For the record I really hate the term "immersion" in discussions about games.
If your argument to a game feature is exclusively and only "it adds immersion" then very likely its an element that will not add anything to the game itself at all, will annoy most players because its wasting their time, and is just a bad idea overall.
A game is a game is a game. Game elements have to combine to a good experience overall. Anything that merely clogs the experience has to be optimized away.
For example nobody would like the game of chess more if you animated the pieces. There are chess programs that did that. Nobody uses them.
For anyone who has played any Divinity game in the past and is looking forward to the new one, why exactly do you like it ?
The short answer would be that I don't. Not particularly anyway.
I'll (probably) "play Divinity" because that's what Larian is working on and what will be served to us, so I'll begrudgingly adapt to what I'm offered, but if I had any personal saying in the decision I'd probably pick pretty much ANY other fictional universe/IP out there over Rivellon.
Lae'zel: She had to be support for the dragon riders. She couldn't be trying to recover the artefact yet because she is surprised to see it and doesn't recognize it beyond knowing it's gith in origin.
I love Shadowheart's response to this. Something like "Stole it from some other plane of reality, more like it!"
You can check what the mod manager says, it knows which mods you had installed when you started that particular game, and what's installed now. If it flags anything missing, re-enable, and vice versa.
If that doesn't work, please try a different browser or open a new private browsing session, as well as make sure to disable any browser add-ons that might be causing the issue.
If you're still having issues after trying all of the above, please contact our support team here and they should be able to help you further, no login necessary.
I have done multiple play-throughs with Hexblades and Hexblade multiclasses, and this is the first time I'm encountering this issue. My standard post-long-rest buff routine includes: Shadow Blade -> Bind Hexed Weapon. For the 3rd time in this run, I have started combat with my hexed shadow blade and suddenly found myself getting only one attack because my shadow blade has lost the "hexed weapon" status. I have not unequipped it, dropped it, or any of the obvious things people immediately assume. Fortunately I'm not playing in honour mode or this could be catastrophic. Every Google result about this has to do with the opposite - not being able to remove the effect. I have not tried this with a standard weapon or regular pact weapon so I don't know if it has anything to do with the weapon being a shadow blade or not. I'm wondering if anyone else has experienced this and knows what could be causing it, or if this playthrough has somehow gotten bugged? I thought I would ask before spending time doing extensive troubleshooting. The only mod I'm using is the Aasimar race from the in-game mod manager, and I've had that forever without problems.
It seems Larion did not have in mind the idea that Races and Subraces could have spell/passive/other selectors after character creation. The first thing I know people will say is just get IMPUI...but that project is no longer maintained. I mean yes it still works (the XAML looks ok after I went over it) but this is something Larion Studios should have in place.
I would really like a transmog system, considering Larian's ability to create extremely ugly and "fitting" armors and clothes. Plate with a cowboy hat is my all time favorite. Couldn't play BG3 without a transmog mod.
To body morphing, what is actually Bodyslide and Outfit Studio mod doing in Fallout 4, isn't that a well working morphing system, to bring (ok, a non vanilla) body and apparel together?
But to be honest, a system with several fixed body shapes (lean/ normal/ muscular/ very muscular/ generic fantasy game anabolic agents formed char muscular/ fat) for males and females and a big number of different faces often seem a better choice to me than sliders and morphing. For example in TES 5 or Fallout 4 you could not make a lean male char, and in Starfield all female faces more or less look quite similar. More distinct preformed choices would be preferable.
It couldn't be German voice acting alone, they had then to do it in other languages too. My main concern would be the lip phasing. I could not endure the German voiced text in Starfield for example because it was so different from the lip movement. Only with the AI mod for German Lip Synchronisation I can switch to the German language.
hi , i am recently trying to join multiplayer on bg3 on my pc and i keep getting error messages when i try to join. i have no mods and have attempted to filter my lobby search accordingly. i still cannot seem to find a lobby that dosent say "waiting on host to accept invite or whatever and then it says " error you have been kiked from the game, any help would be great. thanks
I don't get how this differs from just... Attacking?
Like, correct me if I'm wrong, but all you're doing is using the body to force aggression... Which attacking also does.
