Re: Challenge Run Ideas (Baldur’s Gate III)
ldo58
Yesterday at 02:33 PM
I get stuck in the defense of Halsin's portal. At lvl 6 I don't have the spell power to keep the archers from destroying the portal. You using Fog/Darkness at all? It's how I usually deal with the archers with low AoE. Slap down some clouds and have them run closer so they can be engaged by melee. Now that I think about it... A Darkness on the portal should work? RAW it should prevent any ranged attacks targetting it from outside the spell area, unless the portal has special shenans to make it always targetable. I tried it, and darkness over the portal does indeed prevent arrow fire. The shadow cursed enemies now fire at the party instead of the portal, but at least the party is less easy to hit and can cure themselves. And so this way, we managed to "hold our position" until the timer ran out. Thanks a lot. So we continue the Lvl 6 run.
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Re: Liam & Dark Urge Inspiration
Taril
18/04/26 09:50 PM
Should be able to. The very onset of the dialogue upon approaching involves the Goblins asking you to give torturing a go.
So long as you don't do any of the checks to make the Goblins go away, you should have a chance to give it a go, and if successful, will grant that inspiration.
Do note that as a Drow (Or while disguised as one) you do not get the option to torture, you instead send the Goblins away without any ability checks.
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Re: Hotfix #36 Now Live! Version Number: 4.1.1.7209685
Halycon Styxland
17/04/26 11:58 PM
[...] and Laezel is the usual Eldrith Thrower - except her damage is completely in the gutter. For the record, I had simply forgotten that Throwers need to use weapons with the Thrown property. Such as Spears, Tridents or the Returning Lance (Lances in general however dont have the thrown property). I still have the problem that Laezel constantly loses her bound, thrown weapon though. And I'm not even initializing combat with her.
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Re: What a lying, lying game!
ldo58
17/04/26 11:56 PM
Ah yes, I just sprang Minthara from prison and went on to escape via the docks. Positioned the party, and lae'zel got a perfect stance before zealot Arden before switching to turn mode. He was standing on the ridge of the docks. One successful pushing attack would send him into the waters. What could go wrong with an action surge and patiently waiting until all the troops were perfectly positioned ?
Rolls : 1, 1, 4, 4.
Arden's thunderous smites hit hard and Lae'zel was down in 2 turns.
It's one of these things in life. Hannibal would have lost the battle of Cannae with dice rolls.
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Re: A new savegame editor for Enhanced Edition
zardify
17/04/26 04:48 PM
Hey everyone, I found this old project and fed it into Cursor!
I've now updated it to latest .NET framework and I'm busy adding features. Duplicating items, working with nested inventory (pouches, rucksacks), adding Skills, etc etc. Also want to expand it to support D:OS 2.
OP - do you want me to update your original git hub or create a new repo and give appropriate credit? Happy to do either but don't know if you're still interested in staying connected!
Phil Hey! Phil: OP hasn't really been active in 8 years. I added the ability to change the Difficulty of saves (forked from you, actually). I saw that you haven't been active in a while too, I'm happy to throw you a PR if you open an issue in my fork. To anyone else: Added ability to change difficulty, made sure the download & setup is the same as OP said. If you need it, here's my fork: https://github.com/bernatgy/D-OS-Save-Editor/releases/tag/v1.6.1*PLEASE MAKE SURE YOU HAVE MANUAL BACKUPS, I ONLY DID BASIC TESTING* My tests: - Game launches - Game loads the modified save - Game says the difficulty is the new one that was selected And then I quit because I was short on time. I'll test more later. UPDATE: We have played on the edited saves since then, we found no issues.
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No audio [PC] [SOLVED]
Sparviero
17/04/26 03:11 PM
Hi, I play BG3 in the past without problems. After some months of stop, I come back to play and... no sound at all. Not even at logo, as I read in similar users post. Obviously in some months since last play I may update some nvidia driver, but nothing unusual. My system is W11 - 7800x3D - X670E (realtek audio)- RTX 5090 - 64GB DDR5. It quite obvious to say that others tens of games sound normally. Here what I tried: - uninstall/install the game - uninstall/install audio driver - update gfx driver - delete BG3 cache - delete BG3 appdata - chage audio output (let me say that the output seems to detect BG3, becuse it is reported in the list of active app for the output device). - skip launcher - run in window/full screen - run as administrator - run in dx11 or Vulkan SOLVEDProcess Lasso config was the problem. Besides no specific settings were applied to BG3, something seems interfere with it, like reported here https://www.reddit.com/r/BaldursGate3/comments/15iigfs/process_lasso_and_bg3_with_no_audio/The point is that the automatic management of BG3 by Process Lasso may interfere with audio. I just set the CPU affinity to ALL the cores and audio works normally.
