D versions on the computer is of course that they are designed for tabletop and the dominant design principle

Still, D&D5 supports many more different setups than previous versions of D&D. One of my favorite part is that Bards, which was my initial choice in Baldurs Gate 1, are now actually a playable class. In AD&D they just sucked big time in every way, and in D&D3 they have still been a useless class.

The only remaining complaint I have about D&D5 Bards is that they can only inspire others. So you have a class that is one of the three skill classes, the other two being Rogue and Ranger, and they have a really good ability to push skill useage, but you're not allowed to use it for their own skills.

I usually end up not using this feature at all because guess what, my Bard is the protagonist and since she cannot inspire herself, nobody else needs these inspirations either. You can also sort of use them in combat but thats a PITA to do. Which is why I keep making Wyll into a Bard in all of my runs, just so I can have Inspirations on my protagonist as well, for the really hard checks.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him Yesterday at 02:44 PM
Update: Part 3, Chapter 25 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Blue Apex? Plot Spoilers- ldo58 29/04/26 04:04 PM
Hi, I know it's a very old topic, but I figured it wouldn' hurt to revive it, as there are only 3 short entries so far.

I came to the "Blue Apex" document again in my current PT, and with all the knowledge from previous PT's (coloured by my personal imterpretations of course) , it occurred to me that taking Blue Apex seriously might resolve some problems that bugged me up to now.

Spoilers ahead:




As a refresher, this is the document:

[Linked Image from i.imgur.com]

When the party confronts the netherbrain in the morphic pool, it explains that it had in fact planned the entire scenario all along, and manipulated the dead three chosen so they would "enslave" it, so that it could break free with your help and set the grand design in motion.

But what if behind the netherbrain there was another power who laid the plan and manipulated the brain ? The illithid Lich (Alhoon) called Blue Apex ?

It woul explain this couple of loose ends to me.

The netherbrain was originally just an elder brain controlling an illithid colony under Moonrise towers. Where did it get all the resources from to execute its plan ? Specifically, the fleet of Nautiloids coming to its aid in the end, whereas Omeluum tells us that they are very rare relics that can't be made again and are rarely, if ever, seen. An ancient Illithid Lich residing in some other plane since the Netherese epoch, or before that, might still command such a fleet.

Omeluum tells us how the normal illithid hives dislike arcanists, because they are wont to break free from hive control. And these arcanists are exactly what the illithid liches like Blue Apex are. Then when we come to fight the netherbrain, its final guardians are actually mindlayer arcanists, using arcane magic like shield and magic missiles. This also seems contrary to how an elder brain would plan its moves. However it would fit perfectly when an alhoon was behind all of this.

( I realize it doesn't pass "Occam's razor test", but I like the way these few blocks seem to fall in place.)

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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Love & Extreme, Utter Disappointment with Leveling: Level 12 Cap Issue Tav'ith'sava 29/04/26 12:32 PM
Good point, there would still be limits like obtaining spell components and learning the rituals (from someone conveniently out of town for the duration of the crisis), but I also keep forgetting that clerics get more than seven spell levels in later editions. You could have left out or limited the really game-breaking ones, but we see 2e-7th level cleric Resurrection (Withers), a group version of Succor (Return to Camp) and Wind Walk in the game. In 2e, Bards and Sorcerers are using wizard/arcane spells, while Druids, Rangers, Paladins and Warlocks/Shamans use (mostly) clerical spells. Bards tend to have a longer learning curve than "proper" wizards, and I guess 2e-sorcerers are a different animal, as they technically work mostly like wizards, except that they're not using spellbooks and sometimes dangerously improvise things to unexpected consequences. They'd still have to spend time to learn the rituals.

As a necromancer, a nice lab with a smattering of bones, pickled tentacles, brains in a jar and a bunch of quest items spread untidily on the table were a must. At the Dockland Camp this may have escalated a bit, but it was a funny mini-game!

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That said, there's also the whole thing in the lore about how the characters have been "Deleveled" by the tadpole.
Maybe it's like just doing a number of levels as a "True Soul [class]", like in 3e, while losing access to your original class(es) and levels. It depends on your head canon, I guess. Sava was a lab potato occasionally venturing into the wild to keep her operation going, so starting as level 1 made sense, with practical experience turning theoretical knowledge into skill, but we know that Gale, probably Wyll and likely Shadowheart, Lae'zel and Karlach, must have previously held a (much) higher level to explain their backstories.

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Withers doesn't strike me as the sort who's really big into the whole "Manual labour" aspect of camp maintenance...

