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General Discussion Jump to new posts
A single sameless map is unnecessary and counterproductive effort Tuco 4 hours ago
As the title says.

We already discussed this in the past in relation to BG3 AND it's something that came up as passing comment in other threads of this very same subforum, but I think it's a good time to refresh the feedback on this specific topic and give it a dedicated thread.

I think Larian's insistence on trying to cram as much as possible on a single "regional" map is actively harming their ability to build credible worlds.

BG3, even more than DOS 1 and 2 before it, suffered a lot of what some of us on this forum baptised as the "diorama effect", where the environment feels more like a crammed toy miniature constantly wrapping around itself rather than a series of real places.
Which is how we got stuff like the goblin leadership struggling to find the "super hidden druid grove" literally placed 100 meters down the same main road.

While I won't take away from Larian the credit of being able to build great looking locations (sometimes even with very good layouts from a gameplay perspective) I genuinely think their world design would benefit from "fragmenting" their gaming world more, in a series of smaller but more abundant submaps, increasing the number of locations and connecting them through a world map.

Maybe even add some abstract "map travel" through it, eventually opening the way to the possibility to throw in some "randomized" -but not really- encounters to their usual formula.
Then again that would be separate design decision to made that doesn't change the main point of this thread.
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Baldur's Gate III - Modding Jump to new posts
Re: Not All Who Wander JPCoutelier 6 hours ago
[Linked Image from coutelier.org.uk]

So obviously one of my New Years resolutions is to really get into modding and especially this. I have been debating whether it would be better to add Aerie to the base game or have a new campaign where Aerie is a main character. The later is probably too ambitious for one person though, and reuniting Minsc with Aerie is something that is frankly long overdue considering she is a popular character (yes, I am aware some people think she was annoying, but that was a hundred years ago when she was a kid healing from some pretty heavy trauma. That's one of the reasons why she's always been one of the most interesting characters to think about returning), and no-one wants to have to wait another twenty years. Not to mention there's lots of potential for real meaningful interactions between Aerie and Jaheira as well.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Hammered Achievement/Trophy bug Mornayak 15 hours ago
It happened to me now, the Vengeance related achievements didn't popped to me, sad to see to a 10 year old game wich had a recent patch
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Erwin Smith 16 hours ago
Originally Posted by Nausved
I think you've missed my point. You are not the arbiter of what is attractive and what is unattractive. For example, Astarion is widely regarded as unusually handsome, yet you apparently think he's unattractive. (Astarion isn't my type, either, but I find him WAY more handsome than any of the examples you've provided here. And I'm generally pretty meh about Astarion. Wyll's face is much, much closer to my type.)

Instead of trying to adhere to just one person's tastes, Larian should strive to represent a lot of different people's tastes. Some people's preferences might not be represented, particularly if they're very picky, but offering a diversity of faces means that at least MOST people's preferences can be represented.

I really don't understand why so many people like Astorian. It's probably because of his writing, not his appearance.
He looks like a boy-band member, but over 35 years old. 😂
Extremely caricatured/exaggerated character, I don't find him attractive.

I'd rather they give me an interesting lizard companion than another Astorian. (I'm really hoping for a lizard option.)
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General Discussion Jump to new posts
Re: With all eyes on Divinity, NOW is the time to give DD and Div2 the touch-ups they NEED. Nausved Yesterday at 11:12 PM
Larian might not have the rights to all of their older games released under a different publisher. I don't knows the details of their publishing deals, but I do know it's very common for the publisher to end up fully owning the game, which makes it a lot harder for the developer to do anything with it after release.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Erwin Smith Yesterday at 09:27 PM
I TOTALLY AGREE!

It's time to create a alive world!

â–¶ Day/night cycle
â–¶ Weather
â–¶ NPCs with behaviors/routines
â–¶ NPCs/enemies migrations
â–¶ Rare enemies or events depending on the time of day or weather
â–¶ Some changes in certain areas are happening because of something you did

That would be AMAZING!
They have a large budget now
Static HUBs again would be disappointing. frown
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About this website Jump to new posts
Re: Changing Larian Account Name Skwoons Yesterday at 08:01 PM
anybody there

there
there?

hello

hello


hello
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Divinity - Original Sin 2 - General Jump to new posts
Adding a quest item to the inventory using the Norbyte's console Persival de Rolo Yesterday at 07:18 PM
Adding a quest item to the inventory using the Norbyte's console
While playing the game, I missed the chance to take Atusa's leg off her dead body. This happened as a result of my experiments with the deathfog barrel over the assembly of magisters at the gate of Fort Joy. As a result, the leg did not appear at all.

