Frequent crashes caused by Ultra-Wide 7680 x 2160 resolution
hoahmi
8 hours ago
After playing BG3 and DOS 2 EE both with a lot of joy, I wanted to go back even further and try DOS EE. However, it currently crashes so frequently that the fun of playing is somewhat limited  . However, I get into the gameplay but after 1-15 min the game crashes to Windows Desktop. My PC is pretty good (AMD Ryzen 9 7950X3D 16-Core Processor, 64 GB RAM, RTX 4090 and a Samsung Odyssey Neo G95NC with 7680 x 2160 px (32:9) resolution) so I am wondering if there are known problems with "too new" hardware, or whether anybody had similar problems - and fixed them? After some testing, the game runs smoothly for hours on the same hardware if I limit the resolution to 3840 x 2160 px (4K) by using PiP. The full 32:9 resolution looks beautiful but runs stable only for a few minutes regardless of using 60Hz or 120Hz.
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Re: Karlach Romance Bug
hlee11
15 hours ago
I'm playing a Dark Urge and I've encountered this bug 3 times and cannot even trigger the romance as a Tav either. I have not romanced any of the other party members to try and avoid the romance bug. Larian needs to fix this one.
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Re: The Cat, The Milk Bowl, And The Last Light In Spell
Shadowbart
Yesterday at 06:52 PM
"Here's your bowl of milk."
"Meow, thank you!"
His Majesty takes a few laps at the bowl. The shield dome starts faltering. Isobel runs out.
"What, why? The bowl of milk! The bowl of milk! Where's the bowl of milk?!?!?"
Cat takes a few more laps, looks up. "Oooh, trouble's-a-coming! Byeeeeee!" and scurries into a bolt hole.
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Re: Dark Urge finale ... but, whats next?
KiraMira
Yesterday at 06:42 PM
Do you think that Durge would be satisfied with single world ... Or do you think that s/he would eventually turn their gaze towards gods ... eventually target his own father ... and maaaaybe, just maybe, in cruel twisted irony cause his own Durge Folly?  I imagine Durge would be like a plague upon everything living. Spreading their splashes of red until nothing remains. And when everything is dark and silent they would end the final living thing.. themselves. Unless a hero down the path stops them, although they would have to be powerful and stop them before it is too late. I don't imagine the level 12 to be the cap for the Durge (or any of the companions) after the game has ended. Surely they would continue to build power. I think if you accept Bhaal you essentially become a reincarnation of him. At least that's how I understood the ending. Can Durge eventually reach Bhaal and end his godhood? Maybe.. That would be interesting. What if Bhaal was not the last on the list. I can imagine some other gods trying to stop Durge and a great battle. Maybe a stab in the back. Some gods taking advantage of the shift in focus to end their rivals. But would they manage to end the Durge, the plague before it's too late?
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Game Slowdown
Boogerboy2023
Yesterday at 08:45 AM
What is the best way to fix the game slowing down? I am pretty far into act 3 and it is slowing down really bad. I deleted most of my saves, what should I adjust in the game settings, graphics? thanks
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Re: Hotfix #34 Now Live! Steam Deck Native Build
Ussnorway
05/11/25 04:04 AM
its true Steam is clearly the bigger bear but i own the game on Gog and also happen to have a Steamdeck... pretty happy with both
the actual difference is more to do with Gpu drivers since a Steamdeck doesn't have the roar rendoring power you find in modern gaming Pc and the screen is around 10% of the size
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Re: Sutton farm
Lotus Noctus
04/11/25 10:51 PM
I cast Raise Dead! Sorry for the thread necromancy, but this still comes up relatively high on search engines when entering "sutton farm bg3" and probably a few other keywords. That's no problem at all. I belong to a generation where the rule was not to open dozens of threads on the same topic, but instead to stick to one thread for the sake of context. With that in mind, thank you for your additional information. Canonically, the only way to save the brothers is to side with Ethel during the initial confrontation, and then knock them out with non-lethal attacks. This opens up a dialogue option when you later talk to Ethel and Mayrina in the teahouse, where you can tell Mayrina that you fought her brothers but didn't kill them. Have you tried this approach yet and encountered the brothers again later in Act 3? Or did Ethel's Redcaps get them anyway?
