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#250153 20/06/04 09:51 AM
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I tried posting this bug report yesterday and it didn't show up, so I emailed it to [email]support@larian.com.[/email] Today I decided to try again. Here goes:

I just started playing Beyond Divinity with the latest patch (1.45). So far it's been a stable and very enjoyable experience. I've only played three times, but here are the bugs I've found so far.

- I like to play the game with the camera auto-centered. Each and ever time I load a game (which is often given how much I die), the auto-center turns itself off. Which means each time I load a game I have to also hit "x" afterward to turn this feature back on.

- Whenever I save my game with the game paused, it gets unpaused as soon as its done. This is unwanted because often I pause so I can make some decisions, decide to save just in case, and then have to have my finger hovering over the space bar so I can re-pause it as soon as it's done saving.

- I often give extra stuff to my death night to share the weight around. But for some reason, whenever I give something to my death night, he always wears it or equips it. This is fine if it's the first weapon or armor I give him, but it's annoying that each time I unload a bunch of junk on him that I'm planning on trading, I then have to switch over to his inventory and put back on all the stuff I actually want him to wear.

- The large journal map for battlefield level 1 is messed up in various ways (I haven't yet gotten to any other battlefield). For one thing, the zoom in/out buttons have no effect, and the map remains completely zoomed in. Sometimes notes that I add to the map won't appear until I've closed and opened it again. Additionally, if I leave and re-enter the battlefield, the entire map is dark again, but then appears back in big blocks as I walk around. These bugs look like they're all related to a simple refresh error.

- I talked to Rupert for the first time and he told me that he was suspicious that the lead archer cheats. I then asked him what he can teach me, and then said I didn't want to learn anything. His reply was "Very well, you'd helped me discover the truth, so I . . ." I hadn't helped him solve this quest yet, so he shouldn't be saying that.

- Near there is an imp called Rashex or something, who is supposed to kill some rats. I confront him and reveal who he is. Yet I can still ask him what his name is and he tries to lie to me. After helping him, he openly says his name when referring to himself, yet I am still able to ask his name and he'll lie about it.

- One of my battlefield quests has a diary description that starts "A haphazardly Olaf . . ." This is a grammar error.

- This isn't exactly an error, but as a person who dies a lot, I don't like that every time I hit escape and try to load it asks me "Are you sure you want to lose the current game?" It's a very simple thing to not ask that question if the game notices that I'm dead, and it would save me from answering it hundreds of times.

- Here's a feature request, but I'll stick it in this list anyway: I love it when RPGs keep track of how long I've been playing. Can you make it so that in the saved game info it also note current playing time?

Atlas

Atlas #250154 20/06/04 11:47 AM
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Quote
- I like to play the game with the camera auto-centered. Each and ever time I load a game (which is often given how much I die), the auto-center turns itself off. Which means each time I load a game I have to also hit "x" afterward to turn this feature back on.


If you click and hold your mouse, your character will run in that direction until you let go, this will also set the camera to follow mode.

Atlas #250155 20/06/04 10:33 PM
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Rich clicking and selecting Give To will equip the item (if possible). To avoid this, you can drag and drop the item to the character's portrait, or open 2 inventory windows to drag and drop between.

The maps in the BF are randomly generated, so zoom was not implemented.

For Rupert's speech, they may have been planning to only let him teach you after completing the quest, and then changed their minds without changing the reply. Due to the cost of translating, the number of lines in the game had to be limited. There are a couple other places in the game where NPCs can mention things that have not happened if you miss something or explore one area before another.

Raze #250156 21/06/04 01:08 AM
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Thanks for your answers.

Quote
The maps in the BF are randomly generated, so zoom was not implemented.


Are you guessing? Because if you can show the map zoomed in, then you can easily implement a zoom out feature by painting the same map, only smaller. If this wasn't a bug, then they would have grayed out the zoom buttons in the battlefields so you couldn't click on them and wonder what is going on.

Atlas

Atlas #250157 21/06/04 01:43 AM
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My BF maps are zoomed out and I can't zoom in. I don't understand what them being randomly generated would have to do with zooming in and out on the auto-map...

Xaishi #250158 21/06/04 04:54 AM
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With pre-rendered maps, the level of detail etc can be tweaked so everything looks good at each zoom level. Considering the BF was almost cut from the game due to time constraints, it is possible they were not able to create the additional sized images of each map element, to allow for zooming in the BF. Since the game engine was not originally designed with random maps in mind, perhaps there were problems updating the automap to handle the BF, which could not be resolved in a reasonable amount of time.

Raze #250159 25/06/04 12:36 AM
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my maps are the same way..... but i managed a workaround..... <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" />

it's called... "drag and scroll" <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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