Hello!
I'm trying to disable dialog interaction with a NPC during some "flee" state by using SetHasDialog(_NPC, 0), but it seems that it has no effect. I know that DB_Dialogs is using that API Call as well - enabling/disabling it inside it's procedures, however I can't find anything about resetting my value in the logs, so I assume that it is not the case. I have looked into the DOS scripts as well and it seems that SetHasDialog is used there as well to achieve same result and (I guess) it works there.
Last edited by Marther; 20/05/19 09:37 AM.