Larian Banner: Baldur's Gate Patch 9
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Thank goodness, something new!

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That was a very nice vid. Informative too.

Last edited by WotanAnubis; 21/03/13 02:26 PM.
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Very informative! I was surprised how easily it was to slip in and out of Dragon mode.

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old hand
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I wonder how large the rts maps become and if there is a way to pause or slow down the pace. I.e, it seems like there might be a *lot* going on simultaneously.

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enthusiast
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Great stuff!

Am I the only one who thinks the "YOU WIN" screen gets like all in your face right after you win?


Look it stands to reason...You can't eat 'cos you don't have a stomach!
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Finally some gameplay, and better yet it looks amazing, Thx Larian!


Edit- After reading some of the comments under the video I have to say you guys should be proud of yourselves out of the forty or so I read only a single one was negative!

Last edited by demidevil; 21/03/13 05:51 PM.
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I think the GUI is too baroque for this steampunk game and also too little...I can' t read the words in the video...:\
Did you have changed the 2d map with a 3d one!? O.o
However the game seems very fun and solid...

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I am a little worried that having a max of 5 units queued in a factory would make the game less fun, as you would have to keep on checking them over and over again and that could get annoying fast.
Is there a reason they were designed that way?

Last edited by Stchurdak; 22/03/13 12:48 AM.
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Keep in mind that we're still tinkering around with everything so don't make any conclusions from the UI elements yet - we'll be hosting a closed beta soon enough and during that phase it's very likely that more things will change.

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oh wow i completeley missed that.
Looks great. I realy love the visual indicators on everything.

Including these coloured stripes that indicate if a building is beeing taken over on the building itself is pretty great.

What i dont like tho is that all the flying units ive seen seem to fly ALOT lower than the dragons do.
It just feels like alot of the space you can occupy with your dragon, so basically the entire sky, seems to be realy clear of units.

I enjoyed the "flying between your units" from the initial version alot better.

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I agree with the last part about flying between your units, It did look pretty bad ass but I think the space where no one but your dragon flys is a tactical design move, That way you have a clearer overview of the battle even when in dragon mode

...and you won't imp blast your own army hehe


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Maybe that dragon is using his/her Jetpack ? If so, then dragon is much more faster compared with all the other things ! ;-)


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !

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