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General Discussion Jump to new posts
Re: A single sameless map is unnecessary and counterproductive effort Taril 30 minutes ago
Originally Posted by Tav'ith'sava
At least in Europe, that's the history of many major cities' districts. Paris used to be an island in a river. Many of its modern-day core arrondissements and later banlieues started off as such gate towns.

As a european, this is not the case for any town or city I've looked at the history for.

Even for cities that were built around a castle and thus had the similar situation as Baldur's Gate with having a wall separating the inner castle and the outer farm land... The entire thing is still considered an extention of the city. Those living outside the castle walls were not considered a separate town.

In fact, this is more true of Europe than say America. Since the entire thing about why European cities are so well built is because they were organically expanded, so that access to facilities remained easy as places built up over time.

Originally Posted by Tav'ith'sava
But I said nothing about graphics.

You mentioned:

Originally Posted by Tav'ith'sava
getting lost in a frameless pretty painting, or endless loading times/other performance issues.

These are issues of graphics. Not map design.

Loading times and performance issues are based on graphical intensity. (Which is why games with low graphical intensity, such as Minecraft, can have massive worlds with low performance requirements - To the point that there are mobile versions of Minecraft)

A "Frameless pretty painting" is based on graphic design.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game crash while trying to load any save from act 3 (PS5) vbrn 38 minutes ago
Hi everyone,

I’m currently facing an issue with the game for which I found no solution. I’m around 60hrs of playtime, including around 10+hrs in act 3. The game won’t load any of my saves from Act 3, it will load to 75% and then crash to the PS5 crash report screen. I tried some settings tricks found online, I tried completely reinstalling the game, I tried playing offline, I tried clearing my PS5 cache and rebuilding database, I tried cloud streaming the game and even tried on another PS5 but nothing works.

The only save that will load is one I have from the very end of act 2 but none from act 3 works, neither manual or auto save. I even tried to start over from my act 2 save and redo the beginning of act 3, planning to never reload save or quit the game and only put my PS5 on rest mode while I’m not playing until I finish the game. I played 10hrs like that but, tragically, died in a fight and again, can’t load any save from act 3 so I can’t play anymore.

I’ve seen people online having the same issue but no solution so I’m writing this hoping someone found how to make it work again as I really want to be able to finish the game (I paid for the game it’s not normal that after almost 3 years this kind of bugs still exist).

Thank you everyone 🙏
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Baldur's Gate III - Modding Jump to new posts
Re: Rebuilding Norbyte's BG3 Script Extender for MacOS vulpinefang 4 hours ago
Hello im really new to all of this, are you saying you made a version for Mac or?
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Game Breaking Bug: Zixzax not opening portals Sephethus 4 hours ago
This game is still broken on Jan 15 2026. I noticed the portals stopped opening with each bloodstone I used or every star stone I found but didn't think anything of it till the end when I got to the source temple. The game is broken. There's no lady to talk to in the Hall of Heroes, there's no other portals I haven't visited, there's nothing. Zixzax won't talk about anything nor meet me when I find a new one, just fireballs coming down at the end of time constantly. The last thing I opened was the hall of frost. I've come all this fucking way. What a huge fucking let down I am pissed off.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Elemental Weapon and Magic Weapon disappears on zone change Ussnorway 15 hours ago
zone change is a plot device and yes its by design that changes happen
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Imryll 16 hours ago
I should have been clearer. I'm fine with lizards looking however Larian would like them to look.

