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#142540 24/12/03 01:59 AM
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Hey lo`, im new to this forum and i must say that divine divinity is a very nice game.

So to start, im gonna write down so many ideas (And requests) at once <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> -

*1. Leveling System - No!!! I hate the current level up system, its boring and unoriginal! Please change that to something better (50 was a too low level for divine divinity, 99 maybe for this one? as most rpgs have that high <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)
2. A quest based on lord of the rings story... That would be just plain cool!
*3. Make the game moddable!! - Oh yes, so players will enjoy playing it even more like people do playing d2:lod nowadays, its just endless!
4. I dont remember, but does Divine Divinity have any socketing system? like, so you could put gem/jewels/runes into the items and make them have better stats, if not.. then please <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
5. (a question and an idea based on it) The new story/script engine... how is it going to work? completely randomly? - Now for example if it is randomly, maybe you should try to make your decisions count even more? Like, if you piss off an NPC he might as well kill you, or give you other quest other than the one he was supposed to give you.. and other things like that. Basically, i would like to be immersed into a giant world with an immersive story!
6. The ability to transport between worlds gives me another funny idea - All kinds of worlds like Anime World, Movie World, Game World (Meet other characters from other games, lol... that would be just plain hilarious).
*7. How cant we think of mini-games? the best thing in a game must be a good mini-game! How about, a lava gliding mini game? Hell casino <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />) Oh come on, this will make me want to play beyond divinity SO MUCH MORE! like it would make everyone else!
8. More character indepth - I dont like what most rpgs lack, i want to be immersed in the character development, what he's feeling.. What's his past, What's the future...
*9. Multiplayer - Multiple Multiplay choices ranging from questing/dueling...

Ill stop now, ill write more but thats so far for us to discuss... what do you people think? what could he use out of all of the ideas?

Notes: * marks what is the most important, i dont care much for the others as they will be too hard to make and we dont want any delays <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)

Last edited by ChaosDepression; 24/12/03 02:00 AM.
#142541 24/12/03 02:06 AM
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*1. Leveling System - No!!! I hate the current level up system, its boring and unoriginal! Please change that to something better (50 was a too low level for divine divinity, 99 maybe for this one? as most rpgs have that high )
2. A quest based on lord of the rings story... That would be just plain cool!
--------

isn't number 2- unoriganal also?


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4. I dont remember, but does Divine Divinity have any socketing system? like, so you could put gem/jewels/runes into the items and make them have better stats, if not.. then please
there are charms, yes.



#142542 24/12/03 02:13 AM
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Ya know, there's a difference here.. i didnt ask for a rip off from lord of the rings, i said "BASED", just not a rip-off <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> But even as a rip-off it would be cool <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Like, You get a quest to search for a ring (And not always "Kill that, kill the other one, kill another one") and when you get the ring you gotta get through the hordes of monsters that get you just to smash the ring (Sorry, never read the book.. saw the movie, have yet to watch the last [latest] one)

So uhm, excuse me <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)

#142543 24/12/03 02:20 AM
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[color:"yellow"]Hey lo`, im new to this forum and i must say that divine divinity is a very nice game.[/color]

Welcome to the forums!

[color:"yellow"]So to start, im gonna write down so many ideas (And requests) at once <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> -

*1. Leveling System - No!!! I hate the current level up system, its boring and unoriginal! Please change that to something better (50 was a too low level for divine divinity, 99 maybe for this one? as most rpgs have that high <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)[/color]

Are there any specific ideas you have? The skill system has been greatly revamped for Beyond Divinity. There are various ways to learn skills now.

[color:"yellow"]2. A quest based on lord of the rings story... That would be just plain cool![/color]

And unoriginal and out of place. It could be an easter egg though. Larian are a fan of those (along with the rest of us). Frodo's sword, Sting, was included in Divine Divinity (sort of). <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

[color:"yellow"]*3. Make the game moddable!! - Oh yes, so players will enjoy playing it even more like people do playing d2:lod nowadays, its just endless![/color]

That would be good. We've seen pictures of the game editor that Larian are using. How much more would it take to make it a free download?

[color:"yellow"]4. I dont remember, but does Divine Divinity have any socketing system? like, so you could put gem/jewels/runes into the items and make them have better stats, if not.. then please <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />[/color]

Divine Divinity has Charms and items have Charm Quality. You need the Enchant Weapon skill to utilise this.

