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Re: EA Solasta II by Tactical Adventures (dev) / Kepler Interactive (publish) (Unreal Engine 5, Windows) Halycon Styxland 3 hours ago
I'm just blown away how bad this game is:



Design - 1/10 - Godawful. Everything looks ugly. The bodies of people look ugly.
Animations - 1/10 - I never complain about animation, but this is so bad, even I complain here. People literally stand still with their arms streched out.
Dialogue - 1/10 - Incredibly wooden. Repeats information all the time. "You did X ?" "I did X"
Speakers - 1/10 - Its like they had no direction. All lines are delivered with low emotion.
Story - 1/10 - I mean I have only seen these quests but they are all dead boring.

Maybe theres a good editor in which you can design own quests or some other such gimmick which makes the game go to the stratosphere.

But judged by that one video alone, this is pittiful. Its as if they didnt bother to employ any actual artists.
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Honor Mode Evil Dark Urge Hexblade Warlock Fighter Champion juyujayav 3 hours ago
By utilizing items like the Knife of the Undermountain King and The Dead Shot Bow, you're effectively reducing the numbers needed for critical hits. The combination of your stats, especially the high Charisma and Constitution, along with feats like Spell Sniper and Great Weapon Master, enhances your combat effectiveness.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: macOS Game freezes before/after cutscenes [Act 1] nstb17 5 hours ago
I am also having these issues. Ran fine for ages when I played through last summer, now hanging at every 2nd or 3rd dialogue.

MacBook Pro 2021
16GB
Tahoe 26.2 (and also 26.4)
1TB SSD with 200GB free
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685 Halycon Styxland 9 hours ago
Seriously, whats going on ?

In my current game there are countless problems.

For example Astarion has lost his last tab of inventory items (the one for healing potion etc), and Laezel is the usual Eldrith Thrower - except her damage is completely in the gutter. With Str 17 and the Cambion Greatsword with 1d4 fire damage she does like 2, 3 damage.

Or installed mods on the installed page have no icons.

I have installed with file checks, too, so thats cannot be the problem ?!?

Btw I have the GoG version.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Ascended Astarion - headcanons, content, and chatter Sini 10 hours ago
Happy Easter, darlings 🐇🥚


[Linked Image from i.ibb.co]


And a small bonus


[Linked Image from i.ibb.co]

[Linked Image from i.ibb.co]
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: When a compatriot, or you, for that matter, dies, why do you resurrect the tadpole? Taril Yesterday at 09:27 PM
Originally Posted by Shadowbart
RP-wise, cleric spells are not spells*. They are prayers fulfilled by deities. A deity is not an idiot, and would know the tadpole is there. Nothing drags a god, kicking and screaming, into resurrecting that irritant.

No, they are spells.

Deities provide the powers to their subjects. Which they can then channel in whatever way they wish.

If what you said was true, it'd be impossible to break a vow with a deity by using their spells for things against their teachings... But this is and always has been possible. As is the case for Paladins and Druids too, whom also get their abilities from higher powers and as such, can lose them by using them improperly (Less so in 5e with changes made to remove aspects of this, with only Paladin's oaths being left as a way to mess with your powers when broken. Prior editions had Druids with strict alignment requirements as well as strict equipment requirements)

Cleric spells are basically just like Arcane spells, only you have a deity as a gatekeeper for access to the "Weave" that powers them. If the deity likes you, they give you access. If they dislike you, they revoke and prevent access (But another deity might step in and give you access instead). With most Cleric spells being general "Deity Power" type things, and then you have the specific Domain spells that are unique to a particular deity (Based on the domains they are associated with)

If a Cleric casts Revivify, it's not them saying a prayer to their deity and the deity going out of their way to go and do something (As you say, nothing drags a god, kicking and screaming into doing anything. Gods do as they wish and many, especially evil ones, don't care a whole lot about the affairs of mortals - Let alone a singular specific one. Heck, even a deities "Chosen" is barely looked at by said deity). It's them simply accessing the divine power of a deity to cast a spell.

