1. Why am I advancing and not withdrawing to a more advantageous position or at least neutral position?
2. What if I respond by stacking magic armor, replenishing it mid way, and then chasing you down?
3. What if I do that except with teleports?
4. What if I can't be stun locked?
5. What if the order of initiative is mixed and I have pieces moving before all your pieces do?
1. Feel free to retreat through the electrified puddle, if you think that works for you.
2. You still have to get through the puddle. Your magic armour is going to take a lot of damage.
3. This is a challenge, but I can potentially target the teleporter with a direct CC, retreat and repeat. Otherwise I can just fight him per normal. Also bear in mind that in an even match, my group would be just as formidable as yours, with teleports, damage, etc. Except with the added advantage of exploiting CC.
4. So far, it's easy to literally stun-lock with stun. But there are other CC abilities that can be substituted. Four Mages with freeze could easily force a stun-lock on a small cluster of enemies. If you need to create an enemy that's completely immune to CC to create a challenge, then there's a problem here.
5. Usually doesn't matter anyway. Battles often begin out of range, so the first initiative is often wasted just closing the distance.
Anyway, I'll have to test this out in the Arena. I'll see if I can work out how to record it.