Cannot start the game any more
Talinius
8 hours ago
Hi There
I cannot start the game any more.
I tried all that is listed on the crashes on startup guide.
I tried to launch the game exiting steam and right clicking the app in the BIN as an administrator, nothing happens, using directx11 or Vulkan.
I tried to de install and re install, no effect.
Do you have any suggestions ?
Best regards from France,
Simon
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Re: Liam & Dark Urge Inspiration
Taril
12 hours ago
I am now genuinely convinced that this is bugged.
Always Dark Urge, of course. Would be funny if I tried on a regular custom and it worked. When it wouldnt even given me an inspiration. Quite possible. As someone who exclusively plays Tav, across 100's of playthrough's I've never once seen a single scenario where that second set of dialogue options occurs. It has always been that first set, regardless of what I did or didn't do. This also aligns with reports I heard about Durge players getting someone else to start the dialogue to get the first set of options (These reports being from prior to the "Always default to PC" patch). Which might still be possible to utilize, if you run your Durge far enough away that someone else can trigger the dialogue, then swapping to your Durge and running them closer so they can benefit from the result of the dialogue option.
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New Problem with Freeing Nere
LemundasBrother
Yesterday at 10:48 AM
I blew up the fallen rocks with the Ironhand gnomes' secret stash. I've not had this problem on previous attempts, but now as soon as the dust clears, one of the trapped gnomes rushes out, right through a patch of fire created by the smokepowder explosion and takes damage. This constitutes an attack, and everyone turns hostile and starts fighting without the usual dialogue options with Nere and Brithvar. The only way to stop it happening was for Shadowheart (who was firebolting the explosives from a safe distance) to immediately go turn based and throw a bottle of water onto the fire in exactly the right place.
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Re: Your favorite version of D&D ?
Halycon Styxland
Yesterday at 12:21 AM
I looked into D&D5.5 aka D&D 2024 or howevery ou want to call it.
I expected something like D&D3.5 where there are no relevant differences.
Instead theres a lot of changes.
One can even try it out with that fanmod for BG3 and they did a pretty well job. I mean its buggy but it in principle works.
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Re: What a lying, lying game!
Halycon Styxland
10/05/26 09:58 PM
It's not just that. I always thought that leveling up from 3 to 4 was long. Thought that it might be a relic from the early access times when Lvl 4 was the max. So now I 'm doing a Shadowheart origin run, and I am at 79 points from lvl 4. In the blighted village only the ogres remain and the 5 goblins guarding on the roof. I'm certainly not going to attack the ogres at lvl 3. So I attacked and exterminated the 5 roof goblins and got exactly 0 xp for this. Yes if you already got the XP from entering the village, then you dont get that XP again. Only the loot. About finding encounters for your level, I really just go to mapgenie and check out where the level 3 encounters are. Which are most in the Blighted Village, and many of the eastern Risen Road stuff. Ah yes, I just sprang Minthara from prison and went on to escape via the docks. Positioned the party, and lae'zel got a perfect stance before zealot Arden before switching to turn mode. He was standing on the ridge of the docks. One successful pushing attack would send him into the waters. What could go wrong with an action surge and patiently waiting until all the troops were perfectly positioned ?
Rolls : 1, 1, 4, 4.
Arden's thunderous smites hit hard and Lae'zel was down in 2 turns.
It's one of these things in life. Hannibal would have lost the battle of Cannae with dice rolls. Why yes Paladins are the spike damage masters in D&D5.
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Re: Is Assassin playable now? If yes: How?
Mesix
08/05/26 03:18 PM
Does the Assassin's Alacrity ruin Surprised? I am consistently sneaking up on a group of opponents, getting in my surprise attack, and then combat starts (restoring my action from Assassin's Alacrity) and the enemies are not surprised (e.g. I do not get a free round).
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Re: Are we going to see an Imp companion?
Taril
08/05/26 12:20 PM
Possibly, but even with one Astarian and one Shadowheart, if there happens to be a non-companion/non-romancable Minthara in the game, the outcry will be loud and fierce to include her as NPC in the party and possibly in the romance crowd. Though that seems unlikely given Divinity not really having any sort of "Drow". I suppose if Malady shows up again, she might be desired (She's very much a hot mommy character) Trying to force "diversity" on your clients or public by presenting a premade take-it-or-leave it set of choices for them has proven to be a very difficult task. Many will just "leave it". And that's only normal after all. I mean, that's kind of fine though? Like, they're not making a Dating Simulator. So it shouldn't really be expected that everyone will have a romantic partner they wish to pursue. Nor should it be a major priority for them to pander to everyone with their characters. Heck, if we take Mass Effect, I had no desire to romance any characters in game 1 or 2, none of them appealed to me (I only did so in a single playthrough of Legendary Edition simply to get the achievment for romancing in all 3 games). It didn't really hinder my gameplay at all to simply stay friends with the cast (Which was fine. ME2 characters were well written enough that I enjoyed them. I just didn't care for any in a way to push for a romantic relationship) The goal should be simply to make good characters. Ideally with diversity because that allows players to explore the world more, with unique perspectives based on companions races (For example, how Lae'zel provides more of an insight into the savage ideology of the Githyanki). Not simply make the most romancable characters. I think while sex does bring appeal to a game, it shouldn't come at the cost of the core aspects of the game and developers shouldn't have to abandon their vision to pursue sex. Larian did a great job in Original Sin 2 by having diverse companions (Which appears to be what they want, given the quote mentioned in the OP of this thread), without the need to sexify them. I don't think it's necessary to abandon that simply to bring in people only really interested in the sex and who don't care as much about the actual characters or exploring the unique perspectives of a diverse cast.
