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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Move through tiles and raiding grove hidden staging zone Arvin Lundstrom 25 minutes ago
At grove tiefling hideout i did move through, in and below ground tiles suddenly. When you are in and below ground tiles you can't do anything except go to camp. In large games, the visual floor you see and the invisible "solid barrier" the code uses to stop player from falling are 2 things. If you stand in an exact pixel coordinate where two invisible barriers meet, the game engine could accidentally squeeze player through. Custom companion is female light brown black hair gnome ranger Frida. Attacking with ranged attack at humanoids and monsters before cinematic. That trigger many glitches. If you choose to tell Minthara where grove is and begin slaughter. Day after when tieflings is standing on grove entrance wall. If you don't go to close to trigger cinematic. Attack tiefling with ranged attack. Tieflings and druids become your enemy and attack. Game go black and in another area goblins, ogre, spider and bugbears run north and east. This area is 1 color simple unfinished tile that they run on. Tieflings is at another area then goblins, spiders, bugbears and ogre. Minthara doesn't spawn at this testing area. Game goes from black to tieflings area and to this area multiple times. Later unfinished scrambled graphics spawn around the tieflings. After some turns the goblins does spawn together with tieflings and Minthara appear. Gate is open even though you didn't betray tieflings and opened it. That simple, one-color area with scrambled graphics is developer testing map or a hidden "staging zone. When the Grove raid sequence begins, the game engine teleports goblins, spiders, bugbears and ogre to a hidden, unrendered area right not in map boundaries to prepare them to spawn closer to grove. By attacking the Tieflings early, the faction system turn hostile while the engine is trying to move them from where they is stored. The script panicked.
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Suggestions Jump to new posts
Re: KOTOR 3, plus 1. Halycon Styxland 51 minutes ago
According to a quick google, KotOR3 was a ca 2007 project that got canceled. I cant find anything newer. So the name is still available, if Larian or anyone else would want to pick it up.



There is a new KotoR game coming, but its not called KotoR at all, but "Star Wars: Fate of the Old Republic", by Arcanaut Studios.

It does not have its own Wikipedia page yet: https://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic#Related_games


Also:

https://www.arcanautstudios.com/star-wars-fate-of-the-old-republic



Trailer:



That starship in the distance is exactly like the one in Alien. Yes, the original Alien movie. From the 1970s.

I really hate when people do something like that. Dont make Star Wars look like Star Trek, or vice versa, or make them look like Alien etc. Its absolutely annoying and disrespectful and immediately proves you lack of imagination.

The rest is really uber generic.

There is a Jedi with a blue lasersword, so I persume we would play a Jedi. Thats all information the trailer actually gives. Okay, fine.

All in all this trailer hardly tells me anything.



Interview(s):

https://www.starwars.com/news/star-wars-fate-of-the-old-republic-trailer

"Fate of the Old Republic will be developed by a new studio launched by Casey Hudson, the director of the original Star Wars: Knights of the Old Republic and the Mass Effect trilogy."

Followed lots and lots of marketing blablabla. Yeah, whatever.


There is a press release:

https://www.arcanautstudios.com/press-release

"Created in collaboration with Lucasfilm Games, Star Wars: Fate of the Old Republic is a narrative-driven single-player action RPG where you step into the role of a Force user on a journey through a galaxy on the edge of rebirth."

Ooooookaaaay ...



"Blending innovative storytelling, memorable characters, and heart-pounding combat, Star Wars: Fate of the Old Republic will immerse you in an unforgettable experience where every decision deepens your journey toward the light…or the darkness."

This whole sentence is full of red flags.

What is "innovative storytelling" ? This sounds very alarming. I want classic storytelling, thank you very much. I had enough "innovative storytelling" recently for sure.

What are "memorable characters" ? I will reserve the right to decide if they are memorable myself, thank you very much, too. The ones in KotOR1 have been quite memorable, the ones in KotOR2 certainly havent.

I dont remember ever having any combat in a video game that was "heart pounding". Interesting, sure. Challenging, sure. Well done, sure. But "heart-pounding" ? What does that even mean in this context ? That term only makes sense in storytelling when you care about something but dont have any control. Which in combat you are supposed to have.



