The Pawn feels so nice to play with I just wish every character had 1-2m of free movement, kind of like how you get 1m of free movement for attacks, but you could just nudge your characters out of the tiny puddle of ooze or get a slightly better position to attack a character from without costing an AP.
Perhaps go back to 10AP system. So 1 AP for a little re-position could be used. Without Speed attribute there is no longer risk of 25 AP characters as before.
Better time management also allows to remove all those ridiculous teleport ability and free movement talents across the board. All those have only one purpose, mask that 4AP combat is rigid and static.
Last week I tested Xenonauts 2 combat. Soldiers have 60AP. It is smooth.
Perhaps DOS2 audience could handle to count to 10 ?
@gGeo
I like the idea of increasing max and per-turn AP. This would allow for more fine-tuned balancing of other abilities too. The difference between 1 and 2 AP costs are night and day at the moment.
This could be used to give more identity to some of the 1H weapons too. E.g. Daggers could get more attacks per AP to account for their lower damage.
@Pimpel
Requirements as high as 3-5 for really cool Skill-defining talents can be fun. If there was a good high-requirement talent for every Skill school it would work, but the talents that exist aren't good enough to warrant adding such high requirements. It wouldn't feel rewarding to put 3-5 points in Hydrosophist just to have Ice King, for instance.
I don't feel like Pawn and Warlord fit there though. These talents apply well to most any character, they just happen to be 2 of the few attractive choices at the moment.
@Stabbey
Yeah, the talent tax is inappropriate. Will have to re-evaluate if that ever gets fixed.