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Baldur's Gate III - General
Re: BG3 Fan Fiction SPOILERS and POTENTIAL SPOILERS GM4Him 5 hours ago
Update: Part 2, Chapter 19 is now published. Who will survive the treachery at Nevrik's Keep?

BG3.5 - Hellraisers (Fanfiction)
Baldur's Gate 3.5: Hellraisers - an original fanfic story that is a sequel to Baldur's Gate 3 Fanfic: The Afflicted. It picks up immediately after the events of Baldur's Gate 3 as characters from the previous fanfic - Fiovay, Kai, Aelun, Vlyn, and the other members of their party - travel to Avernus. Their quest is to save Karlach but also to hopefully find and rescue Darson, Aelun's father, from the clutches of Demogorgon.

Here is the link to the blog site: https://baldursgate3hellraisers.blogspot.com/2025/10/baldurs-gate-35-hellraisers.html
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: What a lying, lying game! Tav'ith'sava 6 hours ago
Statistical spikes are always memorable. On tabletop many players have their lucky dice others aren't allowed to touch, almost superstitiously using some dice for attacks, others for saves and yet others for skills. One Star Wars D6-session we played in the mid-2000s was especially memorable. As the GM, I was rolling for both the gunners of a pirate transport with the player characters aboard, one also manning a turbolaser and their Imperial adversaries. They were intercepted and chased by TIE Bombers. When we rolled combat, all the pirate NPCs and player characters rolled normally, but when it was my turn to roll for the Imperial pilots, the Wild Dice rolled straights of 1s, read: One critical failure after the other. This pattern was stable not for one round, but for three consecutive combat rounds even when I switched the sequence. This resulted in the TIE Bombers annihilating each other or themselves. The in-game explanation was that there must have been sabotage by Rebels, but at the table we were like, what the Force was that? In BG3, I remember both some memorable 20s at the Waning Moon accompanied by weird crashes I couldn't reproduce later and Astarion having really bad luck with that mined intersection in Act 1 near the Goblin Camp. "Hey, should we go back to camp and ask Volo?" Other than that, I think the dice behaved pretty normally if you kept Karmic Dice unchecked.
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General Discussion Jump to new posts
Re: Divinity needs to learn from BG3 Romance Problems Halycon Styxland 11 hours ago
Originally Posted by dwig
You can change Viconia's alignment if you romance her.

I am well aware that you can, however you still have to handle her being evil for all of SoA and large parts of ToB. Parts in which for example your reputation may not exceed 18, or Viconia will leave (like all evil characters).

I remember first time I played Baldurs Gate, I simply disabled AI all the time so I could have Edwin in party with reputation 20. Not sure if that even works anymore with the EEs.
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: 0 Difficulty roll Shadowbart 16 hours ago
Yes, but just faces and the like, no game-altering things AFAIK.
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Baldur's Gate III - Modding Jump to new posts
Re: How to find UUID of items you currently have equipped Lotus Noctus Yesterday at 11:50 PM
Oh. It seems that this feature is not actually available in BG3 Mod Studio. Regardless, editing save files sounds far too complicated and risky. Why make it so complicated? It's easier to filter the .pak file of your AMD+REL mod. All you need is the name of your item or even better also it's description and search for it and you will also find the UUID. Do you need help with it? I can look for it if you tell me the items name or show me a screenshot?
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox One X Multiplayer Salo Yesterday at 04:14 PM
Hello! This issue should now be resolved after the latest update:

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=959594&an=66#Post959594
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Xbox Series X “Timeout” and frame drops Salo Yesterday at 04:14 PM
Hello! The latest update should have resolved this issue. Make sure you're on the latest game version and check if the performance issues are still occurring!

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=959594&an=66#Post959594
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Divinity - Original Sin 2 - Bugs & Technical Problems Jump to new posts
Re: Equipment bug PS5 Salo Yesterday at 04:13 PM
Hello! This should now be resolved with the latest update!

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=959594&an=66#Post959594
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Baldur's Gate III - Latest News Jump to new posts
Re: Corrupted Save Files Fix ldo58 Yesterday at 04:12 PM
Q1. I'm playing a regular Tav, but I let Shart open the book with her [cleric] option. I think she needed a 5 fpr success, and was successful.
ButI mention this particular event, as it is an occasion where I'm almost sure someone should have gotten an AP. But as said, at Lvl 4, I realize no one ever had an IP throughout the game. I used up all my "disarm traps" toolkits at a certain moment.

Q2. Yes, I have mods. Same as the ones before the last update, and never saw this "problem".

Thanks for responding. I guess that , if it's an update issue, other reports will be coming in. Though it may take a while before the realization seeps in.
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Divinity - Original Sin 2 - Latest News Jump to new posts
Divinity: Original Sin 2 PS5 and Xbox Series X|S Hotfix Salo Yesterday at 04:12 PM
Version Number: 3.6.0.7178759

Hey all,

We hope you’ve been enjoying playing Divinity: Original Sin 2 on the latest generation of consoles! Today, we’re ironing out some kinks with a small update for PS5 and Xbox Series X|S that should resolve some performance issues, low FPS and multiplayer connection issues.

Changes: 
- Resolved some issues causing performance and FPS drops on Xbox.
- Fixed a bug preventing you from equipping items even if the equipment conditions were met.
- Improvements to loading speed for some savegames.
- The Teleportation skill should now allow you to move items on Xbox.
- Fixed multiplayer disconnection issues on Xbox.

