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What I don't like:



The romance thing is completely unnecessary and infantile. I play as a man and the other characters treat me like a woman. The sex scenes, the genitalia is a cheap ploy, like shining tits in an MMORPG games, porn included until you puke.

The number of strong female-warriors is also a mockery of the players and an attempt to fit in with socio-technical trends - it's worth comparing with some statistics of characters created by real players in rpg/crpg games, probably the ratio would be like 1 to 100, so who are these solutions supposed to represent? certainly not the players. I'd rather have huge billboards with Marlboro adverts in every game city than these crappy plays - at least the message would be clear and understandable.

The combat system - it gets long. I like the tactical aspect, but the battles take too long, and I would have preferred the system from previous baldurs.

Experience point distribution - I preferred exp divided by the number of characters in a team, as in previous parts, so that playing solo was a challenge without being pointless.

Spell regeneration system - I play a sorc, and resting after almost every battle is a time-consuming activity and an empty clicking race.

Fortunately, you can install a mod and regenerate spells during a short rest - recommended.

Similarity to DoS - it's not just the visual similarity (after leaving the devourer's ship I thought I was playing DoS2) but the mechanics and bugs. Anyone who has played DoS knows that enemy units during combat can jam for several seconds during their turn and BG3 replicates this nuance.

Lastly a very minor but worth mentioning thing: the inability to assign specific spells to keys, as it was in BG1/2.



What I like (in a nutshell, because the pluses are many)


Finally, a game in the forgotten realms world. Lots of flavours and references to characters and places familiar to all fans. You can even read the diary of Sarevok's wife, describing his transformation. This is what I missed in Pillars and other quality isometric games.


- graphics

- music

- the multitude of ways in which quests can be completed
- and much more, I don't want to pick my brain because Act II is waiting.... wink

Last edited by oldFRplayer; 10/08/23 05:06 PM.
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Originally Posted by Boblawblah
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Yeah... what?
What are you trying to say about the number of female characters? NPCs? Origins? Companions? I'm having a hard time following. Are there too many or not enough? If too many, how is the presence of female characters immersion breaking? If not enough, I can assure you that no one has voiced concerns about this before and I do not follow.


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Judging from my experience with paper RPGs, cRPGs, experience with RPG and cRPG players and life experience, I conclude that a strong female warrior is an oxymoron and according to common sense there should be far fewer of them in the game. Such characters should be as something unique, not standard.

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Originally Posted by oldFRplayer
Judging from my experience with paper RPGs, cRPGs, experience with RPG and cRPG players and life experience, I conclude that a strong female warrior is an oxymoron and according to common sense there should be far fewer of them in the game. Such characters should be as something unique, not standard.
I hate to break it to you, but I think you might be the only person on the forum with this problem.


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Romances do seem abit pushy. Seen others complain about it as well. Maybe some triggers that should stop 'the horny' arent doing it or something?

Dont get your point about female warriors. A STR 16 male fighter is jusf as strong as a female STR16 fighter.

The combat system, spell regeneration, etc are a 1 to 1 copy of the pnp rules. I advise actually using your cantrips. Theyre rhere for a reason.

Agree on the xp part. On the tabletop you devidide the xp among the players. As same amount of xp but wirh fewer players= more xp per person.

More key customisation would be nice. You can make your own toolbar, for what irs worth.

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I think there is a grain of truth in OP's argument, I'm not sure how much of it is deliberate, or if there's really any political agenda behind it:

Lae'zel - female (primarily) Strength based class, frontliner - likes to get close and brutal
Karlach - female (primarily) Strength based class, frontliner - likes to get close and brutal
Minthara - female (primarily Strength based class, frontliner - likes to get close and brutal
Jaheira - female (half) Strength based class (Dexterity probably better) - likes to get close and brutal
Shadowheart - waifu material

Gale - male (primarily) non-Strength based spellcaster - sit back and pew pew. Gets in trouble with the dommy mommy that he simps so hard for and she literally tells him to kys.
Wyll - male (primarily) non-Strength based spellcaster - can pew pew but can fight close. Gets in trouble with the dommy mommy that he simps so hard for and she makes sure he gets punished.
Astarion - twink
Halsin - bear
Minsc - too late in the game

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Originally Posted by Demoulius
Dont get your point about female warriors. A STR 16 male fighter is jusf as strong as a female STR16 fighter.



Aeliasson, above, has broken down the issue into parts nicely. I also don't like these "equal" proportions assumingly enforced by the current political agenda.


