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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Erwin Smith 1 hour ago
I think elves in the trailer look good, tall elves like in DOS2, but not as ugly as in DOS2.

But I still need to see the lizards' full bodies, and pray they haven't humanized them.
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General Discussion Jump to new posts
Re: Wishlist for Divinity crpgnut 2 hours ago
Ooh, Wishlist for Divinity. I hope we get a new trailer and it has a fade in with III: Rebirth. This would be a single player RPG at first similar to Ultima IV. Companions should be deep and optional. I'd like the romanceable companions to be in the character creator along with the main. Let us pick what our companions look like and what their role in the team will be. That would be an interesting first. I'd love a customizable pet too that fits the lore. Make Zix-zax be our insane mentor wink
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General Discussion Jump to new posts
Armor in Divinity, and why it was bad in BG3 Krom 3 hours ago
BG3 was something i loved.

Almost all the aspects of it were very good, great or above even. The characters, the interactions, the narrative, the branching choices and the consequences were things i really enjoyed.

We also know Larian's strengths, and they have already discussed how they want to expand on all the above, adding more permeations and choices.

If there was one thing i didn't like in BG3, and i would really want a somewhat different direction in Divinity, it was the character customization as far as armor is concerned. Basically armor-heavy armor especially. How it looks, how you look in it, it didn't click with me at all, especially if you tried to look cool in all-heavy armor, which was like impossible. Besides on personal feelings on what looks good and what looks even better, i will try to make just some bullet points to emphasize a point. And if you guys can, just have them in your mind if that's possible, so that there are more options for heavy armor lovers like me (:p) in Divinity.

Obviously, some of these are fixable by mods, but i would like to see them without the need of mods.

1) First of all, there was no transmog system. You found the oathbreaker knight helmet, yay. Now scrap it, because it doesn't have any stats on it :p

2) There was no uniform look on heavy armors. Each piece was almost like it didn't fit with each other. Together with (1), it was a nightmare to find all slots with items that made the look uniform and not like a clown :<

3) Although in EA(up to patch 6 i think) the armors looked fine, in the released version, they were shrunk especially in the joints. Case in point, the EA gith half plate, and the release version. On other armors like plate, when modded in game during EA they looked fine even with the simple metallic boots on. In the released version, no boot model matched any kind of plate armor. Although normally you would expect the kneecaps to lock over your shinguards, which did in fact happen in EA, today in BG3, every boot model does not align with the chest armor(or its kneeguards anwyay). There are gaps at best, makes it look it weird.

4) The only 2 armors that didn't suffer from the previous, since they are uniform in look and actually looked cool, were Ketheric's armor, and Dame Aylin's armor. Both were NPC only. Reaper's caress was accessible yes, but only the chest armor. Ketheric's plate boots and gloves are not in game, even though he wears them when you beat him. Dame Aylin's armor is again not available to players.

Number 4 is something i saw in DOS 2 as well. Blackring heavy armor and Paladin armor, 2 of the coolest looking armors, were NPC only again. This is a trend i see continuing with Larian's games, and makes me a bit anxious about the decisions in Divinity. DOS2 did not suffer from the non-uniform armor look at least.

So, for Divinity, i kind of expect to see good interactions, good plot and actions and consequences, but i would also like to see something more for the armor and gear we will be wearing, so that it both looks cool and is as convincing as possible that for example this is a knight/paladin/whatever armor. It fits the archetype we are going for.

As for the problem with BG3's armors especially leg armor, i am not sure what caused it. But i have seen other games out there, that make kneecaps as part of thigh armor, always struggling to align boots and knees afterwards. The games i don't see struggling with it, either choose to make kneecaps as part of the boot model, or make leg armor as a one mesh unit and both work fine. My 2 cents.

I look forward to Divinity, and since the trailer i was honestly stoked. I would also like, however, to see more being put into customization for our characters, and i don't mean the character creator, but the armor we wear, since in the previous game it made me think it was a very low priority.

Cheers! smile
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Baldur's Gate III - General Jump to new posts
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 5 hours ago
Update: Part 2, Chapter 12 is now published. The Hellraisers delve into the vaults of Az'gran, hoping to find Karlach's heart of flesh.