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Re: Combat Improvement - Reactions
Surge90sf
04/11/25 10:40 PM
Yes I agree, this game is a tactical game, therefore thinking is part of it, so naturally you should have time to think.
However, you have to remember, you are always thinking ahead in tactical gameplay. For example you can see that an enemy lvl 5 wizard has the next turn, and your party is grouped up. --> You already know you want to counterspell that before the turn starts, and almost always you would want to counterspell with a lower slot. So it doesn't require any fast thinking.
The games combat system is actually well done despite the fact I did not like the idea of turn based before, however, the reason to make a tabletop game into a video game would be to make it feel more alive and dynamic than any previous iteration. Therefore one of the main goals should be a dynamic feel and fluidity in how the combat flows. You want a video game to "come alive" so much that it immerses you, right ?
Reactions, are actually the ONLY pause function in the game, as such it feels really strange when they pop up, and they just feel like they disrupt the flow of the game. Especially since enemy reactions are not paused. --> Also, keep in mind, after a while you will get used to it, and you will already be sitting with your hands on the keyboard, 2-3 seconds is actually a really long time for something that requires you to move a finger 1cm. We are already using hotkeys anyway to separate the group with G for example. WASD to move the camera, and so on.
But yes, I guess we both agree on a toggle with a few options is best.
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Concept: Minthara – The Shadows of Menzoberranzan (Prequel DLC Idea)
Jan K
04/11/25 09:10 PM
🕷️ Concept: Minthara – The Shadows of Menzoberranzan (Prequel DLC Idea)
Friends, followers, and fans of the best game ever made Baldur’s Gate 3.
I know Larian has officially stated they won’t be working on any DLC or expansions for BG3. But maybe… it’s time for the modding community to take the torch.
My idea is simple: a Minthara-focused prequel DLC, set roughly 80 years before the events of BG3, when she was still young around twenty, hardened by life in Menzoberranzan.
The story would dive into her past: the ruthless structure of drow society, the choices that shaped her loyalty, and the shadows that made her who she became.
Of course, her original voice Emma Gregory would be perfect to return as Minthara. And if possible, Amelia Tyler as the narrator, to give that authentic BG3 feel.
I also imagine Jaheira making a subtle appearance — not as a companion, but as part of the world’s background. She once clashed with the drow, and her presence would add depth and continuity.
I know there are many amazing mods already thank you to everyone who creates them. I’d also love to see the Czech translation officially approved for consoles (so far it’s only on PC).🇨🇿
What do you think? Would you play such a DLC or mod?
🕯️ Maybe, one day, even Larian will hear the whispers of the Sanctum.
---
💜 If you enjoy discussions about Minthara’s lore, art and theories, you can find us here: 👉 r/MintharasSanctum
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Re: [BUG] - Minthara Permanently Bloodstained
HFA
03/11/25 08:11 PM
At this rate I don't think Larian will ever fix this unfortunately, but I have read positive things about this mod: Clean LivingFrom what I understand, it should be available on all platforms and will permanently keep all your characters from accumulating dirt and blood. When adding to an existing save, you should have a Long Rest, have every individual character walk in water for a bit, or use a sponge/soap item to get the initial grime off, from then on everyone is supposed to stay clean. I've seen some people mentioning that a minimal amount of blood unfortunately does stay on Minthara for them, as well as a minimal amount of dirt on Jaheira, so getting that off might be impossible to achieve with mods.
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Re: thoughts on mystra? (spoilers)
Tav'ith'sava
03/11/25 04:13 PM
Again, I'm not really sure how much of this is still valid in D&D 5e, but the in AD&D Mystra had a bit more of a backstory and consists of three or even four deities. Faerûn's original god of magic during the age of Netheril was Mystryl. The Netherese had access to higher magical energies since the weave was still intact, sourcing so-called Weave Winds and casting spells up to 12th level. The Netherese abusive use of magic brought them the enmity of a species of floating, six-armed flatworms from the Underdark, called the Phaerimm, who were also extremely potent spellcasters and invoked life draining magic that slowly turned Netheril into a desert and caused trouble for their flying enclaves. Karsus was a prodigy, even by Netherese standards, and actually hoped to stabilise the Weave and defeat the Phaerimm, but of all the gods he could have used to fuel his spell "Karsus' Avatar", he chose Mystryl and, in a nutshell, short-circuited the magical Weave, killing the god of magic. It's difficult to tell if Mystryl had seen the end and didn't act to prevent it, or if the primordial god underestimated the power and ambition of the human Karsus. This happened ~1,800 years before the events of BG3.