Which is no different to Arcane magic, whereby the weave is accessed and channelled to form spells (Either naturally such as for Sorcerers, or by studying it for Wizards) - Which incidentally does have Mystra as a guardian that can limit access (Hence the whole Gale backstory) while Mystra is also a deity who can provide divine power for Clerics. A thing that has always struck me as odd, that she wouldn't provide her clerics with access to the weave in lieu or in addition to the divine power (Though, I suppose this is game balance things having free Wizard/Cleric dual class from a deity choice would be unbalanced)

As for Witches being evil, they are under the same scrutiny as Warlocks. That is their source of power is often a pact with an evil entity, which causes concerns for the same reasons why a Cleric of an evil deity does, they will have to act in accordance to said evil entity to retain the access to powers (With pact based sources often being stricter due to contract terms - As seen with Wyll, who's thing was trying to use this power from an evil entity for good but was manipulated into doing evil due to the contract). Witches also use curses which are not particularly "Good" types of magic, which also adds to their infamy.
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Baldur's Gate III - General Jump to new posts
Re: Custom mode with Honor difficulty? Shadowbart Yesterday at 07:28 PM
If there's a single case of someone playing honor mode from scratch and beating it, and not making pitstops along the way to experiment some other way, or watch YouTube videos, my hat's off.

There's way too much stuff to accidentally walk into. Some argue that's kind of the point of such a tough mode anyway, to give people with too much time on their hands harsh encounters to plan for with full knowledge aforehand. The "horizon effect", in computer science and chess terms. You can't see the danger until it's too late.

"Whaadya mean I beat Kethric finally, and this giant thing pops out?" And good luck with the click-door-is-locked courtyard fight. I don't think I've seen any honor mode video that doesn't skip that stuff with invis and go straight to the spinal cord.

I'd adjudge any such claims as suffering from writer's embellishment far more likely.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Shadowbart Yesterday at 07:19 PM
Reminds me of an old joke on a BBC comedy show. They show a picture of a naked bottom.

"Before 10 PM, I can show you this. I just can't tell you what it is."
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Baldur's Gate III - General Jump to new posts
Re: I created another novel with Minthara and Dark Urge teteblackhand Yesterday at 05:33 AM
<The Path to Menzoberranzan>

I cannot stand Minthara, I can't stand Minthara anymore.

After sleeping together for over a dozen nights, I am finally certain: Minthara hasn't thought about killing me even once. Can you believe it? Not even once. There were a few nights when I slept very deeply—there were always so many chores, so I was exhausted. I leaned against Minthara's shoulder, smelling the faint scent of blood, dirt, and mushrooms on her, and slept right through until dawn. And what did I see then? Minthara was snuggled against my shoulder with the exact same lack of defense, and when I got up, she even rubbed against my arm. Such a tranquil, peaceful morning.

I cannot stand Minthara. She hasn't even thought about killing me at all. Am I actually special to her or not?

Minthara has many enemies, but the ones she loves talking about the most regarding revenge, bloodshed, victory, and conquest are those special people. She talks enthusiastically about her mother and her kin, planning how to poison them at a banquet, leading an army of her own to fight back into Menzoberranzan. She loves this operation so much that she's recently been talking about how to ascend the highest point of Qu'ellarz'orl; she absolutely must build a printing press, she emphasized. She spoke of standing in the hall of House Baenre—a hall with an ever-burning chandelier, a surface product, exclusive to the nobility—and then our army would move on command, dragging out all the Baenre family members from every corner, chopping off their heads, listening to their echoing pleas before death. I can understand that urge; the death of the dearest person is always the best. Several times, while kissing Minthara's delicate shoulder blades, I fantasized about slicing open her equally delicate sternum, kissing the peritoneum, kissing the drawn-out entrails. I held back, because our relationship could still go a step further. The death of a lover is a delicacy that must be cooked with patience; only a betrayal when feelings are the thickest hurts the most and brings the greatest joy. Minthara clearly understands this principle, I think she understands it. She even wants to kill Orin, but she specifically left me out.

