When you get damage buff from attribute, there is a 50% penalty for off hand weapon.
Thats the default game engine math.

And the question is.. How can i repeat it?
I need to scale weapons from different attributes for my mod, everything is ok, but i have no idea how to influence off hand only.

Funny thing is that entering a few requirements in weapon tab, will display in description scaling from all entered attributes, but only the 1st entry will be the "real" one. Rest wont work.

The plan is to do it with scripting and lots of custom statuses.
Already made it actually, but now realised that I have to:
a) turn off that 50% penalty completely (worst scenario, easy to do, but nightmare with balance), or
b) find a way to do the same, and make a penalty for offhand damage.

Any ideas? =)