Larian Banner: Baldur's Gate Patch 9
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General Discussion Jump to new posts
Re: Wishlist for Divinity TheRomanRuler 3 hours ago
Apparently i can't edit my post, but:

-Ability to pick which character you enter into conversations with. Game should not randomly ignore main character and talk to whichever companion happens to be closest, and at least in some situations game should allow you to use character with highest persuasion to help influence the conversation
-Make it clear which conversation option is a decision or "decision", and which lets me ask more questions. I often want to go trough all the dialogue options before continuing, but it often turns out option i picked continued the conversation so i can't pick the option that i actually would have.
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General Discussion Jump to new posts
Re: What type of itemization/progression we'll get this time? dwig 5 hours ago
Originally Posted by geala
The insane item progression in DOS 2 (did not play DOS), alongside the magical/physical shields system, was my biggest gripe in that game. Insofar I hope for a more relaxed system with much a slower increase in stats. Random or handplaced I'm not that decided, both systems have advantages and disadvantages, I'm tending a bit more to handplaced.

I *really* hope that we do not see a return of the magical/physical shield system.
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Divinity - Original Sin 2 - General Jump to new posts
Where to look for co-op teammates? Stenlund 8 hours ago
As the title of the thread says, is there any part of the forum where I can look for co-op teammate?
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Baldur's Gate III - Build Discussion Jump to new posts
Re: Best none GWM fighter build for Lae'zel KDubya 16 hours ago
If you want melee but not a fighter you can go with a Monk Lae'Zel.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Video Settings Bug Hygor Haas Yesterday at 02:01 PM
I ran into almost the same thing after patching BG3, my settings just wouldn't stick even after editing the files manually. What finally solved it for me was launching the game as administrator, then making changes and exiting right after. That forced the config to save properly the next time. It’s definitely buggy, especially after some new updates.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Game Crashing After Long Rest {PS5} justinburchette Yesterday at 01:53 PM
Hey, y'all.

So, I made a post on Reddit about this a while ago... but basically this is what's happening to me:

In either Rivington or the Lower City (it doesn't matter which area), after I take a long rest... I am essentially "stuck" in whatever area I took that rest in. If I try to transition to another area, the game will crash to the Home Screen. If I try to reload a save after long resting, the game will crash to the Home Screen.

It doesn't seem to matter what camp I use; at first I thought it was specifically the Elfsong camp — but nope, it's all of them. Because of course it is. As long as I don't long rest... then everything seems to be fine. But the moment I do, this is what happens.

Ever since Patch 8 & the latest Hotfix, Act III seems to be borderline unplayable for me. I have a list on my phone of things that are guaranteed to make the game crash (renting the room at the Elfsong is one of those things, as is saving anywhere near the Stormshore Tabernacle... for some reason) — and so far I've been able to circumvent those crashes through rigorous trial & error... but this one is beyond me. I cannot figure out a workaround here.

Mostly at this point I'm just wondering if I'm the only one having these issues. I've uninstalled / reinstalled the game, and cleared the cache... nothing seems to make a difference. Is anybody else out there playing on the PS5 also experiencing these constant crashes in Act III? And if so, did anything help you...? I should also note that I'm playing as a Durge origin (I have no idea if that matters in the slightest), and that I never experienced these constant crashes until after I got into Act III. Before that, everything worked just fine.

Anyways, apologies for the long post — and thanks in advance to anyone who responds! :‎)
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General Discussion Jump to new posts
Re: Apparel and Appearance geala Yesterday at 12:46 PM
Originally Posted by Taril
I'm hoping this new game feature lots of new and cool equipment design.

...

Further to this, if you decide to allow characters to use multiple weapon sets (Be it BG3 style where everyone gets a melee + ranged weapon, or a more freeform where it can be any 2 sets of usable weapons) then you should always show both weapon sets. None of this BS where you pull a weapon out of your butthole because it literally didn't exist until you swapped to it.

