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General Discussion Jump to new posts
Re: Please add German voice acting to the game Tuco Yesterday at 09:16 PM
Originally Posted by geala
It couldn't be German voice acting alone, they had then to do it in other languages too. My main concern would be the lip phasing. I could not endure the German voiced text in Starfield for example because it was so different from the lip movement. Only with the AI mod for German Lip Synchronisation I can switch to the German language.
An overwhelming amount of the work of lip-syncing these days is done through automated software solutions rather than manual fine-tuning of the animations.

That said, given that not long ago even just the notion of having a CRPG fully voiced was already considered prohibitively expensive (and just recently we started to move toward a market where it's considered a necessary cost that more or less repays itself) any expectations of having it done in multiple languages is more than just a bit naive.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Things to improve for Wyll ldo58 05/07/26 10:27 PM
I started a Wyll origin run. And got to the point where Volo offers to remove the parasite, but it's not possible here because Wyll has only one good eye. So the permanent "see invisibility" buff is not available to him.
Which made me wonder. The stone eye could itself give some kind of buff in the origin run. Why not "see invisibility" ? It's not very useful until act 3 anyway. But it would remove this "handicap" with respect to the 2-eyed PC's who can get it from Volo.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Re: Drop corpse when you enter Chok'an Kith'rak Therezzyn commander room immediately Arvin Lundstrom 05/07/26 08:32 PM
I expected it to to not work to attack githyanki commander before you talk to him and cinematic would start before you could. But it's this common and simple to break this, Vlaakith, artifact, Astral Prism, Lae'zel being betrayed quest timeline then. Larian didn't try to stop you from not doing this the intended way.
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General Discussion Jump to new posts
Re: Are we going to see an Imp companion? MarvelS 05/07/26 12:56 PM
An imp companion would be hilarious, but considering how Divinity lore usually treats them, I’d bet they are more likely to be eccentric quest givers or a bizarre camp follower rather than a full-blown party member.

Larian absolutely loves their chaotic, small-stature comic relief characters, but writing a full origin story and dynamic reactivity for an imp across a massive campaign feels like a massive design hurdle. Still, if any studio is crazy enough to try to make an imp companion work—and somehow make them romanceable to appease the weirdest corners of the fanbase—it's definitely Larian. I'd love to see them prove me wrong.
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General Discussion Jump to new posts
Re: Full Character Design ? MarvelS 05/07/26 12:55 PM
I'd honestly love to see slider-based body customization return in more RPGs, but only if they can do it without the armor looking completely ridiculous.

Nothing ruins immersion faster than a cool set of heavy plate armor stretching like spandex or clipping through your character's arms just because you wanted to make them slightly taller or broader. Larian did a phenomenal job with the distinct body presets in BG3, but if they ever move toward full sliders in their next game, I really hope they find a way to dynamically adjust the gear models so we don't end up with that uncanny, distorted look.
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Technical Problems Jump to new posts
Re: Divine divinity problem into obs for streaming it AdGoku24 04/07/26 09:30 PM
The only option I managed was, doing the display capture to stream it.
One downside is, if you minimize the game, your screen is displayed so make sure you don't have any personal stuff on your screen. (For single monitor setup)
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Baldur's Gate III - General
Re: Videos, Musik & FanArt - Baldur's Gate 3 ldo58 04/07/26 03:19 PM
And another "Songs of the realms" videoclip. Yea the music is always very similar and not very original, but I find the clips every time very impressive, for the way they follow the game visuals, and (to be honest) stometimes very moving, when gaming has given a strong liking to some of the origin characters.

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Baldur's Gate III - Suggestions & Feedback
"Don't ask for the duration of this fight." Shadowbart 04/07/26 02:47 PM
[Linked Image from i.imgur.com]

Of course you can turn it on and off by plowing through a bunch of clicks, but this lets you do it very quickly, as well as turning it back on automatically (or whatever it was) as soon as the current fight is over.

A fine quality of life improvement, and the wise programmer knows how to design products and not just throw wrappers around APIs.
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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 03/07/26 01:36 PM
Update: Part 4, Chapter 33 is now published. Castle Greyhawk's Infamous Machine Level threatens the Hellraisers. Meanwhile, Aelun, Vlyn, and Fiovay uncover a new, yet ancient threat. Hope you enjoy it!

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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General Discussion Jump to new posts
Re: So why play Divinity ? Wormerine 01/07/26 01:52 PM
Originally Posted by ldo58
DOS2 was not for me, but BG3 was. I'm saying that games where the world, the story and the characters are bland or irritating are not for me, even if the game mechanics are good.
I would wait and see. Larian has been betting better with every release. In D:OS1 the story was an afterthought, and they tried harder with D:OS2. BG3, again, is on another level in presentation, quest complexity, branching story, character work etc.

