Re: What races are planned for Divinity and party size? Expecting more or less?
ldo58
Yesterday at 09:20 PM
I can't help but wonder how much of Lae'zel's popularity comes from Devora Wilde's voice acting. If she had spoken like Ghustil Stornugoss, or quartemaster A'jak'nir Jeera, that might have reduced the attractiveness, IMO. Her voice and facial movment are really well done. I WANT to go talk with her because she's fun. And Karlach, despite the tail and the horns, her face is really beautiful. And her humor , sadness and genral way of being make her very likable and "human".
Were they pushed to really alien manners of speech and manners in general, my guess is that they would be far less popular.
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Re: Wishlist for Divinity
Taril
Yesterday at 07:02 PM
Oh, I just remembered my biggest gripe in all CRPG's:
- Have the "Show Items" function being a toggle.
Such a pain to have to constantly hold the button down when moving through an area and wanting to check what items and interactables are around. Let us just toggle it on or off as we need it.
It's almost as annoying as that popular mechanic in ARPG's where you press a button and such things are highlighted for a few seconds (Meaning most of your gameplay consists of pressing the button every few seconds to be able to see items...)
Just screw off with that garbage and make it a toggle. (Ideally without any other side effects... Like the whole thing of playing Batman Arkham Asylum constantly in Detective Mode because that highlights enemies and interactables... But it makes the visuals garbage)
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Re: Well, that's interesting. <-- No exclamation point
Shadowbart
Yesterday at 05:59 PM
Entry #3 So approaching the creche, there are ways to get through the door after the "incident" with the sweet little gnome, without adventuring the long way around. I found an interesting way, I'm sure it's documented on YouTube. I chug a vault jump, and leap into the cut scene. It occurs as usual, they kill the gnome, and go through the door and close it.
Cut scene ends, I complete my vault, boom! Am in combat with them. I still can't open the door, so one of three things will happen: It will bug out, they will go away and combat will end, or they will enter combat and come back out.
The latter happens. I take care of business, boom, the door is open! But that's not the interesting thing <-- No exclamation So I work my way around backwards back up, and come down through the little leaping closet, open the door, grimishkas attack! But most of my group is still up on the roof. Downstairs I wade into them. But a bunch of grimishkas come up through a bolt hole to the roof! I had no idea it was there! <-- The interesting thing. Lae'zel's up there! I guess she's got some wiffing to do.
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Re: "Not Found"
Clintjohnston39
Yesterday at 01:03 AM
Solved! If anyone else runs into this, here's how: "Delete Specific Loca Files: Go to \Baldurs Gate 3\Data\Localization\English\ and delete the english.loca file"
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Re: Possible retcones or consolidation of lore?
MisterNya
24/01/26 03:00 PM
They never really totally respected their own lore. The way they released their games to build the whole timeline created that issue, and most likely we will see it again in their next title. Nothing world breaking, but always a bit weird when you play their games one after the other.
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Re: Begging for GM Mode
MisterNya
24/01/26 02:54 PM
GM mode usually make dev' storytelling quite bland and usually shows that they're bad DM. The Solasta GM mode is great, and available campaigns are usually more interesting from a roleplay perspective than what they've done with their main scenario.
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Re: Attractive romance options + Better character creation
fylimar
24/01/26 12:12 PM
I guess I'm just ugly, then.  As others said, the companions can just not be interested in you or reject you, if certain things are happening. They also can end a relationship, if you behave in certain ways - those mechanics are actually pretty good. The only thing, that is a bit jarring is, that you have to lock into a romance during the tiefling party latest ( apart from the late comers Halsin and Minthara). In my first run, I found Karlach shortly after I freed Halsin and had the party and during doing side quests. I know, where she was, since I played early access and a friend told me, that she is still in the same spot, but somehow, I ended up doing the main quest before doing the Risen Road. ( And your gith lady is gorgeous)
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
23/01/26 02:45 PM
Update: Part 2, Chapter 13 is now published. The Two-Headed Infernal Dragon, Tranmaxuul, has arrived! BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Re: Companions
geala
23/01/26 09:52 AM
I will try to run (to mix BG and Divinity) a "no horns, no tails, no fangs in the party" plan.  I'm curious wether it will be possible. I can understand that many would like more exotic companions and I hope Larian will try to please all/as many players as possible. But there is only one (highly improbable) way Larian could make me to not buy the game, forced player identities/visuals a la Witcher and Co., other than that I would possibly accept even 12 lizards out of 12 companions ...
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Re: While Respecting Diversity, Enhance Character Model Aesthetics and Body Customization Depth in game
Grey Matter Muse
23/01/26 09:14 AM
I have no interest in "mainstream aesthetics" for the companions or other NPCs. There's more than enough obnoxiously attractive characters in nearly every other game (Stellar Blade, Tides of Annihilation, shit, all the characters in Clair Obscur: E33 were ridiculously attractive as well...the list goes on), I believe Larian should stick to whatever they want to do without overbearing influence from the peanut gallery/general gaming community. (I've obviously had my fill of gooners in Monster Hunter and Dragons Dogma 2, etc.)
