It appears to me there were a few undocumented changes in the latest patch. Maybe these were changed earlier but I can't find anything.
What a Rush's AP recovery/maximum bonus threshold was bumped up from 30% to 50% of your max vitality. This almost makes it solid, but even 60% wouldn't be too high.
Not sure if this a bug or even changed behavior, but does Far Out Man not effect AOE skills anymore?
Also not sure if this was also always the case, but does Glass Cannon ignore AP recovery maluses like slowed?
The Radeka fight was completely redone. More zombies, no skeletons, and some other fun enemies. Can't tell if it's harder or easier, but seems harder (and it was already a fairly tough fight.) Then again I tried it at level 4 so couldn't tell :P
Slane is also a level 15 dragon now. Suppose you could still kill him while he's chained up, but not sure you could take him down otherwise.
Many enemies have new skills or different behaviors. Gareth seemed to only use ranged spells and stay on a distance for me.
Any other undocumented changes I missed?
Last edited by Baardvark; 01/06/17 12:22 AM.