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Divinity - Original Sin - Technical Issues Jump to new posts
Cannot load any kind of saves, even fresh New Game BadutCat 8 hours ago
I was playing fine 2 days ago and saved in the middle of a battle against Loric because I was getting sleepy (It's possible and I've done it multiple times before so why not).
I went to play again the next day only to find that I cannot load my previous saves.
I thought this was simply a bug from saving mid-battle, but I also tried reloading a past save where no battles are happening, it still has the same error code.
The error: something about the program not being able to copy the save files from the player profile subfolder to the levelCache folder, code 119, 120

Now I know I am not the only ones who had this problem, I've already tried the solutions to the error code from other threads but it's still happening.

I even got to wiping the entire drive and reinstalling the game over again, it still produces the same code.

Loading a New Game file also produces the same error code.

I tried verifying the game file integrity multiple times. Still error :""(

Is this a problem with my drive? Or the save files? Or the game?
I was just getting hooked on the game u_u I don't want to abandon it
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Baldur's Gate III - Modding Jump to new posts
Re: Not All Who Wander JPCoutelier 9 hours ago
So what I'll do is focus right now on writing her as a companion for Tav. Then go over it again adding some Durge and Origin specific stuff - I have some thoughts there. Maybe some Race & Class specific stuff as well; like if you're a Gnome or Bard you can geek out with her over Chiktikka Fastpaws stories, Wizards over magic and 'science'. Maybe Elves can teach her how to Reverie since she might have been too young when she was taken to have learned to do that properly.

For class, right now I have her as a Knowledge Domain Cleric. Nature Domain would be appropriate for Baervan, but originally of course she was a multi-class Wizard/Cleric. Knowledge Domain is probably the closest you can get in one class.

As for her being starting so low-level, I've thought about a few ways to handle that. Like maybe she's already encountered Mindflayers who tried to scramble parts of her mind to make her less of a threat, so she needs time to recover her full strength. Or maybe she is actually very powerful but is pretending not to be so as not to upstage you, because she's nice like that (obviously not serious there, but it could be a fun fanfiction or something). Honestly I don't really worry about level too much. When you encounter Jaheira and Khalid in BG1 they're supposed to have already been adventuring with Gorion over a decade before.

DID YOU KNOW: The word 'geek' came from 19th Century Circus Performers (likely deriving from Dutch and German words meaning fool or freak), who would bite the heads off live animals. Don't worry; Aerie is in fact a geek in the more modern sense of the word.
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Taril 9 hours ago
Originally Posted by geala
Is that so? I thought it was mainly for technical game reasons, less waste of resources f.e. for armor.

It's both. Depending on developers.

Some developers really do listen to those that are highly vocal about absolute nonsense (For example, Bioware) so they heed stupid arguments like how Tolkien was racist because Orcs = Black people.

Others will humanize races simply due to technical issues. It being a lot easier to have a single base model for animations and meshes.

Originally Posted by geala
I'm not a fan of many different races, I don't see much sense in it.

The main thing about having alternate races, is the ability to develop unique lore regarding them and their culture.

More races means more groups of people with completely unique cultures and values (As well as aesthetic designs).

For example, the Githyanki in D&D are a race who's culture is based around strength. They are completely ruthless and revel in violence. Which is a stark contrast to modern human values (As well as typical fantasy humans who are often based around modern human values)

These differences allow for a lot of variation in overall worldbuilding too. Locations can differ wildly based on the cultural designs and practices of the race that inhabits them. To say nothing of the unique political interactions caused by races with different values clashing (For example in Divinity and D&D we have the Imps and Tieflings both vilified due to their ties to Devils).

In short, it adds more variation to the setting. Which keeps things interesting.

With of course, the potential for players to create characters of different races, which provides more options in terms of visual identity as well as role playing possibilities.

Originally Posted by geala
I don't care, in the end I played human in BG 3 and will play as human in Divinity, despite abilities. biggrin

That's an interesting view.

