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#590006 28/09/16 07:43 PM
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Cdoze Offline OP
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Has anyone tried maximizing AP per turn? Can AP go beyond the 6 bubbles?

For example:
Glass Cannon +6
Haste +1
Flesh Sacrifice +1
Adrenaline +2

If a character with Glass Cannon has Haste and Flesh Sacrifice will they start the round with 8AP or is it capped at 6? Additionally, can Adrenaline push it to 10AP if cast at the start of the round?

Cdoze #590009 28/09/16 07:46 PM
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It's capped at 6. However, Adrenaline increases your max AP in a given round, meaning that glass cannon gives you 1 more from the duration. Starting with maximum AP means you don't suffer the -1 drawback, either. Adrenaline also restores AP if you're under the maximum, and the same goes for Sacrifice, allowing you to eek out another 3 AP during your turn. Then, there's warlord, for +2 AP per kill. I think that's how you get the most AP right now, but I'm not sure. There might be +max AP on gear that I haven't seen yet.

Cdoze #590034 28/09/16 10:03 PM
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There's also that one talent that gives you extra AP when you're at 30% Vit or below iirc.

Cdoze #590147 29/09/16 09:57 AM
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There's also the Pawn talent, which gives you a little bit of free movement each turn before it starts costing AP, which is useful for AP efficiency.


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