When multiple mods are active, only the first one in the list will work. All other modules when active will fail to work.

This has always been a technical issue with this game. I'm not aware of anyone who has gotten multiple mods to work simultaneously on a consistent basis (I once got a pure Story mod to work when it was 2nd, but that was a rare exception).

The question/suggestion I have for Larian is this: Why not make it so that we're only able to have one module active at a time?

As it is now, I keep getting reports from users of my modules saying it's not working when the true culprit is how multiple mods aren't able to coexist. We reasonably expect multiple mods to work when we're able to check multiple mods from the mod menu.

With all that being said, has anyone else ever gotten multiple mods to work correctly?