Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2010
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journeyman
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Or was it rumors? when is the update?

Joined: Dec 2012
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Yes, there is one planned:

https://twitter.com/LarAtLarian/status/464814996623753217

My guess, it will be on Friday as usually.

Last edited by Elwyn; 14/05/14 02:31 PM.
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Seems the update is done and just waiting to be released now (or friday at the latest)!

https://twitter.com/LarAtLarian/status/466590535399247874

Joined: Mar 2014
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Just in time. Nice.

Very curious about what they did now.

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I think the biggest headache was stability on 32bit versions of the game. Lets hope it will work now.

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I hope we get full size game beta this time so we can test the shiznit out of every area there is to test for release,

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Sorry, there will be probably no more areas added during beta (and Larian said that they will NOT release the whole game for beta testing)

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So what's planned for new update? Anyone knows?
I hope it will have AI improvements and inventory autosorting.

Joined: Apr 2011
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They reworked the magic classes and "way of" skills... I think that's the most important change.
And getting closer to final release, hopefully balance gets up to par due to it.

Joined: Mar 2014
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Ai improvements and enemy mages coming fully online would be sweet.

The cries of the game being too easy would suddenly shift into cries of terror. :P

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And it will be good times... gna gna gna.
Personally I look forward to enemy mages being forces to recon with, instead of stupid canonfodder that can't hit you if they tried...

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Yep...you know in Baldur's gate I had to play that one easy because the whole game pretty much hates me but Divinity original Sin is the quite the opposite because they are allowing you to have fun and explore XD

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Ah shit... there goes my weekend.

One "bug" that Larian has never gotten squished is that thier games (even betas as I've painfully found out) are <caps> TOO DAMN ADDICTING</caps> !

Oh well... such is life....


...


smile

Here is some more recent information!
https://twitter.com/LarAtLarian/status/466590535399247874

Last edited by LightningLockey; 15/05/14 01:34 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!
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I kinda wonder what the breakthrough is from the recent update they will tell us tomorrow about...

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https://twitter.com/larianstudios/status/466952169368084480

In shocking news, saved-game compatibility will not be possible with tomorrow's patch!

Woah, who could have seen that coming?

Joined: May 2014
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Shame there won't be new content but I am curious to see what changes they'll make to this already amazing game! I could hope for better pathfinding!

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With most abilities getting a re-do... indeed, who would have figured? smile

But yeah, look forward to what's being implemented yet, and tweaked.

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Update:

https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts


....


- totally revamped enemy encounters -


hmmmm?

Quote

The AI now adapts its tactics to players and the environment, and it can also make use of potions and special arrows.


yesss!

Last edited by Hiver; 16/05/14 12:41 PM.
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