Personally, I played primarily humans in BG3 (As they had the face I found most aesthetically pleasing) and played humans in DOS2 (Though I was tempted to make an Eternal just for the gameplay of throwing posion everywhere, but I didn't want to do another Lone Wolf run and Fane is the only Eternal companion meaning that 2 party members would be harmed by such gameplay). But I still enjoyed seeing other races in the games, delving into their cultures and values was interesting as well as seeing characters with unique designs.

Though in other games, I often do entertain other races besides human. Depending on their aesthetics (Such as my Miqo'te in FFXIV who's the cutest cutie patootie ever cry )
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
MacBook Pro M2 Game Crash SweatyRunwayRave 16 hours ago
I play on my MacBook via Steam. Started having game freeze up after loading into my most recent save this week. I hadn't done anything different, no computer updates, I don't play with mods, and I always close all other apps/windows before loading game. I'm at level 12 in act 2 and this is the first issue I've had with the game since downloading it. This freeze causes my computer to completely shut down.

I tried some troubleshooting: turned off steam overlay, verified game files, uninstalled and re-installed game, loaded older saves (same issue), restarted computer, and finally updated my Mac OS. Was still having issues so I put my crash log into ChatGPT (don't @ me I don't know anything about coding or anyone who does) to see if it could give me any further info. AI seems to think the issue is a kernel panic caused by rendering actions but that is really out of my wheel house so I'm unsure what to do. I managed to get into GeForce Now and create a safe save so game progress is OK but would love to see if anyone has experience with MacBooks or may be able to help. I do still have a copy of the crash log saved if that would be helpful? Any assistance greatly appreciated!
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox Series X “Timeout” and frame drops Bookbomp 19 hours ago
Game:
Divinity: Original Sin 2 - Definitive Edition

Console:
Xbox Series X

Mode:
Story

Session Type:
Multiplayer

Context:
Friends have been having an increasing amount of trouble connecting to my game. The message I see after they’ve tried connecting for a certain period of time is “[gamertag] has timed out”.

What time it occurs:
This occurs both when we’re first trying to get everyone in my lobby and when we try loading any save. I’m unsure if it occurs upon entering a new area as well.

When it started occurring:
With the previous update towards the end of December and also shortly after reaching Act 2; I’m unsure which one is responsible because we updated the game around the same time we started exploring Reaper’s Coast.



Frame Drop Bug:
There is another bug that occurs from prolonged game sessions roughly 2-3 hours.
The game frame drops intensely to what looks like even 5-10fps, though it is remedied for each player by each player closing their game and reopening it. Once everyone reopens their game and joins my newly created lobby, the 2-3 hour *timer* starts for the next extreme frame drop to occur again.
Started occurring when we first started playing the game from Act 1 and played for 2-3 hours for the first time.

Final Thoughts:
The frame drop is manageable and there are temporary fixes we as players can do. The ‘timeout’ issue however…now *that’s* an issue that has made the game unplayable with my friends on Xbox to the point we’ve completely stopped playing.

That is all :-]

My friends and I eagerly await a patch for this, and I’ve seen others have as well.

Also, I had already sent an email to supportdos2@larian.com about a week and a half ago now. The email contains effectively the same text as this post.

My friends and I are rooting for you devs. We eagerly await a fix/patch/workaround
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: (Bug) Halsin can’t cast Thunderwave or Healing Word Strato Incendus Yesterday at 10:42 PM
Little update here: As I’m finally playing unmodded again (for achievements / Honour Mode), I can confirm this bug exists in the unmodded game.
I’m also pretty good at replicating it now:

Whenever Halsin concentrates on a spell, he can’t cast Healing Word. Right now, I tried with Moonbeam:

- casting Healing Word first, then Moonbeam —> works
- casting Moonbeam first —> Healing Word is greyed out on all levels
- cancelling Moonbeam —> Healing Word remains greyed out briefly, but changing back and forth between tabs on the hotbar makes it available again

This issue only occurs during combat. Outside of combat, Healing Word can be cast while concentrating on a different spell.
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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Taril Yesterday at 07:47 PM
Originally Posted by Tav'ith'sava
At least in Europe, that's the history of many major cities' districts. Paris used to be an island in a river. Many of its modern-day core arrondissements and later banlieues started off as such gate towns.