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Re: A KEY factor to consider in regards to immersion and gameplay
Taril
17/04/26 12:28 PM
I had far too many keys in BG3 without each chest having its own. I can't imagine it adding to my enjoyment of Divinity to have a bunch of additional keys with no easy way to tell which "chest key" matches the chest I found fallen off a wagon. That's just a symptom of BG3's terrible key system, rather than anything to do with the concept of keys. Many other games do just fine with keys, with good labelling and auto-discard upon use to keep things clutter free. In fact, the game I was playing when I was inspired to make this thread, Greedfall 2, has the vast majority of its locks also have a key. But I never once had any issues with key bloat or indiscernable key functions. The beauty of the lockpick in Skyrim is that it could be used on almost any chest. That would still be the case even with keys. The idea is not to completely replace lockpicking with requiring a specific key, but to provide an alternative. So you don't feel forced to spec your character into lockpicking (Or have a token Thief character in the party), meaning if you choose to get lockpicking you can forgo keys. But if you choose to put skill points elsewhere, you can still access things, you just have to put a bit more effort into locating the keys (Possibly utilizing other skills like Stealth to sneak around and pick up keys from restricted areas or Pickpocketing to loot keys off people - Perhaps even Persuasion/Intimidation/Performance skills to coerce people into handing you the keys or you know... Murder) Which is how it is in Greedfall 2 as well. While most locks do have a key, you can just ignore 99.99% of keys and pick the lock if you have the skill for it (There are still some specific quest related locks that can't be picked because video game tropes are gonna video game trope...). The option is there to locate the key if you don't want to spec your character fully into lockpicking just to be able to do most side quests and get most loot in the game.
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Re: Sprache auf Englisch ändern
Halycon Styxland
16/04/26 09:20 PM
Hmm keine Ahnung.
Ich sage schon bei der Installation das ich English will.
Und dann ist schon immer alles in Englisch.
Ich sehe im Spiel selbst keine Möglichkeit, das noch zu ändern.
Zumindest hier bei GoG gibts keine individuellen Versionen für einzelne Sprachen.
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Re: A Bit More Than Honour Mode?
Halycon Styxland
16/04/26 08:01 PM
Uh, there is absolutely nothing wrong with Dark Urge though.
Its still a 100% custom character, just a slightly different story, and a bit more content.
Literally the only thing you really lose is the choice of background, and the whole idea of D&D5 Backgrounds is not something I'm much a fan of in the first place. Even worse in D&D5.5 where they doubled down on an already bad idea.
Haunted One isnt a great background, but its also not the worst, its inspiration events are easily enough to do.
And as a Dark Urge you get some pretty good items you wont get otherwise.
Quite frankly there is no good reason NOT to play a Dark Urge.
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About being close to the original rules, well thats always the same discussion for every D&D game. Larian has a lot more homebrew than any other D&D computer game, but its fun on its own right. Rather than embarking on the endless quest of trying to "fix" it, I think I'll enjoy it for what it is.
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Yeah there is absolutely no point to the Origin starts. I can only see disadvantages from them. You cant design your own character, you are stuck in a combination of race and class you dont want, its just bad.
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Re: 15.000 BG3 mods on Nexus
Halycon Styxland
16/04/26 05:16 PM
Interesting is really only the number of mods that are actually worthwhile to have installed though.
And yes the Modmanager stinks. I have a hard time thinking of a way to make it even worse than it is.
What it SHOULD do: Use all mods that are installed and that the current game needs, then allow you to enable or disable the mods as you wish while playing, of course with the risk of breaking the game.
It also shouldnt forget your search parameters whenever you switch to the installed tab. That makes no sense at all either.
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Re: I have never been mocked so hard for choosing a romance route in a game before
chonnychunk
16/04/26 04:06 PM
I hope it's not a problem that I shared my thoughts. I know this topic has been discussed extensively, and not everyone will agree, but I hope my perspective might be helpful to others. I mean, it helped me a lot to think from a different angle. Thank you for sharing your thoughts, empathy and openness, that's a very healthy point of view. But the more I think about it, the more I got frustrated by this whole this and how it got handled both by writers, and the community (not everyone, of course). Shadowheart's backstory involves brainwashing and sexual coercion in the cult, and the way she is eager to jump in into orgy, incestuos on top of that, is a betrayal of her arc and grotesque contradiction of what she has endured. It flies in the face of her trauma, her development, and any attempt to treat her past with respect. Halsin not only make constant creepy advances towards the player and their partner, but also was a drow's sex slave. And how he remarks about this? "Not without it's positives. Doing things that were less than necessary", he tells us that he enjoyed it, and that's why he was eager to butt in. This is just dangerously flippant. Framing it as a joke is beyond disgusting. It seem to normalize, sexualize, or dismiss abuse — especially when it’s repackaged later as “fun” or “optional fantasy.” It’s just heartbreaking. The topic should be handled with care, many people see games, especially immersive ones, as a form of escapism. So yeah, I have never been mocked so hard for choosing romance option before. I will never tag along with the dismissal of sexual abuse, in any form, in any medium. I will never tag along with the idea that rape is fun in hindsight, or that being broken by a cult can be waved away when it’s convenient for a sex scene that is a mockery of the whole ordeal. Nor do I accept the normalization of incestuous scenarios, even in fantasy, as mere fan service. And how is that is not a broader issue is beyond me. People who addressed this usually dismissed as prudish or ridicule. Fantasy doesn’t excuse this. "It’s just a game" doesn’t excuse this. You can explore dark themes with care — Larian just laughed at this. I guess this game is not for me, I wanted to enjoy it, I love DnD and the gameplay, but I guess I will never go back to this game. I have never being that hurt before by the game content. Awesome
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Re: How did Gale and Shadowheart get aboard the nautiloid?
