Ideas for future games, always good to get out there.
Nipple sliders.
A signed, legally binding and actionable guarantee that said nipples, belly buttons, feet, and other body parts on females are derived from female images, and not male ones.
There might be an issue with losing XP with each death. The total amount of XP is fixed, so if you lose too much, you're gimping yourself more and more.
That might be a fun difficulty challenge (people have finished the game with 1 hp, or no higher than level 1) but that seems like a major challenge in excess of honor mode, not in between honor and tactician.
I may have a solution: I just installed the brutal difficulty mod. It's harder than tactician (and Honor mode's normal fights, which use tactician) but does not have Honor mode's legendary actions.
I was sad because I wanted brutal + legendary actions, but it might be to your liking.
It has some fun upgrades to enemy AI. For example, when they down one of your party members, they don't keep at it until dead, which is something a dev does to be irritating, but they then attack the rest of the party. This is the correct tactical move as once everyone is downed, not dead, you lose.
A Patreon creator operating under the name "TalesofStar" is selling cosmetic outfit mods entirely made out of models and textures extracted from Bg3 (among the many other games they have been stealing from). These files are offered through paid monthly tiers and individual purchases both on Patreon and on their personal website where this creator also posts previews of those files, clearly stating in the description that the assets were ripped from the game. Due to a recent DMCA all those images are now purposefully blurred, but I have saved screenshots to document all of it:
This person has been charging quite a lot of money for access to those files entirely made of stolen assets for quite some time, both as a single purchase and by monthly memberships, distributing them through their external 'member hub' to circumvent Patreon regulations, and blocking all Patreon users who question them or are deemed "problematic". With their setup TalesofStar likely earns more money than the people who work as Character Artists and created the assets, literally stealing their work.
I already got in touch with Patreon about it and have been told that they don't accept reports of copyright infringement unless they are sent directly by the owner, so I am hoping others will be joining me and report this thief to Larian and/or Wizards of the Coast until Patreon is forced to acknowledge that everything Talesofstar is selling is stolen.
Hi everyone, I don't know if there is still active help about this game, especially since hunger from beyond is additionnal content but I hope someone will be able to help me wth this.
Well I am trying to reunite all pieces of the devourer set. For the third part, on nameless isle, I followed all instructions: follow the red arrows, get into the cave near Zor's temple, put a small flame rune into the dragon skull. Every time, I get bitten by the dragon and attacked by undead fanatic lizards. But no way to get the leggings. I tried several things: going in alone after firing everyone in my party, even Delorus, different rune sizes, reloading several saves, thinking maybe I did something that prevented the script to run correctly... But even alone, if it is the first thing I do when I set foot on the isle, I get attacked, and no pants.
I read somewhere that being attacked is the behavior when we put the wrong rune in the skull. I don't really know what to do since I always put a flame rune. I thought maybe since my game is in french, the name of my rune is not the correct one but it would be rather strange.
Well here I am, stuck and condemned to not be able to finish the devourer set. I could not find anyone on the internet seeming to have the same problem.
If someone has a hint, or knows about this, I would be glad to get some advice !
I always thought the armor system for boots and gloves was a bit awkward too, especially when you find a cool magical item and then realize your class can't use it because it's classified as medium or heavy. In my home games, we just handwave that a bit and go for what fits the story rather than the strict mechanics, because it can really kill the excitement when loot becomes useless for half the party.
I do see how that would add an interesting dynamic. Like, suddenly the cheese is missing and the person who's in the group for being a thief stood watch. Some characters will be more reliable than others, but not necessarily keen to watch the watchers every night.
Maybe, developers should make a cute baby imp companion, with a name something like GrogGrogu? Lady players will love it and it will allow Larian to sell a lot of merchandise? Baby goblin will also work.
I just now had my whole party run into Wyll's hunger of hadar. It didn't kill us, but not turn-based anymore we took a couple of hits before I managed to click to stop it. I suppose Larian doesn't consider it a bug. They probablly think this is funny. But, I do wish that next game will leave this type of loony tunes humour out. Or they could add a "zany" difficulty mode for the fans .
was released back in 2004 and only requires a Pentium 4. Multicore CPUs didn't exist in the consumer market back then, so the game doesn't benefit from them at all.
Additionally, server CPUs are designed with hypervisors and parallel workloads in mind rather than gaming. Since modern game engines are rarely optimized for massive parallel processing, your Xeon unfortunately combines terrible single-core performance with a high TDP of 185W.
- height - width - fat amount - muscle amount - length of appendexes (arms and legs) relative to body size - size of hands and feet relative to body size
Add posture (hunched/upright/?).
And all of these multiply into a testing space. As a typical case take the kissing scenes (putting the hand on the cheek, touching the other hand, kissing, and then hugging). How many different variants of those scenes do you need when you can vary every one of those parameters?
Do you remember the number of bugs in BG3 due to kissing between elves and dwarfs?