This could also come with a decision to make weapon bonuses only apply from your currently held weapon set, so that you're not incentivised to run around wearing stat sticks you have no intention of ever actually wielding (Such as in BG3 where you get the affects of both weapon sets at all times, thus you often equip weapons just for stat boosts, even if you literally can't even use a bow you'll still just have it for a passive boost)

Did not really read the last two paragraphs after the link (to someone I do not consider an expert, but with some cool ideas ...) last time but I cannot enough support the proposals and want to cite them again. It's especially mindnumbing that you can profit fro example from a shield while actually using a bow or enhance your crit chance with a sword by carrying a bow with such stats, and so on.
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General Discussion Jump to new posts
Re: Attractive romance options + Better character creation papercut_ninja Yesterday at 10:52 AM
I think for creating your own character there should be a variety of options to make every kind of appearance, from conventionally handsome to unattractive so that I can roleplay the type of character I'd like. Most important to me is that races are unique and stand out from one another so that I am not simply limited to creating a few variations of pretty human.

In terms of the world-building, companions and NPCs I think it should have a realistic representation where having pretty privilege is something that makes certain people stand out. When everyone are conventionally attractive, it's not a privilege.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
B580 Vulkan crash Loreian Yesterday at 09:24 AM
System

  • VGA compatible controller: Intel Corporation Battlemage G21 [Arc B580]
  • AMD Ryzen 5 3600 6-Core Processor
  • B550M PRO-VDH WIFI (MS-7C95)


BG3 is installed through GOG.com using Heroic Launcher on Ubuntu 25.10.

Issue

Starting up BG3 choosing Vulkan reaches a Crash To Desktop when the shader generation reaches ~95%

It is possible to play BG3 choosing DirectX but the framerate is hurting.
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: how to start split screen co-op on switch 2? mrnervous Yesterday at 09:10 AM
As far as I understand, the game offers single-player, local multiplayer (using multiple consoles and multiple game copies), and online multiplayer.

I have tested all available multiplayer options, both local (wireless) and online, but I was unable to get multiplayer working in any form.
In all cases, no lobby is shown for the second player/console, making it impossible to join a game.

I would also like to add that I purchased the game specifically for this multiplayer functionality,
as playing together offline/online was the main reason for my purchase.

The two consoles were running slightly different internal build versions:

Switch 1: 3.6.117.3733
Switch 2: 3.6.117.3735

Unfortunately, I did not have access to a second Nintendo Switch 2 with the exact same build version to verify whether multiplayer would work under identical versions.

At this point, I assume that we may need to wait for a fix,
and I sincerely hope that a bug fix or patch will be released soon,
as the multiplayer feature currently appears to be unusable despite correct setup.
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General Discussion Jump to new posts
Re: Divinity - General Discussion The Red Queen 05/01/26 11:31 PM
Hi folks, we want to keep this a friendly, constructive place for forum members to discuss the new game so, after consultation amongst the moderation team, we’ve removed a few posts from a recent exchange that violated forum rules. As a reminder, please keep things respectful, avoid personal attacks and excessive language, don’t import beefs from elsewhere and don’t derail the thread by getting involved in arguments with other individuals. (Don’t rise to bait, but report rule violations using the forum functionality.)

Posts that break rules can be deleted, even if they also contain valid feedback. The easiest way to avoid that is to keep to the forum rules, but if it does happen to one of your posts, you can try again with the problem elements left out.

Thanks, all, for helping keep this thread a welcoming place for forum members old and new, and I’ll let you get back to the discussion smile
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: macOS Game freezes before/after cutscenes [Act 1] Biocoso 05/01/26 05:18 PM
Same here!

The game was running completely fine before updating to macOS Tahoe 26.2, but now it's unplayable.

I have a run where I am in Act 3, after
entering Baldur's Gate.

Every time I start a conversation with an NPC where I have dialogue options, the game freezes. The only solution is to quit the game through Steam.
Initially, I thought it could have been a damaged save file. I then loaded some old save files, but the problem is still there.
I even started a new campaign. I had the same problem right before
the final battle in the Nautiloid.

I somehow managed to go through, but now the same happens when I interact with the crypt.

Please Larian help us!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Audio skipping bug (PS5) ArmoredMonk 05/01/26 04:13 PM
This bug is also present on the Mac client on a Mac Studio M3 Ultra.
I have this in almost every conversation, even in the camp. Even in a freshly started game.
It think it started mid-to-end of Act 2 in or around the prison in the Towers and is still present at the Start of Act 3.

The game worked fine on my PC at launch.

