Larian Banner: Baldur's Gate Patch 9
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Chat (Anything) Jump to new posts
Re: Anyone into MMORPGs? Taril 6 hours ago
I used to be big into MMOs.

Everquest 1 & 2, Anarchy Online, Matrix Online, Star Wars: Galaxies, World of Warcraft, Aion, Archeage, LotRO, D&D Online, Rift, Wildstar, Tera, Guild Wars 2, Elder Scrolls Online, EVE Online, Blade & Soul, Black Desert Online, Final Fantasy XIV, Phantasy Star Online 2 and many, many more (Mostly various Chinese/Korean games I don't recall the names of off hand)

I've always been drawn to the endless adventure of an MMO. A story that never ends as new content comes out to play through and keep progressing my character. Really, the "Multiplayer" was just something I put up with in order to get that "Live Service" continual gameplay.

These days, I have little interest in the current or upcoming MMO's. Thanks to the overall deterioration in gameplay that has faced the genre over the last decade.

Combat is often dumbed down to being tedious and mind-numbing.

Gameplay too often revolves around "Get to max level and spam Dungeons and Raids" with little to no alternatives besides some half-arsed PvP and maybe some irrelevant open world areas that aren't worth exploring.

While content gets shafted time and time again - Be it thanks to the fact that most MMO's have turned F2P with egregious monetization on everything due to declining playerbases, or simply greed from publishers that keep a team stifled and so unable to produce more than the minimum content.

It was a shift that happened around the time Activision acquired Blizzard. From then on, MMO's started to be more focused on the massive profits that WoW achieved during its peak, pushing more towards getting new players and siphoning them into "End game" as opposed to being actual RPG's where the persistent world was a thing to explore (Of course, Asian MMO's have always been mostly hub-based meaning there was no world. Only small "Dungeons" where quests take place).

Then of course there was dumbing down of what "End game" was so that even the most incompetent player can get through it, simplifying combat so a Drinking Bird could achieve optimal gameplay, taking content that was supposed to be for the Elite who were looking for a challenge and making it the bread and butter of gameplay.

All the while, the biggest asset for an MMO - The ability to provide activities for a variety of players - Keeps getting ignored. End game HAS to be Dungeons and Raids done with groups of people. Nothing else. No solo activities, nothing noteworthy for players who like to do crafting, no old-school Legacy Dungeons where ungrouped people can fight their way through and make ad-hoc teams, little to no quests or story updates... Only Dungeons and Raids.

Some games buck the trend. GW2 has Raids being a minor part of it and EVE is more of a spreadsheet simulator than a traditional MMO. BDO also had no instanced content back when I played it. But it's still not a ton of diversity and options for playstyles often with even shallower "End game" gameplay loops (I.e. GW2 and BDO are focused around just grinding overworld content)
27 20,028 Read More
About this website Jump to new posts
Changing Username on Larian Website GremlinGlitch 6 hours ago
I wish to request a username change on the Larian website please. It's currently MadamGlitch, and I'd like it to be changed to GremlinGlitch please
0 19 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game Crashing After Long Rest {PS5} justinburchette Yesterday at 04:34 PM
Yeah, I talked to Larian and they told me that it was a known issue and that they were currently tracking it. I hope it gets fixed soon! frown
2 347 Read More
General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Tav'ith'sava Yesterday at 02:06 PM
Thanks for the flowers and the confirmation! I wasn't sure about Karlach, but guessed that with Astarion and my Gith necromancer Tav, Sava, it was just due to low approval. Thayvian necromantic tomes should only be handled by trained professionals! Mutual antipathy until late in Act 3. A lot of people who didn't play the game thought it was pretty saucy because of the bear-scene that was all over the news, but all in all I thought the romances were rather tame, added to the dynamics of the group and, at least in my case, were quite suitable to forward the story of Sava's journey.
As freshly broken-ups, the fight between Lae'zel and Sava about going to the Crèche in the Gauntlet of Shar in the midst of danger with Shadowheart and Karlach standing by in awkward silence, and then mending the companionship on the roof of the monastery while Gale and Wyll investigated the winery, was character-wise, while head-canon, one of the strongest turning points in the story, one that's still stuck in my memory after over two years.
35 2,875 Read More
General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 Yesterday at 01:58 PM
Originally Posted by Chadston
It's almost certainly a factor. A voice can either enhance or detract from a specific character. Not just in terms of the quality of the voice acting, but how often you hear the same voice actor or actress in a role.