Anyway, given the enormous potential of the KotOR setting, I'm quite anxious that this title does NOT mean the setting is officially "decided", getting killed off, etc.

That would be a really disastrous idea.

The old republic is relatively uncharted water that could be used for new stories by talented people. Unlike the Skywalker area which is at this point just bloated with stuff, and much of it reeks horribly.
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Suggestions Jump to new posts
Re: NWN 3 Halycon Styxland 1 hour ago
Uh-hu.

There is no fundamental difference between Baldurs Gate and Neverwinter Nights.

Literally the exact same setting, they are both Forgotten Realms. They are even geographically close, too. Neverwinter Nights is located a bit further north, and even further north would be Icewind Dale.

So demanding a BG4, NWN3 or IWD3 - thats always pretty much the same thing. The only difference is Baldurs Gate is the biggest name among those three.

And they said they are not interested in D&D, not in a BG3 addon and not in BG4, they want to do something else.

So: long story short: Dont hold your breath.

It may very well take a decade or two before they return to anything D&D. Or maybe they will never ever return.
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General Discussion Jump to new posts
Re: The reaction to men and women Halycon Styxland 7 hours ago
OK thanks for the examples. Now I have an idea what you are asking for.

I do own DA:O but I didnt like it for many reasons (the really poor rulesystem being the primary one, but I cant say I liked the general story too much either, far too depressing for my taste) so I only played it once and didnt notice such details.

Frankly I dont remember what character I played; I only know it was a mage.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Stacking nonsense TheJoeDog 11/06/26 06:22 PM
I’m sure you all have tried sending to camp and then retrieving them. I don’t know that it works on everything on every platform but it works with arrows on ps5.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Act III) Shadowheart Romance Scene Skips Strato Incendus 10/06/26 05:43 PM
I've maintained for a while that changing Shadowheart's character arc in Act III rather than Act II is more in line with traditional storytelling, where she'd double down on her misbelief at the midpoint, rather than already overcoming it.

This however seems to prevent Shadowheart's Act III sandcastle romance scene...


because she only starts it by saying she wants to wash off the remnants of the shadow curse, which Sharran Shadowheart has no reason to want. I was expecting this line of dialogue to come up after saving Shadowheart's parents, but it does not - in fact, the party banter lines still treat Shadowheart as a Dark Justiciar in that case, which is one of many immersion-breaking things in Act III (like, conversely, Halsin commenting on Shadowheart learning to swim before that scene has even played).

I am confused, though, because the sandcastle scene was rendered with both of her hair colours
- implying it was supposed to be possible for this scene to play with a formerly Dark-Justiciar Shadowheart. In fact, this used to be a bug - I got it on my very first run, too - where Selûnite Shadowheart's hair would turn back to black during the sandcastle scene. I also remember Larian announcing that they fixed this bug in one update post.

So is it now a bug in turn that this scene can't be triggered with a converted former Dark-Justiciar Shadowheart?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
(Spoilers Ending) What causes the game to skip Karlach's ending? Strato Incendus 10/06/26 05:34 PM
So, I'm a little confused regarding Karlach's ending, as it sometimes seems to be skipped altogether, and sometimes forces you into one outcome:

On my Honour-Mode run, I didn't do the Steel Watch or Iron Throne, effectively skipping the Act-III part of Karlach's quest, as allying with Gortash is easier when you try to beat the game any way possible.
I expected the usual scene on the docks at the end (I blew up Gale), but instead, Karlach's scene was simply skipped, and she showed up to the Epilogue party as if she had gone to Avernus by herself.

Then I repeated this process on another run (not Honour Mode), except this time, I defeated the brain, rather than blowing up Gale. On that run, I was a gith and went with Lae'zel at the end, assuming that, because I once again skipped the Steel Watch and the Iron Throne, that Karlach's ending would be skipped the same way. But instead, she died on the docks, as is commonly expected when going with Lae'zel, as Lae'zel always leaves before Karlach makes her choice.