It feels kinda like telling Leonardo da Vinci you'd prefer he give Mona Lisa a makeover because YOU didn't like her "aesthetic".
If it was such an issue with BG3 then there wouldn't be so many players enjoying the game and spending, literally, thousands of hours...
I'm looking forward to the "fantasy world" Larian makes for themselves, and us. Seeing their genuine creative design for how they want the characters and companions to look in the world they make is part of the joy and experience. Especially because of how consistently they speak about making games that they, themselves, want to play/enjoy.
If you want to paint over that with your specific preference of overly attractive aesthetics I really feel that's what mods are for, I'm sure there will be ample available. However, I hope whatever changes are added to the character creator allow you to fulfill your dream of being obscenely attractive hero (or villain) of your own adventure.
That said. I'm fairly certain there will be plenty of beautiful/handsome/attractive companions in Divinity. For DOS2 the character design for Lohse was gorgeous, Sebille was delectable, Fane's glowing green eyes and immaculately chiseled jawline were exquisite and I'm sure he would look just like Henry Cavill... if he had skin, and Ifan was... basically Aragorn with more beard?
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Re: Divinity - General Discussion
ArneBab
23/01/26 08:28 AM
Can you explain? What does the purple structure imply? The town, a dog, a bunny, something totally different? I don't like enigmas.  That’s how the lizard from the first sex scene turned out  (I draw my daily sketches directly in ink so I have to own every line). - top left: the sex scene (I somewhat struggled with it as you can see ☺) - top right: the hungry flower coming growing from the splodge of blood on the ground - bottom left: the orc feeding the pigs - bottom right: the hellstone.
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Mods and Achievements
Imryll
23/01/26 02:04 AM
Pet peeve time!  I really wish that using a skin texture or similar mod wouldn't disable achievements. Those who mod their games heavily can install mods that allow achievements with mods. I believe there are other ways around this limitation if you just want the achievements and don't care whether they form a record of things you've actually tried and accomplished, but it seems to me the player who just wants to use a few mods is left without the choice to make minor adjustments without having to sacrifice the ability to earn achievements. I don't know what rules consoles enforce on their platforms, but on PC I'd prefer that players were allowed to earn achievements while sporting a modded hairstyle. Actually, given all the ways around the no-mods requirement, it seems to me to make the most sense just to stop requiring their absence altogether.
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Re: Anyone into MMORPGs?
Chadston
22/01/26 08:02 PM
I've played a few. Without exception, all of those I enjoyed ended up decaying with time in a misguided effort to be more 'inclusive'.
A lot of the charm and cooler story elements are inevitably eroded away altogether. The faction conflict in World of Warcraft, for example, was poorly handled and fizzled out. Furthermore the various playable races were sanitised and had any grit and nuance snipped away so that everyone and everything portrayed as 'in the right' ends up conforming to the exact same set of morals as modern day real world city dwellers. Then, of course, there's the ruination of aesthetics. Blood Elves are one of my favourite depictions of Elves in any fantasy game to date. Their aesthetics as portrayed early on are really cool. The men, especially - tall, stoic looking, muscular and with a dash of arrogance. They all had pale to ruddy skin tones and often had blond or red hair.
They were a cool, defiant race who after suffering many tragedies vowed to not roll over and allow their enemies to wipe them out. Doing whatever was needed in order to survive along the way, including tapping into darker powers.
Now? The aesthetics and tone have shifted completely. The average Blood Elf NPC is infuriatingly 'quirky', speaks like a Californian, snubs darker magic and various NPC's now randomly have painted on dark skin tones very obviously due to the company's deep commitment to DEI as well as hollow corporate pandering.
Final Fantasy XIV was the next MMORPG I tried. It, too, started out great and gradually declined and lost much of its appeal - outright squandering cooler elements and characters in order to focus on the most bland and generic tropes.
So these days, I do not really engage with them. I just play The Elder Scrolls: Online from time to time and only then mostly for the robust player housing system. I cannot get invested in a fantasy setting if there are constant efforts to sanitise its own story and world-building, simply put. So that rules out pretty much every MMORPG at present.
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Re: There must be more true friend companions in the game who support you no matter what
Chadston
22/01/26 05:12 PM
I much prefer it when characters exist independently of the player and do, in fact, have specific lines in the sand that they will absolutely not cross no matter what. Which makes a lot more sense than just randomly going along with whatever the player desires.
Morality plays deeply into immersion. It is one thing for a scheming necromancer to be fine with malicious acts. Less so for a devout paladin.
