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Originally Posted by JSylvan
Skyrim... is as in-depth, sophisticated


I can enjoy Skyrim for what it is, but in-depth? Sophisticated? Please. Every new TES game gets more and more removed from it's roots. Daggerfall was deeper than Morrowind (if not more repetitive, but that's a different argument). Morrowind was deeper than Oblivion. Oblivion was deeper than Skyrim. I'm almost afraid to see what TES6 looks like, to be honest.

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Originally Posted by JSylvan
Originally Posted by Archaven

Immature? You tell that to the console fanboys. Mate i played on console as well. You know how much hate console gamers towards PC gamers? ....


Have to admit that your first post did sound a little immature to me as well. But your follow-up sounded a bit more reasonable and even-tempered.

IMO, coming from a long history of gaming on both sides of the console/PC fence, there are just as many fanboys, whiners and standoffish attitudes on both sides. I really wish people would accept the fact that there are tons of pros and cons for both and it all boils down to personal preference about how you want to game. There's no 'right' or 'wrong' choice.

As for dumbing-down and consolization issues ... the next-gen consoles have seriously closed the gap to PCs in every way and this is becoming less and less of an issue as they mature. Skyrim on console ... for one ... is as in-depth, sophisticated and full of content as any game on any platform ... and it's not even a next-gen game on console. It's also one of the 30 best-selling video games of all-time, with a vast majority of its sales from console.

I, too, would like to see D:OS and future Divinity games on console. I have good friends that I know would enjoy it and would play it with me ... but they don't game on PC.


Well said.

Diablo 3 and Sacred 2 were both excelent conversions to consoles too.

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Originally Posted by Rafoca
Diablo 3 and Sacred 2 were both excelent conversions to consoles too.


Diablo 3 was, and still is, a terrible game that isn't 1/10th as good as Diablo 1 and 2 are. A high percentage of why it is so terrible is because of how obviously it was designed to be ported to consoles in the first place, the other reasons being crap art style, terrible story, terrible loot, always online DRM even when playing single player so that just like Starcraft 2 Blizzard can show that they believe their customers are criminals, and exceedingly simplified mechanics.

The console kids can fucking have it, I wish it was never on PC in the first place.

Last edited by Raith; 04/09/14 07:37 PM.
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Originally Posted by Raith
Originally Posted by Rafoca
Diablo 3 and Sacred 2 were both excelent conversions to consoles too.


Diablo 3 was, and still is, a terrible game that isn't 1/10th as good as Diablo 1 and 2 are. A high percentage of why it is so terrible is because of how obviously it was designed to be ported to consoles in the first place, the other reasons being crap art style, terrible story, terrible loot, always online DRM even when playing single player so that just like Starcraft 2 Blizzard can show that they believe their customers are criminals, and exceedingly simplified mechanics.

The console kids can fucking have it, I wish it was never on PC in the first place.


I played both Diablo 1 and 2, and I think 3 is still the best. I only wish it had that gothic/darker vibe.

The reason I see it wasnt designed for consoles on first place is that there are still some skills you have to target to use it, which can lack precision when using the sticks. Using a mouse, however, makes it much more precise, like the meteor spell. The same happens on Sacred 2.
If Diablo were totally console focused, you bet it would be different.


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No news? =/

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Not since the last kickstarter update video, where work on controller support was mentioned.

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Originally Posted by Raze

Not since the last kickstarter update video, where work on controller support was mentioned.


Great to know! I would love to Play it with a controller. Thanks!

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Raith said

"Diablo 3 was, and still is, a terrible game that isn't 1/10th as good as Diablo 1 and 2 are. A high percentage of why it is so terrible is because of how obviously it was designed to be ported to consoles in the first place, the other reasons being crap art style, terrible story, terrible loot, always online DRM even when playing single player so that just like Starcraft 2 Blizzard can show that they believe their customers are criminals, and exceedingly simplified mechanics.