I really like Jennifer English and Ben Starr, for example, though at the same time I dislike how present they are due to their success. As talented as they are, it's immersion breaking when the protagonists in multiple games basically end up with the exact same voice that is quite obviously 'them'.

This is also the case with visual acting in movies and TV shows. Certain actors and actresses can be near unrecognisable across different roles in their career, whereas others end up essentially just playing the same character over and over again.

I also think some voice actors and voice actresses do not do themselves any favours by embracing the more parasocial elements of any given fanbase, especially when weighing in on controversial and divisive issues.

I was surprised to find out that Devora Wilde voiced Clea in Expedition 33. Only after knowing this and listening attentively could I recognise some intonations from Lae'zel, but without knowing I'd never have gusessed. She really gets into the skin of the character she's playing.
Jennifer plays well also, but the voice of Maëlle is just ... Shadowheart.
54 3,879 Read More
Technical Problems Jump to new posts
Re: Modded issue. Grumpy2002 Yesterday at 01:24 AM
Hopefully someone can help.
1 143 Read More
Baldur's Gate III - Suggestions & Feedback Jump to new posts
Re: macOS performance Ussnorway 25/01/26 10:30 PM
yes its possible and no its not planned... adding Mac was an after thought late in the dev cycle
1 129 Read More
Divinity - Original Sin 2 - Projects In Progress Jump to new posts
Re: Chronicles of Divinity [Campaign Expansion] Young Sage 25/01/26 08:25 PM
Is it still being worked on or abbandoned? been waiting for this mod for years
99 163,287 Read More
General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 25/01/26 07:02 PM
Oh, I just remembered my biggest gripe in all CRPG's:

- Have the "Show Items" function being a toggle.

Such a pain to have to constantly hold the button down when moving through an area and wanting to check what items and interactables are around. Let us just toggle it on or off as we need it.

It's almost as annoying as that popular mechanic in ARPG's where you press a button and such things are highlighted for a few seconds (Meaning most of your gameplay consists of pressing the button every few seconds to be able to see items...)

Just screw off with that garbage and make it a toggle. (Ideally without any other side effects... Like the whole thing of playing Batman Arkham Asylum constantly in Detective Mode because that highlights enemies and interactables... But it makes the visuals garbage)
34 2,864 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Well, that's interesting. <-- No exclamation point Shadowbart 25/01/26 05:59 PM
Entry #3 So approaching the creche, there are ways to get through the door after the "incident" with the sweet little gnome, without adventuring the long way around. I found an interesting way, I'm sure it's documented on YouTube.

I chug a vault jump, and leap into the cut scene. It occurs as usual, they kill the gnome, and go through the door and close it.

Cut scene ends, I complete my vault, boom! Am in combat with them. I still can't open the door, so one of three things will happen: It will bug out, they will go away and combat will end, or they will enter combat and come back out.

The latter happens. I take care of business, boom, the door is open!

But that's not the interesting thing <-- No exclamation


So I work my way around backwards back up, and come down through the little leaping closet, open the door, grimishkas attack!

But most of my group is still up on the roof. Downstairs I wade into them.

But a bunch of grimishkas come up through a bolt hole to the roof! I had no idea it was there! <-- The interesting thing.


Lae'zel's up there! I guess she's got some wiffing to do. laugh
6 643 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: "Not Found" Clintjohnston39 25/01/26 01:03 AM
Solved! If anyone else runs into this, here's how:
"Delete Specific Loca Files: Go to \Baldurs Gate 3\Data\Localization\English\ and delete the english.loca file"
1 75 Read More
General Discussion Jump to new posts
Re: Possible retcones or consolidation of lore? MisterNya 24/01/26 03:00 PM
They never really totally respected their own lore. The way they released their games to build the whole timeline created that issue, and most likely we will see it again in their next title. Nothing world breaking, but always a bit weird when you play their games one after the other.
10 1,434 Read More
General Discussion Jump to new posts
Re: Begging for GM Mode MisterNya 24/01/26 02:54 PM
GM mode usually make dev' storytelling quite bland and usually shows that they're bad DM.
The Solasta GM mode is great, and available campaigns are usually more interesting from a roleplay perspective than what they've done with their main scenario.
3 384 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crash while trying to load any save from act 3 (PS5) vbrn 23/01/26 07:06 PM
Super glad it worked for you too and thx for the great recap, hope it’ll help many players experiencing this issue. Wishing you to enjoy Act 3 as it’s truly great!
16 2,119 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: ACT 2/3 Softlock bug - Stuck in Wyrm's Lookout, unable to progress to Act 3 penguy_s 23/01/26 03:34 PM
I just also lost my first Honour Mode run to this glitch.
10 29,350 Read More
Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 23/01/26 02:45 PM
Update: Part 2, Chapter 13 is now published. The Two-Headed Infernal Dragon, Tranmaxuul, has arrived!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
209 96,147 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: What is that thing on the Head of a Broken Spear? Lotus Noctus 23/01/26 02:18 PM
Yep as Taril said. It's Edowin's spear with one of the Owlbear Mother's eyes. I gave feedback to Larian about this long before, saying that the Owlbear Mother's missing eye isn't shown in the cutscene... But they didn't change it.
4 200 Read More
Baldur's Gate III - Modding Jump to new posts
Re: Need guidance for UI Modding - Making Hotbar icons circular LostSoul 23/01/26 11:11 AM
1 193 Read More
General Discussion Jump to new posts
Re: Companions geala 23/01/26 09:52 AM
I will try to run (to mix BG and Divinity) a "no horns, no tails, no fangs in the party" plan. biggrin