As a european, this is not the case for any town or city I've looked at the history for.

Even for cities that were built around a castle and thus had the similar situation as Baldur's Gate with having a wall separating the inner castle and the outer farm land... The entire thing is still considered an extention of the city. Those living outside the castle walls were not considered a separate town.

In fact, this is more true of Europe than say America. Since the entire thing about why European cities are so well built is because they were organically expanded, so that access to facilities remained easy as places built up over time.

Originally Posted by Tav'ith'sava
But I said nothing about graphics.

You mentioned:

Originally Posted by Tav'ith'sava
getting lost in a frameless pretty painting, or endless loading times/other performance issues.

These are issues of graphics. Not map design.

Loading times and performance issues are based on graphical intensity. (Which is why games with low graphical intensity, such as Minecraft, can have massive worlds with low performance requirements - To the point that there are mobile versions of Minecraft)

A "Frameless pretty painting" is based on graphic design.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crash while trying to load any save from act 3 (PS5) vbrn Yesterday at 07:39 PM
Hi everyone,

I’m currently facing an issue with the game for which I found no solution. I’m around 60hrs of playtime, including around 10+hrs in act 3. The game won’t load any of my saves from Act 3, it will load to 75% and then crash to the PS5 crash report screen. I tried some settings tricks found online, I tried completely reinstalling the game, I tried playing offline, I tried clearing my PS5 cache and rebuilding database, I tried cloud streaming the game and even tried on another PS5 but nothing works.

The only save that will load is one I have from the very end of act 2 but none from act 3 works, neither manual or auto save. I even tried to start over from my act 2 save and redo the beginning of act 3, planning to never reload save or quit the game and only put my PS5 on rest mode while I’m not playing until I finish the game. I played 10hrs like that but, tragically, died in a fight and again, can’t load any save from act 3 so I can’t play anymore.

I’ve seen people online having the same issue but no solution so I’m writing this hoping someone found how to make it work again as I really want to be able to finish the game (I paid for the game it’s not normal that after almost 3 years this kind of bugs still exist).

Thank you everyone 🙏
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Baldur's Gate III - Modding Jump to new posts
Re: Rebuilding Norbyte's BG3 Script Extender for MacOS vulpinefang Yesterday at 03:24 PM
Hello im really new to all of this, are you saying you made a version for Mac or?
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Game Breaking Bug: Zixzax not opening portals Sephethus Yesterday at 03:19 PM
This game is still broken on Jan 15 2026. I noticed the portals stopped opening with each bloodstone I used or every star stone I found but didn't think anything of it till the end when I got to the source temple. The game is broken. There's no lady to talk to in the Hall of Heroes, there's no other portals I haven't visited, there's nothing. Zixzax won't talk about anything nor meet me when I find a new one, just fireballs coming down at the end of time constantly. The last thing I opened was the hall of frost. I've come all this fucking way. What a huge fucking let down I am pissed off.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Elemental Weapon and Magic Weapon disappears on zone change Ussnorway Yesterday at 04:42 AM
zone change is a plot device and yes its by design that changes happen
4 181 Read More
Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo 14/01/26 07:23 PM
so I first did the exclusion for one drive, and ran into a autosave. error still persisted. Uninstalled one drive, still getting error
Failed to remove dir:
C:/Users/___/OneDrive/Documents/LarianStudios?divinity Original Sin Enhanced Edition/PlayerProfile/charactername/Savegames/AutoSave_2

Also sorry it took me this long to reply, didn't see a reply or get notified in my email that I had a reply or I'd be here sooner
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Tuco 14/01/26 10:18 AM
Originally Posted by Erwin Smith
Many open-world work this way. And it's never been a problem for me.
I will always prefer a alive world, I want immersion, BETTER than a static world. 👍
Me neither.
It's also OBVIOUSLY responsibility of the game designers to model things to work sensibly.

It's fine to be refused the services of a shopkeeper if you visit him in the middle on the night.
It's another thing entirely to have an NPC who's waiting for some life-or-death update about a certain urgent situation to refuse to talk to you because he's a bit sleepy.