Yes, she is good, very beautiful, and still as breathtaking as when we first met. At that time, she was threatening a goblin, threatening him that if he couldn't find more clues, she would cut off a part of his body. I stood to the side and happily fantasized about that scene for a while—tearing off his limbs one by one amidst the goblin's screams, blood gushing from the wounds. At that time, Minthara was as divine and beautiful as a goddess, and she still is now. Later, she said that if I lost control, she would kill me herself. I still remember the elated mood I felt back then; this is love, she just confessed to me, I thought. I love you, I thought.

But something between us has changed. Tonight, she didn't even try to assassinate me. After dinner, she took me to the wilderness, kissed me, and then commanded me to lie down, intimately whispering and rubbing against my cheek, occasionally revealing a murderous intent that filled me with anticipation, making me think she had just been preparing all these days for a grand assassination against me—can you believe it? I had to try hard to suppress my excited trembling. I didn't want Minthara to find out that I knew about the surprise she prepared. I wanted this to seem... relatively natural and calm. Finally, after making love, I pretended to be fast asleep. But the result was that Minthara just stroked my face and lay down beside me, without pulling out a single weapon, not even the poison she had smeared on her lips last time.

I can't stand Minthara anymore.

The camp's rogue saw me sitting sulkily on a log and walked over. I remember his name seemed to be Astarion, a very handy locksmith. He walked over and greeted me with his usual dramatic tone: "Isn't this our leader? What's the matter? Had a fight with the drow? You know, perhaps you have better options?" He squinted at me, smiling. He is so annoying. I didn't provoke him at all, so why did he come to mock me? So, I beat him and chased him away. Then I realized an even more serious problem: something had indeed gone wrong between Minthara and me, so much so that even the others in the camp could tell at a glance.

Thinking about it carefully, Minthara never actually told me her reasons for falling in love with me. Naturally, I firmly believed I was her only choice, since we shared a common dream of blood and iron. However, a Dragonborn's lifespan is only eighty years. No matter how hard I try, there are only these brief eighty years. I am still a particularly young Dragonborn. If counting from when I broke free from Bhaal's blood, I might only be a few days old, while Minthara... the time she has lived is enough to outlast three Dragonborns with time to spare. Her expression when talking about her mother was so sweet and dangerous, but what about when it comes to me? She told me she is loyal to me, and she demanded I repay her with the same loyalty, otherwise she would gouge my eyes out. Gouging out eyes is all very well, but what else? Hasn't she thought about cutting my head off and placing it on the dining table, so that every time she dines she could pretend we are still a couple in love, pretend to affectionately feed my rotting head?

I just can't figure out what Minthara means, sigh.

How I wish I could return to that first night we were intimate, even though at that time she raised her dagger for the Absolute, not for me, but the murderous intent was real. She cared about me, was so afraid of being influenced by me that she wanted to kill me; why won't that work now? I uprooted a cluster of flowers beside me and plucked the petals like a human. A Dragonborn's claws aren't very suited for such delicate work; the flowers were poked to pieces by me, and in the end, I couldn't count out clearly whether Minthara cared about me or not. She cares a lot about Orin. When she mentioned this Bhaalspawn, I felt fear from the tadpole. She cares about Orin so much that she almost broke up with me over it. We must kill Orin, she said. But she never says we must kill the Dark Urge, never. Orin, such an insignificant blood relative, who could never do a single task assigned by Bhaal well—am I not more rational and powerful than Orin? My body is strong and healthy, my scales are always as pristine as new, my claws can instantly slit several people's throats. Am I not more capable than Orin of bringing her what she wants—an empire we rule together?

I hope Minthara gets pregnant with my child, and then tries to kill me like a female praying mantis, while I resist with all my might. I haven't told her that she is startlingly beautiful when her face is smeared with blood; every time I see it, I have to suppress the urge to lick those bloodstains. Minthara likes me to act like a leader, and besides, ours is a serious relationship, so I must show absolute respect. However, I strongly suspect that when it is my blood, at that moment I definitely won't be able to resist using my final strength to stroke and lick the blood sticking to her cheeks, her neck, perhaps the blood right on the spiderweb mark on the side of Minthara's neck—lucky blood. I hope to have a child with Minthara, maybe a boy or maybe a girl. Either way, when the child grows up, they will definitely look a lot like me. I hope she brings that child to see me, whether I am alive or dead at that time.

