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Another, rather friendly monster could be the Squonk.

A hunters sack containing a "pool of bubbles and tears" could be understood as a reference to it (Easter Egg ? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ).


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Many of the creatures that were created in BD were interesting, but if I ever see another Tibar again, it will be too soon. I hope their race is abolished. The game could use some dragons though.

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Tibars aren't so bad if you have a secondary character that is an archer (set to aggressive) and go hostile on them. You and your lead character can pretty much ignore them while the archer takes them out from a distance.

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It's not that they're hard to kill. Just annoying that they appear everywhere. In the village, in a dungeon, in the shamans realm. They're not damaging me, just getting in the way when I'm trying to attack other things, like Water Demons. Back to my other comment though, do you think they'll include dragons in DD2?

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I'm in the Village of the children (in the well) & of course I've got to come across more Tibars. I hope there isn't more in the next Act.

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I only really found tibars got in the way in the imp village, but killing them all fixed that. With my archer set to aggressive a tibar along with other hostile creatures would only be a temporary distraction. I don't recall many tibars in acts 3 and 4 (there is one quest related special tibar in act 3, and maybe a couple regular ones in a certain areas).


As for dragons, there is at least a reasonable chance of them being in the game.
Someone posted some time ago (in a topic I looked for briefly but didn't find) that they saw a preview of the game, but the only thing they could reveal is that we would be able to transform into a dragon. Lar solicited comments in the wishlist topic on how we would like the combat system designed if it also had to deal with flight, but did not confirm that we would be able to fly (or turn into a dragon).

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I only really found tibars got in the way in the imp village, but killing them all fixed that. With my archer set to aggressive a tibar along with other hostile creatures would only be a temporary distraction. I don't recall many tibars in acts 3 and 4 (there is one quest related special tibar in act 3, and maybe a couple regular ones in a certain areas).


As for dragons, there is at least a reasonable chance of them being in the game.
Someone posted some time ago (in a topic I looked for briefly but didn't find) that they saw a preview of the game, but the only thing they could reveal is that we would be able to transform into a dragon. Lar solicited comments in the wishlist topic on how we would like the combat system designed if it also had to deal with flight, but did not confirm that we would be able to fly (or turn into a dragon).


Larian said this on some belgian gaming convention if i remember correctly


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I actually *loved* the Tibars ! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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I think there were far too many neutral critters that moved around far too fast. It was almost impossible at some points not to declare war on an entire species by accident.

I like having 'normal animals'in the game, and the fact you can attack them if you want to isn't a bad idea, but I think it needs to be harder to attack a neutral creature - like shift-right-click or something - so that it's an act of deliberation not something you end up doing by accident.


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Well, then the "by accident" thing needs to be removed, I believe.


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Being able to turn into a dragon would be a good reason to bring back the Dragon's Set I saw in Divine <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> . <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

As for monsters, I agree that there should be some original stuff... hmmm...

Well, I won't be able to be too helpful with that right now <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> , but maybe if there needs to be a demonic type monster, keep in mind the idea of making something that doesn't have any basis of what we've already seen:

That is, go all out. A demon's shape doesn't need animal or humanoid basis. Make it some sort of freak, something that makes the player cringe at the sight of... <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> I dunno...

As for giant monsters, I've got an idea from a book I read:
A gigantic worm-like creature that lives in dark caves/tunnels, with hundreds of blind eyes in random patches on its body, a round mouth of rows of razor sharp teeth, open oozing sores all over its body... ewww <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
I got this idea from Stephen King's The Dark Tower series, though I forget which book its from... the sixth?

Besides all these freakish ideas, there should also be something somewhat familiar: besides traditional monsters, we could also include the good ole hostile animals (of course). <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I really don't have any good non-crazy sounding ideas, I'll leave that to everyone else. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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I would like to see, flying creatures(any kind) and one thing i think it would be good, when u fight a hero, a true hero from other nation, doesnt matter if its for a lie someone told u or what, a combat where 1vs1 is enough for u to get killed if u&#341;e not skilled enough, not just monster killing. My idea is something like, u have a class or no(if u building ur char along the way and with ur experiences from combat, or learn from a master a unique technique), so u're on ur way to somewhere then will have many ways to find a hero, the talker(the one who shows up in front of u then explain why he is about to kill u), the agressive(goes running into ur way without any explication), the silent one(attack u or make a trap for u, then come to explain(and kill u right after the talking) or just finish u off), the traitor(becomes ur friend to later betray u or deceive u) and other kinds. But isnt all about duel other heroes would be nice to have some of them as ur friends, travelling around the world, but not in same places as you. And for every game u make those who were ur enemy can be ur friend dependant of ur actions and other stuff.


