Re: Future of divinity series after cancellation of "Fallen Heroes"
Epimetus
2 hours ago
This is what happens when level 0 trogs can't contain their misandry and the need to randomly harass others. "One character who is literally known for lying said that it drains ALL source, so it must be that ALL source is drained from the world when you use the (Aeteran) device!" Maybe look up any actual debate to see how people with more than a single brain cell distinguish between the narrator saying something and a character (Tarquin) saying something. This same person has been peddling the idea that because Amadia being the Goddess of magic means that the undead character you play as is bound to Amadia because magic created them. Clicking on the Amadia portrait in Arx literally reveals that it just so happens the necromancer who created your Undead character happened to be sworn to Amadia. I am just so sorry that you don't understand the one thing in life which you pride yourself on, Mr "Loremaster" (oops, this is the entirely wrong usage of the term, a loremaster is just someone profficient in multiple real life scientific domains, there is literally no reason to call someone who knows lore a "loremaster" so we're back to your looks level). You are psychotic, and I hope that someone gives you the one cure you deserve.
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Origin Companion Overhaul Mod
dp27thelight
11 hours ago
I posting to see if any interest exists for a Companion interaction Overhaul mod. I've noticed a lot of strange interactions with Tav and companions that don't follow your character path very well. Even situations where complete interactions were removed after patch 7. After patch 7 a conversation between Gale Origins and Minthara was removed. This conversation aligns well with Gales Origin quest when romancing Minthara. Whereas now she rambles about the absolute and her commenting on Gale blowing up. This conversation is trigger after retrieving The Annals of Karsus. Original conversation patched out of game conversationSome other odd issue's. If you become God Gale and have Minthara romanced at the end game party. Minthara will be disinterested in Gale being a God. That type of outcome seems at odds with Minthara's character being her character is extremely ambitious so you would assume a positive interaction with God Gale romanced with Minthara. Simple solution is just swapping in the romanced Minthara end game party conversation. This also points out some strange elements to Origin playthrough vs vanilla. You would think something like Gale Romance Ending would be applied whether your play as Gale Origins or as Tav, but currently the Gale Romance only works with Tav and not Gale Origins. I wouldn't no myself, but I'd assume issue's like this is spread through out the entire Origin and Companion relationships where characters don't respond in an accurate representation of the characters. Most of these issues stem from not having proper dialogue sequences triggered. It's not as complicated as needing new writing and VO, but instead just an overhaul on which conversations are triggered. Also seems possible to re-introduce some of the character dialogue into the Origin playthroughs. Similar to a Mass Effect style of dialogue. I honestly wish some of these massive upcoming BG3 mods would work on overhauling the vanilla BG3 game rather then introduce new content. Just seems to be some lack of polish on the mainline character interactions. One last small issue is Minthara's mouth doesn't move when you speak to her in the final battle preparation room. Would be a real complex mod, but I'd think people would enjoy a more Mass Effect style dialogue system for the Origins Characters.
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[Bug] Halsin missing combat vocalizations/effort audio (Silence on attack, injury, etc.)
RyanGoosl1ng
11 hours ago
Hi everyone,
I'm posting this to see if anyone else has encountered a specific audio issue with Halsin in the current patch, or if there is a known workaround.
The Issue: Halsin plays his scripted dialogue lines perfectly fine. However, he is completely silent regarding "effort" or "bark" audio cues. Specifically, he makes no sound when:
Executing an attack (weapon swings).
Taking damage (no injured grunts).
Using spells.
All other companions work as intended; this is isolated to Halsin.
Troubleshooting Steps Taken: I suspected this might be a mod conflict initially, so I have already:
Completely removed all mods and cleared the Mods and Public folders.
Cleared the local AppData folder (%LocalAppData%\Larian Studios\Baldur's Gate 3).
Verified game file integrity via Steam.
Tested on a save loaded after performing the clean-up.
The issue persists despite these steps. I am currently in contact with Larian Support (and have sent them my save file for analysis), but since support tickets can take time, I wanted to ask the community:
Has anyone else experienced this silence with Halsin recently? If so, is there a known fix or a specific file I should check?
Thanks in advance!
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Companion fixes
dp27thelight
11 hours ago
I've noticed some changes in the patches that removed some stronger elements of the game. After patch 7 a conversation between Gale Origins and Minthara was removed. This conversation aligns well with Gales Origin quest when romancing Minthara. Whereas now she rambles about the absolute and her commenting on Gale blowing up. This conversation is trigger after retrieving The Annals of Karsus. Original conversation patched out of game ConversationSome other odd issue's. If you become God Gale and have Minthara romanced at the end game party. Minthara will be disinterested in Gale being a God. That type of outcome seems at odds with Minthara's character being her character is extremely ambitious so you would assume a positive interaction with God Gale romanced with Minthara. Simple solution is just swapping in the romanced Minthara end game party conversation. This also points out some strange elements to Origin playthrough vs vanilla. You would think something like Gale Romance Ending would be applied whether your play as Gale Origins or as Tav, but currently the Gale Romance only works with Tav and not Gale Origins. I wouldn't no myself, but I'd assume issue's like this is spread through out the entire Origin and Companion relationships where characters don't respond in an accurate representation of the character. Most of these issues stem from not having proper dialogue sequences triggered. It's not as complicated as needing new writing and VO, but instead just an overhaul on which conversations are triggered. Probably beyond the means for Larian to patch. I'll probably mention on the mod forums if modders might think of doing a Origin/Companion overhaul mod. I honestly wish some of these massive upcoming BG3 mods would work on overhauling the vanilla BG3 game rather then introduce new content. Just seems to be some lack of polish on the mainline character interactions. One last small issue is Minthara's mouth doesn't move when you speak to her in the final battle preparation room.