In both cases, I didn't do the Ansur quest either, so Wyll just remained the Blade of Frontiers on both runs.

So what's the deciding variable here that skips Karlach's scene on the docks? Blowing up Gale? Not being a gith / not going with Lae'zel?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Act 3 Lower City: Large Blue Circular Artifacts on Floors and Walls WardenOfAsh 10/06/26 04:46 PM
I am seeing a strange visual artifact in certain Lower City interiors, and I am trying to determine if this is a known BG3 issue or something specific with my setup.

The artifact appears as large, faint blue concentric circles (almost like a target pattern) on some walls and floors. It is most noticeable on reflective hardwood floors and other shiny surfaces.

A few observations:
-The circles move with the camera
-They become much less noticeable when I zoom in closer
-They are visible in screenshots
-Acts 1 and 2 were fine as far as I could tell
-Rivington is completely fine
-Even parts of the Lower City are fine
-The issue only seems to occur on certain Lower City interiors, specifically upstairs of the Blushing Mermaid

Troubleshooting I have already tried:
-Vulcan and DX11
-HDR on and off
-DLSS on and off
-Different AA settings
-Lowering graphics settings
-Fullscreen and borderless
-Clean NVIDIA driver installation
-Clearing NVIDIA shader cache
-Clearing BG3 level cache
-Reinstalling the game

System Specs:
-RTX 5090
-Ryzen 7 9800X3D
-240HZ OLED monitor


Other games are totally artifact free, and I have not noticed any visual issues outside of a few specific interiors in the Lower City.

Has anyone else seen this before or been able to reproduce it? I am mainly trying to determine whether this is a known lighting/reflection artifact in Act 3 or if there is a setting I am overlooking.

Video attached

[video:google]https://drive.google.com/file/d/1ROK5KhfUTWQTBMggdcXwbPVjb0oCLRSf/view?usp=sharing[/video]

Screenshots attached

[img]https://drive.google.com/file/d/1gN_6QNMSZ4y_VLFexgAD0u9C5pl1iTPX/view?usp=drive_link[/img]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Save Vanra/Help The Hag Survivors still bugged Bethra 10/06/26 04:30 PM
So I have had this issue with this quest for a couple of months now, before that I could get it to work but not anymore. Game up to date so I think it must be a recent patch causing the issue?

Hag dead in Act 1. Act 3. No sign of Fake Grizzly in the Blushing Mermaid, Show invisible doesn't show her - she's simply not there at all.
In the basement lair I can do show invisible, kill a shroom or 3, chuck faerie fire, create water and just about anything else with my party and no sign of Ethel whatsoever - invisible or otherwise.

I see this is an issue reported countless times on steam forums, reddit etc and still bugged?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Default API? Alphaonic 09/06/26 03:46 PM
You don’t need Vulkan to play. I run the game with DirectX11 just fine. Vulkan is only the default option, so you can switch to DX11 in the launcher and keep playing.
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Baldur's Gate III - Multiplayer Discussion Jump to new posts
Re: Xbox and PC crossplay, PC host crossplay broken Tzarevich 09/06/26 09:40 AM
Hello,

I just wanted to say that I have also had this issue. We had just gotten to the Iron Bank and we were mid fight when my connection crashed. I was the host so I continued playing so I could save after the fight. But next time we tried to play no-one could join via crossplay. The one PC player and one Steamdeck player could join via other means.

Would also love a way around this as the only issue is the Xbox player as they have no other options for joining. It's an honour mode run as well, so we cannot re-load a previous save.
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General Discussion Jump to new posts
Re: So why play Divinity ? Halycon Styxland 08/06/26 08:32 PM
OK.

I think we dont really disagree on much, if anything.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Tav Refuses to Move gboxduo 08/06/26 06:53 PM
A streamer that I watch had this (or a very similar) issue last week. He's in Act 3 and was only able to jump around for a while. He was out of combat. He seems to have fixed it by removing pieces of his gear (specifically his armour) and putting them back on. After doing that, he was able to move around fine for the rest of the session. He even had to reload to that broken point and do it again. It was consistent for him. Hopefully it helps you or someone else with the issue.