Please fix.
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Suggestions Jump to new posts
Arabic Language Support Request for All Larian Studios Games AbadexDOS 05/01/26 01:58 PM
Hello Larian Studios team and fellow community members,

First of all, I would like to express my sincere appreciation for Larian Studios and the incredible work you consistently deliver. Your games stand out for their deep storytelling, rich dialogue, meaningful player choices, and respect for the RPG genre. Titles such as Divinity: Original Sin 2 and Baldur’s Gate 3 are clear examples of this dedication.

I would like to respectfully submit a general request for Arabic language support (at least subtitles) across all Larian Studios games — including previous titles, current releases, and future projects.

Arabic is spoken by hundreds of millions of people across the Middle East and North Africa, and the gaming community in this region continues to grow rapidly on both PC and consoles. There is a strong interest in narrative-driven RPGs, yet language remains a significant barrier for many players who would otherwise fully engage with and support Larian’s games.

Adding Arabic language support could:
•Make Larian Studios games accessible to a much wider global audience
•Increase long-term player engagement and market reach
•Strengthen Larian’s reputation as a studio that values inclusivity and diverse communities
•Encourage new players to experience your games as they were intended, with full understanding of story and dialogue

This post is not meant as criticism, but as a sincere and respectful suggestion from a player who deeply values Larian’s work and hopes to see it enjoyed by even more players around the world.

Thank you for taking the time to read this, and thank you again for the passion and creativity you bring to your games.
I look forward to hearing thoughts from both the community and the Larian team.

Best regards
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General Discussion Jump to new posts
Re: Let's Talk About (the) Sex geala 05/01/26 10:32 AM
To be honest, I don't mind gore but I find the burning scenes borderline unacceptable and don't like watching, so I concentrate to overanalyzise the rest of the trailer. And I find the sexual scenes the most interesting. smirk

Originally Posted by neprostoman
Sorry for derailing the thread a tad bit, I think the sex in a ritualistic sense can also theoretically call for soil fertility aka bountiful crops (the whole event looks as a fair kind of). Apart from sex we can also see some people wearing animalistic masks whipping themselves, those could call for the blessings to the hunters maybe. Sacrifice in religion is mythology often ties into those themes of pleasing the gods to then get something in return.

On the other hand the premise for this trailer was that 'the gods are silent', therefore I lean into my previous theory of this being a rock bottom for godless/purposeless and immoral society. They had a literal kid there cheering for the violent execution and exposed to the sight of sexual acts...

I think they want the gods back because the gods are silent and without them bad things are happening (Rivellon bleeds) and (even more) evil things start to happen. That the body is bad and sex is a sin and the contrary to religious practice is also mostly connected to the absolutistic monotheistic religions and in this sense a late view. The use of sexual rituals was part of some older religions (for example temple prostitution), so that sex is immoral to the Rivellon people is not a sure thing. They all surely do not really know what's happening and with what forces they are playing, but they try what they can, deluded by their religion/ideology.


Originally Posted by Taril
Originally Posted by geala
The question remains wether it is a spontaneous act or incorporated into the ritual.

It seems more spontaneous than ritualistic.

Since it seems distinctly separated from the actual ritual area, where the effigies are located. The people having sex are also not interacted or even acknowledged by the order that is performing the ritual.

Originally Posted by geala
Eating and drinking on one hand and having publicly sex on the other hand is quite a difference.

Someone hasn't been to a music festival grin

Especially ones from the 60's...

Originally Posted by geala
I also doubt that there would be only mixed racial pairs if there wasn't a planning involved. Could admittedly be just a Larian exaggeration without more thoughts behind it.

I wouldn't put much stock in this. It's a short snippet of a trailer and the sex is a minor part of it which is only on screen for a few frames (Further highlighting its independence from the ritual which makes up the majority of the screen time)

This seems more like aiming for shock factor (Much as to why sex is included in the first place) whereby having inter-species sex has been proven to provide more engagement as the bear-sex marketing showed for BG3.

Originally Posted by geala
To the moral side, a lot depends on the backstory of the burning ritual. I'm not sure who is good and evil, if there is any. Is the burned man a mere victim or a danger?

That would be the major question and given Divinity's history, would depend very much on which side you're on.