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Divinity Mod Author Wish List
GabeCamomescro
08/05/26 06:57 AM
Just putting out some thoughts as a BG3 author for functionality I'd like to see in Divinity. These are not demands, they aren't even complaints, just things I'd like to see added.
- Actual, legitimate OR functionality that isn't DB_LogicOr - The ability to identify and handle items based on rarity. I have a script-based loot randomizer and would love to be able to guarantee an enemy or trader has X of Y rarity. - The ability to see resource use and add/remove resources.
This is all I can think of for now, anything else is either possible with a workaround or something that seems so specific to my shenanigans that it's more likely to make me look stupid asking for it than being actually helpful to the general author community.
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Re: Why is the UI so bad ?
BlackwidowSniper
07/05/26 01:43 AM
So, the question is, when the hell are they going to include a native UI text size into the game directly? Or do we keep having to download the mod from people who have coded an external program for it? @Larian can we get some help on this for those of us that aren't that great at modding?
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Re: Game so slow that it's unplayable - help
Banegrivm
06/05/26 09:50 AM
It's even worse now. I love this game so much that I reinstalled windows as a Hail Mary. The first tech didn't even read my ticket. I got a form letter response telling me to do some of the things that I already did... and told them that I had already done all of that in the ticket. The tech didn't even read my ticket. Then the next tech tried to put the onus of this onto me. I never had any problems running anything on my machine and it can handle AAA games with no troubles at all. This is very disconcerting. The the amount of people now having my same exact problem has increased, going by all the other posts in the forums where people are having the same problem as me. Sure regret patching the game now. If I could roll it back I would do so in a heart beat. The cherry on top? The tech guy never even replied to my last response. No one did.
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Constant crash
d001
06/05/26 08:32 AM
Hi
I've been playing for 50 hours for 1-2 weeks and my game crashed for like 10 times out of nowhere, mostly during cinematics. I tried everything on the support page which i find it absurd that why do i have to lower my settings?? This is like a friendly suggest that helps nobody from a nongamer friend. Anyway i did everything, lowered settings capped fps, played windowed. Closed everything other than game etc. I have 3070 gpu 11700k cpu with liquid cooler, 32gb ram, games are on the nvme ssd, playing almost all AAA games at ultra settings like rdr2 4k all ultra settings and have no problem. Whenever i play this game i always on alert if game is gonna crash or not. Is there anyone can help me if i'm missing anything? Because it started to pisses me off that i have to shut down my pc all the time middle of the game. From what i see through reddit and forums these problems been out there for since release how come there arent any stable solution?
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[M1/macOS] DOS2 Crash: EXC_BAD_ACCESS (SIGSEGV) during malloc_zone_pressure_relief
Pudens
06/05/26 08:05 AM
Hello,
I'm experiencing frequent crashes in DOS2: Definitive Edition (v3.6.117.3735) on macOS M1 (16GB RAM).
Crash details:
Error: EXC_BAD_ACCESS (SIGSEGV)
Thread: Crashed in Dispatch queue: com.apple.libdispatch-manager during malloc_zone_pressure_relief.
Platform: GOG Version, running on macOS 26.4.1 (Tahoe).
Observation: The crash report shows the game is running via X86-64 (Translated) instead of native ARM, despite being on an M1 chip.
How can I force the game to run in native Apple Silicon mode? Also, are there any known fixes for this memory management crash on newer macOS versions?
Thanks for any help!
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Re: POLL: What races have you played in the full release?
Halycon Styxland
05/05/26 09:47 PM
Namely if you are for example a Halfling using Disguise Self into a Drow, you will get both Halfling and Drow answer options, if they are both available. Actually sometimes you do, sometimes you dont. For example when I ask that old woman in the grove for the gruel as a Halfling masking as Drow, I do NOT get the option to get two Gruel. That I get without disguise (on said Halfling) or disguised as a Halfling.
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