Re: Help to defeat the elder of the goblin camp (Halsin)
ldo58
2 hours ago
Looks like this is the wrong forum. This forum is not about BG3 but upcoming Divinity ! I guess the mods will move it, so I'll give some thoughts. First, who is "the ancient one". No one is called like that, in the English version at least. Is it priestess Gut ? Below is my most successful strategy to defeat the goblin camp. Here's the strategy that has been most successful for me to take the goblin camp out. It seems to work every time, unless the dice are really against you.
Step 0 : To prepare for the big battle, I kill the guards with the worgs before the camp first. Usually gain their trust with illithid power, then position my troops and surprise attack them. After that's done, move to the friendly camp and assassinate the bugbears and goblins that you find outside upstairs after the "crumbling wall". You can do this without alerting the camp. There are 2 drunk goblins and 2 drunk bugbears that you can swiftly sneak attack and kill without alarming the camp. Finally, you can sneak up to the booyagh lookout on top of the tower, unseen, and backstab it without raising an alarm too. Without these 5, especially the booyagh lookout, your later battle in the courtyard will be easier.
Step 1 : Since I'm a total, unconditional Minthara fan, I need to save her. And I also want to save the tieflings. So the next step will be to go to the worg pens, free Halsin, and kill everyone in the room without letting them raise the alarm. I usually leave Shadowheart near the entrance to intercept and kill anyone trying to run out and alert the guards. I then tell Halsin to stay put and go to Minthara to reveal the Druid grove, so she will attack.
Step 2 : I betray Minthara and save the grove. This combat is the only one in the game where I use barrelmancy. Because it's Zevlor himself who set up that plan. So all barrels I collected and sent to camp during the game are now positioned in the attackers field to go boom. Since Minthara is stationed on the little hill, she will be safe from the conflagration. I positioned 2 or 3 of my warriors on the hill also to knock her out. The one that's left on thew wall would be Wyll, who can use misty step to go and help with subduing Minthy if needed. If not he'll help defend from above. The grove is saved and Halsin will appear and everyone's happy.
Step 3 : Now to go back to the hostile goblin camp, I 'll sneak to the main entrance over the bridge and surprise attack the goblins in the first courtyard. If you have AOE spells like fireball available, it will be fairly easy. But even on level 4 it can be done with clever manoeuvring and spell choice. However, don't move too far to the right so as to alert Crusher and his audience. When the first courtyard is empty, then you can go on and take out Crusher and the others.
Step 4 : Next one is priestess Gut. I go up the stairs from the courtyard and enter through the "crumbling wall" then surprise attack the goblins in the main hall from high up on the rafters. Try to take out or immobilize Gut first.
Step 5 ; Go to Dror Razlin's place. Once more, initiate via a surprise attack. Try to lure Razlin away from the room, so he's on his own. Be careful of the void bulbs that may throw you in the spider pits.
After Razglin is gone, it's just mopping up time.
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Re: MFA SMS Not working
Hygor Haas
6 hours ago
Yeah, I’ve had my share of frustrations with SMS not coming through for logins, especially with gaming accounts. Sometimes it’s just delayed, but other times it never arrives and I end up stuck waiting or reaching out to support too. Logging in with Steam or Google saves me when the SMS part is down, but it would definitely be better if they offered some backup option or more reliable messaging.
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Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685
Bethra
Yesterday at 03:18 PM
I wish Steam kept more older versions. I would love to roll back to before hotfix [sic] 36. Game worked perfectly then and I finished a playthrough with no issues, this hotfix has messed more up than it fixed. Invisible NPC's that aren't actually invisible but simply not present at all even though the game thinks they are, the old "can't exit turn based mode" bug rearing its head again when it was fixed previously etc etc. So annoying. My only option seems to be to roll back to 7 and then add the hotfixes one at a time through the steam consol - deep joy. Or I guess stop playing until the next supposed fix is released.
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Re: Bug ~ Stuck in turn based mode
Bethra
20/06/26 07:50 AM
still a bug 3 years later apparently as I get it every combat now. New one to me even though played the game for years, Only way to exit turn based for me is to save and reload
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Re: So why play Divinity ?
ldo58
19/06/26 08:28 PM
dude you couldnt even get off the first island , mabey these games arent for you , try table top dnd or vr mabey "Dude" that 's what I said. DOS2 was not for me, but BG3 was. I'm saying that games where the world, the story and the characters are bland or irritating are not for me, even if the game mechanics are good. Whereas others where the story , the world and the characters are fascinating, even if some game mechanics are not my style, still make a great game. That's what immersion means for me, and that's why I think it is important for a lot of gamers. You ant all of these to stop playing PC games, even the ones that we like, or what ?
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
19/06/26 06:22 PM
Update: Part 4, Chapter 31 is now published. This begins Part 4. Hope you enjoy it! BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Re: Will this game FINALLY take world simulation to the next level?
Tuco
19/06/26 05:30 AM
For the record I really hate the term "immersion" in discussions about games.. Not my problem to deal with. If your argument to a game feature is exclusively and only "it adds immersion" then very likely its an element that will not add anything to the game itself at all, will annoy most players because its wasting their time, and is just a bad idea overall. Not "my argument" at all, not to mention not a conclusion I agree with even remotely. The fact that you don't value the importance of a game selling a specific fantasy (maintaining a convicing sense of adventure without breaking the illusion of the fiction being served to the player) seems to be absolutely a limitation on your part. A game is a game is a game. Game elements have to combine to a good experience overall. Anything that merely clogs the experience has to be optimized away. Abominable.
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Re: How did Gale and Shadowheart get aboard the nautiloid?
Shadowbart
18/06/26 09:44 PM
I guess these are minor early game spoilers, so Lae'zel: She had to be support for the dragon riders. She couldn't be trying to recover the artefact yet because she is surprised to see it and doesn't recognize it beyond knowing it's gith in origin.
I love Shadowheart's response to this. Something like "Stole it from some other plane of reality, more like it!"
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Hexed weapon suddenly losing condition mid-fight
Fiddlewidget
18/06/26 03:47 AM
I have done multiple play-throughs with Hexblades and Hexblade multiclasses, and this is the first time I'm encountering this issue. My standard post-long-rest buff routine includes: Shadow Blade -> Bind Hexed Weapon. For the 3rd time in this run, I have started combat with my hexed shadow blade and suddenly found myself getting only one attack because my shadow blade has lost the "hexed weapon" status. I have not unequipped it, dropped it, or any of the obvious things people immediately assume. Fortunately I'm not playing in honour mode or this could be catastrophic. Every Google result about this has to do with the opposite - not being able to remove the effect. I have not tried this with a standard weapon or regular pact weapon so I don't know if it has anything to do with the weapon being a shadow blade or not. I'm wondering if anyone else has experienced this and knows what could be causing it, or if this playthrough has somehow gotten bugged? I thought I would ask before spending time doing extensive troubleshooting. The only mod I'm using is the Aasimar race from the in-game mod manager, and I've had that forever without problems.
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Race/Subrace Selector missing on respect and level up. Larion response???
pvpxan
18/06/26 12:22 AM
It seems Larion did not have in mind the idea that Races and Subraces could have spell/passive/other selectors after character creation. The first thing I know people will say is just get IMPUI...but that project is no longer maintained. I mean yes it still works (the XAML looks ok after I went over it) but this is something Larion Studios should have in place.
Does Larion check these forums at all?
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