Sven has been on record that he is working toward his ideal RPG - so overall, I expect for this new Divinity to build on their previous titles, not walk back.
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Baldur's Gate III - General
Re: Enemy Health Turned Off Tav'ith'sava 01/07/26 12:36 PM
Other games have systems where numerically everything from nanites to the Death Star can take the same amount of damage, it's just way easier to over-damage a fly than a fully grown dragon. Shadowrun used a very dynamic system until at least 3e, where your weapon would have had a code like "9M". You would roll your attack and each success (roll over the threshold determined by how easy it is to hit the target) would raise the M (for medium) to S (severe) and then to D (deadly/dead) and then also the 9 to higher thresholds. The target would have to roll against the accumulated damage of, let's say, 12D with each success over the threshold of twelve reducing the damage over the same steps again until light or maybe not injured at all. What those numbers mean in the game is up to interpretation again, but it handles firearms pretty realistically.

I must admit that I always took stopping power as the amount of energy needed to counter the movement energy of a moving target. To use a non-living example, a huge walker shooting an adamantium bolt at a charging tank that stops it dead in its tracks so that the rear comes up, while the sentry gun on the automated tower would just mint little steel coins on the armour of the tank.
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Baldur's Gate III - General
Re: Reducing the Netherbrain's Dexterity to 0 instantly kills it and skips the surrender sequence Tav'ith'sava 01/07/26 12:20 PM
That's a core rule going back to D&D 1e. Unless otherwise described in the effect that causes it, reducing an attribute to zero kills the character. How that physically manifests is either described in the spell or monster entry or up to the DM. So, a collapse of the nervous system is a pretty good guess in this case.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: How did Gale and Shadowheart get aboard the nautiloid? Tav'ith'sava 01/07/26 12:01 PM
My memories have become a bit foggy, but I distinctly remember
that at least some source in the game claims it was stolen from Vlaakith, who I think never leaves her base of power in Tu'narath and always keeps her secrets close. There are no Crèches in Astral Space as they're specifically used to do things that are physically impossible in the astral, like raising young or growing food. In the Astral Sea time doesn't pass by itself, only by observation, cause and effect. The same is true for space. The Planescape books call it something like the "backstage of the multiverse". That's why Githyanki can show up almost everywhere without long travelling times. In 2e they can just plane shift at will.

If I remember the Emperor's part correctly, he was sent to retrieve it by the Cult of the Absolute, came under the influence of the prism and suddenly had a better idea, improvising with what he had. The Sharrans may have been manipulated to go steal the artifact by Gortash and then taken under mental domination by the elder brain. Maybe the Emperor was their backup plan or even deployed as support. Looking at his personality, I wouldn't even rule out that it was given to him by the Absolute to be a more plausible ally to the Sharrans, but then its tether snapped.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Sazza made three...tactically sus decisions Shadowbart 30/06/26 11:55 PM
In the form of Marcus and Astarion making tactically suspect decisions, Sazza takes the cake with not one, not two, but three sus choices.


So I play the minigame of trying to save Sazza. After rescuing her, I meet in the goblin camp at MInthara's hangout. I have to negotiate a careful path through the dialog to make Sazza afraid of them, so she doesn't join them against me when the fight starts.

This leads to a tough fight as for some reason, all the gobbos including Minthara make a beeline to attack her, and her 14 hp doesn't last long. It's worse than saving Isobel from Marcus and three winged horrors.

Anyway, I have great luck, and wipe Minthara and the two gobbos straight off. Sazza is green and joins us in fighting. Oh no!

With the three locals dead, she spies an opponent outside the room. She dashes, and keeps dashing to the hall to attack a hall guard, because the hummball has warned others before Lae'zel or I can toss it into the gorge. Now I've gotta save her from the hall goblins which she's intent on soloing.

This happens, but but by that time, Dror Ragzlin & friends have seen her through the broken wall, and now she's pulling in the final goblin leader fight all on the same play. Sazza had no chance against two hall guards. Good luck against Dror.

Fine, I run in and we take them out and Sazza is still alive. But at some point, she decides she's our enemy now, and tries to kill us.

Well, I plan to save her anyway, so I turn off automatic reactions and make a bee line for the nearest exit, which is the worg pen. The three gobbos guarding that door of course object.

I manage to make all four of us through the door, which is a mini-zone change, and boom! Up pops the save Sazza success reward. Hooray! And miracle of miracles, she doesn't follow us through.

Unfortunately, the worg pen is now pulled. We're getting pretty dry on spell slots, so it's up to The Wiffer and I to do the vast bulk of the work.

Success! Halsin is saved, gobbo kids not killed, Sazza not killed, completed, three major and two minor encounters all in one continuous, rolling fight!
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