Update is that Locke and Komira is conversing with druids about releasing Arabella. They didn`t talk to druids before update, the save arabella quest was triggered when you enter druid chamber and see her. You are supposed to enter sacred pool with going to where the locke, komira and druids cinematic happen facing the druids. Update is elevator at the hollow but you can`t utilize it before you enter sacred pool. But you are able to jump and taking damage from elevator at the hollow to sacred pool. When you go to where Locke and Komira cinematic happen from behind you are teleported to be facing druids where you are supposed to be. This make you able to skip this cinematic and getting quest from Locke and Komira with enter druid chamber before trigger it. Because you don`t get Kagha quest from Locke, Komira and druids cinematic. When you talk to Kagha the conversion is different as before update. The Locke, Komira and Arabella cinematic is different and as before update. You are able to target Arabella before you get too close and the cinematic is triggered in druid chamber. Hitting Arabella with ranged attack make her not smooth fall move to lying pose. She just clip from standing to lying dead with blood. You get the snake killed Arabella quest update but druids attack you which they normally don`t. You are able to pick up humanoids, beasts and monsters that isn`t too heavy compared to companion strength. If you drop Halsin or another corpse or steal idol before you enter druid chamber and Arabella cinematic begin. Dropping beasts you picked up don`t cause this. The druids and tieflings kill themselves outcome is triggered. The druids leave druid chamber to fight tieflings. When you enter druid chamber Arabella is removed. You see blood where Arabella normally spawn but she is gone and spawn nowhere else.
The chosen companion is female light brown beast tamer forest gnome sage ranger Frida. Frida start with abilities STR 13 DEX 15 CON 11 INT 15 WIS 12 CHA 11. Lae`zel is companion in mind flayer ship but then isn't the time to when you are able to defeat githyanki close mountain pass before update In update version Lae`zel spawn right after Gale, Astorion and join you. The goblin attack close to the gate on tieflings and humans happen with Lae`zel this time. Things is peaceful and enhanced after. You are supposed to go north, enter the grove, talk with them what is happening currently and find things to complete. But there is nothing stopping you from going west to goblin camp, ally yourself with goblins, drows and kill Halsin before you enter the grove. This sequence breaking screw up quests and conversions. I did no more fights after fight close grove entrance to to make it to worg pens. Doing this make you go to level 3 when you reach goblin camp quick from entering area XP. Companions killed Halsin and Lae`zel picked up 1 Halsin. Baldur`s Gate 3 is very flexible with saving progress. You are able to save anytime except during conversions. You are able to load any of many saved status and ongoing events in areas the time you saved. You are able to load saves anytime except during cutscenes. You are able to have infinite saves. If you fail ability check you keep loading save to when you succeed. This make you able to succeed any ability checks that you don`t have to get max roll that`s higher then your modifier max. I utilized detect thoughts INT check with Frida to overcome goblins in blighted village and goblin camp with no fight. Lockpick box items doors and intelligence checks has often succeeded in 1 try. If you don`t kill Halsin, talk to goblin priestess and Minthara you keep actions. I went west close to halfling trader and entered priestess quarters door in goblin camp. I skipped fighting the 2 minotaurs and bulette with jumping. Just Lae`zel had to make it to myconoid colony and other companions fast traveled to waypoint. Sell all items you don`t need in fight, buy, utilize useful items like elixir of hill giant strength and smoke powder bombs. Glut being able to revive the minotaur the temple outpost killed as spore servant ally is useful. Minotaur doesn`t begin with max HP. But when you drop health potions you are able to select them at ground with minotaur and be healed to max HP. I surprised attacked duergar with minotaur at beach. All companions died except Frida. Frida couldn't leave with boat during combat but i fled combat with Gekh duergar alive. I did go to camp, to underdark beach again and saved. Then just Frida and her beast did sail away with boat. You are supposed to kill all duergars at beach before sail with boat but i didn`t need After going to camp and to underdark beach Glut spawn where you are. I failed the duergar boat charisma check many times and did keep hearing no way a mushroom killed Gekh. Get her fellas. With 2 HP i often was defeated immediately when duergar began and hit Frida. When you always succeed ability check if you keep load save i did do so. Duergar think i killed Gek but i didn`t. I anchored sequence breaking at grymforge before i been to and talked to any humanoid and got any quests in the grove. I resurrected Gale, Shadowhearth and Lae`zel at grymforge with Withers. I did collect idol of shar, did make it to ancient forge in grymforge and fought armor enemies in day 2. Before the first mind flayer tadpole guardian cinematic happened. Then my action was spent and i had to end the day.
Update: Part 3, Chapter 28 is now published. A vile and evil entity turns the already nightmarish reality of the Abyss into an even deeper, darker horror as the Hellraisers explore further into the secret sanctum of an ancient, deceased astral elf explorer and her crew.
BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.
I cannot dismiss my friends character. I did alot of googling and I guess when your friend makes a Dark Urge character..... you can no longer dismiss it.