As for elves, they did indeed suffer from a distortion in DOS 2. At least, they never looked like that in the earlier Divinity games. I'd prefer to for their appearance in DOS 2 to go the way of magical and physical armor in that game. That said I think that there is plenty of room for compromise between the appearance of elves in DOS 2 and elves as pointy-eared humans. I also feel much more positive about the way their culture was developed in DOS 2 than about the way they looked.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Error code at ALL autosaves Nazakoo Yesterday at 07:23 PM
so I first did the exclusion for one drive, and ran into a autosave. error still persisted. Uninstalled one drive, still getting error
Failed to remove dir:
C:/Users/___/OneDrive/Documents/LarianStudios?divinity Original Sin Enhanced Edition/PlayerProfile/charactername/Savegames/AutoSave_2

Also sorry it took me this long to reply, didn't see a reply or get notified in my email that I had a reply or I'd be here sooner
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General Discussion Jump to new posts
Re: A mistake to avoid in Fantasy setting since BG3 Ixal Yesterday at 12:37 PM
Originally Posted by For Khaine
Originally Posted by Ixal
Homogenizing races is sadly an ongoing trend in entertainment for various reasons.
1. Some people started to virtue signal by accusing WotC that D&D race X represent ethnicity Y (they could not even agree on which one) and that them being different is racist. Sadly instead of ignoring them WotC caved and thats the reason why suddenly everything in D&D is a multicultural utopia.
Following minorities in fantasy genre never leads to anything positive. It was really sad to see fantasy race NPCs with afro/asian faces in bg3(In Fantasy World!). For any developer this is like shooting yourself in the foot. We speaking here about PC game, where the players do not have the real freedom of actions, you had no chance to skip all afro/asian faces in bg3. It is not a tabletop rpg with GM and players, where people creates the story, where the presence of modern extremely stupid trend lies on the shoulders of the players/GM.
Originally Posted by Ixal
Motion capturing is expensive...
Originally Posted by papercut_ninja
But I hope that rather than letting technical challenges reduce everything to human-like, that they see it as something worthwhile to invest resources towards overcoming.
This is the only correct way to overcome and create better animations for each race to highlight their differences. A real progress from part to part, Players will no longer be impressed by simply new spells/abilities. The story, lore, true fantasy atmosphere, cool fantasy characters(NOT reskinned humans), better animations than bg3 - the only way!
Originally Posted by Ixal
As mentioned Larian worked hard to attract the Romfantasy crowd...
Romfantasy or not, this is not an excuse for creating an absolutely stupid mess from reskinned humans and call them as Fantasy Races.
I've wrote much already about "Salad", mix of fantasy races(just reskinned humans). Each fantasy race is an independent entity with its own culture, physiology, history, and global goals/not global. The small amount of mixing is possible in fantasy setting like Divinity, where we can see different fantasy race members living in specific place together. It should be clear why this phenomenon is present here, shown competently to not ruin Fantasy Atmosphere, not induce vomiting by extremely stupid and merciless modern diversity.
And in this regard, BG3 completely failed the fantasy genre.

If it is really necessary to implement the "tolerance" content, then make a customization for human race only in the next Divinity game. Here we can still "fit a square peg into a round hole" with great effort and grinding noise, that the humans of the southern lands have black or swarthy skin in fantasy world. And only because we know it from the real world.
Under no circumstances should fantasy races be changed or distorted to suit the destructive desires of minorities! This is the path to destruction!
Keep the standarts of Divine Divinity & Divinity OS2 in Fantasy Setting, Larian Team!
Do not start with the "they are not white" nonsense.

The problem I mentioned has nothing to do with humans of different ethnicies, but for example some influencers started with "Orcs represent black (or asian, as I said they never agreed on which one) people so them being evil is racist!!!!" back when such statements gave lots of clicks and likes.
Thats why orcs are now just humans with a bit of paint and live in multicultural cities now or why there suddenly are udadrow who are all nice (forcing Larian to have Lolthsworn drow as separate race choice to use the classic drow culture) or why in the new version there are no half elves or half orcs anymore as "being half of something" is racist.

And that leads to everyone and everything becoming more and more human.
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Tuco Yesterday at 10:18 AM
Originally Posted by Erwin Smith
Many open-world work this way. And it's never been a problem for me.
I will always prefer a alive world, I want immersion, BETTER than a static world. 👍
Me neither.
It's also OBVIOUSLY responsibility of the game designers to model things to work sensibly.