But when and where exactly did everything go wrong? I sat there dejectedly pinching my fingers. Maybe Minthara has taken a fancy to someone else. Perhaps Gortash? No, I have already killed Gortash, he belongs to Bane forever now. Orin... impossible, I killed Orin too. What about the wizard in the camp? He looks quite ambitious as well. Also impossible. Minthara said the wizard's life is too short to be taken seriously... I suddenly realized with horror that I have a shorter lifespan than the wizard; while the wizard is still lingering on his last breath, I've already died once. If she leaves me because of my unreliable lifespan... I realized that if this were the case, I have no tenable reason to explain it. What could I say?

Just then, I heard a thwacking noise coming from behind. Turning around, I saw that it was my tail constantly slapping the ground. Looking at it just annoyed me; actually, actually even my tail is mocking me? Are you implying that everything will spiral out of control? Even my own body? That's not true! Minthara and I are perfectly fine; it's just that she hasn't thought about killing me. What does it mean that I'm not on her assassination list? It represents nothing! It explains nothing! I'm going to beat this tail to death, I'm going to tear it off my spine, I'm going to bite into the flesh and blood of this tail, snap the bone spurs on it!

I let out a roar and lunged at my tail. The tail whipped behind me again. Watch my left hook! Immediately, the tail nimbly dodged again. A trace of respect rose in my heart; my tail truly is a strong and powerful opponent.

Just like that, I rolled and crawled all the way into the camp. The wizard put down his cooking spoon and, along with other teammates who had crawled out of their tents, stared at me. The silver-haired cleric hesitantly asked me, "Are we really this desperate, is that it?" She was talking in a way I couldn't understand again. I patted the mud off my body, got up, and walked away as if nothing had happened.

I can't stand Minthara anymore; we must talk.

And so I stood before Minthara, covered in dirt, depressed and apprehensive. If only I could analyze my own emotions so clearly, but in reality, I just stared at a patch of ground by the tips of my toes. I said to Minthara, "...Has something changed? Except for when we first met, recently, you haven't tried to assassinate me even once." I felt my tail scraping against the gravel on the ground; I guessed it was sweeping across the floor. "Perhaps between us... assuming things aren't that serious between us, I'd like to know sooner."

"You said you'd kill me if my desires spiraled out of control. Does that promise still count?" I still couldn't help but ask. If only there was an answer other than "no."

Then Minthara answered. She stroked my face, making me lift my head to look her in the eyes. I saw her lips part, and she said, don't be silly, my dear.

She said, I have saved something better for you.

Huh? Something better? I watched Minthara speaking to me, and in that instant, everything seemed to return: the sounds, the light, the idle onlookers around us, the smell of food simmering in the pot, the grass dancing in the wind, and Minthara. She was speaking, she said: "On the day I kill my mother, I want you to stand beside me, to share the throne of House Baenre with me."

I felt the sun shining down, my stomach felt warm and fuzzy, just like what I thought about when I ruffled Minthara's bun and then kissed the tips of her ears. I should have torn off the elf's ears. Killing a haughty Drow matron is just too much fun—watching them writhe on the ground in agony, peeling off the skin of their faces, and they could still be alive while being peeled. But I didn't do that. I wanted Minthara. It wasn't for the reproduction Bhaal demanded; Bhaal is nothing special, neither is Lolth. I wanted Minthara, simply because I wanted her.

"I will be embedded into the Wall of the Faithless before you." I turned up the corners of my mouth, revealing my most majestic smile, along with two neat rows of sharp teeth. I knew I looked charming like this; seeing Minthara's reaction was proof enough. Her eyebrows relaxed, and a faint smile appeared. I heard that thwacking sound from behind again. I didn't even need to look to know it was my tail, so I tried to casually grab the tip of it, gripping it in my hand, lest it ruin the romantic atmosphere between Minthara and me.