Originally Posted by Zerubbabel
I hate to break it to you, but I think you might be the only person on the forum with this problem.

you're assuming too much. Apparently you have problems, bro

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Originally Posted by oldFRplayer
Originally Posted by Demoulius
Dont get your point about female warriors. A STR 16 male fighter is jusf as strong as a female STR16 fighter.



Aeliasson, above, has broken down the issue into parts nicely. I also don't like these "equal" proportions assumingly enforced by the current political agenda.


Originally Posted by Zerubbabel
I hate to break it to you, but I think you might be the only person on the forum with this problem.

you're assuming too much. Apparently you have problems, bro
Nope, no problems here, but I think you may be over fixated on paranoia regarding the political dimension of a Role-playing video game set in a fantasy world.


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Not interested in this conservative nonsense. Female and male characters have no differences when it comes to fighting prowess in the Forgotten Realms. That is just the way the setting is. You can go cry about it all you want. They actually removed something that made female characters inherently better in the setting with 5th edition. Previously, female characters were just simply better at magic.

Also what the fuck does other characters treat me like a women even mean?

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Okay, it's fine to express opinions, but let's be a bit self-aware and when we know we're expressing controversial ones try to do so in a way that's respectful of others who are likely to hold other views and try to avoid confrontational language that's likely to lead to heated debate. And certainly let's keep politics out of it.

I am fine with expressing unpopular views as long as they don't flout forum rules, and as long as at least the person starting the debate does so in good faith and with an attempt to be constructive. But when a thread is started in a way the OP should know fine well is likely to cause a ruckus, as this one was, I am tempted to lock it. I'm about to log off and I will leave it overnight, though, and hope that people don't further rise to the bait.


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So you don't want to rest to recover Spells but you don't like the Similarity to D:OS2 hahaha. Just Mod your Game. I for one would've prefered almost everything to be just like a Focused D&D System instead of Loose Homebrew Liberties approach on Established Rulesets that create Redundancies but you'd have 95% of Divinity Fanboys rioting. I know why Larian doesn't do certain things. There's already People that think the Game is too Hard when it's actually the Opposite due to all the Gimmicks. I myself will have to wait for a Complete Overhaul Mod with Higher Difficulty that removes stuff like Shoving ( Or at least blocks all instant kills and fixes all Falls to 1 Dmg ), reworks Stealth and Action Spam per Turn. Even throwing needs balancing. There are many things that can be massively improved for Hardcore D&D Players. All Spellcaster CC Spells need Massive Rework just like Half of the Class Implementation. NexusMods will eventually save the Day.

Last edited by JDCrenton; 11/08/23 03:54 AM.
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Originally Posted by Aeliasson
I think there is a grain of truth in OP's argument, I'm not sure how much of it is deliberate, or if there's really any political agenda behind it:

Lae'zel - female (primarily) Strength based class, frontliner - likes to get close and brutal
Karlach - female (primarily) Strength based class, frontliner - likes to get close and brutal
Minthara - female (primarily Strength based class, frontliner - likes to get close and brutal
Jaheira - female (half) Strength based class (Dexterity probably better) - likes to get close and brutal
Shadowheart - waifu material

Gale - male (primarily) non-Strength based spellcaster - sit back and pew pew. Gets in trouble with the dommy mommy that he simps so hard for and she literally tells him to kys.
Wyll - male (primarily) non-Strength based spellcaster - can pew pew but can fight close. Gets in trouble with the dommy mommy that he simps so hard for and she makes sure he gets punished.
Astarion - twink
Halsin - bear
Minsc - too late in the game

This is my gripe too. It's fine to have female fighters and male casters. But... no male STR characters and a whole 4-5 female ones? It just becomes painfully obvious. I like competent semi-aggressive/confident male characters and there are none. Plenty of female ones though. And I find the female disposition to be somewhat on the confrontational side, while the guys are just out to make nice. It's... weird.

The combination of races, classes and genders really seem out of whack in BG3.

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What is wrong with having strong female fighter types? So for once the guys are mostly the casters. I'm totally ok with that. I can't envision the game without Lae'zel or Karlach anymore and they are just perfect the way they are. You have a strong Dex fighter with Astarion, who can own a battlefield easily. You will have Minsc later on, who canonically is very strong. Wyll as a Bladelock is a good melee fighter, I don't see the problem here. You can even redpec him and make him a warlock/paladin, if you do like. The only character not made for frontlines here is Gale and maybe Shadowheart ( though she is pretty tough, but I like her more as a caster). I think, that Halsin will be pretty tanky too.