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Re: Moving away from D&D and BG3 - a good move
Halycon Styxland
Yesterday at 05:44 PM
Uh, obviously there is no age to rulesystems. They are either good or bad.
Chess for example saw its last change in 1880, when the rule of en passant became official - a rule invented in the 16. century and already commonly used.
D&D is designed for pen and paper, not for computers. Which is why many things are like they are. Thats probably the "age" you talk about. But that was the case in 1999-2002 when BG originally came out, and that will still be case if there will ever be a Baldurs Gate 4 from someone.
Also technically the newest version of D&D is from 2024. Not that BG3 would use that.
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Release the Linux build on GOG
Boern
Yesterday at 10:55 AM
Please release the Linux build of BG3 on GOG. That is where I bought the game to play on my Steam Deck. When I got the binaries from a friend they worked great with the rest of the GOG files.
It would also be another great datapoint to push GOG for more Line support.
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Re: Would bard/hexblade be a good combination ?
KDubya
24/11/25 12:01 PM
You could go 2/10 Hexblade/Sword Bard and get CHA based attacks, two invocations for Eldritch blast, 2 attacks and the sword bard abilities, two magical secrets and level five spells.
Another option is go 2/10 Great Old One Warlock/Lore Bard. This gets four magic secrets, two invocations for Eldritch blast, the Lore bard abilities and level five spells.
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Re: What a lying, lying game!
Shadowbart
22/11/25 06:05 PM
Obviously these things are technically possible, and with millions of playthroughs across what, hundreds of thousands of copies, there will be some people who get insanely bad sequences.
What I am saying is these are way too frequent, especially early in combat, where the game may front load good rolls to them, bad rolls to you, then fix up the overall statistics later in the combat, boosting you when it little matters anymore, or worse, in later rolls after moving on.
I'd like to see a combat logger, but it should record all rolls, and persist across save scumming restores, along with character, enemy or ally, including the attack bonuses and penalties breakdown, as if hovering over a "hit" or "miss" or damage roll line in the combat log.
I can even envision a little live window, maybe one of those election night live dials, showing statistical probabilities of how well each of your characters and the opponents are doing, individually and as teams.
It would take lots of rolls to separate this out from any individual battle where things could go wrong.
Or maybe this has already been done. Not as a mod I can find, but I did read somewhere someone logged about a thousand rolls during fights and found enemies averaging 15 and party only 10. This would be pre-mod raw rolls. My bleats above are this, and do not count tactician bonuses and whatnot.
There are enough gods against us already. One more RNG god literally isn't fair!
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Re: Camp Supply Issues & Suggesitons
Shadowbart
22/11/25 05:56 PM
This is about as minor as it gets, especially at this point, but if you have your supply pack open and drag all the food at once into a supply pack in the camp chest, everything goes except one random item. If you then drag it specifically, it still doesn't go. You have to drag it into the chest proper, then into the supply pack in the chest.
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Re: Who are the elven Scions?
Epimetus
21/11/25 08:53 PM
That ending isn't quite the best for everyone, albeit it tries to be. "People" like Gareth will complain about it.  Scions are elves with special abilities. They aren't nearly as powerful as mother trees so it doesn't really make sense since mother trees literally have the ability to give birth to dyads who are "invincible in combat" according to the shadow prince and the elf right next to the mother tree confirms this isn't a fiction.
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Race mods on Mac?
Witchi_Michi
21/11/25 08:45 PM
I know the announcement was made a while ago that race mods would not be curated for console due to crashing, but I don’t remember reading anything about Mac, yet Mac seems to get the same mods on Mods.io that consoles do.
Is the same limitation true for Mac crashing? Before Mods.io, Nexus mods had zero issue running race mods on Mac, so I’m just curious.
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Re: game breaking bug, cant proceed to act 2 ''cant use this right now''
liemannen1
21/11/25 03:21 PM
I dont think it has anything to do with that because this when this happend and i noticed it i was literally completely done with act 1 but couldnt keep playing on my playthrough. I think its either something with my hardware somehow that is causing issues andi think only larian could identify if it is, or it something that has been corrupted SOMEWHERE and is fucking everything. But i deleted the folders in appdata and reinstalled the entire game so everything should be reset.
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Mod location on steam deck (native linux build)?
ZeeSystem
21/11/25 01:43 AM
Does anybody know where the in game mod manager puts mods in the steam deck (native build, not proton)
It took me a while to figure out where the save games are but i couldn't figure out where the mod folder was, so i can put in ones from nexus that doesnt require script extender.
Anybody have any idea where it is?
NOTE : I use native as apposed to proton for it because its significantly better on steam deck for performance especially ACT 3
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Re: ideas for mods
ldo58
20/11/25 09:10 PM
After many playthroughs, I think it would be great if a mod could be made that lets you pop up a screen with a list of video cutscenes from the game, and then you can select one and let it play with your current Tav, without having to "play" all the way to that point. Some of the cutscenes are really good to review many times.
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