new treasuretable "_Luck"
new treasuretable "Luck1"
new subtable "-3"
object category "Scroll",25,100,0,0,0,0,0,0
object category "Arrow",30,100,0,0,0,0,0,0
object category "Gold",30,100,0,0,0,0,0,0
object category "Precious",15,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0
new treasuretable "Luck2"
new subtable "0,96;1,4"
object category "Scroll",25,100,0,0,0,0,0,0
object category "Arrow",25,100,0,0,0,0,0,0
object category "T_ST_SecGearNormal",25,100,0,0,0,0,0,0
object category "Precious",25,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0
new treasuretable "Luck3"
new subtable "0,95;1,2;2;3"
object category "Scroll",20,100,0,0,0,0,0,0
object category "Arrow",20,100,0,0,0,0,0,0
object category "T_ST_SecGearNormal",20,100,0,0,0,0,0,0
object category "T_ST_ArmorNormal",20,100,0,0,0,0,0,0
object category "Precious",20,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0
new treasuretable "Luck4"
new subtable "0,93;1,3;2,4"
object category "Scroll",20,100,0,0,0,0,0,0
object category "Arrow",20,100,0,0,0,0,0,0
object category "GoldBig",10,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",10,100,0,0,0,0,0,0
object category "T_ST_ArmorMagic",10,100,0,0,0,0,0,0
object category "Precious",20,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0
new treasuretable "Luck5"
new subtable "0,92;1,3;2,5"
object category "Scroll",10,100,0,0,0,0,0,0
object category "Arrow",10,100,0,0,0,0,0,0
object category "GoldBig",10,100,0,0,0,0,0,0t
object category "T_ST_SecGearMagic",10,100,0,0,0,0,0,0
object category "T_ST_ArmorMagic",10,100,0,0,0,0,0,0
object category "T_ST_WeaponMagic",10,100,0,0,0,0,0,0
object category "Precious",10,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0
new treasuretable "Luck6"
new subtable "0,90;1,5;2,5"
object category "Scroll",15,100,0,0,0,0,0,0
object category "Arrow",15,100,0,0,0,0,0,0
object category "GoldBig",15,100,0,0,0,0,0,0
object category "T_ST_SecGearMagic",5,100,0,0,0,0,0,0
object category "T_ST_ArmorMagic",5,100,0,0,0,0,0,0
object category "T_ST_WeaponMagic",5,100,0,0,0,0,0,0
object category "Precious",10,100,0,0,0,0,0,0
new subtable "-6"
object category "T_ST_SecGearLegendary",100,100,0,0,0,0,0,0
object category "T_ST_WeaponLegendary",100,100,0,0,0,0,0,0
object category "T_ST_ArmorLegendary",100,100,0,0,0,0,0,0
object category "ST_RingOrAmuletLegendary",100,100,0,0,0,0,0,0