Could you please balance out boss fights, and make them actually fun. Going into a fight where its 10-16 against four just isn't fun. Specially when some enemies can make multiple attacks per round, and you can't. I can't count how many times I've had to reload a save because four enemies in a row make two or three attacks per turn all on the same character killing them before anyone else even gets a turn. Not to mention it causes hell on the game itself even with an RTX. I've had multiple fights where too many enemies started glitching out trying to move, and end up inside of walls where you can't hit them but they can hit you. You're trying to tell a story, so why not balance out the fights so the players can actually enjoy it, and not have to spend more time reloading saves killing the immersion because you all thought for some reason that 10 to 16 enemies against four in turn base combat would be fun. For example, there is a section in the colony under moonrise where you walk in and at least 20 enemies attacks you. If this was a 3rd person combat, or FPS like game that wouldn't be as much of an issue but its not and there are just way too many enemies at once to even remotely be balanced or fun. Even on explorer mode your characters are like paper mache compared to the enemies, and get less attacks per turn than most enemies get. Just kinda of hard to actually enjoy the story like explorer mode says its about when your story ends up being about your last save point, and less and less about the actual story, do to incredibly unbalanced fights due to numbers of enemies, and number of attacks enemies get compared to what the player gets, and enemies glitching out during combat causing you to have to reload because you can't attack them.