I noticed that if my while party walks on certain puddles of water/blood and certain ground effects that apply a debuff effect it causes microstutters while im walking on it.
Same thing with auras.A good example is the paladin auras which is 3 meters.As you move around your companions lose the aura and regain which causes frametime spikes.Easily verifiable if you play with a frametime graph up.

Last edited by Wdude; 09/08/23 04:31 PM.