Totally keeping it together. 
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Baldur's Gate III - Suggestions & Feedback Jump to new posts
Let us change the player character in the toolkit! pastacat Yesterday at 02:22 PM
I'm working on a mod for BT1 and I want to be able to test out the model in-game before exporting. Having to exit and startup again just to get shadowheart is annoying.
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Baldur's Gate III - Latest News Jump to new posts
Re: Hotfix #35 Now Live! Version Number: 4.1.1.6995620 Shadowchasers Yesterday at 02:00 PM
Got a similar response to a bug report I filed yesterday. Would be nice if they gave a heads-up to the public instead of staying silent unless you reported a bug.
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Baldur's Gate III - Modding Jump to new posts
Re: 15.000 BG3 mods on Nexus Mugl360 Yesterday at 09:28 AM
I’ve had something similar happen after a few updates as well. The mod manager sometimes seems to “forget” the enabled state even though nothing actually changed. What helped a bit for me was launching the game once, enabling everything, exiting completely, and then restarting so it writes the modsettings again.

Still feels pretty inconsistent though, especially after patches. I also play the game on laptop.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: An idea I had about the thorm family members [spoilers] Ussnorway Yesterday at 07:55 AM
it would also add two dozen pages of code most people don't use and Larian didn't test actually works
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Baldur's Gate III - Modding Jump to new posts
Re: Question about status order Ussnorway Yesterday at 07:50 AM
apply hold as a bonus action first i.e, custom bonus action spell effect... personally i'd use a summon which turns invis and just has this custom attack mode [X per rest] as that is very easy to code and does the same thing
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Technical Problems Jump to new posts
Game crashes on load AlexeyKh 04/03/26 08:43 AM
Unfortunately game (steam version) crashes on 2 my last quicksaves. It happened after I dropped teleporter pyramid in treasure room of dragon worshipers and went to Ars magicana to sold loot. I make 2 quicksaves near merchants I now cannot load them.
Older saves can be loaded without troubles.
Is there a way to troubleshoot what went wrong and fix my saves?
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Baldur's Gate III - Technical & Gameplay Problems Jump to new posts
Re: BG3 won't even launch new campaign with mods Cyberstan 03/03/26 04:49 PM
Hello again, sorry I wasn't responding for long, I've been quite busy. Thank you for your adviced, I attempted to do just like you asked but it was unsuccessful. Furthermore, I went as far as to completely reinstall my entire OS, and the game still won't load. And as a final nail in the coffin, I've now stumbled into a new problem: now the game won't load the main menu past 95%, HOWEVER! Only on my first attempt at launching it. Should I attempt to launch it a second time it will load the main menu but will fail to load a new game past 81%. I did some operations with mods (turning them off and on individually), and I succeeded at loading up a new game ONCE, but after I attempted it again, I was met with failure and now the bug that prevents the main menu from loading past 95% became permanent.

I'm really desperate here, I feel like there's no hope and there's something wrong with my PC at this point.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Pixie, Worst-Case Scenario Shadowbart 03/03/26 03:36 PM
I always wanted to do a run where I never freed the pixie, but had to run around with a lantern out, just for Astarions and giggles.

Well, in this one, I went the Dryder route, straight to Moonrise, and he kept the moonlantern and scootered up the side of the tower to the top.

Later I went up the outside and cleared it except for Ketheric, and got the moonlantern. I didn't do anything with it (and on retrospect, not sure I could.)

Anyway...

I carried it a while, and this was after I got the one from Balthazar's room. Eventually I decided to rescue her and get the pixie bell instead.


OOOOOOOOOOOOOOOOOOOOOOOPS. Nothing in the lantern but broken bones and fallen off wings. Yuck. Sorry, snotty pixie!

I didn't even know this was possible. I suppose all those dead pixies should have been a clue, it wasn't just due to sloppy work by Balthazar. I've no idea if it was me or the dryder who was responsible.


I plead dumb. Which is easy with an 8 int.
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Baldur's Gate III - Story & Character Discussion Jump to new posts
Re: Calling all Roleplayers! Tav'ith'sava 02/03/26 04:17 PM
Nice! There are really so many great stories to tell and I had a bunch of fleeting ideas for further characters, but being subscribed to the narrator role on tabletop, I guess I was happy to "just" be a player again for once.
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Help/Tips/Tricks Jump to new posts
Where can I find my save games? padova 02/03/26 03:13 PM
I have installed the CD version of Divine Divinity and have updated to 1.0034A. I'd like to transfer my saves from the GOG installation into this one but I can't find where the save games are stored. I searched in the games folder and even AppData but I couldn't find anything. I remember it was easy to find them when I was playing the GOG version but I'm not sure how 1.0034A works. Can anyone help me?
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General Discussion Jump to new posts
Re: Will this game FINALLY take world simulation to the next level? Halycon Styxland 01/03/26 04:19 AM
The problem with game design is often that there are features suggested that for example "add immersion" that create a lot of additional work and waste a lot of limited resources, but dont actually improve the game as a game.

Full simulation of a city is one of those. A shopkeeper who is open 24/7 and never moves from their spot may not be realistic, but its hella convenient for the player.
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Baldur's Gate III - General
Re: How dare you ruin the best shield mod PowerElite 28/02/26 02:33 AM
All Caps 'yelling' put aside, I really wouldn't mind if Larian went a bit out of their way to undo or change whatever they did to permanently break the Visible Shield mod (and all mods trying to accomplish the same thing.) There's currently one mod that sort of works around it by turning the shield into a weapon (https://www.nexusmods.com/baldursgate3/mods/18667) but it doesn't work with other mods which adds shields.

This mod is so important for style and fashion and it's sad to see it gone and ignored :c
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