Using the guides and instructions I found, I found all the available item IDs (Statsid, Template, String) in the game files, and later, using the Norbyte's Script Extender console, I tried to add Atusa's leg to my character's inventory.

The command worked, but, unfortunately, not quite as we would have liked. Every time, as a result of using a console command, an ordinary, nameless foot appeared in my inventory, which did not even have an original description, much less having original effects and original value.

I would like to ask if there are ways to concretize my request, and finally, using console commands to get the original Atusa's leg?
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Suggestions Jump to new posts
Attention Larian and fans; thoughts on real time pause? ChrisCanFly Yesterday at 06:20 PM
There hasn't been a great real time pause RPG that I've enjoyed since dragon age origins, if I'm honest.

Larian; with your world building and character development, just the sheer depth, I think you guys could build one of the greatest real time pause combat RPG games ever imagined, I know it brings more limitations, and makes things like multiplayer more of a hassle/not possible; but even just as an option I can turn on when I'm out adventuring on my own to change up the pace would be huge

I don't know if this idea will be well received but I felt I needed to throw the idea out there atleast

A fable/ dragon age style real time pause RPG produced by larian would go hard I think.
I trust larian to add in depth backstory like the origins system we see in dragon age origins, and to have your characters history, background etc actually mean something.

Perhaps I'm alone and wishful for things long gone
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General Discussion Jump to new posts
Re: Easing new players into the setting Kidd Yesterday at 05:48 PM
I'm a huge fan of the Pillar of Eternity mouse over links, yes! Dragon Age 2 does this in another interesting way in that you can select to ask about a concept, and Hawke will technically ask about something else but the conversation will tell you what you wanted to know without making your character ask what their home town is. That requires a voiced protagonist though and I'd imagine we're staying as a text-based protagonist in Divinity.
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General Discussion Jump to new posts
Re: Wishlist for Divinity Aulis Vaara 09/01/26 11:32 PM
Originally Posted by TheRomanRuler
-Make it clear which conversation option is a decision or "decision", and which lets me ask more questions. I often want to go trough all the dialogue options before continuing,

This turns conversations into checkboxes and it actively diminishes games that have it. I vehemently hope they DON'T implement this.

It's up to the player to think things through, but hey, sometimes conversations don't go where you expect them to go. How things turn out is not for your character to decide, he or she can only make choices for him- or herself.

Originally Posted by TheRomanRuler
but it often turns out option i picked continued the conversation so i can't pick the option that i actually would have.

This makes no sense. It's the option you would have picked, but you didn't pick it? Huh?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crashing and freezing desktop on menu. FluffyFellow77 09/01/26 09:41 PM
Hi, im a newbie to bg3 and i really have enjoyed what i could so far, but this is really something i need help with.

26 hours in on my first real run i finally got to the second map, found the first waypoint and then my game crashed unrepentantly, and ever since its all it'll do. Ill try to load into the game, make it past the larian logo and it'll crash and freeze my desktop upon it reaching 100%. I've tried various tricks and none of them help, the only time i was able to get past was when i made a multiplayer game with my friend and set my fps cap way down low (like 40 frames) which i think would indicate my pc couldn't handle bg3 but i have 50 hours with no bugs glitches or anything?

Please comment or tag me in any helpful threads i haven't found yet, it would be greatly appreciated. i really dont want to lose the ability to ever play this game again, it was the most fun i've had.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Equipment bug PS5 Extremity 09/01/26 09:28 PM
I registered here just to bump this post - there are all sorts of complaints elsewhere (Reddit, etc) so please don't think that a lack of discussion here means this isn't impacting a lot of people.

