I explicitly avoided showing jaheria the artifact but she some how knows about it.
Right, I didn't tell her about the artifact but she knew. It is immersion breaking. As well as the 'put it back in the pack' animation.
Indeed, I explicitly waited for the last big patch to start a "hopefully bugless" playthrough. It is 2 years after this bugreport and this relatively small but important issue is still there. There was no "put it back in the pack" animation that I observed, only her saying "Protected by the artifact, you can infiltrate ... Until then, we'll keep drinking wine when we meet." So even the sentences seem to contradict each other.
Why they put a DC of 21 to keep the artifact hidden if the story line assumes Jaheira knows about it is beyond me. I spent 3 inspiration dice on my honour run to pass that check...
I liked this video. The music may be mediocre, though having played through several endings, it does strike a chord... . But I found the visuals escpecially amazing. With AI lke this, incredible "movies" could be made of followup adventures of our beloved characters.
Ich hab' inzwischen übrigens mit "Divinity II" angefangen - bin aber noch nicht weit gekommen, weil mich irgendwie nervt, daß ich bei jedem NPC entscheiden muß, ob ich Erfahrungspunkte ins Gedankenlesen investieren soll oder nicht. Klingt albern, aber das hält mich aktuell tatsächlich ein wenig vom Weiterspielen ab - fear of missing out und so ...
Nice ideas to make the story look more robust. But I think the Raphaël deal would not be so rosy as depicted.
I base this on the lot of the souls you meet in the House of Hope, and the stories behind the 3 soulcoins from Flo. Karlach only wanted to live, in her city,, with her friends. No devil, including Raphaël will let this happen, but will gleefully corrupt that wish to something horrifying. An eternity that would likely be very much worse than roaming through the fugue plain under supervision/protection of Withers, after dying on the docks.
Whenever I change the resolution from native (1920x1080) the game just launches into a black screen. I've tried multiple resolutions, but nothing other than native works.
In Act 2, Minthara directly mentions Orin and speaks of vengeance… yet in the entire game, there is no confrontation, no dialogue, no recognition between these two characters.
It feels like something is missing a scene that should exist, especially considering how important both are to the story of the Absolute.
I would love to see a mod, a cut scene restoration, or even an official explanation someday. Their dynamic could have been incredible: power vs cruelty, discipline vs madness, vengeance vs chaos.
What do you think? Should Minthara and Orin have had at least one moment of confrontation?
Things that break the game are the only things that are considered bugs to be hotfixed from what I can tell.
For example, if you had saved the Tieflings and had the party with them, but from then on everyone would think you destroyed the Druid Grove and you'd find no Tieflings at Last Light Inn because of that. Or if you save Nightsong, but when you come out of the Shadowfell you find Last Light Inn succumbed to the shadow curse with Isobel, Jaheira and all residents either dead or walking around cursed and everyone acting like you killed Nightsong. Other things could be (parts of) combat not working as intended, like specific skills doing unexpected amounts of damage, being unable to perform actions while you're not paralyzed or restrained in any other way, etc. Beyond that, they won't be making any more changes to the game.
With BG3 having had the last update and being in maintenance mode though, even some actual bugs are still in the game after months. I made a thread about a bug with Lyrthindor's encounter, something that's been around ever since the Patch 8 stress test in January. It's been widely reported and talked about, like here, here, here, and here. I got a "Thank you for your report, this issue is known and may be fixed in a future update." as response to my bug report, but considering the bug has been around for 11 months now, I don't expect a hotfix to come anytime soon for anything being reported.
BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.
as I mentioned elsewhere, the older I become, the more I'm bored with conflict narratives. I'm far more interested in story and in social interaction within the game (not multiplayer games) than that.
So, what were the first games you played? What games first blew you away and made you the gamer you are now?
What completely blew me away was Homeworld. And nowadays The Star Vault.
What made me a "gamer" ? Commander Keen 4, The Secret Of Monkey Island, Indiana Jones And The Fate Of Atlantis, Zoo Tycoon 1 (the 2D game), all city building games by Impression (Sierra).
Regarding RPGs, I began with the early TDE PC games, Blade Of Destiny, Startrail, Riva. They had mechanics which I have never ever seen again in RPGs : Characters could become seriously ill when wearing too light armor in winter. You know, getting the fantasy equivalent of a flu or something worse.
By the time, I grew more and more into social interactions, and away from conflict narratives. I found out that I'm "the odd man out" with that, at least regarding "western" style RPGs. Which have become more and more grimdark over the years to support more and more a "manly" role model. More conflict, more fighting, more ways to become a god of unlimited powah.
Me, I'm so much out because I was *always* interested more in the stories social aspects of games, how NPCs live within their worlds. I was never interested in power. I was always interested in - how people get along with their lives in fantasy universes ? And because of that, I absolutely LOVED the idea of dishwaschin in Divinity 1 ! Now THAT was showing me that even heroes had to clean up their mess they had left behind !
What I never ever see in games are the corpses left behind by "conflicts". No game ever dared to be THAT realistic. Probably, I suppose, to not undermine or disturb/disrupt the image of "manliness grown/proven by conflict". I never see relatives/friends mourning over people slain by the "heroes", either. Enemies are always portraited as cannon fodder to enable the "grow into power" by giving away experience points.
I never understood the rules set of BG1, and thus, I never played through it. I finally understood a great part of it - but not everything, of course - while playing DDO.
I kind of grew up with the TDE rules system, which is very different from D&D. But, I must say, that the second edition (Blade Of Destiny / Startrail / Riva) differs a LOT from the 4th (Drakensang 1 & 2) and the 5th edition ! And even Blade Of Destiny / Strartrail / Riva use a different system tailored/modified towards international players who prefer a D&D-like system !
I have learned that the different editions of D&D are very different to one another, too.
And, if you want to see REAL armor, then go into museums.
I didn't like the narrative of DA1 and I never looked back. Also, it's far too much grimdark for my personal taste. Which is why I never played Pillars Of Eternity 1 and BG3, either.