"Though I am disappointed,about the part that we can't defeat the gods,however," Minthara closed her eyes briefly, "when that time comes, I will go find you. The spot next to you can only be mine."

The camp's rogue popped his head out again. He was still so dramatic. I didn't know how long he and the others had been watching from the sidelines. He clapped his hands and said: "Well, look at you two. One with mommy issues, one with daddy issues. You, what a loving family here."

I had never felt the rogue to be so friendly, so much so that I began to wonder if I had misjudged him normally—was he actually a gentle, kind vampire filled with the world's finest qualities? I was in a great mood. I treated him with my most polite smile: "Thank you." I believed this thanks came from the bottom of my heart. I hadn't expected him to bless Minthara and me. After all, he used to be such an acerbic person, loving to mock others more than anything. It seems my teammates are changing for the better too; this is what they call a turn for the better, right? "I think so too, we will definitely make a very good family." Complete with some fresh, sharp-toothed little Dragonborns and little Drow, I added the second half of the sentence in my mind.

"Fine. I only hope that when you’re making decisions for the rest of us, you won't let your... sentiments get in the way. We’d all prefer to keep our heads." For some reason, the rogue wasn't very happy. He dropped this sentence in astonishment, stomped his foot, and left. But it didn't matter, he was just an insignificant little character. I turned to Minthara, trying to fight for myself a little: "Are there really no more assassinations from now on? I'd welcome an open attack too."

"If that's the case, then live in the turbulent fear orchestrated by me, Minthara, my love. For the dagger that might appear anywhere in the very next moment, enjoy this moment." she said.

Minthara.

Minthara is the best. I felt exceedingly joyful, more joyful than in the past when I continuously slaughtered dozens of creatures and crawled up from their blood, more joyful than when I was gazed upon by the Father. She finally even agreed to my small request. If my tail weren't gripped in my hand, I had a premonition that I'd start uncontrollably wagging it again. How will she assassinate me? Will I taste potent poison on her lips tonight? Will she skewer me on a short sword? Will she turn my bones into a wall hanging, staring at me loyally night after night? Regardless, I love Minthara the most. When I stand at the highest point, ruling the world, looking down at the dense masses bowing to me, I only hope to have her holding my hand.
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: Chances of ever getting mouse support on PS5 Ussnorway Yesterday at 03:45 AM
PS5 has mouse support but most games don't use it because of zero public demand

p.s yes of course a PC is more powerful and therefore will play this [or any other] game better
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About this website Jump to new posts
Changing Username for Larian Website SeraphimLockhart Yesterday at 12:31 AM
Hello,

I'm new to the forums. I've been playing BG3 for a while and love it. I can't change the username for my Larian account and would like to change it please. It is currently Ustnavan, but I would like to change it to SeraphimLockhart, please.
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 03/04/26 04:30 PM
Update: Part 3, Chapter 22 is now published.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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General Discussion Jump to new posts
Re: Suggestions about Arabic Language Localization : Divinity ➡️ New video game zezo the hunter 03/04/26 04:28 PM
There are a lot of players who want to try these amazing games
We really hope for Arabic language support
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! Shadowbart 03/04/26 08:27 AM
Break free from Gut's chains, go to attack the pair.

Critical miss
Action surge
Critical miss
Fatso: Critical hit


Ummmmmm, yeahhhhhhhh. Again, these are not rare events. Ran the other 3 down in for a rescue even though I managed to take out Gut on round 3.

And I get a crit, at the end, when it's cleanup time, right according to theory. It's clear the RND engine is pre-loading enemies good, players awful, for "exciting" battles.
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Divinity Original Sin - Mods Jump to new posts
Re: A new savegame editor for Enhanced Edition Mr_Supreme 03/04/26 05:39 AM
Hey everyone, I found this old project and fed it into Cursor!

I've now updated it to latest .NET framework and I'm busy adding features. Duplicating items, working with nested inventory (pouches, rucksacks), adding Skills, etc etc. Also want to expand it to support D:OS 2.

OP - do you want me to update your original git hub or create a new repo and give appropriate credit? Happy to do either but don't know if you're still interested in staying connected!

