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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Cannot remove my friends character.... hedgehogs_fly Yesterday at 10:49 PM
I cannot remove my friends character from my own campaign? But somehow I can control his and remove MY OWN character?

Pretty frustrating. Any one experiencing this?
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Wormerine Yesterday at 08:33 PM
Originally Posted by Taril
Originally Posted by Wormerine
It is always a problematic mechanic in computer RPG

Not always. Wrath of the Righteous uses rests pretty well. With actual passage of time and consequences of such things. Meaning you didn't spam rests to cheese the game.

Wartales also uses rests reasonably well. Again, you bypass the nature of rest spamming by having time advance and consequences for such things (I.e. Quests are time based for full rewards) in addition to more limited resources (Food and gold to upkeep your party. Even more so if anyone happens to have a negative personality trait that requires specific dietary needs like meat or alcohol)
Ah, didn't play either. Tried WotR but I still have PTSD from Kingmaker so I didn't get far.


Originally Posted by Taril
Originally Posted by Wormerine
I hope cooldowns won't come back
Personally, I do.

I find that cooldowns provide a much better gameflow.
I mean, obviously, it all depends how well designed the system is. But personally, generally I find RPG systems with cooldowns (Tyranny, D:OS1&2, Dragon Age) to tend to boil down to repetitive loops - have a sequence of skills you will use in loop as they get out of cooldown.

Though I suppose that an issue that goes beyond what resource is tied to the skills - but with per rest, I find, at least myself, restrain more from using skills until necessary - Pillars of Eternity1 system working probably best for me: some common abilities per encounter, stronger skills tied to rest, with rest having soft limit that can be easily bypassed if need be, but annoying enough to encourage efficient rest pacing.


Originally Posted by Taril
They might still just continue on with the 1 map per act design and cramming all these things into a single small space which can lead to everything feeling awkward and disconnected (As well as some dissonance between scale and NPC interactions)
I can't imagine them abandoning coop, and for multiplayer single maps seem like a handy feature. I think it is perfectly fine to have their preferred structure (other studios do as well), I just hope the narrative content will fits more naturally with the gameplay experience.
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Baldur's Gate III - General Jump to new posts
Re: I created another novel with Minthara and Dark Urge teteblackhand Yesterday at 06:26 PM
Originally Posted by kevnx
Nice thread bro, it's cool for real.
I'm so glad you enjoyed it,I hope you had fun from this story, nice day!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Tav Refuses to Move Skyflyerjen Yesterday at 04:27 AM
Hello, thanks for replying!! I will just have to try that. She is blessed by a certain pain-loving god, so she'll lose that, but at this point, it's worth it to save my game!
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General Discussion Jump to new posts
Sleep/Resting mechanic Little Red Yesterday at 01:33 AM
I’d love to see resting as a tactical decision rather than a safe reset button.


You can choose any location to sleep , the environment and location determine the chance of something coming across you
If everyone sleeps - maximum healing but high ambush risk
If you choose a party member to stand watch they heal slower but reduce ambush chance
Badly injured characters must sleep deeply to heal, more chance of ambush

Camp location, weather, shelter , injury and exhaustion suddenly become systems that can create stories naturally.
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General Discussion Jump to new posts
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Divinity Original Sin - Help/Tips/Tricks Jump to new posts
Re: Stuck at the Watchful Sentinels In Boreas Prison raiskader 23/05/26 12:49 PM
I will necro this thread as it was my first result on google in 2026 to add what I found by trial and error since I had neiher fire res or tp I could use.

- The dead center is a vision free zone
- Smoke arrows will allow you to create dark pockets for character(s) to pass through undetected
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 22/05/26 01:29 PM
Update: Part 3, Chapter 27 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Door problem still there. ldo58 19/05/26 09:52 PM
This bug seems to be pursuing me. It doesn't just happen to doorways, but even next to pillars. Karlach wants to hurl her pike to the gremishka just in front of her, but the pillar behind the gremishka prevents her from doing so. I scanned the line between the 2 pillars and every point between them was "blocked".

I I hope they redesign their mapping and camera completely from scratch for the next game, because fixing this looks hopeless.

[Linked Image from i.imgur.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Stop the Bloodshed Leonion 19/05/26 04:43 PM
Quote
I don't see it as an excuse for the developers.
Yes it is an excuse.