[color:"yellow"]5. (a question and an idea based on it) The new story/script engine... how is it going to work? completely randomly? - Now for example if it is randomly, maybe you should try to make your decisions count even more? Like, if you piss off an NPC he might as well kill you, or give you other quest other than the one he was supposed to give you.. and other things like that. Basically, i would like to be immersed into a giant world with an immersive story! [/color]

That would be nice, but very difficult for Larian to control. They have a story they'd like to share and if too many variables are introduced, you might never be able to finish the game! This is better suited to a MMORPG where the world and the quests can be dynamically altered. It's bound to come! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

[color:"yellow"]6. The ability to transport between worlds gives me another funny idea - All kinds of worlds like Anime World, Movie World, Game World (Meet other characters from other games, lol... that would be just plain hilarious).[/color]

Look for a game coming out called Psychotoxic.

[color:"yellow"]*7. How cant we think of mini-games? the best thing in a game must be a good mini-game! How about, a lava gliding mini game? Hell casino <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />) Oh come on, this will make me want to play beyond divinity SO MUCH MORE! like it would make everyone else![/color]

Bleah! Old rehashed crap. (Personal opinion.)

[color:"yellow"]8. More character indepth - I dont like what most rpgs lack, i want to be immersed in the character development, what he's feeling.. What's his past, What's the future...[/color]

The future is what you make it. The past is usually one of three things: What you make it, a 10 minute intro movie, or amnesia. Personally, I think the third is a cop-out. A real RPG would be the first one. Perhaps with more skill selection option at the start you could kind of have the first option?

[color:"yellow"]*9. Multiplayer - Multiple Multiplay choices ranging from questing/dueling...[/color]

Coming soon in Divine Divinity 2! If you call 2005 soon...

Good ideas you've got there. Just 'cos I didn't like some of them doesn't mean they're bad. Keep them coming! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#142544 24/12/03 02:31 AM
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And unoriginal and out of place. It could be an easter egg though. Larian are a fan of those (along with the rest of us). Frodo's sword, Sting, was included in Divine Divinity (sort of).
-----
Best sword in the game.

Trader orcs, bah Hum Bug.

Quote
*7. How cant we think of mini-games? the best thing in a game must be a good mini-game! How about, a lava gliding mini game? Hell casino ) Oh come on, this will make me want to play beyond divinity SO MUCH MORE! like it would make everyone else!

Bleah! Old rehashed crap. (Personal opinion.)

and my opinion.



Quote
*9. Multiplayer - Multiple Multiplay choices ranging from questing/dueling...

right behind you there.



#142545 24/12/03 02:45 AM
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"Are there any specific ideas you have? The skill system has been greatly revamped for Beyond Divinity. There are various ways to learn skills now."

I dont know, im broke out of leveling ideas... Like, leveling in DS (Dungeon Siege) You level up a skill by fighting with it more and more, and you dont get char exp. I really dont know, and besides its almost 5 am over here <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />) (Yeah, dont tell me, i should go to sleep)

#142546 24/12/03 02:46 AM
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you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


or Morrowind, you level the skills by using them?

tho I'm new at that, and I sux at it too.



#142547 24/12/03 02:29 PM
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you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


or Morrowind, you level the skills by using them?

tho I'm new at that, and I sux at it too.


Nothing beats Quest For Glory system <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#142548 24/12/03 03:19 PM
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Like how a theif had the climb skill.

In Quest for Glory 4 they would close the town gate at night. Once you improved on your climbing skill enough, you were able to climb over the town wall.

Very, very cool.




#142549 25/12/03 01:45 AM
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Ah yeah <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />, I remember. Good to know some people still know the classics.

Sierra deserves death for annihilating such a fine franchise!

#142550 26/12/03 12:40 AM
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you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


or Morrowind, you level the skills by using them?

tho I'm new at that, and I sux at it too.


Nothing beats Quest For Glory system <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

One thing that bugged my with the Quest for Glory skill set was that only the Thief could acquire all the skills (at least in the first game). Other characters didn't have enough skill points to get to the minimum level, without which you could not train in the slightest.

What about a system where, for each skill, you had a maximum level you could train through practice. By approaching an appropriate trainer, you could purchase training which would increase your maximum level and, to a lesser extent, increase you current level. For example:

You start as a thief – no magical skills. You enter the magic shop and request training in the magical arts. You pay the fee and receive +25 to your maximum magic level and +5 to your current magic level. You have been taught the basics you need to know to begin practicing. To train further, you need to have a magic level of at least 20, and the cost increases. The same bonuses apply. A particular trainer can only train you so much before you must seek a greater teacher. Similarly, a greater teacher isn't going to waste their time teaching you the basics.

Perhaps this would work even better in a classless charcter system? Thoughts?