Phil
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Player & Player Romance KiraKorrupt 02/04/26 08:52 PM
With all the modding and money this game has made, why all these years later do we still not have a way for players to have romances with one another instead of just with NPCs?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: The problem with levelup of EK/AT Taril 31/03/26 11:11 PM
Originally Posted by Halycon Styxland
Why do I have to respec just to keep the spells I already selected before.

Because you miss the part where trading a spell is OPTIONAL.

You don't have to do it if you don't want to.

Originally Posted by Halycon Styxland
Again if BG3 would simply allow trading the newly selected spell, this problem could be completely avoided.

But that's not how the mechanic should work. You don't know the spell you're picking on level up, thus you can't trade it.
3 198 Read More
General Discussion Jump to new posts
Re: What BG3 missed but what would have made it 5 times better game ldo58 31/03/26 01:13 PM
Originally Posted by Modder
...

And that is my main idea.. make your storytelling so that it manipulates players to fail. As they try to achieve good endings to their stories, make player think the game guides them towards it but if they follow the "obvious" choises, they end up failing, so it kinda becomes a challenge to find the correct choises, correct path to achieve the kind of ending you want to achieve. And moreover, as you reveal to your player that they have failed, that they have been tricked, rub it into their face so hard they want to smash their keyboard to the wall, make players feel sadness, disappointment and failure, possibly even in black-humorous way. That is anti-clichee and very good story telling technique for a game that people play multiple times.

Whenever you know you can surprise the player, for example when player thinks he has won a battle for something and saved the day.. Then villain returns out of nowhere and rips apart everything and rubs it into player's face as they stare their screens with their mouth open :OOO in shock unable to take action.. that should be the bar you set yourself. Next step from this is that once player finaly finds the secret and correct path, they have to live in excitement and wait and wait until out of nowhere game reveals that even the villain came back and annihilated nearly everyone, you had figured out some secret that finaly saves the day and is revealed on the darkest moment when player thinks he has failed and everything is over. That kind of reveal method maximizes the satisfaction of finally succeeding.

If this idea feels radical or very obviously bad idea.. then remember there is movies that make people feel all kinds of feelings, sadness and sorrow among them yet people still like those movies.. what separates games stories from movie stories is that games can be replayed. So make story harder please.

This is what happens in Clair-Obscur Expedition 33. Only, it's not because of a failed dice roll or a wrong choice in a response. I don't want to spoil too much. Let's just say that I believe that this story twist is for a large part the reason why this game has become so popular and won so many prizes . At least, for me it did, and when I watch PT's on YT, everyone seems to be reacting the same way. Disbelief, then, sadness and emotion and when the meaning finally comes in, oh *f* THAT explains alot. But it was brilliantly written and cinematically presented. I'm sure that Larian has taken notice of this game and will find some inspiration in it.
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General Discussion Jump to new posts
A KEY factor to consider in regards to immersion and gameplay Taril 31/03/26 03:02 AM
That being KEYS.

It's something of a trope in game design, but when you think about it, the lack of keys in games is very strange.

Like, people will have locked chests in their homes and... There won't exist any key for them.

Outside of very specific story related doors/containers that can't be lockpicked due to "Requiring a specific key" (Which is asinine as that's literally the concept of locks and keys... Which lockpicking is a way to bypass by exploiting vulnerabilities inherent to lock design). Keys seem to never be a thing that exists.

It's probably at its worst in a game like Skyrim where people will seemingly keep lockpicks in their wardrobe, but won't have any keys despite having bunches of locked containers within their homes.

Having keys to every lock, both makes sense for immersion, but also opens up gameplay opportunities. Instead of having to level up lockpicking, you can eschew it in favour of just... Finding and acquiring the keys to the locks.

On a somewhat related note, is the concept of random locked chests in the middle of nowhere. Yes, it is nice to reward players for exploring with nice loot... But c'mon... The logic that is being shown here is laughable. Someone apparently hauled this chest into a random location, filled it with valuables, locked it, destroyed the key and then just left the chest there forever.