I'm curious wether it will be possible. I can understand that many would like more exotic companions and I hope Larian will try to please all/as many players as possible. But there is only one (highly improbable) way Larian could make me to not buy the game, forced player identities/visuals a la Witcher and Co., other than that I would possibly accept even 12 lizards out of 12 companions ...
18 1,494 Read More
General Discussion Jump to new posts
Re: While Respecting Diversity, Enhance Character Model Aesthetics and Body Customization Depth in game Grey Matter Muse 23/01/26 09:14 AM
I have no interest in "mainstream aesthetics" for the companions or other NPCs. There's more than enough obnoxiously attractive characters in nearly every other game (Stellar Blade, Tides of Annihilation, shit, all the characters in Clair Obscur: E33 were ridiculously attractive as well...the list goes on), I believe Larian should stick to whatever they want to do without overbearing influence from the peanut gallery/general gaming community.
(I've obviously had my fill of gooners in Monster Hunter and Dragons Dogma 2, etc.)

It feels kinda like telling Leonardo da Vinci you'd prefer he give Mona Lisa a makeover because YOU didn't like her "aesthetic".

If it was such an issue with BG3 then there wouldn't be so many players enjoying the game and spending, literally, thousands of hours...

I'm looking forward to the "fantasy world" Larian makes for themselves, and us. Seeing their genuine creative design for how they want the characters and companions to look in the world they make is part of the joy and experience. Especially because of how consistently they speak about making games that they, themselves, want to play/enjoy.

If you want to paint over that with your specific preference of overly attractive aesthetics I really feel that's what mods are for, I'm sure there will be ample available. However, I hope whatever changes are added to the character creator allow you to fulfill your dream of being obscenely attractive hero (or villain) of your own adventure.

That said. I'm fairly certain there will be plenty of beautiful/handsome/attractive companions in Divinity. For DOS2 the character design for Lohse was gorgeous, Sebille was delectable, Fane's glowing green eyes and immaculately chiseled jawline were exquisite and I'm sure he would look just like Henry Cavill... if he had skin, and Ifan was... basically Aragorn with more beard?
7 967 Read More
General Discussion Jump to new posts
Re: Divinity - General Discussion ArneBab 23/01/26 08:28 AM
Originally Posted by geala
Can you explain? What does the purple structure imply? The town, a dog, a bunny, something totally different? I don't like enigmas. stupid
That’s how the lizard from the first sex scene turned out silly
(I draw my daily sketches directly in ink so I have to own every line).

- top left: the sex scene (I somewhat struggled with it as you can see ☺)
- top right: the hungry flower coming growing from the splodge of blood on the ground
- bottom left: the orc feeding the pigs
- bottom right: the hellstone.
150 22,772 Read More
General Discussion Jump to new posts
Mods and Achievements Imryll 23/01/26 02:04 AM
Pet peeve time! laugh I really wish that using a skin texture or similar mod wouldn't disable achievements. Those who mod their games heavily can install mods that allow achievements with mods. I believe there are other ways around this limitation if you just want the achievements and don't care whether they form a record of things you've actually tried and accomplished, but it seems to me the player who just wants to use a few mods is left without the choice to make minor adjustments without having to sacrifice the ability to earn achievements. I don't know what rules consoles enforce on their platforms, but on PC I'd prefer that players were allowed to earn achievements while sporting a modded hairstyle. Actually, given all the ways around the no-mods requirement, it seems to me to make the most sense just to stop requiring their absence altogether.
0 80 Read More
Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: There must be more true friend companions in the game who support you no matter what Chadston 22/01/26 05:12 PM
I much prefer it when characters exist independently of the player and do, in fact, have specific lines in the sand that they will absolutely not cross no matter what. Which makes a lot more sense than just randomly going along with whatever the player desires.

