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Re: Divinity:Original Sin Patch v1.0.72 [Re: eisberg77] #520020
15/07/14 06:35 PM
15/07/14 06:35 PM
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Germany
LordCrash Offline

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Originally Posted By: eisberg77
Any description for each of the personalities?

Well, if they stick to what Swen revealed to PC gamers:

Quote:
PCG: Can you go into a little more detail on the kind of personalities that you're shipping in the update?

Vincke: We'll have a knight. That's what you can imagine. Then we'll have a rascal, a maniac, a judge somebody who's very judgmental預 priest, and a free-spirit, They basically all have different traits that they prefer.

If you put in, let's say, a judgmental character, who would for instance refuse to hire a companion, that's a very big impact on your game right there. If you role-play through that, that really changes your game. It's something that can happen in multiplayer also, right? It's basically what we're trying to do. This gives single-players the feeling of what you get in co-op multiplayer, when you deal with the actions of somebody else.


I would appreciate some official information from Larian though.


WOOS
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520021
15/07/14 06:36 PM
15/07/14 06:36 PM
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Jack Dandy Offline
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Can you add a general summary of the AI personalities?

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520024
15/07/14 06:37 PM
15/07/14 06:37 PM
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Germany
LordCrash Offline

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I'm a bit sad that an option for custom portraits didn't make it to the list. Or did I overread that? Hope it will come with a future patch...


WOOS
Re: Divinity:Original Sin Patch v1.0.72 [Re: Vadafallon] #520026
15/07/14 06:38 PM
15/07/14 06:38 PM
Joined: Jul 2014
Posts: 14
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NEET Offline
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Originally Posted By: acerockolla
Thanks for the support. Is there a way to switch AI personality on in my singleplayer game, or will I have to restart to set their personality at character creation?


You could change it in the existing game but you might miss some of the new banter if they added new ones.

Click to reveal..
When you unlock the second room of Homestead you will get the option to change appearance and personality and voice.

Last edited by NEET; 15/07/14 06:39 PM.
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520031
15/07/14 06:43 PM
15/07/14 06:43 PM
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anton_es Offline
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Rage has a wrong tooltip.

It still says it drops armor+dex to zero.

When activating ingame it does the following:

- Chance to hit -25% (Really, like REALLY ?????)
- Armor does not get dropped to zero, it is a -50% penalty
- Dex stays the same

So now I can either reroll at lvl18 or respec and spend hours on scum-loading skillbook inventories frown

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520032
15/07/14 06:44 PM
15/07/14 06:44 PM
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Posts: 18
Valencia, Spain
Gypsy Dave Offline

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Does the "compressed saved games" mean this is now sync's over Steam's cloud service?

Cheers guys. Good work.

Rob

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520033
15/07/14 06:44 PM
15/07/14 06:44 PM
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Posts: 17
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ArtVandelay Offline
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So do skill books like Whirlwind and Dust Devil actually show up in the vendor inventories now?


Stock Trader #1: This is a stock exchange! There's no money you can steal!
Bane: Really? Then why are you people here?
-The Dark Knight Rises
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520034
15/07/14 06:44 PM
15/07/14 06:44 PM
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Posts: 528
Prospecting bridges in E-SE Eu...
EinTroll Offline
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Prospecting bridges in E-SE Eu...
Originally Posted By: Lar_q
-Added missing kickstarter rewards.


This includes the engraving tools? Because I checked and I still don't get them (yes, I did update the game)


Unless otherwise specified, just an opinion or simple curiosity.
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520040
15/07/14 06:49 PM
15/07/14 06:49 PM
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Posts: 5
Sweden
Ymirok Offline
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Are there any plans to add the ability to rename classes?

Re: Divinity:Original Sin Patch v1.0.72 [Re: LordCrash] #520041
15/07/14 06:50 PM
15/07/14 06:50 PM
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Tiaexz Offline
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Originally Posted By: LordCrash
@Larian

I wonder why you don't "present" the different AI personalities. Which personalities can we choose from?