As a first time player, not being able to use a *massive* chunk of equipment is really ruining the game. There are countless situations where you only meet the stat requirement to equip something due to stats gained from other equipped armor pieces, and this bug means that like 1/3 of armor I should be able to use is just worthless.

Again - when viewing equipment, if you meet the stat requirement to equip a piece of armor due to stats gained from another (ie, "requirement met due to equipped items" message is shown in the tooltip), it will not work. The tooltip itself will be normal with no red warning text and tells you that you can equip it, but you're unable to do so and the "equip" button prompt at the bottom is greyed out.

I'm really hoping you guys still do bug fixes for this title - I get you're working on a new game, which I am very excited about, but DOS2 is my first time playing a Divinity game (I'm playing it purely because of your Divinity announcement) and I'd imagine there will be tons of others playing it for the exact same reason - please, please fix this. Gear is such a huge part of games like this and not being able to use so much of it really sucks.
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General Discussion Jump to new posts
Re: Apparel and Appearance Taril 09/01/26 03:31 PM
Originally Posted by Tav'ith'sava
In my AD&D home campaigns it's often a matter of what area you're in.

It will depend a lot on what rules someone decides to use for the setting.

A lot of settings (Especially video games) tend to use the rule that you're not actually running around picking up loot off people for the most part, but you're already fully equipped (Aside from a few particularly noteworthy magical artefacts). Which is a means to bypass the illogical nature of magical morphing equipment sizes (For example, how a Female Gnome is apparently able to equip Ketheric Thorm's personal armour). With the whole "Looting" business being more of a game mechanic than a lore one.

Whereby the idea of running around looking like a hobo that was struck by a hurricane in a thrift store makes little sense. As why would anyone choose to dress like that.

Like, literally other media outside of games, never has the heroes randomly going around looting crap off their enemies and looking like clowns (With a few exceptions, there are some novels where someone picks up some items but it's not very common). It's very much a "Game" related mechanic that doesn't make a whole lot of logical sense, but provides some more interesting gameplay.

Originally Posted by Tav'ith'sava
I didn't have the chance to check out the world of Divinity yet, but it's actually a thing in tabletop D&D as well, that some items' magic will work by just carrying them.

Though even in D&D the rule is patchy and strange at best. Especially when it comes to Wildshapes and Druids having magical items literally meld into their flesh but having them stop functioning most of the time. As well as limitations for things in your backpack despite the fact that you're still "Carrying" them.

Still, certain things don't make sense. Like getting an AC bonus from a shield that you're not holding (Unless it's specifically in effect only for attacks from a direction in which you're carrying it)
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 09/01/26 03:15 PM
Update: Part 2, Chapter 11 is now published. This is the beginning of Part 2.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Divinity - Original Sin - Enhanced Edition Jump to new posts
Divinity: Original Sin Enhanced Edition - Reveal Spell Avatar820240 09/01/26 12:17 AM
lost a key item.
I couldn't find the inventory editor.
How to get to Evelyn's hideout without Reveal Spell.
Or how can I find it?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox Multiplayer disconnects/frame drop lDaggers 08/01/26 08:58 PM
Every 3-20 minutes I get disconnected from host and his session is auto-setting itself to "Nobody". Host tries to switch to "Friends", "Invitation Only", or "Anybody" but it infinitely loads those options. Forced to restart to fix, and it happens 10 times an hour at least. We really want to enjoy the game together.

Also series S frames drop over time until a restart.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox One X Multiplayer lDaggers 08/01/26 08:50 PM
Series S dropping frames over time too, the host has series x.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Issue where save loads to 75% then game crashes (Xbox Series X) paladinorwarlock 08/01/26 04:36 PM
Hey

So I have a problem where none of my saves that I have made shortly after I enter the lower city load more than 75%, and instead lead to the game crashing on Xbox Series X.

I’ve tried saving in different areas, hard restarting my console, deleting local save data, re-installing the game and even Xbox cloud gaming to see if it was a problem with my console - all to no avail. The game is also fully updated.

Is there anything I can do to solve this or is there any news on Larian working on a hotfix or something?

Also I have been considering purchasing a Steam Deck, would this issue be likely to follow me over on that device if I load up a cross save?

