Hey Larian (and others),
Any news on SLI support for this title? I am having performance issues that (I think) are stemming from SLI malfunctions. Here is what I have observed...
When I leave the Nvidia Control Panel options for Original Sin alone at the default settings, the game performs around 30-40 frames per second, sometimes dropping lower. Now when I modify the game settings in the Nvidia Control Panel to Alternate Frame Rendering I can boost the frame rate up to 50-60 frames per second with the occasional dip down into the 40s. But when I do this I cannot set the shadows lower than medium because the low and lowest shadows will flicker for some reason.
Is this something that Nvidia has to fix on their end? Or you folks over at Larian do something about it?
I think it is the SLI that is holding my performance back, but I am not entirely sure if it is only that. To this end I wanted to add to this post the request that others post how their Quad core CPUs are performing in this game. When I run the game in windowed fullscreen and check my CPU usage it is using all the cores, which is generally a good sign. But they are not being used very high. So either this means that the CPU is not being used enough, or it does not need to be used that much and the problem is in fact the GPU...
Curious to see which it is...
Here are my specs...
Lenovo Y500 Notebook
GPU: Nvidia 650m x2
(running in sli, both dedicated, no integrated GPU or Optimus nonsense)
RAM: 12GB DDR3
CPU: Intel 3630QM i7 Quadcore 2.4GHz w/ Turbo Boost @ 3.4 GHz
Like I said, I suspect the problem is the SLI but I am not sure. And if it is the SLI my guess would be that Larian can only do so much about this before Nvidia needs to step up to the plate and produce a proper profile for the game. But until they do so has anyone found an SLI Compatibility Bits setting for Nvidia Inspector that works better than AFR2?
Sorry for the lengthy post... I'll stop now. Haha.
Oh, by the way, fantastic game Larian!