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what i like to see is creatures not based on how they look on our planet, nothing human or animallike. But ofcourse, thats very hard to create or even think of


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Me, I'm often having weird thoughts. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Recently, I was walking through Cologne, and I saw a shop selling furniture. In a window, there was what looked like kind of a deer, but completely made out of "wired" very thin twigs, maybe from willow trees.

Well, I thought : This could/would be an idea : Kind of an animated creature, purely magical, or even an "elemental of nature", consisting only of twigs that are bent so that they give the whole thing the look of an deer.

The antlers of that deer I saw in that window were looking as if they could be very pointy and sharp in that fantasy creature. The creature would then attack that it moves its head towards the enemy, and would try to ram the opponent with its head - with the sharp, pointy horns into the belly of the opponent.

It might try to run from a distance towards the enemy, in kind of a warm-up (gaining more speed meanwhile).

Solutions to defend this "nature elemental", as I call it (idea partly taken from one Shannara book) would be to jump aside when the creature is near, and cut its horns (very much like Luke Skywalker cutting the "head" of the imperial Speeder Bike in "Return of the Jedi"). Or to ban it with a spell that lets elementals become part of the element again, from which they were created.

However, since this creature is made of parts of nature (trees), it should be at least neutral, which means it could be summoned from both sides : Evil and Good. However, I'm leaning towards this creature being a "good" one, and thus to be summoned by peoples who live rather in harmony with nature (I'm not neccessarily saying "Elves", because i can imagine a lot of peoples living in harmony with nature in one way or another, but Elves could be an option).

Alrik


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Regarding thinking of strange creatures, this one's been going around for quite some time but it does offer insight in "different creatures"

http://www.genarts.com/karl/evolved-virtual-creatures.html

Lar

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[color:"orange"]To give you an example : Don't say "big demon" when you can say "demon which is composed of living organs of its victims, surrounded by all kinds of spiritually bound minions which it eats whenever its feeling weak and which is 10 times larger than the player".[/color]

This reminds me of the Ravenloft concept: You can create an eerie atmosphere by describing places and creatures in a special way, so even simple monsters like kobolds aren't just "kobolds", but "gaunt, diminutive beings that look like twisted children with a tortured look in their eyes". Of course, it's hard to do something like that if the player just sees the monster in a CPRG, but you could occasionally create suspense this way, e.g. if villagers are terrorized by some creature they never fully see and aren't able to describe properly. The player won't know exactly what to expect until the character ventures to the creature's den. This won't work for the standard monster you kill by the dozen, though.

I also think that monsters shouldn't just have characteristical looks, but characteristical behaviour, too. If you can talk to them, they might be haughty or humble, easy to trick or trying to manipulate the character, they might have a special way of speaking or another means of communication altogether. If you fight them, they shouldn't all just run towards you and hit or bite until they are killed. Most normal animals should try to flee if severely wounded. Other creatures should be shielded or immune against certain ways of attack, and that includes certain types of physical attacks, not just magic - ghostly and mist-like beings might be immune to all non-magical attacks, for example. Intelligent creatures should use special attacks against the player character, so you have to adapt your tactics accordingly.

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I have always not seen a werewolf....

It would be interesting to have a village which was cursed so that at night, all the inhabitants turn into werewolves and attack you. During the day they are peaceful humans whom if you attack you lose reputation.
It would make an interesting twist and blur the line of good/evil.

Some hero needs to kill the werewolvesin case they attack Verdist's.

The werewolves have high hitpoints and regenerate fast so it will be difficult to kill them. Maybe there speaks of a silver weapon which can make your life more easy..

No orges either?

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I'd like to see a huge multi-part demon as a boss. Perhaps a soul stealer with his victims' souls chained to his body, magically compelled to attack you until you kill them [before you can attack his main part]. He should also have seperate points on his own body to attack: a scorpion-like tail, eyes that shoot fireballs or something...

I really like long, vicious boss fights [one of my favorites was the evil goddess at the end of Breath of Fire 3 - no fight has ever taken me that long, or made me feel that accomplished afterward].

The mythological creature suggestion is also good. But it should be with a twist. Seeing a unicorn with a forked tail, scales instead of fur, red eyes and a super-long blood-covered sharp horn would be great.

You could also make a race with snake bodies and human-esque faces. They could have 2 arms, move quickly and silently and be archers. They could even summon packs of regular snake minions to supplement their attacks. I'm thinking red and fire-orange scales, clawed fingers, pointed and writhing tails - and fire for hair!

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<img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I'd like to see some unexpected creatures like: evil Rabbits or deers and also some helpful and kindly acting urgly demonlike creatures.

Anyone think that beautiful creatures are helpful and kind to the hero, but why not destroy this familiar imagination?


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but make sure you'll put Holy Hand Grenades in the game to fight killer rabbits <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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