You mention some cinematics being skipped... But I normally just skip them anyway by attacking first (The only difference is I don't normally engage when Inquisitor W'wargaz is still in the room because on higher difficulties that would be a pretty difficult fight with all of them at once)
At grove tiefling hideout i did move through, in and below ground tiles suddenly. When you are in and below ground tiles you can't do anything except go to camp. In large games, the visual floor you see and the invisible "solid barrier" the code uses to stop player from falling are 2 things. If you stand in an exact pixel coordinate where two invisible barriers meet, the game engine could accidentally squeeze player through. Custom companion is female light brown black hair gnome ranger Frida. Attacking with ranged attack at humanoids and monsters before cinematic. That trigger many glitches. If you choose to tell Minthara where grove is and begin slaughter. Day after when tieflings is standing on grove entrance wall. If you don't go to close to trigger cinematic. Attack tiefling with ranged attack. Tieflings and druids become your enemy and attack. Game go black and in another area goblins, ogre, spider and bugbears run north and east. This area is 1 color simple unfinished tile that they run on. Tieflings is at another area then goblins, spiders, bugbears and ogre. Minthara doesn't spawn at this testing area. Game goes from black to tieflings area and to this area multiple times. Later unfinished scrambled graphics spawn around the tieflings. After some turns the goblins does spawn together with tieflings and Minthara appear. Gate is open even though you didn't betray tieflings and opened it. That simple, one-color area with scrambled graphics is developer testing map or a hidden "staging zone. When the Grove raid sequence begins, the game engine teleports goblins, spiders, bugbears and ogre to a hidden, unrendered area right not in map boundaries to prepare them to spawn closer to grove. By attacking the Tieflings early, the faction system turn hostile while the engine is trying to move them from where they is stored. The script panicked.
According to a quick google, KotOR3 was a ca 2007 project that got canceled. I cant find anything newer. So the name is still available, if Larian or anyone else would want to pick it up.
There is a new KotoR game coming, but its not called KotoR at all, but "Star Wars: Fate of the Old Republic", by Arcanaut Studios.
It does not have its own Wikipedia page yet: https://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic#Related_games
That starship in the distance is exactly like the one in Alien. Yes, the original Alien movie. From the 1970s.
I really hate when people do something like that. Dont make Star Wars look like Star Trek, or vice versa, or make them look like Alien etc. Its absolutely annoying and disrespectful and immediately proves you lack of imagination.
The rest is really uber generic.
There is a Jedi with a blue lasersword, so I persume we would play a Jedi. Thats all information the trailer actually gives. Okay, fine.
"Fate of the Old Republic will be developed by a new studio launched by Casey Hudson, the director of the original Star Wars: Knights of the Old Republic and the Mass Effect trilogy."
Followed lots and lots of marketing blablabla. Yeah, whatever.
"Created in collaboration with Lucasfilm Games, Star Wars: Fate of the Old Republic is a narrative-driven single-player action RPG where you step into the role of a Force user on a journey through a galaxy on the edge of rebirth."
Ooooookaaaay ...
"Blending innovative storytelling, memorable characters, and heart-pounding combat, Star Wars: Fate of the Old Republic will immerse you in an unforgettable experience where every decision deepens your journey toward the light…or the darkness."
This whole sentence is full of red flags.
What is "innovative storytelling" ? This sounds very alarming. I want classic storytelling, thank you very much. I had enough "innovative storytelling" recently for sure.
What are "memorable characters" ? I will reserve the right to decide if they are memorable myself, thank you very much, too. The ones in KotOR1 have been quite memorable, the ones in KotOR2 certainly havent.
I dont remember ever having any combat in a video game that was "heart pounding". Interesting, sure. Challenging, sure. Well done, sure. But "heart-pounding" ? What does that even mean in this context ? That term only makes sense in storytelling when you care about something but dont have any control. Which in combat you are supposed to have.
Anyway, given the enormous potential of the KotOR setting, I'm quite anxious that this title does NOT mean the setting is officially "decided", getting killed off, etc.
That would be a really disastrous idea.
The old republic is relatively uncharted water that could be used for new stories by talented people. Unlike the Skywalker area which is at this point just bloated with stuff, and much of it reeks horribly.
There is no fundamental difference between Baldurs Gate and Neverwinter Nights.
Literally the exact same setting, they are both Forgotten Realms. They are even geographically close, too. Neverwinter Nights is located a bit further north, and even further north would be Icewind Dale.
So demanding a BG4, NWN3 or IWD3 - thats always pretty much the same thing. The only difference is Baldurs Gate is the biggest name among those three.
And they said they are not interested in D&D, not in a BG3 addon and not in BG4, they want to do something else.
So: long story short: Dont hold your breath.
It may very well take a decade or two before they return to anything D&D. Or maybe they will never ever return.