I absolutely agree.
You don't see dedications much with games, which is a shame--many games end up losing important people during development; people who invested a great deal of themselves into producing something they never got to see fully realized.
On a tangentially-related note: one of my oldest gaming memories is cracking open the (really thick) manual for Baldur's Gate II, ready to dive into the lore and read about spells and monsters and things of that nature. What I found was this:
DEDICATION TO DANIEL WALKER
Dan Walker was the second employee of BioWare, having started work at the company in late 1995. He passed away June 6, 1999 of natural causes related to a physical disability he had since birth.
We have dedicated Baldur's Gate II: Shadow's of Amn to Dan. It's quite hard to find the words to describe how we all felt about him, but it has fallen upon me to try, so I'll do my best.
Dan was a spiritual giant, who battled a sever physical impediment since birth with patience and stoicism. I can't recall him ever complaining about anything, though he certainly had more reason to do so than most. Many times I felt humbled by his patience and his Zen way of looking at things. He was, and is, an inspiration to me and many others at BioWare.
Dan was an artist in the purest meaning of the word. He enjoyed, more than anything, that people could see and take pleasure in the art he created. And the art he created was very, very good.
He lived his life like it was a work of art. In retrospect, it is clear that he was one of the seminal influences around which Bioware has grown and blossomed. We miss him horribly.
Dr. Ray Muzyka
Joint CEO, Bioware Corp.
I'm not sure I can adequately articulate how something like that makes me feel. It's a kind of reminder of the passion and humanity that goes into games like these. So, yeah, I'd love to see Kirill similarly honored.