The console kids can fucking have it, I wish it was never on PC in the first place."


and I agree, Diablo 3 and most especially Blizzard suck, they didnt always, but now they are vile scum of the earth who do think that their customers are stupid crooks. I used to be a huge fan, Battlenet and their crappy DRM ( listen please Larian about DRM I already hated not owning a copy of D:OS when I bought a box set and I had to download it, thats too close to Blizzard already). I will never buy another Blizzard product again, and will gladly bash anything and everything that is Blizzard. How Blizzard treats their customers and their atrocious DRM makes me support piracy, something I am very much against, I will pay double the price for a copy of the game to own it forever on a disk, DRM means you dont own it, they are cheating you. I still have my first copies of Baldurs Gate 1 and 2 and the expanision packs and IWD's and Fallouts 1 and 2 and tactics, because I own them, no DRM, no hassle, just fun gaming without corporate greed inspired DRM B***S***. If you make a good game everyone will buy it, if you make a lousy one more people will pirate it, you will never stop the dishonest but you can encourage and reward the honest. BTW anyone who wants a Diablo-esque game that isnt made by those craptastic bottom-feeding single-celled bastards at Blizzard- I recomend Torchlight 2, I bought it and D:OS at the same time and threw away all my Blizzard games at the same time. OK enough about Blizzard DRM and bad game companies that mistreat their longtime paying customers....

I dont care if a console version is made, but I do think that console gamers are not the same breed that is the core audience for this style of game. The OP in this case has a pretty good reason he wants to play with his wife, he probably would play it on the PC alone but then he gets to sleep on the couch.

I also would want to be absolutely crystal clear that the core audience would think anything done from here on out on D:OS or its relatives is for PC gamers first and foremost and isnt dumbed-down, shallowed-out and eviscerated to allow porting to another platform, a platform that is less interactive and less capable, and shallower as far as a gaming platform goes, because that isnt where your core audience plays or spends its money and likely wont be, I wont even own a console, button mashing FPS drivel is not why I buy a computer or a game to play on it. So basicly our gaming experience should not suffer so console players can play a watered down version. Us first then Console if it must be, secondly, afterwards and seperately, I suppose.

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Originally Posted by Jito463
Originally Posted by JSylvan
Skyrim... is as in-depth, sophisticated


I can enjoy Skyrim for what it is, but in-depth? Sophisticated? Please.


Exactly, no main plot to mention. You could actually race through it in four to eight hours, sidequests are fetch with markers so you don't even have to employ your brain in the process and you were practically forced into being a Jack of all trades by the game instead of specialising some skills.

Yes, I enjoyed it, but compared to previous TES games the fun was way shorter than before. I haven't touched it in years.

That said, I can hardly imagine how a game like D:OS could be ported to console limitations. Mincromanaging the game with the few options the controller gives you seems like a nightmare. Without a complete UI overhaul it would be the same lackluster experience as the lame console ports we're used to get.

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Originally Posted by JSylvan
As for dumbing-down and consolization issues ... the next-gen consoles have seriously closed the gap to PCs in every way and this is becoming less and less of an issue as they mature...
This isn't new - almost every next-gen console has exceeded average PC specifications on release and then been outpaced as more powerful PC hardware arrives.

The real differentiator is the input device - mouse + keyboard for PCs compared to a console controller. Until a console ships with a mouse at least, there will always be a significant difference in the types of games suited for each platform.

In the case of D:OS (or the announced D:OS:EE), others here have highlighted the issue of inventory management. Doing stuff like crafting or modifying/enchanting items via controller isn't likely to be a quick or pleasant process. However the biggest difficulty I suspect will be interacting with gameworld objects. How exactly will D:OS:EE allow you to move a crate onto a vent, steal an item or combine items using a controller? Even selecting an item is going to be hard with the lack of precision inherent with console controllers (having a popup menu listing nearby objects would seem the best course).

Of course, the way most developers handle such situations is by avoiding them in the first place, at the cost of simplified gameplay. That's why there's never been a successful, complex RPG for a console (in the same way that there's never been a successful, complex RTS) and presumably why dedicated console fans are asking for a D:OS port.

Last edited by Stargazer; 15/05/15 02:41 PM.
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For me it's simple like 1 + 1 = 2 :

* IF a RPG has real time combat I prefer to use a "controller" ...

* IF a RPG has Turn Based Combat I prefer to use mouse AND keyboard, especially Keyboard commands !! (I really don't like a mouse-repetitive-clic-activity anymore !)


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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