A bit more thought can be put into making more sensible appearances of loot in obscure places. Which can also be used as environmental storytelling.
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General Discussion Jump to new posts
Re: Arabic support Suplex 31/03/26 02:45 AM
Suggestions about Arabic Language : Divinity ➡️ video game


Dear Divinity Development Team,

Arabic Language اللغة العربية ❓

We kindly ask you to consider adding Localization for Arabic Language Text & Subtitles Support in

Divinity

We are an Arab community based in the Middle East and North Africa, representing one of the largest gaming consumer markets globally.

Hopefully we as an Biggest Arab community of Middle East, that you will do so

We would greatly appreciate it if you could add Localization for Arabic Language Text and Subtitles.

If you are seeking collaboration with teams specializing in game localization and translation into Arabic, please find below their official accounts on the X platform:

@manga_prd

@locandplay

@play_in_arabic

@Gamez_quest

@locandmore

@loclait_studio

https://locandmore.com/


We hope this information is helpful, and we wish you continued success in the development of your game.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
[LFG][PC] Looking for 1 more Co-Host for a 4-Player Baldur's Gate 3 Stream Series! DwarfForLife 30/03/26 01:27 PM
Hey everyone,

​I run an Action RPG-focused Twitch channel and I'm putting together a full 4-player co-op run of Baldur's Gate 3. We currently have 3 seats filled and are looking for 1 more adventurer to round out the party!

​The motto of the stream is simple: action. loot. fun. We aren't trying to min-max every single encounter; we're here to make fun choices, find great gear, and enjoy the chaos of a full multiplayer campaign. We will be using Twitch's "Stream Together" feature so viewers can see the action from multiple perspectives.

​A bit about the group:

​The Vibe: Laid back and fun. Balancing gaming with a family and a job means my free time is valuable, so we keep the energy positive and the drama strictly in-game. Real life always comes first!

​Schedule: We are looking to play 1 (maybe more) time(s) a week in the evenings around 9 CET.

​Platform: PC

​What we are looking for:

​You must have a decent microphone and be comfortable engaging on stream.

​Willingness to use the Twitch Stream Together feature.

​A team-player mindset (loot goblins are welcome, but let's share the wealth!).

​If you're interested in joining a fun, loot-hungry party, drop a comment below or send me a DM!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Equipment bug PS5 finkille 30/03/26 07:28 AM
It is still present on Switch 2 edition unfortunately 3.6.0.7067948, bought and downloaded few days ago?

Cannot equip items despite meeting item requirements (either by other items or spells), being able to continue playing on the go is why I bought the version, but not be able to equip items until I get back to my PC due to a bug is a bit frustrating smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Dialogue broken, Lazel won't talk to me, Can't progress Game Xenonian 30/03/26 04:09 AM
Try cast Thunderwave (doesn't matter if she gets a saving throw check) it might unbug her, otherwise if not, mind say what kind of order you played with her up until the point she broke for you?

Problem with this game is the different ways you can permutate the game, there is always that one odd way developers had an oversight on despite numerous beta testing.
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Divinity - Original Sin - Enhanced Edition Jump to new posts
In Depth Look into Perception: Hidden Items + Objects VvV Tree 29/03/26 11:52 PM
DIVINITY: ORIGINAL SIN ENHANCED EDITION — PERCEPTION SYSTEM RESEARCH SUMMARY

HOW PERCEPTION DETECTION WORKS
Each hidden object stores two key values: MinPerception (the minimum perception stat required to reveal it) and MinDistance (the maximum distance in engine units at which detection can occur). Both conditions must be met simultaneously for the object to reveal itself.

The game passively checks every party member's perception every 0.2 seconds. As long as one party member meets the required perception threshold and is close enough to the object, it will be revealed automatically.

NOTE: Sight almost certainly affects MinDistance, I just have not rummaged through the game files yet to 100% confirm how the two interact on a game engine level. However, this is far less important than knowing the MinPerception values.