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cons:
battles: concentration spells are useless because all foes immediately go for my sorcerer so i always get hit. You have to reload very often because if your foes get better dices you are fu...ed.
story: infatile as well as the romances.
camp: hording companinons you do not like but you are forced to talk
Girl-boss companions
level cap: reached lvl. 12 at the beginning of act III and act III is very long!
act III: too long no motivation
brain-larva mechanic: don't like this. Larian did this to recycle some mechanics from DOS2. Never used it, would prefer max lvl 14 or 16 instead. Even the legend path mechanic from PF:WotR is much better. Do not want to become an octopuss.
inventory and UIs: terrible. Even the greatest Larian fanboys have to conform this. PFWotR did it much better!

pros:
music, graphics, maps.

Last edited by schpas; 11/08/23 08:39 AM.
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Originally Posted by fylimar
What is wrong with having strong female fighter types? So for once the guys are mostly the casters. I'm totally ok with that. I can't envision the game without Lae'zel or Karlach anymore and they are just perfect the way they are. You have a strong Dex fighter with Astarion, who can own a battlefield easily. You will have Minsc later on, who canonically is very strong. Wyll as a Bladelock is a good melee fighter, I don't see the problem here. You can even redpec him and make him a warlock/paladin, if you do like. The only character not made for frontlines here is Gale and maybe Shadowheart ( though she is pretty tough, but I like her more as a caster). I think, that Halsin will be pretty tanky too.

Nothing, and no one said anything of the kind. No need to strawman to have a discussion. I don't think anyone has a prolem with strong female fighter types. It's the proportion between STR based females and STR based males which is a bit off. I don't see how that's a very difficult thing to acknowledge. Gale and Wyll are simpy and a bit pathetic. Astarion is... let's just say some find him unpalatable. All females are strong, confident and competent. No single character is an issue by themselves, but in sum it seems off.

I hope Halsin can make up for the deficiency in the male department, too bad I have to go the whole first act without a competent male figure in my party.

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The thing is, if they did not include romance options, there would be a legion of people asking for that. It happens in literally every new RPG, people show up asking for romance options.

So yeah, it's imposible to please everyone. I think an option to disable romance for those who don't want it would be the best way to go.

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Originally Posted by Godard
The thing is, if they did not include romance options, there would be a legion of people asking for that. It happens in literally every new RPG, people show up asking for romance options.

So yeah, it's imposible to please everyone. I think an option to disable romance for those who don't want it would be the best way to go.

There's some obvious benefit to playersexual companions. The downside is that it's harder to write a strong friend/buddy narrative between the characters. It's either boning or rejecting, and the camp is now full of people I've rejected and my waifu. It's a weird circle of friends.

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Quote
The number of strong female-warriors is also a mockery of the players and an attempt to fit in with socio-technical trends

Nobody is more anti-woman than game developers who think that a woman can't be worth anything unless she's being macho and manly. It's the most woman-hating moral philosophy I've ever seen.

Quote
The combat system - it gets long. I like the tactical aspect, but the battles take too long, and I would have preferred the system from previous baldurs.

The combat system is terrible and the encounters are terrible. I just spent the past 3 hours trying to go up a short flight of stairs in act 3. This isn't fun and edgy and rewarding. It's tedious. Did you playtest this game at all? I can't fathom a universe in which players enthusiastically declared their love of saving and restoring. The game would probably be an hour and a half long if the combat was done properly and it wasn't turn-based.

Quote
The romance thing is completely unnecessary and infantile. I play as a man and the other characters treat me like a woman. The sex scenes, the genitalia is a cheap ploy, like shining tits in an MMORPG games, porn included until you puke.

The pornographic nature of this game is revolting. There's a scene in the hells where a man in gay leather bondage gear tries to **** you. The woke LGBT community sank its teeth in to the development of this game to the point where if you don't have a black midget halfling, gay couple, or conan-the-barbarian woman every 15 seconds you'll get called a sexist racist homphobe.

Could have been a great game. Isn't. Last dollar I'll spend on this studio.

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I don't think anyone has a prolem with strong female fighter types. It's the proportion between STR based females and STR based males which is a bit off. I don't see how that's a very difficult thing to acknowledge. Gale and Wyll are simpy and a bit pathetic

You are very correct in noticing that they didn't just ADD strong females. They REMOVED strong males. It's part of the feminist aim of flipping the gender roles and normalizing women ruling over men. That's why all the men in the game are effeminate gay simps. Take a look also at how every leadership position in the game is populated by heavily armor-clad women.

They could have left all the politics behind and made a great game. Instead they made a treatise on wokeism.

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