chonnychunk
16/04/26 03:41 PM
Its not only limited to video games.
See WotC latest plan: The Purple Dragon knights. A knightly order of Cormyr, created after killing a black dragon so old its scales faded to a dark purple which was the only connection to dragons they had.
Now, Purple dragon knights are suddenly multiversal do gooders who ride purple dragons. It has nothing to do with what the knights have been for decades and the purple (amethyst) dragons they ride do also not align with their goals.
But it doesn't matter, purple dragon knight must ride purple dragons.
Sammaster, a villain which wad 100% destroyed in D&D 3E, the books and novels making it very clear that there is no way to bring him back. Well, he is back because something, something multiverse.
The new generation if gamers do not know the lore and don't have the attention span to read lore. They want easily digestable slop that does not require them to think and care little about consistency as they forget most of what they pick up anyway.
And the companies, Larian and WotC, deliver. Based Larian
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Re: Mod Request: Fix Sneak Attack in reactions
Halycon Styxland
15/04/26 10:46 PM
Thats something you could add back with homebrewn rules.
Anyway, the rule specified by Einstein about physics is "make it as easy as possible, but not any easier". This is also a good idea for rule design for games.
AD&D was definitely not designed with this rule in mind. AD&D was completely bloated with endless individual tables for all kinds of things.
And the central goal of game design is always that the players are enjoying the game. Not realism.
Likewise D&D is designed for P&P. Making the rules easier speeds up the whole game. So in that regard I can see how simplifying the rule about attacks may have been a good idea. Even if its less "realistic".
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D&D5 solved a lot of essential design problems of earlier versions. The proficiency bonus is an example. In previous editions of D&D, your level 20 fighter would end up with +20 to attack. Which means armor class was worthless, for you couldnt reach sufficient armor class anyway.
Knights of the Old Republic used d20, which was a simplified version of D&D3, and I have seen countless people make characters who focus on armor class and never understood why. I would forgo armor class and just put everything into offense and hitpoints, and I was much more efficient this way. For example a character like that can kill the final boss, who is like a half an hour on a defense focused character, within two minutes or less.
In D&D5 we get only a proficiency bonus of up to +6 from level 17 on, which is much less extreme. Armor class stays meaningful here.
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The real complaint for me about D&D5 is that D&D5 dropped the essential Delay Action. This allowed your character to delay acting until the character later in the initiative queue would act. This was absolutely essential, but yet was "optimized away".
For example on the Nautiloid, when I want to do the final battle, I often reload if I dont like the initiative queue. It makes a huge difference and without Delay, I cannot fix it. You need someone before Zhalk, or after the Mindflayer, otherwise you cannot push the Mindflayer so Zhalk has to move and you get Attacks of Opportunity.
As a consequence, in BG3 absolutely every character has to take Alert as their first feat, unless of course they are Gloomstalker Ranger or Barbarian, who get a weaker version of Alert on level 3 and 7, respectively. Only then all your characters end up at the top of the initiative queue, always, and can coordinate what they do.
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Custom Mode: Reactions
Halycon Styxland
14/04/26 07:39 PM
In Custom Mode you can set to reactions prompted. However unless you set that at game start, its ignored.
So either put this setting into the spot at top where the settings reside that cannot be changed anymore once the game started, or fix that so that newly joined characters and newly summoned creatures use the new setting.
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Re: Changing Username for Larian Website
Raze
14/04/26 09:47 AM
Hello; Unfortunately it is not possible to change the user name for a Larian account. However, if you delete the account you would be able to recreate it with a new user name, and optionally the same email address. Deleting the account will automatically disconnect any connected accounts, so you would be able to link them again to the new account. If you log in to the Larian account website in a browser, when editing the account there should be a link near the bottom to delete it (on a grey background, along with an option to log out of all devices). The only data that could be lost, other than the account information itself, would be the cloud copies of cross saves, if that function was enabled. The local saves and any platform cloud saves would not be affected.
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