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Joined: May 2017
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Joined: May 2017
I was messing around with the stat editor, and I tried to to set the AP cost of some Scoundrel skills, namely Sleeping Arm and Sawtooth Knife to 1 AP.

However, when I test these skills in the game, the AP costs remain at 2. All the other changes I made in the editor go through except the AP cost. Are these skills hard coded to cost at least 2AP?

Joined: Sep 2017
Location: Belgium, Ghent
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Joined: Sep 2017
Location: Belgium, Ghent
Hey waterzxc,

You need to set "OverrideMinAP" to Yes
Weapon skills normally take weapon attack AP as minimum cost so that using a skill with a weapon that has higher AP attack cost also costs extra AP.

Sincerely,
Kevin


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