It's fine to be refused the services of a shopkeeper if you visit him in the middle on the night.
It's another thing entirely to have an NPC who's waiting for some life-or-death update about a certain urgent situation to refuse to talk to you because he's a bit sleepy.

Some dialogues are obviously meant to override scheduling/NPC availability in terms of urgency.
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General Discussion Jump to new posts
Suggestions to Improve Gameplay Quality in Future Titles Ghost_G0d Yesterday at 10:15 AM
Hello Larian Studios team!
First of all, thank you for your amazing games. I really enjoy the depth, freedom, and attention to detail in your RPGs.
I would like to suggest a small quality-of-life improvement related to trading and merchants that could make gameplay more comfortable in future Divinity titles (and similar games).

🔹 Buyback Slot / Separate Buyback Tab for Merchants
In previous games, when the player sells items to a merchant, those items are mixed directly into the merchant’s main inventory. Over time, this causes the inventory to become cluttered with low-value or irrelevant items. As a result, it becomes harder to find the merchant’s original goods or newly refreshed items.

Suggestion:
Add a separate buyback slot or dedicated buyback tab for items sold by the player.

Benefits:
Cleaner and more readable merchant inventories
Easier navigation and less micromanagement
Faster access to merchant stock
Better overall trading experience
This system already exists in some other RPGs and feels very natural from a UX perspective.
Thank you for your time and for continuing to create such high-quality RPG experiences!
Best regards.
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General Discussion Jump to new posts
what are you doing men yet zsthfceyd Yesterday at 09:46 AM
what are you doing men yet
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General Discussion Jump to new posts
New Race Options Ragingcoup Yesterday at 07:07 AM
I'd love to see more race options in the next divinity game, like the Imps, I thought they were amazing when we came across them in Divinity Original Sin 2. I'd love to see an origin story with an Imp who has a lot more complicated interactions because people expect them to cause trouble. And I just want a tiny race smaller than dwarfs, and a bard like class, something about Jamming out and healing people is just amazing too.

Excited to see what comes! ❤️
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General Discussion Jump to new posts
Re: Wishlist for Divinity Taril 13/01/26 02:08 PM
My wishlist:

- Return of DOS2 style OST. It was so much more epic and awesome than what BG3 provided. I still get chills when entering Act 2 in DOS2 when you ride in on the ship with the epic music playing.

- Fully voiced MC. Won't happen though because of Larian's commitment to Blank Slate PC's...

- Origin characters for all. Not just the companions of the game turned into Origins where you just play through their story. But unique backgrounds for different races that allows your PC to fit into the game world (You can still keep your Blank Slate character option for those that prefer it). Ideally some of these will have unique prologues and unique interactions with different people/factions.

- Deeper companions. With inter-companion relationships (With some being so hostile towards each other you cannot recruit both). Also, give them some autonomy, don't just make them things you collect and then will happily sit in camp the entire game while you ignore them, despite them having things they want to do...

- Diverse companions. Don't make them all "Pretty" and don't make them all "Nice and likeable". I want variety. I want characters like Astarion that I dislike. I want characters like Beast who's not conventionally "Pretty". But I also want sweethearts like Lohse and beauties like Shadowheart. Having variety makes things more interesting. Especially if the aforementioned depth means they aren't just Pokemans that you collect every run because there's no reason not to.

- Movement and actions to be separated. Much like how BG3 clearly separates Movement, Standard Action, Bonus Action and Reaction. It would be nice if Divinity kept movement and actions separate, meaning that you (Or enemies) can close the distance/reposition and still do something. (Beyond that I'm whatever about it... Going back to AP would be fine as would D&D style combat. I err towards AP as it's more flexible). You can keep "disengaging" competing with actions, but none of that "The best strategy is to stand still and fling ranged attacks at the enemies whom are using all their AP to move closer and so don't fight back" garbage.