Some dialogues are obviously meant to override scheduling/NPC availability in terms of urgency.
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General Discussion Jump to new posts
Suggestions to Improve Gameplay Quality in Future Titles Ghost_G0d 14/01/26 10:15 AM
Hello Larian Studios team!
First of all, thank you for your amazing games. I really enjoy the depth, freedom, and attention to detail in your RPGs.
I would like to suggest a small quality-of-life improvement related to trading and merchants that could make gameplay more comfortable in future Divinity titles (and similar games).

🔹 Buyback Slot / Separate Buyback Tab for Merchants
In previous games, when the player sells items to a merchant, those items are mixed directly into the merchant’s main inventory. Over time, this causes the inventory to become cluttered with low-value or irrelevant items. As a result, it becomes harder to find the merchant’s original goods or newly refreshed items.

Suggestion:
Add a separate buyback slot or dedicated buyback tab for items sold by the player.

Benefits:
Cleaner and more readable merchant inventories
Easier navigation and less micromanagement
Faster access to merchant stock
Better overall trading experience
This system already exists in some other RPGs and feels very natural from a UX perspective.
Thank you for your time and for continuing to create such high-quality RPG experiences!
Best regards.
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General Discussion Jump to new posts
what are you doing men yet zsthfceyd 14/01/26 09:46 AM
what are you doing men yet
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General Discussion Jump to new posts
New Race Options Ragingcoup 14/01/26 07:07 AM
I'd love to see more race options in the next divinity game, like the Imps, I thought they were amazing when we came across them in Divinity Original Sin 2. I'd love to see an origin story with an Imp who has a lot more complicated interactions because people expect them to cause trouble. And I just want a tiny race smaller than dwarfs, and a bard like class, something about Jamming out and healing people is just amazing too.

Excited to see what comes! ❤️
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 13/01/26 01:06 PM
Originally Posted by Imryll
I would also prefer a party of four, and not a party of four supplemented by a gaggle of bench warmers back at camp, but four only. I'd rather get to know a smaller group of characters better and not to be fussed because there aren't enough "good" necklaces (or whatever) to go around.
IF they would do that, then no lizards please.
The Red Prince was probably one of the reasons I gave up on DOS2 fairly rapidly.
Nor wpuld I want a Jarjar Binks or anything similar forced into the party.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Ixal 13/01/26 11:27 AM
Originally Posted by geala
I'm quite sure that, after what Swen said in the Reddit AMA to the "lizard romance" thing, we'll get some lizard companion options. Wasted in case of me because I neither find lizards "hot" nor do I like them otherwise and will try my best to not have one in my party, but probably fullfilling the wishes of a lot of other people. Which again shows that tastes differ. And that we need a wide variety of options.

They want to have something to generate the same kind of buzz than BEAR SEX!!!!!!!.

Just bigger bears does not work, so lizard sex it is.
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Chat Jump to new posts
Re: Games that made us gamers Pypweltaren 13/01/26 10:01 AM
Originally Posted by pike.spade
A long time ago, back when dinosaurs ruled the earth, I lived on a distinctly uncivilised continent, teeming with Canadians and other wildlife. I read, probably in PC Gamer at the time, about this small Euro RPG published by CDV with a silly name. When I tried it, I was hooked: the world of Divine Divinity was fully interactive, the game didn't take itself seriously, and I was really engrossed in Rivellon, and promptly registered here as DEATHATTHEDOOR.

That was back in 2003, and I no longer have this account. Many people I spoke to here have moved on, but it's nice to see AlrikFassbauer still posting after all these years. I've since moved continents, got a job in the industry, played many great games, but Divine Divinity is probably the reason I am still playing today. Very few games since have managed to recapture the sheer sense of wonder I first experienced at the tender age of... however old I was back then.
This is really interesting
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashing and freezing desktop on menu. Ussnorway 13/01/26 12:46 AM
Steam, Galaxy or linux?
what mods?
your system specs
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Clean unmodded version crashing on startup Ussnorway 13/01/26 12:44 AM
is your B drive external by any chance?

having the page file on G instead of c will also cause other issues with older games
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