Have nearly the montioned group, and I'm already struggling in Fort Joy.
Dwarf Mage (geo-, pyro), Fighter (single, warfare, geomancer), Rouge (finesse, dual-w.), Ranger (finesse, huntsman)
I surely lack of skill, but due to the mixed types of damage, in fights I need to bring down both armor, physical and magic to deal damage. This means every fight I lose a few rounds before my mage can deal damage. And every turn counts, so these 3 or 4 lost rounds really hurt my group. I loose 1 character each battle (i do no save/load during battle).
And since I have no healing capabilitys I need to use potions, every time. But they are not "infinite" like spells or skills, so this doesn't make it easier. I don't think this party was a good decision and consider re-rolling to a physical- only /w support, or magic-damage only party.
Last edited by nn23; 24/09/17 07:17 AM.