THE THREE-DIFFICULTY THRESHOLD SYSTEM
The game files contain three separate perception variables per object: MinPerception, MinPerceptionCasual, and MinPerceptionHardcore. These map to Classic, Explorer, and Tactician/Honor Mode, respectively. However, this system was never fully implemented — across the entire game, only a handful of objects in The Prison Garden of Stone King (Hiberheim) have non-zero values in the Casual and Hardcore variables. Every other object in the game has those variables set to 0, meaning the runtime formula is what actually governs the difficulty scaling for perception checks for 99% of the game.

DIFFICULTY AND PERCEPTION THRESHOLDS
Difficulty does not modify the player's perception stat directly. Instead, I believe the engine applies a modifier to the effective threshold (MinPerception) at runtime. Through in-game testing, I have theorized the following formula:

Explorer: Classic threshold − 2 (MinPerception - 2) with a floor of 5 perception***
The minimum required perception on any difficulty appears to be 5 — confirmed through testing with [Perception Debuff Potions]. Objects with a Classic threshold of 6 or lower will therefore require 5 perception on Explorer rather than the formula result. (If MinPerception for a hidden object = 6, then on Explorer difficulty 6 - 2 = 4, but the hidden object still requires a perception of 5 to uncover — giving evidence that there may be a perception floor of 5)

Classic: Raw MinPerception value from game files

Tactician / Honor Mode: Classic threshold + 2 (MinPerception + 2)
The Tactician modifier may occasionally be +1 rather than +2 for certain objects based on the raw data found in The Prison Garden of Stone King (Hiberheim), but +2 seems to be the dominant pattern; I have not tested enough hidden objects on Tactician to guarantee this.

WHERE THE DATA IS STORED
Hidden object data is stored in LSB/LSF binary files inside the game's PAK archives. After unpacking with LSLib and converting to LSX format, the data is found in two locations per area:
Mods\Main\Levels\[AreaName]\Items\ — level instance items
Mods\Main\Globals\[AreaName]\Items\ — persistent global items
The MinPerception values are NOT stored in Public\Main\RootTemplates or Public\Main\Stats. The difficulty modifier logic is hardcoded in the game engine, I believe, because I have yet been able to find any raw data files containing a perception/difficulty formula.

COORDINATE SYSTEM
Engine world coordinates map almost 1:1 to in-game coordinates:
Engine X → In-game X
Engine Z → In-game Y
Engine Y is the vertical height axis
This was confirmed with two data points: the Tiny Pearl at engine (287, 84) mapping to in-game (291, 82), and the Hatchet at engine (250, 65) mapping to in-game (250, 67). Small discrepancies of a few units are normal due to camera positioning when reading coordinates while in-game.

NOTABLE OUTLIERS
MinPerception = 50 in Cyseal at (453, 140) — almost certainly a developer/scripted object, unreachable through normal gameplay
MinPerception = 0 — always visible regardless of perception stat, found across many areas
MinPerception = 1 — effectively always visible with minimum perception, found in Cyseal

WHY DOES ANY OF THIS MATTER?
The wiki for this game is a mess — DOS Classic and Enhanced Edition information are tangled together throughout the site, leaving it barebones and unreliable at best. The situation is even worse when it comes to information on hidden objects and items; scattered across Steam, Reddit, and Larian forum posts are vague, anecdotal answers along the lines of "I found the treasure and had X perception... I think." with nothing offering precise, reproducible data. My goal is to compile a comprehensive list of EVERY hidden object, item, and trap found in the game and document the exact perception level required to detect each one, across all three difficulty settings. However, this is a tedious undertaking, and before I jump in, I need feedback.

After cataloguing 500+ (there still might be more) hidden objects, items, and traps found in the game files, I can hypothesize the highest perception requirement needed on each difficulty:

Explorer: 13
Classic: 15
Tactician/Honor Mode: 17

In your experience playing the game, does this ring true, and does my theorized perception formula seem accurate, or do I need to dig deeper into the game files still?
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General Discussion Jump to new posts
Re: Begging for GM Mode tehwildmage 29/03/26 07:47 PM
I mean as a framework look at neverwinter nights1, neverwinter nights 2, fire emblem 8 and some of the earlier total war games. Not sure about making love games but maybe modules being free is a major draw.
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