As is the case with the Original Sin games. The first game you play as people hunting down Sourcerers because they're evil. The second game you play AS Sourcerers and figure out that they're not inherently evil (But do provide inherent risk to the world)

Hehe, I never attended such a big music festival, it's a funny comparison. I was on several Techno club events in the 90's however, luckily smartphones with cameras were not a thing in these nice times. grin

I would be happier if the sex was a spontaneous act of people wanting fun, but I'm actually quite sure that it is part of the ritual. When you look at the big overview of the "fair" area, before the burning starts, you see that the sexual actions take place at both sides of the three big statues, divided from the crowd by the fence, as such similar to the persons who are whipping themselves. So they take place in the inner ritual side, framing it in. The whipping and the sex seem to be arranged by the leaders of the ritual, at least partly. It may be also deliberate that Larian shows the (rather short) first sex scene during the excessive violent burning sequence of the poor victim (if it's not simply just as cheap shock feature).

Without further information we will not know. Anyway, I'm curious wether the trailer has some meaning for the later gameplay. I will surely try to save all the people if possible. And then make a date with the woman who is busy with the lizard. ouch
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Multiplayer Mod Versions not Syncing using In-Game Mod Manager HudsonDeuces 05/01/26 05:12 AM
Hi all,

I'm starting my first multiplayer campaign with a friend and we are running into issues getting some mods to work, and I was hoping I could get the community to weigh in if any of you know what's going on.

We are using the in-game mod manager because we had assumed it would be easier to get synced. However, when my friend joins the campaign, he gets an error on about half of the mods that I've installed saying "We have detected a mismatch between the following mods and your host's mods. Please review them and take the required actions before continuing." Hitting the "download" button on the mods highlighted doesn't resolve the issue.

What we've realized is that for the mods impacted (for example, the Fade Equipment mods), the versions in our mod managers are different. For example, my mod manager will show a mod as being version 1.11 in the details, but my friend's mod manager will show it as version 1.08. We've ensured we are playing in the same version of BG3 (4.1.1.6995620) but are not sure of what else we can do to get these mod versions aligned since our in-game mod managers are misaligned for some reason.

The only thing I can think of is that it has something to do with the fact that my friend is playing on Nvidia GeForce NOW while I'm playing normally with a PC. I've read there isn't mod support for the free tier of Nvidia GeForce, but my friend pays for the premium tier, so I don't think that's what's going on.

Any help here would be much appreciated!
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General Discussion Jump to new posts
Re: [PETITION] Bring back Lizards/Elves with exotic bodies ⚠️ Erwin Smith 05/01/26 04:16 AM
Originally Posted by fylimar
Technically, they had more than four, since all short races, Dragonborn and Gith had very different body types from the humanlikes. They did a great job with most of them, but halflings. Dwarves look stocky and dwarvy, Gith and Dragonborn looke great too, the halflings have some proportion problems ( they should look like small humans basically) and gnomes have slightly too big hands, which I find ok though, gives them a bit uniqueness.
And BG3 has tons of clothes and armour and all of the vanilla ones fit all races.

Exactly!
BG3 had many body types, that wasn't a problem and there's no reason for it to be a problem in Divinity.

Give me lizards with the old design!
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: Companion Circle of Stars Druid staying out of conversations davor 04/01/26 09:01 PM
These dialogue issues when in wild-form I experienced with Halsin were the main reason I specced Jaheira to star-form. Then, during cutscenes she was saying lines that were correctly subtitled, but the camera was just showing empty space and there was no voice-over. I thought it was due to her being dominated one time, which apparently used to be a bug once, but it is not. Her being in star-form is the main reason the cutscenes are broken.