#142551 26/12/03 05:06 AM
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you should go to sleep. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


or Morrowind, you level the skills by using them?

tho I'm new at that, and I sux at it too.


Nothing beats Quest For Glory system <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

One thing that bugged my with the Quest for Glory skill set was that only the Thief could acquire all the skills (at least in the first game). Other characters didn't have enough skill points to get to the minimum level, without which you could not train in the slightest.

What about a system where, for each skill, you had a maximum level you could train through practice. By approaching an appropriate trainer, you could purchase training which would increase your maximum level and, to a lesser extent, increase you current level. For example:

You start as a thief – no magical skills. You enter the magic shop and request training in the magical arts. You pay the fee and receive +25 to your maximum magic level and +5 to your current magic level. You have been taught the basics you need to know to begin practicing. To train further, you need to have a magic level of at least 20, and the cost increases. The same bonuses apply. A particular trainer can only train you so much before you must seek a greater teacher. Similarly, a greater teacher isn't going to waste their time teaching you the basics.

Perhaps this would work even better in a classless charcter system? Thoughts?


Reminds me of Might and Magic system, HandEFood:

In M&M you had to level up a skill, then look for someone who can teach you Initiate, then Expert, then Master and then Grandmaster.
Of course, every fighting NPC could teach you, for a small fee, "intiate" for long blade, for example. Knights could teach you Expert for more and masters were only three or four in the game. There was only one grandmaster and not only he would require a small fortune, but he'll also ask for some great task to be acomplished.

Later, a similar system was taken in my favorite RPG (and an example to other)... yes, Arcanum of Steamworks and Magik Obscura.
There you had a skill out of 5, dependant on one or two particular stats. There is only 3 training levels: normal training level, expert and master. Usually city guards captains could train you as an expert in most military skills where the owners of most exquisite stores knew how to barter. What was handy is that after training on one level, you could ask the trainer for the location of the next master.

God! I just made myself wanting to play Arcanum again. Weee!
*runs looking for instalation CD*

#142552 26/12/03 09:01 AM
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I think that's a great way to have skills. It's realistic, because there's only so much you can learn alone, and it improves game balance by a character not being able to over specialise a skill too early and spoiling the game. Also, the "do a quest for a skill" idea is plausable. In fact, it could be the training! "Climb the highest peak and bring me back the flower that grows there." The climb is such a struggle that you have to invent new methods of climbing to make it up there, but without the order to retrieve the flower, youd never try. Mind you, you'd be pretty pissed after paying 500,000GP and finding out that the sage doesn't train you personally...

#142553 26/12/03 01:53 PM
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I am not sure but I think in M&M the quest is the training. But as I said, I am not sure at all.

#142554 26/12/03 02:54 PM
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I think that's a great way to have skills. It's realistic, because there's only so much you can learn alone, and it improves game balance by a character not being able to over specialise a skill too early and spoiling the game. Also, the "do a quest for a skill" idea is plausable. In fact, it could be the training! "Climb the highest peak and bring me back the flower that grows there." The climb is such a struggle that you have to invent new methods of climbing to make it up there, but without the order to retrieve the flower, youd never try. Mind you, you'd be pretty pissed after paying 500,000GP and finding out that the sage doesn't train you personally...


Well, i played quest for glory long time ago, but nope... cant remember that :-/

By the way, can you tell me what do the runes on your signature mean?

PS: Im having troubles with the logining into the forum from some reason, when i login i click on the 'Home' Button and then it just logs me off from the forum so it thinks im not logged in. Any help?

#142555 27/12/03 06:34 AM
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It was in Might & Magic, not Quest for Glory. Sorry to confuse you. All Quest for Glory did was up the limit 100 points per episode. And all the walls and trees just seemed to be 100 points harder to climb each time. Hmmm...

My signature... Now, I remember we had a thread about this somewhere... Neah. Too lazy to look right now. ~[color:"#324362"]All your base are belong to us.[/color]~

As for forum problems, make sure your browser can accept cookies. That sounds most likely to be the problem.

#142556 27/12/03 02:18 PM
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HandEFoot's sig:

A_ _ Y _ _ _ B _ _ _ A _ _ B _ _ _ _ _ T _ U _ <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#142557 27/12/03 04:00 PM
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#142558 03/01/04 06:56 AM
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HandEFoot's sig:

A_ _ Y _ _ _ B _ _ _ A _ _ B _ _ _ _ _ T _ U _ <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />




whats a hande- foot? <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />



#142559 03/01/04 10:00 AM
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<sigh> No one can get my name right in real life or on the 'Net. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

<img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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