Companions mindless walking into their own clouds of daggers is objectively dumb AI. It is objectively not supposed to be happening.
What you're suggesting is called a workaround. Ungroup-regroup, redudant clicks, waste of time, just to prevent this idioticity from happening.
Thousands of players doing thousands of clicks throughout the course of their games because developers couldn't find 20 minutes to tweak the AI and put an end to this nonsense.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: (Spoiler) Couldn't remove whispering mask Icelus3 18/05/26 09:35 PM
I took down the character.
When downed, I was able to remove the mask ...
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Baldur's Gate III - Modding Jump to new posts
Can you run the Modkit under Linux? Kasai 18/05/26 04:32 PM
Hi everyone!

I recently switched to Linux and now I can't run the official BG3 Modkit anymore. As far as I understand that was possible when BG3 itself was still a Windows App. Now however the game runs natively on Linux (kudos to Larian!), but unfortunately the Modkit does not. Therefore, even though I can technically get the Modkit to work, it fails to load the game resources from the BG3 folders.

Has anyone been able to solve this? If so, that would be awesome! I could always just use a VM, I guess but I'd prefer not to.

Cheers!
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Divinity - Original Sin 2 - General Jump to new posts
Re: Question about draining the source of IMPORTANT spirits [SPOILER!] Saren662 18/05/26 12:18 AM
I believe they will appear regardless of whether you do it or not
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Divinity - Original Sin 2 - General Jump to new posts
Re: Question about romance Saren662 18/05/26 12:04 AM
Originally Posted by Ellezard
We were even the one to help save Sadha so pretty much own us her lives to begin with, both with protection and with swornbreaker.

At this point, the ending is 100% the reason I don't want to replay the game yet because who likes to invest 80 hours into something they know will slap them in the face with the NTR?

Yea, recently played through the game one more time. What a great adventure, dragged down by the ending so much.

You know what? I'm personally cool with... being a third wheel and what not. I don't mind Sadha, she's fine.

I think, it would be at least an unusual dynamics, not something you see in games often. Quite interesting to see.
I'm fine with the idea that Red Prince was mentally conditioned from birth to seek his destiny (both him and Sadha) and whoever in the empire was responsible for shaping them as political tools - did a very good job, ensuring they won't sway from what have been prepared for them.

BUT

If it was done properly. If in the nightmare dialogue Red was like "Of course you are my destiny, Sadha, and I will be glad to be the ruler of the empire and father of dragons alonside you. However, during our long time apart from eachother, I might have not been... entirely faithful to you..." (nods at player avatar character)
And Sadha be like "Oh, don't worry about it. As a future emperor, it is your right to have any woman you desire. I've never expected to have all of your for myself alone. Not with all those legends of your bedchamber conquests, with demons and what not.
I am most sure, you've made a finest choice, and we will get along with her just fine together in the royal palace, if that's what you're up to. I just hope you won't get carried away enough to forget about your actual empress, and her dragon kids..."

And then in the epilogue
"So... I am returning back home. Will you go with me, to live in the luxury of golden city, beside me and Sadha? We might even give you some court title, if you prove yourself capable enough. But even if you don't - just having you as a companion is still something that would brighten my day... adequately enough"

Or something like that. Somewhat reasonable polyamorous relationship, I guess. Not unheard of.
But if being immediately reduced to a slave, even if you're a fellow lizard - yea... no... One final dialogue that... I guess takes all the buildup through the game and throws it away?
And generally not having a race-specific introduction dialogue with Red Prince if you're a lizard and by all accounts shouldn't be a slave by lizard rules - sounds like a terrible overlook in a game that is kinda famous for accouting for so many possible player choices.

Eh. Sadly, it is what it is. Romance part and it's effects on the ending been very well improved in BG3, and now I can only hope that new Divinity game Larian have been cooking will have a character as great as The Red Prince. I really like the guy. Very unusual for a companion, and very interesting not just for "what he is" but also for "why he is". That one guy, who gets kissed by the goddess when they first met, and told that modesty doesn't suit him. Which is still not enough for the goddess to buy his loyalty, he kinda sees what she's up to, and merely plays along, for as long as it's convenient.

Playing AS Red Prince feels quite nice as well, but... in this case guess I'm out of suitable romance options, even though all of them are... "just here", brief and nowhere to really lead to.
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