- Enemy turn consolidation. If multiple enemies are taking turns in a row between your character actions (Which is common with Larian's love of large numbers of enemies), have them all take their turns simultaneously rather than one-by-one. So that combat can be sped up, especially in large scale fights. (BG3 has hints of this, as multiple enemies just using Dash and moving closer will occur simultaneously)

- Enhanced Surface design. Separate sufaces into dedicated abilities to create and manipulate them. Meaning that someone who chooses not to deal with them, doesn't constantly interact with them. Meanwhile, improving the depth and complexity of surface combinations and interaction. Thus allowing people to build for messing with surfaces or not. Of of the main issues with the system in prior titles is that it is forced upon you (Then of course the whole "Hitting an enemy makes the ground below them into a blood surface... Hence it just devolving into Necromancy abusing Blood surfaces and/or Electrified Water/Blood) which takes any interesting strategy with it and throws it out the window when every battle just becomes one giant electrified blood surface no matter what (With a few exceptions, like that one encounter in DOS2 Act 2 with the blobs of tar where everywhere becomes fire)
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General Discussion Jump to new posts
Re: What races are planned for Divinity and party size? Expecting more or less? ldo58 13/01/26 01:06 PM
Originally Posted by Imryll
I would also prefer a party of four, and not a party of four supplemented by a gaggle of bench warmers back at camp, but four only. I'd rather get to know a smaller group of characters better and not to be fussed because there aren't enough "good" necklaces (or whatever) to go around.
IF they would do that, then no lizards please.
The Red Prince was probably one of the reasons I gave up on DOS2 fairly rapidly.
Nor wpuld I want a Jarjar Binks or anything similar forced into the party.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation Ixal 13/01/26 11:27 AM
Originally Posted by geala
I'm quite sure that, after what Swen said in the Reddit AMA to the "lizard romance" thing, we'll get some lizard companion options. Wasted in case of me because I neither find lizards "hot" nor do I like them otherwise and will try my best to not have one in my party, but probably fullfilling the wishes of a lot of other people. Which again shows that tastes differ. And that we need a wide variety of options.

They want to have something to generate the same kind of buzz than BEAR SEX!!!!!!!.

Just bigger bears does not work, so lizard sex it is.
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Chat Jump to new posts
Re: Games that made us gamers Pypweltaren 13/01/26 10:01 AM
Originally Posted by pike.spade
A long time ago, back when dinosaurs ruled the earth, I lived on a distinctly uncivilised continent, teeming with Canadians and other wildlife. I read, probably in PC Gamer at the time, about this small Euro RPG published by CDV with a silly name. When I tried it, I was hooked: the world of Divine Divinity was fully interactive, the game didn't take itself seriously, and I was really engrossed in Rivellon, and promptly registered here as DEATHATTHEDOOR.

That was back in 2003, and I no longer have this account. Many people I spoke to here have moved on, but it's nice to see AlrikFassbauer still posting after all these years. I've since moved continents, got a job in the industry, played many great games, but Divine Divinity is probably the reason I am still playing today. Very few games since have managed to recapture the sheer sense of wonder I first experienced at the tender age of... however old I was back then.
This is really interesting
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Game crashing and freezing desktop on menu. Ussnorway 13/01/26 12:46 AM
Steam, Galaxy or linux?
what mods?
your system specs
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Clean unmodded version crashing on startup Ussnorway 13/01/26 12:44 AM
is your B drive external by any chance?