Here is the list from new game now:
No AI
Random
Loyal
Knight
Rascal
Maniac
Judge
Priest
Free
Spirit

Re: Divinity:Original Sin Patch v1.0.72 [Re: LordCrash] #520044
15/07/14 06:52 PM
15/07/14 06:52 PM
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Gyson Offline

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Originally Posted By: LordCrash
Originally Posted By: Gyson
Glad to have a patch, but sad that the problem with elemental surfaces has not been addressed.

True, but I don't think it's a big issue. I haven't even noticed that in way more than 100h into the game... wink

Heavily dependent on your party makeup, your builds, the type of equipment RNG loot has blessed you with, and how an encounter plays out. Problems don't stop being problems just because some of the players aren't experiencing them. Otherwise we might as well just wipe the developer's bug list clean and call it "job well done". I play multiplayer, have zero interest in using AI personalities when playing solo - doesn't mean getting them in wasn't important.

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520045
15/07/14 06:54 PM
15/07/14 06:54 PM
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Italy
ioivan Offline
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What will be the next update, customize characters even more? Create custom personalities with strange traits? I would love to "build" a gentleman-thief...

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520046
15/07/14 06:54 PM
15/07/14 06:54 PM
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ArtVandelay Offline
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Random loot is so lazy in a game without respawning monsters.


Stock Trader #1: This is a stock exchange! There's no money you can steal!
Bane: Really? Then why are you people here?
-The Dark Knight Rises
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520050
15/07/14 06:58 PM
15/07/14 06:58 PM
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Aramintai Offline

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Originally Posted By: Lar_q

-The seller of secrets now only has 1 ability book and 1 stat book instead of regenerating those

Nooooo! Such an epic exploit nerfed! sad

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520052
15/07/14 06:58 PM
15/07/14 06:58 PM
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Xour Offline
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Awesome! Should we start all over again or this patch will affect existent save games?

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520056
15/07/14 07:01 PM
15/07/14 07:01 PM
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Posts: 305
Denmark
Jacob Marner Offline
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Denmark
Thank you Larian!

Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520057
15/07/14 07:01 PM
15/07/14 07:01 PM
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anton_es Offline
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I would like to know if Rage gets "fixed" after if has been "fixed".
tooltip, ingame description and stat page do not make sense, everything tells you something different.
if the -25%hit rate is real you could have just dumped the trait or just make it +25%damage.
4 hits will only connect twice or thrice for 75% hitrate, making your damage overall THE SAME.


Last edited by anton_es; 15/07/14 07:11 PM.
Re: Divinity:Original Sin Patch v1.0.72 [Re: ioivan] #520058
15/07/14 07:01 PM
15/07/14 07:01 PM
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Germany
LordCrash Offline

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Originally Posted By: ioivan
What will be the next update, customize characters even more? Create custom personalities with strange traits? I would love to "build" a gentleman-thief...


I wonder that the "custom AI" isn't already built in. In the PC gamer interview Swen more or less confirmed such a player-generated AI behaviour...


Edit: Rage always caused +50% damage. That's the trade-off for the -25% chance to hit. It's just the description which shows the wrong effects.

Last edited by LordCrash; 15/07/14 07:02 PM.

WOOS
Re: Divinity:Original Sin Patch v1.0.72 [Re: Lar_q] #520064
15/07/14 07:07 PM
15/07/14 07:07 PM
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anton_es Offline
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I know what Rage does/did.
Now it does not give you +50% REAL damage since you will miss 1 out of 4. making it useless for 4aps and its cooldown. You will get more damage with power stance which costs nothing to activate and adds +1 ap, which over 4 turns is the same as having rage active but nets you more overall damage.

This is counterintuitive. Rage is now for hybrids that do not use autoattacks.

Last edited by anton_es; 15/07/14 07:08 PM.
Re: Divinity:Original Sin Patch v1.0.72 [Re: anton_es] #520072
15/07/14 07:11 PM
15/07/14 07:11 PM
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Arkeus Offline
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Originally Posted By: anton_es
I know what Rage does/did.
Now it does not give you +50% REAL damage since you will miss 1 out of 4. making it useless for 4aps and its cooldown. You will get more damage with power stance which costs nothing to activate and adds +1 ap, which over 4 turns is the same as having rage active but nets you more overall damage.

This is counterintuitive. Rage is now for hybrids that do not use autoattacks.

Or it's something you have to use with CC or buffs to your hit chance.

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