The goddess Mystra was ushered into existence only moments later, but the Weave had already degraded to a degree that Netheril's floating enclaves were falling or at least crash-landing. Magic above 9th level was now barred from mortals except for Wish spells and True Dweomers that are essentially 10th-level-spells which can take month to prepare and are cast in elaborate rituals. This was the era of AD&D 1e, or the the first FR boxed set.
This second incarnation was killed during the events of the Avatar Crisis, also called the Godswar or simply the Time of Troubles, by the god Helm who was guarding the Celestial Stairway against the gods' avatars. The gods had been cast out of their divine realms by the over-power Ao after someone had nicked the Tablets of Fate. This is the same war that saw the deaths of Bane, Bhaal and Myrkul. While Cyric basically conquered the Dead Three's portfolios, Mystra had invested a portion of her power into the mortal wizardess Midnight who ascended to become the new Mystra after the crisis ended. While the new power was a little more good-aligned than the original neutral Mystra, the name Midnight faded over the following years and most Faerûnians clung to the familiar name Mystra. This was some 130 years before BG3.
I understand that this incarnation of Mystra was killed in the events of the Spellplague in later editions, and I don't know if there's an explanation how and why dead gods formed again after that.
Point being, the Mystra we meet in BG3 may have some inherited memories of Mystryl of whose energy the Orb was created, but probably has a different personality and makes different decisions. This also explained to me why she couldn't just reabsorb the Orb as it was the effect of an extremely powerful dweomer and consisted of energies which were not her own. Of course, I could understand why a goddess with such a troubled history of getting murdered would find it feasible to have nuke button.
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Re: Would bard/hexblade be a good combination ?
Ussnorway
01/11/25 10:16 PM
a one level dip gives you medium armour, all weapons and the option to have her main weapon use charisma instead of str or dex... at level 6 it also gives two shots with her blast which may sometimes be worth if charisma is high the curse is extra damage against one target so best used against a boss with the typical scenario being to run upto the mob; use her action to activate Falar Aluve [shreak] and her bonus action to curse whatever target needs killing most
with both Falar Aluve and curse on the target your sorcerer now magic missiles its ass into the grave so if you don't want your bard up in their faces consider giving Falar Aluve to Lae'zel instead
p.s, yes lore Bard really wants that level 6 but that one level dip gives more normally... a single level is all i would consider because 11-1 bard is so much better than 10-2 without the second magical secrete
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Cross Save issues
TheBear
01/11/25 03:45 PM
Hello Campers!
Been getting the urge (not the Dark Urge thankfully) to fire up this ol beast of a game.
I play on both my laptop and my desktop PC. Usually the laptop as I have that running in the background for work and play through while between calls.
So.... When I play using the Steam cross save.
The laptop's local save files stay up to date. When I hop onto the desktop computer after a long shift I fire it up- Both laptop and desktop say "cloud up to date"..
But the save game is several hours behind. The Desktop will load the 2hour old save file, but won't see the updated cloud one.
I've gone ahead and uninstalled the game and all the local & save files and folders for a true fresh start- Upon reinstalling it does the same thing- It pulls the last game from the cloud-and it's the old save not the up to date save my laptop saved and uploaded to the cloud.
Any ideas? I've run through the troubleshooting guides I've found so far to 'force' it along. As a last resort I've been streaming the game from my laptop to the desktop. Not ideal as there is a bit of lag from the network.
Thanks all!
Steve B- (aka, the Bear)
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Re: BG3 Crashing on High-End PC – Worked Fine on Old Machine
Shadowbart
01/11/25 02:59 AM
I learned a half a dozen computers ago it's good to blow it out with a leaf blower from time to time. It's not just build up on cooling fins and fans. That stuff can work its way into connectors and break the electrical connection.
Car wire harnesses have this problem and there's a buttload of engineering devoted to protecting the harness connections from a decade of vibration and dust working its way in.
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