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Re: the gore/smut
geala
22/01/26 01:51 PM
I think you can be almost sure about that. I find sex interesting, incentive and necessary to a certain degree but I bet it will be only a very small part of the relations/romances and the rest. It will be a combat oriented story-driven cRPG in the end, not a porno.
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Re: Game crashes to desktop every few minutes
Swelis
22/01/26 11:30 AM
Hi there! So, I have been playing the DirectX11 version of this game on my PC on GOG and Steam (GOG as download, Steam as boxed version that sits on my shelf) since August without any problems or crashes; up until last Sunday that is. Somehow I had the idea to update my graphics card driver and also update the game, and ever since then, the game crashes every few minutes to the desktop, without error message or blue screen. At this point, troubleshooting BG3 feels almost like testing luck in a casino, where you try one option after another hoping something finally works. I even caught myself reading about alternative payment methods like paysafecard vásárlás sms el telekom while taking breaks from debugging, just to clear my head before trying the next fix. This happens for the DirectX11 version as well as for the Vulkan version, it happens whether I use the GOG launcher or Steam launcher or start bg3.exe or bg3_dx11.exe directly. There is no error message at the moment of the crash, no log entry in the bg3\bin folder after the crash, no entry in windows event log at that point in time. What I already tried in order to fix the issue:- I reverted back to both, the previous graphics driver and the previous version of the game => crash still happening. I used AMD's cleanup utility but apparently it does not in fact fully clean up any remains of the driver, some remnants in the registry remained - I then used DDU to -again- uninstall the graphics driver, the reinstalled it again => crash still happening - Then I found a restoration point from last week before the update and restored to that point => crash still happening. Apparently the issue seems to persist even through the loading of a restoration point - I then noticed that there was a TPM-WMI error reported in my event log, regarding a certificate that had been updated but not yet applied. Since October. After some research I found a way to have that update successfully applied ( https://www.elevenforum.com/t/how-t...ted-two-methods.42366/page-6#post-680898) => crash still happening though, so that wasn't the culprit either - I lowered the BG3 graphics setting to low and disabled VSYNC => crash still happening - I uninstalled BG3 completely (including the Larian sub folders at %appdata%\local) and tested if the issue presisted in a new game installation, in a new game, without any mods installed => crash still happening - At one point since Sunday I suspected AMD Adrenaline to be the culprit so I left it uninstalled the last time of driver installations around (used ASUS driver hub for driver installation instead of the Adrenaline installer) => crash still happening - Since nothing else presented itself as possible reason for my issue, I visited https://larian.com/support/faqs/crashes-during-gameplay-pc_61 and tried out each and every one of the suggested fixes => crash still happening. - I physically checked the graphics card as well as other components in my computer case; no issues there. - I can play other games without any issues: E.G. Kingdom Come Deliverance 1 and 2, SWTOR, X4 Foundations, Skyrim, Pillars Of Eternity, Fallout 4, etc. The only game showing these CTD's is BG3. Now I am at my wits end and am strongly considering to reset my Windows completely and hope for the best that this will hopefully purge any underlying hidden issue that causes these CTD's in BG3. If I find a way to attach files to this post/thread, I can also provide a dxdiag report as well as network.2025-12-19T22-05-58-663968.log. I apologize for this wall of text, but I really hope to find a solution for this issue here in the forums, since I absolutely love this game as well as all its predecessors and have still so many romance and other options to try out! I have the same random crashes to desktop. Did anyone try disabling overlays or switching to an older GPU driver? Also curious if this happens only after recent patches.
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Re: R&D + Sensitivity Readers
Chadston
21/01/26 09:49 PM
I am of the opinion that 'sensitivity readers' and the equivalent do more harm than good. Not only does it lead to a lot of interesting grit and nuance being eroded from various aspects of a make believe setting but it dampens immersion as well. Worse yet, many writers are trained to self censor and hold back on what might otherwise be a bolder story beat.
What appeals to an individual in a particular setting often differs. We all have our own personal tastes, after all - especially when it comes to characters and themes. Some people root solely for the protagonists, others prefer anti-heroes, antagonists or outright villains.
Purity spirals, then, are not uncommon amongst those seeking to alter various established settings. Which in turn leads to some rather alarming and mean spirited cult-like behaviour. Any preference counter to their own is to be sabotaged - you see this quite often with the deliberate elimination of certain elements of established settings.
There is also a habit of ignoring and shunning minorities who speak up and state that they do not want to be present or reflected absolutely everywhere. I despise tokenism and negative stereotypes, so as a gay guy I can safely state that most attempts to cater to me fall flat. It's one thing to have a character who just happens to be gay, though it is often very obvious when that character is designed to fulfill a quota. It's often dressed up in hollow corporate activism, too, which again...a lot of us do not care for.
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