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#167738 03/03/04 09:34 PM
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You shouldn't walk through locked doors; open them first. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

#167739 03/03/04 09:35 PM
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[Linked Image]


How will I laugh tomorrow, when I can't even smile today...
#167740 03/03/04 09:35 PM
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lol!!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> good one Raze, eh,

do you have an old save? from a little bit before? always save before going into a new room.



#167741 03/03/04 09:39 PM
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I have a dozen saves. But I think this needs to be looked at by the devs. I didn't make a big effort into surpassing that door ( walking in ), I just did.

I do like the demo.

Oh, and that trap in that door [ opens with the 4+1 levers ] didn't show up, just like when the guy sitting next to me was beta-testing it.


How will I laugh tomorrow, when I can't even smile today...
#167742 03/03/04 09:51 PM
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Did you click inside the room or on the door? Were you holding the mouse button down, so the characters would follow the mouse direction?
I went through there several times, just checking again recently to see if the water bottle was the only thing you needed, and didn't run into this.

About the door opened by levers, did you try just the 4 levers? The trap should show up then.

#167743 03/03/04 10:00 PM
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Did you click inside the room or on the door? Were you holding the mouse button down, so the characters would follow the mouse direction?
I went through there several times, just checking again recently to see if the water bottle was the only thing you needed, and didn't run into this.

About the door opened by levers, did you try just the 4 levers? The trap should show up then.


What did I do? Good question. I just don't know. I clicked that door probably a few times, then I wanted to move along, but I couldn't, and the deathknight just followed my char. My char went in first, and the deathknight then followed through that door, like it wasn't even closed. I didn't TRY to walk through that door, that's for sure. I've been attempting to force myself through for the last 10 minutes, but that hasn't worked. Bleh.

I'll see about the levers again in a minute.

Last edited by Coes; 03/03/04 10:02 PM.

How will I laugh tomorrow, when I can't even smile today...
#167744 03/03/04 10:09 PM
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about that trapped door, I noticed now: there is a small amount of "red" appearing at the bottom


How will I laugh tomorrow, when I can't even smile today...
#167745 03/03/04 10:16 PM
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Shouldn't the trap show up if you have the skill "detect traps"?

#167746 03/03/04 10:28 PM
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I think Coes means you can not see the spikes in the trap very well (they are hidden behind the wall), as you can in some of the preview screenshots in open areas (found one, spikes in the top right and bottom right).

game over

Last edited by Raze; 03/03/04 10:35 PM.
#167747 03/03/04 10:32 PM
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what trap??? and can you get the skill in the demo? i wasn't aware of that. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> I need to explore more.



#167748 03/03/04 10:38 PM
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That was a trap set to kill you, not one you could set. In the room with the 5 levers, if you miss the one on the left wall, or pull it before the 4 on the north wall, the opened door will be trapped.

Kiya's BD demo screenshot walkthrough/spoiler

#167749 03/03/04 10:51 PM
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hmm, i did that . but he said no reason to waste strength human, its blocked. and i never saw any traps! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />


yes, Kiyas map/spoiler is very nice.



#167750 04/03/04 12:29 AM
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Again, Raze, this skill to see traps (the door one) can only be seen if you have the "detect Traps" skill - and at this stage of the game... you don't have it. Or did I still misunderstand something?

If I didn't misunderstand => then it's logical IMO to walk blindly into that trap if the lever wasn't pulled. Though... I wish I could see if the skill would underline my theory or not <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> - in any case, I liked the subtle hint on the paper ("rest was smudged either cherry jam or blood...)
Kiya

#167751 04/03/04 12:31 AM
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hm, thanks to Yann for telling me why i wasn't getting the trap.

a BUG! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> but will be fixed so, no problems, just a way that i miss being able to be killed. no problem with that! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


yes, thats what I was wondering Kiya, I didn 't think you could get the detect traps skill in this stage of the game. or maybe. hmm. maybe. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />



#167752 04/03/04 01:00 AM
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If you do not disable the trap before walking through the door, you die, and can barely see what it was that killed you. In my game over screenshot, that is about as good a view of the triggered trap that I could see.

#167753 04/03/04 01:42 AM
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I have reproduced this bug. If you move close to a locked door and for some reason your second character gets too close to the door he appears to be in the wall and if you click further he will go right through. I've only been able to get a single character through a locked door so far.

#167754 04/03/04 02:23 AM
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There is a locked door in the far east. Did anyone find a key to get in there? I've been to every other possible place in the demo but I can't seem to locate a key to get in this last room.

Thanks.

#167755 04/03/04 02:32 AM
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Where the guard ran and locked the door?...

Haven't been able to get through that one either...

#167756 04/03/04 02:34 AM
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Yep that's the one. They blocked the door.

#167757 04/03/04 03:15 AM
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I don't think that door is accessible in the demo. The DeathKnight said it could only be opened from the other side, but there may be another way. The only other way anywhere is the pit at the end of the demo.

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