For additional context, it happened to him after throwing a piece of armour at a secret door with hopes of breaking it. The armour sort of glitched out and he picked it back up at the base of the door. Then he was unable to move except by jumping.
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Baldur's Gate III - Suggestions & Feedback
Re: New difficulty level zac72 08/06/26 12:33 PM
Well, I admit, it is little bit out of box smile

But it would not promote playing 24/7 at all, quite opposite, I believe.

As I mentioned but vaguely before - amount of "reload penalized experience" might not be fixed - but it could be non linear and adapt to when exactly and how frequent it happens.

Let's say that, if you reload a save from a different date, then what is today - you do not lose any exp at all.

But well, yes, there also might be some other "challenges" with this basic idea.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: The game constantly keeps crashing Bethra 08/06/26 10:52 AM
Rolling back the driver is usually the cure all for this sort of issue and stop automatic updates on drivers.
But
One thing you might try, is instead of getting the game ready driver get the studio version of the same driver. I have no idea if it will work for you but that worked for me on another game where I had a similar undefined issue. So no guarantees but might be worth a try.
If you have GEForce Experience installed that's very easy to do.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Hornless Wyll - how to get? Bethra 08/06/26 10:46 AM
bit late here - like a year rofl.
I never minded the horns if I'm honest - that would mean I hate tieflings as well and I don't. It was the eyes changing I disliked the most about that transformation. Windows to the soul and all that.
Thankfully there is a mod on the Nexus that allows you to either remove the transformation entirely or allow it but keep his human eye - which was the option I went for. Its called Wyll's Mirror by Anshela. it works on patch 8, I tried it on my last playthrough.
Of course neither the game or Wyll himself recognises that he looks human or has human eyes instead of what Mizora is supposed to have changed him into - but you can't have everything I guess, that would be the same if you used consol commands as well.
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Baldur's Gate III - Story & Character Discussion
Was the Haskinn/Nikros Story Intended as a Parallel? Rielle 08/06/26 08:08 AM
I've been wondering about a possible narrative parallel in Baldur's Gate 3.

After reading the in-game alchemy notes about Haskinn Xhesilaphin and Nikros,
I learned that Haskinn used a mind-reading potion and discovered that his closest friend, Nikros, intended to poison him. Nikros wasn't acting out of hatred—he couldn't bear to watch Haskinn continue suffering from his deteriorating health and believed death would be a mercy. Haskinn then killed Nikros first.

What struck me is how similar this feels to the story of Ansur and Balduran. Ansur also wanted to end the life of someone he deeply cared about because he believed it was the only way to spare him from a fate worse than death. In turn, Balduran (the Emperor) killed Ansur in self-defense.

The circumstances are obviously different, but the emotional core seems remarkably similar: a beloved friend decides that death would be a mercy, and the intended victim ultimately kills that friend instead.

It almost feels like a smaller-scale Dragonborn retelling of the Ansur/Balduran conflict.

Was this parallel intentional on the writers' part? Is the Haskinn/Nikros story meant to echo or foreshadow the Ansur/Balduran tragedy, or is the resemblance coincidental?
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Baldur's Gate III - Story & Character Discussion
Re: Calling all Roleplayers! Ussnorway 07/06/26 10:22 AM
just woke up with nothing in my head but ache...
well i know i'm a princess so that will do as a name!
[Linked Image from gog.com]
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Anyone know a workaround for the stupid Jaheira "target must be an ally" bug? Leonion 06/06/26 06:20 PM
06.06.2026. A few years later it's still bugged.

Ironically, when she's an NPC in camp, she can be buffed but the moment she's recruited as an active companions, she's suddenly not an ally.
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Baldur's Gate III - General
Re: Videos, Musik & FanArt - Baldur's Gate 3 ldo58 06/06/26 05:44 PM
A new clip from Aurora Winterstar. You may not like the music or her Bard Tav, but I find the depiction of the companions and monsters amazing.



And hah, using the adamantine forge to maka a guitar plectrum instead of weapons or armour. I think Larian would approve.
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