Re: The game constantly keeps crashing
Philange
3 hours ago
It was doing fine for couple of weeks, no issues at all, running as an administration via bg3.exe or bg3_dx11.exe, until another nvidia update driver came on 26th of May and the game started to completely freeze during cutscenes, character customization and levelling up customization. Have you tried rolling back the driver to the previous version (596.49)?
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Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS
GM4Him
04/06/26 09:42 PM
Update: Part 3, Chapter 29 & 30 is now published. This concludes Part 3. Hope you enjoy it! BG3.5 - Hellraisers (Fanfiction) Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon. Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Re: So why play Divinity ?
Taril
04/06/26 09:23 AM
I find that DLCs are hard to make compelling.
Like, when they're just a small addition to the end of a game, it can feel kind of forced and shallow. Especially when they introduce skills and equipment that have to be direct powercreep in order to make them desirable for characters that have just gone through an entire game worth of optimisation and gearing up... (Which can also get even worse when this extra powerful stuff can be accessed mid-way through the game then after you finish the DLC and go back to the base game the balance is all out of whack as you're a walking god compared to what everything is scale for)
While larger things can feel like they could have just made a new game instead, fleshing out the content that little bit more and using the opportunity to rework and polish any features that stood out (Or integrate new ideas that arose).
Even more so if said DLC happens to be a brand new campaign anyway, meaning it has no reason to be attached to the base game besides reusing the assets to make it (Not that this really stops you making a new game. Take Spellforce 3 for example, each "DLC" is its own stand alone game with a stand alone campaign and bunch of features. But if you own them all, you can access them all together and play custom games with features from all of them)
I've honestly never been excited about a DLC as a result. Even though I've played some that were enjoyable, the announcement of DLC just isn't interesting. I'd often rather get a new game instead.
For example, Grim Dawn is getting a big expansion next month, with as much new content as 40% of the current game (Which is Base Game + 2 other large expansions). But even this just pales in comparison to the announced Grim Dawn 2 game which is just inherently more interesting due to the larger scope of new features and content it can provide (Compared to the expansion for the first game where it's going to be bogged down by all the flaws of the first game... I.e. All the issues derived from it being a modified version of Titan Quest's engine)
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Re: New difficulty level
Shadowbart
03/06/26 08:39 PM
There might be an issue with losing XP with each death. The total amount of XP is fixed, so if you lose too much, you're gimping yourself more and more.
That might be a fun difficulty challenge (people have finished the game with 1 hp, or no higher than level 1) but that seems like a major challenge in excess of honor mode, not in between honor and tactician.
I may have a solution: I just installed the brutal difficulty mod. It's harder than tactician (and Honor mode's normal fights, which use tactician) but does not have Honor mode's legendary actions.
I was sad because I wanted brutal + legendary actions, but it might be to your liking.
It has some fun upgrades to enemy AI. For example, when they down one of your party members, they don't keep at it until dead, which is something a dev does to be irritating, but they then attack the rest of the party. This is the correct tactical move as once everyone is downed, not dead, you lose.
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Hunger from beyond: Always the wrong rune
PauloLoose
03/06/26 07:04 AM
Hi everyone, I don't know if there is still active help about this game, especially since hunger from beyond is additionnal content but I hope someone will be able to help me wth this. Well I am trying to reunite all pieces of the devourer set. For the third part, on nameless isle, I followed all instructions: follow the red arrows, get into the cave near Zor's temple, put a small flame rune into the dragon skull. Every time, I get bitten by the dragon and attacked by undead fanatic lizards. But no way to get the leggings. I tried several things: going in alone after firing everyone in my party, even Delorus, different rune sizes, reloading several saves, thinking maybe I did something that prevented the script to run correctly... But even alone, if it is the first thing I do when I set foot on the isle, I get attacked, and no pants.  I read somewhere that being attacked is the behavior when we put the wrong rune in the skull. I don't really know what to do since I always put a flame rune. I thought maybe since my game is in french, the name of my rune is not the correct one but it would be rather strange.  Well here I am, stuck and condemned to not be able to finish the devourer set. I could not find anyone on the internet seeming to have the same problem.  If someone has a hint, or knows about this, I would be glad to get some advice ! Have a nice day everyone
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Re: Boots and Gloves
MarvelS
01/06/26 11:12 PM
I always thought the armor system for boots and gloves was a bit awkward too, especially when you find a cool magical item and then realize your class can't use it because it's classified as medium or heavy. In my home games, we just handwave that a bit and go for what fits the story rather than the strict mechanics, because it can really kill the excitement when loot becomes useless for half the party. When I need to get new riding gear or gloves in real life, I look for shops that actually get the needs of different riders. Not everybody fits in the same gear, and it makes a world of difference to have options for every style and build. There’s a good spot if you’re looking for rider-centric gear and aftermarket parts at https://roguepowersports.com/, big range and they seem to know exactly what real riders want.
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Re: Sleep/Resting mechanic
Tav'ith'sava
01/06/26 12:16 PM
I do see how that would add an interesting dynamic. Like, suddenly the cheese is missing and the person who's in the group for being a thief stood watch. Some characters will be more reliable than others, but not necessarily keen to watch the watchers every night.
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Re: Are we going to see an Imp companion?
Soccer
01/06/26 07:29 AM
Maybe, developers should make a cute baby imp companion, with a name something like GrogGrogu? Lady players will love it and it will allow Larian to sell a lot of merchandise? Baby goblin will also work.
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Re: Astarion made a...tactically sus decision
ldo58
30/05/26 09:45 PM
I just now had my whole party run into Wyll's hunger of hadar. It didn't kill us, but not turn-based anymore we took a couple of hits before I managed to click to stop it. I suppose Larian doesn't consider it a bug. They probablly think this is funny. But, I do wish that next game will leave this type of loony tunes humour out. Or they could add a "zany" difficulty mode for the fans .
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Re: High Core Count vs. Low Clock Speed: Trying to run BG3 on a refurbished ProLiant?
OrcLv3
30/05/26 08:31 AM
 was released back in 2004 and only requires a Pentium 4. Multicore CPUs didn't exist in the consumer market back then, so the game doesn't benefit from them at all. Additionally, server CPUs are designed with hypervisors and parallel workloads in mind rather than gaming. Since modern game engines are rarely optimized for massive parallel processing, your Xeon unfortunately combines terrible single-core performance with a high TDP of 185W.
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