having the page file on G instead of c will also cause other issues with older games
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Divinity - Original Sin 2 - General Jump to new posts
DOS2 vacation teltow 12/01/26 02:02 PM
This is my second Larian game after BG3. And again I have the impulse to go on vacation just to play the game more.
Also, I'm feeling stupid to never ever have even considered to play round based isometric games until BG3. I thought they were not for me. Oh boy was I wrong.
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About this website Jump to new posts
Re: Changing Larian Account Name Tav'ith'sava 12/01/26 01:58 PM
This is probably something you'd better ask Larian Support. I don't think you can change account usernames from the users' side. https://larian.com/support
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Baldur's Gate III - Modding Jump to new posts
Re: PS5 Trophies Paen 12/01/26 01:57 PM
1. Yes, obviously.
2. It's a Sony thing, not a Larian thing.
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General Discussion Jump to new posts
Re: Apparel and Appearance Tav'ith'sava 12/01/26 01:15 PM
AD&D (2e) is a lot more restrictive about giving out magical items at all. The standard rules even explicitly rule out shops for magic equipment. Unless you're using some pre-rolled characters for a specific setting, you start the game with standard equipment only. But even if you stick to non-magical items, adventurers are much more likely to pick up "exotic" items along the way. While on the quest to find the Jewel of Arugandha, they stumble through an ocean journey with several ports along the way, then a desert setting, a foreign city with little contact to the outside world and finally a jungle setting with the lost temple of Xanu-Ri before heading back with lots of gold to spend. When they return, they will have picked up foreign ideas, new concepts and a taste for exotic spices. Maybe they've merely brought more durable backpacks, swords made of better steel or clothing that is cut more comfortably or better suited for their combat style than their old robes. To the local villagers they may not necessarily look as cool as they think, though. Add flashy magic effects and you end up with a hoard of running jokes, because I have yet to adapt armor dyes to 2nd edition rules.

Wildshape is a 5e-thing, so I have no idea how it exactly works in tabletop D&D. In 2e, druids use a variation of the Shapechange spell that explicitly states only clothing and one item held in each hand transforms into the new shape. An AC bonus from a shield you're not holding surely doesn't make sense, unless it's like a stable area effect. But, there are items, at least one of them a dagger, which will give you an ability buff merely through skin contact or being on the body. These can then lead to better AC, ThAC0 or whatever. As for the huge chain mail shrink-fitting for a halfling or gnome, that would depend on the item and its specific enchantments. Some will only fit dwarves, other can be used from anything from a kobold up to an ogre. Again, 2e is a different game from 5e, although some naming conventions remain. The systems aren't compatible.
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Baldur's Gate III - Help Tips & Tricks Jump to new posts
Pick up Bug still here PS5 Batschisane 12/01/26 11:44 AM
Hello, I am new her, hope this isn't a double post...

I just have encountered the pick up bug...

I play on a PS5

All my characters are unable to pick up items from the ground anymore...when I go to the item and try to pick it up, the character freeezes and can't be moved anymore and neither does it pick up the item...switching to another character just yield the same result

Now i was searching around in the web for solutions, but none of them worked so far...

Killing the character and reviving(like some do suggest) it doesn't do anything...

Holding the x button and pressing map button does open a menue, but i still cannot pick up unless it is an weapon or other equipment, then i can equip the item with the compare function...
but this doesn't work for non equipment items

But the biggest problem: i cannot pick up items that i need to finish quests!

Right now I am on the rooftop in Rivington where the Gale's cat is sitting with the pile of letters, and I cannot pick up the letters to finish this quest...

I spent more than 100 hours in this game so far and I love it...and I don't wanna have wasted all that time for naught...

Can anybody help ?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Switch 2 sound problem on bluetooth headphones ihadim 12/01/26 10:23 AM
Having the exact same problem. Noticed it this morning when I started playing DOS2 (NS2 edition) during my commute.

Didn't have any issue on Switch 1.

I use Sony earbuds wf-1000xm3.

Important update : I noticed I encounter the problem on every games on the Switch 2. So it seems that the issue comes from the console.
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Suggestions Jump to new posts
Re: KOTOR 3, plus 1. WizardPus 11/01/26 09:23 PM
I would 100% endorse a Larian attempt at KOTR. They would do a fantastic job. I recently also suggested an XCOM from them. The Sci-Fi requests are starting to come in. We can only hope.
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