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#239548 29/05/04 04:11 PM
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Gavin Offline OP
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Now that sharpen requires so much agility, are 2H-weapons useless?

I started a new game with my DK as an agility-based fighter using knifes. This seems to work very well - his weapon damage is based on agility, so he hits hard, and has high accuracy and evasion. His built-in armour means he doesn't need strength. Later on, I'll start boosting intelligence and make him a battlemage.

My hero is a ranged fighter, using crossbows ATM. When his strength and agility are high enough, I intend to switch to melee. I can't do that right away though because it requires both hgh strength AND high agility.

I have two other questions: are there any good 2H weapons that use agility for damage and have low strength requirement? And how does the stat-bonus damage work for spears and glaives?

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addict
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Quote
My hero is a ranged fighter, using crossbows ATM. When his strength and agility are high enough, I intend to switch to melee. I can't do that right away though because it requires both high strength AND high agility.



Some things you might want to consider, I am on my 3rd game now and have played all 3 classes, this is my opinion:

1. There are some great 2-H swords in the game, and a couple of great 2-H axes. The DK works best for me as a straight-up 2-H Melee character.

2. The Hero as a Melee character: Pretty good, can easily out damage the DK if developed properly. End battle = Very tough at higher difficulties.

3. The Hero as a Mage: Great fun to play. When properly developed he owns anything in the game with ease. End battle = so easy it is a total mismatch.

3. The Hero as a Survivor: Not much fun to play (he just hangs back and plunks away, no real strategy), damage is nothing to write home about and I have yet to find a really nice bow in any of my games (one Crossbow was pretty nice near the end of the game). End battle = not there yet, but I am not optimistic about it.

I will continue the Hero as a survivor throughout this game because I am working on my own walkthrough and a level by level character development guide for each class, but would otherwise re-spec back to a Mage in a heartbeat.

If you are going to re-spec your Hero, I would suggest going as a Mage for the most fun and power in the game.


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Is one-handed valuable at all?

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enthusiast
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I can't see much value to pure 1H after act 1. Might as well go 2H for more damage. 1H with shield is arguably better than 2H in that you do almost as much damage and get the shield blocks and another item to put charms in.

On the other hand, the shield usually reduces accuracy, initiative and/or speed and I tend to go 2H after act 1.



Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
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charms are good ways of overcoming this obstacle, if you have the gold or find them, and have charmed items. now, before 1.45, when you raked in the treasure trove of the different enchanted arrows, you would be able to trade a quiver of hundreds of arrows for tens of thousands of gold, and coming up with hundreds of arrows was no problem, especially in act 1, the training grounds, and in the battlefields of the various acts where there were skeleton bowmen. however circa patch 1.45, this is no longer possible, and the game has become a bit more balanced.

.:heh:.

<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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I disagree on the 1H being useless after act 1. My hero is a warrior and I spent most of the game with 1H with shield, and when I got to the final showdown, I was so slow attacking it was silly. I switched stats to 1H without the shield boost and rocked.

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Quote

3. The Hero as a Mage: Great fun to play. When properly developed he owns anything in the game with ease. End battle = so easy it is a total mismatch.



Do you have a good mage development strategy to share? I just took all 6 fire points from my Act 2 mage and put them in meteor. Since I can't get meteor itself higher than 3 at this point, I put three into weather duration. That makes it pretty powerful. But someone, maybe you, told me they preferred lightning. Which did you use?

How long until I can get fireball? Is it worth putting a lot into fireball too, or perhaps switch everything into it?

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Good mage development from chapter 2 on?

Visit hermit and learn hammer. Visit witch (you have no choice - you WILL see her early in the chapter) and learn lightning storm. Keep both maxed out and use them, especially hammer. Real simple.


Reality is for those who cannot cope with fantasy. Fortunately, I can cope quite well.
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Yes, I very much like the lightning storm. I have 5 points in that, and a level 16 enemy is dead with two spells. I removed the points from fire missile that I maxed out in the first act.

But I will visit the hermit. I lerned another wheather spell from him, but I will go and learn the Hammer...

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i am now level 20 and i just finished act2. i use 2handed weapens since i found the megical sword on the renaar corpse outside samuels dungeon. its a real good sword. now i am using a 2handed axe and my deatknight a 2handed hammer. i can easily kill any enemy in act 2. even the shaman took only 4 blows.

stats 2handed axe 72- 139dmg
2handed hammer 69 - 129 dmg

its very easy till now and i only use the 2handed slashing skill and armour skill. most opponents are nocked down with two to tree hits (26% critical, 3%deathblow will help)


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