Morality plays deeply into immersion. It is one thing for a scheming necromancer to be fine with malicious acts. Less so for a devout paladin.
151 19,506 Read More
General Discussion Jump to new posts
Re: the gore/smut geala 22/01/26 01:51 PM
I think you can be almost sure about that. I find sex interesting, incentive and necessary to a certain degree but I bet it will be only a very small part of the relations/romances and the rest. It will be a combat oriented story-driven cRPG in the end, not a porno. biggrin
44 4,798 Read More
Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashes to desktop every few minutes Swelis 22/01/26 11:30 AM
Originally Posted by Cael1978
Hi there!

So, I have been playing the DirectX11 version of this game on my PC on GOG and Steam (GOG as download, Steam as boxed version that sits on my shelf) since August without any problems or crashes; up until last Sunday that is. Somehow I had the idea to update my graphics card driver and also update the game, and ever since then, the game crashes every few minutes to the desktop, without error message or blue screen. At this point, troubleshooting BG3 feels almost like testing luck in a casino, where you try one option after another hoping something finally works. I even caught myself reading about alternative payment methods like paysafecard vásárlás sms el telekom while taking breaks from debugging, just to clear my head before trying the next fix. This happens for the DirectX11 version as well as for the Vulkan version, it happens whether I use the GOG launcher or Steam launcher or start bg3.exe or bg3_dx11.exe directly. There is no error message at the moment of the crash, no log entry in the bg3\bin folder after the crash, no entry in windows event log at that point in time.


What I already tried in order to fix the issue:
- I reverted back to both, the previous graphics driver and the previous version of the game => crash still happening. I used AMD's cleanup utility but apparently it does not in fact fully clean up any remains of the driver, some remnants in the registry remained
- I then used DDU to -again- uninstall the graphics driver, the reinstalled it again => crash still happening
- Then I found a restoration point from last week before the update and restored to that point => crash still happening. Apparently the issue seems to persist even through the loading of a restoration point
- I then noticed that there was a TPM-WMI error reported in my event log, regarding a certificate that had been updated but not yet applied. Since October. After some research I found a way to have that update successfully applied (https://www.elevenforum.com/t/how-t...ted-two-methods.42366/page-6#post-680898) => crash still happening though, so that wasn't the culprit either
- I lowered the BG3 graphics setting to low and disabled VSYNC => crash still happening
- I uninstalled BG3 completely (including the Larian sub folders at %appdata%\local) and tested if the issue presisted in a new game installation, in a new game, without any mods installed => crash still happening
- At one point since Sunday I suspected AMD Adrenaline to be the culprit so I left it uninstalled the last time of driver installations around (used ASUS driver hub for driver installation instead of the Adrenaline installer) => crash still happening
- Since nothing else presented itself as possible reason for my issue, I visited https://larian.com/support/faqs/crashes-during-gameplay-pc_61 and tried out each and every one of the suggested fixes => crash still happening.
- I physically checked the graphics card as well as other components in my computer case; no issues there.
- I can play other games without any issues: E.G. Kingdom Come Deliverance 1 and 2, SWTOR, X4 Foundations, Skyrim, Pillars Of Eternity, Fallout 4, etc. The only game showing these CTD's is BG3.

Now I am at my wits end and am strongly considering to reset my Windows completely and hope for the best that this will hopefully purge any underlying hidden issue that causes these CTD's in BG3.


If I find a way to attach files to this post/thread, I can also provide a dxdiag report as well as network.2025-12-19T22-05-58-663968.log.

I apologize for this wall of text, but I really hope to find a solution for this issue here in the forums, since I absolutely love this game as well as all its predecessors and have still so many romance and other options to try out!
I have the same random crashes to desktop. Did anyone try disabling overlays or switching to an older GPU driver? Also curious if this happens only after recent patches.
5 2,006 Read More
Page 1 of 2 1 2
Powered by UBB.threads™ PHP Forum Software 7.7.5