It takes some time getting used to, but I would never be able to play BG3 with a mouse and keyboard-- the free movement, camera, ability to customize dials however I want to prioritize/categorize skills, and you can generally mimic a "mouse" experience by clicking in the joystick and moving your cursor around.
Yes, it takes time. But I would keep at it and also make it work for you.
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Update: Part 3, Chapter 23 is now published. Demogorgon has arrived in his ship of chaos, the Pandemonium. Will he get his revenge, or will the adventurers escape the Iron Wastes.
BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.
The wording used in pre-3e is that priests/clerics, druids, rangers, paladins and druids "acquire their spells through prayer". That means they pray during rests and can then generally access spells according to their deity's major or minor spheres of influence. The cleric would then either get the wish list, or find deviations, maybe because without the players' knowledge they're about to face an obstacle where a certain obscure spell would be handy, or because the cleric misbehaved and gets a first warning through a selection of useless spells. Clerics also use spell components, like words, gestures and consumables, to cast their spells. Clerics, druids, rangers, paladins and druids without obvious deities, usually receive their spells through proxies, powerful fiends or other mighty outer planar creatures with access to spell spheres, although sometimes without even the casters' knowledge. An exception would be shamans (5e: Warlocks) who in a way don't use their own magical power, but use the magical energies of spiritual entities. But, even they would do the chanting and praying mostly off-play and, unless they perform a ritual to work major mojo usually beyond their level, use spellcasting to manifest the power.
Unsure if you've ever progressed passed this point, but after resolving the goblin camp:
If you have the letter from the swamp, you have the opportunity to give it to Halsin, if you choose to save him and the grove. The option is there when you speak with him as he's confronting Kagha following the battle/clearing goblin camp.
... I've never had this happen, but that interaction might resolve the investigation quest since you're relaying the information?
Hey. I guess this is my first post, so nice to meet you. I've never played this game before. I generally like a real challenge in games, but all I can find is how especially punishing hard mode is in this one. Is hard mode doable for a first playthrough , or does it rely on previous game knowledge and would prove too frustrating? Thank you.
You've actually already answered your own question. Modding is THE reason why I never recommend anything other than the PC Steam version of BG3. Especially for the really big future mods such as:
Simply bcs there are always major delays, as was the case with Macintosh, or because, as mentioned in related Q&As, it never gets released for consoles.
I asked a question; I didn’t make a claim. I certainly didn’t say it was wrong... I’m just wondering why anyone quotes someone else after three years and seems to expect an answer.
I used everything I had. Surprise! He was just the warm up! Exactly as designed, well done!
There I stood, casters on empty, me, a fighter with that purple-red halberd, and Whiffmistress Lae'zel.
No knowledge of any of this: 1. Use Doomhammer, or at least those arrows that do the same thing. 2. No knowleldge the little bulges in the circle were outside his no-heal aura radius. 3. Potions of hill giant strength
Soon even severe savescumming could not do the trick. Even if he missed he still did some damage and I was out of heal potions, not farming those, either, no haste scroll, nothing.
The solution was to drop the difficulty down mid-fight, which worked, but golly, bards won't be singing about my effort any time soon!
Has anybody noticed that in divine divinity when you get experence it does not match, just in stormfist castle throne room and should have got 25,000 x3 but what i got was 9,000 3 times from janus i feel cheated in a game when expierence is soo important it s worth complaining about , is this a game bug or down to gog maybe?
I’m actually starting to think in a slightly different direction. Instead of a fully polished, novel-like narrative, it might work better as something like an interactive journal or narrative log. In this case, it wouldn’t try to rewrite everything into a seamless story, but rather record the experience in a structured way — including a narrator-style summary of events, along with key dialogues and interactions. Essentially, it would capture what happens to the character as the story unfolds, without necessarily turning it into a traditional novel. This approach might make it easier to preserve the full freedom of the game while still keeping the information organized and readable.
For example, it could follow a structured format based on key milestones that most players go through. I’d like to illustrate this idea using Baldur’s Gate 3 as an example:
ACT I
DAY 1
narrator-style description text text text text text dialogs dialogs narrator-style description dialogs
DAY 2
narrator-style description text text text text text dialogs ....
DAY X
Then, when a major event happens (like reaching the druid grove), it could again introduce a new section with a small image, a summary from the narrator, and the relevant conversations.
Ideally, it could also be searchable, allowing you to quickly find specific moments, names, including your own dialogue choices and responses — the exact decisions you made during the playthrough.
Another feature, in addition to simply recording what happens to the player, would be the ability to write your own entries in this log. For example, adding personal thoughts or reflections — essentially giving the player the ability to edit or contribute to the journal. This could work in two ways: First, the player could add notes directly within the main narrative log itself — alongside the narrator-style text and recorded dialogues — allowing them to annotate specific moments, decisions, or conversations with their own thoughts.
Second, there could be a separate tab that acts as a blank page for free-form writing. In this space, the player could add notes at any time during gameplay — quick remarks, ideas, or reflections. Additionally, this could also be integrated into the game world, for example while resting at camp: approaching the campfire could open the journal, creating a more immersive feeling of actually sitting down and writing in a personal diary.
This way, the journal wouldn’t just document the story, but also give players a meaningful tool to record their own thoughts and experiences throughout the playthrough.
It's not just that. I always thought that leveling up from 3 to 4 was long. Thought that it might be a relic from the early access times when Lvl 4 was the max. So now I 'm doing a Shadowheart origin run, and I am at 79 points from lvl 4. In the blighted village only the ogres remain and the 5 goblins guarding on the roof. I'm certainly not going to attack the ogres at lvl 3. So I attacked and exterminated the 5 roof goblins and got exactly 0 xp for this.
Design - 1/10 - Godawful. Everything looks ugly. The bodies of people look ugly. Animations - 1/10 - I never complain about animation, but this is so bad, even I complain here. People literally stand still with their arms streched out. Dialogue - 1/10 - Incredibly wooden. Repeats information all the time. "You did X ?" "I did X" Speakers - 1/10 - Its like they had no direction. All lines are delivered with low emotion. Story - 1/10 - I mean I have only seen these quests but they are all dead boring.
Maybe theres a good editor in which you can design own quests or some other such gimmick which makes the game go to the stratosphere.
But judged by that one video alone, this is pittiful. Its as if they didnt bother to employ any actual artists.
For example Astarion has lost his last tab of inventory items (the one for healing potion etc), and Laezel is the usual Eldrith Thrower - except her damage is completely in the gutter. With Str 17 and the Cambion Greatsword with 1d4 fire damage she does like 2, 3 damage.
Or installed mods on the installed page have no icons.
I have installed with file checks, too, so thats cannot be the problem ?!?