I am using patch 8 since start. I think this should really be fixed somehow. I understand this could be a design chose, limiting the interaction when in star-form, hence forcing player to return back to normal, and if so, it should be stated clearly somewhere and the cutscenes should be fixed nonetheless, for example by asking player to revert to normal or skip her involvement.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: ACT 2/3 Softlock bug - Stuck in Wyrm's Lookout, unable to progress to Act 3 JCYY 04/01/26 05:10 PM
Hi, I just want to mention that this bug still exits in the latest version of bg3 which is Patch 8 with Hotfix #35. This happened with my Honor Mode run, and I was playing a no rest run. Therefore, the bug occurred the second time a full rest was forced by the gamed (the first time was in Act I). Since it is an HM run, there is no backup I can reload. I am hoping Larian will provide a hotfix to resolve this issue soon so I can resume playing this run.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: macOS DOS EE interface issues Sephethus 04/01/26 05:03 PM
It's affecting things behind various items in the UI such as character portraits, inventory, etc. If anything is behind them it will assume you're clicking that instead of the stupid portrait or item in the inventory or whatever. Can't pick up items easily or move items like barrels and boxes. Affects hovering over items to get the tooltip as well. This is basic easy to fix shit. It's 2026, don't sell the game in Steam claiming it's supported on a Mac if it's broken. Mac OS Tahoe.
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Divinity - Original Sin - Technical Issues Jump to new posts
Re: Cursor/Inventory selection bug...maybe? Sephethus 04/01/26 04:58 PM
It's January 4th, 2026 and this exact problem persists in Mac OS Tahoe 26.2. These workarounds are shit. Don't sell games in Steam claiming they're supported on a Mac if the UI is broken. It makes the game nearly unplayable.
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Divinity - Original Sin - Technical Issues Jump to new posts
Missing Elemental staff zenAF 04/01/26 07:36 AM
Defeated the Boreas King many hours of gameplay ago and didn't realize that he did not drop his elemental staff. Have tried the usual tricks of changing camera angle and making sure that items were highlighted plus checking Homestead. Any help would be appreciated. Playing on a PS5. Thank you
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Loading into Lower City Causes Crash CremeBruleeeee 04/01/26 04:25 AM
I first noticed this issue when I was coming back from the Iron Throne. After the cutscene of you getting into the submersible, upon reaching the loading screen back into the Lower City my game will crash. However, I am still able to load my game when I was still within the Iron Throne, and only when I leave does it crash. Upon testing my various other saves, I have realized that loading saves that were still within the Lower City prior to the entering the Iron Throne would still cause the game to crash.

Surprisingly, all of my saves before entering the Lower City and few of my first saves within the Lower City (near the entrance and barely anything has been explored) are all still loadable. If I go back and make a new save at the same location of my other saves that causes me to crash, loading the new save would also cause my game to crash. So therefore, I think it has something to do with loading into the Lower City that is causing my games to crash.

My game is indeed modded but everything has been working fine up until now.

I am not sure what is causing this and I have tried many remedies:
- deleted old saves (read somewhere too many saves causes instability)
- redownloaded my mods
- redownloaded BG3
- changed mod order
- used another device
- verified download on Steam
- updated drivers

Specs:
- i9-14900k
- RTX 4090
- 96GB DDR5 ram
- 4TB Samsung 990 Pro SSD
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Xbox One X Multiplayer gamersteve 03/01/26 09:29 PM
My friends who bought the game can't connect to the lobby. Sometimes one is able to join but the other will not be able to. The game is also dropping FPS after awhile and then will crash. Is there any plans for update coming to the game? Really would love my friends to enjoy this game but it is starting to sour their taste of the game.
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Baldur's Gate III - Modding Jump to new posts
Music Expansion Mod (Need Help) Soundscabs 03/01/26 08:51 PM
I've been working on a mod for BG3 that is strictly a music mod. It isn't going to REMOVE existing soundtrack (I wouldn't dare) but the goal is to ADD and EXPAND on the existing soundtrack, giving every boss fight a unique theme, every companion a unique theme, maybe some villains too, and circle back or near to these themes as the game progresses.

I have so far created a unique theme for each companion. Here is the one with the best reception, Astarions' Theme "Revenge":

Astarion's Theme on Youtube

Here is some extra reception on a facebook post that did well so you can see the general feedback.

Feedback on Facebook BG3 Group

As you can see, the reception is good so far! My youtube channel has the rest of the themes if anyone is interested to hear more.

Ok so here is my problem- I can't make this mod with the toolkit as it currently is. The bg3 modding discord did get into the details with me and they were helpful, but they basically told me I can't do it yet. So this is my humble request to Larian to please update the toolkit to allow changing, adding, and modifying events to play user-created music. I want to add variants on all my themes that play in camp, during sleep events, during fights, during dungeon exploraton etc. For instance, there is a unique theme for the Hag Boss Fight in the Ancient Abode, as well as unique music for the Ancient Abode itself.

Is there any hope for this in the near future? Thanks!

Regards
-Soundscabs
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