This reminds me of a player completely misunderstanding the "shady mystic on the edge of town"-NPC who was helping the player's slouch solve a case of missing squatters in a Shadowrun game as part of his own fight against dark forces. Maybe because he was new to Shadowrun or RPGs in general, the player didn't pick up on any of the horror elements surrounding the NPC or his hut in the woods and thought he'd found some sort of deputy/assistant. "...and make 50 copies of these posters, will ya? See you tonight!" (door slams shut, car starts with tires screeching)
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Ps5 still crashes on act3 after hotfix 36 Philange 29/04/26 03:02 AM
On PS5, I have a custom compaign with singlesave at the Lower City in Act 3, which was saved before Patch 7. I loaded it with no issues, exited to the main menu (the game auto-saved), and then reloaded it — everything was perfectly fine.

I've never installed any mods (not even downloaded them) and have barely encountered any crashes. So I’m wondering if the crash issue you mentioned might be related to mods, even when they’re disabled?
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Baldur's Gate III - General Jump to new posts
Re: Enemy Health Turned Off Aulis Vaara 28/04/26 06:05 PM
Thank you for answering.

I don't really understand your remark about realism though. In what way is it unrealistic? I don't see people walking around with health bars in real life?

I'm asking in terms of feasibility and difficulty.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Missing Items Tab Halycon Styxland 28/04/26 07:49 AM
So AGAIN I have a character without an items tab.

As explained for example here: https://www.reddit.com/r/BaldursGat...is_missing_the_items_tab_in_the_hotkeys/

This time it was a hireling, so I tried to recruit and dismiss. To no avail, the items tab is still missing.

This is really super annoying, is there any way to fix this without going back to an old save.
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Baldur's Gate III - Modding Jump to new posts
Mod request = play as Shovel Troglodyte 28/04/26 07:46 AM
Can someone make a mod that would allow me to play as Shovel? I mean chose Shovel in character creation and level him/her (not sure if Shovel even has a sex) up like a normal character. I can see Shovel being a bad ass monk. Or can you imagine a raging Shovel! Lol. That would be awesome. Probably give him/her/it some sort of default "weapon" item in each hand to represent the claws. I can't really see Shovel using "big people" weapons so giving him/her/it "claw" items so they can be enchanted would be nice. Other "big people" items like armor would be questionable too but rings and amulets would certainly be a thing. Monks and spellcasters don't wear a lot of armor so maybe lean toward those classes when playing Shovel? Give him/her/it some mage armor "scales" for free since armor would be out. I'd just like to be able to level him/her/it up and gain better stats and HPs, while allowing for use of rings, necklaces, potions, grenades, scrolls, etc.
I really like the idea of a monk and hitting level 6 to grab the necrotic aura for attacks.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: A Bit More Than Honour Mode? Shadowbart 28/04/26 03:52 AM
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Quite frankly there is no good reason NOT to play a Dark Urge.

Not murdering a sweet bard?
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General Discussion Jump to new posts
Re: Arabic support Nasser 27/04/26 09:53 PM
Hello Larian studio 👋 i really love your games and i am looking forward to Divinity i hope i can play it with Arabic Localization text and Subtitles this will help the Arab players to enjoy the game
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Collab idea: Dead by Daylight x Baldur’s gate 3 Fernalope 27/04/26 04:20 PM
I was just thinking about how Dead by Daylight already has a dungeons & dragons chapter, one thing I’ve always wanted for it was Baldur’s gate 3 origins legendaries for the bard survivors in that chapter. Could you imagine doing generators as the Dark Urge?! (Who would be the first like fully non-human survivor not counting the elf)

Or healing survivors as Astarion!

I feel like a LOT of people would pick up the legendaries, I know I’d buy all of them!

Okay thanks for looking at my post made with copium, I just reached prestige 100 with the bards and god do I wanna play the dark urge in dead by daylight as a survivor.
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Baldur's Gate III - Modding Jump to new posts
Mod Requests: Subclass + Makeup / Facial Scar EchoGG 26/04/26 02:51 PM
Hello! I am looking to work with a modder(s) for getting a homebrew subclass I created added into the game and for a custom makeup/facial scar option to be added.

I'm new to the forums overall, but here are the details for my requests;

Subclass:
https://homebrewery.naturalcrit.com/share/3WFnIOTI2fIq

Makeup / Scar option:
[img]https://media.discordapp.net/attach...format=webp&width=960&height=960[/img]Image Attached/Available upon request if the link doesn't work.


Thank you!
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Halycon Styxland 26/04/26 08:24 AM
Originally Posted by Street Hero
Visible shield mod fix?
Must I ask every god damn time?

Hahah lol.

Apparently you really have to ?

I can get over such details though, so that doesnt bother me too much. The vast majority of my games dont use mods at all anyway.

Astarion suddenly no longer having the inventory tab in the overview bothers me a lot more.

The bugs of the current hotfix are a bit much though, so I reverted to the one between the official hotfix 35 and 36 (GoG called it Patch 8 Hotfix 7). Of course unless you keep past versions, you wont have access to it anymore.
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