But the problem goes beyond that... the game somehow has designated that my friends character as the main one. All the important cut scenes and dialogues automatically go to the dark urge character.
Which really sucks wish this was known or I would have asked him not to create Dark Urge.
Installed brutal mod which makes some fun changes to make the game harder. However, it seems to have turned off legendary actions. I set up a custom with all tactician, which normally does legendary actions, but nope. No diamond skin on you know what, no owlbear mate.
In reality, most fights are one punch kinds of things, one stab (even though attacker may not give up) or one shot. The idea of health draining away until you collapse is what's decidedly unrealistic.
Even D&D itself counsels against thinking, for example, a high level character somehow has more "life force" than a low level one. Instead, you should think of hp as a generalized competency during a fight, until the one and only actual serious hit lands, taking the person down. Such a mess up would tend to happen earlier for the untrained and later for the highly trained.
Auntie Ethel appear at grove and you are able to buy things from her. This evil hag has just 6 HP and it appears you are able to stop her evil actions easy and attack. Auntie Ethel drop to 0 HP in 1 hit but doesn`t die and run away. I went to turn based mode and with rat, raven and mage hand hit her 23 times. Rat infected her but didn`t die and disappear after running some distance. You are supposed to go to blighted village, then south and encounter Auntie Ethel, Johl and Demir conversion. Go to goblin camp, then south. Make raven summon alone fly east downwards to putrid bog. Attack gnarled teahouse alone door with beak attack multiple times. The door is destroyed and you see Auntie Ethel in human form and Mayrina in gnarled teahouse. Attack Mayrina or Auntie Ethel alone with beak attack. Auntie Ethel transform to hag form and die immediately. All hag is dead events is triggered. The putrid bog cutscene happen. When you go to Gale, Wyll or another humanoid player it get black. Now Johl and Demir is trying to talk to Auntie Ethel but she are gone. You can`t talk to them. The redcap blood sages isn`t transformed but doesn`t attack you when they see you. They are supposed to attack you after hag Mayrina cinematic in gnarled teahouse. When humanoids enter gnarled teahouse Mayrina saved and angered cinematic happen in wrong area. Auntie Ethel died before she found cure quest thing is displayed. Other Auntie Ethel quests things didn`t have time to be written and you don`t get them. Mayrina walk to the basement and then spawn at her houseband burial. This make you skip the entire brothers cinematic, gnarled teahouse cinematic, redcap blood sages fight, basement puzzles fights and hag fight with Mayrina with burning cage. These glitches is weird. The Auntie Ethel and Mayrina cinematic is triggered when humanoids enter gnarled teahouse. Summons doesn`t trigger cinematics. You can`t attack during cutscene. When Auntie Ethel or Mayrina is attacked in gnarled teahouse not in cutscene. Game doesn`t know what to do panic and make Auntie Ethel get dead status as solution. You are able to do this with any summon that are able to fly. You are likely able to do this with any summons that are able to jump downwards to putrid bog and don`t die when falling. It`s hilarious that at at grove Auntie Ethel doesn`t die when you hit her 23 times but in gnarled teahouse 1 hit kill her.
Wyll and Karlach is connected when joining you to playable companion. Wyll appear in grove, join you to find and kill Karlach. He is deceived and Karlach isn't evil which he think. He confront Karlach, learn this and Karlach join. But what happens if you go west to blighted village, north and Karlach join before you talk to Wyll? What will Wyll tell among other tieflings when you already have the monster he wish to kill with you? This possibility isn't displayed. When Karlach has joined Wyll doesn't appear in grove. Does he appear somewhere else or does this remove him permanently? The chosen humanoid which is light brown female gnome ranger black hair in my campaign. If you find and talk to Karlach not with Wyll. Chosen player tell Karlach about Wyll ordered to kill the devil he think she is. Karlach join if you select that in conversion. When you go to camp and to Wyll when playing with Karlach. He react quick but doesn't do any actions or begin cinematic. You are able to do anything with Karlach and Wyll to when you end the day. Karlach is able to attack and pick up 1 Wyll and he doesn't do any actions or begin cinematic. Why doesn't Wyll confront Karlach cinematic begin immediately after you go to camp? The cinematic in camp after end the day is like when Wyll confront Karlach at risen road but not identical. You are able to choose to convince Wyll that Karlach is not evil and Wyll stay. Or not, which make Wyll attack the 4 companions you are playing with. When you kill him it's like when he leave you permanently. Mountain pass githyanki creche areas is act 2 progression. After Karlach join don't end the day. Go to goblin camp, west and enter mountain pass before Wyll confront Karlach cinematic is triggered. Select yes and engine always end day after you enter mountain pass, githyanki creche areas. The Wyll confront Karlach cinematic is skipped and Mizora devil patron cinematic is triggered. Cinematic is as when you convince Wyll that Karlach is good aligned and he get the horns he have long.