Thanks for any help or insight and sorry if this has been asked before smile
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Can't join friends game a jimmiest john 08/01/26 03:33 PM
hey, did you ever get this fixed?

just bought the game with my friend on xbox series x and we're having this exact issue.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game not loading stays on black screen. weecracker 08/01/26 11:02 AM
Hi
for some reason the game isnt loading! its been fine but now its doesnt work i have tried everything - reinstalled, reinstalled AMD drivers, launch in admin, delete cache, remove modes, log out steam then login, I even installed the game on a different harddrive. Other games work fine!

My Steps: I open Stem, I click BG3 to play, it goes to black screen like normal but nothing happens! - I have tried both Video options.

Windows 11
Video: Radeon RX 9070 AMD

Current ERROR LOG:
8/1/26 08:45:34 0 ---- New session ----
8/1/26 08:45:34 0 Working directory is "C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Launcher"
8/1/26 08:45:34 0 Version 4.67.74.246
8/1/26 08:45:34 0 System locale is "en-AU"
8/1/26 08:45:34 0 App locale is "en"
8/1/26 08:45:34 1 User not onboarded, clearing cache
8/1/26 08:45:34 1 Initializing community
8/1/26 08:45:34 1 Platform Steam
8/1/26 08:45:34 1 Steam authentication requested
8/1/26 08:45:34 1 Steam initialized
8/1/26 08:45:34 1 Checking for mod detection
8/1/26 08:45:34 1 Initializing web component
8/1/26 08:45:34 1 Starting initialization of CEF
8/1/26 08:45:34 1 Initializing SDL
8/1/26 08:45:34 0 Run Game "..\bin\bg3_dx11.exe"
8/1/26 08:45:34 1 Launch executable "..\bin\bg3_dx11.exe"
8/1/26 08:45:34 1 Steam authenticated
8/1/26 08:45:35 1 Storage reads per second: 5246
8/1/26 08:45:36 3 {"message": "Invalid request body"} StatusCode1 BadRequest
8/1/26 08:45:37 0 Launched executable "..\bin\bg3_dx11.exe"

any help would be great! thanks
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General Discussion Jump to new posts
Re: So ARPG or Isometric turn based? MarcoNeves 08/01/26 05:35 AM
Originally Posted by Arsene Lupin
So the narrative goes that Swen was always very for turn-based combat, and basically forced to make Divine Divinity and Divinity 2 ARPGs because that's what the publishers wanted, and I get that, BUT y'all are forgetting that no one forced (or even asked) Larian to make Dragon Commander a real-time action/strategy game, but they did it anyway, and knocked it out of the park.

I know a lot of people didn't really give DDC a chance, but it's one I hold in incredibly high esteem for effectively creating an entirely new subgenre of RTS -- or it would have, had it taken off.

Larian's already done so much good work with turn-based systems, true, but I also think DDC demonstrates that they have the skill and capacity and, to some extent, desire to make really good action games, too. So whichever way the new Divinity game winds up going, I'm confident it'll be extremely fun. No matter what other flaws Divinity games may have, Larian's *always* delivered in the gameplay department.

Swen already confirmed it will be turn-based. So YAY!!
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About this website Jump to new posts
Larian *really* needs to consolidate (or at least rename) its accounts. Arsene Lupin 07/01/26 08:58 PM
Finally found some time to hunker down and figure out just why, exactly, I was constantly having to reset my Larian passwords.

Turns out Larian's using entirely different account systems for its website, its forums, and its store, all of which are saved (in a browser) under the label "Larian.com," so every time I reset the password for one account, it winds up breaking the passwords for the other two.

Not really a huge issue for me as I don't exactly visit often, but it is the kind of thing that'll keep from from jumping into the forums to say something when I otherwise might (okay, okay, no great loss there) or -- as was nearly the case today -- not buying something I specifically came to the webstore to buy.
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? dwig 07/01/26 01:19 PM
Originally Posted by geala
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced.

I *really* hope that we do not see a return of the magical/physical shield system.
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Divinity - Original Sin 2 - General Jump to new posts
Where to look for co-op teammates? Stenlund 07/01/26 10:15 AM
As the title of the thread says, is there any part of the forum where I can look for co-op teammate?
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